![Pseudo Posse](/img/default-banner.jpg)
- Видео 198
- Просмотров 1 576 070
Pseudo Posse
США
Добавлен 14 июн 2021
We are a nerdy couple. We play. We have fun. Hope you do too!
Check Out Our 7 Days to Die ModGen GUI (author : eerieknight):
➡️www.nexusmods.com/7daystodie/mods/3345?tab=description
➡️7daystodiemods.com/mod-generation-gui/
Check Out Our 7 Days to Die ModGen GUI (author : eerieknight):
➡️www.nexusmods.com/7daystodie/mods/3345?tab=description
➡️7daystodiemods.com/mod-generation-gui/
Heat Map Explained in 7 Days to Die 1.0 | You May be Shocked!
#7daystodie #hordebase #survivalgames #beginnersguide
🗡️Welcome survivors! The definitive heat map guide! Thorough explanation of heat map mechanics including all sources of heat generation in the game. Download the spreadsheet below for all itemized heat generation activities!
🐛Some potential bugs were found with certain heat sources. Watch the video to find out!
🔥Active Heat Map Sources: drive.google.com/file/d/1RycZ2-iMLaCuLv_e_xUdVWjPY3EkQ29l/view?usp=drive_link
~---------------------------------------------------------------------------------------------------------------------------~
⏰Timestamps
0:00 Intro
1:37 CHUNK Explained
2:58 How does Screamer Spawn?
5:10 Passive Heat Generation
9:08 ...
🗡️Welcome survivors! The definitive heat map guide! Thorough explanation of heat map mechanics including all sources of heat generation in the game. Download the spreadsheet below for all itemized heat generation activities!
🐛Some potential bugs were found with certain heat sources. Watch the video to find out!
🔥Active Heat Map Sources: drive.google.com/file/d/1RycZ2-iMLaCuLv_e_xUdVWjPY3EkQ29l/view?usp=drive_link
~---------------------------------------------------------------------------------------------------------------------------~
⏰Timestamps
0:00 Intro
1:37 CHUNK Explained
2:58 How does Screamer Spawn?
5:10 Passive Heat Generation
9:08 ...
Просмотров: 44 846
Видео
How does Screamer Work in 7 Days to Die 1.0? The results are surprising!
Просмотров 95 тыс.21 час назад
#7daystodie #hordebase #survivalgames #beginnersguide 🗡️Welcome survivors! Tired of dealing with unwanted screamers? Learn how to make a screamer-proof base! In this video, we'll test out different blocks and strategies for neutralizing the screamer threat. ~ ~ ⏰Timestamps 0:00 Intro 0:59 Screamer-Proof Blocks 5:20 Safe Distance 8:20 Wall Thickness Test 9:20 Base Design 13:00 Stress Test 14:14 ...
The ULTIMATE 80+ Beginner Horde Base Building Tips and Tricks - 7 Days to Die 1.0
Просмотров 174 тыс.14 дней назад
#7daystodie #hordebase #survivalgames #beginnersguide 🗡️Welcome survivors! Here are my best 80 beginner horde base building tips for the 1.0 Update! Topics include building basics, electricity, zombie AI behavior, the best base building pathing shapes, anti-rage designs, anti-cop spit, vultures, dogs, and much more! ~ ~ ➡️Cop Spit Base Download: ➡️drive.google.com/file/d/1gD0JoT7blCdJotNYxLS_mr...
Once Human Beginner Base Building Guide - Tips and Tricks You Need to Know!
Просмотров 16 тыс.21 день назад
#OnceHuman Greetings Meta-Humans! Today I provide some simple crafting and building tips to build a better home in Once Human! Leave your box houses behind and never turn back. ~ ~ 🔔 Subscribe to our channel for more thrilling zombie survival content 💙 Your likes and subscribes mean very much to us. 💬 We appreciate your feedback! Leave a comment below with your thoughts and suggestions for futu...
The Ultimate Pit Horde Base in 7 Days to Die 1.0
Просмотров 20 тыс.28 дней назад
#7daystodie #hordebase #survivalgames 🗡️Welcome Survivors! Here is a highly effective pit horde base from which no zombies can escape! Force zombies to confusingly shuffle around while you head shot and blow them up in this perception style horde base! ~ ~ 0:00 Base Style Validation 3:42 Base Build 11:09 Fighting Platform 12:27 Zombie Path 14:44 Tests 15:59 The HORDE ~ ~ 👨💼100% COP Proof Horde...
100% Cop Proof Horde Base Tips and Tricks - Cop Spit Explained in 7 Days to Die 1.0
Просмотров 25 тыс.Месяц назад
#7daystodie #hordebase #survivalgames 🗡️Welcome Survivors! Let's explore how cop spit works through a series of tests to determine what blocks are safe for base building! Armed with that knowledge, we will design a 100% cop spit free base and present you with a step-by-step build guide as requested by many viewers! Best part is you can grab the base from the google drive link below to try it ou...
This OP 45 Block AFK Horde Base Conquers ALL HORDES! - 7 Days to Die 1.0
Просмотров 35 тыс.Месяц назад
#7daystodie #afk #survivalgames 🗡️Welcome Survivors! This video uses one of the best new 1.0 update blocks to make an untouchable, impassable AFK Horde base using only 45 blocks. Trivialize max game stage hordes on Insane/Nightmare with minimal effort. 🔥Game Settings 🔥Final Base: 45 Concrete Blocks 🔥Difficulty: Day7000 | Insane | Nightmare | 64 Concurrent Zombies ~ ~ 👨💼The BEST NEW Block For H...
EASIEST MELEE Horde Base Dominates ALL Hordes! - 7 Days to Die 1.0
Просмотров 59 тыс.Месяц назад
#7daystodie #survivalgames 🗡️Welcome Survivors! This video uses one of the best new 1.0 update blocks to make a melee only horde base that absolutely demolishes all hordes in the hardest of difficulties! Not only that, it is incredibly easy to build! ➡️Materials Check: ✅Early Base: Cobblestone ✅Late Base: Concrete ~ ~ 👨💼The BEST NEW Block For Horde Bases in 7 Days to Die 1.0 Update! 🎦ruclips.n...
The BEST NEW Block For Horde Bases in 7 Days to Die 1.0 Update!
Просмотров 61 тыс.Месяц назад
#7daystodie #afk #survivalgames 🗡️Welcome Survivors! This video contains some of the best block shapes to use for horde base building in the 1.0 update! One block in particular is absolutely amazing serving dual purposes! Multiple shapes from the 1.0 update and prior alphas are tested with all the tips, tricks, and building steps you need to build the ultimate horde bases! ~ ~ 👨💼100 Building T...
Horde Every Night Finale - Rise of the Mutants! (7 days to Die Ep11)
Просмотров 667Месяц назад
#7daystodie #alpha21 #survivalgames 🗡️Welcome survivors! In this series, we play horde every night but with a twist. The world consists of mainly burnt forest and wasteland with pockets of forest and new threats fill the landscapes. Many new terrifying modded enemies lurk around and will become increasingly more prevalent at higher gamestages. Lootstage is increased in all biomes at the cost of...
Horde Every Night - Super Easy Melee Base Design! (7 days to Die Ep10)
Просмотров 1,8 тыс.Месяц назад
#7daystodie #alpha21 #survivalgames 🗡️Welcome survivors! In this series, we play horde every night but with a twist. The world consists of mainly burnt forest and wasteland with pockets of forest and new threats fill the landscapes. Many new terrifying modded enemies lurk around and will become increasingly more prevalent at higher gamestages. Lootstage is increased in all biomes at the cost of...
Viking Survival Game ASKA - First Impression & Gameplay
Просмотров 1,7 тыс.2 месяца назад
#ASKA #survival #viking Aska is a Viking survival crafting tribe management game in which you craft, hunt, work, and fight together. Take a look at my first impressions and gameplay during the freely available demo on STEAM. ~ ~ 🔔 Subscribe to our channel for more thrilling zombie survival content 💙 Your likes and subscribes mean very much to us. 💬 We appreciate your feedback! Leave a comment b...
Horde Every Night - The Easiest Impromptu Horde Base! (7 Days to Die Ep9)
Просмотров 4072 месяца назад
#7daystodie #alpha21 #survivalgames 🗡️Welcome survivors! In this series, we play horde every night but with a twist. The world consists of mainly burnt forest and wasteland with pockets of forest and new threats fill the landscapes. Many new terrifying modded enemies lurk around and will become increasingly more prevalent at higher gamestages. Lootstage is increased in all biomes at the cost of...
Enshrouded - How to Find New Blocks, Recipes, Songs & More in Melodies of the Mire Update
Просмотров 4,1 тыс.2 месяца назад
#enshrouded #MelodiesoftheMire 🎬Greetings Flameborn! Today I’ll show you all where to find all the new blocks, recipes, blocks, cosmetics, shroud roots, and more in the second major update! • Blackmire Heartwood • Blackmire Bark • Foliage • Vukah Nesting Material • Mushroom Flesh • Vukah Temple Stone Block • Brick-Timbered Block • Hidden Crafting Recipes (Vukah Shrine, rustic furniture/doors/wi...
Horde Every Night - Rushing for Forge Ahead! (7 Days to Die Ep8)
Просмотров 2672 месяца назад
#7daystodie #alpha21 #survivalgames 🗡️Welcome survivors! In this series, we play horde every night but with a twist. The world consists of mainly burnt forest and wasteland with pockets of forest and new threats fill the landscapes. Many new terrifying modded enemies lurk around and will become increasingly more prevalent at higher gamestages. Lootstage is increased in all biomes at the cost of...
Horde Every Night - Taco's Solo Adventure Day! (7 Days to Die Ep7)
Просмотров 3732 месяца назад
Horde Every Night - Taco's Solo Adventure Day! (7 Days to Die Ep7)
7 Days to Die 1.0 Dev Stream Recap #1: Challenges, Character Creation, Armor & More!
Просмотров 1,6 тыс.2 месяца назад
7 Days to Die 1.0 Dev Stream Recap #1: Challenges, Character Creation, Armor & More!
Horde Every Night - Effective Base Modifications! (7 Days to Die Ep6)
Просмотров 3612 месяца назад
Horde Every Night - Effective Base Modifications! (7 Days to Die Ep6)
Horde Every Night - Making Progress on our Permanent Base (7 Days to Die Ep5)
Просмотров 3192 месяца назад
Horde Every Night - Making Progress on our Permanent Base (7 Days to Die Ep5)
Horde Every Night - A surprisingly effective base (7 Days to Die Ep4)
Просмотров 1,1 тыс.2 месяца назад
Horde Every Night - A surprisingly effective base (7 Days to Die Ep4)
Horde Every Night - Where is Our Horde Base!? (7 Days to Die Ep3)
Просмотров 3422 месяца назад
Horde Every Night - Where is Our Horde Base!? (7 Days to Die Ep3)
Horde Every Night - Getting Started on the Base (7 Days to Die Ep2)
Просмотров 4302 месяца назад
Horde Every Night - Getting Started on the Base (7 Days to Die Ep2)
Horde Every Night - Getting Started in Burnt Forest (7 Days to Die Ep1)
Просмотров 1,3 тыс.2 месяца назад
Horde Every Night - Getting Started in Burnt Forest (7 Days to Die Ep1)
7 Days to Die | Everything We Know about Version 1.0! Plus Roadmap and Console News!
Просмотров 3,9 тыс.3 месяца назад
7 Days to Die | Everything We Know about Version 1.0! Plus Roadmap and Console News!
I Survived 100 Days in a ZOMBIE APOCALYPSE in Hardcore Minecraft!
Просмотров 1,2 тыс.3 месяца назад
I Survived 100 Days in a ZOMBIE APOCALYPSE in Hardcore Minecraft!
Enshrouded: Simple Building Tips and Tricks with New Hollow Halls Blocks
Просмотров 2,5 тыс.4 месяца назад
Enshrouded: Simple Building Tips and Tricks with New Hollow Halls Blocks
Enshrouded Hollow Halls Update - The Best and Silliest Moments
Просмотров 3864 месяца назад
Enshrouded Hollow Halls Update - The Best and Silliest Moments
Enshrouded: How to find ALL NEW Blocks and Recipes in Hollow Halls Update
Просмотров 30 тыс.4 месяца назад
Enshrouded: How to find ALL NEW Blocks and Recipes in Hollow Halls Update
Enshrouded: Simple Building Tips For Better Roofs
Просмотров 1,2 тыс.4 месяца назад
Enshrouded: Simple Building Tips For Better Roofs
man i spent all day irl making a base with help from this video and then bomb zombies show up and destroyed the whole thing, feels bad i didnt even know they were a thing
Very detailed with awesome editing. Keep it up
The way that heat from one chunk exists in some neighboring chunks but not other neighboring chunks implies that TFP have an additional, larger scale mapping that they're using. What reinforces this for me is that the also-heated chunks have what looks like their own "square" pattern. I think this could be confirmed/denied with an even larger chunk map on your part. 🙂 It would make sense - assuming they want heat to not be concentrated in a single chunk, but in the chunks around a player's base - if they had a different mechanism that "mirrors" the heat across a larger grid. edit: It would be like making a map in Minecraft where only a part of your base shows up when you make a map because it's sitting across a chunk divide.
If screamers only spawn from activity, why have I had half a dozen instances of arriving at a POI for the first time, and within 30 seconds of SNEAKING around, a pair of screamers show up? Oh yeah, I also never have screamers down alone. Always in pairs.
Since the activity you do effects the surrounding chunks. So if you are creating a lot of noise, do some heat generating stuff and then start sneaking around the POI, you may have already caused a screamer to spawn before ever getting close to it.
@@pseudoposse I understand,, and hopefully I think these are bugs. The instances I'm talking about were POIs a significant distance from my home base, and usually when I arrive I clear the surrounding area before going in. The screamers show up in less than a minute, and I literally haven't done anything but sneak around and shoot zombies with a bow or silenced gun.
@@codmanout9861 A silenced gun still generates heat. So you could still be generating enough heat near a POI to spawn in a screamer. If possible, stick to bow or melee as that won't generate heat. Use guns only when absolutely necessary and that should dramatically cut down on screamers.
28:17 - you say 1/4 cube shape but the ones I find does not look like the one shown in the video. Are you sure it's 1/4 cube and not 1/2? Because that one looks more like the one you're showing.
I'm dumb... In the game it's named 0.25m, not 1/4 Cube.
Great video. So much info. Best electric write up I've ever seen.
Very happy you think so!
I think a good beginner's video is a "first week guide". A checklist of things you should be looking at/for to get ready for the first horde night and how to attain them.
Huh, I didn't know there was a max range for feral sense. Other people's reports of feral sense made me think it was just all zombies were aware of you all the time. Could you do a test of feral sense please? And maybe stealth in general? It'd be interesting to see if you could have feral sense active, but also be able to stealth when you want to (eg going AFK for a short time or when busy in base)
If memory serves correctly, each zombie has a different feral sense modifier so there will be a slight spectrum of effects on their sensitivity toward sound. You can stealth around with feral sense on, but it will make it harder. I can look into it to see if there is enough for a video :)
How much heat does smashing the like button generate?
I'll have to conduct some experiments :D
handy, we're looking to add a nice open view to our base's second story and this will be great
That will work perfectly!
So can you not funnel the heat/smoke out of the building thru a legit chimney and lock up of the heat source? I plate block around my furnace and pop a window hatch on there to open for access and close it up when I’m done...or is the system a lot more basic af and coded like a 2012 game? If so it’s a major off put that you can’t funnel the heat out of the building like you would be able to in reality. And side note my homie built his gyro was testing it the game crashed he’s no longer got a gyro.....😂 sadly 1.0 looks like it was play tested by mouth breathing smooth brains.
Unfortunately, there is no real dynamic smoke system in which it acts like a fluid and you can direct it via a chimney. But the "heat" is really more represented as attention rather then actual heat. For example crafting something at the workbench, or the dew collector collecting water doesn't raise the temperature. It is basically the more active you are, the more likely a screamer will spawn to investigate all the activity (heat).
Thanks for all ur work... so i don´t have to...
No worries!
7:26 I think if dew collectors are full, they are effectively "off" for heat?
That might be true, I'll have to test that out.
im new to this game. thanks for the amazing video.
Glad I could help!
I found your CHUNK pattern, the chunks seem to be set in groups of 5 and every 5 x 5 chunks share the same heat. That is why your last corner is 270 - 175. The next chunk in each direction is the next set of 5 chunks. So we can call these SUPER CHUNKS or MEGA CHUNKS??? @pseudoposse
To follow up on what it is 5, anything less then 4 won't work from what you demonstrated so it have to he 4 or more. The common denominators of both numbers, 5, is the only one that fits what you showed us. 1-5, 6-10, 11-15, 16-20 (all the ends are 5 or 0 which fits your video). I m ean, you probably should do MORE TESTING on this but ... I am very confident that this is how it was coded.
Based on your comment and several others talking about the same concept, I think you guys are all correct given the information we know.
Hi, I commented on the last video about "what's the heat threshold to spawn a screamer?" While I'm glad you made a follow-up (by the way, I'm new to the channel), I feel like there could have been a better approach that uses fewer numbers. For example: it takes "X" number of forges running at the same time to spawn one screamer. Then, maybe make it more complex by stating how many "X" forges plus "Y" chem stations at the same time (or if they produce equal heat, then just mention that). Telling me what the code is generating versus what my example was just seems very convoluted. I hope my comment doesn't offend you. I come from watching other people break down other games, such as Exclusive Ace from Call of Duty, who does an amazing job of getting the point across in a way that is both informative and easy to understand. I also understand that these are two completely different games, but my point still stands. I hope my comment helps.
I appreciate the honest constructive feedback! I am not offended so no worries. There's many ways one can present the data and summarize and one way will suit others but not everyone. You do make some good points in your suggestions and in the future, I can think of some alternative ways to summarize the results. In my mind, presenting the results how I did would allow you to extrapolate that sort of information but I can see plus side of explicitly showing some examples. Most crafting stations generate 5 heat (except dew collector). We know they generate 5 every hour and since they lose all their heat after 5 hours, that means they lose 1 heat per hour (as the decay is constant). So knowing all that, it becomes easy to calculate how many stations it would take to potentially spawn a screamer given the 25 heat threshold.
Most of the base was already built . At this point you’re just explaining how it works.
This was a fantastic video! Few things I noticed in some testing I was doing I would like to talk to you about though. Would also be interested in a collab if you are. Your work is fenominal and so is your editing. Would like to talk and collab. Find me if interested. Also sorry if you have many comments from me. YT is having a stroke and they keep disappearing so Im not sure they are showing up.
Thank you! Don't worry about the messages, this is the only one I got. Yeah we could chat sometime!
Could heat be spreading to neighboring chunks from wind drift direction?
Wind doesn't really have any effect on anything really :(
Really wish thy would update the PlayStation version
I'm sure they'll continue supporting console now that it is up to 1.0
This is epic excellence! Thanks for investing so much time into the data!
Our pleasure! You're welcome!
you suck at explaining building
I quit playing this and boycotted it after the devs screwed over all of the streamers (myself included) and ABUSED the copyright strike system. They are lower than low people. If i could remove the game from my steam library....i would.
it's a stupid mechanic .. can it be disabled? I like to spend time at my base.
You can't turn it off from an in game setting but you could use mods to effectively disable it by making the heat map strength 0.
zombies dont consider doors at all in their pathing.
Cool stuff. I was watching a video the other day where someone mentioned that holding the auger generates a lot less heat than repeated clicking and I was wondering how that worked.
Does that also include heat generation from going potty? You know, those port-a-potty plastic buildings (always have zombies but never any loot)? In the zombie apocalypse, when you gotta go, you gotta go. You know those times you find a To-Go takeout bag of Taco Bell Burritos and inhale them in seconds? That probably going to qualify as heat generation in about an hour, when you have to hit the port-a-potty multiple times, opening and closing the door to keep the smell from following you. I mean, they pump that food full of preservatives, so a bag of taco bell could probably last for years.
Try the centered .05 pole on the switchback course, or, try making it a double or triple switch back
How does this base work on horde nights? It seems like good fun!
Basically, zombie climbs up ladder and repeatedly falls. While they do that you can either melee/shoot as they reach the top. Or you can shoot at them while they climb.
@@pseudoposse How does it work for dogs/direwolves/etc - do they end up bashing at the building?
@@Lily_P They would. Those you would have to target with guns/grenades. Though if you wanted to make it a dedicated horde base, you could add something to handle them.
@@pseudoposse I thought I'd try to make this as a horde/home base, yeah! Not sure what to do to handle the Big Lads though, admittedly.
@@Lily_P If you have access to electric traps, you might consider implementing those at the bottom to catch them. If not, you could make a longer non ladder path up to you that the dire wolves will follow while most zombies follow the shorter ladder path.
Now, it would be curious to test if the feral and rad screamers possibly have different ranges like how normal zombie ones do
I did test on feral screamers but that is a good suggestion.
Never seen any of your videos, just stumbled across this, and you've definitely got my sub, great informative video 👍
Thanks and welcome aboard!
Your testing is leagues above everyone else!
Pseudo Posse and his side kick taco not the hero we wanted but the hero we deserve. I really love this video you answered so many questions and it brought up another question on chunks if I rember you said chunks are 16x16 is there any data that suggests mega chunks 4x4 chunk = 1 mega chunk for the heat spread?
Guess I should have read the comments some one else already brought this up
@@vikingblairgaming2609 Nice to be a hero! Thank you :)
8:30 from the way it looks chuncks are also clustered into 4x4 Clusters for heat. So basically chunks of chunks
It would appear that is how it works.
Those people who requested this better hit that thanks button!
You're amazing dude! the Fun Pimps should really pay you for thoroughly testing their game! :D
271-175 was the heat source and encompassed that region to the left. If you moved to 271-174 with the heat source, those areas to the right would have had heat.
A very good question indeed!
Let's just stop for a second and appreciate the best use for smooth jazz in a video: constructing zombie munching machines.
Most certainly :D
Just because something is in an XML config file doesn't mean the code is ever meant to reference it. It may be an inherited property from a super class like "entity" that requires everything to have such a property, but this subclass might be ignored entirely in the heat generation code.
That is true. It doesn't seem like it uses the 100 heat anymore as I never saw it during my time testing. Getting into the weeds of classes, inheritance, configs being loaded but unused in the code is definitely outside the scope of the video. Nevertheless, I greatly appreciate the technicality!
Thank you
You're welcome
You need to talk about wondering hordes
Good suggestion :)
Why is everyone always showing us these bases in creative mode.... Does nobody play regularly..?
People do play regularly. And you can build this base regularly. But for demonstration purposes I a not going to mine all the resources, etc. to make a tutorial.
I watched this video because of an interesting event with a screamer during game play. I was clearing a POI in the Burnt Forest. I entered the final loot room which had 3 radiated spiders alng with some radiated bikers. There was also two vultures trying to break through a huge hole in the ceiling. Needless, to say I was nearly dead as I was trying only to use a stun baton. I switched to SMG to finish them off before I died. I was limited to movement in the attic by a large fire flaming out from a pipe in the huge heater in the center of the attic. I only had one vulture left and he was screaming like crazy trying to break the hole in the roof to get to me. That was when I heard the beginning noise of a screamer. I was near death and low on ammo. I knew I wouldn't survive trying to find then take care of the screamer. I quickly crouched and put myself on the other side of the fire and quickly built a box around me with building blocks hoping that would block me from her view enough to regain some health and stamina. To my surprise, she never screamed. I crouched from 23:00 to 5:45, listening to the sounds of her trying to locate me. The only thing I can figure out is the fire and the multiple layers of building blocks I used to fill in the many holes around me, prevented her from ever locating me. She never screamed and eventually left. I'm not sure if it was luck or a bug or just the unique presence of the fire, but she never located me and so never screamed.
If she doesn't have line of sight, or hear you...she will be completely oblivious to your presence.
Dude you are Putin(sic) way too much thought into this. Thanks, I guess. Just go into the building next to your base and fill it with Torches.........
You guys are a great team. Very funny.
You touched on the sneaking a little bit but I’m more curious to see if sneaking decreases the amount of heat generated from mining. Like for example if swinging and breaking an iron block with your steel pickaxe generates .5 heat will sneaking reduce that number to say .4 or .45 and will the sneak skill also affect the the heat generated. So if a normal iron node block generates .4 heat if broken by a steel pick axe or even hit by one will it be .2 with maximum sneak skill and while in the sneak position.(I know this is a lot and I hope you read this because I would like to know) so when mining iron with my steel pick axe with zero sneak skills it will bring my eyeball in the bottom left to 100 and it will stay at 100 and I feel as if this doesn’t affect screamers but it is quieter and I mean that in the way that if you swing you pickaxe at iron while uncrouched it’s pretty loud but if you then crouch it sounds quieter does this mean heat generated is less? And if so does better sneak affect it more? For example with my sneak skill maxed out this includes full level 6 assassin armor set(but specifically the the assassin outfit which increased sneak effectiveness) combined with the night stalker skill magazine which is something along the lines of become harder to detect at night by 10% or something I don’t know the exact number but with all of those buffs during the night I notice that I can mine iron while being below 100 detection level so will this decrease heat generated? And there’s more as I dig down making a hole once I create something of a shelter over myself as if I’m inside a building and I can’t see the moon light I get even quieter like 75% detection level or even less does this affect heat generated because I feel like when I crouch as I mine in later stages when I have max level miner 69niner and level 6 steel pickaxe with all attachments including iron breaker and bunker buster I’m mining iron in two hits I attract less screamers of even none is the due to luck is it because I attracted a screamer previously in the mine and am now on screamer cool down with that being said does hitting and breaking iron in two swings generate less heat than hitting it 3 or 4 swings then breaking it? Keep in mind that I mine with a full set of miner clothes all level 6 so I’m not getting additional sneak effectiveness from the Assassin outfit. What about trees? When salvaging cars with any of the the salving tools(wrench, Ratchet and impact driver) should I crouch while breaking or opening those as well and finally bows and cross bows will these generate any heat and if so which ones is each one different? And does crouching down reduce that heat generated? That’s all I can think of regarding this topic I would love if you could research this topic further and share the numbers I’m sure others would like to know things like this as well. That’s it for real this time thanks for reading and consider this comment I will subscribe with the bell so I’ll look out for a video looking into this or other videos i might like and if you don’t make a video of this and simply respond to my question that’s fine too Cya!
It would. All active heat sources have that muffled crouching scaling. So it would reduce the noise. When doing any action that generates heat, it is better to crouch ;) And not only does crouching reduce the heat, it also reduces noise which is what the game tracks as part of armor modifiers (i.e. noise reduction for assassin armor). Noise is what grabs the attentions of zombies and alerts them to your presence.
@@pseudoposse ok thanks man!
I found that if I filled a close POI, to my base, with torches, they would be attracted to the other POI.
Yeah, they would be drawn to the heat source location.
Super useful info! Thanks❤
I’ve just started on 1.0 I’ve gotten two screamers at the same time on like day 4 or 5 when I was clearing a level 5 or 6 infested hospital Now I’m turning it into my base Spoiler btw there is a lot of fucking dogs in that hospital Also I’ve been infected since like day 2 (for about a week now it’s like just turning day 10) I’ve been slowly fighting it off but now it’s at 80 and I think my second death is going to be from the infection The first was to basically a hell hound
Regarding the heat spreading to neighboring chunks, in A20 or A21(I forget which I tested it in) the heatmap was tracked in 'heat chunks' which are 3x3 sets of chunks causing any heat in any of the 9 chunks there-in to spread/share but not outside of that 'heat chunk'. That's why you can cross from one chunk to another and the heat is suddenly gone if no heat has been generated in that 'heat chunk'. Given the example you've shown with the overhead view it looks like that is no longer confined to a 3x3 set of chunks. I haven't taken the time yet to retest & see if that behavior has changed and/or the size of the new 'heat chunks'. Hope this adds some insight to how the mechanic likely still operates, though with the 'heat chunks' having had their size modified.
I think it is likely that it is a larger grouping now. Possibly 4x4 or 5x5.
@@pseudoposse So I went & retested it and it's now 5x5 sets of chunks for heat spread with 1.0. So hope that helps clarify that for folks.