EASY AFK Horde Base in 7 Days To Die 1.0

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  • Опубликовано: 1 июл 2024
  • Super Easy AFK Horde Base in 7 Days To Die 1.0 with our good friend Sledgie to knock some zombies around!
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    Correction:
    8:20 You do get experience for Sledgie and Junk Turret kills without spending skill points.
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Комментарии • 144

  • @ornerygoat7973
    @ornerygoat7973 9 дней назад +32

    Nice build! Go 14 blocks high to prevent zombie rage mode from the fall damage and they shouldn't beat on the base of your tower.

    • @cheyenneadams735
      @cheyenneadams735 День назад

      Build the towers 14 blocks high? and make the whole thing that tall?

  • @pjbrady47
    @pjbrady47 9 дней назад +13

    I've used that style of horde base since I saw you explain it many alphas ago. I don't usually have the middle pillar but it works ok without it. One thing I would recommend is turning sledgy 45 degrees so it's less likely to smash your gateway/murderhole-I think sledgy was responsible for most of the damage to it.

  • @U697
    @U697 8 дней назад +4

    I never knew you could upgrade the wood spikes like that,
    I usually just shove 'em down and that's it. Cheers Capp 👍

    • @capp00
      @capp00  8 дней назад

      No problem 👍

  • @Saulbreadman
    @Saulbreadman 9 дней назад +1

    Afk bases always intrigue me. I myself lack the ability to ever make one myself but i enjoy seeing the thought process behind them. Thanks for the video capp and have a great day good sir :)

  • @saturn5tony
    @saturn5tony 8 дней назад +1

    Great exeample, ive built mine similar to this but your protips made me think about It a bit more . Thanks for sharing!

  • @RichardRitenour0522
    @RichardRitenour0522 9 дней назад +4

    The only thing I would do different is I would make it at least 12 blocks high, that way the zeds don't go into destroy everything mode when they fall and won't attack the base 99% of the time. Otherwise it's bangin' bro!

  • @Michelt007
    @Michelt007 9 дней назад +3

    It is like a graduate course in 7 days to die!!

  • @GamerDave1974
    @GamerDave1974 8 дней назад

    Gives some great ideas for Horde bases man, nicely done.

  • @ZephyrGame
    @ZephyrGame 3 дня назад

    Thanks for the idea, I’ve gone intellect on my 1.0 play through and this is gonna enhance me horde night for sure. I appreciate the time and effort to detail it and the explanation. Awesome sauce.

    • @capp00
      @capp00  3 дня назад +1

      Glad I could help!

  • @randyvansteenburgh4008
    @randyvansteenburgh4008 10 дней назад +3

    The bear looked like a teddy bear rolling ❤😂

  • @BlueHasia
    @BlueHasia 9 дней назад +7

    One rule I learned is to not share Horde Night base designs because, if The Fun Pimps find out a good design, they will try to fix it so it doesn't work XD I've been building a base design since Alpha 17 that has worked all these years, and I've never shared it. So far, it still works great and is neither cheesy nor cheaty, but it's good for channeling them.
    One thing I do for my horde base that can help you out here is to add plates around all structures at ground level. Plates help smooth the ground out for the AI pathfinding, preventing them from getting caught on uneven terrain.
    Also, a note: A lot of RUclipsrs don't use turrets to their full advantage. I would love to see RUclipsrs use turrets-specifically gun turrets-as a main feature for Horde Night. Most replies I get from youtubers are, "It's boring to use turrets." I disagree; turrets are a key part of the game. It is a tower defense game, after all.
    Still always fun watching your videos.

    • @capp00
      @capp00  9 дней назад +3

      Right?! lol

    • @GinSoakedBrain
      @GinSoakedBrain 9 дней назад +2

      But yoooutooobers need to make their ad revenue, bruh!
      (And stroke their own egos too ... but not Capp. He's cool)
      Seriously though, I would hope that now TFP (7D2D) are at 1.0, they are done with playing whack-a-mole with the player base cheesing zoms. We'll see ...

    • @BlueHasia
      @BlueHasia 8 дней назад +3

      @@GinSoakedBrain capp is definitely cool dude

    • @spun8389
      @spun8389 8 дней назад

      Curious now what's been working for years this is like a riddle

    • @BlueHasia
      @BlueHasia 7 дней назад

      @@spun8389Its been working for years because i dont share this deisgn, if i did TFP would try and recode the zombies to be even more advance structure engineers XD

  • @devlynnmortesse6609
    @devlynnmortesse6609 9 дней назад +3

    Excellent Concept! Going to have to try this myself!

    • @capp00
      @capp00  9 дней назад +1

      Go for it!

    • @devlynnmortesse6609
      @devlynnmortesse6609 9 дней назад

      @@capp00 Thanks! Normally I just don't run blood moons, but I am insanely curious what the reward is for surviving 10... and have to do it for real, not just godmode it lol.

  • @feralgoose7157
    @feralgoose7157 8 дней назад

    I do something similar in that I create a bit more of a maze with multiple jumps. I use truss blocks instead of solid blocks so I can shoot through the blocks. I use the sledge but make a hatch base if I can't find one. Super easy to build and easy to add additional tweaks for late game, like adding electrified fence right in front with the sledge, turrets and blade traps. You get the benefit of using ranged or melee super fun. I use the pole as you do, I was thinking about using the 0.5 pole, but really want to ensure the pathing stays the same. Thanks for your content!!

  • @-Libby62-
    @-Libby62- 9 дней назад +3

    Tried and trusted design! Still works!

  • @TheDoctor1225
    @TheDoctor1225 9 дней назад +1

    Excellent video my friend! I'm actually involved in helping playtest a mod for the latest incarnation of 7DTD and as you know, Horde night is NOT my favorite. This base idea will give me a good way to playtest it without driving myself crazy with a base design! 😁😁👍👍👍

  • @saudor
    @saudor 8 дней назад +2

    it might have been the electrical traps that get 0 XP and start providing some as you level up the skill. the turrets/sledge should give full XP from the start unless they changed it recently. (it’s been a while since i used those)

  • @bananaramaman9031
    @bananaramaman9031 7 дней назад

    Great video. Need to play this game more often.

  • @IRISnGEN
    @IRISnGEN 8 дней назад

    thanks for the video Capp!!

    • @capp00
      @capp00  8 дней назад

      You bet!

  • @LilRoseVamp
    @LilRoseVamp 9 дней назад +2

    This horde base is epic!

  • @nataliekramer9092
    @nataliekramer9092 8 дней назад

    Incredible how to video. Its a nice change to show people how to make different horde bases. Awesome

    • @capp00
      @capp00  8 дней назад

      Hey, thanks!

  • @dawntowe5799
    @dawntowe5799 9 дней назад +1

    I just built one of these bases in my 1.0 game for my first horde night!😆 and I just found a lvl 1 sledgy so I'm ready.

  • @dee4634
    @dee4634 8 дней назад +1

    I use sledgie on a half block so he hits the zombie in the legs, much less chance of setting off demos

  • @bradthetford218
    @bradthetford218 8 дней назад +1

    This is easier on materials than I normally build. But looks alot more versatile then mine. Thank you Capp.

    • @capp00
      @capp00  8 дней назад

      No problem 👍

  • @GinSoakedBrain
    @GinSoakedBrain 9 дней назад +10

    I noticed that the demo zombies switch has moved up and over so, will the sledge still activate it in 1.0? I think we need a Capp test video on this ASAP.

    • @Kendrin9
      @Kendrin9 7 дней назад

      Or just start a game in creative and try it yourself? It's easy enough to do.

    • @GinSoakedBrain
      @GinSoakedBrain 6 дней назад +3

      @@Kendrin9 Or I'm just giving Capp and idea for a video, bruh.

    • @Kendrin9
      @Kendrin9 5 дней назад

      @@GinSoakedBrain I get that, but he still needs more to build a full video that wouldn't be 2 minutes.

  • @ah64jimbo81
    @ah64jimbo81 8 дней назад

    Since you originally shared this, Capp00, I've used a variant of this base for my own horde base. This is especially effective with one or more Robotic Sledges! Great job, Capp00! One suggestion, though, with the new blocks there is one that is even thinner than pole blocks, "Pillar 0.0125m Side Centered", which means even more of a chance that zombies will fall.

    • @capp00
      @capp00  8 дней назад +1

      Nice work!

  • @pledgeddruid1121
    @pledgeddruid1121 9 дней назад

    Definitely gonna try this

  • @speedsteel5784
    @speedsteel5784 9 дней назад

    I use something similar, but inspired by Capp. The path I have is single threaded blocks with periodic jump blocks along the way. To get up on the first tower, I have a path that goes six blocks to the left and then a jump step path that hooks back towards my base tower. It looks like a square fish hook. On the left side of my base tower I have a 2x2 opening that I can use throwables (Molotov's, pipe bombs and grenades) and ranged as they jump up the step path with their backs to me. When I'm more advanced, I switch to contact explosives, mostly arrows or bolts. Pipe bombs can bounce off the steps and do little damage. The entire path is covered with barbed wire to slow them even more. One other note is I use a second layer of blocks under the elevated portions of the path to make it more resistant to breakage. They might destroy a top block, but still have a way through.
    My first sledgie goes next to the first tower on the right side of the path. As Capp said, you don't want to hit the demo's no-no button. When I get a second sledgie I can use, I move it three blocks closer to my tower. Again, it is on the right side. My tower door uses double hatches rather than scaffolding bars. Call it preference. There is a trigger plate in on the block just outside my tower base tied to a shotgun turret to the right two blocks. Anything that gets past my throwables and shooting on the jump steps and my two sledgies gets dispatch by the turret. Most of the time the only thing the shotgun turret shoots at are spider zombies who bypass the other defenses. They don't last long.
    To plan for the potential of a path being knocked out somehow, I build a second path outside the first, separated by at least three spaces. Eventually, I create a whole additional set of towers and paths behind my base, but facing the other way. To keep the zombies off of that until I want them there, I leave a 2-block gap. I can put blocks in if I they destroy the first base approach, but have never had to use it.
    As I said, this was inspired by a Capp base I saw in his Darkness Falls series. There might be more than one, but I'm thinking the series where he had his base near the trader and his back up location was a dilapidated house across the street. I've just modified the design to coincide with my play style. Clearly, this is a phased build and I was describing what would be an end game condition. Be prepared for some in your face action early on until you get at least one sledgie.

  • @jeffreyestahl
    @jeffreyestahl 9 дней назад +5

    One thing I like doing is building a trench to the side where the sledge vaults the Zs off to (and sometimes buidling an 'outbuilding' that catches the and drop them into the ditch so they don't overshoot, and building a 2 block high cage reaching out out 6-10 blocks. This keeps the spiders from jumping over to you and any large Zs can't walk upright - both groups are forced to crawl to you making them even more vulnerable to the sledge and rendering the Demos largely moot.

    • @mystikarain
      @mystikarain 9 дней назад

      Also, basic traps early game like the spikes are very effective in a trench like that

    • @spun8389
      @spun8389 8 дней назад

      Mean as

    • @jeffreyestahl
      @jeffreyestahl 8 дней назад +1

      @@mystikarain
      Been meaning to experiment with dart traps shooting down trench as opposed to shotgun turrets. The turrets do more Z damage but also more block damage.

    • @mystikarain
      @mystikarain 8 дней назад

      @@jeffreyestahl Also I have used both turret and dart traps I do one at each end of the trench, just as an added bonus I will spike trap under the horde drop zones so max damage as possible mid game to late game.

  • @rattdoggsgaming
    @rattdoggsgaming 9 дней назад +2

    The zeds will still go into rage mode when they fall and hit your base. If you make the base12 blocks high they no longer go into rage mode and won’t hit your base at all. Making it a true afk base.

  • @JD4wg75-ol3eb
    @JD4wg75-ol3eb 8 дней назад

    Hi Capp! I also use this type of base and it works awesomely. One thing that I do is add a ramp block to the top front of my base (rear base) and make it so that the zombies can't climb on each other's shoulders. Thanks for sharing!! 👍

    • @capp00
      @capp00  8 дней назад

      I do that too sometimes for the same reason.

  • @lho10101
    @lho10101 9 дней назад

    Very nice. I’ve been using a very simplified version of this base for a while. You can actually use hatches in place of the ladders and make a hatch corridor inside the base portion for added protection. Just be sure to put plates or bars on the top block so they can’t squeeze through. Also, I noticed you left the base only three blocks high. I do four so they can’t stack up and get on the base should the sledge turret fail.

  • @Marc_von_Hoffrichter
    @Marc_von_Hoffrichter 8 дней назад

    Thanks Capp, cheers mate.

    • @capp00
      @capp00  8 дней назад +1

      Any time

  • @ruychavez6242
    @ruychavez6242 4 дня назад +1

    Wait until demolishers came.

    • @capp00
      @capp00  3 дня назад

      The base is built to handle them. That's why I said to put the sledgie on the left side so it doesn't trigger their button. Works just fine.

  • @vohrtechs5974
    @vohrtechs5974 9 дней назад +1

    Solid base design! If you are facing day 7 and don't have cement yet, this can be done in cobble. You will want to double the pole walkways to make sure the path doesn't get broken between the platforms.
    I use a design very close to this, and only do a few things differently. I put bars instead of blocks as the platform obstacles (8:44) so I can shoot thru them, and I add a pit with cobble ladders on the sides where they are falling. I dunno if the 11 block drop still counters the destroy area mode, but if nothing else it extends the return loop a bit more which can make for less congestion at the fighting position.
    If you don't have a sledge turret you can add a trap door or door set horizontally and drop them when you want to. Just make sure you can target it properly and open it from your position thru the blocks you decide to use. I think you can do it thru the scaffolding ladder, but i have been using the bevel cube in my designs for so long I can't say for sure on that.

    • @Spiketail_Drake
      @Spiketail_Drake 9 дней назад +2

      If they fall 13 (or 11) blocks away from the player, they do no go in destructo mode

    • @vohrtechs5974
      @vohrtechs5974 9 дней назад

      @@Spiketail_Drake I've heard it mentioned there's a timer of some kind involved now too, but I don't know or understand the specifics of it.

    • @RoseDragoness
      @RoseDragoness 8 дней назад +1

      @@vohrtechs5974 11 blocks from the player, then there is 20 seconds timer on the game checking if they reached less than 11 blocks or not. It seems the distance only calculated vertical or horizontal, instead how many blocks of pathing they need to reach player.

    • @vohrtechs5974
      @vohrtechs5974 8 дней назад

      @@RoseDragoness Ty! I had heard it called a "rage counter" but the specifics were not given. Really appreciate the clarification!

  • @salinawilliams383
    @salinawilliams383 9 дней назад

    I'll be making this since my favorite house in the desert is gone. Also adding spikes and a bunker maybe. Thank yooou!!!

  • @P3ral3z
    @P3ral3z День назад

    If you put that "sledgy" on a half block, you'll be golden and wont hit the magical boom button on the demo zombies. leg shots for days.

  • @RoseDragoness
    @RoseDragoness 8 дней назад +1

    if you put any triangles or ramp in front of the scaffold, the zombies will run and slide sideways, going down, and then repeat their process. Also apparently there is at least 11 blocks high 'rule' that can prevent most zombies rage mode.

    • @capp00
      @capp00  3 дня назад

      Yes, I know. That's a dropper base. This isn't a dropper base. This is a sledge-turret base that gives you XP for kills.

  • @rabbit-lp1tt
    @rabbit-lp1tt 8 дней назад +2

    Not dropping the zeds 11 blocks or more will turn on destroy everything mode. dig a pit below deep enough to make them fall 13 blocks to be safe and put a couple plates across from the sledge so it will knock them into the plates and make them fall straight into the pit. Also, the rubric style steps arent as good as stairs. stairs will allow the dogs and bears to path better. might as well use ladders instead of the jumping steps if you want the dogs to eat your supports like that.

    • @capp00
      @capp00  8 дней назад

      That defeats the purpose of the step-stone steps like I made. This base works as is, even up to high level hordes.

  • @erdeimark8018
    @erdeimark8018 13 часов назад

    Its awesome ! Thanks for help. ^^
    I just want make some easy and fast horde base for now, and you can help about that. :D

  • @philipd1979
    @philipd1979 9 дней назад +3

    Well, to go on my holiday? Jawoodle Park or Capp00 Park?

    • @GinSoakedBrain
      @GinSoakedBrain 9 дней назад +1

      Capp park or I'll have a zombie eat your ears off. :P

  • @keith2059
    @keith2059 8 дней назад

    Thanks Capp00!

    • @capp00
      @capp00  8 дней назад

      You bet!

  • @SailingOTR
    @SailingOTR 6 дней назад

    Interesting concept. Resource intense, all that concrete. You could use 0.25 centered round block set vertically as a path. The zoms fall off them quite a bit.

    • @capp00
      @capp00  6 дней назад

      Well for a good horde base, you're going to need lots of concrete.

    • @SailingOTR
      @SailingOTR 6 дней назад

      @@capp00 I built an all wood hoarde base for day 169, character level 69. Worked fine with minimal resource investment.

  • @RichardShunnery
    @RichardShunnery 4 дня назад

    Nice tutorial! 👍

  • @Salkinmusic
    @Salkinmusic 9 дней назад

    I’d recommend the 0.025 pole instead of the squared pole 🙌🏼

  • @docrussel
    @docrussel 9 дней назад

    I use a similar concept except I don't have a middle pillar and I go 12 blocks high to avoid the falling zombies from going into rage mode.

  • @drunkbillygoat
    @drunkbillygoat 9 дней назад

    Nice video. How about one with sugar butt's to see when its worth using?

  • @samiam4544
    @samiam4544 9 дней назад

    Something like this is my go to base from day 21 on. Then I just keep adding traps.

  • @hazard8989
    @hazard8989 9 дней назад

    what I'd add is a corridor or a tunnel and make a pit with traps for late game it be great awesome design capp

  • @jamesbrassfield8409
    @jamesbrassfield8409 9 дней назад

    Hello everyone. Keep up the good work

  • @swordvaporcat
    @swordvaporcat 7 дней назад

    Nice! I'm making notes...

    • @capp00
      @capp00  7 дней назад

      Have fun!

  • @mihanshid2158
    @mihanshid2158 9 дней назад

    Thanks for tutorial

    • @capp00
      @capp00  9 дней назад

      You're welcome

  • @67caveman
    @67caveman 9 дней назад

    Looks like my nabors house dude😂,lol.

  • @GamerDave1974
    @GamerDave1974 8 дней назад

    Dude, I wish there were color selections on the mouse pads instead of just white. My mouse doesn't pick up the white background and the mouse just freezes until I get to a dark spot on the pad. I love the design and all but possibly offer darker colors instead of just white. Just a thought man.

  • @mustermann3038
    @mustermann3038 9 дней назад

    If you build it higher will the zombies take fall damage?

  • @weldabar
    @weldabar 4 дня назад

    Is there any other use for the robotic sledge? I always get it early game but struggle to find a use for it.

    • @capp00
      @capp00  4 дня назад

      @@weldabar base defense is really about it.

  • @1x4
    @1x4 8 дней назад

    Simple, I like it.

  • @joshuahammond2473
    @joshuahammond2473 7 дней назад

    Capp, could this type of base be modified to add more traps, like fences, etc along with the sledge or is it strictly only sledgy?

    • @capp00
      @capp00  7 дней назад

      Of course. Add whatever you want to to it.

    • @joshuahammond2473
      @joshuahammond2473 7 дней назад

      @capp00 how would you go about it, without getting in sledgies way, I'm still a newb at base building

  • @Gankthewabit1
    @Gankthewabit1 7 дней назад

    The Floor 11 high = no random attacks by the zeds :)

  • @summerofkorngaming6249
    @summerofkorngaming6249 6 дней назад

    Great base

    • @capp00
      @capp00  6 дней назад +1

      Thanks!!

  • @dcowan1965
    @dcowan1965 8 дней назад

    Nice base. Easy but effective.

    • @capp00
      @capp00  8 дней назад

      Thanks a lot 😊

  • @NeverGone23
    @NeverGone23 6 дней назад

    Is it possible to get a large group of zombies to run off the roof of Higashi Tower? I'm talking about 30 to 50 zombies. I think that would be hilarious.

    • @capp00
      @capp00  6 дней назад

      Not really. Zombies have been programmed to avoid falling as much as possible for several versions. We used to do huge fall-traps, but they don't work anymore.

  • @Domaorn
    @Domaorn 8 дней назад

    ok im 5 horde nights in and cops keep spitting behind and on three sides of my base.. solid walls with a door at the back but they spit on the sides ... thought they dont do that if they cant see ya? maybe i missed an update?

    • @capp00
      @capp00  8 дней назад

      They changed this a couple versions back where they don't have to have direct line of sight anymore sadly.

  • @Bonekraka
    @Bonekraka 9 дней назад

    Its a thing of beauty😍

  • @jlawlar
    @jlawlar 9 дней назад

    great its awesome

  • @AiisakaTaiiga
    @AiisakaTaiiga 8 дней назад

    Would a shallow pit to throw pipe bombs in still make it work?
    It's not really AFK but I would call it "minimal effort" base.

    • @capp00
      @capp00  8 дней назад +1

      Yes, it would.

  • @LekkaBier
    @LekkaBier 9 дней назад

    Works very well and costs almost nothing on materials.

  • @Shadowtrap-rm9qj
    @Shadowtrap-rm9qj День назад

    you should test this on the actual night.

    • @capp00
      @capp00  День назад

      I do, in my series all the time. :)

  • @LagunaFox
    @LagunaFox 9 дней назад

    The concept isn't bad but for late game you really need to build that base a lot taller to prevent zombies from going into destroy area mode, otherwise they will rip that whole base out from under you, either taking out the pillar that holds up the room you are standing in just after they fall or by destroying the stair case and removing their own path to get to you at which point they will all just focus on the pillar beneath you and you get the same result. Idk how high you have to build, some people in the comments here say it is like 14 blocks or 15 blocks. The sources that I rely on for information of the game told me it needs to be more like 21+ blocks high. In any case, building high enough to negate destroy area mode is crucial for any real AFK base in the late game.

    • @capp00
      @capp00  9 дней назад

      Yes of course that is an option for sure.

  • @Le40oz
    @Le40oz 9 дней назад

    I thought you always got xp for sledge and junk turrets.

  • @PatrickPoet
    @PatrickPoet 6 дней назад

    yay!!!

  • @dylansmith6229
    @dylansmith6229 4 дня назад

    do wedges not work for the bridge anymore?

    • @capp00
      @capp00  4 дня назад

      Yes they work just fine. I like the way I did it.

    • @dylansmith6229
      @dylansmith6229 3 дня назад

      @capp00 no your design is great. If I'm being honest it's more natural and realistic looking your way too haha i just wanted to knpw if it was necessary for me to abbandon.my wedges. I use your vids for help and inspiration a lot when I play. I think the wedges were an idea i originally had from you several versions ago and same with the basic tower design, too. Thanks for letting me know the wedges still work! Appreciate it and thanks for the great video! God bless ya. (:

    • @capp00
      @capp00  3 дня назад

      Gotcha. No worries dude. I didn't take it any way other than how you meant it :)

  • @danielnormand8156
    @danielnormand8156 8 дней назад

    Is 1.0 available to every one yet? I open the game it still says alpha

    • @capp00
      @capp00  8 дней назад

      Yes, it has been since the 24th. You have to go under the properties - Beta tab, select "experimental" from the drop-down for it to download. It's not stable yet, so be warned.

    • @danielnormand8156
      @danielnormand8156 8 дней назад

      @@capp00 thank you

  • @Oktokolo
    @Oktokolo 3 дня назад +1

    There are countless of reliably working fully static AFK zombie loop / dropper designs. You don't need a junk turret for them to work and they don't risk triggering demos.
    One of those designs works with a length of the actual dropper of only two blocks!
    JaWoodle, Pseudo Posse and CautiousPancake have pretty in-depth videos about base building mechanics and how to AFK-base.
    Also see the 5x5 and 3x3 challenges initiated by Glock9 if you want to see some vertical creativity.

    • @capp00
      @capp00  3 дня назад +4

      I'm fully aware of dropper bases. I didn't make a dropper base. I made a sledge-turret base that actually kills the zombies and you get XP for it.
      If I wanted to make a base like my other fellow content creators, I would have.
      Also, the way you worded your comment comes across as: "You don't know what you're doing, go watch these other creators instead". Which is insulting since I've been making tutorials for this game since it came out of kickstarter.
      trust me, I'm friends with the guys you just mentioned, and we all learn and teach each other tactics like this.

  • @WforWrath
    @WforWrath 2 дня назад

    posted 7 days ago
    u ok man

    • @capp00
      @capp00  2 дня назад +1

      Uhhh, yeah?

    • @WforWrath
      @WforWrath 2 дня назад

      @@capp00 just makin sure

    • @capp00
      @capp00  2 дня назад

      I've had 4 other videos released since this one.

    • @WforWrath
      @WforWrath 2 дня назад

      @@capp00 hell ya I’m watching them

  • @Martin-et9pu
    @Martin-et9pu 9 дней назад

    i think you are wrong, sledgy and the other turret should give you XP other then the smg and shotgun turret

    • @capp00
      @capp00  9 дней назад

      I didn't see any XP gain while filming this video, so I cannot confirm.

    •  8 дней назад

      @@capp00 I am playing using a sledgy and I get xp. I put my 1st sledgy up for day 14 horde with only 1 point and I get 400 xp/kill on regular zeds, big mama gives 750.

  • @rivus3358
    @rivus3358 8 дней назад

    I definitely feel like this is one of those "given the opportunity, players will optimize the fun out of a game" moments.

  • @GamerDave1974
    @GamerDave1974 8 дней назад

    I'm sorry if it seems like I'm only bitching lol in not man. I just think the manufacturer should offer a choice of a white or a dark background instead of just a white Angry Birds background. My mouse doesn't recognize the white background and that makes gaming unpleasant.

    • @capp00
      @capp00  8 дней назад

      I am sorry to hear that. The color scheme of the mouse pads is my design, not the companies. If darker ones are need, I make them. nobody has asked for them yet. But I am sorry it's being problematic.

  • @xbox-BigeDaBeat98
    @xbox-BigeDaBeat98 9 дней назад

    An afk horde base just for in creative mode. Lol.

  • @kennypedersen5750
    @kennypedersen5750 8 дней назад

    Nice litte afk base. You could also bring it op to 12 blocks, and deactivate rage mode of the Zamb`s.

    • @kennypedersen5750
      @kennypedersen5750 8 дней назад

      I use the same type horde base, just in bigger and higher scale, and also with more flat direct steps for em. Also in DF atm, not as an AFK base, plenty of Zamb`s get trough for some spear action. Spitter`s and Demo`s get a hi with machinegun. And the Z`s can get trough. Even with sledgy and other trap`s. Alot of fun this type of base. 😃