My daily driver is my trusty Quest 3, wirelessly with VD and it just works. Owning a PSVR2 , I jumped on the bandwagon and had no issues initially, playing Half Life Alyx first. Yesterday, installed EA WRC and F1 24 and both crawled to the point I couldn't play, you know where the image in the headset moves with your head and just stutters along. I spent a couple of hours fannying about , Googling, trying different things and in the end, unplugged it, back on with the Quest 3 and all was good again. I don't want to be wasting time mucking around, just want to play and the Quest 3 does that, it just works.
Did you turn down the SteamVR render resolution? That's been the sticking point for me, as at 100% res, you're rendering about 3400 x 3400 pixels per eye (which is higher than the render res for a Quest 3 at 100%). Alex ran fine for me at that, but Dirt Rally 2 was bad for me at PSVR2 100% res, while Quest 3 at its 100% setting (can't recall the values from the top of my head, but it's lower) ran great, and also looked better. This is the issue I have with PSVR2 - it needs a higher render resolution than other headsets to correct for barrel distortion, which means more GPU power if you want a reasonable image. I'm split between them depending on what I play, but for image quality/clarity, Quest 3 easily wins for me.
Interesting chat! This lack of consensus just shows that immersion is very subjective. For some people, true blacks are THE dealbreaker for immersion, while for others, its resolution and sharpness. For me, i find binocular overlap (depth) and colors/contrast to be at the top for good immersion, so I am really eager to try out VR2. The controller tracking issues are concerning though as I now realized how spoiled we've been with Quests top notch tracking. But yeah, I was really disappointed that they decreased binocular overlap on Quest 3 compared to Quest 2.
I agree with the binocular overlap issue in the Quest 3. It's definitely one of the worst things about that headset, although I don't generally notice it as much now as I did when I first got the headset. But you're right, for visual comfort, a decent binocular overlap is hugely beneficial in the PSVR2. I can see you're an OLED fan, and those colours (colors) in the PSVR2 will probably be a fantastic fit for you. I have now resolved my controller tracking issues by digging in my attic and finding the antenna for the Bluetooth on my motherboard. Since connecting to that, it's been completely flawless, but I'm sure we'll discuss that and plenty more in the next podcast.
Glad to hear that is possible to get good tracking. I got the PC adapter now just looking for a killer deal on a VR2 headset. And yeah I noticed the low overlap immediately when I went form years on Quest 2 to the Quest 3. It was enough that I was stressing for a while over whether to return it or not, but I also got used to it somewhat as you said. That doesn't make it okay though, it's objectively a downgrade in that regard. I have a Quest 1 which I still use sometiems and I consider it like a PS VR2 - lite lol, because it also has pentile OLED, good overlap, but its just 72hz and low res, and max bitrate of 100mbps, which is pretty meh at this point.
@@jss4837 Controller tracking has been flawless for me with the BT dongle on an extension after I managed to get it all up and running. Something that I have noticed with the controller tracking is that (testing it and being hyper critical) it has a sharper response than the Quest controllers. Not something I'd notice in normal gameplay, but noticeable if I wave the controllers around and focus on them. My main issue atm is that the default Steam resolution assigned to PSVR2 is absolutely needed for a reasonable image. Quest 3 gets away with a lower render resolution while still giving a sharper image. PSVR2 seems needs a larger multiplier to account for the barrel distortion compared to Quest 3. The upshot is I'm getting better performance with better image quality on Quest 3. PSVR2 still looks great on certain titles though. I'm sure the lack of consensus will continue on the next episode :D
Great episode guys I agree with Gary if the PlayStation psvr 2 was made by Pimax, everyone would be slating it. Anyway, in all cases for me, I'd pick the Quest 3 over the PSVR2 any day. Best wishes.
For the passthrough not working, seen someone fix that with following steps, but no sure which one fixed it: 1) Plug adaptor into USB 3.0 port (aka 3.1 gen 1 or 5Gbps) and not into a USB 3.1 gen 2 port (10 Gbps) 2) Uninstalled and reinstall the Steam PSVR2 drivers
Thanks for the tips, and yes I have now got this setup after basically reinstalling several things, before alternating Bluetooth connections yesterday. It was literally the LAST USB connection I tried on my PC which seemed to resolve the issue (although I'm not certain it was actually that or something else I did). The interesting thing is that I had already tried several Bluetooth 2.0, 3.0 and 3.1 on my motherboard before finding one which actually seemed to work. Once again, this reminds me exactly of the sensor issues some people had with the Rift CV1. Not all USB connections seem to be equal regardless of type. Anyway, long story short, passthrough during room setup now works!
Hi! First time VRer here, and new to your channel too. Got the VR2 from Smyth’s (the last one apparently), and the adapter arrived on Friday. Initial setup was okay, bit confusing though (and I’m not thick). If you’re a newby, set up Steam VR before the PSVR2, it might help. Bluetooth hasn’t been an issue for me. I’ve got a Ubit AX2000 card, but I added a better antenna - one that sits on top of the PC. I’ve no experience to go on, but I did notice the sharpness, or lack of. Yes it’s clear in the centre when I get the sweet spot. Was kinda disappointed, but the colours are great, and I don’t think there’s as much chromatic aberration/mura that I get on PS5 with it. I enabled 120, and have got minimal motion sickness so far, so that’s good. Unfortunately I also had to faff around the second day, the headset kept disconnecting. Tried a different USB socket, rebooted a few times etc. then found that I should have just launched the Steam VR app first, and not the PSVR2 app. Was fine then, and I had a blast on Half Life Alyx. Can see why it’s highly regarded 👍🏻
For me, I noticed the mura more on PC, but I think I said in the podcast I was probably being more critical and actively trying to look for any issues. Personal perception with headsets is a weird thing though, and your own personal opinion is the only one that really matters (despite us babbling on for an hour about ours!). If you haven't done though, check out the Red Matter games on PS5/PSVR2. The second one is a standout title visually, with great use of haptics as well.
I have a quest 3 with a 4090 pc and use VD with wift-6e gaming router the psvr2 with the cable looks better you might need a new display cable and on top of that way better latency!
I also have the periodic 3Dof locking issue with the left controller. Also, I don't think having Bluetooth inside the adapter would be beneficial since many are using an extension cable to help with interference, having bt in the adapter would only place the box nearer the PC with the interference anyway. They also can't have bt in the headset because PSVR2 works fine with the PS5 as does bt with the controllers regardless of distance or interference on that console. So it's a hardware issue unique to PC's
I am just glad to have both headsets. And never had a PlayStation but will be buying a PS5 Pro as well now to go with my PSVR2. For that arkane ages. Or whatever it's called. Looks amazing.
My brother mentioned he did not have to buy the adapter because he had USB C on the graphics card and he had no issues using tp-link ub500 Bluetooth using an extension cable
Yes, I've heard plenty of people have had a flawless experience with it and there have been no problems with the Bluetooth. The issues are there for some, and seem to be reported enough to suggest there are some teething problems at the very least.
You need to plug the Bluetooth adapter into a USB 2.0 slot to avoid the interference caused by 3.0 for Bluetooth adapters. Same with the extension cable. And make sure the adapters drivers are up to date.
Before recording this podcast, I had tried my extension cable in both front and rear USB connections on my PC (also taking advice from Reddit and swapping from 3.0 to 2.0). I also updated drivers before I even received the adapter - again based on advice posted on Reddit. I still had intermittent issues with tracking, and it was only after finding my antenna for my motherboard's Bluetooth before solving the issues mentioned. It now works flawlessly in that regard. By the way, it's interesting that the manual for my motherboard only states this antenna is for Wifi connections and completely omits any reference to it helping with Bluetooth. But it clearly does since that motherboard Bluetooth was completely unusable before.
@@WaveSmash Sorry, no. I might have worded that wrong. What I mean is I switched over from using the TP Link UB500 with an extension to my motherboard's Bluetooth connection WITH the antenna. That works perfectly for me, but I was unaware the antenna supplied with the motherboard was used to enhance both Wifi and Bluetooth.
@@ImmersedRobot I wonder if what you were experiencing was just Windows using the wrong bluetooth device. I think you need to disable the MB bluetooth via Device Manager, and update the TP-Link drivers via Device Manager as well. Then Windows will have no choice but to use the USB adapter. Then restart the PC and give it a shot. If the MB bluetooth is handling it already, then it's not really a problem. But I'm guessing that was the problem and I'm curious if that will fix it for you and others.
Great pod, guys! New sub here. I'd prefer to see you all in avatars or otherwise, for the video. BTW, Bigscreen Beyond is OLED too on PC. I have one but mostly use my Quest 3 because the lenses are so darn good, and the wireless is a nice bonus too. Cheers 🎉
Yes, it almost certainly is, although rather than doing the usual 1.4x resolution for fresnel lenses, the PSVR2 seems to use 1.7x (explaining the 3400x3400 per eye). I heard somewhere that the Quest 2 also applies 1.7 rather than 1.4 to correct for barrel distortion.
@@bmackVR I would guess, yes. I assume the lenses are warping the image more than on a headset which uses 1.4x and so the correction algorithm needs to be more aggressive to correct for this. (Just a guess though).
@@ImmersedRobot I can't find a technical source, but I keep finding posts saying that pankcake lenses do require less in the way of correction that fresnel / aspheric lenses. Same for chromatic aberration as well which is apparently not as big an issue with pancake leneses.
Hi! Perhaps you guys see the Mura more on PC because brightness is automatically set to 100% and on PS5 you had already decreased brightness to see less of it? Other than that great podcast! Don't agree with Gary that this only has Oled as the only one thing that's great. I really enjoy the much bigger FOV than Q3, the better binocular overlap (!), DP without compression and stronger Haptic feedback. At £350 this was unbelievable value.
Thanks for watching, Seb! At the point in the conversation where I say the only interesting thing about the PSVR2 is the OLED, I was speaking regarding if a no-name manufacturer released the exact same spec headset as the PSVR2. I think in that case, the one thing that would differentiate it substantially from other headsets in the market is that OLED display. In direct comparison to the Quest 3 however, I agree with all your points about the certain advantages it has. Once again, it comes down to personal preference if those advantages are worth the softer (and in my opinion overall poorer) image when compared to a Quest 3. OLED lovers might say absolutely, but others (myself included) might say no.
Regarding the mura, I've always run the PSVR2 on PS5 at 100% brightness - the mura never bothered me when on PS5, and I loved the brightness on there. I was actually wondering if it's the opposite of what you suggested - maybe the lack of HDR / the extra kick of brightness on PC is what is somehow making the mura more noticeable to me.
@@FlukeRogi You can ajust the brigtness also on pc via the psvr2 app on steam. For me, the mura effect is less noticeable on pc. I tried No man's sky and I dont see mura in this game. Also, in the past, I tried to watch movies on PS5 on the psvr2 and the mura was so bad.. I stopped to watch movies. Now, on PC, via bigscreen and all the environments available, watching 3d movies (witch was impossible on ps5) is a blast! I have both Quest 3 and psvr2 and let me tell you.. it will be Psvr2 on pc now.. the oled display is a game changer!! Im on a Alienware G15 with a 4090.. everything worked perfectly out of the box!
Get a motherboard with Bluetooth 5 and the aerial that comes with it. Stick it to the front of your case with Bluetack with line of sight to the controllers and it is perfect. I had all those issues you mentioned when I just had the aerial magnetically attached to the back of my PC. Then I had all the issues you are mentioning but as soon as I Bluetack it to the front of my case it now works great with no issues. I haven't tried with a shi77y Bluetooth adapter though. I always had problems with those things since forever whenever I have used those Bluetooth dongles.
New subscriber! Great podcast 👍. Can I ask, did the PS VR2's display when running PC VR at a native 120 FPS make any one of you feel sick? This is the problem I usually have with displays that have high persistence plus lower than 90 native FPS. Many thanks.
Thanks, appreciate the sub! Personally, I'm not susceptible to lower refresh rates causing me any problems in VR, and even with the screen persistence of PSVR2, it hasn't caused a problem so far on PC (and hasn't done on PS5).
The sharpness thing actually had me wonder as well because there are a couple games like red matter 2 or synapse on ps5 that look very very sharp although if you play anything on steamvr and supersample the hell out of it it doesn't even come close. I still think it's pretty good.
Yes, completely agree. I can't understand why Red Matter 2 on PS5 looks so sharp, and supersampling only seems to be able to take you so far on PC. I also agree, I think it looks pretty good, and the more I use it, the more I feel that way. It's not as sharp as Quest 3 on my system, no matter what settings I use. But I'm certainly warming to the overall image quality since recording this podcast.
Super sampling does not increase sharpness, it actually decreases it. Super sampling is antialiasing. People seem to think it somehow magically increases resolution, but all it does is antialiases so you have less jagged lines.
@@Nobody-Nowhere yes, I’m completely aware that Supersampling is a form of antialiasing. But perceived sharpness can be increased. Of course nobody is claiming it can actually go beyond the native resolution of the display.
@@Nobody-Nowhere maybe my wording is wrong, there's a resolution slider in steamvr and the sharpness can go considerably up. When i had my friends quest 2 you could see a difference. Although i was changing the res in quest app. Still beyond 100%
with a 4090 and playing oculus games with revive I can maintain 90 fps and reprojection is below 1% but when I first tried benchmarking games : UEVR and steam vr I had the most unpleasant experience (reprojection at 30 to 70 % and frame rate in distress) and side effects (I"m not motion sickness free (smooth rotation is killing me) but I can play skyrim for hours with my g2) but for the 3 days in a row I benchmarked games with the psvr 2 at 90 hz with steam vr and uevr I felt those side effects long after I took off the headset. ( After 7 years in VR I never experienced that with my g2 as a daily driver)
Screen persistence might be causing some discomfort - it doesn't really bother me, but for some people (Sadly it's Bradley for one) couldn't cope well with the PSVR2 for that reason..
I would say when you have already a PS5 : get the headset you like the most games of. GT7, Resi 4&8 get a PSVR2 Asgards wrath, assassin's creed get a Quest 3 The PCVR is just the Jerry on top. And I don't think the problems PSVR2 has on PC right now are huge. Every company starting with a new product for PC will go trough similar issues.
I feel like I'm in the minority with no issues. I have a B650 Aorus Elite motherboard with internal bluetooth - PS app recognised it right away. Passthrough also works as the same as a PS5. Only issue is, there are tracking issues sometimes, but PS5 had the same thing tbh.
Not sure if you mentioned any Oculus app that could running in the background..as I can tell you from experience that you need to totally disable that in services as it will make yiVr gaming stutter and couy be also why you were having problems with tracking..it happy to me when I got my valve index..and used Steam VR..the culprit was Oculus app as I had a Oculus headset of course that was causing the issue
I actually uninstalled the Oculus app and Virtual Desktop. Finally got it working shortly after that. I've since reinstalled them and everything is still running fine, but something was certainly causing me issues getting through the initial setup process. What did happen though is that the first time I loaded SteamVR after reinstalling VD, SteamVR actually came up with a message saying it had blocked VD (along with the option to unblock it). I've never seen that before, and it didn't do that during my initial attempts to get things working. it's all working now at least...
If your card is AMD remember to select AV1 on Virtual Desktop (Steam, and Meta Link do not as far as I know have this option), otherwise it might not look all that clear (sorry 7000 series and up). Please re-address the dark game scenarios after you get the content adaptive brightness that is supposedly in V68 and going to be rolled out soon. Right now I find that part of Kayak Mirage basically unplayable. I don't know how you got it to be lower contrast or higher gamma, but on my Quest 3, it is dark in a way that everything is crushed by the back light in dark scenes. Dark scenes in my PCVR games currently have had to be optimized for in a way that creates a bad haze in light scenes. Usually I have had to mod them to get higher gamma. It is currently a bad experience. I have V68, but the content adaptive brightness is nowhere to be found... It may become good enough once that feature rolls out, but I don't have a PSVR2 headset to compare.
I'll keep an eye out for the adaptive brightness option. Not sure anyone has it yet - I'd expect to see an article on Upload or RoadToVR once it hits, especially if it makes a decent difference. I've just noticed I have the experimental multitasking option though.
I got mine today. Everything worked just fine. I used an Insignia bluetooth adapter and it worked perfectly. The picture clarity and colors are astounding. It worked even better when I enabled 120hz. I'm planning to watch some 3D movies like Captain Marvel and infinity war in 3D on Skybox as well. Overall it's a great device but it should have included built in Bluetooth and 4k@120hz display port cable.
Some are having great results as yourself which is great. Thes were just our first impressions trying the adapter out. Hopefully it will get better for us 😊😎
Would have been great if the headset just used DisplayPort instead of USB in the beginning and if the PS5 accommodated that. I bet they weren't planning to sell it to the PC market at all. Maybe this is an attempt to simply offload stock in possible any way.
It worked after 1 day? That's not that bad at all. When the HP Reverb G2 came out I tried to use it on my quite new PC with RX5700XT. I couldn't get it to work at all and I figured out that a lot of people had that problem using AMD graphics cards. Every time I plugged it in I had a bluescreen. It totally crashed my system every time in the moment I plugged it in. It took several weeks to get that fixed via a driver update from AMD. THAT is a bad VR headset launch 😁
I was ready to get the adapter after seeing lots of people say the psvr2 looks great on pc .... then I saw this and found out its not really very good ... so dont think I will bother now.
It's basically just a playable tech demo, but it's called Aircar, and you can download it for free on Steam. It's quite an old demo, but one that's held up over time, and kind of a default go-to experience any time we try a new headset.
I got a Quest Pro and 4090 and I love the comfort and Clarity of Pancake. I sold the PSVR2 3rd day of its launch because of Mura and re-projection crap with GT7. Thinking to try it again over DP adapter and see if its huge difference as other youtubers telling about uncompressed over DP. I have never used a standalone PC headset and 1st one was Quest with Samsung Phone and then Quest 2 and Pro.I doubt it will be as they are mostly paid to say shit. What are your thoughts? Subbed. Thanks.
I can't comment to the experience with a Quest Pro as I don't have one, but, I'll try and summarize my current thoughts: Quest 3 + Wifi 6e + Virtual Desktop (AV1 encoding + VDXR as the Open XR runtime) = better image quality vs PSVR2. PSVR2 = better colour depth, black levels and FoV vs Quest 3. With that setup, I cannot see any video compression on Quest 3. However, if I switch from Virtual Desktop to native Air LInk, it's a different story. Air Link, at least on my setup, sucks for image quality. The video compression ranges anywhere, from barely noticeable to full on awful. I've said it before though, but it was VD + Wifi 6e that finally sold me on wireless VR. I think that there are probably a lot of people out there shouting the benefit of PSVR2 simply because they don't have a good wireless setup. PSVR2, simply doesn't look as sharp and crisp as Quest does. It's 18 Pixels Per Degree with fresnel lenses vs 25PPD for Quest 3 with pancake lenses. Saying that, there are some games that I actually still do prefer in the PSVR2, just because of the OLED (Rez Infinite, Spin Rhythm to name two). PSVR2 needs a higher base rendering res as well to compensate for the barrel distortion adequately, and that's more overhead on the GPU. I'm sure we'll get into all this on the next podcast though. It's pros and cons for both headsets. ATM, which headset I use depends on the content I'm playing.
That sounds like the same place I was stuck at. Not sure what it was that finally got me past that point (I had swapped the DP cable, but I'm really not sure that was a cause of it) but if you haven't, try having SteamVR running before launching the PlayStation app (I've seen a few people on Reddit mention that for what it's worth).
@FlukeRogi OK tried that staring steam vr first it caused my playstation play area screen to ask to hook up the psvr2 and turn it on and my playstation vr app crashes
@@MrJcash69 I'm not sure what else to suggest. I spent a day trying to get it to work (I uninstalled every other VR related piece of software, including Virtual Desktop and the Meta App/drivers) before it did. Maybe try swapping the DP cable if you have a spare. Eventually after uninstalling then reinstalling both Steam/SteamVR and the PS app, it finally worked, but I really don't know why.
Looks better than my quest 3 in loads games mine does. But some look better on my quest 3. I like horror games and temple and tomb raiding games. The blacks look amazing. The colours look better. So your blind. Lol.
funny, playstation didn't send any units for review, at least for the big RUclipsrs, and yet there are people that say its better than the Q3, some say its similar, and you say no question Q3 is better. Wonder why this is. Did you guys use the 1.4 display port cable?
the problem is that some people will decide they like and dislike things/companies/what have you and they will amplify attributes which are measurable but not so far apart and treat them like they are on a log scale. Sometimes this is not on purpose sometimes it is, and sometimes it is in service of clicks :\ for me the more saturated colors and the slightyly better blacks are not worth the mura, fresnel, and leash combination, especially when I only really notice the differences when I'm actively looking for them while also A-B testing. they all tend to take a back seat when I'm actively engaged in playing the game or watching the movie. So I guess I'm not as "Rainman" as others.¯\_(ツ)_/¯ would this change if the rest of the higher end features were anabled on PC ? maybe. on a side not I do not like the implementation of the grab buttons on the controllers, bravo that they are capacitive but the zero travel subtle click is not great. As far as voodooDE's measurements he does mention his eyes are fairly deep-set. binocular overlap is a thing that does not bother me one way or the other
I feel similar. On your point about the higher end features being enabled, I think this would go some way to changing my mind about using it on PC to some extent. I think specifically, if DFR could ever be enabled from the eye-tracking then that would probably make me revisit plenty of titles which are more demanding on PC. Incidentally, since recording this podcast, I've been into Elite Dangerous with the PSVR2 this afternoon and have to admit that the OLED display certainly shines in that game. But is it worth the sacrifice in clarity? Almost definitely not.
@@ImmersedRobot was coming back to add about brightness. That's the one plus that the fresnel lenses have they allow more light through so the headset should be brighter while pancake lenses are inherently dimmer.
So would you say the PSVR 2 reminds you of what a Samsung Odyssey + might look like in 2024 if they had stuck with that diffuser thing they added to combat SDE?
I can imagine that would be the case. I've used a Samsung Odyssey for a while, but I've never tried the Odyssey+ so it's difficult to make the comparison accurately. It makes sense that would be what it's like though.
Sonny dropped the ball again, what a surprise. Ordered it on August 2nd in a Polish store, was supposed to get it on Friday at the latest - never arrived, store didn't even ship it.
The adaptor and headset appears to work great for many users, this sounds realistically more like a user, windows OS, driver or your pc specs issue. It shouldn’t take a whole day to set it up lol.
I've seen a few saying they had no issues during setup or with gaming PCVR with the PSVR2. I have seen a lot more posts on twitter, Reddit and videos on RUclips having similar issues to ourselves and more. And even some in the comments here are having problems and asking for help. Which to me excludes user error to some part.
@@Dazednetic I have a PSVR 2 connected to a PS5 and really happy the headset now supports PC. Its just eye-opening to see just how much more complex set-up CAN be on an open platform with infinite possible configerations, software / hardware conflicts, possible driver issues etc. Not saying its specifically user error more general PC / Windows OS issues. Glad you got it working in the end.
@@funkDr1 Oh I totally agree with you on the PC configurations. Way to many variables. I think our overall impression will be positive. It's an option for PCVR for sure. Definitely welcome. 😎
Definitely check your SteamVR resolution settings. If it's set to auto, it might be running at something ridiculously high. Even if it's set at manual, having it at 100% means each eye is rendering 3.4k x 3.4k, which is a heavy workload.
That's fair enough. From my position, I'd say. "PSVR2 has better colours, FOV and binocular overlap, but Quest 3 is more immersive because of clarity, sharpness, persistence and motion clarity." We have different subjective opinions on what makes for the most immersive experience, and that's how many people feel.
I have both, and to be honest, the oled clarity beats out the slight sharpness advantage of the quest 3 by a landslide. If you are financially in a position to get a psvr2, do it. You wont have any regrets.
It differs from personal use. I do use QGO a lot so maybe that's why it looks sharper and clearer for me in the quest 3. I still wouldn't get a psvr2 though. Unless you are into resident evil and GT7. Personal opinion obviously 😊
maybe it's the fov maybe its the just using meta link app because with virtual desktop the quest takes the when but with wire and playing the twd saints and sinners. no compression . its LIGHTER ON MY FACE ! i can recharge the controllers. this is like the rift s i missed so much. and it seems smoother than quest
Absolutely. You've listed the pros of the PSVR2, and I won't deny any of them. I completely agree. There is a list of pros to the Quest 3 too however, so in terms of balance it's probably best to list those here: * Better clarity/sharpness at lower render resolutions, resulting in better overall performance. * More range in optional refresh rates which gives more options for performance stability at varying framerates. * Interchangeable head straps to dial in comfort for those who don't prefer the halo-type straps. * Edge-to-edge clarity and reduced adverse effects from fresnel lenses. * Ability to play wireless. * No reliance on controller charging times by having interchangeable AA batteries which last for many multiple hours longer than the in-built batteries on the PSVR2. I'll finish by saying that in spite of all of this, I am certainly warming to the PSVR2 on the PC. HL: Alyx is a fantastic experience on that headset, and I only want to be fair to the advantages of both systems so people can choose the specific aspects which they find most important in order to make a choice of which to buy.
Don't remember saying that? A lot of my friends are saying the clarity and image quality is better on the psvr2. Not in my experience, but I had a limited time trying it out. Some games may look better than others. I'd have to test more.
@@SimplexPL If memory serves, then I think the G2 looked way sharper than the PSVR2. However, the G2 also had a smaller sweet spot (yes, even smaller than PSVR2), and had a smaller FOV so the PPD was much higher in the G2. As I mentioned in the podcast, I haven't used the G2 in a long time so I might be misremembering, but I believe the G2 to still remains much sharper than the PSVR2.
Definitely don't buy a quest3 I'm waiting for vr glasses with dp and at least a vof of 130, but for a normal price, that's how long I'll stay with my psvr2 and pico4.
My daily driver is my trusty Quest 3, wirelessly with VD and it just works. Owning a PSVR2 , I jumped on the bandwagon and had no issues initially, playing Half Life Alyx first. Yesterday, installed EA WRC and F1 24 and both crawled to the point I couldn't play, you know where the image in the headset moves with your head and just stutters along. I spent a couple of hours fannying about , Googling, trying different things and in the end, unplugged it, back on with the Quest 3 and all was good again. I don't want to be wasting time mucking around, just want to play and the Quest 3 does that, it just works.
Did you turn down the SteamVR render resolution? That's been the sticking point for me, as at 100% res, you're rendering about 3400 x 3400 pixels per eye (which is higher than the render res for a Quest 3 at 100%).
Alex ran fine for me at that, but Dirt Rally 2 was bad for me at PSVR2 100% res, while Quest 3 at its 100% setting (can't recall the values from the top of my head, but it's lower) ran great, and also looked better. This is the issue I have with PSVR2 - it needs a higher render resolution than other headsets to correct for barrel distortion, which means more GPU power if you want a reasonable image. I'm split between them depending on what I play, but for image quality/clarity, Quest 3 easily wins for me.
Interesting chat! This lack of consensus just shows that immersion is very subjective. For some people, true blacks are THE dealbreaker for immersion, while for others, its resolution and sharpness. For me, i find binocular overlap (depth) and colors/contrast to be at the top for good immersion, so I am really eager to try out VR2. The controller tracking issues are concerning though as I now realized how spoiled we've been with Quests top notch tracking.
But yeah, I was really disappointed that they decreased binocular overlap on Quest 3 compared to Quest 2.
I agree with the binocular overlap issue in the Quest 3. It's definitely one of the worst things about that headset, although I don't generally notice it as much now as I did when I first got the headset. But you're right, for visual comfort, a decent binocular overlap is hugely beneficial in the PSVR2.
I can see you're an OLED fan, and those colours (colors) in the PSVR2 will probably be a fantastic fit for you. I have now resolved my controller tracking issues by digging in my attic and finding the antenna for the Bluetooth on my motherboard. Since connecting to that, it's been completely flawless, but I'm sure we'll discuss that and plenty more in the next podcast.
Glad to hear that is possible to get good tracking. I got the PC adapter now just looking for a killer deal on a VR2 headset. And yeah I noticed the low overlap immediately when I went form years on Quest 2 to the Quest 3. It was enough that I was stressing for a while over whether to return it or not, but I also got used to it somewhat as you said. That doesn't make it okay though, it's objectively a downgrade in that regard. I have a Quest 1 which I still use sometiems and I consider it like a PS VR2 - lite lol, because it also has pentile OLED, good overlap, but its just 72hz and low res, and max bitrate of 100mbps, which is pretty meh at this point.
@@jss4837 Controller tracking has been flawless for me with the BT dongle on an extension after I managed to get it all up and running. Something that I have noticed with the controller tracking is that (testing it and being hyper critical) it has a sharper response than the Quest controllers. Not something I'd notice in normal gameplay, but noticeable if I wave the controllers around and focus on them.
My main issue atm is that the default Steam resolution assigned to PSVR2 is absolutely needed for a reasonable image. Quest 3 gets away with a lower render resolution while still giving a sharper image. PSVR2 seems needs a larger multiplier to account for the barrel distortion compared to Quest 3. The upshot is I'm getting better performance with better image quality on Quest 3. PSVR2 still looks great on certain titles though.
I'm sure the lack of consensus will continue on the next episode :D
Great episode guys I agree with Gary if the PlayStation psvr 2 was made by Pimax, everyone would be slating it. Anyway, in all cases for me, I'd pick the Quest 3 over the PSVR2 any day. Best wishes.
Thanks for your combined no fluff no BS first impressions ;)
For the passthrough not working, seen someone fix that with following steps, but no sure which one fixed it:
1) Plug adaptor into USB 3.0 port (aka 3.1 gen 1 or 5Gbps) and not into a USB 3.1 gen 2 port (10 Gbps)
2) Uninstalled and reinstall the Steam PSVR2 drivers
Thanks for the tips, and yes I have now got this setup after basically reinstalling several things, before alternating Bluetooth connections yesterday. It was literally the LAST USB connection I tried on my PC which seemed to resolve the issue (although I'm not certain it was actually that or something else I did). The interesting thing is that I had already tried several Bluetooth 2.0, 3.0 and 3.1 on my motherboard before finding one which actually seemed to work. Once again, this reminds me exactly of the sensor issues some people had with the Rift CV1. Not all USB connections seem to be equal regardless of type.
Anyway, long story short, passthrough during room setup now works!
you can also get down rated cables. I had the same issue with Immersed on Occulus. it works best with a 480mbps cable, though i just use wifi 6 now.
Hi! First time VRer here, and new to your channel too. Got the VR2 from Smyth’s (the last one apparently), and the adapter arrived on Friday. Initial setup was okay, bit confusing though (and I’m not thick). If you’re a newby, set up Steam VR before the PSVR2, it might help.
Bluetooth hasn’t been an issue for me. I’ve got a Ubit AX2000 card, but I added a better antenna - one that sits on top of the PC.
I’ve no experience to go on, but I did notice the sharpness, or lack of. Yes it’s clear in the centre when I get the sweet spot. Was kinda disappointed, but the colours are great, and I don’t think there’s as much chromatic aberration/mura that I get on PS5 with it.
I enabled 120, and have got minimal motion sickness so far, so that’s good. Unfortunately I also had to faff around the second day, the headset kept disconnecting. Tried a different USB socket, rebooted a few times etc. then found that I should have just launched the Steam VR app first, and not the PSVR2 app. Was fine then, and I had a blast on Half Life Alyx. Can see why it’s highly regarded 👍🏻
For me, I noticed the mura more on PC, but I think I said in the podcast I was probably being more critical and actively trying to look for any issues. Personal perception with headsets is a weird thing though, and your own personal opinion is the only one that really matters (despite us babbling on for an hour about ours!).
If you haven't done though, check out the Red Matter games on PS5/PSVR2. The second one is a standout title visually, with great use of haptics as well.
Red Matter 2 is running on a PSVR3 connected to a PS6.
@@SimplexPL Lol, it did feel like it.
I have a quest 3 with a 4090 pc and use VD with wift-6e gaming router the psvr2 with the cable looks better you might need a new display cable and on top of that way better latency!
I also have the periodic 3Dof locking issue with the left controller. Also, I don't think having Bluetooth inside the adapter would be beneficial since many are using an extension cable to help with interference, having bt in the adapter would only place the box nearer the PC with the interference anyway.
They also can't have bt in the headset because PSVR2 works fine with the PS5 as does bt with the controllers regardless of distance or interference on that console. So it's a hardware issue unique to PC's
I don't buy that excuse, they could have integrated the Bluetooth in the adapter device with an external antenna on the extension cable.
I am just glad to have both headsets. And never had a PlayStation but will be buying a PS5 Pro as well now to go with my PSVR2. For that arkane ages. Or whatever it's called. Looks amazing.
My brother mentioned he did not have to buy the adapter because he had USB C on the graphics card and he had no issues using tp-link ub500 Bluetooth using an extension cable
Yes, I've heard plenty of people have had a flawless experience with it and there have been no problems with the Bluetooth. The issues are there for some, and seem to be reported enough to suggest there are some teething problems at the very least.
You need to plug the Bluetooth adapter into a USB 2.0 slot to avoid the interference caused by 3.0 for Bluetooth adapters. Same with the extension cable. And make sure the adapters drivers are up to date.
Before recording this podcast, I had tried my extension cable in both front and rear USB connections on my PC (also taking advice from Reddit and swapping from 3.0 to 2.0). I also updated drivers before I even received the adapter - again based on advice posted on Reddit. I still had intermittent issues with tracking, and it was only after finding my antenna for my motherboard's Bluetooth before solving the issues mentioned. It now works flawlessly in that regard.
By the way, it's interesting that the manual for my motherboard only states this antenna is for Wifi connections and completely omits any reference to it helping with Bluetooth. But it clearly does since that motherboard Bluetooth was completely unusable before.
@@ImmersedRobot so you had to remove your MBs antenna? Lame but good to know thanks
@@WaveSmash Sorry, no. I might have worded that wrong. What I mean is I switched over from using the TP Link UB500 with an extension to my motherboard's Bluetooth connection WITH the antenna. That works perfectly for me, but I was unaware the antenna supplied with the motherboard was used to enhance both Wifi and Bluetooth.
@@ImmersedRobot oh I see.
@@ImmersedRobot I wonder if what you were experiencing was just Windows using the wrong bluetooth device. I think you need to disable the MB bluetooth via Device Manager, and update the TP-Link drivers via Device Manager as well. Then Windows will have no choice but to use the USB adapter. Then restart the PC and give it a shot.
If the MB bluetooth is handling it already, then it's not really a problem. But I'm guessing that was the problem and I'm curious if that will fix it for you and others.
Great pod, guys! New sub here. I'd prefer to see you all in avatars or otherwise, for the video. BTW, Bigscreen Beyond is OLED too on PC. I have one but mostly use my Quest 3 because the lenses are so darn good, and the wireless is a nice bonus too. Cheers 🎉
Could the crazy default resolution talked about around 19min be the result of barrel distortion correction in the headset?
Yes, it almost certainly is, although rather than doing the usual 1.4x resolution for fresnel lenses, the PSVR2 seems to use 1.7x (explaining the 3400x3400 per eye). I heard somewhere that the Quest 2 also applies 1.7 rather than 1.4 to correct for barrel distortion.
@@ImmersedRobot is this just due to the optical stack and how it relates to the screens?
@@bmackVR I would guess, yes. I assume the lenses are warping the image more than on a headset which uses 1.4x and so the correction algorithm needs to be more aggressive to correct for this. (Just a guess though).
@@ImmersedRobot and 1.7x puts more load on the GPU correct? I wonder how much more efficient the quest 3 is at being a PCVR headset because of this.
@@ImmersedRobot I can't find a technical source, but I keep finding posts saying that pankcake lenses do require less in the way of correction that fresnel / aspheric lenses. Same for chromatic aberration as well which is apparently not as big an issue with pancake leneses.
It proves one thing. When mini oled is the norm it will blow us away
I bought a tp link ax3000
Works so well, the Arial sits on top of my pc. don't bother with dongles
Hi! Perhaps you guys see the Mura more on PC because brightness is automatically set to 100% and on PS5 you had already decreased brightness to see less of it? Other than that great podcast! Don't agree with Gary that this only has Oled as the only one thing that's great. I really enjoy the much bigger FOV than Q3, the better binocular overlap (!), DP without compression and stronger Haptic feedback. At £350 this was unbelievable value.
Thanks for watching, Seb! At the point in the conversation where I say the only interesting thing about the PSVR2 is the OLED, I was speaking regarding if a no-name manufacturer released the exact same spec headset as the PSVR2. I think in that case, the one thing that would differentiate it substantially from other headsets in the market is that OLED display.
In direct comparison to the Quest 3 however, I agree with all your points about the certain advantages it has. Once again, it comes down to personal preference if those advantages are worth the softer (and in my opinion overall poorer) image when compared to a Quest 3. OLED lovers might say absolutely, but others (myself included) might say no.
Regarding the mura, I've always run the PSVR2 on PS5 at 100% brightness - the mura never bothered me when on PS5, and I loved the brightness on there. I was actually wondering if it's the opposite of what you suggested - maybe the lack of HDR / the extra kick of brightness on PC is what is somehow making the mura more noticeable to me.
@@FlukeRogi You can ajust the brigtness also on pc via the psvr2 app on steam. For me, the mura effect is less noticeable on pc. I tried No man's sky and I dont see mura in this game. Also, in the past, I tried to watch movies on PS5 on the psvr2 and the mura was so bad.. I stopped to watch movies. Now, on PC, via bigscreen and all the environments available, watching 3d movies (witch was impossible on ps5) is a blast! I have both Quest 3 and psvr2 and let me tell you.. it will be Psvr2 on pc now.. the oled display is a game changer!! Im on a Alienware G15 with a 4090.. everything worked perfectly out of the box!
Get a motherboard with Bluetooth 5 and the aerial that comes with it. Stick it to the front of your case with Bluetack with line of sight to the controllers and it is perfect. I had all those issues you mentioned when I just had the aerial magnetically attached to the back of my PC. Then I had all the issues you are mentioning but as soon as I Bluetack it to the front of my case it now works great with no issues. I haven't tried with a shi77y Bluetooth adapter though. I always had problems with those things since forever whenever I have used those Bluetooth dongles.
New subscriber! Great podcast 👍. Can I ask, did the PS VR2's display when running PC VR at a native 120 FPS make any one of you feel sick? This is the problem I usually have with displays that have high persistence plus lower than 90 native FPS. Many thanks.
Thanks, appreciate the sub! Personally, I'm not susceptible to lower refresh rates causing me any problems in VR, and even with the screen persistence of PSVR2, it hasn't caused a problem so far on PC (and hasn't done on PS5).
The sharpness thing actually had me wonder as well because there are a couple games like red matter 2 or synapse on ps5 that look very very sharp although if you play anything on steamvr and supersample the hell out of it it doesn't even come close. I still think it's pretty good.
Yes, completely agree. I can't understand why Red Matter 2 on PS5 looks so sharp, and supersampling only seems to be able to take you so far on PC. I also agree, I think it looks pretty good, and the more I use it, the more I feel that way. It's not as sharp as Quest 3 on my system, no matter what settings I use. But I'm certainly warming to the overall image quality since recording this podcast.
Super sampling does not increase sharpness, it actually decreases it. Super sampling is antialiasing. People seem to think it somehow magically increases resolution, but all it does is antialiases so you have less jagged lines.
@@Nobody-Nowhere yes, I’m completely aware that Supersampling is a form of antialiasing. But perceived sharpness can be increased. Of course nobody is claiming it can actually go beyond the native resolution of the display.
@@Nobody-Nowhere maybe my wording is wrong, there's a resolution slider in steamvr and the sharpness can go considerably up. When i had my friends quest 2 you could see a difference. Although i was changing the res in quest app. Still beyond 100%
Nice chat about the adapter chaps.
-SUB'd
Appreciate the sub, welcome 🤗
with a 4090 and playing oculus games with revive I can maintain 90 fps and reprojection is below 1% but when I first tried benchmarking games : UEVR and steam vr I had the most unpleasant experience (reprojection at 30 to 70 % and frame rate in distress) and side effects (I"m not motion sickness free (smooth rotation is killing me) but I can play skyrim for hours with my g2) but for the 3 days in a row I benchmarked games with the psvr 2 at 90 hz with steam vr and uevr I felt those side effects long after I took off the headset. ( After 7 years in VR I never experienced that with my g2 as a daily driver)
Screen persistence might be causing some discomfort - it doesn't really bother me, but for some people (Sadly it's Bradley for one) couldn't cope well with the PSVR2 for that reason..
I would say when you have already a PS5 : get the headset you like the most games of.
GT7, Resi 4&8 get a PSVR2
Asgards wrath, assassin's creed get a Quest 3
The PCVR is just the Jerry on top.
And I don't think the problems PSVR2 has on PC right now are huge.
Every company starting with a new product for PC will go trough similar issues.
I feel like I'm in the minority with no issues.
I have a B650 Aorus Elite motherboard with internal bluetooth - PS app recognised it right away.
Passthrough also works as the same as a PS5.
Only issue is, there are tracking issues sometimes, but PS5 had the same thing tbh.
People who have BT pre-integrated with their hardware seem to have fewer issues.
I have been getting slight micro stutters in alyx. Motion smoothing is off. Strange
Not sure if you mentioned any Oculus app that could running in the background..as I can tell you from experience that you need to totally disable that in services as it will make yiVr gaming stutter and couy be also why you were having problems with tracking..it happy to me when I got my valve index..and used Steam VR..the culprit was Oculus app as I had a Oculus headset of course that was causing the issue
I actually uninstalled the Oculus app and Virtual Desktop. Finally got it working shortly after that. I've since reinstalled them and everything is still running fine, but something was certainly causing me issues getting through the initial setup process. What did happen though is that the first time I loaded SteamVR after reinstalling VD, SteamVR actually came up with a message saying it had blocked VD (along with the option to unblock it). I've never seen that before, and it didn't do that during my initial attempts to get things working.
it's all working now at least...
If your card is AMD remember to select AV1 on Virtual Desktop (Steam, and Meta Link do not as far as I know have this option), otherwise it might not look all that clear (sorry 7000 series and up). Please re-address the dark game scenarios after you get the content adaptive brightness that is supposedly in V68 and going to be rolled out soon. Right now I find that part of Kayak Mirage basically unplayable. I don't know how you got it to be lower contrast or higher gamma, but on my Quest 3, it is dark in a way that everything is crushed by the back light in dark scenes. Dark scenes in my PCVR games currently have had to be optimized for in a way that creates a bad haze in light scenes. Usually I have had to mod them to get higher gamma. It is currently a bad experience. I have V68, but the content adaptive brightness is nowhere to be found... It may become good enough once that feature rolls out, but I don't have a PSVR2 headset to compare.
I'll keep an eye out for the adaptive brightness option. Not sure anyone has it yet - I'd expect to see an article on Upload or RoadToVR once it hits, especially if it makes a decent difference. I've just noticed I have the experimental multitasking option though.
Wouldn't show passthrough on mine, had to update usb drivers
I got mine today. Everything worked just fine. I used an Insignia bluetooth adapter and it worked perfectly. The picture clarity and colors are astounding. It worked even better when I enabled 120hz. I'm planning to watch some 3D movies like Captain Marvel and infinity war in 3D on Skybox as well. Overall it's a great device but it should have included built in Bluetooth and 4k@120hz display port cable.
Some are having great results as yourself which is great. Thes were just our first impressions trying the adapter out. Hopefully it will get better for us 😊😎
Would have been great if the headset just used DisplayPort instead of USB in the beginning and if the PS5 accommodated that. I bet they weren't planning to sell it to the PC market at all. Maybe this is an attempt to simply offload stock in possible any way.
It worked after 1 day?
That's not that bad at all.
When the HP Reverb G2 came out I tried to use it on my quite new PC with RX5700XT.
I couldn't get it to work at all and I figured out that a lot of people had that problem using AMD graphics cards.
Every time I plugged it in I had a bluescreen.
It totally crashed my system every time in the moment I plugged it in.
It took several weeks to get that fixed via a driver update from AMD.
THAT is a bad VR headset launch 😁
I was ready to get the adapter after seeing lots of people say the psvr2 looks great on pc .... then I saw this and found out its not really very good ... so dont think I will bother now.
What is the cyberpunk flying game at 37:30?
Aircar. It's available on Steam for free. 👍
May I ask what game it is in the beginning, with the flying through a futuristic city? It looks interesting
It's basically just a playable tech demo, but it's called Aircar, and you can download it for free on Steam. It's quite an old demo, but one that's held up over time, and kind of a default go-to experience any time we try a new headset.
@@FlukeRogi It still looks interesting. Thanks for the answer!
I got a Quest Pro and 4090 and I love the comfort and Clarity of Pancake. I sold the PSVR2 3rd day of its launch because of Mura and re-projection crap with GT7. Thinking to try it again over DP adapter and see if its huge difference as other youtubers telling about uncompressed over DP. I have never used a standalone PC headset and 1st one was Quest with Samsung Phone and then Quest 2 and Pro.I doubt it will be as they are mostly paid to say shit. What are your thoughts? Subbed. Thanks.
I can't comment to the experience with a Quest Pro as I don't have one, but, I'll try and summarize my current thoughts:
Quest 3 + Wifi 6e + Virtual Desktop (AV1 encoding + VDXR as the Open XR runtime) = better image quality vs PSVR2.
PSVR2 = better colour depth, black levels and FoV vs Quest 3.
With that setup, I cannot see any video compression on Quest 3. However, if I switch from Virtual Desktop to native Air LInk, it's a different story. Air Link, at least on my setup, sucks for image quality. The video compression ranges anywhere, from barely noticeable to full on awful. I've said it before though, but it was VD + Wifi 6e that finally sold me on wireless VR. I think that there are probably a lot of people out there shouting the benefit of PSVR2 simply because they don't have a good wireless setup.
PSVR2, simply doesn't look as sharp and crisp as Quest does. It's 18 Pixels Per Degree with fresnel lenses vs 25PPD for Quest 3 with pancake lenses. Saying that, there are some games that I actually still do prefer in the PSVR2, just because of the OLED (Rez Infinite, Spin Rhythm to name two). PSVR2 needs a higher base rendering res as well to compensate for the barrel distortion adequately, and that's more overhead on the GPU. I'm sure we'll get into all this on the next podcast though.
It's pros and cons for both headsets. ATM, which headset I use depends on the content I'm playing.
ohh lovely....
Thanks.
Only problem i had, was the 1080ti, being not compatible, so upgraded to 4070ti, and perfect no other issues
What game are you streaming at the beginning of the video?
It’s a free title on Steam called ‘Aircar’.
A surprise Recenter podcast. A welcome surprise.
@@spry_guy happy birthday!
I'm having issues with being stuck at preparing your devices controllers connected and got dp 2.1 what can I do to get the setup finished
That sounds like the same place I was stuck at. Not sure what it was that finally got me past that point (I had swapped the DP cable, but I'm really not sure that was a cause of it) but if you haven't, try having SteamVR running before launching the PlayStation app (I've seen a few people on Reddit mention that for what it's worth).
@FlukeRogi OK tried that staring steam vr first it caused my playstation play area screen to ask to hook up the psvr2 and turn it on and my playstation vr app crashes
I just got my new dp 2.1 cables so it shouldn't be them
I'm using the virtual link vr box that looks and hooks up as the same as the psvr2 pc adapter and my psvr2 firmware is updating
@@MrJcash69 I'm not sure what else to suggest. I spent a day trying to get it to work (I uninstalled every other VR related piece of software, including Virtual Desktop and the Meta App/drivers) before it did. Maybe try swapping the DP cable if you have a spare. Eventually after uninstalling then reinstalling both Steam/SteamVR and the PS app, it finally worked, but I really don't know why.
Curious…is it a quick and painless swap going from ps5 to pc to ps5 to pc with PSVR2?
Haven't actually tried yet. Hopefully not..
I've heard it's a bit of a pain..
What game is this at the beginning of the video?
Aircar. It's free on Steam 👍
Looks better than my quest 3 in loads games mine does. But some look better on my quest 3. I like horror games and temple and tomb raiding games. The blacks look amazing. The colours look better. So your blind. Lol.
Dirt Rally 2 runs well, but EA WRC is a slideshow on psvr2
funny, playstation didn't send any units for review, at least for the big RUclipsrs, and yet there are people that say its better than the Q3, some say its similar, and you say no question Q3 is better. Wonder why this is. Did you guys use the 1.4 display port cable?
They sent one to VooDooDE and to Ian Highton from Eurogamer.
It's one of those debates that nobody will win because each headset has its pros and cons and one man's trash is another's treasure.
I have 1.4 cable and I agree that Quest 3 is sharper (if you have good wifi router).
the problem is that some people will decide they like and dislike things/companies/what have you and they will amplify attributes which are measurable but not so far apart and treat them like they are on a log scale. Sometimes this is not on purpose sometimes it is, and sometimes it is in service of clicks :\ for me the more saturated colors and the slightyly better blacks are not worth the mura, fresnel, and leash combination, especially when I only really notice the differences when I'm actively looking for them while also A-B testing. they all tend to take a back seat when I'm actively engaged in playing the game or watching the movie. So I guess I'm not as "Rainman" as others.¯\_(ツ)_/¯
would this change if the rest of the higher end features were anabled on PC ? maybe. on a side not I do not like the implementation of the grab buttons on the controllers, bravo that they are capacitive but the zero travel subtle click is not great. As far as voodooDE's measurements he does mention his eyes are fairly deep-set. binocular overlap is a thing that does not bother me one way or the other
I feel similar. On your point about the higher end features being enabled, I think this would go some way to changing my mind about using it on PC to some extent. I think specifically, if DFR could ever be enabled from the eye-tracking then that would probably make me revisit plenty of titles which are more demanding on PC.
Incidentally, since recording this podcast, I've been into Elite Dangerous with the PSVR2 this afternoon and have to admit that the OLED display certainly shines in that game. But is it worth the sacrifice in clarity? Almost definitely not.
@@ImmersedRobot was coming back to add about brightness. That's the one plus that the fresnel lenses have they allow more light through so the headset should be brighter while pancake lenses are inherently dimmer.
I notice through the windows of the vehicle i see small black dots. What is that?
Could possibly be the rain on the cockpit.
If you mean the footage of Aircar (flying through the cityscape), there are raindrops on the window. Looks better in the headset tbh.
So would you say the PSVR 2 reminds you of what a Samsung Odyssey + might look like in 2024 if they had stuck with that diffuser thing they added to combat SDE?
I can imagine that would be the case. I've used a Samsung Odyssey for a while, but I've never tried the Odyssey+ so it's difficult to make the comparison accurately. It makes sense that would be what it's like though.
Sonny dropped the ball again, what a surprise.
Ordered it on August 2nd in a Polish store, was supposed to get it on Friday at the latest - never arrived, store didn't even ship it.
How’s that Sonys fault?
The adaptor and headset appears to work great for many users, this sounds realistically more like a user, windows OS, driver or your pc specs issue. It shouldn’t take a whole day to set it up lol.
I've seen a few saying they had no issues during setup or with gaming PCVR with the PSVR2. I have seen a lot more posts on twitter, Reddit and videos on RUclips having similar issues to ourselves and more. And even some in the comments here are having problems and asking for help. Which to me excludes user error to some part.
@@Dazednetic I have a PSVR 2 connected to a PS5 and really happy the headset now supports PC. Its just eye-opening to see just how much more complex set-up CAN be on an open platform with infinite possible configerations, software / hardware conflicts, possible driver issues etc. Not saying its specifically user error more general PC / Windows OS issues. Glad you got it working in the end.
@@funkDr1 Oh I totally agree with you on the PC configurations. Way to many variables. I think our overall impression will be positive. It's an option for PCVR for sure. Definitely welcome. 😎
Don't use ANTI ALIASING and supersample that is the cure for the softer image.
The issue im having is that my cpu and GPU starts running hot. QUICKLY
Definitely check your SteamVR resolution settings. If it's set to auto, it might be running at something ridiculously high. Even if it's set at manual, having it at 100% means each eye is rendering 3.4k x 3.4k, which is a heavy workload.
@@FlukeRogi ones seen alot of people have the same issue. It's currently at 68%. Hope they can get some updates running soon
quest is sharper but psvr2 is more immersive because of contrast colors fov and binocular overlap that’s it.
That's fair enough. From my position, I'd say. "PSVR2 has better colours, FOV and binocular overlap, but Quest 3 is more immersive because of clarity, sharpness, persistence and motion clarity." We have different subjective opinions on what makes for the most immersive experience, and that's how many people feel.
I've been tempted to get the PSVR, but I'm sticking with my sharper Quest 3.
I have both, and to be honest, the oled clarity beats out the slight sharpness advantage of the quest 3 by a landslide. If you are financially in a position to get a psvr2, do it. You wont have any regrets.
@@KingJuulForever Bloody hell, I'm tempted again.
@@colin8877 😅. If you already have a VR headset, i suggest waiting for black friday. My guess is that it will drop down quite a bit again in price.
I donno. I had both and would never go back to psvr at this point. Tethered and extremely limited game library. Oh boy!
It differs from personal use. I do use QGO a lot so maybe that's why it looks sharper and clearer for me in the quest 3. I still wouldn't get a psvr2 though. Unless you are into resident evil and GT7. Personal opinion obviously 😊
If dsx on steam can get psvr2 controllers to full functionality
Is the game footage in the beginning of this video LoFi?
Looks like Aircar - free on Steam - amazing game / experience.
mrtv fov 116
This mrtv guy knows stuff!
maybe it's the fov maybe its the just using meta link app because with virtual desktop the quest takes the when but with wire and playing the twd saints and sinners. no compression . its LIGHTER ON MY FACE ! i can recharge the controllers. this is like the rift s i missed so much. and it seems smoother than quest
Absolutely. You've listed the pros of the PSVR2, and I won't deny any of them. I completely agree.
There is a list of pros to the Quest 3 too however, so in terms of balance it's probably best to list those here:
* Better clarity/sharpness at lower render resolutions, resulting in better overall performance.
* More range in optional refresh rates which gives more options for performance stability at varying framerates.
* Interchangeable head straps to dial in comfort for those who don't prefer the halo-type straps.
* Edge-to-edge clarity and reduced adverse effects from fresnel lenses.
* Ability to play wireless.
* No reliance on controller charging times by having interchangeable AA batteries which last for many multiple hours longer than the in-built batteries on the PSVR2.
I'll finish by saying that in spite of all of this, I am certainly warming to the PSVR2 on the PC. HL: Alyx is a fantastic experience on that headset, and I only want to be fair to the advantages of both systems so people can choose the specific aspects which they find most important in order to make a choice of which to buy.
I havent seen any review claiming that it is sharper than quest.
Don't remember saying that? A lot of my friends are saying the clarity and image quality is better on the psvr2. Not in my experience, but I had a limited time trying it out. Some games may look better than others. I'd have to test more.
MRTV says PSVR2 is a good replacement for Reverb G2 which has higher resolution than Quest 3.
@@SimplexPL If memory serves, then I think the G2 looked way sharper than the PSVR2. However, the G2 also had a smaller sweet spot (yes, even smaller than PSVR2), and had a smaller FOV so the PPD was much higher in the G2. As I mentioned in the podcast, I haven't used the G2 in a long time so I might be misremembering, but I believe the G2 to still remains much sharper than the PSVR2.
Definitely don't buy a quest3 I'm waiting for vr glasses with dp and at least a vof of 130, but for a normal price, that's how long I'll stay with my psvr2 and pico4.
Just switch to linux. Windows sux.
Yes, VR on Linux works flawlessly, this is galaxy brain level advice.