This is by far the most ridiculous horde base I've ever seen. And I love it. It was funny. It wasn't useless - we learned a little about zombie pathing. This knowledge always helps in whatever base we build.
@@CautiousPancake im curious on a non afk version of this base, but still keeping the main concept of the jump up and down mechanic.. basically i was thinking could you have just 2 sets of stairs and have a player path at the top that connects, but that the zombies dont see as a viable path.. so you would stand at the top of the first paths stairs, shooting down at all the zombies lined up, then as they start getting too close, you use the player path to the top of the second set of stairs.. the zombies currently on the first stairs either loop back down or jump down to start going up the second stairs, and rinse and repeat.. i know functionally its the same as a zombie dropper, but it shaves a little bit of the cheese off the top, as its possible you screw up and swap places too often and have zombies waiting at both peaks, so it keeps the adrenaline rush of a survival mechanic instead of just kicking back and watching a boring doomsday equivalent of a play with 0 danger
I can just imagine a multiplayer game. Friends: "Hey can we crash at your horde base?" Pancake: "Sure, it's in the desert." Friends: "Can you share a map marker?" Pancake: "Dont need one, you'll see it easily enough."
I like that every time I watch a new 7DTD video after a long break, the zombies have gained another superpower to keep certain tactics from working on them. Early on they magically became immune to fall damage because of pit/spike bases.
Watching those long lines of flailing zombies reminded me of the Amiga classic, Lemmings. No idea why but it did. Epic work from you again. The moral victory goes to Boe, the speed runner who found a hack gets no credit.
interesting idea, beating horde night by running out the clock. Maybe do some testing with low clearance sections where they have to crouch/crawl through and see if that affects their speed. You could also add some sections of barbed wire to slow them down further and allow you to condense the footprint of the structure.
Crawling is pretty much the same speed as running (I've not tested the actual speed, but from my previous crawl bases they don't slow down much. barbed wire is a good idea, but it doesn't last - plus it would cause a bunch up and pushing zombies off as they come up behind. Absolutely nothing wrong with doing that, just was not the challenge I was going for here.
Not only did you build that ridiculous base, but you PAINTED the whole thing too!!! 🤣🤣🤣 You're too much brother! Well done! It got me to watch the whole thing!
Yes, the jumping over one block thing slows then down quite a lot. I make regular use of that to funnel them for maximum grinding performance with Sledge Turrets. The only weak point is the first block so it is necessary to give them more than one access so they do not start attacking the base blocks. After that it's usually very simple.
Zombie defeated through attrition, wearing out the bloodmoon buff. Very cool, what's next the base that forces zombies to beat themselves? Either way bravo sir, a feat and a great video.
You might be able to loop back around "under" the structures since they are jumping so high. Just put a long pathway at the end that comes back under one of the two "peaks" and you could set up with a sniper rifle only for horde night.
Great work CautiousPancake. I use a a drop path base which has zombies running up ramp or stair 5 blocks above my position to jump or fall onto a pole path. Many miss the pole falling into a two deep pit of water. This base design of yours delights me the same way my Fall Base delights me. It's like, "Yessss, Hop for me my puppets, Hop," hehe. Thanks for all the work that went into this.
You might be able to get more loops in by using the opposing stairs as walls for the first half of the ascent. It'd probably sacrifice a bit of length on each loop in order to secure the part where they cross (either by creating a bigger drop so they can't climb or by lowering the peak so you can make the crossing place longer), but you'd get a bunch more loops that way
Now, while I can admire your dedication to the science, I want to see this, but with multiple traps for at least some zombie killing XP. Just a few of the choke points with darts and electric fences, sit back in safety, and let the traps do all the work. Fun to watch this - I enjoyed it :)
You did it again! What an idea. Love your work CP! I was so excited to see this video pop up. Thanks for doing the "dirty" work for us. You should be known as DOCTOR Cautious Pancake! Cheers!
Nice job, CP! I suspect spawning cops on the very first wave they could, potentially, slow others zombies down due to spit motion. Also, almost sure there would be a lot more zombies going down (stumbing on each other).
Yeah cops won't help the steady pace, but at least the first half they won't spit doe to being too far away, and then once they do start it will be mostly blocked by the cube blocks. A solid cube wall at the front of the platform where I stood would also help there!
Alone for this water trick you should get a medal of the multiverse mind. How do you get your brain work this way!?😮😳 Learnings: -Zs are no team players but with gluteus in Kardashian size thanks to this base - they don't jump one free block to cheat Questions: What is with cops? They had probably stand on top and spiit on you? And you would stay the whole night with just the first spawned in horde or do spawn the full hours ones as well? Awesome job CP... All those blocks and spikes...😵💫 What an effort 🎉 Edit: What's about a discord channel? Would like to ask the pro players about all the things in the game giving me a hard time😅
hehe I should call this base The Gluteus! Cops will spit once they get within 26 blocks which is about the 5th row. They can shoot from anywhere they see, but thankfully most of the blocks are cube so that will block some of the line of sight. You could easily turn that little platform into a crafting base though and that could add a wall on the front that almost completely blocks the cop line of sight to stop all the spit. Once that first wave has spawned, if you're not fighting and killing any then no more zombies will spawn the rest of the night!
@@CautiousPancake Nope, not subtle! And I can't even make an intelligent guess as to how long it took you to build it, even one "set" of the stairs would be a ton of work!
Hahaha i liked this video in the first 20sec just seeing those 2 giant builds you made . as a 100% solo player i know how long and tedious big builds are (even if you used creative mode those builds would take awhile ) either way ... awesome video lol props to you buddy
Am I the only one who likes bunker-type bases or good looking somewhat realistic ones? Nowadays it feels like everyone is trying to implement pathing and spawn-knowlege and also considering rage mode and so on into their base designs.
I would love to use an underground bunker base. Unfortunately they dig down and destroy everything to get to you. Then you just get massive screamer holes everywhere.
So I had to go try this! Short answer is "cause I didn't think of it at the time" and it's a cool idea thanks! Unfortunately the water trick needs to be mostly surrounded by blocks to work, and I can't see a way to make a water staircase like this - I'll keep trying though as I love the concept.
Poor zombies, they have never been so abused. I remember in alpha 17 or 18 we built closed-loop structures where zombies would fall and drain their health and climb back up on this carousel. I remember my personal AFK hourglass design 5x5 with a height of 3 blocks of the base and 2 blocks above the cone. Even a wooden structure could withstand a horde on any difficulty level, because the zombies could not reach the block, they were hindered by the block at the top of the hourglass, it was at an angle in the way of their head, while the bottom corner held their legs, thus creating a section of emptiness for their attacks. I remember my underground AFK base, where the entrance began 20-30 blocks away from the base and therefore the zombies could not find the entrance, trampling above you and scratching the asphalt a little.
Another interesting idea. But just how many blocks did it take to build and how long? Figure this isnt a day 7 horde base...reminds me of them google clocks that won't strike before the end of the universe
Watching this made me realize these zombies were not given zombie AI, they were given godlike sixth sense AI. They know exactly where they have to go through even in such a crazy structure. If they saw the player, a zombie should swarm under that player platform. Make zombies zombie again!
Yeah, that's exactly why we can (and sometimes need to) build crazy bases to counter the zombie AI - since they know exactly the weakest spots to attack and the shortest paths to take.
Yeah definitely would help but they don't last 64 zombies trampling over them, so it would skew things a little (and take a lot to repair each horde). Nothing wrong with using them, but I find them more trouble than they are worth.
I don't play this game so I don't know how the zombies work. But if going down is still faster than going, even with this setup, couldn't you minimize the time they spend going down by making them go down a ladder? Since a ladder would only be 2 blocks wide, you could nearly double the amount of upwards stairs they have to climb.
Yeah 100% that's an option - I got stuck on the almost symmetrical look, and it'd need some testing but I suspect there's a smaller, more optimal build possible!
Lol good stuff and fitting music at around 6 min mark :). By the time they finish, they are going to be very buff due to all those exercises. What if you put a robotic sledge next the last row? That'll slow them down even more. Ah you still need to worry about vultures.
Hehe yeah buff or exhausted! A sledge would help seal the deal and stop any few zombies, and yes you could replace the little platform I made with a proper base for crafting etc if you want - to help with vultures and cop spit and spiders. I just wanted a little platform so the focus was on the rest of it.
What surprises me is that none of them are really trying to break the thing. I remember having a mine not far from my hoarde base, and I had zombies DIG to my hoarde base for like 50 blocks or so 😂 would've been pretty bad if they dug up any more support brands and made the whole thing collapse!
I use a few tricks to make sure they behave - primarily the rage mode rule I worked out a while back - if you keep the zombies at least 12 blocks away from your in all directions, they won't rage mode and attack random blocks. A few other things as well though!
@CautiousPancake so if you're far enough it won't happen? Interesting. I guess I needed to just close the mineshaft so. That they don't fall in it 😆 say, do you know if they could spawn inside it? 🤔
That was a cool - idea - I just tried it, and it didn't seem to make a difference (although I thought it would!) they just land in the water in the bucket then jump, which wasn't really slowed at all :(
Could you try it in a "Snake" pattern and put the player in the center and replace the railing blocks to the invisible stacked double cross railings and see if that fixes the pathing issue
Minor problems with the plan though. Vultures and spiders. I've not seen them in the video at all so I don't know why they aren't present. Which they do spawn in even the first horde nights. Not to mention dogs and dire hounds
Dogs are fine, I'd hoped for direwolves, but didn't get any in the day 7000 horde at the end. I did get vultures. For spiders yes, they'll jump once they get close - I'd obviously build a crafting base instead of a 6 block platform in a normal run through - I didn't here as I was hoping to show the concept more clearly.
What if you build a horde base on top of a highest mountain in the world. Like cover the whole mountain with building blocks. Would zombies be able to spawn?
From your initial testing, with zombies failing to find the ladder, I have to wonder if it is possible to use 2 block high ladders to slow zombies down more. Also the question with going down is if doubling the length of going down is worth it compared to that being replaced with more up bits or even having them descend a ladder so you can have more up bits. I feel like this could be optimized a lot, but I'm not familiar with the building restrictions so this may not work.
I know what you mean - there's lots of variables, and I kinda got stuck on one approach, but it's not necessarily the best - I think space saving alone would have been better for say ladders down and just blocks up. I wanted the "look" that this one provided, but there's a smaller base that works better to be found for sure.
And then just as they make it to you, you hop one block over to a mirror image of this base. 😂 "Ok guys, retrace your steps and start again over there!"
Now what if you had two *half* bases like this and just jumped back and forth between the two bases over a gap? Or built a small weak bridge each time and destroyed it if you can't jump.
Is there a game like 7 days to die without the easy built in gamesharks? I seen some survivals with no map which makes the world seem huge. Give a game a gyro and you ain't takin no ground vehicles. And you will discover what distance rendering looks like and all four corners of the entire map.......
Ok hear me out… zombie games.. we all bet on who’s going to make it to you, this would be so funny on a live stream 😂 like a horse race but with zombies 🤣
This is by far the most ridiculous horde base I've ever seen. And I love it. It was funny. It wasn't useless - we learned a little about zombie pathing. This knowledge always helps in whatever base we build.
Thanks so much weldabar!
@@CautiousPancake im curious on a non afk version of this base, but still keeping the main concept of the jump up and down mechanic..
basically i was thinking could you have just 2 sets of stairs and have a player path at the top that connects, but that the zombies dont see as a viable path.. so you would stand at the top of the first paths stairs, shooting down at all the zombies lined up, then as they start getting too close, you use the player path to the top of the second set of stairs.. the zombies currently on the first stairs either loop back down or jump down to start going up the second stairs, and rinse and repeat..
i know functionally its the same as a zombie dropper, but it shaves a little bit of the cheese off the top, as its possible you screw up and swap places too often and have zombies waiting at both peaks, so it keeps the adrenaline rush of a survival mechanic instead of just kicking back and watching a boring doomsday equivalent of a play with 0 danger
I can just imagine a multiplayer game.
Friends: "Hey can we crash at your horde base?"
Pancake: "Sure, it's in the desert."
Friends: "Can you share a map marker?"
Pancake: "Dont need one, you'll see it easily enough."
I love this comment so much :D
I like that every time I watch a new 7DTD video after a long break, the zombies have gained another superpower to keep certain tactics from working on them. Early on they magically became immune to fall damage because of pit/spike bases.
haha I bet it would seem like that way!
I have never played this, probably never will. Never watched a video about it. But your commentary is incredible, I just couldn’t stop watching
Thanks for watching and the comment, glad you enjoyed it!
Brother you gotta play this game, its great
Q*Bert meets Night of the Living Dead.
That base is a HUGE amount of work, well done Professor Pancake !
Thanks so much mexita!
Using ladders as flooring really, really messes with them. They can't decide if they should walk or climb and they take forever.
Vertically placed or horizontal do you mean?
@@CautiousPancake horizontal, like train tracks with the climbing side up.
Watching those long lines of flailing zombies reminded me of the Amiga classic, Lemmings. No idea why but it did. Epic work from you again. The moral victory goes to Boe, the speed runner who found a hack gets no credit.
Haha it is a bit lemmings ish! And all hail Boe the winner of the first slow horde base race 🤣
Honestly a lemmings type game where you guide a mindless zombie horde to their brains isn't a bad idea.
Your patience for such things is AMAZING. I play for the cathartic effect of blasting the Zs away. Thanks for another amazing build.
Haha thanks LadyZ - taking out the z's is very relaxing it's true!
interesting idea, beating horde night by running out the clock. Maybe do some testing with low clearance sections where they have to crouch/crawl through and see if that affects their speed. You could also add some sections of barbed wire to slow them down further and allow you to condense the footprint of the structure.
Crawling is pretty much the same speed as running (I've not tested the actual speed, but from my previous crawl bases they don't slow down much. barbed wire is a good idea, but it doesn't last - plus it would cause a bunch up and pushing zombies off as they come up behind. Absolutely nothing wrong with doing that, just was not the challenge I was going for here.
Never thought of doing that. Great concept. You could also call this a zombie racer.
I like it!
Not only did you build that ridiculous base, but you PAINTED the whole thing too!!! 🤣🤣🤣
You're too much brother! Well done! It got me to watch the whole thing!
Thank you so much 😀 gotta paint when you can!
Yes, the jumping over one block thing slows then down quite a lot. I make regular use of that to funnel them for maximum grinding performance with Sledge Turrets. The only weak point is the first block so it is necessary to give them more than one access so they do not start attacking the base blocks. After that it's usually very simple.
Yeah for sure - I only needed a few here to start it off, they were (and will) smash on them a bit like you say!
Building that was a real commitment to science... Always nice to see you figure things out for us. :)
You're always welcome,, and thanks for watching!
Never skip leg day!
🤣🤣🤣
Zombie defeated through attrition, wearing out the bloodmoon buff.
Very cool, what's next the base that forces zombies to beat themselves?
Either way bravo sir, a feat and a great video.
You've made a zombie amusement park and I'm all for it 😂 this was great!!
Thanks! 😄
What if you spawned a bunch of snakes to climb up your ladders? Pun intended.
🤣🤣🤣
Electro swing works surprisingly well in this scenario 6:14
Thanks -glad I'm not the only one that thought so ;)
Idk if I'll ever play this game, but videos like this are always pretty funny just to see how trivial you can make it
This is a nice piece of art.
Thanks Oktokolo! Not practical but was a fun build!
Cool idea. I hate that they sometimes randomly hit blocks while doing this. That will eventually break everything pretty fast.
Yeah it's annoying but won't break much on a base this big
Both a monster and a masterpiece.
Wonderful build!
Really enjoyed this.
Thanks a ton, glad you enjoyed it!
I'll overkill this by adding elec fences in every jump location
Can you imagine the poor framerate with every zombie and jump electrified 🤣
And sledge turrets to knock them back a few paths. "Did I just hear a zombie say the f-word!?" 😂
@@jasonamrhein9593 🤣
You might be able to loop back around "under" the structures since they are jumping so high. Just put a long pathway at the end that comes back under one of the two "peaks" and you could set up with a sniper rifle only for horde night.
Great work CautiousPancake. I use a a drop path base which has zombies running up ramp or stair 5 blocks above my position to jump or fall onto a pole path. Many miss the pole falling into a two deep pit of water. This base design of yours delights me the same way my Fall Base delights me. It's like, "Yessss, Hop for me my puppets, Hop," hehe. Thanks for all the work that went into this.
Haha I hope you make an evil grin while saying that!
Hugo kudo's for your efforts (again) with testing this; massive amount of work!
Thanks Danny much appreciated! ☺️
Beautiful build, as usual, CP. You constantly inspire me to create new bases in our favourite zombie sim : )
Thanks James! Hope you're still having fun in 1.0!
Since 2013. 7DtD is one of those games I'm always coming back to, together with factorio, civ4, project zomboid and a few other.
It does have that replayability!
Kudos to you for putting in the work on that base. What a clever solution to the zombie scum. What a big ass build.
Thanks! 👍
You might be able to get more loops in by using the opposing stairs as walls for the first half of the ascent. It'd probably sacrifice a bit of length on each loop in order to secure the part where they cross (either by creating a bigger drop so they can't climb or by lowering the peak so you can make the crossing place longer), but you'd get a bunch more loops that way
Now, while I can admire your dedication to the science, I want to see this, but with multiple traps for at least some zombie killing XP. Just a few of the choke points with darts and electric fences, sit back in safety, and let the traps do all the work. Fun to watch this - I enjoyed it :)
You did it again! What an idea. Love your work CP! I was so excited to see this video pop up. Thanks for doing the "dirty" work for us. You should be known as DOCTOR Cautious Pancake! Cheers!
Haha thanks Tpeel! ☺️
Note: you can force zombies to crawl and it Massively slows them plus also forces them to do an animation into and out of crawl
its like watching a zombie version of a kids stair climbing toy!
I had no idea the pathing would go this far. Yet another thing to consider in base building I love a good hybrid design too! Thanks
Glad you liked it!
Nice job, CP!
I suspect spawning cops on the very first wave they could, potentially, slow others zombies down due to spit motion. Also, almost sure there would be a lot more zombies going down (stumbing on each other).
Yeah cops won't help the steady pace, but at least the first half they won't spit doe to being too far away, and then once they do start it will be mostly blocked by the cube blocks. A solid cube wall at the front of the platform where I stood would also help there!
Alone for this water trick you should get a medal of the multiverse mind. How do you get your brain work this way!?😮😳
Learnings:
-Zs are no team players but with gluteus in Kardashian size thanks to this base
- they don't jump one free block to cheat
Questions:
What is with cops? They had probably stand on top and spiit on you?
And you would stay the whole night with just the first spawned in horde or do spawn the full hours ones as well?
Awesome job CP... All those blocks and spikes...😵💫 What an effort 🎉
Edit: What's about a discord channel? Would like to ask the pro players about all the things in the game giving me a hard time😅
hehe I should call this base The Gluteus!
Cops will spit once they get within 26 blocks which is about the 5th row. They can shoot from anywhere they see, but thankfully most of the blocks are cube so that will block some of the line of sight. You could easily turn that little platform into a crafting base though and that could add a wall on the front that almost completely blocks the cop line of sight to stop all the spit.
Once that first wave has spawned, if you're not fighting and killing any then no more zombies will spawn the rest of the night!
this reminds me of the staircase penguin toys lol. always loved them. cool video!
Haha penguin slide 🐧
Wow! Quite the monstrosity you got there! Thanks for this demonstration, very cool!
Thanks for watching! It certainly isn't subtle 🤣
@@CautiousPancake Nope, not subtle! And I can't even make an intelligent guess as to how long it took you to build it, even one "set" of the stairs would be a ton of work!
@@GamingAfter50 haha wasn't quick :)
I swear this could be like watching marble races
Very interesting results CP, thanks for taking the supreme effort to put this much work into Z science.
You're welcome montecarlo - thanks for watching!
Hahaha i liked this video in the first 20sec just seeing those 2 giant builds you made . as a 100% solo player i know how long and tedious big builds are (even if you used creative mode those builds would take awhile ) either way ... awesome video lol props to you buddy
Thanks so much! Sure takes a minute :)
Now I want a Game like "Marbles on Stream" but with Zombies... xD
hehe... the best example to date of over the top horde base concept. Amazing Build indeed!
Hehe thanks! 😀
it's like watching a multiplayer version of Qbert.
Haha I had to go look that up - it does kinda look like that!
Another outstanding video - thank you for taking the time to set this up!
My pleasure and thanks for watching!
this remind me of The Happy Truck Duck toy from childhood
Now I'm wondering what would happen if you flanked your position with a couple SMG/Shotgun Turrets.
Not much until right at the end 🤣🤣
Zombies legs are gonne be ripped by the time they get to you. Leg day all night
Am I the only one who likes bunker-type bases or good looking somewhat realistic ones? Nowadays it feels like everyone is trying to implement pathing and spawn-knowlege and also considering rage mode and so on into their base designs.
I would love to use an underground bunker base. Unfortunately they dig down and destroy everything to get to you. Then you just get massive screamer holes everywhere.
@@grumpynomad3551 would be nice, if they couldn't hear trough blocks so they can't sense you underground.
@@meinungsfreiheit7004 well there you go, that's the reason why everyone is using pathing/spawn-knowledge... their sense is too powerful.
2:20 why not combine block stairs with the water pathway?
So I had to go try this! Short answer is "cause I didn't think of it at the time" and it's a cool idea thanks! Unfortunately the water trick needs to be mostly surrounded by blocks to work, and I can't see a way to make a water staircase like this - I'll keep trying though as I love the concept.
Poor zombies, they have never been so abused. I remember in alpha 17 or 18 we built closed-loop structures where zombies would fall and drain their health and climb back up on this carousel.
I remember my personal AFK hourglass design 5x5 with a height of 3 blocks of the base and 2 blocks above the cone. Even a wooden structure could withstand a horde on any difficulty level, because the zombies could not reach the block, they were hindered by the block at the top of the hourglass, it was at an angle in the way of their head, while the bottom corner held their legs, thus creating a section of emptiness for their attacks.
I remember my underground AFK base, where the entrance began 20-30 blocks away from the base and therefore the zombies could not find the entrance, trampling above you and scratching the asphalt a little.
hahaha nice one - there's been lots of options over the years to make them suffer for sure! Always fun to try and find new ways (at least for me :D)
Another interesting idea. But just how many blocks did it take to build and how long? Figure this isnt a day 7 horde base...reminds me of them google clocks that won't strike before the end of the universe
Haha way too many blocks for day 7 although if you started from where I had the platform you could add to it each horde and eventually get there!
You are the MASTER BUILDER!!!
Thanks so much! 😊
A good reason to never skip Leg Day.
Even zombies need leg day!
reminds me of the penguin stair toy.....
Just needs the slide!
Can I ask, do you happen to know where the best place to find the Shamway Secret Recipe?
This is one of the most ridiculous horde base I've seen 😄
Hehe thanks!
Watching this made me realize these zombies were not given zombie AI, they were given godlike sixth sense AI. They know exactly where they have to go through even in such a crazy structure. If they saw the player, a zombie should swarm under that player platform. Make zombies zombie again!
Yeah, that's exactly why we can (and sometimes need to) build crazy bases to counter the zombie AI - since they know exactly the weakest spots to attack and the shortest paths to take.
need a couple of piston pushing thingies at the peaks, intentionally knocking them back a row. then it'll be true afk
That was an awesome experiment, hopefully you cut and paste most of that using creative mode editors.
Wouldnt adding barbed wire slow them down even further?
Only until they break...
Yeah definitely would help but they don't last 64 zombies trampling over them, so it would skew things a little (and take a lot to repair each horde). Nothing wrong with using them, but I find them more trouble than they are worth.
Reminders me of those looping penguin slide toys
Haha good call!
I don't play this game so I don't know how the zombies work. But if going down is still faster than going, even with this setup, couldn't you minimize the time they spend going down by making them go down a ladder? Since a ladder would only be 2 blocks wide, you could nearly double the amount of upwards stairs they have to climb.
True.
Yeah 100% that's an option - I got stuck on the almost symmetrical look, and it'd need some testing but I suspect there's a smaller, more optimal build possible!
Great work! What if you try to make it more compact with stairs under the stairs?
Lol good stuff and fitting music at around 6 min mark :).
By the time they finish, they are going to be very buff due to all those exercises.
What if you put a robotic sledge next the last row? That'll slow them down even more.
Ah you still need to worry about vultures.
Hehe yeah buff or exhausted! A sledge would help seal the deal and stop any few zombies, and yes you could replace the little platform I made with a proper base for crafting etc if you want - to help with vultures and cop spit and spiders. I just wanted a little platform so the focus was on the rest of it.
This is awesome, great work you have done.
Also, do you have a build video on this, would love to try it out?
What surprises me is that none of them are really trying to break the thing. I remember having a mine not far from my hoarde base, and I had zombies DIG to my hoarde base for like 50 blocks or so 😂 would've been pretty bad if they dug up any more support brands and made the whole thing collapse!
I use a few tricks to make sure they behave - primarily the rage mode rule I worked out a while back - if you keep the zombies at least 12 blocks away from your in all directions, they won't rage mode and attack random blocks. A few other things as well though!
@CautiousPancake so if you're far enough it won't happen? Interesting. I guess I needed to just close the mineshaft so. That they don't fall in it 😆 say, do you know if they could spawn inside it? 🤔
@@dukecatfishjunior6291 All spawns at horde night are at ground level
Once they get to you they gonna be the most athletic zombies out there
True! Survival of the fittest :D
@@CautiousPancake or in the case of the cop zombies, survival of the fattest.
@@jollykirby2138 bwahahaha
Would a few water troughs on some of the down leg sides help even out their speed to match the uphill climbs?
That was a cool - idea - I just tried it, and it didn't seem to make a difference (although I thought it would!) they just land in the water in the bucket then jump, which wasn't really slowed at all :(
Could you try it in a "Snake" pattern and put the player in the center and replace the railing blocks to the invisible stacked double cross railings and see if that fixes the pathing issue
Minor problems with the plan though. Vultures and spiders. I've not seen them in the video at all so I don't know why they aren't present. Which they do spawn in even the first horde nights.
Not to mention dogs and dire hounds
Dogs are fine, I'd hoped for direwolves, but didn't get any in the day 7000 horde at the end. I did get vultures. For spiders yes, they'll jump once they get close - I'd obviously build a crafting base instead of a 6 block platform in a normal run through - I didn't here as I was hoping to show the concept more clearly.
Guess you missed the part at 12:32?
Another great test. Thanks for all you do!
Thanks Nathan!
The dinner line
nom nom nom
lemmings,
well if anything its a great fire range
All that effort and you didn't account for the flyers. 😁😉
What if you build a horde base on top of a highest mountain in the world. Like cover the whole mountain with building blocks. Would zombies be able to spawn?
mega fucking beautifull this is a brutal mage cool design
Now what if you fill those buckets with water? Will it affect their speed?
Hey bro how do you paint the road markings
Genius concept
Amazing 👌
Thanks!
From your initial testing, with zombies failing to find the ladder, I have to wonder if it is possible to use 2 block high ladders to slow zombies down more. Also the question with going down is if doubling the length of going down is worth it compared to that being replaced with more up bits or even having them descend a ladder so you can have more up bits.
I feel like this could be optimized a lot, but I'm not familiar with the building restrictions so this may not work.
I know what you mean - there's lots of variables, and I kinda got stuck on one approach, but it's not necessarily the best - I think space saving alone would have been better for say ladders down and just blocks up. I wanted the "look" that this one provided, but there's a smaller base that works better to be found for sure.
the great zombie workout
Mr. Bone's Wild Ride: Zombie Edition
I have never heard of or played this game. Why am I watching the entire video from start to finish?
Hypnotic zombie jumps? :D
And then just as they make it to you, you hop one block over to a mirror image of this base. 😂
"Ok guys, retrace your steps and start again over there!"
Oh wow, that would just be super mean - I love it! :D
Now what if you had two *half* bases like this and just jumped back and forth between the two bases over a gap? Or built a small weak bridge each time and destroyed it if you can't jump.
Haha yeah they wouldn't like that at all! :D
block stairs with water!
Is there a game like 7 days to die without the easy built in gamesharks? I seen some survivals with no map which makes the world seem huge. Give a game a gyro and you ain't takin no ground vehicles. And you will discover what distance rendering looks like and all four corners of the entire map.......
Can you suspend water over the stairs?
Bro imagine being jumping 6 hours straight just to get a shot on the face. This base is evil hahahaha
🤣🤣🤣
In your version you can remove all railings on the South side of the path and only plase them on the North side .So they don't skip some sections ?
That's a pretty cool idea - I would assume the fell off the side trying to get towards me, but would need to test to find out!
7:40 what’s the music here?
It's this: www.epidemicsound.com/track/oDt0UnTEFy/
Hey dude, did you play "lemmings" when you were little? Lmao. Never played this game but you make me wanna start!
Hahaha it's a bit like lemmings!
Nice job.
Thanks 👍
Ok hear me out… zombie games.. we all bet on who’s going to make it to you, this would be so funny on a live stream 😂 like a horse race but with zombies 🤣
Learning can be fun 😊
Totally!
Why not place spikes every block? Wouldn’t that slow and kill?
awesome vid
Thanks!