Procedural fantasy city creation using Geometry Nodes

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  • Опубликовано: 28 окт 2022
  • The evolution of Geometry Nodes in Blender has enabled the creation of increasingly larger procedural projects and setups over the past year. This talk focuses on the construction of a fantasy city from basic building blocks.
    Starting with a simple idea, a city layout and terrain are generated, buildings are grown from the ground up, populated with props and shaded procedurally.
    "Procedural fantasy city creation using Geometry Nodes" by Emilis Baltrusaitis
    Blender Conference 2022
    2022-10-29 10:00 at the theater.
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Комментарии • 141

  • @havocthehobbit
    @havocthehobbit Год назад +353

    Im blown away. The initial time to create these nodes versus the scale and variety you have at your fingertips for years to come is unbelievable . you may have spent 3 to 6months creating these nodes but its 5+ years of reusability in concepting , movie and game assets for hundreds of projects . GN's are so powerful in the right hands and they keep on geting better and better .

    • @Voxavs
      @Voxavs Год назад +13

      I think you also could start small and then expand the node system over time, so you can always have some procedural tools to work with instead of waiting for half a year b4 you can actually use it.

    • @black0ut76
      @black0ut76 Год назад +30

      @@Voxavs Yes absolutely, and just to clarify, that's exactly the process I went through. Creating tools in a vacuum is too abstract for me, and I think it's best to have active goals and problems that you solve as you go along, building up the toolset in the process based on your needs.

    • @zarodgaming1844
      @zarodgaming1844 Год назад +1

      5 years of reusability ???
      Are you aware of the average time interested per game/creation of the average gamer?

    • @havocthehobbit
      @havocthehobbit Год назад +7

      @@zarodgaming1844 yes I am, what are you specifically trying to say? Your ambiguity doesnt bring your point across well .

    • @3dbob891
      @3dbob891 Год назад +4

      and it's not even a new concept. Houdini is arround for quite a while and fairly adapted in the industry. The world of Farcry 5 was entirely made in houdini, games like the Ascend are almost completely done there and studios like embark use houdini for their entire artistical creation approach. Why mention houdini and not blender? well. Blender lacks every support by any software for anything possible to do with geometry nodes. The only thing possible to do is creating with geometry nodes in blender, which is a fracture of what's possible with houdini, let alone the nodes themselve.

  • @phyzxengrmoore6928
    @phyzxengrmoore6928 Год назад +167

    One guy, one laptop and a fan on a kitchen table. This is the way great kingdoms are made! He being a non programmer has made huge strides into logic to presentation. I commend you sir. Take a bow and go even further.

    • @Victimxofxprogress
      @Victimxofxprogress Год назад +3

      "TONY STARK WAS ABLE TO BUILD THIS IN A KITCHEN, WITH A LAPTOP AND BLENDER "

  • @AndreySokolovRu
    @AndreySokolovRu Год назад +36

    9:15 the loop is the one of the most eagerly wanted option for me in Geometry Nodes! Outstanding work!

  • @isweartofuckinggod
    @isweartofuckinggod Год назад +55

    This is EXACTLY the kind of thing I want to be using blender for. Thank you so much for sharing!

  • @lamlam595
    @lamlam595 Год назад +14

    this is what i looking for so many years! glad that i jump from 3ds max to blender 4 years ago!

  • @mickyelmb
    @mickyelmb Год назад +6

    This was a fascinating demo of Geometry Nodes. I look at the work you put into creating these modules and the scalability of the project is so awesome. I get intimidated when I start trying to use nodes because everything gets out of hand so fast. Now I see how doing something once can be modified and used repeatedly throughout all your designs. Thank you.

  • @andyjmoody
    @andyjmoody Год назад +1

    That's the most next level thing I've seen while starting to learn blender and geometry nodes. Unreal work to plan and have the vision to create the building blocks.

  • @adamvorkel9472
    @adamvorkel9472 Год назад +1

    Incredibly powerful tools and some ingenuity = unbelievable results. This dude is too humble, loved the presentation!

  • @tusharkashyap2431
    @tusharkashyap2431 Год назад +6

    Saw his work few days ago on artstation and fell in love with his works and today when he said he do all this with his laptop, i am blown away and got so much inspiration, thank you Emilis

  • @fabifabifabi158
    @fabifabifabi158 Год назад +6

    Really cool stuff and 100% agree that we need the loop node. Loops within loops. And jumps/breaks. But mainly loops.

  • @erz3030
    @erz3030 Год назад +6

    This bloke was super likeable and easy to listen to present. Blender should hire him to do more presentations haha. Good stuff! Very thought provoking!

  • @vstreet7583
    @vstreet7583 Год назад +2

    Just BRILLIANT! Absolutely fascinating. A great presentation. Thank you! Dg

  • @jonbrouwer4300
    @jonbrouwer4300 Год назад +2

    That's an insane workflow he's created. Wow!

  • @MrSubsound90
    @MrSubsound90 Год назад

    The levels of each creation are mind blowing.

  • @endlesslovingmovement
    @endlesslovingmovement Год назад +2

    Amazing work! I am really excited to learn more about geometry nodes.

  • @vak5461
    @vak5461 Год назад +1

    Not what I was looking for but so glad I ended up here! Mind blown!

  • @BossBabyBestAnime
    @BossBabyBestAnime Год назад +7

    Says he is a beginner and does not know a lot about geometry nodes... proceeds to show the biggest custom geometry nodes library setup I have ever seen

    • @BuzzKirill3D
      @BuzzKirill3D Год назад

      Humblebrag is a staple in these kinds of talks

    • @fakecubed
      @fakecubed Год назад +2

      He was a beginner, when he began. He's not a beginner anymore.
      And just because he didn't know the one tool doesn't mean he wasn't already familiar with node-based workflows for doing shaders, for example. A lot of those skills carry over.
      None of this is really that complicated, he just broke down the job into lots of small parts and then put a lot of work into it. His experience as an artist helped him to make good choices as he went.

  • @IlseMulAuthor
    @IlseMulAuthor Год назад +6

    I love Emilis' sense of humour! Thank you for showing us your workflow. You have made an awesome project!

    • @ethankoal2756
      @ethankoal2756 Год назад +3

      so self-deprecating lol.. super likeable dude :)

  • @kiani4208
    @kiani4208 Год назад +4

    Thanks for this masterpiece

  • @PhotiniByDesign
    @PhotiniByDesign Год назад

    Brilliant presentation and brilliant art work too Emilis, well done mate...

  • @4mb127
    @4mb127 Год назад +1

    Brilliant work.

  • @jugibur2117
    @jugibur2117 Год назад +3

    Incredible stuff, for me as a beginner I can't imagine getting to this level, thanks for sharing!

    • @Spartacular
      @Spartacular 8 месяцев назад

      Over time you can. Anything others have done, you can do better.

  • @hpbecraft
    @hpbecraft Год назад +2

    Humble dude. Great looking work.

  • @BlenderBob
    @BlenderBob Год назад +3

    Fantastic work!

  • @funkypartyweasel
    @funkypartyweasel Год назад +1

    This has been deeply inspiring.

  • @Golden-uk7tp
    @Golden-uk7tp Год назад +2

    can't wait for a more depth in this topic and the tutorials about it.

  • @josephpaulgraves9250
    @josephpaulgraves9250 Год назад +14

    I did a city, Jrusaur, from my favorite ttrpg show Critical Role in Blender. Similar to what you have but less detail. It's tough. I can see the dedication and work you've put into these. Great work.

    • @toushirozge
      @toushirozge Год назад +1

      Would love to see that if you have a link, friend!

  • @user-wg7ut1du9c
    @user-wg7ut1du9c Год назад

    Amazing work!

  • @drunkenmuse
    @drunkenmuse Год назад +4

    This was great, very inspiring
    While I dont personally have the time to invest in anything like this for my own work (rip deadlines lol), its a great indication on the form future tools could take

  • @LawrenceAaronLuther
    @LawrenceAaronLuther Год назад +4

    13:31 haha, fantastic node setup, answered all my questions

  • @Shalfatk01
    @Shalfatk01 Год назад

    thanks for your speach . rly nice work you made here ! man ... what a wake up call... i have to learn those nodes ... thank you

  • @PomiDarQu
    @PomiDarQu Год назад +5

    I love when guys like him throws little awkward jokes into presentation to make it little more interesting, when the content of presentation alone is fucking jaw dropping.

    • @MortalFrogArt
      @MortalFrogArt 3 месяца назад

      I like that you have a bright red tomato as a profile pic. Nice.

    • @PomiDarQu
      @PomiDarQu 3 месяца назад

      @@MortalFrogArt Thanks :)

  • @mdsanima
    @mdsanima Год назад

    WOW! This is awesome!

  • @hitalpatel
    @hitalpatel Год назад +2

    great work master

  • @haraldgundersen7303
    @haraldgundersen7303 Год назад +2

    Very inspiring... Seems like a nice excuse for one more thing to learn before in the end at last having to create something useful myself... 😉

  • @kolupsy
    @kolupsy Год назад +16

    I find interesting that within the geometry nodes community it has established that creators of node groups put their initials at the beginning of node names and use snake case to label them. I don’t remember this being the case when there were only shader node groups before

    • @ronaldbell7429
      @ronaldbell7429 Год назад +5

      It helps reduce collisions in the namespace, where you anticipate a lot of mixing and cross pollination. In more structured programming settings, they’ll prefix with package names. I guess here, where it’s generally just one person noodling around on his own projects and reusing his own nodes, personal initials come most easily to mind

    • @black0ut76
      @black0ut76 Год назад +3

      @@ronaldbell7429 exactly this, and the initial habit comes from working in studios where that's pretty common

    • @taroxsplaylists7960
      @taroxsplaylists7960 Год назад

      Hehe, I hope I was not the only one looking for any ETK nodes there :D

    • @Erindale
      @Erindale Год назад +2

      @@taroxsplaylists7960 I couldn't see any either 😭

    • @kolupsy
      @kolupsy Год назад +1

      @@ronaldbell7429 that is all true and valid. I just find it surprising that this did not seem to be that much of a common practice before geometry nodes as it is now. At least from my perception and the people that I know from the blender / procedural community.
      Also I don’t think the namespace issue is really a thing since blender makes sure that all data blocks in a file have unique names, so there is no fear of overriding stuff (until we get into data linking and library overrides which I think still needs to get figured out properly)

  • @TheSepetto
    @TheSepetto Год назад

    This is incredible stuff.

  • @Rin8Kin
    @Rin8Kin Год назад +4

    He only showed the results of his work.
    Inspiring in terms of what you can achieve using geometry nodes, but not very useful in terms of new knowledge.
    I have seen "node blocks" he was telling he "snatched away" on other channels, but seeing them combined together is whole new level.

  • @everybot-it
    @everybot-it Год назад

    beautiful stuff!!

  • @thomaseichler2368
    @thomaseichler2368 Год назад

    13:27 this is the best (re)presentation of geometry nodes i've ever seen

  • @satyakimandal6572
    @satyakimandal6572 Год назад +2

    One of the best talks of this years BCON!

  • @apachon
    @apachon Год назад

    Very nice presentations .

  • @michellenieto572
    @michellenieto572 Год назад

    AMAZING 👏🏼

  • @DriesduPreez
    @DriesduPreez Год назад +1

    18:24 That looks amazing, it reminds me of Paaran Disen from the Wheel of Time books

  • @AthosSampaio
    @AthosSampaio Год назад

    Awesome!

  • @alphablender
    @alphablender Год назад

    Amazing...!

  • @jafar.blender
    @jafar.blender Год назад +1

    It’s awesome to work in blender ❤

    • @dertobbe1176
      @dertobbe1176 3 месяца назад

      I hated it when I first opened it up 😂 now whe I see my own progress I gotta love it❤

  • @yokidrift1720
    @yokidrift1720 Год назад

    it's really amazing the things you can create with technology now. I'm going to learn about geometry nodes and do stuff like this but also include more detailed, made by hand stuff. I gotta find this guys socials though.

  • @Hoowwwww
    @Hoowwwww Год назад +2

    his outfit is very nice, black always looks good, the watch is also very nice

  • @CaCriGuz
    @CaCriGuz Год назад

    Amazing. :)

  • @KoltronZer0
    @KoltronZer0 Год назад

    Finally getting on that SideFX Houdini grind!

  • @nenghuo
    @nenghuo Год назад

    love it

  • @rapideye101
    @rapideye101 Год назад +1

    amazing work. how long did it take to do all this?

  • @coffeediction
    @coffeediction Год назад +2

    holy shit that mega-node in the middle xD 8:10

  • @philippmaluta978
    @philippmaluta978 Год назад

    jaw dropping

  • @MrYoungfly1
    @MrYoungfly1 Год назад +1

    All I took from this is "cheesy pizza"😂. But seriously. Great work. This looks amazing!

  • @totheknee
    @totheknee Год назад

    Imagine working with Emilis; you'd never want to go home. This guy _and_ his work are so damn amazing! 1 in a billion, this guy. He keeps saying "other people are more skilled than I am..." Lmao, prove it!

  • @NewSchattenRayquaza
    @NewSchattenRayquaza Год назад

    what a nice dude

  • @3dvfxprofessor
    @3dvfxprofessor Год назад +6

    Insane! Blender is going Houdini.

  • @KrazyKaiser
    @KrazyKaiser 11 месяцев назад

    "I was supposed to count, I have X written down" X is a good number to count to.

  • @jeffg4686
    @jeffg4686 Год назад +1

    really nice - add-on coming?

  • @peter486
    @peter486 Год назад

    thats cool but i like Modular design inside the engine. but this is defently a time saver.

  • @MrCompassionate01
    @MrCompassionate01 Год назад +6

    Where can I find tutorials on how to do this stuff?

    • @fakecubed
      @fakecubed Год назад +1

      There are some great tutorials right here on RUclips. Just search for Geometry Nodes and tons of videos will pop up. Erindale and Entagma are two great channels in particular. Entagma also does Houdini content, but the Blender stuff is really top notch. I believe both channels offer paid courses or stuff through Patreon, too, but I've managed to learn a lot of Geometry nodes without needing to spend any money so far.

  • @fatihsonmez
    @fatihsonmez Год назад

    cool

  • @SZMIDEL
    @SZMIDEL Год назад +1

    ALL HAIL GEOMETRY! ALL HAIL NODES! ALL HAIL GEOMETRY NODES!

  • @KuroFaust
    @KuroFaust Год назад

    Holy F... Its something about i was thinked for years, but im to stupid to make something like this xD
    I mean part from 13:27 - where u can place smal polygon and expanding it or resized u get diefferent model with seed/generated place.
    Same idea like he mentioned "Lego".
    Only thing i had in mind, is that to drop completly idea of "textures" [bitmaps]. Go with procedural textures only [without use of bitmaps like albedo/normal maps etc. - clear maths].
    Looking at his work, im starting believe that thing is avaible to "make", but it will be hell time of work and talent to be realised.
    sorry for my broken english 😉

  • @designx101
    @designx101 Год назад +1

    Where can I download it?

  • @travellermercury5703
    @travellermercury5703 Год назад

    感谢分享,收获很多。

  • @HalitHarun
    @HalitHarun Год назад

    I am using houdini and here we are using the Houdini Engine plugin to bring procedural structures to the game engine. Can we still procedurally transfer props made with Blender geometry nodes to game engines?

    • @AsaTaylor
      @AsaTaylor Год назад

      Blender uses python as it's scripting language just like the UE editor, and I believe other game devs (can't remember which talk) have done auto sync between blend files/libraries and UE projects.

  • @julianparis392
    @julianparis392 Год назад

    Anybody know how call this technique of minute 13:39 ?

  • @3diculousdesigns
    @3diculousdesigns Год назад

    I'll sign up for a 3 week tutorial pls.

  • @hongrenyan
    @hongrenyan Год назад

    where we could get this fantasy project?

  • @kens6878
    @kens6878 Год назад

    오!마!이!가뜨!

  • @DeadFreakingPool
    @DeadFreakingPool Год назад

    Question: where is he getting the assets from? Like the buildings, temples, parks and wires? Since he's texturing then I'm assuming those are his models?

    • @black0ut76
      @black0ut76 Год назад +3

      There are no assets, except a couple of things such as the courtyard and the trees. The top faces of the tower structures are inset/extruded/subdivided to generate the buildings and props from scratch in geometry nodes

    • @hawkfreedom1700
      @hawkfreedom1700 Год назад +1

      the guy who understood nothing at all about he video he's been lookin'at...

    • @Harrym8710
      @Harrym8710 Год назад

      if u want similar assets you can look into Kitbash etc.

  • @phat80
    @phat80 Год назад

    Have anyone compared GN to Houdini? What’s the pros and cons?

    • @fakecubed
      @fakecubed Год назад +3

      The channel Entagma is one you should take a look at. They are Houdini pros who have been working with Blender's geometry nodes since that go introduced. Their assessments of Blender are tough, but quite fair, and come from a place of deep knowledge about node-based workflows. They've been talking about Blender's work in this area since the first version that had geometry nodes, through the redesign in 3.0, and they have been really pushing each version to its limits.
      But my personal view is that Houdini is definitely more powerful right now, but I'd argue that Blender's interface is a lot better, more intuitive, and frankly more artist-friendly in every possible way. And, Blender's capabilities are catching up quick.

  • @Vederant
    @Vederant Год назад +3

    Okay, so I have a cube. What's the next step again?

    • @fakecubed
      @fakecubed Год назад +3

      Delete the cube, and add a plane. Then, go to the geometry nodes workspace and create a geometry nodes modifier. Disconnect the Group Input from the Group Output. Click Add > Mesh Primitives > Cube. Set the size to 2m for all three dimensions. Connect the Cube node's Mesh output to the Group Output. You now have a cube.

  • @parikshitbelsare6914
    @parikshitbelsare6914 Год назад

    Can anybody suggest a tutorial for this?

  • @amanos7056
    @amanos7056 Год назад

    How to get these???

  • @felixlipski3956
    @felixlipski3956 Год назад +2

    where addon

  • @manolomaru
    @manolomaru Год назад

    ✨👌👏😎😎😎 👍👍✨

  • @yasunakaikumi
    @yasunakaikumi Год назад

    gosh darn

  • @conordyer2307
    @conordyer2307 Год назад +1

    Artists- I made this! *whispers* (using blender)
    Also Artists- Ai art is blasphemy.
    Those that embrace technology will be the artists that thrive moving forward.

  • @samcho9500
    @samcho9500 Год назад

    i think he is really nerious but his work is great

  • @questmarq7901
    @questmarq7901 Год назад

    Ελα μωρη Ελλαδαρα! Παμε!

  • @pushkarc28
    @pushkarc28 Год назад +5

    is this available for us

  • @johnnizito
    @johnnizito Год назад +1

    How are the better way to learn this?

  • @oluwadamilola6233
    @oluwadamilola6233 Год назад +1

    Addon pls

  • @TommyLikeTom
    @TommyLikeTom Год назад +1

    Very inspiring, I will do better

  • @the4dperspective....738
    @the4dperspective....738 Год назад

    Breakthrough

  • @DoeJohne
    @DoeJohne Год назад

    What kind of laptop does he use to create/render these images, any guess?

    • @hawkfreedom1700
      @hawkfreedom1700 Год назад

      Another John Doe that thinks power is the key to talent...

    • @DoeJohne
      @DoeJohne Год назад +2

      @@hawkfreedom1700 well i've paid a lot for my workstation 2 years ago and i'm not really satisfied render durations. I was wondering how people could do these kind of much more complex designs than i do and how their computers not blew up. Especially when i compare it with a laptop. power is not the key of talent of course, but blender needs it! thats all.

  • @djr9999
    @djr9999 Год назад +1

    my smol brain trying to understand what just happening

  • @user-ev6fj5up9w
    @user-ev6fj5up9w Год назад +1

    Blender 🇮🇳

  • @TauranusRex
    @TauranusRex Год назад

    This guy is so annoying arrogant. And he has all the right to be. This is one of the most mind blowing things I have seen in years!

  • @philippetoupin01
    @philippetoupin01 Год назад +2

    How to draw an owl. Draw 2 circles. Draw the rest of the fucking owl.

  • @AdomasZalneravicius
    @AdomasZalneravicius Год назад

    mldc

  • @lastshadowman
    @lastshadowman Год назад

    The self deprecating attitude and nervous body language takes away from this presentation, if u do amazing work be confident in it, there is no shame in being great at something.

  • @totheknee
    @totheknee Год назад +1

    0:18 - "Freakishly early in the morning; about 10am." F***, the only other intelligent person I've ever seen on the matter! Maybe there is hope for humanity yet, and we can finally get rid of the fascist assholes who judge people that don't wake up at the same time as them. PDA for the world: Wake up when it feels right for you, there's 24 hours every rotation regardless of the angle of the sun.

  • @jonasberiguetemanzanillo9449
    @jonasberiguetemanzanillo9449 Год назад

    7:15 im out

  • @boobo
    @boobo Год назад +2

    This was a waste of time.

  • @gitbuh12345qwerty
    @gitbuh12345qwerty Год назад

    -damn. power user