"We can do that with Geometry Nodes..."

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  • Опубликовано: 26 окт 2022
  • In this live tutorial Simon Thommes is showcasing how to incorporate Geometry Nodes into an artistic workflow effectively to solve various challenges in a production environment.
    Blender Conference 2022
    2022-10-27 11:30 at the classroom.
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Комментарии • 112

  • @vigneshs5033
    @vigneshs5033 Год назад +314

    i never thought of using blender as replacement for powerpoint presentation😂🔥

    • @havocthehobbit
      @havocthehobbit Год назад +22

      yeah, made me think if we had nodes that could control , the some viewport/gui controls itself then you could manipulate the object tree to switch visibility on and off which means we could make a geometry to create navigation bar or even a mini project management system.

    • @Kavukamari
      @Kavukamari Год назад +29

      now i want to make an addon for this

    • @Wilphi
      @Wilphi Год назад +9

      @@havocthehobbit you can use one of my variants addons for that :D gonna do my next presentation at work with blender now that I saw this videi :)

    • @havocthehobbit
      @havocthehobbit Год назад +3

      @@Wilphi thanks , I just watched the a video and purchased the single seat licensed addon from blender market

    • @DrTheRich
      @DrTheRich Год назад +6

      In the lightning talks there was a guy first person walking through blender with an Xbox controller like a museum with his slides hanging on the walls

  • @DodaGarcia
    @DodaGarcia Год назад +41

    Geometry nodes are such a game changer for Blender. It's probably the biggest revolution for the program since the 2.8 UI overhaul, and probably got it a lot closer to becoming an industry standard.

  • @JaredOwen
    @JaredOwen Год назад +23

    The smoke and explosions are very impressive! I would love to see tutorials on this kind of stuff

  • @Nyubug
    @Nyubug Год назад +18

    Man Simon is just so good at explaining how things work! This presentation was so well made, and his tutorials on blender studio are very good.

  • @CreepyHandedMan
    @CreepyHandedMan Год назад +4

    I was already so glad to be able to use Geometry Nodes to make procedural displacement maps directly in Eevee, and it's not even the surface of the tip of the iceberg. Geo Nodes really is a giant's step forward.

  • @PeterMoueza
    @PeterMoueza Год назад +23

    (3.4.0 alpha)
    0:30 slides in Blender itself 2:31 Theory 4:20 data 6:30 Ex 7:55 Spright + Heist films 9:10 edge detection 10:05 GEOM modifier + edge 11:35 only used 12:19 to run 13:33 stretch maps, AO like 14:18 process Before vs After diff 15:03 face Useful data 15:59 compare 16:45 halo Dark compression (lbl454) 17:14 att Hacks 18:14 switch 18:40 Viewport visibility 'like colors'
    19:06 creative, generators 19:50 add noise Hair groomming 20:55 face splash ++++ 21:46 text snap on obj ('brodery ++++) 23:20 preview ++++ density 24:13 Technical tools art 25:30 UV space, projection, texture 26:34 UV node, along target 28:06 position att 29:20 UV Viewport projected 30:12 tilt Start - End ('Gravity sim') bridge 'br : roads'
    32:57 Parametric Assets Anim 33:55 cards (vs volumes) trajectories ++++ 34:57 slow motion 36:22 ggr index 37:10 traj generated, physics speed ...gr 38:55 smoke in 'wind' like 40:55 Att 41:50 yellow texture 42:20 explosion 43:20 fireworks
    43:21 QA 44:16 everything you want 44:35 shader 45:19 colord map (lbl454) 46:38 femme IT

    • @kri6033
      @kri6033 Год назад

      Man, you are a hero!

    • @PeterMoueza
      @PeterMoueza Год назад

      @@kri6033 thank you mister

    • @zachhoy
      @zachhoy Год назад

      he covered so much in such a short talk, good work on this summary with times!

    • @PeterMoueza
      @PeterMoueza Год назад

      @@zachhoy pleased to help !

  • @JeremySmithOfNewScotland
    @JeremySmithOfNewScotland Год назад +3

    Great job on the presentation. Thank you for your time.

  • @bUildYT
    @bUildYT 10 месяцев назад +1

    That's soo goood, its like a lighter free houdini 😊

  • @Shadbolt001
    @Shadbolt001 Год назад +4

    this was all awesome, thank you

  • @hoogyoutube
    @hoogyoutube Год назад +4

    Wonderful

  • @Kamome163
    @Kamome163 Год назад +1

    Beautiful!

  • @StrayVertex
    @StrayVertex Год назад +1

    Super useful info, well put together. Thx! :)

  • @eelhor
    @eelhor Год назад +1

    Thank you! Very useful information.

  • @theomaia1460
    @theomaia1460 Год назад

    i'm loving these lectures

  • @jeffg4686
    @jeffg4686 Год назад +4

    If someone has time or wants to make a product, I think using geonodes "Raycast" in combination with "Sample UV Surface" could be used to bake shrinkwrapped object's texture onto the texture of the object they are shrinkwrapping, (a combination of geonodes and scripting maybe)

  • @VitusPolikarpusSM
    @VitusPolikarpusSM Год назад +1

    Geometry Nodes turned out to be very powerful, I have a lot to learn about this blender

  • @sebbosebbo9794
    @sebbosebbo9794 Год назад

    great presentation of GNode....amazing ..
    thx....

  • @tiagogiraovideos
    @tiagogiraovideos Год назад +1

    Super. Very informative and well presented. Thanks

  • @zachhoy
    @zachhoy Год назад

    Finally seeing the first talk I wanted to see at BCON but couldn't get into the room - since it was too popular! Just halfway through I have to pause after making 2 new .blend files to capture the geonode stacks you've used for edge detection and face area as pipelined to shader, and I have so many new ideas already. I'm so glad you are on this Simon! Just watching your presentation file workflow is inspiring in and of itself. I'd love a more detailed tutorial on the explosion effect.

  • @stefanguiton
    @stefanguiton Год назад +1

    Excellent!

  • @maxleveladventures
    @maxleveladventures Год назад +5

    "Sometimes you don't wanna delete the default cube, you just wanna keep it around." This is an allegory for too many relationships...
    This was a really cool demonstration. It started getting over my head about 3/4 through, but it's fun to see these tools develop and I'm excited to learn more. I've been thinking about taking a couple math classes to understand what the hell is going on with dot products, quaternions and all that shit because there's clearly some dope stuff you can make with that knowledge. If anyone has any suggestions on where to start, please let me know.
    Cheers!

    • @mujuningaiza
      @mujuningaiza Год назад

      Mario Math Tutoring here in RUclips is great teacher 🎉

  • @SviatoslavPetrov
    @SviatoslavPetrov Год назад

    So interesting! Thanks a lot!

  • @kenod6258
    @kenod6258 Год назад +7

    Very Nice 😂 I didn't know that Blender is also an Alternative to PowerPoint 👍

  • @graphskill850
    @graphskill850 Год назад

    THIS IS BEST ONE, THANKS

  • @AArmstrongC
    @AArmstrongC Год назад

    Awesome presentation!!!!!!

  • @anthonylosego
    @anthonylosego Год назад +7

    Switch could be very useful for highly complex scenes with lots of logic, where you can turn off things by way of calculations.

    • @Tensor-An
      @Tensor-An Год назад

      Yes, I've been using that node a lot lately. I realized the same thing that switch node is really really important

  • @valentincastelo6798
    @valentincastelo6798 Год назад

    ILL VIEW THIS AGAIN IN THE NEXT HUNDRED YEARS WHEN I LEARNED MORE!

  • @shreyasbagul7165
    @shreyasbagul7165 Год назад

    everyone comes crashing when someone mentions geometry nodes.

  • @afjer
    @afjer Год назад +1

    Using the face area ratio in a shader opens up some interesting possibilities.

  • @aiksi5605
    @aiksi5605 Год назад

    Incredible

  • @kaustubhbagri7780
    @kaustubhbagri7780 Год назад

    Very awesome blender foundation

  • @Parcs
    @Parcs Год назад

    "this setup is a little more complicated"
    *pulls out a geometry gun*

  • @farhadkhosravi4630
    @farhadkhosravi4630 Год назад

    What a time to be alive!

  • @Nuttoz
    @Nuttoz Год назад

    Superb!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • @MrJohangirard
    @MrJohangirard Год назад

    nice presentation, thks

  • @discreet_boson
    @discreet_boson Год назад +2

    42:16 that blew my mind. We now have better simulations in geometry nodes than literal simulations

    • @TTTristan1
      @TTTristan1 Год назад +1

      This is what I'm waiting for. Some sort of Houdini-like physics integration with Geometry Nodes.
      I could have sworn I saw a roadmap with that as a planned feature, but I can't find anything about it now :(

    • @fakecubed
      @fakecubed Год назад +2

      @@TTTristan1 It's still coming, but they ended up doing hair first. It did result in some nice curves development at least.

    • @TTTristan1
      @TTTristan1 Год назад

      @@fakecubed AWESOME

  • @Kamil_O
    @Kamil_O Год назад

    I love geometry nodes

  • @abiyyupanggalih854
    @abiyyupanggalih854 Год назад

    using blender for presentation is so clever

  • @hcanatac
    @hcanatac Год назад +4

    Looks like Blender will be next Houdini in VFX industry. There is a lot of way to go (e.g. deep data, advanced physics etc.) but I think it is very soon.

    • @xl000
      @xl000 Год назад

      You are deluded.

    • @fakecubed
      @fakecubed Год назад +2

      Entagma is a pretty good channel to check out if you want to see some Houdini experts doing some content with Blender's geometry nodes.

    • @hcanatac
      @hcanatac Год назад +2

      @@fakecubed I agree. They share great content.

  • @michaelsmusicinstruments9980
    @michaelsmusicinstruments9980 Год назад +1

    Simon Thommes and Geometry nodes, a match made in heaven

  • @qwertasd7
    @qwertasd7 Год назад +1

    That explosion 37:00 is great how about quick reciepes in geometrie nodes just like quick smoke this is so much faster for some quick effects

  • @gottagowork
    @gottagowork Год назад +11

    Will these examples be made available? This whole id/age instancer data without instance realization just blew my mind.
    But I'm still clueless on how it works. To me, instancing just became that much more massively useful again, rather than severely limited.
    Edit: Was answered a few seconds after posting 😀

    • @CPTKNG
      @CPTKNG Год назад

      wow. I almost missed that details. As far as I know, there was no way to export the instance attributes to the shader. (Even the manual says it's impossible!) I don't know when it was possible, but I just confirmed that it is possible through the Store named attribute node. It would be very useful.

    • @DemShion
      @DemShion Год назад +1

      I am so curious about that too

    •  Год назад

      Did you find the file?

    • @CPTKNG
      @CPTKNG Год назад +2

      @ i dont have it, but if you use 'Store named attribute' and set the domain to 'instance', then you can use attribute in shader editor.

    •  Год назад

      @@CPTKNG Thank you!

  • @nokiaairtel5311
    @nokiaairtel5311 Год назад +3

    When are we getting LOOP node .. ? 😢

  • @jeffg4686
    @jeffg4686 Год назад +1

    at 9:50, he talks about being able to use unique parameter values for geonodes modifier when duplicating objects. That makes sense, but I was wondering if anyone know if this is true of "linked duplicates" as well. That curve embroidery thing is cool as hell.

  • @daddu1989l
    @daddu1989l Год назад +1

    This presentation is so beautiful. Does anyone know how he did it ? I wish there is a template availabel.

  • @dez7852
    @dez7852 Год назад

    23:00 - Just bookmarking this part

  • @erenkaniince1556
    @erenkaniince1556 Год назад

    I want to know in the smoke example, how did he transfer the island index value to the material, and transform the noise texture based on the index.

  • @plasid2
    @plasid2 Год назад +2

    implement finally loops, or auto create collection

  • @TiagoTiagoT
    @TiagoTiagoT Год назад +1

    Hm, how to I get the original face area attribute data to stick when sculpting like he demonstrated with the stretch map? Do I need to get the beta version?

  • @TeomikAK
    @TeomikAK Год назад +1

    wow

  • @MikkoRantalainen
    @MikkoRantalainen Год назад +1

    Shipping new features as node group assets included in Blender releases is a really cool. Why do anything more complex if that works?

  • @Vertrucio
    @Vertrucio Год назад +1

    So, could this be the solution for creating Edge Groups to better control stuff like non-destructive bevels?

  • @LawrenceAaronLuther
    @LawrenceAaronLuther Год назад

    "I've gotta lose some weight."
    Simon Thommes: "We can..."

  • @tkreutz3
    @tkreutz3 Год назад

    Is it possible to read the questions asked at the end of the post or is there a transcript of the video? (Unfortunately, the questions were not recorded acoustically in the video). Thanks.

  • @dimitrik3d820
    @dimitrik3d820 Месяц назад

    Is there higher resolution version of this video?

  • @IrocZIV
    @IrocZIV Год назад

    Wish the video didn't have the black bars. Even maximized on my ultrawide it is small.

  • @pshethia01
    @pshethia01 Год назад

    should we create blender from scratch so that it is more powerful?
    individual versions for modeling, texturing, rigging, animation, lighting, vfx & compositing along with AI and massive scope for future addons..

    • @maxleveladventures
      @maxleveladventures Год назад +7

      Not a dev, but I feel like that comes with more cons than pros. You would be able to develop each branch independently, but they would still need to work as part of the same ecosystem, so I'm not sure what problem it actually solves. The main issue, from what I understand, is a lack of funding to hire more developers for all the areas they want to improve. As we've seen with Cycles X, they don't have a problem with rewriting whole features from the ground up.

    • @allen-simpson
      @allen-simpson Год назад

      @@maxleveladventures many times when blender feels slow, it's due to the dependency graph updating, and the depsgraph is so complicated because blender has so many features that have to interact with one another
      I still don't think I would want the program separated into different products

  • @marcapouli7805
    @marcapouli7805 Год назад

    Unfortunately not usable for me. Each things I have tried to do was not possible, because we can't access spline indexes, can't use arrays, can't perform for each loops etc...
    After spending 2 month trying to create a tree with branches, my level of frustration was so high that I won't touch this thing anymore. Once again I wasted my time trying to learn something and I can't do anything at the end.

  • @VSongu
    @VSongu Год назад +1

    Please add timestamps

  • @abhiraaid
    @abhiraaid Год назад

    He's the real deal 🤣

  • @0.Andi.0
    @0.Andi.0 Год назад +1

    Blender now= open source PowerPoint replacement bbahahha never thought of that

  • @sakeebfaruque6828
    @sakeebfaruque6828 Год назад +1

    GEOMETRY NODES ARE SOOOOOOOOOOOOOOOOO COMPLICATED

  • @valentincastelo6798
    @valentincastelo6798 Год назад

    LOST I AM SOOOOO LOST! ITS LIKE THE FUN GETTING SUCKED OUT OF MODELING BUT I GUESS ONECE I UNDERSTAND IT WILL BE GREAT FUN.

  • @privacytest9126
    @privacytest9126 Год назад

    I wish they would take some of the annoyances in GNs, like booleans not working properly or sleeping down your nodes grip until it's unusable.

  • @vxkhwz
    @vxkhwz Год назад +3

    Great vid but that font in the presentation man...

    • @RufusWhite
      @RufusWhite Год назад +4

      It looks like he did it with grease pencil since there’s differences between the same letter right next to each other.

    • @JorgeBurrezo
      @JorgeBurrezo Год назад +4

      Simon Thommes has very beautiful writing.

    • @fakecubed
      @fakecubed Год назад +1

      Yeah, should've just used curves to create the text from strings.

  • @MarcusSwDesign
    @MarcusSwDesign Год назад +1

    The problem is, no one understands what this is all about when only technical terms are used. I switched off at some point. This has to be brought across in a different (more user-friendly) way somehow.

  • @winnie20
    @winnie20 Год назад +1

    if you dont send the node setup as well this tut make no sense.

  • @gettingpolitical
    @gettingpolitical Год назад

    I downloaded the Blender 3.3.1 through windows 11 microsoft store and I get about 8 min of use before it crashes. Then to take the issue even farther, I cannot see the blender files on my computer period, nor do I get a desk top icon for it. I have m ysetting set to show all hidden files and still cant see any of blenders files on my computer. I then deleted and re-downloaded directly from their website and it immediately crashes upon opening. On the upside though, I get a desk top icon and the files are visible through their website download.
    My graphics card is Intel(R) UHD, I have 8 gb of free memory to use so im kinda lost on how the program not only doesn't work with either download but the crashes happen at different points as well. Would love some help with this blender.

  • @Im_Ninooo
    @Im_Ninooo Год назад

    it's just sad to me that the Join Geometry is still essentially broken. :/
    you can do so much cool stuff with Geo Nodes in general but I'm unable to do something as simple as procedurally merging a few existing meshes together without having the normals destroyed.

  • @tyraniusdelten8207
    @tyraniusdelten8207 Год назад +2

    Blender

  • @dez7852
    @dez7852 Год назад

    The more I learn, the less I know

  • @user-ev6fj5up9w
    @user-ev6fj5up9w Год назад +1

    🇮🇳 blender

  • @coward.250
    @coward.250 Год назад

    All know its powerfull but dont teach houw to learn