How does Screamer Work in 7 Days to Die 1.0? The results are surprising!

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  • Опубликовано: 25 окт 2024

Комментарии • 600

  • @pseudoposse
    @pseudoposse  2 месяца назад +76

    This screamer video was a result of several comments from prior videos so thank you to all who suggested I take a look at it! Feel free to share what you'd like to see me do in the future whether it is another game mechanic, base build, or something else entirely!
    UPDATE: Heat Map Explanation: ruclips.net/video/3DtK0aDxgG8/видео.html

    • @mr.sparks5623
      @mr.sparks5623 2 месяца назад +6

      You did a lot to make this video, man. I really hope the algorithm picks up this for your efforts.

    • @AzaleahGames
      @AzaleahGames 2 месяца назад +9

      Heat map 101, please!
      Coming from classic console, I know those screamer/ heat map rules, including the 150m distance heat map block/ bleeding one.
      I would love to know how this 1.0 heat map works so we can try harder to avoid calling them in the first place ❤

    • @pseudoposse
      @pseudoposse  2 месяца назад +5

      @@AzaleahGames Noted!

    • @unforgiven7745
      @unforgiven7745 2 месяца назад

      @@pseudoposse ​ What about a Video on how to prevent Demo's from exploding and destroying The ground and exactly where TFP has placed the Big button....​ We had a situation last night Where I accidently hit a demo button & Damaged part of our base on our playthrough I've also noticed Dire Wolves spawn on Horde night too Would also like to Know the LOS For all Animal Type zombies ( Ofc I know the LOS since i can read the XML code but for People coming from classic 7 days console version and new players they wont) Also Give me Mod gen GUI DANG IT... Let me know if you need a tester I am happy to lend a hand with Idea's and XML code stuff I Might have a few others that can lend a hand as well

    • @n7nobodycats
      @n7nobodycats 2 месяца назад +1

      @@pseudoposse curious if you know much about force field blocks, i made a base with a friend on a privately hosted server, and put down a 4 deep pit with those window shape force field blocks, all around my base except for a single block so they had some path to us. anyways, the people hosting or that have server logs are claiming that my force field blocks were throwing errors into the console causing the server to crash. i highly doubt that at all, because it was crashing even before i even placed any force field blocks, but i want to know for a certainty that force field blocks are totally safe and a viable option to still use.

  • @WhamBam_TV
    @WhamBam_TV 2 месяца назад +155

    I stumbled across the 15 block thing myself, put my findings on to reddit and for some reason got downvoted. Nice to see that I was correct all along.

    • @pseudoposse
      @pseudoposse  2 месяца назад +28

      Always nice to be peer reviewed :)

    • @thisbetterwork5
      @thisbetterwork5 2 месяца назад +52

      Reddit isint about the correct opinion/idea unfortunately… the popular idea/opinion will come out on top

    • @arlemoine
      @arlemoine 2 месяца назад +22

      @@thisbetterwork5 Facts. You could be the only correct person. But if it offends everybody's ego and they downvote you enough, you might as well have not commented because you'll be invisible.

    • @Cody_Ramer
      @Cody_Ramer 2 месяца назад +15

      The problem is with the 7days to die community is the devs have been gaslighting the community for so long, the community itself has become a toxic gaslighting mess.
      If you notice anything weird or bad in the game and mention it, you will be made fun of or gaslit.

    • @Mirage-pz
      @Mirage-pz 2 месяца назад

      ​​@@thisbetterwork5 reddit is about hivemind and confirmation bias fallacy. Thus redditors stinks

  • @-NateTheGreat
    @-NateTheGreat 2 месяца назад +185

    Survivor: Exists.
    Screamer: And so I took that personally...

    • @pseudoposse
      @pseudoposse  2 месяца назад +10

      You're not wrong 😂

    • @foofoo3344
      @foofoo3344 2 месяца назад +6

      @@pseudoposse They take that personally because Screamers were once Karens and you know how Karens are, they are offended that other people exists.

    • @user-c4b9b
      @user-c4b9b 2 месяца назад

      @@foofoo3344 Fun. Don't forget to finish studying English, guys. Native English speakers need to start insisting that foreigners actually LEARN our language, due to the sheer amount of people "learning" English and constantly using it incorrectly. It's been almost 10 years now that our corners of the internet are SATURATED with foreigners, and most of them don't FULLY understand English, which makes our lives as native speakers worse, and threatens our language at the root since so many people are USING English - yet don't care at all about it!
      "KAREN" - bud - is a racial term, and as such it is best left to native speakers. I know - it sounds lame - but you are learning a language, and you should be sensitive. Always try to be positive, and seek NEVER to offend or cause trouble for native speakers of your second language. You are a GUEST, remember that, otherwise we will not be kind OR polite to you. ... Karens are not "...offended that other people exists." .... they are "offended that other people exist.". ... Just like Nate commented "And So" - first off never start a sentence with "And" or "But", second "So" is superfluous and makes this line harder to read. We change it to "I took that personally" and viola - we have a short, funny, correctly written little goof.
      Have fun, and PLEASE don't forget that a SMALL AMOUNT OF SELF-AWARENESS IS MANDATORY ON PLANET EARTH. I use mine every single day as a student of a language myself. THANK YOU

    • @WildFlameGame
      @WildFlameGame 2 месяца назад +2

      ​@@user-c4b9b Is this bait??

    • @foofoo3344
      @foofoo3344 2 месяца назад +1

      @@WildFlameGame This is 2024 Internet. The amount of weirdos have increased.

  • @N0UG37
    @N0UG37 2 месяца назад +234

    I'm on day 48. Living in the snow and i get 2 irradiated screamers quite often. They call in irradiated biker buddies and other bipeds lol

    • @SweetLeavesXbox1
      @SweetLeavesXbox1 2 месяца назад +19

      I get 2 Screamers every single day and sometimes twice a day.
      At night, (every single night) waiting the night away in my base. I can hear screamers wondering about. Same thing every night. A couple hours before the sun comes up, they'll leave the area. Leaving my base to kill them, they are never there at 4am. But they are there for atleast 2 hours every night.
      There is absolutely no way we should be seeing 2 glowing screamers literally everyday. Imma guess it's a bug.
      Very annoying when you want to mine throughout the night.

    • @ddssrr1614
      @ddssrr1614 2 месяца назад +7

      @@SweetLeavesXbox1 It is the zombie apocalypse after all, there going to be a lotta zombies. :) haha..
      But ye it can get annoying if you want to do stuff over night outside of the base. I play with feral sense at night so i don't dare leave lol

    • @blaksoulmc7863
      @blaksoulmc7863 2 месяца назад +8

      Sometiles i get a mini horde of 6-10 irradiated screamers that brings more than 100 ferals/irradiated, is fun ngl

    • @TheFearGrizzly
      @TheFearGrizzly 2 месяца назад +4

      I live in the green biome and I get them constantly since day 25 😂it's so frustrating I start crafting and BOOM here's screamers

    • @SnowmanSir
      @SnowmanSir 2 месяца назад +2

      Similiar in the wasteland (about the same day) with only a forge running 24/7. I'm rarely at the base though, and they are easy to spot & kill. They're not that big of a problem for my build design luckily.

  • @commingo
    @commingo 2 месяца назад +21

    Been playing 7D2D for years, I can't believe I have only discovered this channel. It's the best 7D2D content I have ever seen - simply amazing.

    • @pseudoposse
      @pseudoposse  2 месяца назад +4

      This means a lot to us and welcome aboard!

    • @derekilopan
      @derekilopan 2 месяца назад

      Same here. Subbed.

    • @killercow444
      @killercow444 2 месяца назад

      @commingo I gotta agree with ya dude like I’ve been playing since back on the Xbox 360 and I’m surprised I never found this channel like there’s no way it’s not the best channel, good luck on your servers BTW mine have been going a bit crazy lol

  • @wintersteale
    @wintersteale 2 месяца назад +69

    Everyone on the servers I've played on always knows my base as soon as they see it since I've been building towers for years. With the shitty rage mechanic and the magical senses of zombies it forced me to get more creative to have a SAFE home base. I like being able to craft and get things done without having to stop what I'm doing to clear out groups of zeds every few minutes. It's nice to see towers getting some love and advertisement. Thanks for all your hard work on this one!

    • @pseudoposse
      @pseudoposse  2 месяца назад +6

      No problem! I'm happy to spread the benefits of tower bases :D

  • @rawgage7
    @rawgage7 2 месяца назад +37

    Dude, this type of analysis is SO GOOD!! I want more insight like this, please. Capp00 used to do videos like this and I loved learning all the amazing little tidbits he revealed. God bless you for painstakingly going through all this work for us 😎👍

    • @pseudoposse
      @pseudoposse  2 месяца назад +5

      I am happy you enjoy all the testing!! Thank you ☺

    • @AzaleahGames
      @AzaleahGames 2 месяца назад +4

      Capp00s videos like this are why we started watching him. I've been disappointed with him in this department lately, so I'm thrilled to find pseudo posse doing even better videos!

  • @jrm0601
    @jrm0601 2 месяца назад +13

    Omg AND you include the blocks you're using in the corner of the screen? You're an angel lol

    • @pseudoposse
      @pseudoposse  2 месяца назад +2

      Taco is to thank for that one!

  • @quattrokerbecs
    @quattrokerbecs 2 месяца назад +6

    As someone who runs multiple forges and cement mixers at once to churn out concrete, dealing with screamers has basically become part of my daily routine.

    • @pseudoposse
      @pseudoposse  2 месяца назад +2

      Such is life

    • @raze1286
      @raze1286 Месяц назад

      I’m currently on day 63, warrior, and rock with 10 campfires, 4 forges, and 3 workbench’s and 3 cement mixers. I usually dedicate a day in game solely for cooking/crafting to bulk up on supplies, and just deal with the screamers as they show up. Usually 2 at a time, and at least one scream. However, after I take them and the wave they spawn out, I don’t usually get any more until way later, like there is a cooldown time or something. Yes I’ve tried this since day 35, so I have plenty of game time to use as example, it’s just unexplainable to me rn.

  • @TheViciousCoy
    @TheViciousCoy 2 месяца назад +9

    4:26 - 4:33 is pure cinematic comedy

  • @macrobin557
    @macrobin557 2 месяца назад +3

    El video en general está bien realizado y la explicación de las mecánicas de construcción es clara y concisa. Sin embargo, he notado un pequeño error que podría confundir a los espectadores menos experimentados. En el minuto 9:34, cuando te refieres al tipo de bloque como 'Cube 5m Round 05', en realidad estás mostrando un 'Cube 5m Round 04'. Es un error común, pero importante, ya que estos bloques tienen características y costos de construcción muy diferentes en el juego. Corregir este tipo de detalles ayudará a mejorar la precisión del contenido y a evitar malentendidos entre los jugadores. Aparte de eso, se aprecia el esfuerzo puesto en la creación del contenido. 😇😇😇
    The video is generally well made, and the explanation of the construction mechanics is clear and concise. However, I noticed a small mistake that could confuse less experienced viewers. At minute 9:34, when you refer to the block type as 'Cube 5m Round 05,' you are actually showing a 'Cube 5m Round 04.' It's a common but significant error since these blocks have very different characteristics and construction costs in the game. Correcting these kinds of details will help improve the accuracy of the content and avoid misunderstandings among players. Aside from that, the effort put into creating the content is appreciated. 😇😇😇

  • @TitoLounge11
    @TitoLounge11 2 месяца назад +10

    One of the best 7dtd channels out there. Really appreciate how much effort goes into these videos!

    • @pseudoposse
      @pseudoposse  2 месяца назад +2

      We really appreciate that, thank you so much!!

  • @doczoff5655
    @doczoff5655 2 месяца назад +3

    Very informative and well thought out analysis of screamer mechanics. This the first of your vids I've seen, I'm so impressed you get my instant sub. I have to confess to reaching a totally uninformed and clumsy solution to screamers, which ironically is supported by your findings. When I get to the point where I need a really 'hot' industrial base I dig a vehicle ramp using 60 degree wedges (2 small jumps with a 2 block deep gap between keeps the casual zees out while can ride straight in) down to bedrock and then run a tunnel right under the tallest mountain in the locale, and that's where I build my base. Either the heat dissipates before it reaches the surface or the surface is beyond active spawn range, but either way I get zero screamers, even with stupid numbers of active forges (fps and smoking cpu is the bigger issue). I could probably stage a heavy metal festival down there complete with campfire and hundreds of growling Harleys (if you've ever heard hundreds of Harleys IRL you'll know its an incredible sound!) without any rude interruptions from grumpy neighbours. The one thing that makes me think it's down to active spawn range is if I ladder directly up to the surface, there's a whole bunch of shiny green angry screamy ladies who seem to have just spawned in, so I guess that mountain top is really cooking! But if you drive out via the tunnel and ramp youll exit via a cold zone so life stays pretty calm and serene. It would be a terrible idea to hike over that mountain... but why would you?

    • @pseudoposse
      @pseudoposse  2 месяца назад

      Thank you for sharing your story. And welcome aboard!!

  • @pvtpartts2273
    @pvtpartts2273 2 месяца назад +9

    I treat screamers like a tree that falls in the forest if Noone around does it make a sound. While I'm deep underground I can't hear screamers so I never get bothered by them.

    • @pseudoposse
      @pseudoposse  2 месяца назад

      That is the way to do it :D

  • @asmonok8186
    @asmonok8186 2 месяца назад +2

    I dunno if you check comments on older videos but I just wanted to say how much I appreciate what you are doing for the 7d2d community. There are a couple of 7d2d youtubers Ive watched consistantly over the years and they are consistantly crediting you to information or base build ideas. I got some time off work and finally checked out your channel and I cant stop gobbling up your videos. It cant be easy or even often fun doing your science experiments but I hope you know amazing you are for doing so.

    • @pseudoposse
      @pseudoposse  2 месяца назад +1

      FYI, I definitely do check older videos 😁. That is very nice of you to say! I didn't realize other RUclipsrs were calling us out so I feel very honored. Thanks for stopping on by to the channel and welcome!

  • @squidgymelons
    @squidgymelons 2 месяца назад +2

    This was much needed. I googled so much about the screamer to learn. This answered everything and more. Great video!

  • @omicronpersei9510
    @omicronpersei9510 2 месяца назад +1

    The amount of effort you do in your testing is unparalleled

  • @Jiraiya_9142
    @Jiraiya_9142 2 месяца назад +9

    Thank you for making this video! I was having a hard time with screamers while running my forge, but this really helps

    • @pseudoposse
      @pseudoposse  2 месяца назад +1

      That is amazing to hear! Glad it is useful for your base :)

    • @UmbrageousZX
      @UmbrageousZX 2 месяца назад +2

      @@pseudoposse Sorry for being confused! But opening chests works to NOT attract screamers 15 blocks up but does having all workstations/forge/campfire/dew collectors ON also NOT attract them 15 blocks high?

    • @pseudoposse
      @pseudoposse  2 месяца назад +1

      @@UmbrageousZX So the workstations WILL cause the screamers to spawn and investigate. But they will only aggro on the player IF they see or hear you. The blocks prevent sight. And the 15+ meter distance prevents hearing. So they'll wander around, but won't scream and start running toward you.

    • @UmbrageousZX
      @UmbrageousZX 2 месяца назад

      @@pseudoposse Thanks a lot for clearing my stupid confusion!! Much appreciated!

  • @AlphaBuildz
    @AlphaBuildz 2 месяца назад +6

    Love the video man.
    That base has made me have to go watch your other videos now. Incredible.
    I been playing for years and still can't find the imagination to build stuff like that.
    Keep up the good work!

    • @pseudoposse
      @pseudoposse  2 месяца назад +1

      Awesome! Hopefully our past videos can inspire you and spark your imagination. Never doubt yourself!

  • @Raida7
    @Raida7 2 месяца назад +3

    Just got our first screamer, this is exactly what I wanted to know for the next stage of our base design

    • @pseudoposse
      @pseudoposse  2 месяца назад

      That is awesome! Good luck ;)

  • @skyknight6467
    @skyknight6467 2 месяца назад +4

    Thanks for your dedication to this game and community. It is appreciated!

  • @squallstopher608
    @squallstopher608 2 месяца назад +2

    Love the in-depth analysis and the tower design. I usually just build a square box with walls 2 blocks thick, ladder access and entrance through the roof, surround it with spikes and let the screamers kill themselves.

    • @pseudoposse
      @pseudoposse  2 месяца назад +1

      Your design will definitely work, but it doesn't hurt to explore alternative options.

  • @spun8389
    @spun8389 2 месяца назад +1

    Thats probably the most impressive base that works that I've ever seen!

  • @Rekwan
    @Rekwan Месяц назад +1

    Thank you for all your testing, your videos are always informative

  • @RinateZ
    @RinateZ 2 месяца назад +1

    Really high quality video! Thanks

  • @wargamer9981
    @wargamer9981 2 месяца назад +5

    Very good quality, surprised to see that you don’t have like a 100k subscribers. You have a lot of potential, keep up the good work!

    • @pseudoposse
      @pseudoposse  2 месяца назад

      We definitely will! Thank you for the vote of confidence :)

  • @TheDough19
    @TheDough19 2 месяца назад +1

    You are the unsomg hero of this game. This will help a lot. Peace from sweden

  • @Ameritalk101
    @Ameritalk101 2 месяца назад +1

    Super underrated channel!

  • @Anomalous3-od9gq
    @Anomalous3-od9gq 2 месяца назад +4

    Just found you. Looking forward to watching and learning more.
    Have a happy
    please and thank you😎

    • @pseudoposse
      @pseudoposse  2 месяца назад +1

      Welcome! We've got lots of build/test videos on the channel so check those out if you are looking for some ideas.

  • @jimbodee4043
    @jimbodee4043 2 месяца назад +1

    Great scientific method, very thorough method.

  • @Lionsraws66
    @Lionsraws66 2 месяца назад +1

    Love your content. So well presented and narrated! Amazing work 👏

    • @pseudoposse
      @pseudoposse  2 месяца назад +1

      Both taco and I thank you!

  • @mikepeterson9362
    @mikepeterson9362 2 месяца назад +1

    Great video Posse, thanks a ton for doing all that work for us. It's always a chore to figure out the new meta every time the Pimps push out a new release. It would be a way slower go if it weren't for content creators like you -- much appreciated! Also, note on your distance test that your distance at 15 meters was actually 17 meters between the screamer and the chests. Which means she was in a different chunk than you. That's why the big difference at 15 I think.

    • @pseudoposse
      @pseudoposse  2 месяца назад

      Hmm that could be the explanation!

  • @tpeel6309
    @tpeel6309 2 месяца назад +1

    Disclaimer: if you have vertigo, do NOT watch this video 😅. Taco, you spun around like a mini tornado for this one(nicely done). Great job on this Eerie! Good info.

  • @AlvaroRSS
    @AlvaroRSS 2 месяца назад +1

    Excellent video editing skills, superb quality content !!! Keep up the good work your will lift off soon.

    • @pseudoposse
      @pseudoposse  2 месяца назад

      My wife Taco does all the editing, and I do all the building and testing. Thank you so much!

  • @waiwantheclock
    @waiwantheclock 2 месяца назад +1

    These vids are so well made i hope u blow up! In a good way!

  • @A_random_funeral_consultant
    @A_random_funeral_consultant 2 месяца назад +2

    Good quality (and the editing is great)

    • @pseudoposse
      @pseudoposse  2 месяца назад

      My wife taco does a wonderful job with the editing :)

  • @tedthedrunkenbear
    @tedthedrunkenbear 2 месяца назад +1

    Love the in depth guide videos you do. Keep it up man, you deserve way more subs for sure

    • @pseudoposse
      @pseudoposse  2 месяца назад

      We'll keep it going! I appreciate the thought!

  • @janmeyer272
    @janmeyer272 2 месяца назад +1

    Most helpful 7 Days content on the entire platform

  • @RogerDDillon
    @RogerDDillon 2 месяца назад +8

    What I have found is any block that covers the center of the block space counts as a solid block. Why the centered works and the regular half block types dont. It seems coding sees anything with the open center of block as visible. Just an observation in my own games

    • @pseudoposse
      @pseudoposse  2 месяца назад +3

      That is pretty insightful, that could be an explanation for the centered blocks working.

  • @fray6258
    @fray6258 2 месяца назад +1

    WOW! Thank you so much for "sciencing the shit of this" I love your vids and I am amazed at the work you do for us. I try to use your ideas in my bases but I still can't get past the blockiness of the 1 meter cube. But you inspire me with every vid.

    • @pseudoposse
      @pseudoposse  2 месяца назад

      The 1 meter cube drives me crazy lol. I hope you have fun putting my concepts to use. Good luck!

  • @mikkelnpetersen
    @mikkelnpetersen 2 месяца назад +1

    "And science the sh*t out if it"
    In true Mythbuster style and spirit-

  • @yvels3685
    @yvels3685 2 месяца назад +2

    Thank you very much for this! you should be at 79.6k subs! quality content!

    • @pseudoposse
      @pseudoposse  2 месяца назад +1

      Haha I appreciate the thought, thank you!

  • @TheImageryGuy
    @TheImageryGuy 2 месяца назад +1

    I mean, the materials and shapes required aside, that build seems rather effective but kind of complex to do. I normally just go with a 51-block claim size, build outer wall (4-blocks high) 2-blocks in from claim edge surrounding entire claim (so can later add turrets onto wall and potentially pick up and move them). Then, add 4-5 wood spike traps (1-block high, 4-blocks wide) around the outside.
    To allow access, I normally have two entrances (maybe north-side and south-side; or east & west), so a set of 2 double steel doors for each entrance. Even if the zombies manage to get through a few wood spike traps and reach the outer double steel door, the inner steel door usually holds. With that being said, you can have an open area in front of each entrance, in a t-shape or u-shape of wood spike traps (akin to a maze of traps). That outer section of spike traps can be 2-6 spike traps, depending on needs and game stage, but make sure to make it long enough to be almost as long (about 70%) as the exterior wall length.
    Since you can drive through spike traps on your vehicle, you can essentially entirely enclose the area outside the main doors with traps, but have an area for vehicle parking in the 'drive-thru'. Then, extending out from the top of the wall, place some blocks to walk on and jump past all the spike traps (for entering/exiting the base). And put a ladder on one of them 2-blocks high, so you can jump up to enter your base, versus having to open and close each double steel door each time you pass into or out of your base. So, from inside your base, you want to leave; you walk to an exit, walk up stairs/ladder to the top of your exterior wall, walk out onto the blocks extending out over the spike traps and jump down to your vehicle, enter vehicle and drive through spike traps to leave.
    In early-game, wood spike traps (currently in game build release 1.0 b333 versus prior alpha versions of the wood spike trap) are a bit more beefy and last rather well, as long as you regularly repair them. Even if you do not fully repair all of the wood spike traps every in-game day or so (or upgrade them to iron is also a viable option later on), they are rather cheap to replace if a few get broken; wood is significantly cheaper/easier to obtain for repairing wood spike traps compared to repairing cobblestone/cement/steel wall blocks. So, the first few zombies (screamers included) tend to be rather easy to kill with wood spike traps.
    Then, if/when screamers spawn and actually reach an entrance door, I enter sneak mode and approach the direction the screamer is attacking door from to find which entrance it is at. Then, move to one of the corners of the base (again, stairs or ladder), get on the top of the wall, enter sneak mode, and snipe the screamer from a distance with bow/crossbow/hunting rifle/lever-action rifle/sniper rifle. If you can manage to 1-shot a screamer, no extra mobs are spawned in, but that does not always happen. So, you may need to kill the extra mobs the screamer spawns in and repair all the spike traps.
    A trick you can use to reduce the heat map of your base in early-game is: around 30-50 blocks from the edge of your claim border, place water and food production (ie farm plot blocks and dew collectors) on the ground. Then, when your base is properly defended, place a claim block to pick up the farm plot blocks and dew collectors to move them into the base, then destroy the claim block.
    So, tldr: as you upgrade your base's outer wall to concrete or steel blocks, it may be time to consider upgrading all the spike traps to iron spike traps.

    • @pseudoposse
      @pseudoposse  2 месяца назад

      There's definitely different levels of complexity and resource investment that one can do to achieve a similar result. All dependent on one's affinity for building! I think this one is one of my more simple ones haha. You certainly don't need all the extra embellishments and you don't need to make it circular. At its core, it's just a tower with a simple defense and compact storage/crafting area.
      Your setup sounds great! Definitely will take time to build all that up but if it works, no reason to change :)

  • @Rob4400
    @Rob4400 2 месяца назад +2

    Screamers used to 'investigate' the heat source, for example, would go to the forges, i guess that part was removed? I had a base in either a19 or a20, and they always wandered back to the production area(before dew collectors). Anyways, great video and build!

    • @pseudoposse
      @pseudoposse  2 месяца назад +2

      They absolutely will come investigate. That is why I built an elevated base so they are always >15 blocks away from every production station/noise source.

    • @TheImageryGuy
      @TheImageryGuy 2 месяца назад

      Yeah, it seems in the current game build 1.0 (b333), the screamers approach the activity (heat map from mining, dew collectors, farm plot block, forge, etc) but do not seem to actively try to break those blocks. So, potentially you could place some of them outside your claim and use a ranged weapon to snipe the screamers. Almost forget, screamers tend to spawn in pairs now.

  • @juliusthecoolius7823
    @juliusthecoolius7823 2 месяца назад +1

    this is very good information, my man. ill watch the one for the police spitters too. more power to you

  • @TheImageryGuy
    @TheImageryGuy 2 месяца назад +1

    You are doing God's Work, thank you for this. You rock, my dude.

  • @isaacsellers700able
    @isaacsellers700able 2 месяца назад +1

    We're OG console edition players (my wife and I), been playing for years. We are on 1.0 now. I figured out the best way to prevent screamers, was building an entire huge base underground-desert, easiest to dig to. Screamers got so bad on ours, they were literally 24/7.

    • @pseudoposse
      @pseudoposse  2 месяца назад

      That has to be a huge adjustment after the update! Screamers can be a pain if left uncontained.

  • @garytonion8661
    @garytonion8661 2 месяца назад +1

    Another awesome video good work and thanks for your time

    • @pseudoposse
      @pseudoposse  2 месяца назад +1

      We enjoy making great content for you all, glad you liked it

  • @remnantryku7112
    @remnantryku7112 2 месяца назад +1

    Thanks for doing the research
    Kudos

    • @pseudoposse
      @pseudoposse  2 месяца назад

      My pleasure, thanks for watching

  • @cheryldahl9192
    @cheryldahl9192 2 месяца назад +1

    I've been wanting to build a tower for so long! Thanks for the tutorial! I'm terrible at puzzles lol

  • @Katzyn
    @Katzyn 2 месяца назад +1

    Awesome video - you put so much work into it, and it shows! Thanks for the tips :)

  • @taylorsvillecrimewatch1523
    @taylorsvillecrimewatch1523 2 месяца назад +1

    AWESOME BASE! TY for the content!

  • @MrLince117
    @MrLince117 2 месяца назад +1

    I randomly saw your video while scrolling trough the suggested and, man, this is awesome! Great work and great explaination dude! You earned a new subscriber ❤

    • @pseudoposse
      @pseudoposse  2 месяца назад

      Happy you think so and welcome aboard!!

  • @jonesey333
    @jonesey333 2 месяца назад +1

    You are amazing bro.
    Thanks so much for all the work.
    I’ve been stuck on building a base and now I know what I’m gonna do

  • @user-c4b9b
    @user-c4b9b 2 месяца назад +1

    Cool Base! Thanks for the video!

    • @pseudoposse
      @pseudoposse  2 месяца назад

      No problem! You're welcome, thanks for watching!

  • @omen5055
    @omen5055 2 месяца назад +1

    Man her shriek gives me chills 😅

  • @Sammysnows
    @Sammysnows 2 месяца назад +1

    i would place a hatch near the ladder and put some sledgehammer turret that way during horde you can slow down the zombie from damaging the wall because they need to go up again.
    the biggest concern now is if you have mg gunner with AP rounds those can damage the ground, I also tested the underground base method and so far the underground version is working really well because MG gunner can just spray and pray without worrying of damaging the wall.
    ofc this is only works if you already have a better digging tool

    • @pseudoposse
      @pseudoposse  2 месяца назад

      You can definitely add the turret for some extra crowd control. AP ammo won't do a crazy amount of damage to the blocks, so I wouldn't be too worried about it. That being said, glad to hear that underground bases have been working really well!

  • @Genesis8934
    @Genesis8934 2 месяца назад +2

    The fact that the centered variant of blocks works but non-centered variants probably means they're using some kind of center detection hitbox for LOS with zombies. If no mesh blocks LOS through that hitbox, then the zombies can see through it.

    • @pseudoposse
      @pseudoposse  2 месяца назад

      That is very likely. I am not sure if all centered variants work but that is a good hypothesis.

  • @wikayne
    @wikayne 2 месяца назад +1

    Great content ! It's clearly a lot of work but I can feel the passion and love you put in it. I subscribe ! :)

    • @pseudoposse
      @pseudoposse  2 месяца назад

      I am glad that our passion for making these videos comes through! Welcome to the channel!

  • @PP-ek4kt
    @PP-ek4kt 2 месяца назад +1

    Good sir you will be pleased to know your videos are in my recommended 😂 I am a sucker for myth busters

    • @pseudoposse
      @pseudoposse  2 месяца назад

      Mythbusters is the greatest!

  • @stevenprevett6667
    @stevenprevett6667 2 месяца назад +2

    Loved this video.
    With video ideas I have 2:
    A more detailed version of this video including distance screamers will search for heat emitting blocks would be awesome. Hate going mining and coming back to my bottom floor being like a block of cheese.
    Also a video dedicated to the vertical placed hollow cylinder? I wrapped them around my base made of blocks and it worked in diverting the zombies to my bridge 100%. When I downgraded the blocks supporting my base into covers (to make it feel bigger inside) the screamers started somehow pathing over the cylinder.
    (I'm about to check your pathing video out, sorry if that has the answer about the cylinder block)

    • @pseudoposse
      @pseudoposse  2 месяца назад

      Thank you for the suggestions! I'll have some thinking to do :)

    • @TheImageryGuy
      @TheImageryGuy 2 месяца назад

      For mining ore nodes, I tend to make a building around the mine entrance, build walls, and place spike traps. Then put a ladder and blocks above traps extending out far enough (from the top of the wall) to allow me to jump to the vehicle. Then, as with any building, mining requires supports/pillars/beams to stop the walls from collapsing as you mine the ore. I tend to go with every 4th block removed, install a 2-block wide pillar; as clay/sand/stone/ore is removed below the pillar, replace 1 block below, then mine the other side, essentially allowing the pillar to stay intact while you mine down into the ground below the pillar, essentially building it as you dig. Then, add beams off the sides of each pillar into the wall of the mine, digging 5-blocks in, then start another support pillar, then widen it, then dig all the area around the pillar, then can safely remove all the clay/sand/stone/ore safely. (ie all beams/pillars are non-upgraded building blocks, aside from that initial pillar that has the exit ladder for enter/leave the mine, which I upgrade to wood)
      *Note: if you have a water purifier mod in your helmet, you can drink from any water source. While mining, water needs can be met by building a 1m block (looks like a sink with a slight depression in the block, but can use others), surround it with 9 blocks below it and 8 blocks around it, then place the 1m block, and upgrade it to wood/cobblestone. Then, with a bucket, pour water into the 1m block. When you get thirsty while mining, you can drink from that instead of always having to craft more water/tea/purified water/etc, which essentially reduces the heat map of your claim. I tend to put this 'drinking block' about 4-5 levels down from the entrance. Then, before mining, I drink enough water to fill my drink/water level around 300-400 extra water in the queue, then I can mine for longer without drinking. This can be a bit 'extra' to do for a small mine (1-2 ore nodes), so I tend to only install a '1m block' for drinking in larger mines that have 3-6 ore nodes very close together.
      Then, as your mined area 10-20 levels down expands adding support pillars and beams, the 'exit'/ladder-pillar can be difficult to find. So, that pillar is the one I upgrade to wood, so I can quickly see where the exit ladder is.
      Then, when screamer/other spawns (I have my game sound turned up to easily hear them), I go up the ladder and snipe them from the top of the walls. Along with this, I always mine in sneak mode and never use auger for digging ore nodes.
      As you dig, the 'sneak mode meter'/'how-hidden-am-I-detection-system' meter numbers reduce closer to zero as a zombie/animal approaches, so you may want to remove rabbits and chickens that spawn as you mine so you only have to worry about the aggressive mobs after that.

  • @samiam4544
    @samiam4544 2 месяца назад +1

    Very nice base. I have a hard time building with the round shapes though. Thanks for the info.

    • @pseudoposse
      @pseudoposse  2 месяца назад +1

      No problem! If round shapes aren't your speed, feel free to substitute any of the other shapes I tested :)

  • @Onegomo
    @Onegomo 2 месяца назад +1

    Thx 4 your intens tests :)

  • @fizzenator
    @fizzenator 2 месяца назад +2

    Fantastic videos!

  • @WhiteGandalfs
    @WhiteGandalfs 2 месяца назад +1

    This channel, beside that of JaWoodle, has become the main "scientific" reference to this game :D
    Despite never having build anything copy pasting, the experiments help a lot to comprehend game mechanics and use them knowingly for building projects.

    • @pseudoposse
      @pseudoposse  2 месяца назад

      Happy to be a fellow scientist :)

  • @ChessatheCalico
    @ChessatheCalico 2 месяца назад +1

    This video plus your cop one and Jawoodles on the latest forcefield block, along with a comment on that video is making me see a connection. Top center seems to be the key for pathing and sight. When comes to pathing as long as the top of the glowing side of the block is a full block through the center of around a plate to pole thickness they'll path on it usually. The sight is around the same but it must be the center facing side between you and them. Obviously there's outliers but it's something I've noticed as a pattern and maybe something to look into. Though bet you getting tested out after both these. Oh. You did forget to mention that screamers have a chance to spawn at every 25 heat instead of 100. It's why they are more frequent now. Keep up the good work.

    • @pseudoposse
      @pseudoposse  2 месяца назад

      That is a good observation! I didn't really discuss the heat mechanics in this video...something I've come to regret after all the comments asking about it. So I'll need to dig into that :)

    • @ChessatheCalico
      @ChessatheCalico 2 месяца назад

      A deep dive into the heat mechanic hasn't been done I don't think. Like how much each thing generates and all. so could be a thing there. Also getting ferals at gs60 and rads at gs90 seem to be a thing now too. Hoping someone looks into that too. but ya. Heat mechanics vid would be amazing.

  • @MrMagyar5
    @MrMagyar5 2 месяца назад +1

    I was hoping someone would do an updated video!! Always count on Pseudo Posse to bring the most informative content.! I've noticed significant differences since 1.0. Thanks for investigating

    • @pseudoposse
      @pseudoposse  2 месяца назад

      Absolutely, I live for investigating all the little details!

  • @steben12
    @steben12 2 месяца назад +1

    Great video. I've built a bedrock base where i do all my crafting but still get screamers through the night. Seems they sense you underground now even at bedrock !!

    • @pseudoposse
      @pseudoposse  2 месяца назад

      That is how screamers work unfortunately :/
      Check out our latest video to understand why: ruclips.net/video/3DtK0aDxgG8/видео.html

  • @arikfurman8546
    @arikfurman8546 2 месяца назад +3

    Informative AND entertaining.
    Thank you!

  • @Carsiddy
    @Carsiddy 2 месяца назад +2

    SO USEFUL!!! TYSM 😭💖

  • @dadijae1997
    @dadijae1997 2 месяца назад +1

    This video is excellent 👏🏽👏🏽

  • @bubba99009
    @bubba99009 2 месяца назад +1

    This is pretty good to know considering the number of half blocks that are in existing POIs. Something to watch out for when repurposing one.

  • @icemaul
    @icemaul 2 месяца назад +1

    I subbed, love the video and the info for the game. Thank You.

  • @mikkelnpetersen
    @mikkelnpetersen 2 месяца назад +1

    Mine and my squads base is a huge "Fallout Vault inspired" underground bunker, so screamers have a hard time getting to us (20+ rock and dirt around it) sure there's the entrance tunnel, but turrets fix that.
    We've been working on it since 1.0 release.

  • @ally4800
    @ally4800 2 месяца назад +1

    Yay! Was waiting for someone to make this video!

  • @robertb6276
    @robertb6276 2 месяца назад +4

    You're missing an important aspect of screamer spawning naturally. When they spawn they have a target, the hot spot location. They spawn at a location and move toward that hotspot so eventually they will come within the 15 meter range and scream.

    • @pseudoposse
      @pseudoposse  2 месяца назад +1

      That is exactly way I made a tower base in which every point of the base is 15+ meters away regardless of where the screamer wanders. If you build directly on the ground level, you'd absolutely run into that issue unless you make a giant perimeter wall that guarantees that every point of the base meets that range requirement.

    • @hcharlequinharlequincorps8394
      @hcharlequinharlequincorps8394 2 месяца назад +1

      @@pseudoposse You both have it kind of wrong. The heat index is for a general area. From bedrock to sky limit. Try running 50 heat in each of 4 seperated locations in the same area. Same thing if you run that much heat at bedrock. Yes they will track the light/sound/heat, but the spawn rate is for the general heat of the area. The behavior that you want to be talking about isn't the spawn or the heat/light/sound pathing, it's the scream. So the right test to do is actually under what conditions they scream spawn a siege, not just track to you. They have a "Fake" scream which doesn't spawn and the proper "Scream" that does spawn. They won't scream spawn unless they have LOS on you, even momentary LOS. But it is a much longer range than cop snot or vulture spit.

  • @bags4649
    @bags4649 2 месяца назад +1

    Excellent investigation work and explained well.. Great job.

    • @pseudoposse
      @pseudoposse  2 месяца назад +1

      We always try to balance the amount of testing/explanation we show. It makes us very happy we are striking a good balance. Thank you.

  • @chemicalmix
    @chemicalmix 2 месяца назад +1

    Great video, and that's a lovely looking base!

  • @KarmaQ3
    @KarmaQ3 2 месяца назад +1

    Probably the sight test is to check if the center of the block is inside or outside of the block shape. That explain why centered thin walls are safe.

    • @pseudoposse
      @pseudoposse  2 месяца назад

      I think that is definitely the reason why those work.

  • @theguru143
    @theguru143 2 месяца назад +1

    Thank goodness you did this one bud. Screamers have been driving us crazy since 1.0 dropped. Heck, yesterday I was using a pick to break up some things in an area I wanted to build and received 2 sets of radiated screamers from just that! It's a bit much

    • @pseudoposse
      @pseudoposse  2 месяца назад

      Seems a bit overwhelming lol! I'll need to dig into the updated heat generation mechanics but it sounds like it is much easier to draw their aggro.

    • @theguru143
      @theguru143 2 месяца назад

      @@pseudoposse It definitely is. Based on my findings it only takes a single forge and a campfire and they will come in a while. Two forges? Pfft... pucker up and be ready. By the time I was lvl 50 I was getting TWO radiated screamers at a time every 10 minutes with my base doing what it needed to do. Quite annoying and being radiated means that even your turrets have a tough time killing them. I had to use "other methods" to keep them away

    • @osarmys
      @osarmys 2 месяца назад

      @@theguru143 Like what "other methods"?

    • @highwind1900
      @highwind1900 2 месяца назад

      @@pseudoposse It is much easier for sure, I was on day 9, still at the beginning of the game, just one round of the pipe rifle (so 15 rounds) was enough to actually summon two screamers (I was on snow but even then the gamestage was very low)

  • @coolbluekife
    @coolbluekife 2 месяца назад +2

    Hey at 9:34 is cube 5m round 04 the corret block or is it 05 version of it. Took me a while to figure out why my blocks wasn't going together correctly.

  • @cyl742
    @cyl742 2 месяца назад +1

    Brilliant video. You would be the best ever math or science teacher. :)

  • @vikingblairgaming2609
    @vikingblairgaming2609 2 месяца назад +1

    Psuedo my dude you and taco did it again great video your videos are so great thank you for taking the time to study and experiment and Taco thank you for such great editing ❤❤❤

    • @pseudoposse
      @pseudoposse  2 месяца назад

      It is our pleasure to create all these videos for you all! More to come :)

  • @Einarr99
    @Einarr99 2 месяца назад +3

    I wonder if the 15 block distance is related at all to chunks? Isn't a chunk 16 by 16? I've also started to find zombies digging down when my bedrock forges were and also some mining. I found a huge single column pit digging down maybe 3-4 blocks behind where my forges were. i think me traveling far enough may have despawned it since when i heard her i ran away then up to snipe more than one screamer. another spot i noticed surface digging above a lead or iron mine at bedrock. Maybe the forest is too close to bedrock where i built.

    • @pseudoposse
      @pseudoposse  2 месяца назад +1

      Hmm there could be some correlation between chunks and the distance. I think the 16x16 dimensions are correct.

  • @derekp6636
    @derekp6636 2 месяца назад +1

    oh nice, I love a good tower base. need to move to another biome so this will be a great base to plop down on the move and revisit. thanks!

  • @ddssrr1614
    @ddssrr1614 2 месяца назад +1

    Nice. Thanks for the R&D for these things.

  • @absent-9110
    @absent-9110 2 месяца назад +1

    quality of this vid is eons beyond good

    • @pseudoposse
      @pseudoposse  2 месяца назад +1

      Taco does a good job editing all the footage :D

  • @Tazman345
    @Tazman345 2 месяца назад +1

    another flawless video!!!

  • @kristenfrosch
    @kristenfrosch 2 месяца назад +1

    Thanks so much for this effort!

  • @nicklongenbach8633
    @nicklongenbach8633 2 месяца назад +1

    I wanted to mention that in your base building portion, where you put the blocks up, you list Cube 5m Round 04 at the very start. That doesn't seem to be the block you are using there. It appears to be the "Cube 1/4 5m Round 05". At least I couldn't make Round 04 work in any direction without it sticking way out inside.

    • @pseudoposse
      @pseudoposse  2 месяца назад

      For the lower towers I use the cube 1/4 5m. For the wider part, I used combination of cube 1/4 7m and cube 7m.

  • @JoergGebhard
    @JoergGebhard 2 месяца назад +1

    Thank you for going to the insantity, i will be forever a riddle to mankind why blocks behave as they do.

    • @pseudoposse
      @pseudoposse  2 месяца назад

      Some in the comments have come up with some reasonable explanations...namely that if both sides of the center volume are at least partially filled, it counts as "solid".

    • @JoergGebhard
      @JoergGebhard 2 месяца назад +1

      @@pseudoposse that might be a good way to identify good/bad blocks, but the whole logic is broken. Call me oldstyle but players should be able to guess which proberties a block has without watching youtube videos.
      But i also dislike the idea that blocks have the same damage points when they habe a totallly different thickness

    • @pseudoposse
      @pseudoposse  2 месяца назад

      @@JoergGebhard I completely agree. I think if the blocks is solid (no holes), it should work. Thickness should have no correlation to screamers or cops seeing through them. But since it currently works that way, it requires some testing to determine what is safe.
      I would be super happy if they make it more logical in the future.

    • @JoergGebhard
      @JoergGebhard 2 месяца назад

      @@pseudoposse i would how this calculated, it seem its a simple algorythm.
      the some time its make me wonder if 2/3 Block are still "non see through" if they are rotated vertically or horizontally.

  • @notgonnahappen7899
    @notgonnahappen7899 2 месяца назад +5

    This video actually proves the value of old school bedrock bases. Years ago you could build at bedrock and not attract screamers at all with things like your forges. After they changed that bedrock bases fell out of favor. I still prefer them to this day though as it allows me to maximize the use of space inside my land claim.
    I also mine a lot of stone by picking a random spot, often a mountain, digging straight down to bedrock and digging super long tunnels that don't affect anyone else like surface mining does. Either while in my base or mining down at bedrock I get a lot of screamers that spawn, but none of them ever see or hear me. They never summon other zombies or dig or otherwise destroy any blocks.

    • @pseudoposse
      @pseudoposse  2 месяца назад

      Yeah bedrock bases would absolutely work in preventing screamers from "seeing" you!

    • @mattemodin666
      @mattemodin666 2 месяца назад

      That's definitely not my experience. I'm a heavy underground miner and I'm always at very least 25 blocks below surface. Mining stone is safe most of times, but any other ores as soon as you get 4/5 packs it will spawn screamers and she will summon zombies even though she can't see me. I have feral sense on, but it shouldn't make any difference because I live on snow so it's feral radiated screamers all the time. That being said, mining under mountains is pretty safe doesn't matter stone or ores.

    • @Demortra
      @Demortra 2 месяца назад

      @@mattemodin666 If I remember right Feral zombies can see through blocks period.

    • @codmanout9861
      @codmanout9861 2 месяца назад

      The number of times I have been in a bedrock base, and start hearing zombies above me. I go above ground, but can't find anything until I find a 1x1 hole in the ground, and a dozen zombies digging straight down

  • @depresseddm8004
    @depresseddm8004 2 месяца назад +1

    On mine and my wife’s game it was day 8 I was doing a mission and unloaded a magazine for the pipe machine gun and 2 shots of the pipe shotgun and had 2 screamers spawn in from outside and they spawned in 3 cop zombies as well. We don’t live near the mission location it was a random location.

    • @pseudoposse
      @pseudoposse  2 месяца назад

      Unfortunately, not much you can do to prevent that...screamers are spawned by noise as well. So shooting a lot will cause them to spawn no matter where you are located.

  • @TizonaAmanthia
    @TizonaAmanthia 2 месяца назад +1

    I do I do have base ideas! I love the spear/sniper build, and I'm workin' on a crawler base. cautious pancake was suggesting the stair tip upside down. but I'm worried about if lategame, there's bears, and whether the new direwolf would fit that 1.5 block crawlspace...and if NOT...how do I construct an alternate path that only animals would use?
    so one thing to test, is a "secondary path differential" ie...how long can a path be viable? how MUCH longer MUST it be, to be treated as secondary in almost all situations? I was using a base that had the same ladder to slope option, but I was mid construction of CP's crawlbase. I just slapped a ladder onto the construction, walled off the unfinished areas, and MOSTLY they preferred this path, crawled the 5 or so blocks that were present, and fell off the "diving board path." but about 15% of zombies preferred the old ladder. I HYPOTHESIZE. it had something to do with direction of approach, seeing the old ladder first...so it having to do with the "secondary option differerential"
    so would be awesome to see some kind of rigorous testing to convey something like..."What do they prefer? like if you have equal paths, but one has more blockbarriers...or...what if one path is LONGER but has a door at the end...[assuming doors attract zombies...] how do you minipulate their pathing, and by how much CAN you?

    • @pseudoposse
      @pseudoposse  2 месяца назад

      That could be a fun video idea! Thank you for the in-depth explanation!

  • @N3v3rm1nd3r
    @N3v3rm1nd3r 2 месяца назад +1

    Another great video, thanks mate! I wish I could like it twice xD

    • @pseudoposse
      @pseudoposse  2 месяца назад

      Just put the video on loop :D

  • @Re3Ns
    @Re3Ns 2 месяца назад +2

    Lol this is just like a tower at boars barn POI which I'm using as my horde base. I put steel foundation around it, reinforced the tower to steel and built 3 ladders just like you did, except I didn't use the inclined blocks but normal blocks and a couple of electric fences across the ladders so they pile up and I blow them up with grenades/rocket launcher.

    • @pseudoposse
      @pseudoposse  2 месяца назад

      Sounds really awesome and effective!

    • @Re3Ns
      @Re3Ns 2 месяца назад

      @@pseudoposse Yeah it's pretty effective, although requires quite a lot of grenades at later game when demos start coming.

  • @AsheramK
    @AsheramK 2 месяца назад

    Definitely going to attempt that "water tower" design myself.

  • @ShdowHuntr
    @ShdowHuntr 29 дней назад

    Started a playthrough on Navezgane with 2 friends. We made base at the big lake house with the swimming pool near the ranger tower spawn point. We litterally get 2-4 screamers at a time 👀

  • @gdgd5194
    @gdgd5194 2 месяца назад +1

    I've done this ladder two times. First it worked, maybe because I placed it on asphalt.
    Next time I had a really cool start with perma death on, got night vision, pistol, 500 ammo and a motorcycle just before first horde night on day 7. Since I had so little time for horde bnase, my tower was a single ladder. It started well but after 5 minutes zombies stopped climbing.... And instead they started hitting my little tower made from cobble stone xD
    I was doomed...

    • @pseudoposse
      @pseudoposse  2 месяца назад

      Yeah once you accumulate too much damage on a little tower made from cobblestone...they'll just bash that down :/

  • @yukinoryu
    @yukinoryu 2 месяца назад +1

    True tester - upon failure of his test tries again 😂