I know alot of people aren't happy the last major VR game I played was Alyx. but it's the truth... I don't have a quest. I can't play meta exclusive games. Not because I don't want to, because I can't afford it... PSVR is the same, I can't play PS5 VR games without a PS5 or PSVR2... Everything else that's on steam, I just haven't played, or been sold that they're good. I'm really picky where I spend my money when it comes to games. $50 for something i'll play twice is never a good investment. and VR games in general don't have a good track record... Remember when every trash game on steam was listed as VR cause they could get approved for sale easily, and it flooded the store as a result? I stopped looking after that and just played what my friends said was good. Recently that's been desktop games. Tell me a bunch of VR games I should try, I'll check em out :)
Since gamescom its looking like it might just be turning around. Behemoth looks to be vr goty and a new arkham game is gonna once again attract some good attention to vr
A lot of games are just better played flat. The strength of VR is in fitness, rhythm games, and social VR. "Games" in these categories have massive replayability due to user-generated content. VR just doesn't need regular AAA releases like the consoles do. Hardware IS important. It's ridiculous that 8/5 years later, there is no direct upgrade from the Rift CV1/Index on the market other than maybe the $3000 Somnium VR1
And Operating System. Still stuck on the 'mobile phones are so hot right now' style of app-tile limited interface instead of a real OS with legit file and hardware management in a 3D spatial setting. Your headset SHOULD be your own personal mini world you can walk around in and remodel to your taste or manage storage in your file tree & networked drives from a god's eye view. There's more to computing life than 'there's an app for that, it just doesn't talk to anything else'
The first time I’d ever experienced VR was in 2010-2011 through some training I was part of in the US army. It was honestly awful, but I loved every minute of it. They had fitted M16s into controllers, and had them wired to a PC kept in a backpack setup along with the headsets. The resolution was awful, the simulation software was equally terrible, and everything was heavy. According to one of the guys that was training us each setup cost approximately $80k. When the oculus kickstarter first went up offering $300 dev kits I was blown away and backed it immediately. Now we have headsets like the bigscreen and quest 3 that offer an experience 10 years ago we could only dream of. VR has come a long way.
@@bigboss-qv7pe No, that's how much it takes to develop the tech. You have to pay for coders to make the software, someone to make the hardware, people to test it, etc. All of it is custom. If you made a Quest 3 from scratch, it would take millions of dollars of R&D in different areas, from the OS to the software to the hardware like the lenses, custom chips, etc. It would take at least a couple years with a dozen employees each with salaries to pay. You can sell it for $300 because only $150 goes to the actual materials, and you'll make back the few million you spent in R&D when you sell a 20 million of them. It's the same reason people say the Orion would cost $10,000, not because that's how much it costs to manufacture, but because they only made 1,000 of them. If they mass produced them and sold 100 million, they could prove it more reasonable at at like $500-$700 bucks.
I am an indie dev, working on a VR game. I don't have the resources to buy models, I don't have a good headset (I have the oculus rift with a broken left eye) and the ending was SO TRUE! It's hard for us indie devs to make it, AAA gaming companies don't make games as the market is low, and I hope my project ends up being something that can at least compete with current VR games.
@@PLC_Mapping idk about comparability. Tbh with the headset I am working on if I want to polish it before releasing I will need a better headset. I could send the beta when it's done tho. Probably on steam.
You should try learning 3d modelling. Ive been shocked how easy it has been to pick up. I recommend getting help learning from someone else either through discord groups or some kind of course if you’re willing to spend a little. Even basic modelling skills takes you so far like hard surface modelling with just extrusions and bevelling
@@ChromiumCastleI’d like to see you say that again in 20 years or so. It will replace the smartphone and the Apple vision pro gives us a glimpse of what that may look like.
@@geertgietman I hope you're right, but I don't see it. It's because VR is too inconvenient and antisocial. The iPhone took off because it made literally everything 10 times easier. A headset will always require the inconvenience of being strapped to your head and adding weight. And the apple vision pro already launched and went nowhere. Mind you, possibly that's just because of the price and maybe the apple vision not pro will do better. But I think if apple can't make it mainstream no one can
With the new and up coming V.R. headsets that are soon to be coming out into the market by V.R. O.E.M.'s like ? PICO ? HTC ? Samsung Google ? There is one built by the Chinese : PLAY for DREAM MR released in Singapore soon. The V.R. industry is at the point of performance that we only dreamed of when Palmer Luckey first introduced his Oculus V.R. Headset to the world 10 years ago. With the newer batch of Qualcomm Snapdragon XR2 GEN 2 - XR2 PLUS + GEN 2 - XR2 GEN 3 - XR2 PLUS + GEN 3 chipsets that has become a reality. The resolution of most V.R. headset if utilized properly is " GOOD ENOUGH " for most people. The only thing now is that they increase the horizontal FOV. The only company that has gotten there other than PIMAX is HTC and a few other non-mainstream V.R. O.E.M manufacturers.
It's a great video! I really like the timeline of VR. As a side note, it's worth mentioning that: Although the first consumer ready VR headset was produced in 2016 (Oculus rift), VR Headsets have existed since 1960 (Telesphere Mask), Motion tracking was introduced in 1961 (Headsight), VR chat rooms in 1969 (videoplace), The term "VR" came into use in 1987, and VR has been used to play video games since 1991 ((Virtuality group). even the oculus prototypes were developed and tested six years before launch, back in 2010.
@@Anklejbiter interesting~ I didn't know most of that. I kind of focused on 2013 on, cause that's when my frontal lobe developed lol. I think alot of people will be in the same boat that we got into vr from then on cause of youtubers showing it to us. Before then we were too busy playing with blocks. Like lego blocks not minecraft.
@@Derafog yeah, for sure. I just find it interesting that VR is surprisingly old tech, and it's only just now becoming a thing. Your video talked about a lot, so much of the VR timeline has happened in just the last decade. makes me wonder what it'll be like 10 years from now...
13:25 Arguably the Quest 2 isn't a strict upgrade over the Quest 1 because of OLED vs LCD, and the Quest 1 has two separate panels allowing fine grain mechanically adjustable IPD, whereas the Quest 2 has a single panel and only 3 steps of lens adjustment. VR hardware has a frustrating trend of regressing 😩
Yeah, the Quest 2 was made to be as cheap as possible while still being a good headset. It helped the VR market expand thanks to its relatively low price.
I completely agree with you. And now, the quest 3 is even less of a value headset, and the new 3s is even less of a better value, by removing things they shouldn't have like the better pancake lenses, and headphone jack?!?! Why?!?! Nobody is buying the 3 for the passthrough. you're paying more for less, and only after a year, they axed the pointless and expensive 128gb model, to make the 512 only a bit more cheaper and still not as accessible. You can buy a ps5 with that money now.
I really hope that since apple is taking vr seriously, all the other tech companies like Samsung or Google get into the field. Imagine the competition and better headsets we will get as a result
Ah man, what a rollercoaster of emotions! Thanks for the video. Just a side note: VRChat has been around since 2014 (it just had its 10th anniversary), but it did get a Steam release in 2017.
After using VR for a few years myself, I'm quite sure the problem for VR popularity and adoption lies in the fact that VR is just less comfortable than just a plain flat screen and keyboard. With VR you need to put on the headset, it can get sweaty, your head can become itchy, more likely to get eye strain and so forth. It's just a bigger threshold to step over. I used to use my VR everyday when I first got one and be like YES this is the future. Why isn't this the biggest thing ever? And it's good, but not as good as a simple flat screen in terms of comfort. If this gets solved VR has huge potential to become the most popular medium for content consumption and perhaps even productivity.
And hitman looking pretty good. Attack of the Titans is also pretty cool. I wish Id would make official doom and quake ports though the open source versions are really great. I play VR quake almost every day.
I bought one for the game because it does look good and really make you feel like Batman the Ironman game they also made is good and Vader immortal is fun
Thanks for walking me through the history of virtual reality! I'm writing an essay on it and this helps me make an educated guess for what the future of VR may hold.
VR is thriving, as a console. It is struggling as an accessory to PC and PS5 but PCVR will eventually grow to have a market that can sustain more PCVR content
PCVR is slowly dying and will continue to as the standalone headsets become more powerful also there will stop being pcvr exclusive games as all the money will be in standalone
@@quanmedley6839 That's per design. Deliberately sabotaged because Meta, who is the 800 lb gorilla in the VR room want you on Standalone. They went out of their way to kill Oculus Desktop to drive people away and towards Quest. Yet here we are, leveraging PCVR workarounds & mods to this low-key embargo. Exhibit A for the court: They torched our Oculus Homes for no justifiable reason whatsoever.
@@milifileoto6742 doesnt matter if standalone will eventually be able to play the same games at a cheaper price with maybe only slightly worse graphics and to clarify i dont literally mean no ones going to play on pc just that the market for pcvr will get smaller and smaller over time people already use mostly standalone vr for pc vr when the device can play the games without a pc its over for pcvr
i still vividly remember jacksepticeyes video on the dk1 witch i just happend apon by chance back in the day and somehow after all this time i still remeber it only having ever watched it once. i love vr
"the last big game I played is Alyx" bro, are you paying ANY attention to VR games at all? Into The Radius (full release), Bonelab, Vail, Contractors Showdown, Tabor, Arizona Sunshine 2, Pop One, Vertigo 2, just to name a few I've personally played/are in my WL that came out since Alyx.
Yeah, an easy one too is Skyrim VR or something of the sort. Sure, maybe none of these games are Triple A but, is that even a needed standard nowadays? It doesnt look like theyre doing too good in the non vr area 💀 There’s def good game options
@@HoldingThisHandle I mean...if you don't have any real friends to be with in there...I suppose that makes sense.🤷♀ I don't think I've been in there by myself (or with randos) for more than a few hours. and most of that was trying to find avatars I liked.
It's interesting how there's two sides to this. PCVR may be declining a bit, but to me, vr has never been higher. And that is because I can actually access it and afford it. A few years ago, I couldn't even access vr without a pc, which are expensive to build and require a lot of space. But thanks to Meta and their efforts, I've been able to get into this amazing medium and enjoy some of the fun times Virtual Reality has to offer.
I can't believe we've come this far, where there's a video about the history of VR.. I still remember that HTC Vive hype. VR will definitely still change a lot of things for humans, remember, it has even had a significant impact in the medical industry! (to calm patients for example) Thanks for making this little cool archive :)
Appreciate this little tour of history, I am fully aware of it all since I started playing VR on the Oculus rift CV1 in 2016. I just wanna say, the Pimax Crystal Light is awesome and there are tons of games to play at this point. I have too many games and not enough time to play.
This is truly an fantastic video and incredible piece of work 🤘I hope it gets the recognition it deserves soon man The future of VR is looking brighter than ever, let's see if we get some major game projects over the next few years
This video is very well made, the research, script and video editing really blend well and it doesn't feel in any way rushed or clumsily made. Well done!
I really appreciate your style of editing & content creation. You keep things at a solid pace by staying concise and including just enough background info & clips to freshen things up.
I never thought about getting into VR until I learned about MS Flight Simulator 2024. I know I can get the feeling of immersion with flat monitors, but VR looks so much better. And Golf+ looks like a great game too. So, by the end of the year I'm jumping into VR. It's not dead to me!
We got a Quest 3 a few months ago and its changed our lives. Its a new format like the Steam Deck or Switch. I use it tons for all different expediences, and even just for consiming content. The Quest 3 for me has felt like the first 'finished' VR experience - no external sensors, VR + AR, hell I work with the thing on in immersed! Great video, I think VR isnt going anywhere. Meta are going to end up being the Windows of VR if I had to guess right now.
I just discovered VR last year when I got the Quest 3 and I love it! I play every day and have not played a flat screen game since. Every time I have a friend try my VR headset they are blown away and they run out and buy a headset for themself. It’s amazing how many people have not tried VR yet, or only tried it once 10 years ago when the tech sucked.
Got my first headset last week with a meta quest 3 and that’s after setting up an htc vive pro for an HVAC company for my previous job at an MSP. I was shocked how far things have gone
Micro OLEDs are gonna be a game changer! If Meta released a micro OLED headset that also features face and eye tracking, with a resolution comparable to Apple's Vision Pro, I'd totally upgrade from my Quest 3. I could see these headsets being a complete replacement to monitors and TVs. Apple's Vision Pro would've been amazing, if only it wasn't so damn hindered by being part of their walled-off, little garden.
Great review! A few recommendations to specs/stats. 1. The Quest Pro had a slightly higher resolution than Quest 2. 2. The Big Screen Beyond can only do 90 Hz @ 1920x1920 - at 2560x2560 it’s 75 Hz. 3. I’d recommend dropping the “p” - there’s no interlacing above 60 Hz. 4. The Varjo Aero was $1499 (I think) or so at launch, only coming down to $999 around the holiday 2023 before cancelling production the next year.
I think the next wave of vr is about to be taking off. With batman and behemoth looking amazing and potentially good Alien and hitman games could be great for more sustained casual users. Even bigger is meta making quest software open to other headsets which should see even more headsets that can play with each other without a pc making vr more accessible than ever.
Just to add to the 2024 timeline the Quest 3S was just announced as the budget replacement for the quest 2! I honestly don't know the differences between it and the Quest 3, I know it has the same chip as the quest 3, but it looks good I'll probably get one.
As a HPVR1000 owner and current Quest 3, I am impressed by the progress yet at the beginning saddened that we haven't gotten the ideal VR headset, all we need is the one with the quest 3 specs but with added facial and eye tracking capabilities and I am satisfied.
We've definitely come a long way. I work for a game studio that was probably the first to even get a VR prototype of the HTC Vive years before anyone else since HTC were our partners. We have early 3d printed prototypes that nobody has seen. This was around 2014. The base station and lighthouse setups were such a pain and added so much friction before you could even start to play a game. Seriously, it felt like setting up a motion capture studio(I've set up Vicon MoCap rigs for decades and calibration on those early Oculus and HTC Vive devices took just as long). Inside out tracking was huge breakthrough when the Rift S launched. It was hard to go back to base stations after that.
More games like Moss but with open world + teleport perspective would be nice. More consumer focused carry over like video streaming + some kind of computing would definitely benefit.
For starters love the video makes me start to feel old seeing all those videos again. I've personally wanted to get Into VR for a long time but could never afford It but now I have an Income and have been wanting a good heaset with eye tracking so I can be my character as that would mean the world to me.
As an owner of a beyond it was easily the best purchase I’ve ever made, and it may sound really stupid spending over 1500 cad on a headset, but it feels like magic every time you try it and yes, it has issues but every time I put it on, it, blows my mind.
in the 80's when i was 2-3 years old they put micro and nano computer robots in my brain that control my brains chemicals and function, they also put computer chips connected to my visual and sound cortex on my brain and they can put me in full VR and augmented reality, which they did a few times and at first I didn't know how it was happening until they told me, they also play movies in my brain when I'm sleeping that aren't my thoughts dreams. fun stuff!
TFW the video is so good you only start asking yourself "Wait why am I watching this, I lived through all of it?" after you're already 15min into the video.
I tested the VFX1 in the 90s and skipped everything else until the Quest 3. The improvement is impressive, but we still need more content for a true breakthrough.
Got a Quest 2 a few months ago, been having a blast. Brought it to a friend's house so they could try it out, and every single one of my friends loved it.
Great vid!! I've only been into vr for a few years w quest 2 and now quest 3 but vr definitely feels like it's at a point of no return..... so many ways to use the quest 3 w teleworking, gaming, learning, media streaming, 3d movies, social... love it!
Tbf there was no mention of games apart from the half life game and the end thing. No mention of beat saber, gorilla tag, antichamber etc. Really cool video either way though
22:05 thought back at VR, lookt up what happend to it, saw that threre is some realy cool stuff going on, now have a headset and use it as much as any other game.
I dont think VR is dying. I think we are thinking about it wrong. VR should be as real as possible, and someone should make that "enviroment", the default place where you go from into games, into social "sites/places" etc. I think the concept of VR needs to change and unify to create a complex working software specially designed for VR from scanned or build real places and so on. We just dont have the computing power to run ready player one VR world on our machines yet. But the "world", the platform, could be build already. And yeah we kinda still miss the hardware haptic stuff that will take it to a different level of immersion.
VR was finally accessible with the Quest 2 and with the Quest 3 sufficient quality. The evolution is going to be very cool, I hope for more power especially. But above all we need more studios and good games, but the problem is that even in video games overall the triple AAAs are declining in quality and the entire market itself
I enjoyed this and I'm hopeful that VR will continue to improve. We need a few more killer games to get people back in as the hardware seems to be progressing nicely. I have a Quest 3 and I'm happy with it, but most likely will buy anything Valve puts out next.
this poped up on my yt feed and it was really fun to watch this within vrchat, even if it was on desktop mode, but i made sure to come back in here to not only make this comment, but also leave a like c: just a side note, other people likely left/said as well but™ oculus was its own business back in 2012 until 2014, and in that year it was squired by metabook :v
I used to love VR, it was my dream having a good headset growing up. But now, I find it kinda stale, there are no new games coming out and the ones who are out I've already played for hundreds of hours. Alyx was an amazing game and I wish more games like it would come out
one game that i think you should play is vertigo 2 on steam because that one game gave me so much hope for vr because the entire game was made by one person and with the rescoursecs of big studios when they eventually get into vr, It will be glourioios
I feel like we're coming up to the next evolution.. in 2 years we will have good bps. better fov. higher res. better passthrough for ar models. cards like the 4080 are obtainable now. It's exciting.
I have owned almost half of these headsets. The first one I owned was the gear vr, and the most recent was the Apple Vision Pro. What I *want* is lightweight glasses, with the highest field of view possible. I want Apple Vision Pro type functionality, but I also want it to be fully open source with AI integration. I don’t mind a wire going from the glasses to my phone or a processing unit and battery in my pocket. I think Meta is the leader at the moment, and I use my Quest all the time.
The "perfect vr headset" you described doesnt currently exist, but it is possible to get a modern day headset and mod/upgrade it to be *very close* to that description. For example Quest Pro: Has respectably high resolution displays, 90hz, decently high fov, built in eye and face tracking, can do very good wireless pcvr through wifi6e with steamlink. It can also be made lighthouse 2.0 tracked by mounting a tracker to it. BUT it is not very comfortable, the batterylife is only 2 hours and the built in speaker and microphone are decent but not amazing. The comfort can be fixed with 3rd party accessories and/or 3d printed parts. Battery life can be greatly extended by using a battery bank while playing. And audio can be made better with wireless low latency earbuds and a microphone like the rode wireless go. No headset is perfect, but many can get close with some customisation.
The problem is that unless people really want to or need to, you shouldn't have to mod your headset to make it only slightly better. You CAN get an external battery pack for the quest 3, you CAN get a quest 3 headstrap that also has a fan on it, you CAN get contorller grips for the 3, you CAN get an actual rechargable battery for the controllers, but at that point, why bother spending all that money just to soup it up a bit more? I'd spend it happily on a much better headset. And unless we do reach that fabled vr headset mentioned in the first 30 seconds of the video within the next 2 years, there's not much of a point to upgrade, and especially buy those mods.
Resonite i feel like is where the people who are still really into VR will eventually filter to. VRChat is still going strong, but its no longer all that exciting, its where you get started, where you hang out with the friends that aren't super into it. but i'll be playing Resonite, arguably because i can't play VRChat on Linux, but mainly because thats what i'm excited for. thats where new things are happening.
I don't believe VR is dying. I believe it's going to go into a different direction and we're going to get more augmented reality headsets then full virtual ones
I'm buying my first head set today, not a new one but part used, as long as the seller can find the charger. Anyway, I think vr is the way forward and will be very popular in the future.
The biggest missed bag that most companies are completely ignoring is VR ports of their best first person games - look at Skyrim, Minecraft, Fallout 4, Cyberpunk 2077, Lethal Company and so much more, especially for horror games. There are modders who have completely flipped the experiences possible in these games, and bethesda and microsoft were the only ones that I can think of that actually picked up the bag, albeit a bit late in respect to the games release. If more traditional AAA studios picked up porting their games into VR they could increase the longevity of their best sellers and reign in a larger audience with minimal effort. While one might argue the motion and position tracking would be an issue, that's pushing the game just a bit too far at that point - at least with what we currently have for VR. Look at how cyberpunk 2077's VR mod works, while they do skip out on most of the motion tracking, they do adapt the UI to a better fit a VR environment. From there the game, being best designed to experience in first person, is already amazing to enjoy as you fully immerse yourself as the main character. while there are few games that hit the mark with 0 load screens and seemless first person cut scenes like cyberpunk 2077, just the mod alone for this game shows that not every VR game has to use every aspect of VR control to create an amazing experience.
I know alot of people aren't happy the last major VR game I played was Alyx.
but it's the truth...
I don't have a quest. I can't play meta exclusive games. Not because I don't want to, because I can't afford it...
PSVR is the same, I can't play PS5 VR games without a PS5 or PSVR2...
Everything else that's on steam, I just haven't played, or been sold that they're good.
I'm really picky where I spend my money when it comes to games. $50 for something i'll play twice is never a good investment. and VR games in general don't have a good track record...
Remember when every trash game on steam was listed as VR cause they could get approved for sale easily, and it flooded the store as a result? I stopped looking after that and just played what my friends said was good. Recently that's been desktop games.
Tell me a bunch of VR games I should try, I'll check em out :)
Cyberpunk 2077 VR conversion mod, I saw like 2 great videos explain why it was one of the best VR experiences in their lives
I would say try out Wanderer and Into the Radius. And if you want a trippy experience then Vertigo.
i dont get this message you have and headset or not ?
you didn't mention thundra trackers , sad times,
I have an index
Aaaaand 26 days after this video, the quest 3s is out
just pre ordered one super exited for myself and the vr industry
It’s just a glorified quest 2
@@chizi7456 its got same power as the 3 and the cameras but yeah, I'm upgrading from a pavr1
should i get one @JtanSC
@@thevirtualykash7182 no get a secondhand Quest to look to spend about £150
Biggest issue in the industry from what I can tell is a heavy emphasis on headset and other hardware with games being completely forgotten about
Agreed I think Quest 3 is powerful enough now that we can have some meaningful experiences
Since gamescom its looking like it might just be turning around. Behemoth looks to be vr goty and a new arkham game is gonna once again attract some good attention to vr
A lot of games are just better played flat.
The strength of VR is in fitness, rhythm games, and social VR. "Games" in these categories have massive replayability due to user-generated content.
VR just doesn't need regular AAA releases like the consoles do.
Hardware IS important.
It's ridiculous that 8/5 years later, there is no direct upgrade from the Rift CV1/Index on the market other than maybe the $3000 Somnium VR1
@@zig131Have u heard of Q2 or Q3? It's a pretty good upgrade over Index for PCVR.
And Operating System. Still stuck on the 'mobile phones are so hot right now' style of app-tile limited interface instead of a real OS with legit file and hardware management in a 3D spatial setting.
Your headset SHOULD be your own personal mini world you can walk around in and remodel to your taste or manage storage in your file tree & networked drives from a god's eye view.
There's more to computing life than 'there's an app for that, it just doesn't talk to anything else'
0:44 My smile faded so quick I thought you were describing a newly announced headset
i was like "wtf headset is that, ive never seen that one..."💀💀
don't worry, the headset he described does exist. it's called the meta quest pro. obviously this stuff exists. it's 2024.
@@theamazingpoposhow in all seriousness i thought the headset looked alot like the headset the one vive recently announced. the vive focus vision
@@theamazingpoposhowquest pro is junk
@@dsfdggsdgdfdfhhdfhhdhdUhmm what
this is literally Pico 4 in black color.
The first time I’d ever experienced VR was in 2010-2011 through some training I was part of in the US army. It was honestly awful, but I loved every minute of it.
They had fitted M16s into controllers, and had them wired to a PC kept in a backpack setup along with the headsets.
The resolution was awful, the simulation software was equally terrible, and everything was heavy.
According to one of the guys that was training us each setup cost approximately $80k.
When the oculus kickstarter first went up offering $300 dev kits I was blown away and backed it immediately.
Now we have headsets like the bigscreen and quest 3 that offer an experience 10 years ago we could only dream of.
VR has come a long way.
80 thousand... seems like there were people splitting money.
Bro was playing vr when I was one 💀
@@bigboss-qv7pe No, that's how much it takes to develop the tech. You have to pay for coders to make the software, someone to make the hardware, people to test it, etc. All of it is custom.
If you made a Quest 3 from scratch, it would take millions of dollars of R&D in different areas, from the OS to the software to the hardware like the lenses, custom chips, etc. It would take at least a couple years with a dozen employees each with salaries to pay.
You can sell it for $300 because only $150 goes to the actual materials, and you'll make back the few million you spent in R&D when you sell a 20 million of them.
It's the same reason people say the Orion would cost $10,000, not because that's how much it costs to manufacture, but because they only made 1,000 of them. If they mass produced them and sold 100 million, they could prove it more reasonable at at like $500-$700 bucks.
@@AbadonBIack high quality comment, I appreciate it.
Kiddo @@vrplays1232
I am an indie dev, working on a VR game. I don't have the resources to buy models, I don't have a good headset (I have the oculus rift with a broken left eye) and the ending was SO TRUE! It's hard for us indie devs to make it, AAA gaming companies don't make games as the market is low, and I hope my project ends up being something that can at least compete with current VR games.
I’ll be by your side. Remember me if you get famous for your game
yo bro im getting a 3s next month so remind me when it's done, whether it's 2 months or 3 years
@@PLC_Mapping idk about comparability. Tbh with the headset I am working on if I want to polish it before releasing I will need a better headset. I could send the beta when it's done tho. Probably on steam.
You should try learning 3d modelling. Ive been shocked how easy it has been to pick up. I recommend getting help learning from someone else either through discord groups or some kind of course if you’re willing to spend a little. Even basic modelling skills takes you so far like hard surface modelling with just extrusions and bevelling
@ImNotFine44 I already do, I used to model for another creator
VR will never die as it is definitely part of the future, but it will just slow down from time to time. It is normal....
yea, games are straight up better in VR because of the scale, interactiveness and depth
your pfp checks out, lmao
It will remain niche though. It will never be mainstream
@@ChromiumCastleI’d like to see you say that again in 20 years or so. It will replace the smartphone and the Apple vision pro gives us a glimpse of what that may look like.
@@geertgietman I hope you're right, but I don't see it. It's because VR is too inconvenient and antisocial. The iPhone took off because it made literally everything 10 times easier. A headset will always require the inconvenience of being strapped to your head and adding weight.
And the apple vision pro already launched and went nowhere. Mind you, possibly that's just because of the price and maybe the apple vision not pro will do better. But I think if apple can't make it mainstream no one can
It's a bit different than normal, but we'll get back to it :)
With the new and up coming V.R. headsets that are soon to be coming out into the market by V.R. O.E.M.'s like ?
PICO ?
HTC ?
Samsung Google ?
There is one built by the Chinese : PLAY for DREAM MR released in Singapore soon.
The V.R. industry is at the point of performance that we only dreamed of when Palmer Luckey first introduced his Oculus V.R. Headset to the world 10 years ago.
With the newer batch of Qualcomm Snapdragon XR2 GEN 2 - XR2 PLUS + GEN 2 - XR2 GEN 3 - XR2 PLUS + GEN 3 chipsets that has become a reality.
The resolution of most V.R. headset if utilized properly is " GOOD ENOUGH " for most people.
The only thing now is that they increase the horizontal FOV.
The only company that has gotten there other than PIMAX is HTC and a few other non-mainstream V.R. O.E.M manufacturers.
It's a great video! I really like the timeline of VR.
As a side note, it's worth mentioning that:
Although the first consumer ready VR headset was produced in 2016 (Oculus rift), VR Headsets have existed since 1960 (Telesphere Mask), Motion tracking was introduced in 1961 (Headsight), VR chat rooms in 1969 (videoplace), The term "VR" came into use in 1987, and VR has been used to play video games since 1991 ((Virtuality group). even the oculus prototypes were developed and tested six years before launch, back in 2010.
@@Anklejbiter interesting~ I didn't know most of that.
I kind of focused on 2013 on, cause that's when my frontal lobe developed lol.
I think alot of people will be in the same boat that we got into vr from then on cause of youtubers showing it to us.
Before then we were too busy playing with blocks. Like lego blocks not minecraft.
@@Derafog yeah, for sure. I just find it interesting that VR is surprisingly old tech, and it's only just now becoming a thing. Your video talked about a lot, so much of the VR timeline has happened in just the last decade. makes me wonder what it'll be like 10 years from now...
13:25 Arguably the Quest 2 isn't a strict upgrade over the Quest 1 because of OLED vs LCD, and the Quest 1 has two separate panels allowing fine grain mechanically adjustable IPD, whereas the Quest 2 has a single panel and only 3 steps of lens adjustment.
VR hardware has a frustrating trend of regressing 😩
Yeah, the Quest 2 was made to be as cheap as possible while still being a good headset. It helped the VR market expand thanks to its relatively low price.
It is because hardware
I completely agree with you. And now, the quest 3 is even less of a value headset, and the new 3s is even less of a better value, by removing things they shouldn't have like the better pancake lenses, and headphone jack?!?! Why?!?! Nobody is buying the 3 for the passthrough. you're paying more for less, and only after a year, they axed the pointless and expensive 128gb model, to make the 512 only a bit more cheaper and still not as accessible. You can buy a ps5 with that money now.
I really hope that since apple is taking vr seriously, all the other tech companies like Samsung or Google get into the field. Imagine the competition and better headsets we will get as a result
I had the same thought...anyone else remember that Samsung rink controllers demo...?
Apple VR is failing hard af
@@awatenokochi4855 it wasnt even a consumer product and its AR lol
@@KoidddHow is it not a consumer product? What is it?
@@kcchiefsproductions8687 it’s for developers
Ah man, what a rollercoaster of emotions!
Thanks for the video.
Just a side note: VRChat has been around since 2014 (it just had its 10th anniversary), but it did get a Steam release in 2017.
After using VR for a few years myself, I'm quite sure the problem for VR popularity and adoption lies in the fact that VR is just less comfortable than just a plain flat screen and keyboard. With VR you need to put on the headset, it can get sweaty, your head can become itchy, more likely to get eye strain and so forth. It's just a bigger threshold to step over. I used to use my VR everyday when I first got one and be like YES this is the future. Why isn't this the biggest thing ever? And it's good, but not as good as a simple flat screen in terms of comfort. If this gets solved VR has huge potential to become the most popular medium for content consumption and perhaps even productivity.
Really great video. I’ve followed VR closely since the oculus dev kits, and this video brought back a lot of nostalgia
The Quest 3 is gonna take off when the Batman Arkham Shadows comes out
And hitman looking pretty good. Attack of the Titans is also pretty cool.
I wish Id would make official doom and quake ports though the open source versions are really great. I play VR quake almost every day.
@@gianni_schicchi "hitman looking pretty good" lmao 😂😂😂😂😂😂😂😂😂
@@stacyvourlen2043 not anymore after the release lol.
@@stacyvourlen2043 What’s so funny, Stacy?
I bought one for the game because it does look good and really make you feel like Batman the Ironman game they also made is good and Vader immortal is fun
Thanks for walking me through the history of virtual reality! I'm writing an essay on it and this helps me make an educated guess for what the future of VR may hold.
VR is thriving, as a console. It is struggling as an accessory to PC and PS5 but PCVR will eventually grow to have a market that can sustain more PCVR content
PCVR is slowly dying and will continue to as the standalone headsets become more powerful also there will stop being pcvr exclusive games as all the money will be in standalone
@@quanmedley6839 That's per design. Deliberately sabotaged because Meta, who is the 800 lb gorilla in the VR room want you on Standalone. They went out of their way to kill Oculus Desktop to drive people away and towards Quest. Yet here we are, leveraging PCVR workarounds & mods to this low-key embargo. Exhibit A for the court: They torched our Oculus Homes for no justifiable reason whatsoever.
@@quanmedley6839 unless steam becomes directly supported on the headsets then pcvr isnt going anywhere
@@milifileoto6742 doesnt matter if standalone will eventually be able to play the same games at a cheaper price with maybe only slightly worse graphics and to clarify i dont literally mean no ones going to play on pc just that the market for pcvr will get smaller and smaller over time people already use mostly standalone vr for pc vr when the device can play the games without a pc its over for pcvr
Tell valve to release the deckard already
Missing some more important advancements, hand tracking, slime trackers
Yeah, I forgot about them completely until it was already done and edited...
I added some to the end picture of the full timeline after i realized
@@Derafoguevr mod, tarkov vr mod
Your video is trash, and your index trash too
i still vividly remember jacksepticeyes video on the dk1 witch i just happend apon by chance back in the day and somehow after all this time i still remeber it only having ever watched it once.
i love vr
"the last big game I played is Alyx" bro, are you paying ANY attention to VR games at all? Into The Radius (full release), Bonelab, Vail, Contractors Showdown, Tabor, Arizona Sunshine 2, Pop One, Vertigo 2, just to name a few I've personally played/are in my WL that came out since Alyx.
Yeah, an easy one too is Skyrim VR or something of the sort. Sure, maybe none of these games are Triple A but, is that even a needed standard nowadays? It doesnt look like theyre doing too good in the non vr area 💀
There’s def good game options
pcvr fanbois only care for fatsos dancing as cat girls and ultra crisp textures, not game quality, substance or length...
@@VRnamek ah, yes, that's why I have a whopping 30.5 hours in VRC and it's been uninstalled for years while I'm nearing 12,000 hours in steamvr. 😂
@@kiosfriend 30 hours in vr chat? How. I literally quit in the first hour.
@@HoldingThisHandle I mean...if you don't have any real friends to be with in there...I suppose that makes sense.🤷♀ I don't think I've been in there by myself (or with randos) for more than a few hours. and most of that was trying to find avatars I liked.
It's interesting how there's two sides to this. PCVR may be declining a bit, but to me, vr has never been higher. And that is because I can actually access it and afford it. A few years ago, I couldn't even access vr without a pc, which are expensive to build and require a lot of space. But thanks to Meta and their efforts, I've been able to get into this amazing medium and enjoy some of the fun times Virtual Reality has to offer.
I can't believe we've come this far, where there's a video about the history of VR.. I still remember that HTC Vive hype.
VR will definitely still change a lot of things for humans, remember, it has even had a significant impact in the medical industry! (to calm patients for example)
Thanks for making this little cool archive :)
That video is trash from guy who know 0 about vr
Ayyyy, my headset was in the pictures at the end.
thanks for posting it :)
which one?
@@stopmotionguy312 it was sorta in the back. It’s an index with I added face and eye tracking to
vr is going to get a LOT more exciting once vergence-accommodation displays come in (e.g. holographic, integral, varifocal, multifocal, etc)
Appreciate this little tour of history, I am fully aware of it all since I started playing VR on the Oculus rift CV1 in 2016. I just wanna say, the Pimax Crystal Light is awesome and there are tons of games to play at this point. I have too many games and not enough time to play.
This is truly an fantastic video and incredible piece of work 🤘I hope it gets the recognition it deserves soon man
The future of VR is looking brighter than ever, let's see if we get some major game projects over the next few years
This video is very well made, the research, script and video editing really blend well and it doesn't feel in any way rushed or clumsily made. Well done!
you can also play War thunder in VR.
Fighter jet combat with missiles and countermeasures, radarlocks and warnings and everything is amazing
I really appreciate your style of editing & content creation. You keep things at a solid pace by staying concise and including just enough background info & clips to freshen things up.
the day every developer adds flat to vr support to their games is when vr will boom
If it's just basic support (no motion controls) then it really shouldn't be that hard for most games.
I never thought about getting into VR until I learned about MS Flight Simulator 2024. I know I can get the feeling of immersion with flat monitors, but VR looks so much better. And Golf+ looks like a great game too. So, by the end of the year I'm jumping into VR. It's not dead to me!
Thank you for this video. I've been following the VR industry for a long time on and off and I've learned new stuff from things I have missed.
what an awesome video, i can really respect the production value
We got a Quest 3 a few months ago and its changed our lives. Its a new format like the Steam Deck or Switch. I use it tons for all different expediences, and even just for consiming content. The Quest 3 for me has felt like the first 'finished' VR experience - no external sensors, VR + AR, hell I work with the thing on in immersed! Great video, I think VR isnt going anywhere. Meta are going to end up being the Windows of VR if I had to guess right now.
I just discovered VR last year when I got the Quest 3 and I love it! I play every day and have not played a flat screen game since. Every time I have a friend try my VR headset they are blown away and they run out and buy a headset for themself. It’s amazing how many people have not tried VR yet, or only tried it once 10 years ago when the tech sucked.
Got my first headset last week with a meta quest 3 and that’s after setting up an htc vive pro for an HVAC company for my previous job at an MSP. I was shocked how far things have gone
Bro this video is PHENOMENAL! Love the editing!
What a well made video, this deserves way more views than 57k. Love your editing style dude
Micro OLEDs are gonna be a game changer! If Meta released a micro OLED headset that also features face and eye tracking, with a resolution comparable to Apple's Vision Pro, I'd totally upgrade from my Quest 3. I could see these headsets being a complete replacement to monitors and TVs. Apple's Vision Pro would've been amazing, if only it wasn't so damn hindered by being part of their walled-off, little garden.
That sounds like an expensive headset.
£750 price tag at absolute minimum
Great review! A few recommendations to specs/stats. 1. The Quest Pro had a slightly higher resolution than Quest 2. 2. The Big Screen Beyond can only do 90 Hz @ 1920x1920 - at 2560x2560 it’s 75 Hz. 3. I’d recommend dropping the “p” - there’s no interlacing above 60 Hz. 4. The Varjo Aero was $1499 (I think) or so at launch, only coming down to $999 around the holiday 2023 before cancelling production the next year.
I think the next wave of vr is about to be taking off. With batman and behemoth looking amazing and potentially good Alien and hitman games could be great for more sustained casual users. Even bigger is meta making quest software open to other headsets which should see even more headsets that can play with each other without a pc making vr more accessible than ever.
VR in it's current form will never go mainstream. Despite what many content creators would like you to believe
Interesting video but it was written from the POV of a PCVR gamer Quest has had a lot more content since Alyx
This video helped spark my hope for VR again, thanks :)
Just to add to the 2024 timeline the Quest 3S was just announced as the budget replacement for the quest 2! I honestly don't know the differences between it and the Quest 3, I know it has the same chip as the quest 3, but it looks good I'll probably get one.
Love the videos man! Cant wait for you to get as popular as you deserve.
As a HPVR1000 owner and current Quest 3, I am impressed by the progress yet at the beginning saddened that we haven't gotten the ideal VR headset, all we need is the one with the quest 3 specs but with added facial and eye tracking capabilities and I am satisfied.
We've definitely come a long way. I work for a game studio that was probably the first to even get a VR prototype of the HTC Vive years before anyone else since HTC were our partners. We have early 3d printed prototypes that nobody has seen. This was around 2014. The base station and lighthouse setups were such a pain and added so much friction before you could even start to play a game. Seriously, it felt like setting up a motion capture studio(I've set up Vicon MoCap rigs for decades and calibration on those early Oculus and HTC Vive devices took just as long).
Inside out tracking was huge breakthrough when the Rift S launched. It was hard to go back to base stations after that.
More games like Moss but with open world + teleport perspective would be nice. More consumer focused carry over like video streaming + some kind of computing would definitely benefit.
For starters love the video makes me start to feel old seeing all those videos again. I've personally wanted to get Into VR for a long time but could never afford It but now I have an Income and have been wanting a good heaset with eye tracking so I can be my character as that would mean the world to me.
New Derafog vid always makes the day better
11:02 pretty sure thats markiplier after trying boneworks
You know you are old when history of tech device not starting from 199x or 200x anymore
As an owner of a beyond it was easily the best purchase I’ve ever made, and it may sound really stupid spending over 1500 cad on a headset, but it feels like magic every time you try it and yes, it has issues but every time I put it on, it, blows my mind.
Brilliant reporting, thank you so much for the valuable content.
in the 80's when i was 2-3 years old they put micro and nano computer robots in my brain that control my brains chemicals and function, they also put computer chips connected to my visual and sound cortex on my brain and they can put me in full VR and augmented reality, which they did a few times and at first I didn't know how it was happening until they told me, they also play movies in my brain when I'm sleeping that aren't my thoughts dreams. fun stuff!
about your statement of Half Life Alex being the last mayor AAA game, well try Asgard Wrath 1 and 2. They are impressive!
I don't have a quest ;.; for sure look good though
@@Derafog it's okay ^^ Great video!
Garbage
@@DerafogYou need to try the Praydog flat to VR mods for the Resident Evil games. Half Life 2 in VR is also great.
TFW the video is so good you only start asking yourself "Wait why am I watching this, I lived through all of it?" after you're already 15min into the video.
Superb vídeo! I want more, subscribed!
month ago vr was for me a distant dream, and now i have a plan to upgrade my pc for vr
I tested the VFX1 in the 90s and skipped everything else until the Quest 3. The improvement is impressive, but we still need more content for a true breakthrough.
Got a Quest 2 a few months ago, been having a blast.
Brought it to a friend's house so they could try it out, and every single one of my friends loved it.
Great vid!! I've only been into vr for a few years w quest 2 and now quest 3 but vr definitely feels like it's at a point of no return..... so many ways to use the quest 3 w teleworking, gaming, learning, media streaming, 3d movies, social... love it!
That opening is a very clever gut punch.
Tbf there was no mention of games apart from the half life game and the end thing. No mention of beat saber, gorilla tag, antichamber etc. Really cool video either way though
Yeah I tried not to talk about games as much... Just the ones I remember vividly
22:05 thought back at VR, lookt up what happend to it, saw that threre is some realy cool stuff going on, now have a headset and use it as much as any other game.
Great informative video! Thank you! 🤎
I dont think VR is dying. I think we are thinking about it wrong. VR should be as real as possible, and someone should make that "enviroment", the default place where you go from into games, into social "sites/places" etc. I think the concept of VR needs to change and unify to create a complex working software specially designed for VR from scanned or build real places and so on. We just dont have the computing power to run ready player one VR world on our machines yet. But the "world", the platform, could be build already. And yeah we kinda still miss the hardware haptic stuff that will take it to a different level of immersion.
the Quest 3 is as close as I'm getting to the hypothetical headset from the start of the video, and I'm happy with it
Remake this every year please, great job! 😊
VR was finally accessible with the Quest 2 and with the Quest 3 sufficient quality. The evolution is going to be very cool, I hope for more power especially.
But above all we need more studios and good games, but the problem is that even in video games overall the triple AAAs are declining in quality and the entire market itself
quest 3, quest optimizer, contractors VR, and bhaptics vest and arms...airsoft at home using maps from almost every fps game since 90's 😊
I enjoyed this and I'm hopeful that VR will continue to improve. We need a few more killer games to get people back in as the hardware seems to be progressing nicely. I have a Quest 3 and I'm happy with it, but most likely will buy anything Valve puts out next.
this poped up on my yt feed and it was really fun to watch this within vrchat, even if it was on desktop mode, but i made sure to come back in here to not only make this comment, but also leave a like c:
just a side note, other people likely left/said as well but™ oculus was its own business back in 2012 until 2014, and in that year it was squired by metabook :v
Just ordered quest 3 and im excited!
my first HMD was Virtual IO - I-Glasses in late 1994 it had head tracking and vga input and was used with a pc
Thank you for the video about VR derafrog
Awesome video. Hope you make more like it.
I used to love VR, it was my dream having a good headset growing up. But now, I find it kinda stale, there are no new games coming out and the ones who are out I've already played for hundreds of hours. Alyx was an amazing game and I wish more games like it would come out
Meta is just absolutely dominating the market rn. It's insane
VR is just getting started
one game that i think you should play is vertigo 2 on steam because that one game gave me so much hope for vr because the entire game was made by one person and with the rescoursecs of big studios when they eventually get into vr, It will be glourioios
I feel like we're coming up to the next evolution.. in 2 years we will have good bps. better fov. higher res. better passthrough for ar models. cards like the 4080 are obtainable now. It's exciting.
I have owned almost half of these headsets. The first one I owned was the gear vr, and the most recent was the Apple Vision Pro. What I *want* is lightweight glasses, with the highest field of view possible. I want Apple Vision Pro type functionality, but I also want it to be fully open source with AI integration. I don’t mind a wire going from the glasses to my phone or a processing unit and battery in my pocket. I think Meta is the leader at the moment, and I use my Quest all the time.
derail valley for example, its great game originally made for vr and it has a huge open world map
The "perfect vr headset" you described doesnt currently exist, but it is possible to get a modern day headset and mod/upgrade it to be *very close* to that description.
For example Quest Pro: Has respectably high resolution displays, 90hz, decently high fov, built in eye and face tracking, can do very good wireless pcvr through wifi6e with steamlink. It can also be made lighthouse 2.0 tracked by mounting a tracker to it.
BUT it is not very comfortable, the batterylife is only 2 hours and the built in speaker and microphone are decent but not amazing.
The comfort can be fixed with 3rd party accessories and/or 3d printed parts. Battery life can be greatly extended by using a battery bank while playing. And audio can be made better with wireless low latency earbuds and a microphone like the rode wireless go.
No headset is perfect, but many can get close with some customisation.
The problem is that unless people really want to or need to, you shouldn't have to mod your headset to make it only slightly better. You CAN get an external battery pack for the quest 3, you CAN get a quest 3 headstrap that also has a fan on it, you CAN get contorller grips for the 3, you CAN get an actual rechargable battery for the controllers, but at that point, why bother spending all that money just to soup it up a bit more? I'd spend it happily on a much better headset. And unless we do reach that fabled vr headset mentioned in the first 30 seconds of the video within the next 2 years, there's not much of a point to upgrade, and especially buy those mods.
Really entertaining video
I've got the Quest 3S and I LOVE IT
This video will change VR forever
Just bought my first vr head set (oculus rift s) im excited to pick it up tomorrow
VR is going through what the Internet went through in the late 90s
You forgot about the Nofio, its a great upgrade for the index or an epic fail depending on who you talk to.
I think we still havent had a VR game that looks as good as Alyx and its been like 5 years
I was terrified by two DougDoug jumpscares today
Resonite i feel like is where the people who are still really into VR will eventually filter to. VRChat is still going strong, but its no longer all that exciting, its where you get started, where you hang out with the friends that aren't super into it.
but i'll be playing Resonite, arguably because i can't play VRChat on Linux, but mainly because thats what i'm excited for. thats where new things are happening.
Every single time a banger without fail
I don't believe VR is dying. I believe it's going to go into a different direction and we're going to get more augmented reality headsets then full virtual ones
That would suck
I'm buying my first head set today, not a new one but part used, as long as the seller can find the charger.
Anyway, I think vr is the way forward and will be very popular in the future.
The biggest missed bag that most companies are completely ignoring is VR ports of their best first person games - look at Skyrim, Minecraft, Fallout 4, Cyberpunk 2077, Lethal Company and so much more, especially for horror games. There are modders who have completely flipped the experiences possible in these games, and bethesda and microsoft were the only ones that I can think of that actually picked up the bag, albeit a bit late in respect to the games release. If more traditional AAA studios picked up porting their games into VR they could increase the longevity of their best sellers and reign in a larger audience with minimal effort.
While one might argue the motion and position tracking would be an issue, that's pushing the game just a bit too far at that point - at least with what we currently have for VR. Look at how cyberpunk 2077's VR mod works, while they do skip out on most of the motion tracking, they do adapt the UI to a better fit a VR environment. From there the game, being best designed to experience in first person, is already amazing to enjoy as you fully immerse yourself as the main character. while there are few games that hit the mark with 0 load screens and seemless first person cut scenes like cyberpunk 2077, just the mod alone for this game shows that not every VR game has to use every aspect of VR control to create an amazing experience.
Not enough justice given to WMR, the first inside out tracking headset.
Oh I wish that the Varjo Aero was only 990 USD when it launched but it was not until much later that they cut the price tag below 2000 bucks.