EASIEST MELEE Horde Base Dominates ALL Hordes! - 7 Days to Die 1.0

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  • Опубликовано: 13 июл 2024
  • #7daystodie #survivalgames
    🗡️Welcome Survivors! This video uses one of the best new 1.0 update blocks to make a melee only horde base that absolutely demolishes all hordes in the hardest of difficulties! Not only that, it is incredibly easy to build!
    ➡️Materials Check:
    ✅Early Base: Cobblestone
    ✅Late Base: Concrete
    ~---------------------------------------------------------------------------------------------------------------------------~
    👨‍💼The BEST NEW Block For Horde Bases in 7 Days to Die 1.0 Update!
    🎦 • The BEST NEW Block For...
    👨‍💼100+ Building Tips - Compatible with 1.0 Update:
    🎦 • 100+ ESSENTIAL Horde B...
    👨‍💼20+ Advanced Building Tips:
    🎦 • 20 Most Useful Horde B...
    👨‍💼The Complete Looting Guide for 7 Days to Die Alpha 21 Tips & Tricks:
    🎦 • The Complete Looting G...
    👨‍💼Best Alpha 21 blocks for Horde Base:
    🎦 • 21 Alpha 21 Blocks tha...
    👨‍💼One Block Base Original:
    🎦 • One Block to Rule Them...
    👨‍💼One Block to Freeze Them All:
    🎦 • The Unclimbable Block ...
    👨‍💼Horde ANYWHERE:
    🎦 • AFK Horde Base ANYWHER...
    👨‍💼COP Spit Explained:
    🎦 • COP Spit Explained! Wh...
    👨‍💼Cop Proof Base:
    🎦 • The 100% Cop Proof Blo...
    👨‍💼100% SUSPENDED AFK Horde Base:
    🎦 • 100% SUSPENDED AFK Cli...
    ~---------------------------------------------------------------------------------------------------------------------------~
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    ~---------------------------------------------------------------------------------------------------------------------------~
  • ИгрыИгры

Комментарии • 166

  • @pseudoposse
    @pseudoposse  13 дней назад +18

    Definitely one of my new favorite blocks in the 1.0 Update! If any of you has a block shape you want me to focus on in a future build, share below :)

    • @LEWDBD
      @LEWDBD 7 дней назад

      some block in alpha 20.7 so i can replace the pole 4 way shape? :

  • @tigrecito48
    @tigrecito48 13 дней назад +52

    i googled Pole 4 Way... now I have to go to my local priest to confess!

    • @pseudoposse
      @pseudoposse  13 дней назад +8

      Next time make sure safe search is on 🤣🙌🙏

  • @maniacal1870
    @maniacal1870 13 дней назад +41

    Me after the first horde night: Holy shit that idea did not work, I need a new build.
    RUclips recommended: Here you go.

    • @pseudoposse
      @pseudoposse  13 дней назад +5

      The RUclips Algorithm provides :D

  • @theguru143
    @theguru143 13 дней назад +12

    So, to recap in a way I understand better:
    Using the 4-way blocks is equivalent to me showing my picture on a dating app. It effectively reduces the numbers by about half, lol.
    Well explained, built, and edited as usual. Thank you both

    • @pseudoposse
      @pseudoposse  13 дней назад

      Brutal analogy lol :D
      You are very welcome guru! Sorry, not sorry to keep you waiting.

  • @TimeToRepresent
    @TimeToRepresent 13 дней назад +20

    You've gained a new subscriber this past week, your research, dedication, editing, and overall videos are next level. More people should definitely be watching you. Thank you!

    • @pseudoposse
      @pseudoposse  13 дней назад +2

      That really means a lot to us, thank you for the positive feedback!

    • @KillMeOrUDie
      @KillMeOrUDie 13 дней назад +1

      Love seeing new people sub, this channel definitely deserves more attention

  • @OuabiGaming
    @OuabiGaming 13 дней назад +10

    So nice, thanks.
    I will definitely try it for my horde base. I was thinking about slowing zombies with diagonal 1/2 blocks, and regulate traffic with an horizontal door.
    But it looks like diagonal 1/2 blocks + this new 4ways pole could do the trick and remove the annoyance of managing the door.
    And I'm tired of scaffolding ladder as fighting position.
    Very good design and editing, as usual.

    • @pseudoposse
      @pseudoposse  13 дней назад +1

      The scaffolding ladder was pretty much mandatory since its introduction. I was determined to find another option as I want my bases to look different lol

    • @OuabiGaming
      @OuabiGaming 12 дней назад +1

      @@pseudoposse I think you found it.I just tested a horde night 7, works great with a knife build. There's only Arlene who is too short, so bodyshot for her. I used half blocks rather than catwalk plates. Even with that I hit the block sometimes.
      And the best, imo, the robotic sledge works through this block most of the time. Which is huge. It can be placed on your feet with you on the fighting position. Or a few blocks away on the side of the corridor. With a hole on the other side for zombies extraction :)

    • @pseudoposse
      @pseudoposse  11 дней назад +1

      @@OuabiGaming That is awesome to hear that the robotic sledge turret can work through the hole! The 1/2 block is definitely nicer for hitting though in my testing, it does open you up for some occasional cop puke that can hit you. Some spit will get blocked but some won't so be careful ;)

  • @matthewnie899
    @matthewnie899 13 дней назад +7

    This build can definitely be one of the best in a horde base and I've built one. The problem is that you can't headshot zombie Arlene with melee attacks, but other short zombies can.

    • @pseudoposse
      @pseudoposse  13 дней назад

      Arlene is a bit tricky, but sill doable. And in later hordes once zombies start to pile on top of each other, they tend to conveniently poke their heads out of the top pole hole making it easy to whack them in the head.

  • @OmikronTitan
    @OmikronTitan 13 дней назад +5

    Well done and great editing. I'll have to give this a try.

    • @pseudoposse
      @pseudoposse  13 дней назад

      Taco deserves all the credit in the world for her editing and attention to detail. Thank you!

  • @nondescriptgamer9320
    @nondescriptgamer9320 11 дней назад +2

    Awesome build man, thank you. I love how you incorporate the core design of the base to seamlessly blend into the decorations. Just perfect!

    • @pseudoposse
      @pseudoposse  10 дней назад

      That is one of the things I like to do 😊. I'll frequently try to "hide" supports as decorative elements, and other such tricks to make it aesthetic. Glad you enjoyed!

  • @kyu7691
    @kyu7691 13 дней назад +4

    Catched you on the previous video and that one, flawless content !

  • @adrewbateman1760
    @adrewbateman1760 13 дней назад +9

    Can I just say how great the music was. Usually ppl have really annoying elevator/bad porn music lol. I was chair dancing watching this 🙌😂. But most importantly thank you so much for going through the build and letting us know the name of the shapes! I love following along and building with vids...this is how I learn about new blocks and eventually tweak things to my playstyle! Please more vids like this! And more music like this! 🥰🥰

    • @pseudoposse
      @pseudoposse  13 дней назад

      Taco really appreciates that you dance to it!! She spends a great deal of time selecting the music for each video so she loves to see people enjoying it :)

  • @nathanbeaumont5234
    @nathanbeaumont5234 12 дней назад +1

    Amazing - very well done!

  • @BenCarnage
    @BenCarnage 8 дней назад +2

    I usually skip to the juicy bits, but damn that was an enjoyable video. Thumbs up and subscribed.

    • @pseudoposse
      @pseudoposse  8 дней назад +1

      Welcome aboard!! Glad you enjoyed the non-juicy bits :)

  • @SubjektSechzehn
    @SubjektSechzehn День назад +2

    Great concept!

  • @davidhuang8406
    @davidhuang8406 12 дней назад +1

    Happy to see you building again. Your building and testing videos are my favorite.

    • @pseudoposse
      @pseudoposse  12 дней назад

      Happy to be back at it! Stay tuned for more 😊

  • @quinnm000
    @quinnm000 6 дней назад +1

    Great build. Tried this out on my duo game and it crushed the horde beyond expectations. Thank you for the comprehensive guide.

    • @pseudoposse
      @pseudoposse  5 дней назад

      Nice work! Great to hear it worked for you!

  • @theseverse7708
    @theseverse7708 11 дней назад +1

    Keep the bases coming dude. Creative use of the new blocks

  • @Eldormain9
    @Eldormain9 11 дней назад +1

    Nice find. You've given us builders something to experiment with. Thanks.

    • @pseudoposse
      @pseudoposse  11 дней назад

      My intentions exactly. Have fun building!

  • @blakestyles2062
    @blakestyles2062 6 дней назад +1

    Perfect timing. Just popped back in to 7D2D and my day 7 horde base took a beating and I didn't fare much better but this design will do the job wonderfully.

    • @pseudoposse
      @pseudoposse  6 дней назад +1

      That is awesome, good luck!

  • @yvels3685
    @yvels3685 13 дней назад +2

    thank you a lot mate. gave me lots of ideas.

    • @pseudoposse
      @pseudoposse  13 дней назад +1

      Glad we could help inspire! Good luck in your building :)

  • @Nico-ki2gc
    @Nico-ki2gc 10 дней назад +2

    wow amazing! i love it thanks ;)

  • @BelegornHK
    @BelegornHK 13 дней назад +1

    Great content as always brother

  • @kevinsiscoe
    @kevinsiscoe 12 дней назад +1

    what a great video. Thanks for the tutorial!

  • @wizardgaming758
    @wizardgaming758 13 дней назад +3

    Definitely an interesting build, and I love the new defence block (the base reminds me of steampunk/circus, theme park rides). Also, with regards to the early game iteration, how would you prevent the zombies going into rage mode? Surely they'd beat on the fighting position? I noticed a few of them getting on top of the pathway and going into that digging animation. Would that block also work for bats/clubs? That's my specialty :D

    • @pseudoposse
      @pseudoposse  13 дней назад +2

      This will definitely work for bats and clubs :)
      As for the rage mode. Early game hordes aren't too threatening to topple a base from rage. But if you do want to prevent it, you can build the dropper higher above the ground. I made that early base minimalist but you can easily make the path wall a bit higher to prevent zombies from getting on top. And you can make the path higher to deal with raging zombies. You can initially cut costs on the base if you build higher by making the stairs more narrow and making the fighting platform very simple. And then add on as you go :)

  • @its.jakeup
    @its.jakeup 11 дней назад +1

    Me encanta la música 🕺🏻 thank you very much for the video!

  • @tpeel6309
    @tpeel6309 13 дней назад +2

    Loved this base!

  • @summits4ataxia
    @summits4ataxia 13 дней назад +1

    Love it

  • @Astromedic88
    @Astromedic88 13 дней назад +1

    Fantastic design, it's nice to have good fighting options especially for early game hordes.

    • @pseudoposse
      @pseudoposse  12 дней назад

      Agreed! Having early horde options is great when your gear sucks. Good luck!

  • @abbynormall207
    @abbynormall207 13 дней назад +1

    Nice!

  • @RavynHerself
    @RavynHerself 5 дней назад +1

    Man, I don't know what I did wrong as what I built, at least stair and corridor-wise looks just like in the video, but it just went really bad. I was hyped to find a good base to carry me through the first few horde nights, but I think this is just not it for me. None of the zombies fell, despite them piling up. Moreover, when one would ragdoll after me boinking it, when it was getting back up, it would get pushed by the mob through the hole in the 4 pole arrangement and into the same space as me. It was impossible to keep up with the constant zombie waves (they changed it, didn't they? It used to be easy first night) or with the repairs. They finally broke the barrier after only 1 hour and a half. Spent the rest of the night running in a straight line and knifing them one by one... it was a painfully long 4 in-game hours... I play on adventurer mode, for anyone curious, with sprint during bloodmoon so nothing crazy :/

    • @pseudoposse
      @pseudoposse  4 дня назад

      Sorry you had difficulties! That's odd that none of the zombies feel through the holes in your horde. During testing, that happened consistently. As for zombies squeezing through, did you use the half length pillar 0.5m shape? That should prevent all squeezing.

  • @alexishuon8440
    @alexishuon8440 12 дней назад +1

    Hello There, looks great from a new player that just got the game. If I may point out for a new player the advance base, the build may be obvious to veteran but not for us, I have no idea how to build or even setup the electric thingy, so that could be in your next video to make sure everyone is included. I ll definitely give your set up a go, as I got my ass handed to me on the first horde night :)

    • @pseudoposse
      @pseudoposse  12 дней назад +1

      Thank you for the feedback and welcome to the game! I'll need to incorporate that in the future :)
      In meantime, you may find our tips video helpful which does include information on electric traps: ruclips.net/video/8ZmQ_vck4Pk/видео.html
      Best of luck!

    • @alexishuon8440
      @alexishuon8440 12 дней назад +1

      @@pseudoposse I am just after dinner so I get right on that video and have a look, thanks !

    • @pseudoposse
      @pseudoposse  12 дней назад

      @@alexishuon8440 No problem!

  • @shaneWARs1
    @shaneWARs1 7 дней назад +1

    Could add a steal door to drop them if they pile up and give you time to repair

    • @pseudoposse
      @pseudoposse  7 дней назад +1

      Absolutely! You could put a vault door there and drop zombies immediately in front of the pole 4way

  • @sausage54456
    @sausage54456 13 дней назад +2

    Hell yeah, too easy. Thanks brotha

  • @junyilu
    @junyilu 13 дней назад +1

    I like to use wrap around stairs because it won't trigger demolishers from shooting

    • @pseudoposse
      @pseudoposse  13 дней назад

      Thanks for sharing the tip :)

  • @RoseDragoness
    @RoseDragoness 10 дней назад +1

    Do you increase the max enemy count on bloodmoon?
    my fav block is any triangles put horizontal, force the zombies to slide down. I use spear for max distance from the horde tho, so triangle barrier may not that effective to melee with other weapons.
    Altho, amazing looking horde base, I clearly need to up my game haha. Maybe I can make a horde base in the shape of a dragon

    • @pseudoposse
      @pseudoposse  10 дней назад

      The number of zombies is 64, the game's max allowed without mods. You could absolutely make your base in the shape of a dragon! That would look pretty dang cool!

  • @Ares38D
    @Ares38D 8 дней назад +1

    Was looking for base ideas this looks interesting. Would making the stairs an obstacle course to slow there ascent make this better or worse ?

    • @pseudoposse
      @pseudoposse  8 дней назад

      It depends on what your objective is. Adding an obstacle course on the stairs would slow the rate in which they loop so if you are worried about getting overwhelmed, or your base is made of weak materials and you need to buy some more time, that would work.

  • @Frogmike86
    @Frogmike86 12 дней назад +1

    this is great... now see if you can make a base solely using the pole 4 way block lol

    • @pseudoposse
      @pseudoposse  12 дней назад +1

      That would be hilarious lol. I'll have to think about that one :D

  • @Bob.Jenkins
    @Bob.Jenkins 8 дней назад +1

    Great video and awesome design. Would it work with two paths? One for Players who want to Melee and the other for those using Ranged Weapons.

    • @pseudoposse
      @pseudoposse  8 дней назад

      Thanks! It would absolutely work with 2 or more paths. You could make it multiplayer by adding 2 or more paths so each player can cover one :)

    • @Bob.Jenkins
      @Bob.Jenkins 7 дней назад +1

      @@pseudoposse Thanks for the quick reply - I'll test it on a LAN Server and see how it goes.

    • @pseudoposse
      @pseudoposse  7 дней назад

      @@Bob.Jenkins Awesome, good luck!

  • @idiocide6609
    @idiocide6609 11 дней назад +1

    I tried this on a week 3 horde.. no bueno.. I did not get hit by cop spit.. but I had multiple squeeze throughs.. and they were not falling through the holes with any meaningful frequency.

    • @idiocide6609
      @idiocide6609 11 дней назад

      also, I found many of the zombies were not tall enough for me to melee on their heads.

    • @pseudoposse
      @pseudoposse  11 дней назад +1

      @@idiocide6609 Sorry to hear you had troubles! For the zombies squeezing through, if you don't have access to the fence posts, use the half length pillar 0.5 m shape I mentioned in the video. That will prevent all squeezing.
      As for difficulty hitting, you have some options. You could catwalk or thicker to raise yourself on your side, or you can conversely sacrifice a single row of the pole 4 way right in front where zombies collect and put in like a cube 1/2 or so to lower zombies to make them easier to hit. Lastly, you could replace, the pole 4 way barricade with scaffolds if that is easier.
      As for zombies dropping, when there are not many zombies, they do fall a bit less frequently. It is more effective later hordes when you have a large collection in there. Then they drop very frequently as shown in the video. Hope that helps!

  • @jistsomeguy
    @jistsomeguy 8 дней назад +1

    have you seen any difference in the new traps? i noticed the blades are new models and the electric fence is shorter, and performance changes?

    • @pseudoposse
      @pseudoposse  8 дней назад

      I've started to play around with new traps and you are correct about fence posts being shorter. I haven't noticed any performance improvements.

  • @DirektorKatastroff
    @DirektorKatastroff 12 дней назад +1

    Looks very interesting! Two questions tho: how high is the second base? And why not put some bladetraps in the bottom?

    • @pseudoposse
      @pseudoposse  11 дней назад

      The second base is about 13 blocks high. Definitely no more than 15. Blade traps I would only use if they are within repairable range. They are fragile and if left alone, will go down very quickly. Dart traps plus electric fence posts with some tripwire would hold up better at the bottom of you wanted some more automated kills.

    • @DirektorKatastroff
      @DirektorKatastroff 11 дней назад +1

      @@pseudoposse ooh, okay, makes sense. Thank you for your reply!

    • @pseudoposse
      @pseudoposse  11 дней назад

      @@DirektorKatastroff No problem, good luck :)

  • @markgonzalez107
    @markgonzalez107 10 дней назад +1

    Is the idea to have a sperate base for fighting hordes? Or where do all of your workbench and storage go? Underground?

    • @pseudoposse
      @pseudoposse  10 дней назад

      I generally make my "home" base and horde base separately. But if you wanted to attach this base to your crafting/storage area, you certainly could. Either make the fighting position larger to house your stuff with some additional protection for that in case they break through. Or dig beneath the fighting position for an underground base. Just be cautious about creating a complete path from underground to your fighting position as zombies will then tunnel down and go up.

  • @agentmaine8352
    @agentmaine8352 13 дней назад +1

    got it bad at following this video have fallen to death twice due to structure failure an can not get stuff lined up
    love this base wish i was better at building XD

    • @pseudoposse
      @pseudoposse  13 дней назад +1

      Don't worry that comes with practice! When the block preview turns reddish, that means next block will cause a collapse. So be careful 😉

  • @shootymcsnipe3622
    @shootymcsnipe3622 8 дней назад +1

    If they fixed the clipping issue, wouldn't that also stop them from falling through the same block pattern you are using as a floor no?

    • @pseudoposse
      @pseudoposse  8 дней назад +1

      The difference in my opinion is they can fall through the holes without being squeezed but to get through them while walking/crawling, it is normally too narrow for them.

  • @mmgilman
    @mmgilman 11 дней назад +1

    The main problem I had is that all zombies are not the same height. Taller zombies were easy to hit and no problem. Get some of the shorter female zombies and their head is literally right behind the 4-way pole and difficult to hit. I basically had to crouch and hit their body instead. If the zombies make it through the drop section I think a catwalk block to raise the zombies on their side would fix that height issue and not cause a Cop spit issue.

    • @pseudoposse
      @pseudoposse  11 дней назад

      I've thought about raising or lowering the other side of the 4 way pole which as you said, would make zombies easy to hit and not have the cop issue. I think it depends on how you construct your path, with some designs, placing a catwalk or like a 3/4 cube might mess up the path design you've chosen. Definitely placing it inside or outside is a viable strategy. Thanks for bringing up a good point!

  • @kojofosho6751
    @kojofosho6751 6 дней назад +1

    How would you modify this to accommodate for parties? Like a full party of 8?

    • @pseudoposse
      @pseudoposse  5 дней назад

      You could do a couple things. First, add additional corridors of the same design so there are multiple to cover. Another thing you could modify is the end of the corridor by making it wider to allow more people to engage the zombies. You could use the same pole blocks along the path.
      Another idea would be to use a single corridor and then split off multiple paths from it for others to cover.

  • @Butterlover900
    @Butterlover900 10 дней назад +1

    do you thinking building this base in the water would cause any pathing problems with zombies ??

    • @pseudoposse
      @pseudoposse  10 дней назад

      Nope! In fact, it could actually help as water will slow down zombies making them take longer to do the loop. And it also serves as an anti rage mechanic so you could build the path at a lower height in water versus land.
      Just be sure the stairs extends all the way to the bottom of the water.

  • @liquidbotanorama3786
    @liquidbotanorama3786 12 дней назад +1

    Thank you man.

  • @erasalams61
    @erasalams61 11 дней назад +1

    Okey but what would u suggest to widen the attack position for 2 people instead of one. So corridor needs to be wider too. I would have to use 4 or 3 cross blocks between me and zombies and for pathwalk right? So there's gonna be 2 big holes in pathwalk. Is it doable or is it gonna change structure completly? For now i think of early stage of the game, i dont need endgame base for now. Cheers :)

    • @pseudoposse
      @pseudoposse  11 дней назад

      I'd have to test out how effective it is being wider. Zombies might be less likely to fall through.
      But another option is to create multiple corridors of the same size with the 2 wide pole 4 way. So if you have 2 people, put in 2 corridors that each of you can cover.

    • @erasalams61
      @erasalams61 8 дней назад

      Not enough zombies are falling they cluster right behind front crosses (4 poles) and doing mayhem. ​@@pseudoposse

    • @erasalams61
      @erasalams61 8 дней назад +1

      I tried last 4poles on which they stand switched for 2 little 0.025 poles or something and i erased adjacent ramps blocks which u put as walls in corridor i hope they start falling on left and right side. And i hope they gonna jump on those little poles to attack me cuz there are some blocks which zombie ai doeant consider path at all i hope its not that 😅

    • @pseudoposse
      @pseudoposse  7 дней назад

      @@erasalams61 The pillars should work well as long as they are the centered type. The regular pillar shapes aren't seen as paths for some reason. Good luck!

  • @jax1411
    @jax1411 10 дней назад +1

    Can you do a horde base for the Mod Age of Oblivion?

    • @pseudoposse
      @pseudoposse  10 дней назад

      I can eventually do that! I've done bases for other mods in the past so I'll put that down as something to try.

  • @flax6899
    @flax6899 12 дней назад +1

    Even though the game difficulty is set to normal, during the second blood moon, when I play with my friends (3 people), an incredible number of zombies and extremely powerful zombies spawn. We face the same issue every time we play. This problem also existed in the previous version, and it continues in version 1.0. I have tried everything, including checking the game codes, to reduce the number of zombies spawning per person, but I still don't know what to do. I would appreciate any help you can provide

    • @pseudoposse
      @pseudoposse  12 дней назад

      During the second horde, what are your player levels? The difficulty is tied to game stage which is mainly driven by the levels of your party.

    • @flax6899
      @flax6899 11 дней назад +1

      @@pseudoposse We are at levels 35, 36, and 25, respectively. However, we know and researched these. Still, we reduced the number of zombies spawning per person to 4. They continued to spawn excessively. At the same time, only green zombies are spawning. I am using a level 6 sledgehammer and a strong attack; I hit their heads at least 10 times, but the zombies are not dying.

    • @pseudoposse
      @pseudoposse  11 дней назад

      @@flax6899 For a second horde (day 14 by default), that is pretty high levels. In your game settings are you using an xp multiplier? If so, you may consider putting that down to 100%(default) which should make the difficulty progression slower.
      The danger of leveling too fast is while your skills get better, you may not have had the time to properly loot gear reflective of your level whereas the zombies are more difficult.
      But since you are already at those levels, short of starting over, try to prioritize getting better gear and dedicate a person or two to making a horde base that works well. We've got plenty of options on the channel that you could try out.
      And if you are still using cobblestone at that gamestage, that is probably another reason life is harder. Beeline to concrete as soon as possible.

    • @flax6899
      @flax6899 11 дней назад

      @@pseudoposse
      Thank you for your help. Even though our XP multiplier is set to the normal level of the game, I still don't know why our levels increased so quickly.

  • @GinSoakedBrain
    @GinSoakedBrain 13 дней назад +4

    The Fun Pimps will fix this in 3, 2, 1 ...

    • @pseudoposse
      @pseudoposse  13 дней назад +5

      Hope not! I don't really see this as an exploit unlike some other blocks which are clearly more exploitive.

    • @GinSoakedBrain
      @GinSoakedBrain 13 дней назад +2

      @@pseudoposse We'll see. Realistically, the cop puke "should" get though an open space. And a spear "should" only be useful though open spaces. TFP are known to over correct zombie AI for people making cheese bases. But, since they are now 1.0, I can see them being done with that stoopid crap. Lastly, it's a game so, have fhun!

    • @pseudoposse
      @pseudoposse  13 дней назад +3

      @@GinSoakedBrain If we want to play the realistic game, I would argue puke shouldn't fly that far to begin with 😁
      I agree hopefully they are done trying to nerf strategies they see as cheating and just let people play however you want. It is pretty much a game of whack-a-mole...nerfing one strategy might open the door for another.

    • @GinSoakedBrain
      @GinSoakedBrain 13 дней назад +3

      @@pseudoposse Agreed 100%. That cop puke, when looking at it, make NO sense. Don't get me started on zombies somehow strapping base killing bombs to themselves either.

    • @pseudoposse
      @pseudoposse  13 дней назад +1

      @@GinSoakedBrain There are certainly logical gaps in some of the game mechanics :D

  • @bobligero7126
    @bobligero7126 5 дней назад

    Is there a step-by-step tutorial for the late-game design?

    • @pseudoposse
      @pseudoposse  5 дней назад

      We have a step by step base guide lined up this week, stay tuned!

  • @Oktokolo
    @Oktokolo 13 дней назад +2

    The new shape isn't really better than the existing ones. You can always use the L version in the same way with the same zombie glitch-through problem and the same opening size for throwing and melee.
    The actual advancement is offsetting the floor to better align the player character with the openings for easy use with anything which isn't a spear.
    Was still an entertaining video to watch though.

    • @pseudoposse
      @pseudoposse  13 дней назад +1

      It isn't necessarily better, just another alternative to mix things up :)

  • @riaria8643
    @riaria8643 13 дней назад +2

    Wedge Narrow has lost the No.1 place lol

  • @starfuryms582
    @starfuryms582 13 дней назад +1

    I'm not sure the zombies making it through the gap is a bug. Ever since 1.0 dropped, I've noticed they now seem to be able to crawl through partially destroyed doors now if they pile up just a small amount. Something I've *never* seen them do before.
    Has me wondering if TFP changed how they interact with those types of openings....

    • @pseudoposse
      @pseudoposse  13 дней назад

      That is certainly possible. But you'd think they'd be able to do it when not squeezed if it were completely intended. But I think I vaguely recall something a dev mentioned somewhere about changing how zombies move through

    • @starfuryms582
      @starfuryms582 13 дней назад +1

      @@pseudoposse it looked like it was more a case of they needed to be on top of another zombie to reach the right height to crawl through the gap (once it was big enough). But when there are 2 or more zombies on the other side of a door, I've found it somewhat consistent. If I knock one down, there's a decent chance the other will walk on top of it, and crawl through the door, rather than bashing on it.
      Obv this only happens with the *big* hole in the doors, lol.

    • @pseudoposse
      @pseudoposse  13 дней назад

      @@starfuryms582 That could be the explanation. They do tend to crawl when piled on top of each other so they may need to be in that state in order to get through. But it definitely isn't easy for them as not all crawling zombies cannot pass through with any consistency.
      At least the half length pillar blocks plug up enough of the hole to prevent it.

  • @h.t.t.p.s.alex.w
    @h.t.t.p.s.alex.w 13 дней назад +1

    wondefull

  • @rb2530
    @rb2530 13 дней назад +1

    👍👍

  • @KnightKnowledge
    @KnightKnowledge 12 дней назад +1

    zombies are not able to climb trellises?

    • @pseudoposse
      @pseudoposse  12 дней назад

      They should be able to climb any type of ladders that the player can climb.

  • @rafalwasik334
    @rafalwasik334 13 дней назад +1

    I’m a new player, how far can this base take me? I keep finding good bases to build but finding out they don’t make it pass day 49

    • @pseudoposse
      @pseudoposse  13 дней назад +1

      It really depends. Some bases will scale better than others. As a general rule once you get to lategame, you want at very least concrete with some steel for the important parts. For this particular base design, I did the lategame horde on day 70, insane/nightmare so it should hold up.
      Another thing to consider in this particular example is the early game base I showed (the smaller of the two bases featured in the video) would probably fail at high gamestages even with concrete as it sets too low to the ground. Falling zombies will accumulate too rapidly and they'll get caught underneath and start beating on the path. So sometimes it is better to make things a bit higher from the beginning so it can eventually handle later hordes.
      When I play, I am always thinking about future hordes. Either I'll make a temporary horde base that doesn't require a lot of upkeep for the early hordes while I build a more long term design. Or I'll build something that I can later expand upon as I progress.
      This design will work for all stages of the game but make sure the path is built high enough for the lategame. Make it at least ll blocks from the ground. You could easily build that high for a first horde and keep the design very simplistic (one block wide staircase instead of 3 or more). And as you progress, beef it up.
      Hope I didn't overload you with too much information. But good luck!

    • @rafalwasik334
      @rafalwasik334 13 дней назад +1

      @@pseudoposse I appreciate the response! Makes perfect sense, lemme drop a like and a sub 🤙

    • @pseudoposse
      @pseudoposse  13 дней назад

      @@rafalwasik334 No problem, best of luck! And welcome aboard :)

    • @gdgd5194
      @gdgd5194 12 дней назад

      3 of us played on navezgane map. I built an appartment with a garage on the 1st floor. Entering the yard and the garage is through a bridge. I dug a moat around 3 blocks wide and filled it with water. Added poles on the sides of the moat in front of the appartment so all zombies fall into a moat, and climb back using ladders.
      Horde nights were getting boring shooting them from our defensive towers inside the territory. I would sometimes jump outside for fun into the fray.
      day 49 and any other is a joke with such a base - just make sure you have enough bullets xD

    • @rafalwasik334
      @rafalwasik334 11 дней назад +1

      @@pseudoposse I just built it in mine and my partners world, not an exact copy just something similar. I added a hole with spikes at the bottom to see if it manages to pick any zombies off with a stairs leading out of it so they dont start damagin walls, my only concern is wont the zombies go for the foundations ?

  • @lewismartin5291
    @lewismartin5291 4 дня назад

    Is anyone else having so much difficulty finding the correct certain blocks on this game or is it just me

    • @pseudoposse
      @pseudoposse  4 дня назад

      You can filter by category on the side. And also you can type in the text filter to look for a block. If you press "s" on a block, it will save it in your favorites so you can easily find blocks you like to use in the future.

  • @monchiemonki
    @monchiemonki 12 дней назад

    bgm gonna make me reach for a modelo 😭

  • @licoriceechidna
    @licoriceechidna 13 дней назад +1

    🤭🤭🤭

  • @chriswhinery925
    @chriswhinery925 12 дней назад +1

    I tried this one and I gotta say I did not like it. I hope it works better for everyone else, but for me, trying to aim melee weapons between these bars is too hard. Half the time I was hitting the blocks instead of the zombies, several zombies are too short to headshot through these bars, and I had so many cops explode that my base was in tatters at the end of the horde night. I did make it through without dying but it was close and it was only the first horde night. Back to the drawing board for me.
    The actual walkway using these bars worked great, zombies falling a lot, it was really useful. But the part where my fighting platform is I gotta do something else.

    • @pseudoposse
      @pseudoposse  12 дней назад +1

      Sorry to hear it didn't work for you! When zombies pile on top of each other which they tend to do with this setup, they actually poke their heads through the holes for easy hits. When there is a single zombie or two, it can be a bit tricky to hit some of the shorter ones.
      You could either replace the poles with scaffold ladder. Or you could try raising/lowering your platform to make hitting single zombies easier. Good luck 😊

  • @Belows682
    @Belows682 10 дней назад

    ugh. too much effort

    • @pseudoposse
      @pseudoposse  10 дней назад

      It's a pretty straightforward design. And you could save some effort by building the pole 4 way path from a POI saving you the trouble of building the rest of the structure.

    • @Devil914
      @Devil914 7 дней назад +1

      7D2D is only abut effort. You never stop doing anything. You're always needing something. XD

    • @Belows682
      @Belows682 7 дней назад +1

      @Devil914 yeah, i forgot you reply to you. After your first reply to me i just gave it a shot. It came out a bit different from your design but works perfectly anyway. I ended up putting 40 hours in over my 3 days off....😑
      So thank you sir, ill have to give some of your other builds a try. Never got hardcore into the building aspect but i can see it being fun

    • @pseudoposse
      @pseudoposse  7 дней назад

      @@Belows682 Good luck! Building is definitely one of the best aspects for me :)

  • @M4JK3L3Q_18cm
    @M4JK3L3Q_18cm 4 дня назад

    i dont like it