How To Make Crazy Renders With Easy Geometry Nodes
HTML-код
- Опубликовано: 21 дек 2022
- In this video I'll show you how to make complex renders with a very basic geometry nodes setup. You can also use a hair particle system, but you might have to mess around with the rotation of things to get it to line up right, though it can work basically the same.
I showed the simple geometry nodes setup I used here, however here is a more in depth guide on that if you aren't familiar with this:
• Blender Tutorial: Geom...
Follow me on IG where I post all my art:
/ maxhayart
Or Twitter:
/ maxhayart - Развлечения
At 8:53, blender uses radians, which means a full turn is 360deg = 2π ≈ 6.28.
This means that to snap to the nearest sixth of a rotation you need 6.28/6 ≈ 1.047, you stumbled upon 2π/3 which is about 2.094
Thank you 🙌
@@maxhayart and I think you can type “2 pi/6” in the sliders as well
@@deviantvision4995 You can even get simpler! 'tau' is defined as a full circle in radians, so you could go 'tau/6' tooo.
Could you not also just convert the unit into radians and go from there?
Yes to all
Thanks for the shout out dude!
Ayyy the legend himselffff
I can hear the excitement in your voice, that’s what being a true artist is about being open minded and keeping things simple. I know my way around blender but it was hard for me to even get a foundation sometimes. Cool video 🔥
Hi max and thanks for the cool tutorial. I am still somewhat a blender beginner and I think it would be cool if you display the keys while you're doing stuff in blender. It would really help beginners to see what the tutor is doing and how they're doing it. I know some people do it with step-by-step tutorials but it would also help with tutorials like this. Thank you!
Yeah you just need to download an add on for that or an app
bro fucking same i have litreally no idea what hes doing in these 5 seconds at 3:36, im completly lost. This is the 4th tutorial that i need to skip cuz i have absolutly no idea what the tutor is doing
@@drlou417 apply scale: ctrl+A > scale
select all vertices: edit mode > 1 > A
uv cube projection: U > cube projection
@@drlou417 i found out seeing some of his other videos that he said "Press U to do cube projection".
@@redpepper74 dude your a life saver thank you so much
This is the kind of tutorial we need. Just an inspirational idea where you can start from and go crazy.
Love it
i found your channel earlier today and you're already my favorite blender channel by a mile. keep it up man
Same happened to me a few weeks ago.
So much valuable information in just one video, well done!
It´s incredible to see how skilled you are in blender. Very good job man :)
maaaan, youre really good for the community, a love so much your work
Always picking up tips from your videos, really well done!
These are awesome tutorials Max!
Wow, I really loved this video. Your way of speaking and teaching is totally perfect for my style of learning. I loved this. New subscriber earned for sure
watching a pro work is like watching a magician, he waves his arms a bit and matter just appears out of thin air. thanks for the vid Max!
Appreciate how straight to the point you are! thx for the tips!
Those are some pretty cool artworks! Nice tutorial 💜
thank you! very inspiring (as always 🥰) - and that snapping bit was a great tip, too!
Love the videos learning alot from your content!
Damn, you're the guy i was looking for. I'm gonna definitely learn everything from every video u have
Hey Max, this is extremely good, you've just contributed a lot.
awesome stuff as always, dude!
Thank you !! Keep making these tutorials ❤❤
You are great dude 😎 thank you for sharing your experiences with us.what the stunning renders you got in channel ❤ so PROud
This is dope!! thanks for the video man
This is so dope thank you so much for the knowledge
amazing result 😍
You just popped in my feed and just saw someone using geo nodes wanted to learn more subbed👍
This idea really allows for a lot of alien environments that wouldn't make much sense in the real world but would look great in an art piece or a video game.
Simple but genius, these are top notch tips
This is so useful! Thank you!
These videos are great. Cheers!
That was sick, man. Thank you
it's 3am rn! i'm watching maxhay W inspiration thanks again :))
This is very artistic - cool !
love this!!
I learnt so much !
Great videos man
Awesome! Thanks so much!
Thanks for the great tutorial! Have you gone through your startup file anywhere? I'd be interested to see what default camera/world settings you're using.
The final looked great . :O)
Dope man, love it. Any chance of a water tutorial/what asset you used for that?
i love your tutorials, quick, simple, easy to follow, and well spoken. would you consider activating the key-input display that shows what button(s) are being pressed? i'm still new and don't know all the shortcuts quite yet - like for creating cuts in the meshes. great video again
bruh they are so hard to follow he doesnt even show how to unwrap or do any of that shit omgg im getting so angry
@@Jordbein after watching this video I went and just learned shortcuts and tried applying them to a very basic scene. coming back, it's a lot easier to follow after having more experience. I'd say his stuff is great as it compresses what someone else could explain in 30 minutes down to 10 minutes. wish he would show or explain the key-presses though
@@Jordbeinif you are a total begginer then this is not for you
Max I love u bro ur a top g😭😤
Very cool again !
Very nice!
Good tutorial 👍🏼
hope to god AI doesn't replace these kind of still artworks, these are precious
this is very good stuff
Looking fresh
One of the best 14:29 minutes of youtube.
thanks...... for giving blender knowledge.....
10:15 never tried putting volume in a water shader. Makes so much sense!
I need that material haha
@@jmdenisme he made a video on that now: ruclips.net/video/olnZyeNBIfM/видео.html
dude wtf this is crazy useful
Really cool! It's unbelievable how simple it is after you explained! Can you please say how to do that water shader?
sick man your tips are top notch, do you mind quickly running through your water material?
first ty so much bro ur a king for these tutorials
sec, please can u make a water tutorial like the one u used in this video and tnx again
Wow!!! Nice! ✌
How do you get the water? Really amazing tutorial and you get straight to the point.
Hi! I really don t know what to say!! Incredibly cool!! THank you very much!!!
Love your videos. The only thing that I would love to see are the shortcuts you are using :D or the keys that you are using. Can you activate them please :)
Oh cool, the user library feature actually properly works now? I remember checking it out on 3.0 but it had huge amounts of problems when i tested it. Really nice water you've got there. Is it public at all?
love the janky hdri. i do it like that all the time lol
Hey. Thanks for the tutorial. It was a blast to follow through!
One thing though, how do I convert the random columns I've made into a permanent mesh? I want to be able to export the model I've made, but it only exports the four base columns that I use for my random generator.
thats insane
Hi, I'm new subcriber, and I have to say your tutorials are soo helpful. Do you have a tutorial on how save your 3D renders and export them into new projects?
It’s incredible!
good stuff
MAN THATS CRAZY
amazing tutorial. How can I set up that window on the bottom right for that camera preview and the renders?
Gigachad Max
Nice❤
Great vid!
How do you get this white background in render view in the viewport? Just can’t get it to work.
thanks Max/
Keystrokes on screen very needed
Thanks for the great tutorial, just a curiosity, what is the right bottom panel in you setup, it is like the camera view?
Hey Max. At 11:40 you add the image image to a basic wall. Do you know it this works in UE5 as well? I'm currently using only UE5 and it would be nice to use stock images for basic lighting of my scenes.
Im procrastinating on learning blender lol
great tutorial but where can you download the sea you used to compose the scene can help with that
Where can i get the water asset you used here? looks cool
a wee bit hectic, but pretty neat. thanks :D
Ducky is a legend
Would you mind explaining what separate children, reset children and pick instance does and why its required to tick them on?
I respect what Ducky does, but I appreciate how you explain things. Cheers!
I’m trying to make large scale basalt columns and here you’ve made similar but they merge into eachother
I got that sussed. Make your instances/Density really low such as 0.2 then in edit mode scale up the emitter plane. :-)
cool~
A water tutorial would be nice!
cool !
i havnt picked blender up ye in me editing escapades but fake post industial bump map render art now that, is an off color flavor i can appreciate someooen savoring, weird thats rich coming from a guy who literally themes his shit off distortion.
i know it might sound alot ...but can you please share one of your files to download
sometimes its more clear when you see the objects and nods infront of you
and thanks so much for your great efforts
What about your water material? How you get that realistic looking water?
You won me just by mentioning ducky 3D .. that dude is underrated.. blenderguru is terrible and now you.. you actually seem interesting.. gonna sub!!
Anyone know if theres a way to get all the towers to start on the floor instead of having them floating at different heights? Any help appreciated
How do you set up a render preview on your bottom right coner?
cool vid
Anyone know how to get that small rendered view window that Max has on the right side of his screen? I can't find any tutorials online to get it. Thanks!
It might be a plugin but what I did was:
Click on the camera > click viewport display dropdown > make sure 'passepartout' is checked and turn the value to 1. You can then right click the top menu, hit 'show header'. IDK how to remove the axis on the top right for only the window though.
Its not exactly the same but does help a little bit
It looks like the fortress of solitude 😀
This is FREAKING FUUUUUUN
Hello, I am beginner and I have question at 6:39 every building Rassemblement in one place I created another collection for buildings also and I don't have problem in Geometry Nodes to what can I do?
when im at the geometry nodes portion of the video, and I try connecting my collection as the instance in the 'instance to points' node, it adds more of my structures to the collection area, not to the spot where the plane is. Any idea why? The plan isn't in that collection, so i'm a little confused. And all scales/transforms are applied.
"instance on points" is different than "instance to points".
Nice tutorials man! What was the youtube channel you mentioned earlier in the video? Docky3d?
Ducky3D
@@_S_P_A_C_E_M_A_N_ thankyou!
Please tell me how to set up your camera. Your camera angle and view are beautiful
The one thing i never get right is water how do you get that transparency mine always look like some kind of weird fog
is there a way i can distribute points to a mesh i made from an svg because when I try nothing shows up