Update: Quest 3S released, It's cheaper than the quest 3. Kinda like a 2-3 hybrid. I know alot of people aren't happy the last major VR game I played was Alyx. but it's the truth... I don't have a quest. I can't play meta exclusive games. Not because I don't want to, because I can't afford it... PSVR is the same, I can't play PS5 VR games without a PS5 or PSVR2... Everything else that's on steam, I just haven't played, or been sold that they're good. I'm really picky where I spend my money when it comes to games. $50 for something i'll play twice is never a good investment. and VR games in general don't have a good track record... Remember when every trash game on steam was listed as VR cause they could get approved for sale easily, and it flooded the store as a result? I stopped looking after that and just played what my friends said was good. Recently that's been desktop games. Tell me a bunch of VR games I should try, I'll check em out :)
Since gamescom its looking like it might just be turning around. Behemoth looks to be vr goty and a new arkham game is gonna once again attract some good attention to vr
A lot of games are just better played flat. The strength of VR is in fitness, rhythm games, and social VR. "Games" in these categories have massive replayability due to user-generated content. VR just doesn't need regular AAA releases like the consoles do. Hardware IS important. It's ridiculous that 8/5 years later, there is no direct upgrade from the Rift CV1/Index on the market other than maybe the $3000 Somnium VR1
And Operating System. Still stuck on the 'mobile phones are so hot right now' style of app-tile limited interface instead of a real OS with legit file and hardware management in a 3D spatial setting. Your headset SHOULD be your own personal mini world you can walk around in and remodel to your taste or manage storage in your file tree & networked drives from a god's eye view. There's more to computing life than 'there's an app for that, it just doesn't talk to anything else'
Especially at 11:45, 2019 was the most consequential year in VR history, and out of all things he puts the dramatic cut-to-black reverb effect on a lame VideoGameDunkey joke.
The first time I’d ever experienced VR was in 2010-2011 through some training I was part of in the US army. It was honestly awful, but I loved every minute of it. They had fitted M16s into controllers, and had them wired to a PC kept in a backpack setup along with the headsets. The resolution was awful, the simulation software was equally terrible, and everything was heavy. According to one of the guys that was training us each setup cost approximately $80k. When the oculus kickstarter first went up offering $300 dev kits I was blown away and backed it immediately. Now we have headsets like the bigscreen and quest 3 that offer an experience 10 years ago we could only dream of. VR has come a long way.
@@bigboss-qv7pe No, that's how much it takes to develop the tech. You have to pay for coders to make the software, someone to make the hardware, people to test it, etc. All of it is custom. If you made a Quest 3 from scratch, it would take millions of dollars of R&D in different areas, from the OS to the software to the hardware like the lenses, custom chips, etc. It would take at least a couple years with a dozen employees each with salaries to pay. You can sell it for $300 because only $150 goes to the actual materials, and you'll make back the few million you spent in R&D when you sell a 20 million of them. It's the same reason people say the Orion would cost $10,000, not because that's how much it costs to manufacture, but because they only made 1,000 of them. If they mass produced them and sold 100 million, they could prove it more reasonable at at like $500-$700 bucks.
I am an indie dev, working on a VR game. I don't have the resources to buy models, I don't have a good headset (I have the oculus rift with a broken left eye) and the ending was SO TRUE! It's hard for us indie devs to make it, AAA gaming companies don't make games as the market is low, and I hope my project ends up being something that can at least compete with current VR games.
@@PLC_Productions idk about comparability. Tbh with the headset I am working on if I want to polish it before releasing I will need a better headset. I could send the beta when it's done tho. Probably on steam.
You should try learning 3d modelling. Ive been shocked how easy it has been to pick up. I recommend getting help learning from someone else either through discord groups or some kind of course if you’re willing to spend a little. Even basic modelling skills takes you so far like hard surface modelling with just extrusions and bevelling
@@ChromiumCastleI’d like to see you say that again in 20 years or so. It will replace the smartphone and the Apple vision pro gives us a glimpse of what that may look like.
@@geertgietman I hope you're right, but I don't see it. It's because VR is too inconvenient and antisocial. The iPhone took off because it made literally everything 10 times easier. A headset will always require the inconvenience of being strapped to your head and adding weight. And the apple vision pro already launched and went nowhere. Mind you, possibly that's just because of the price and maybe the apple vision not pro will do better. But I think if apple can't make it mainstream no one can
I really hope that since apple is taking vr seriously, all the other tech companies like Samsung or Google get into the field. Imagine the competition and better headsets we will get as a result
"the last big game I played is Alyx" bro, are you paying ANY attention to VR games at all? Into The Radius (full release), Bonelab, Vail, Contractors Showdown, Tabor, Arizona Sunshine 2, Pop One, Vertigo 2, just to name a few I've personally played/are in my WL that came out since Alyx.
Yeah, an easy one too is Skyrim VR or something of the sort. Sure, maybe none of these games are Triple A but, is that even a needed standard nowadays? It doesnt look like theyre doing too good in the non vr area 💀 There’s def good game options
@@HoldingThisHandle I mean...if you don't have any real friends to be with in there...I suppose that makes sense.🤷♀ I don't think I've been in there by myself (or with randos) for more than a few hours. and most of that was trying to find avatars I liked.
Ah man, what a rollercoaster of emotions! Thanks for the video. Just a side note: VRChat has been around since 2014 (it just had its 10th anniversary), but it did get a Steam release in 2017.
And hitman looking pretty good. Attack of the Titans is also pretty cool. I wish Id would make official doom and quake ports though the open source versions are really great. I play VR quake almost every day.
I bought one for the game because it does look good and really make you feel like Batman the Ironman game they also made is good and Vader immortal is fun
After using VR for a few years myself, I'm quite sure the problem for VR popularity and adoption lies in the fact that VR is just less comfortable than just a plain flat screen and keyboard. With VR you need to put on the headset, it can get sweaty, your head can become itchy, more likely to get eye strain and so forth. It's just a bigger threshold to step over. I used to use my VR everyday when I first got one and be like YES this is the future. Why isn't this the biggest thing ever? And it's good, but not as good as a simple flat screen in terms of comfort. If this gets solved VR has huge potential to become the most popular medium for content consumption and perhaps even productivity.
With the new and up coming V.R. headsets that are soon to be coming out into the market by V.R. O.E.M.'s like ? PICO ? HTC ? Samsung Google ? There is one built by the Chinese : PLAY for DREAM MR released in Singapore soon. The V.R. industry is at the point of performance that we only dreamed of when Palmer Luckey first introduced his Oculus V.R. Headset to the world 10 years ago. With the newer batch of Qualcomm Snapdragon XR2 GEN 2 - XR2 PLUS + GEN 2 - XR2 GEN 3 - XR2 PLUS + GEN 3 chipsets that has become a reality. The resolution of most V.R. headset if utilized properly is " GOOD ENOUGH " for most people. The only thing now is that they increase the horizontal FOV. The only company that has gotten there other than PIMAX is HTC and a few other non-mainstream V.R. O.E.M manufacturers.
It's a great video! I really like the timeline of VR. As a side note, it's worth mentioning that: Although the first consumer ready VR headset was produced in 2016 (Oculus rift), VR Headsets have existed since 1960 (Telesphere Mask), Motion tracking was introduced in 1961 (Headsight), VR chat rooms in 1969 (videoplace), The term "VR" came into use in 1987, and VR has been used to play video games since 1991 ((Virtuality group). even the oculus prototypes were developed and tested six years before launch, back in 2010.
@@Anklejbiter interesting~ I didn't know most of that. I kind of focused on 2013 on, cause that's when my frontal lobe developed lol. I think alot of people will be in the same boat that we got into vr from then on cause of youtubers showing it to us. Before then we were too busy playing with blocks. Like lego blocks not minecraft.
@@Derafog yeah, for sure. I just find it interesting that VR is surprisingly old tech, and it's only just now becoming a thing. Your video talked about a lot, so much of the VR timeline has happened in just the last decade. makes me wonder what it'll be like 10 years from now...
13:25 Arguably the Quest 2 isn't a strict upgrade over the Quest 1 because of OLED vs LCD, and the Quest 1 has two separate panels allowing fine grain mechanically adjustable IPD, whereas the Quest 2 has a single panel and only 3 steps of lens adjustment. VR hardware has a frustrating trend of regressing 😩
Yeah, the Quest 2 was made to be as cheap as possible while still being a good headset. It helped the VR market expand thanks to its relatively low price.
I completely agree with you. And now, the quest 3 is even less of a value headset, and the new 3s is even less of a better value, by removing things they shouldn't have like the better pancake lenses, and headphone jack?!?! Why?!?! Nobody is buying the 3 for the passthrough. you're paying more for less, and only after a year, they axed the pointless and expensive 128gb model, to make the 512 only a bit more cheaper and still not as accessible. You can buy a ps5 with that money now.
Something I find mind blowing that no one seems to mention is that the original HTC Vive had oled displays which is crazy considering almost ten years later the quest 3 and the valve index don't have oled displays for some reason
@unclesquidy285 The panels used in the Rift CV1, and I believe the Vive too, were off the shelf components designed for pocket computers. Unfortunately they have a pentile subpixel layout which is fine if you look at them from a normal distance, but in combination with large gaps between pixels, results in the "screen door effect" when blown up my HMD lenses. Many complained about the SDE in the Vive and Rift which made companies decide to move away from OLED. We do now have OLEDs with better subpixel layout in e.g the SteamDeck OLED and Switch OLED although of course they don't have the pixel density to be useful for HMDs. I get the impression that the OLEDs of OLED are harder to miniaturise than the colour filters of LCD. It seems to get them smaller, they are having to resort to silicon and glass lithography techniques which are currently very expensive - especially for larger panels.
VR is thriving, as a console. It is struggling as an accessory to PC and PS5 but PCVR will eventually grow to have a market that can sustain more PCVR content
PCVR is slowly dying and will continue to as the standalone headsets become more powerful also there will stop being pcvr exclusive games as all the money will be in standalone
@@quanmedley6839 That's per design. Deliberately sabotaged because Meta, who is the 800 lb gorilla in the VR room want you on Standalone. They went out of their way to kill Oculus Desktop to drive people away and towards Quest. Yet here we are, leveraging PCVR workarounds & mods to this low-key embargo. Exhibit A for the court: They torched our Oculus Homes for no justifiable reason whatsoever.
@@milifileoto6742 doesnt matter if standalone will eventually be able to play the same games at a cheaper price with maybe only slightly worse graphics and to clarify i dont literally mean no ones going to play on pc just that the market for pcvr will get smaller and smaller over time people already use mostly standalone vr for pc vr when the device can play the games without a pc its over for pcvr
There's an entire VR boxing industry blowing up right now based around the release of Thrill Of The Fight 2...which allows you to box real people all over the world. The game is in early access and for now has a fairly primitive online leaderboard, but the natural progression here is people seeking out high level opponents and streaming their matches. As a result, we're seeing actual promoters and broadcast channels being created. IRL boxers are getting on board and inviting regular people to challenge them. People are losing weight and getting in shape. It's pretty wild to see how one game can have such an impact.
It's interesting how there's two sides to this. PCVR may be declining a bit, but to me, vr has never been higher. And that is because I can actually access it and afford it. A few years ago, I couldn't even access vr without a pc, which are expensive to build and require a lot of space. But thanks to Meta and their efforts, I've been able to get into this amazing medium and enjoy some of the fun times Virtual Reality has to offer.
I never thought about getting into VR until I learned about MS Flight Simulator 2024. I know I can get the feeling of immersion with flat monitors, but VR looks so much better. And Golf+ looks like a great game too. So, by the end of the year I'm jumping into VR. It's not dead to me!
Vr mods are what keep me going back to vr. Luke Ross's realvr mod and the UEVR injector are mindblowing in certain games. I sink hours into Cyberpunk 2077 VR in what feels like 10 minutes.
I just discovered VR last year when I got the Quest 3 and I love it! I play every day and have not played a flat screen game since. Every time I have a friend try my VR headset they are blown away and they run out and buy a headset for themself. It’s amazing how many people have not tried VR yet, or only tried it once 10 years ago when the tech sucked.
Got a Quest 2 a few months ago, been having a blast. Brought it to a friend's house so they could try it out, and every single one of my friends loved it.
As an owner of a beyond it was easily the best purchase I’ve ever made, and it may sound really stupid spending over 1500 cad on a headset, but it feels like magic every time you try it and yes, it has issues but every time I put it on, it, blows my mind.
I started with the google cardboard and just now bought a quest 3 and omg, I am floored at how amazing it is. I cant wait for the future of this industry.
Thanks for walking me through the history of virtual reality! I'm writing an essay on it and this helps me make an educated guess for what the future of VR may hold.
Micro OLEDs are gonna be a game changer! If Meta released a micro OLED headset that also features face and eye tracking, with a resolution comparable to Apple's Vision Pro, I'd totally upgrade from my Quest 3. I could see these headsets being a complete replacement to monitors and TVs. Apple's Vision Pro would've been amazing, if only it wasn't so damn hindered by being part of their walled-off, little garden.
We got a Quest 3 a few months ago and its changed our lives. Its a new format like the Steam Deck or Switch. I use it tons for all different expediences, and even just for consiming content. The Quest 3 for me has felt like the first 'finished' VR experience - no external sensors, VR + AR, hell I work with the thing on in immersed! Great video, I think VR isnt going anywhere. Meta are going to end up being the Windows of VR if I had to guess right now.
I really appreciate your style of editing & content creation. You keep things at a solid pace by staying concise and including just enough background info & clips to freshen things up.
22:05 thought back at VR, lookt up what happend to it, saw that threre is some realy cool stuff going on, now have a headset and use it as much as any other game.
Appreciate this little tour of history, I am fully aware of it all since I started playing VR on the Oculus rift CV1 in 2016. I just wanna say, the Pimax Crystal Light is awesome and there are tons of games to play at this point. I have too many games and not enough time to play.
i still vividly remember jacksepticeyes video on the dk1 witch i just happend apon by chance back in the day and somehow after all this time i still remeber it only having ever watched it once. i love vr
That was really a good video. You pretty much nailed everything. I love how you mock vrchat. Yes, I play it so I had to laugh at your references to that game. I have or had a lot of the headsets you mention. As far as tech, the Apple Vision Pro is the best headset I've ever used. It truly is amazing at what it does. My daily driver is the Big Screen Beyond which replaced my Index. With all things said, its been quite a ride and no, VR is definitely not dead and I look forward to what will come in the future.
This video is very well made, the research, script and video editing really blend well and it doesn't feel in any way rushed or clumsily made. Well done!
@@Sanpaku-san unfortunately it would probably only come out like... in a year or more the absolute best case scenario would be that it comes out somewhere within next year, but i'm not sure honestly there's basically a thousand ways to make light field displays (pinhole aperture array with a screen behind it, pinlight aperture array with a transparent screen in front of it, the stuff that CREAL is doing, and more) but no one's implemented it yet in a consumer vr headset despite how incredibly simple the idea itself is: if you have a display capable of displaying different images in different directions without eye tracking, optimally in both horizontal and vertical directions, you automatically have an optically correct light field display; plus rendering games on it isn't that difficult either (even old graphics cards from like 10 years ago from old nvidia presentations about this topic still work pretty well)
I tested the VFX1 in the 90s and skipped everything else until the Quest 3. The improvement is impressive, but we still need more content for a true breakthrough.
been with my Rift S for 5 years, bought it in middle school and now I'm close to graduating. Crazy to see how much can change in what feels like not that long.
I can't believe we've come this far, where there's a video about the history of VR.. I still remember that HTC Vive hype. VR will definitely still change a lot of things for humans, remember, it has even had a significant impact in the medical industry! (to calm patients for example) Thanks for making this little cool archive :)
Great vid!! I've only been into vr for a few years w quest 2 and now quest 3 but vr definitely feels like it's at a point of no return..... so many ways to use the quest 3 w teleworking, gaming, learning, media streaming, 3d movies, social... love it!
Gran trabajo cubriendo los visores más recientes! Pense que algunos eran más viejos, apenas ví las quest 2, me volví loco. Todavía las tengo tras 3 años de uso y me sigue sorprendiendo sus capacidades y actualizaciones de software que tuvo que mejoraron enormemente la experiencia. Se vienen cosas muy interesantes con los prototipos de meta. Espero que no nos haga balancearnos hacía adelante xd
I think the next wave of vr is about to be taking off. With batman and behemoth looking amazing and potentially good Alien and hitman games could be great for more sustained casual users. Even bigger is meta making quest software open to other headsets which should see even more headsets that can play with each other without a pc making vr more accessible than ever.
A few months ago I picked up an Oculus CV1 (2017 bundle w/ 3 tracking sensors) in good condition for $150 and it's awesome. I don't think there has ever been a better time to get into VR than now, because game support hasn't really shrunk, and the prices haven't gone up. Sure there's a long way to go, but the CV1 is still such a solid experience that still holds up today.
This is a great video! One thing to correct though, Apple Vision Pro is a mixedreality headset not an AR headset. AR just adds digital content to the real world. MR merges physical and virtual objects together - to make them blend seamlessly together. One of the main thoughts behind MR is that it anchors people to the real world - this will allow them to be able to use it significantly longer than just Virtual Reality that isolates people from their surroundings.
TFW the video is so good you only start asking yourself "Wait why am I watching this, I lived through all of it?" after you're already 15min into the video.
The "perfect vr headset" you described doesnt currently exist, but it is possible to get a modern day headset and mod/upgrade it to be *very close* to that description. For example Quest Pro: Has respectably high resolution displays, 90hz, decently high fov, built in eye and face tracking, can do very good wireless pcvr through wifi6e with steamlink. It can also be made lighthouse 2.0 tracked by mounting a tracker to it. BUT it is not very comfortable, the batterylife is only 2 hours and the built in speaker and microphone are decent but not amazing. The comfort can be fixed with 3rd party accessories and/or 3d printed parts. Battery life can be greatly extended by using a battery bank while playing. And audio can be made better with wireless low latency earbuds and a microphone like the rode wireless go. No headset is perfect, but many can get close with some customisation.
The problem is that unless people really want to or need to, you shouldn't have to mod your headset to make it only slightly better. You CAN get an external battery pack for the quest 3, you CAN get a quest 3 headstrap that also has a fan on it, you CAN get contorller grips for the 3, you CAN get an actual rechargable battery for the controllers, but at that point, why bother spending all that money just to soup it up a bit more? I'd spend it happily on a much better headset. And unless we do reach that fabled vr headset mentioned in the first 30 seconds of the video within the next 2 years, there's not much of a point to upgrade, and especially buy those mods.
Great review! A few recommendations to specs/stats. 1. The Quest Pro had a slightly higher resolution than Quest 2. 2. The Big Screen Beyond can only do 90 Hz @ 1920x1920 - at 2560x2560 it’s 75 Hz. 3. I’d recommend dropping the “p” - there’s no interlacing above 60 Hz. 4. The Varjo Aero was $1499 (I think) or so at launch, only coming down to $999 around the holiday 2023 before cancelling production the next year.
As a HPVR1000 owner and current Quest 3, I am impressed by the progress yet at the beginning saddened that we haven't gotten the ideal VR headset, all we need is the one with the quest 3 specs but with added facial and eye tracking capabilities and I am satisfied.
Just to add to the 2024 timeline the Quest 3S was just announced as the budget replacement for the quest 2! I honestly don't know the differences between it and the Quest 3, I know it has the same chip as the quest 3, but it looks good I'll probably get one.
I dont think VR is dying. I think we are thinking about it wrong. VR should be as real as possible, and someone should make that "enviroment", the default place where you go from into games, into social "sites/places" etc. I think the concept of VR needs to change and unify to create a complex working software specially designed for VR from scanned or build real places and so on. We just dont have the computing power to run ready player one VR world on our machines yet. But the "world", the platform, could be build already. And yeah we kinda still miss the hardware haptic stuff that will take it to a different level of immersion.
We've definitely come a long way. I work for a game studio that was probably the first to even get a VR prototype of the HTC Vive years before anyone else since HTC were our partners. We have early 3d printed prototypes that nobody has seen. This was around 2014. The base station and lighthouse setups were such a pain and added so much friction before you could even start to play a game. Seriously, it felt like setting up a motion capture studio(I've set up Vicon MoCap rigs for decades and calibration on those early Oculus and HTC Vive devices took just as long). Inside out tracking was huge breakthrough when the Rift S launched. It was hard to go back to base stations after that.
This is truly an fantastic video and incredible piece of work 🤘I hope it gets the recognition it deserves soon man The future of VR is looking brighter than ever, let's see if we get some major game projects over the next few years
HUH!? Asgard's Wrath? Assassin's Creed? Iron Man? Batman Arkham Shadow? Until You Fall? Sairento? Karnage Chronicles? Behemoth? Hubris? Espire 2? VAIL? Blade & Sorcery? Are you kidding me?
@@Derafog just because you haven't played them doesn't mean they don't exist??? Games are releasing with cool gameplays. Both on Quest 3 and PSVR2, the only place games died is on pc cause that's a lost cause. Valve stopped caring for vr. others took over. Still good video tho!
@@LemonCupcakeVRInfinity Fair. but I don't want to talk about games I can't play... I can't afford a quest... or a ps5... or psvr2... I really want to try them though... Thanks bro :)
The first headset I used was the HTC Vive maybe in 2017 at a friend's house and I fell in love only spent about 30 mins on it but made me want to get one so much to me it was truly amazing and couldn't imagine playing games any other way well in 2023 was able to get the quest 2 and loved it only issue is there isn't alot to play ended up needing money and needed to sell it but plan on getting the psvr2 this month and the valve index throughout the year
One of the reason why pico 4 is popular in other countries is due to that valve, meta and other vr headset does not ship to their countries. We have to use shipping ompany to import them over and end up increasing prices.
For starters love the video makes me start to feel old seeing all those videos again. I've personally wanted to get Into VR for a long time but could never afford It but now I have an Income and have been wanting a good heaset with eye tracking so I can be my character as that would mean the world to me.
Got my first headset last week with a meta quest 3 and that’s after setting up an htc vive pro for an HVAC company for my previous job at an MSP. I was shocked how far things have gone
in the 80's when i was 2-3 years old they put micro and nano computer robots in my brain that control my brains chemicals and function, they also put computer chips connected to my visual and sound cortex on my brain and they can put me in full VR and augmented reality, which they did a few times and at first I didn't know how it was happening until they told me, they also play movies in my brain when I'm sleeping that aren't my thoughts dreams. fun stuff!
VR was finally accessible with the Quest 2 and with the Quest 3 sufficient quality. The evolution is going to be very cool, I hope for more power especially. But above all we need more studios and good games, but the problem is that even in video games overall the triple AAAs are declining in quality and the entire market itself
Tbf there was no mention of games apart from the half life game and the end thing. No mention of beat saber, gorilla tag, antichamber etc. Really cool video either way though
I enjoyed this and I'm hopeful that VR will continue to improve. We need a few more killer games to get people back in as the hardware seems to be progressing nicely. I have a Quest 3 and I'm happy with it, but most likely will buy anything Valve puts out next.
Update: Quest 3S released, It's cheaper than the quest 3. Kinda like a 2-3 hybrid.
I know alot of people aren't happy the last major VR game I played was Alyx.
but it's the truth...
I don't have a quest. I can't play meta exclusive games. Not because I don't want to, because I can't afford it...
PSVR is the same, I can't play PS5 VR games without a PS5 or PSVR2...
Everything else that's on steam, I just haven't played, or been sold that they're good.
I'm really picky where I spend my money when it comes to games. $50 for something i'll play twice is never a good investment. and VR games in general don't have a good track record...
Remember when every trash game on steam was listed as VR cause they could get approved for sale easily, and it flooded the store as a result? I stopped looking after that and just played what my friends said was good. Recently that's been desktop games.
Tell me a bunch of VR games I should try, I'll check em out :)
Cyberpunk 2077 VR conversion mod, I saw like 2 great videos explain why it was one of the best VR experiences in their lives
I would say try out Wanderer and Into the Radius. And if you want a trippy experience then Vertigo.
i dont get this message you have and headset or not ?
you didn't mention thundra trackers , sad times,
I have an index
Biggest issue in the industry from what I can tell is a heavy emphasis on headset and other hardware with games being completely forgotten about
Agreed I think Quest 3 is powerful enough now that we can have some meaningful experiences
Since gamescom its looking like it might just be turning around. Behemoth looks to be vr goty and a new arkham game is gonna once again attract some good attention to vr
A lot of games are just better played flat.
The strength of VR is in fitness, rhythm games, and social VR. "Games" in these categories have massive replayability due to user-generated content.
VR just doesn't need regular AAA releases like the consoles do.
Hardware IS important.
It's ridiculous that 8/5 years later, there is no direct upgrade from the Rift CV1/Index on the market other than maybe the $3000 Somnium VR1
@@zig131Have u heard of Q2 or Q3? It's a pretty good upgrade over Index for PCVR.
And Operating System. Still stuck on the 'mobile phones are so hot right now' style of app-tile limited interface instead of a real OS with legit file and hardware management in a 3D spatial setting.
Your headset SHOULD be your own personal mini world you can walk around in and remodel to your taste or manage storage in your file tree & networked drives from a god's eye view.
There's more to computing life than 'there's an app for that, it just doesn't talk to anything else'
Fun drinking game: take a shot every time he does the reverb on the last word thing!
Especially at 11:45, 2019 was the most consequential year in VR history, and out of all things he puts the dramatic cut-to-black reverb effect on a lame VideoGameDunkey joke.
Yea it gets cheap and annoying real quick
Good video, but I stopped seeing it for this
Not gonna cap, started drinking and decided to do this. Currently blind as a bat mate
The first time I’d ever experienced VR was in 2010-2011 through some training I was part of in the US army. It was honestly awful, but I loved every minute of it.
They had fitted M16s into controllers, and had them wired to a PC kept in a backpack setup along with the headsets.
The resolution was awful, the simulation software was equally terrible, and everything was heavy.
According to one of the guys that was training us each setup cost approximately $80k.
When the oculus kickstarter first went up offering $300 dev kits I was blown away and backed it immediately.
Now we have headsets like the bigscreen and quest 3 that offer an experience 10 years ago we could only dream of.
VR has come a long way.
80 thousand... seems like there were people splitting money.
Bro was playing vr when I was one 💀
@@bigboss-qv7pe No, that's how much it takes to develop the tech. You have to pay for coders to make the software, someone to make the hardware, people to test it, etc. All of it is custom.
If you made a Quest 3 from scratch, it would take millions of dollars of R&D in different areas, from the OS to the software to the hardware like the lenses, custom chips, etc. It would take at least a couple years with a dozen employees each with salaries to pay.
You can sell it for $300 because only $150 goes to the actual materials, and you'll make back the few million you spent in R&D when you sell a 20 million of them.
It's the same reason people say the Orion would cost $10,000, not because that's how much it costs to manufacture, but because they only made 1,000 of them. If they mass produced them and sold 100 million, they could prove it more reasonable at at like $500-$700 bucks.
@@AbadonBIack high quality comment, I appreciate it.
Kiddo @@vrplays1232
Aaaaand 26 days after this video, the quest 3s is out
just pre ordered one super exited for myself and the vr industry
It’s just a glorified quest 2
@@chizi7456 its got same power as the 3 and the cameras but yeah, I'm upgrading from a pavr1
should i get one @JtanSC
@@thevirtualykash7182 no get a secondhand Quest to look to spend about £150
I am an indie dev, working on a VR game. I don't have the resources to buy models, I don't have a good headset (I have the oculus rift with a broken left eye) and the ending was SO TRUE! It's hard for us indie devs to make it, AAA gaming companies don't make games as the market is low, and I hope my project ends up being something that can at least compete with current VR games.
I’ll be by your side. Remember me if you get famous for your game
yo bro im getting a 3s next month so remind me when it's done, whether it's 2 months or 3 years
@@PLC_Productions idk about comparability. Tbh with the headset I am working on if I want to polish it before releasing I will need a better headset. I could send the beta when it's done tho. Probably on steam.
You should try learning 3d modelling. Ive been shocked how easy it has been to pick up. I recommend getting help learning from someone else either through discord groups or some kind of course if you’re willing to spend a little. Even basic modelling skills takes you so far like hard surface modelling with just extrusions and bevelling
@ImNotFine44 I already do, I used to model for another creator
VR will never die as it is definitely part of the future, but it will just slow down from time to time. It is normal....
yea, games are straight up better in VR because of the scale, interactiveness and depth
your pfp checks out, lmao
It will remain niche though. It will never be mainstream
@@ChromiumCastleI’d like to see you say that again in 20 years or so. It will replace the smartphone and the Apple vision pro gives us a glimpse of what that may look like.
@@geertgietman I hope you're right, but I don't see it. It's because VR is too inconvenient and antisocial. The iPhone took off because it made literally everything 10 times easier. A headset will always require the inconvenience of being strapped to your head and adding weight.
And the apple vision pro already launched and went nowhere. Mind you, possibly that's just because of the price and maybe the apple vision not pro will do better. But I think if apple can't make it mainstream no one can
0:44 My smile faded so quick I thought you were describing a newly announced headset
i was like "wtf headset is that, ive never seen that one..."💀💀
don't worry, the headset he described does exist. it's called the meta quest pro. obviously this stuff exists. it's 2024.
@@theamazingpoposhow in all seriousness i thought the headset looked alot like the headset the one vive recently announced. the vive focus vision
@@theamazingpoposhowquest pro is junk
@@dsfdggsdgdfdfhhdfhhdhdUhmm what
this is literally Pico 4 in black color.
I really hope that since apple is taking vr seriously, all the other tech companies like Samsung or Google get into the field. Imagine the competition and better headsets we will get as a result
I had the same thought...anyone else remember that Samsung rink controllers demo...?
Apple VR is failing hard af
@@awatenokochi4855 it wasnt even a consumer product and its AR lol
@@KoidddHow is it not a consumer product? What is it?
@@kcchiefsproductions8687 it’s for developers
"the last big game I played is Alyx" bro, are you paying ANY attention to VR games at all? Into The Radius (full release), Bonelab, Vail, Contractors Showdown, Tabor, Arizona Sunshine 2, Pop One, Vertigo 2, just to name a few I've personally played/are in my WL that came out since Alyx.
Yeah, an easy one too is Skyrim VR or something of the sort. Sure, maybe none of these games are Triple A but, is that even a needed standard nowadays? It doesnt look like theyre doing too good in the non vr area 💀
There’s def good game options
pcvr fanbois only care for fatsos dancing as cat girls and ultra crisp textures, not game quality, substance or length...
@@VRnamek ah, yes, that's why I have a whopping 30.5 hours in VRC and it's been uninstalled for years while I'm nearing 12,000 hours in steamvr. 😂
@@kiosfriend 30 hours in vr chat? How. I literally quit in the first hour.
@@HoldingThisHandle I mean...if you don't have any real friends to be with in there...I suppose that makes sense.🤷♀ I don't think I've been in there by myself (or with randos) for more than a few hours. and most of that was trying to find avatars I liked.
Ah man, what a rollercoaster of emotions!
Thanks for the video.
Just a side note: VRChat has been around since 2014 (it just had its 10th anniversary), but it did get a Steam release in 2017.
The Quest 3 is gonna take off when the Batman Arkham Shadows comes out
And hitman looking pretty good. Attack of the Titans is also pretty cool.
I wish Id would make official doom and quake ports though the open source versions are really great. I play VR quake almost every day.
@@gianni_schicchi "hitman looking pretty good" lmao 😂😂😂😂😂😂😂😂😂
@@stacyvourlen2043 not anymore after the release lol.
@@stacyvourlen2043 What’s so funny, Stacy?
I bought one for the game because it does look good and really make you feel like Batman the Ironman game they also made is good and Vader immortal is fun
After using VR for a few years myself, I'm quite sure the problem for VR popularity and adoption lies in the fact that VR is just less comfortable than just a plain flat screen and keyboard. With VR you need to put on the headset, it can get sweaty, your head can become itchy, more likely to get eye strain and so forth. It's just a bigger threshold to step over. I used to use my VR everyday when I first got one and be like YES this is the future. Why isn't this the biggest thing ever? And it's good, but not as good as a simple flat screen in terms of comfort. If this gets solved VR has huge potential to become the most popular medium for content consumption and perhaps even productivity.
It's a bit different than normal, but we'll get back to it :)
With the new and up coming V.R. headsets that are soon to be coming out into the market by V.R. O.E.M.'s like ?
PICO ?
HTC ?
Samsung Google ?
There is one built by the Chinese : PLAY for DREAM MR released in Singapore soon.
The V.R. industry is at the point of performance that we only dreamed of when Palmer Luckey first introduced his Oculus V.R. Headset to the world 10 years ago.
With the newer batch of Qualcomm Snapdragon XR2 GEN 2 - XR2 PLUS + GEN 2 - XR2 GEN 3 - XR2 PLUS + GEN 3 chipsets that has become a reality.
The resolution of most V.R. headset if utilized properly is " GOOD ENOUGH " for most people.
The only thing now is that they increase the horizontal FOV.
The only company that has gotten there other than PIMAX is HTC and a few other non-mainstream V.R. O.E.M manufacturers.
It's a great video! I really like the timeline of VR.
As a side note, it's worth mentioning that:
Although the first consumer ready VR headset was produced in 2016 (Oculus rift), VR Headsets have existed since 1960 (Telesphere Mask), Motion tracking was introduced in 1961 (Headsight), VR chat rooms in 1969 (videoplace), The term "VR" came into use in 1987, and VR has been used to play video games since 1991 ((Virtuality group). even the oculus prototypes were developed and tested six years before launch, back in 2010.
@@Anklejbiter interesting~ I didn't know most of that.
I kind of focused on 2013 on, cause that's when my frontal lobe developed lol.
I think alot of people will be in the same boat that we got into vr from then on cause of youtubers showing it to us.
Before then we were too busy playing with blocks. Like lego blocks not minecraft.
@@Derafog yeah, for sure. I just find it interesting that VR is surprisingly old tech, and it's only just now becoming a thing. Your video talked about a lot, so much of the VR timeline has happened in just the last decade. makes me wonder what it'll be like 10 years from now...
13:25 Arguably the Quest 2 isn't a strict upgrade over the Quest 1 because of OLED vs LCD, and the Quest 1 has two separate panels allowing fine grain mechanically adjustable IPD, whereas the Quest 2 has a single panel and only 3 steps of lens adjustment.
VR hardware has a frustrating trend of regressing 😩
Yeah, the Quest 2 was made to be as cheap as possible while still being a good headset. It helped the VR market expand thanks to its relatively low price.
It is because hardware
I completely agree with you. And now, the quest 3 is even less of a value headset, and the new 3s is even less of a better value, by removing things they shouldn't have like the better pancake lenses, and headphone jack?!?! Why?!?! Nobody is buying the 3 for the passthrough. you're paying more for less, and only after a year, they axed the pointless and expensive 128gb model, to make the 512 only a bit more cheaper and still not as accessible. You can buy a ps5 with that money now.
Something I find mind blowing that no one seems to mention is that the original HTC Vive had oled displays which is crazy considering almost ten years later the quest 3 and the valve index don't have oled displays for some reason
@unclesquidy285 The panels used in the Rift CV1, and I believe the Vive too, were off the shelf components designed for pocket computers. Unfortunately they have a pentile subpixel layout which is fine if you look at them from a normal distance, but in combination with large gaps between pixels, results in the "screen door effect" when blown up my HMD lenses.
Many complained about the SDE in the Vive and Rift which made companies decide to move away from OLED.
We do now have OLEDs with better subpixel layout in e.g the SteamDeck OLED and Switch OLED although of course they don't have the pixel density to be useful for HMDs.
I get the impression that the OLEDs of OLED are harder to miniaturise than the colour filters of LCD. It seems to get them smaller, they are having to resort to silicon and glass lithography techniques which are currently very expensive - especially for larger panels.
VR is thriving, as a console. It is struggling as an accessory to PC and PS5 but PCVR will eventually grow to have a market that can sustain more PCVR content
PCVR is slowly dying and will continue to as the standalone headsets become more powerful also there will stop being pcvr exclusive games as all the money will be in standalone
@@quanmedley6839 That's per design. Deliberately sabotaged because Meta, who is the 800 lb gorilla in the VR room want you on Standalone. They went out of their way to kill Oculus Desktop to drive people away and towards Quest. Yet here we are, leveraging PCVR workarounds & mods to this low-key embargo. Exhibit A for the court: They torched our Oculus Homes for no justifiable reason whatsoever.
@@quanmedley6839 unless steam becomes directly supported on the headsets then pcvr isnt going anywhere
@@milifileoto6742 doesnt matter if standalone will eventually be able to play the same games at a cheaper price with maybe only slightly worse graphics and to clarify i dont literally mean no ones going to play on pc just that the market for pcvr will get smaller and smaller over time people already use mostly standalone vr for pc vr when the device can play the games without a pc its over for pcvr
Tell valve to release the deckard already
There's an entire VR boxing industry blowing up right now based around the release of Thrill Of The Fight 2...which allows you to box real people all over the world. The game is in early access and for now has a fairly primitive online leaderboard, but the natural progression here is people seeking out high level opponents and streaming their matches. As a result, we're seeing actual promoters and broadcast channels being created. IRL boxers are getting on board and inviting regular people to challenge them. People are losing weight and getting in shape. It's pretty wild to see how one game can have such an impact.
Missing some more important advancements, hand tracking, slime trackers
Yeah, I forgot about them completely until it was already done and edited...
I added some to the end picture of the full timeline after i realized
@@Derafoguevr mod, tarkov vr mod
Your video is trash, and your index trash too
It's interesting how there's two sides to this. PCVR may be declining a bit, but to me, vr has never been higher. And that is because I can actually access it and afford it. A few years ago, I couldn't even access vr without a pc, which are expensive to build and require a lot of space. But thanks to Meta and their efforts, I've been able to get into this amazing medium and enjoy some of the fun times Virtual Reality has to offer.
Meta is just absolutely dominating the market rn. It's insane
I never thought about getting into VR until I learned about MS Flight Simulator 2024. I know I can get the feeling of immersion with flat monitors, but VR looks so much better. And Golf+ looks like a great game too. So, by the end of the year I'm jumping into VR. It's not dead to me!
Vr mods are what keep me going back to vr. Luke Ross's realvr mod and the UEVR injector are mindblowing in certain games. I sink hours into Cyberpunk 2077 VR in what feels like 10 minutes.
you can also play War thunder in VR.
Fighter jet combat with missiles and countermeasures, radarlocks and warnings and everything is amazing
I just discovered VR last year when I got the Quest 3 and I love it! I play every day and have not played a flat screen game since. Every time I have a friend try my VR headset they are blown away and they run out and buy a headset for themself. It’s amazing how many people have not tried VR yet, or only tried it once 10 years ago when the tech sucked.
Got a Quest 2 a few months ago, been having a blast.
Brought it to a friend's house so they could try it out, and every single one of my friends loved it.
As an owner of a beyond it was easily the best purchase I’ve ever made, and it may sound really stupid spending over 1500 cad on a headset, but it feels like magic every time you try it and yes, it has issues but every time I put it on, it, blows my mind.
Ayyyy, my headset was in the pictures at the end.
thanks for posting it :)
which one?
@@stopmotionguy312 it was sorta in the back. It’s an index with I added face and eye tracking to
Really great video. I’ve followed VR closely since the oculus dev kits, and this video brought back a lot of nostalgia
I started with the google cardboard and just now bought a quest 3 and omg, I am floored at how amazing it is. I cant wait for the future of this industry.
Bro this video is PHENOMENAL! Love the editing!
Thanks for walking me through the history of virtual reality! I'm writing an essay on it and this helps me make an educated guess for what the future of VR may hold.
Awesome video my dude. Lately I been playing my Quest 3 non stop. I recently gotten Ancient Dungeon VR and it took me away from my other PC games.
Micro OLEDs are gonna be a game changer! If Meta released a micro OLED headset that also features face and eye tracking, with a resolution comparable to Apple's Vision Pro, I'd totally upgrade from my Quest 3. I could see these headsets being a complete replacement to monitors and TVs. Apple's Vision Pro would've been amazing, if only it wasn't so damn hindered by being part of their walled-off, little garden.
That sounds like an expensive headset.
£750 price tag at absolute minimum
@@PLC_ProductionsI’d say closer to +$1,500. Micro OLED is super expensive and I rarely see it in tech today.
We got a Quest 3 a few months ago and its changed our lives. Its a new format like the Steam Deck or Switch. I use it tons for all different expediences, and even just for consiming content. The Quest 3 for me has felt like the first 'finished' VR experience - no external sensors, VR + AR, hell I work with the thing on in immersed! Great video, I think VR isnt going anywhere. Meta are going to end up being the Windows of VR if I had to guess right now.
I really appreciate your style of editing & content creation. You keep things at a solid pace by staying concise and including just enough background info & clips to freshen things up.
22:05 thought back at VR, lookt up what happend to it, saw that threre is some realy cool stuff going on, now have a headset and use it as much as any other game.
VR is going through what the Internet went through in the late 90s
what did the internet go through in the late 90s? for those of us who aren’t aware
the day every developer adds flat to vr support to their games is when vr will boom
If it's just basic support (no motion controls) then it really shouldn't be that hard for most games.
Appreciate this little tour of history, I am fully aware of it all since I started playing VR on the Oculus rift CV1 in 2016. I just wanna say, the Pimax Crystal Light is awesome and there are tons of games to play at this point. I have too many games and not enough time to play.
i still vividly remember jacksepticeyes video on the dk1 witch i just happend apon by chance back in the day and somehow after all this time i still remeber it only having ever watched it once.
i love vr
That was really a good video. You pretty much nailed everything. I love how you mock vrchat. Yes, I play it so I had to laugh at your references to that game. I have or had a lot of the headsets you mention. As far as tech, the Apple Vision Pro is the best headset I've ever used. It truly is amazing at what it does. My daily driver is the Big Screen Beyond which replaced my Index. With all things said, its been quite a ride and no, VR is definitely not dead and I look forward to what will come in the future.
My one takeaway from this video: bro loves using reverb sound effect at the end of sentences
This video is very well made, the research, script and video editing really blend well and it doesn't feel in any way rushed or clumsily made. Well done!
You know you are old when history of tech device not starting from 199x or 200x anymore
vr is going to get a LOT more exciting once vergence-accommodation displays come in (e.g. holographic, integral, varifocal, multifocal, etc)
When do you think that will happen?
@@Sanpaku-san unfortunately it would probably only come out like... in a year or more
the absolute best case scenario would be that it comes out somewhere within next year, but i'm not sure honestly
there's basically a thousand ways to make light field displays (pinhole aperture array with a screen behind it, pinlight aperture array with a transparent screen in front of it, the stuff that CREAL is doing, and more) but no one's implemented it yet in a consumer vr headset despite how incredibly simple the idea itself is: if you have a display capable of displaying different images in different directions without eye tracking, optimally in both horizontal and vertical directions, you automatically have an optically correct light field display; plus rendering games on it isn't that difficult either (even old graphics cards from like 10 years ago from old nvidia presentations about this topic still work pretty well)
I tested the VFX1 in the 90s and skipped everything else until the Quest 3. The improvement is impressive, but we still need more content for a true breakthrough.
been with my Rift S for 5 years, bought it in middle school and now I'm close to graduating. Crazy to see how much can change in what feels like not that long.
I can't believe we've come this far, where there's a video about the history of VR.. I still remember that HTC Vive hype.
VR will definitely still change a lot of things for humans, remember, it has even had a significant impact in the medical industry! (to calm patients for example)
Thanks for making this little cool archive :)
That video is trash from guy who know 0 about vr
I'll never forgive them for killing the oculus brand
Great vid!! I've only been into vr for a few years w quest 2 and now quest 3 but vr definitely feels like it's at a point of no return..... so many ways to use the quest 3 w teleworking, gaming, learning, media streaming, 3d movies, social... love it!
VR in it's current form will never go mainstream. Despite what many content creators would like you to believe
Gran trabajo cubriendo los visores más recientes! Pense que algunos eran más viejos, apenas ví las quest 2, me volví loco. Todavía las tengo tras 3 años de uso y me sigue sorprendiendo sus capacidades y actualizaciones de software que tuvo que mejoraron enormemente la experiencia. Se vienen cosas muy interesantes con los prototipos de meta. Espero que no nos haga balancearnos hacía adelante xd
I think the next wave of vr is about to be taking off. With batman and behemoth looking amazing and potentially good Alien and hitman games could be great for more sustained casual users. Even bigger is meta making quest software open to other headsets which should see even more headsets that can play with each other without a pc making vr more accessible than ever.
A few months ago I picked up an Oculus CV1 (2017 bundle w/ 3 tracking sensors) in good condition for $150 and it's awesome. I don't think there has ever been a better time to get into VR than now, because game support hasn't really shrunk, and the prices haven't gone up. Sure there's a long way to go, but the CV1 is still such a solid experience that still holds up today.
This is a great video! One thing to correct though, Apple Vision Pro is a mixedreality headset not an AR headset. AR just adds digital content to the real world. MR merges physical and virtual objects together - to make them blend seamlessly together. One of the main thoughts behind MR is that it anchors people to the real world - this will allow them to be able to use it significantly longer than just Virtual Reality that isolates people from their surroundings.
Love the videos man! Cant wait for you to get as popular as you deserve.
TFW the video is so good you only start asking yourself "Wait why am I watching this, I lived through all of it?" after you're already 15min into the video.
what an awesome video, i can really respect the production value
New Derafog vid always makes the day better
This video was very well produced, well done man.
This is such an amazing video, you did an awesome job!!!
about your statement of Half Life Alex being the last mayor AAA game, well try Asgard Wrath 1 and 2. They are impressive!
I don't have a quest ;.; for sure look good though
@@Derafog it's okay ^^ Great video!
Garbage
@@DerafogYou need to try the Praydog flat to VR mods for the Resident Evil games. Half Life 2 in VR is also great.
bro made a whole Netflix documentary good job
What a well made video, this deserves way more views than 57k. Love your editing style dude
The "perfect vr headset" you described doesnt currently exist, but it is possible to get a modern day headset and mod/upgrade it to be *very close* to that description.
For example Quest Pro: Has respectably high resolution displays, 90hz, decently high fov, built in eye and face tracking, can do very good wireless pcvr through wifi6e with steamlink. It can also be made lighthouse 2.0 tracked by mounting a tracker to it.
BUT it is not very comfortable, the batterylife is only 2 hours and the built in speaker and microphone are decent but not amazing.
The comfort can be fixed with 3rd party accessories and/or 3d printed parts. Battery life can be greatly extended by using a battery bank while playing. And audio can be made better with wireless low latency earbuds and a microphone like the rode wireless go.
No headset is perfect, but many can get close with some customisation.
The problem is that unless people really want to or need to, you shouldn't have to mod your headset to make it only slightly better. You CAN get an external battery pack for the quest 3, you CAN get a quest 3 headstrap that also has a fan on it, you CAN get contorller grips for the 3, you CAN get an actual rechargable battery for the controllers, but at that point, why bother spending all that money just to soup it up a bit more? I'd spend it happily on a much better headset. And unless we do reach that fabled vr headset mentioned in the first 30 seconds of the video within the next 2 years, there's not much of a point to upgrade, and especially buy those mods.
Great review! A few recommendations to specs/stats. 1. The Quest Pro had a slightly higher resolution than Quest 2. 2. The Big Screen Beyond can only do 90 Hz @ 1920x1920 - at 2560x2560 it’s 75 Hz. 3. I’d recommend dropping the “p” - there’s no interlacing above 60 Hz. 4. The Varjo Aero was $1499 (I think) or so at launch, only coming down to $999 around the holiday 2023 before cancelling production the next year.
3:11 that is the funniest out of context linus i ever seen
As a HPVR1000 owner and current Quest 3, I am impressed by the progress yet at the beginning saddened that we haven't gotten the ideal VR headset, all we need is the one with the quest 3 specs but with added facial and eye tracking capabilities and I am satisfied.
month ago vr was for me a distant dream, and now i have a plan to upgrade my pc for vr
Just to add to the 2024 timeline the Quest 3S was just announced as the budget replacement for the quest 2! I honestly don't know the differences between it and the Quest 3, I know it has the same chip as the quest 3, but it looks good I'll probably get one.
I dont think VR is dying. I think we are thinking about it wrong. VR should be as real as possible, and someone should make that "enviroment", the default place where you go from into games, into social "sites/places" etc. I think the concept of VR needs to change and unify to create a complex working software specially designed for VR from scanned or build real places and so on. We just dont have the computing power to run ready player one VR world on our machines yet. But the "world", the platform, could be build already. And yeah we kinda still miss the hardware haptic stuff that will take it to a different level of immersion.
Thank you for this video. I've been following the VR industry for a long time on and off and I've learned new stuff from things I have missed.
the Quest 3 is as close as I'm getting to the hypothetical headset from the start of the video, and I'm happy with it
14:00 it's gorilla tag time
Hard to believe that it hasn't even been 10 years since the first consumer grade VR headset released considering how far we've come already.
That opening is a very clever gut punch.
This video helped spark my hope for VR again, thanks :)
We've definitely come a long way. I work for a game studio that was probably the first to even get a VR prototype of the HTC Vive years before anyone else since HTC were our partners. We have early 3d printed prototypes that nobody has seen. This was around 2014. The base station and lighthouse setups were such a pain and added so much friction before you could even start to play a game. Seriously, it felt like setting up a motion capture studio(I've set up Vicon MoCap rigs for decades and calibration on those early Oculus and HTC Vive devices took just as long).
Inside out tracking was huge breakthrough when the Rift S launched. It was hard to go back to base stations after that.
This is truly an fantastic video and incredible piece of work 🤘I hope it gets the recognition it deserves soon man
The future of VR is looking brighter than ever, let's see if we get some major game projects over the next few years
HUH!? Asgard's Wrath? Assassin's Creed? Iron Man? Batman Arkham Shadow? Until You Fall? Sairento? Karnage Chronicles? Behemoth? Hubris? Espire 2? VAIL? Blade & Sorcery? Are you kidding me?
¯\_(ツ)_/¯ haven't played em...
@@Derafog just because you haven't played them doesn't mean they don't exist??? Games are releasing with cool gameplays. Both on Quest 3 and PSVR2, the only place games died is on pc cause that's a lost cause. Valve stopped caring for vr. others took over. Still good video tho!
@@LemonCupcakeVRInfinity Fair. but I don't want to talk about games I can't play... I can't afford a quest... or a ps5... or psvr2...
I really want to try them though... Thanks bro :)
@@Derafog a Quest 2 is like 200-250$ in Europe, I think you could afford it if you have a job.
Or get a 2nd hand quest 2 or 3
I got a quest 3 a few months ago on sale at target for $400 new in box
If you can’t afford that, why make videos on it?
11:02 pretty sure thats markiplier after trying boneworks
The first headset I used was the HTC Vive maybe in 2017 at a friend's house and I fell in love only spent about 30 mins on it but made me want to get one so much to me it was truly amazing and couldn't imagine playing games any other way well in 2023 was able to get the quest 2 and loved it only issue is there isn't alot to play ended up needing money and needed to sell it but plan on getting the psvr2 this month and the valve index throughout the year
VR is dying because EVERYONE is waiting for the new Valve headset xD
One of the reason why pico 4 is popular in other countries is due to that valve, meta and other vr headset does not ship to their countries. We have to use shipping ompany to import them over and end up increasing prices.
Superb vídeo! I want more, subscribed!
For starters love the video makes me start to feel old seeing all those videos again. I've personally wanted to get Into VR for a long time but could never afford It but now I have an Income and have been wanting a good heaset with eye tracking so I can be my character as that would mean the world to me.
Got my first headset last week with a meta quest 3 and that’s after setting up an htc vive pro for an HVAC company for my previous job at an MSP. I was shocked how far things have gone
Watching this in the car makes the nausea so relatable
in the 80's when i was 2-3 years old they put micro and nano computer robots in my brain that control my brains chemicals and function, they also put computer chips connected to my visual and sound cortex on my brain and they can put me in full VR and augmented reality, which they did a few times and at first I didn't know how it was happening until they told me, they also play movies in my brain when I'm sleeping that aren't my thoughts dreams. fun stuff!
I think we still havent had a VR game that looks as good as Alyx and its been like 5 years
VR was finally accessible with the Quest 2 and with the Quest 3 sufficient quality. The evolution is going to be very cool, I hope for more power especially.
But above all we need more studios and good games, but the problem is that even in video games overall the triple AAAs are declining in quality and the entire market itself
Tbf there was no mention of games apart from the half life game and the end thing. No mention of beat saber, gorilla tag, antichamber etc. Really cool video either way though
Yeah I tried not to talk about games as much... Just the ones I remember vividly
Interesting video but it was written from the POV of a PCVR gamer Quest has had a lot more content since Alyx
Like?
This video will change VR forever
Remake this every year please, great job! 😊
VR is just getting started
Not enough justice given to WMR, the first inside out tracking headset.
VR isn't dead. The revolution hasn't even started yet.
I enjoyed this and I'm hopeful that VR will continue to improve. We need a few more killer games to get people back in as the hardware seems to be progressing nicely. I have a Quest 3 and I'm happy with it, but most likely will buy anything Valve puts out next.
I was terrified by two DougDoug jumpscares today