VFX Artist Explains the HARDEST Visual Effect to Make

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  • Опубликовано: 16 май 2024
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    THIS EPISODE ► Wren explains the most scientifically difficult visual effect to pull off - light caustics. But what exactly makes caustics so difficult to simulate?
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Комментарии • 4,4 тыс.

  • @crazybobby14
    @crazybobby14 Год назад +7259

    Imagine that the reason for "Avatar: The Way of Water" to have taken so many years to be released was due to the caustics finally finished rendering.

    • @silverhawkscape2677
      @silverhawkscape2677 Год назад +303

      Possible.

    • @cyanjackson7689
      @cyanjackson7689 Год назад +370

      honestly makes a lot of sense LOL

    • @austinsavage5962
      @austinsavage5962 Год назад +442

      That would be hilarious if they made that beautiful film like a year after the first one but the rendering just took forever

    • @TheNamesNobody
      @TheNamesNobody Год назад +159

      A huge portion of making films like this is waiting for rendering regardless..

    • @Dynelegacy
      @Dynelegacy Год назад +165

      good thing there wasnt a power outage at 99 percent XD

  • @SirPembertonS.Crevalius
    @SirPembertonS.Crevalius Год назад +3357

    I always loved seeing the ins and outs of VFX, it's a perfect example of "if you do things right, people won't be sure you've done anything at all."

    • @SAbdullah03
      @SAbdullah03 Год назад +19

      I'm taking this quote

    • @feniksix31
      @feniksix31 Год назад +58

      One of my favourite quotes from Futurama 😁

    • @killakori
      @killakori Год назад +47

      "I was god once."
      "Yes, I saw. You were doing well until everyone died."

    • @TheSpoonDeLauro
      @TheSpoonDeLauro Год назад +13

      I just rewatched this episode and thought the same thing haha!

    • @craigrussell3062
      @craigrussell3062 Год назад +23

      GOD: Bender, being God isn't easy. If you do too much, people get dependent on you. And if you do nothing, they lose hope. You have to use a light touch, like a safecracker or a pickpocket.
      BENDER : Or a guy who burns down a bar for the insurance money.
      GOD : Yes, if you make it look like an electrical thing. When you do things right, people won't be sure you've done anything at all.
      The quote gains in majesty from its context

  • @jgust
    @jgust Год назад +643

    Just watched avatar the way of water and it’s definitely simulated. The light patterns changes accurately when a creature is disturbing the water surface. It’s crazy how good it looks.

    • @SkulShurtugalTCG
      @SkulShurtugalTCG Год назад +128

      How do you know they didn't just take a camera to Pandora and film it for real?

    • @justinyearing3489
      @justinyearing3489 Год назад +27

      There’s a video about it. They actually took the actors and put them in a Vfx suit, then dropped them into a tank of water.

    • @salimsawandi9829
      @salimsawandi9829 Год назад +14

      i think they used real water and edited to fit with the characters movements

    • @maBasmi
      @maBasmi Год назад +3

      @@salimsawandi9829 not true. everything is rendered, especially the water. There are two shots I think (an eye close up and one indoor scene (?)) that are not rendered. all outdoor scenes are practically completely CGI

    • @salimsawandi9829
      @salimsawandi9829 Год назад +7

      @@maBasmi proofs? you have the production files?

  • @bentheboss3734
    @bentheboss3734 Год назад +31

    omg I cant believe mark is actually doing normal stuff for the channel this is so cool. this just made corridor crew 10x better.

  • @2teepeepictures382
    @2teepeepictures382 Год назад +2049

    The history of long hair in animated movies. Simulating hair has been such an interesting subject. I think it would make a pretty good video.

    • @donhoolieo4896
      @donhoolieo4896 Год назад +57

      Hair, water, and glass in my opinion, are the hardest things to simulate. I agree with you. I find this stuff fascinating when you dig into the details on why simulating something would be hard. It’s almost reverse engineering reality.

    • @SirWrender
      @SirWrender Год назад +41

      Ooooooo I like this idea!

    • @2teepeepictures382
      @2teepeepictures382 Год назад +24

      @@SirWrender I know. I feel like hair was the thing that everyone always talked about in the special features of animated films. Then after brave came out people just stopped talking about it. I wonder if the issues are still issues now or if it’s an old problem. I heard it described sort of like an atomic bomb. Each hair strand bumps into each other building up momentum until the simulation just freaks out for no apparent reason.
      I feel like monsters Inc. was another ground breaker in that department.

    • @2teepeepictures382
      @2teepeepictures382 Год назад +11

      @@SirWrender ha! Just realized who this was. If you’re looking for ideas than a video exploring the question of whether it’s physics or relatedbility that make hand-to-hand combat for almost human shaped CG creatures believable.
      For example something that is shaped like a bear would not be able to generate much power using tae kwon do kicks. Would it look more believable to have realistic technique or realistic weight distribution?

    • @captainviggo4575
      @captainviggo4575 Год назад +8

      I remember watching behind-the-scenes videos of Final Fantasy: The Spirits Within back then, talking about how maybe like half of the rendering time of the movie was just for Aki's hair.
      It also explains why all the other characters have short hair, hair tied back or even no hair…

  • @carlosnascimento9269
    @carlosnascimento9269 Год назад +2474

    "Real life runs constantly in real time without ever crashing."
    Well, I would certainly hope so.
    Great video Wren.

    • @MaxBrix
      @MaxBrix Год назад +110

      "As the frame rate shifts so do we." Einstein, sorta.

    • @ShaneCourtrille
      @ShaneCourtrille Год назад +35

      Er.. how would we know? maybe when you forget where you were going that's a crash :D

    • @HAWXLEADER
      @HAWXLEADER Год назад +43

      Maybe it crashed multiple times, got rebooted and restored to the last auto save, you can never know!

    • @H3xx1st
      @H3xx1st Год назад +20

      Brains crash all the time, seizures. Some people have them due to light. Its people that crash not the world, it kinda makes me think where the rendering is happening, in the world or in our minds.

    • @yubelious5584
      @yubelious5584 Год назад +3

      People who create worlds of their own merit have more right to speak on reality than I ever will.

  • @TheBrownieSundownHD
    @TheBrownieSundownHD Год назад +86

    These Wren videos are some of the highest quality videos out there. His understanding and ability to explain these concepts is so unreal. Great stuff!

  • @CaptainOblivion
    @CaptainOblivion Год назад +42

    I think the main case where simulated caustics for an underwater shot would be more notably different than the gobo option, is when the thing catching the caustics is very close to the surface of the water. The parts of the dinosaur that are right up against the water would catch very different caustics than the parts further away, not just in brightness but in sharpness as well. If you move the dinosaur further underwater, the difference between the close parts and the far parts becomes less significant, and the result looks a lot more like the gobo.

  • @overanimated626
    @overanimated626 Год назад +7539

    it's a shame to come back to a video i used to enjoy, now knowing this company is so comfortable with art theft and is even complicit in it.

    • @secretsandwich9693
      @secretsandwich9693 Год назад +91

      Same here

    • @grinchfingers6741
      @grinchfingers6741 Год назад +187

      I’m glad he looks like he is enjoying it 😆

    • @jonathanarocho893
      @jonathanarocho893 Год назад +107

      I'm so confused. Why is he there? It's funny lol but I don't understand

    • @herlastborn
      @herlastborn Год назад +388

      @@jonathanarocho893 He lives there now. They don't let him leave.

    • @jadonyohannan5864
      @jadonyohannan5864 Год назад +218

      @@jonathanarocho893 Markiplier is a fan of this channel and the Corridor Team, and got in contact them a little over a month ago where they (including Markiplier) reacted to his RUclips series "Markiplier in Space." He had another video with them "VFX PRO Must Guide Noob Through CGi Hell" where he has become their intern and I guess he just shows up now here and there 😂

  • @mrandersen6872
    @mrandersen6872 Год назад +566

    Wow I can't believe wren was able to speak under water so clearly!!! Fantastic job!

  • @_Prince_Of_Darkness
    @_Prince_Of_Darkness Год назад +52

    As far as I'm concerned I saw the trailer of Avatar the way of water multiple times and each time I caught some new details but talking about Caustics, yes they were both a mixture of original shots under water and perfect cgi because one can clearly see the rays of light in the trailer but that doesn't happen in real life and the Caustics get dull as depth increases also the clarity of water is the biggest factor in play here, cleaner the water more crisp are the Caustics

  • @The_Razielim
    @The_Razielim Год назад +912

    Man I missed Wren's deep-dives into very specific topics.
    I enjoy most of the content on this channel, but those hit particularly hard for me since he usually does either a science-y topic, or something crazy and obsessive about a sci-fi franchise... in either case, I love the effort you (Wren + the whole team involved) put into these vids.

    • @anirudhnavin4568
      @anirudhnavin4568 Год назад +8

      His deep DIVES ?? XD

    • @The_Razielim
      @The_Razielim Год назад +6

      @@anirudhnavin4568 that wasn't an intentional pun but goddammit I hate you for pointing that out lmao

    • @rickydo6572
      @rickydo6572 Год назад +1

      Ironically enough, the dude in your pfp has a very complicated relationship with water lol

    • @The_Razielim
      @The_Razielim Год назад

      @@rickydo6572 Tumbling... burning with white hot fire...

    • @anirudhnavin4568
      @anirudhnavin4568 Год назад

      @@The_Razielim All in a day's work

  • @danelyman
    @danelyman Год назад +331

    Wren is honestly a great educator. Has a passionate energy, knowledgeable background, and ability to simplify complicated ideas. He really could have his own education channel and I bet it'd be huge!

    • @VMYeahVN
      @VMYeahVN Год назад +15

      He 100% has Bill Nye energy and i love it.

    • @azimhulaimi
      @azimhulaimi Год назад +3

      @@VMYeahVN omg you're right now that you mentioned it! haha

    • @bcgolfguide
      @bcgolfguide Год назад

      yep!

  • @demondaviee1005
    @demondaviee1005 Год назад +3

    Congratulations, Wren. I think this is the best video you've ever done. Well done, you did a great job putting this together

  • @redglassesart
    @redglassesart Год назад +2

    I love these kind of videos from Corridor it’s fun and educational and Wren does a great job explaining how or why something works as it does

  • @branbroken
    @branbroken Год назад +1738

    When you consider if someone were to actually run that 11 year render, by the time it finishes you would probably be able to run an equivalent render in an hour with the advances in both hardware and render algorithms, probably also with some sort of AI enhancement thrown in.

    • @bloodypommelstudios7144
      @bloodypommelstudios7144 Год назад +118

      Yeah I've thought that about stupidly long renders before. If it takes 18 months of tech progress to double your rendering speed you're better off waiting 18 months if a render takes more than 3 years. I guess if you ever found yourself in a situation like that you'd start rendering the first third of the animation and when the new system arrives use that to render the the remainder.

    • @MrGamelover23
      @MrGamelover23 Год назад +27

      @@bloodypommelstudios7144 or just use render farms.

    • @ryanmccampbell7
      @ryanmccampbell7 Год назад +7

      Quite likely that the entire process will just be AI (neural networks) eventually.

    • @UltraNoobian
      @UltraNoobian Год назад +54

      A similar concept is the Wait Calculation for Interstellar travel.
      Do you depart now with current technologies, or wait until you get even faster spaceships?

    • @theastronomicalmouse1828
      @theastronomicalmouse1828 Год назад +18

      You can't wait for technology. It's why "The Works" was never completed - it would have been the first full 3D rendered movie, but the continual resetting because of technological advances meant it was never completed.

  • @Insertnamesz
    @Insertnamesz Год назад +517

    I love Wren's solo vids. Learnt a lot once again. Keep it up.

    • @goodwincek
      @goodwincek Год назад +3

      happy Wrendnesday to us

  • @rebirth4119
    @rebirth4119 Год назад +9

    I find it interesting that caustic filters of animation and film is like the filtering of convolution reverb on audio. You can take the room sound reflection response of something and put it on audio to simulate that a recording is taking place in a specific place like a bathroom or a tunnel.

    • @williammanning5066
      @williammanning5066 Год назад +1

      Much of computer graphics can be viewed as 2d signal processing

  • @Boredman567
    @Boredman567 Год назад +12

    I think the gobo shot can be improved just by altering the actual video used for the light. So if you want to change the light falloff, you could try and change the light gradients and shapes, and adjust the intensity and contrast of the light source.

  • @vanshgarg5514
    @vanshgarg5514 Год назад +487

    Wren : finds an amazing shot
    Wren a few minutes later: realizes the shot was simpler than imagined
    Also Wren : fuck it, I wanna try the hard way and see it's worth it
    And that's why we love this channel

    • @spiderjerusalem8505
      @spiderjerusalem8505 Год назад +3

      "we"?
      I don't :/

    • @BilliesAltfroid
      @BilliesAltfroid Год назад +11

      @@spiderjerusalem8505 "We" are the ones who love their content. Why would he count you as US anyways? lol

    • @spiderjerusalem8505
      @spiderjerusalem8505 Год назад +4

      @@BilliesAltfroid, he didn't specify the group of people he meant be "we", I had to ask.
      Pretty depressing thought, being a part of "you" 😔

    • @FloopDeMoop
      @FloopDeMoop Год назад +9

      @@spiderjerusalem8505 Aww, sad troll is sad. Why waste your time watching videos you don't like? Go be sad elsewhere.

    • @EkardRimidalv
      @EkardRimidalv Год назад +3

      @@spiderjerusalem8505 You need help

  • @shubhajitghosh123
    @shubhajitghosh123 Год назад +223

    Take it this way... The movie Avater 2 is truly coming after 13 years, so maybe they shot it that time and... Waited 11 years for the render!

  • @madoss_1838
    @madoss_1838 Год назад +8

    This is something all of the content creators should adopt in their videos " Enthusiasm " Cause when you are actually having fun doing what you're doing the viewer feels the energy and it prevents him from moving an inch.
    I personally enjoyed every second of this video.

    • @MrTrollstash
      @MrTrollstash Год назад

      How old are you?

    • @madoss_1838
      @madoss_1838 Год назад

      @@MrTrollstash 😅😅 why is that?

    • @MrTrollstash
      @MrTrollstash Год назад

      @@madoss_1838 Curiosity

    • @madoss_1838
      @madoss_1838 Год назад

      @@MrTrollstash I am 21 mate 😁

    • @MrTrollstash
      @MrTrollstash Год назад

      @@madoss_1838 Damn only one year older XD
      and to think that once 20 was a big number.
      Anyway what I wanted to say was that it is a normal thing on the youtube platform to be enthusiastic about something 😂
      Tho yes not much, I have to agree. But if you are interested in game development or stuff like that then lmk and I can hook u up with some of the best channels 😁

  • @tylerismyname
    @tylerismyname Год назад +3

    This was fascinating and I feel like contained knowledge applicable outside of just caustics. Loved the deep dive!

  • @Mystikan
    @Mystikan Год назад +45

    I've always simulated water wave caustics simply by using a Voronoi noise shader in World space under a Colorizer filter in the Luminance channel. The gradient of the colorizer is then mapped to an inverse-square falloff (I use a Python node to generate the gradient knots from a formula) to give it the sharp contrast between the bright thin regions and dim falloff characteristic of these kinds of caustics.
    It looks very close to real, and adds zero to the render time.

  • @jasonchiu272
    @jasonchiu272 Год назад +702

    Wren: "It will take 11 years to render it!"
    AI: Two more papers down the line. Take it or leave it.

    • @matthahne
      @matthahne Год назад +113

      WHAT A TIME TO BE ALIVE!

    • @DoctorNemmo
      @DoctorNemmo Год назад +62

      You know, I'm something of a fellow scholar myself

    • @thespacemanfil4921
      @thespacemanfil4921 Год назад +42

      Two minute papers but all of the videos are longer than two minutes

    • @maxmuller445
      @maxmuller445 Год назад +16

      My papers almost flew away

    • @hmm7458
      @hmm7458 Год назад +8

      isn't it carzy we all got the reference 🤣

  • @kilgo5439
    @kilgo5439 Год назад +27

    4:27 OMG! ITS MARK!! So happy to see him on corridor crew!

  • @PavlosPapageorgiou
    @PavlosPapageorgiou Год назад +2

    I was working on that in uni decades ago. The reason caustics are hard is there's no obvious way to trace a path from the camera to the light through 3rd surfaces. Normally you trace from camera to surface and then you trace in the direction of each light to see if the patch of surface is illuminated. But if light is to come through reflection or refraction it could be coming through any path. You'd have to render the entire scene from the PoV each surface patch just to calculate 2nd level lighting. Or you could trace photons forward from the light, have them deposit on surfaces randomly like textures, and then trace the scene from the camera and hope you got enough photons. That's the slow technique that I worked on way back. You could do better with fancy sampling and compression of photons, or some differential approximation of path tracing, which I'm guessing form part of the new renderer.

  • @RobertsMind
    @RobertsMind Год назад +1

    Thank you for this video. I am working on learning how to make water in Unreal Engine 5 right now. I have only been in the learning to render and model space for about 2 months and I think I missed my calling. I have been a software and web applications engineer for 26 years and it doesn't bring me near the pleasure I am getting from the open world game I am building and all of the rendereing, modeling, and animation that I am having to learn to build it. Thank you for all of the great content you have and will produce. Keep up the great work and keep inspiring everyone that watches your videos. If I ever had the chance I would love to come work with you guys and learn some of the craft and tricks of the trade from you and the rest of the Corridor Crew.

  • @rano12321
    @rano12321 Год назад +555

    6:50, you can get that, physically correct caustics in Blender as well, and Blender has had that feature for over 6 months now and it's using a much more complex and advanced algorithm than photon mapping, it's called "manifold next event estimation" and it's based on a research paper released by weta digital, so there's a good chance they've used that method to calculate real caustics in avatar 2 by using their own renderer called Manuka. Great video nonetheless.

    • @intgr
      @intgr Год назад +49

      Though mnee calculates the caustics within the shadow of the object only, whereas photon mapping produces more realistic caustics inside and outside of the shadow

    • @thespinningcube
      @thespinningcube Год назад +46

      @@intgr I guess luckily for Avatar, everything under the ocean surface is in shadow.

    • @RandomNirvanaSXE
      @RandomNirvanaSXE Год назад +20

      I have a manuka tree in my yard.

    • @TiagoTiagoT
      @TiagoTiagoT Год назад +17

      You can use LuxCore on Blender to get more complete caustics. The material system is only partially compatible with Cycles materials though.

    • @FaZekiller-qe3uf
      @FaZekiller-qe3uf Год назад

      @@RandomNirvanaSXE ok

  • @evolutionarytheory
    @evolutionarytheory Год назад +635

    As a professional rendering engine developer, can I just say guys, this is a REALLY good video. Well done. Also, it's cute that you think 100 hours is slow to render. r.e. Avatar, WETA can certainly render caustics of the nature you showed "for real". Their renderer Manuka has a very flexible raytracing architecture that they can tune per shot. They have also released a phenomenal number of advanced papers recently for rendering complex light-transport scenarios, so I would guess that yes, those shots proabably were fully physically-plausible caustic renders (probably also with some creative license thrown on top for good measure).

    • @kentslocum
      @kentslocum Год назад +20

      I imagine they had to improve their rendering game for all of the underwater scenes in Avatar 2.

    • @Deliveredmean42
      @Deliveredmean42 Год назад +18

      So this is why it took them a decade to get Avatar 2 release...

    • @wjrneo2
      @wjrneo2 Год назад +30

      @@kentslocum And they aren't doing it even on a high end single workstation. No single system today can compare with a state of the art Render Farm.

    • @Idiomatick
      @Idiomatick Год назад +2

      They would have also had access to ML tweaked versions to cut render times like probably the one Wren talked about.

    • @evolutionarytheory
      @evolutionarytheory Год назад +9

      @@Idiomatick ML isn't used as much as you might think in production rendering. IMO it's a hugely over-hyped technology. It's too difficult to control, and when it doesn't work, it's useless. So most of the time we specifically choose not to use it, especially for things like caustic rendering that demand reasonable frame-to-frame coherency, something ML is often terrible at.

  • @Jet7Wave
    @Jet7Wave Год назад +1

    After diving into making a washing machine tech visualization for school with simulated water exploding out of the drum and rendering it all with VRay with both caustics and motion blur I can certainly relate. This was a lovely video to see and man, I gotta check out Photon Tracer.

  • @StephanBuchin
    @StephanBuchin Год назад +1

    10:36 Wow! The results are amazing and they look so real. The morphing purple sphere is deeply pleasing to the eye.

  • @xodiaq
    @xodiaq Год назад +363

    The randomness on the simulated caustics is why they feel better to my eye, the gobo is very cyclical. If it was an isolated beauty shot, the simulated will make a HUGE difference, but in the Dino scene it’s probably not worth it.
    Really cool topic!

    • @catsnorkel
      @catsnorkel Год назад +35

      it is also not too hard to create gobos that are procedural and do not loop like this.

    • @chopsuey4698
      @chopsuey4698 Год назад +5

      @@catsnorkel exactly

    • @VertexPlaysMC
      @VertexPlaysMC Год назад +6

      you could make better gobo caustics if you adjust the settings or use different water footage.

    • @propyro85
      @propyro85 Год назад +5

      @@catsnorkel I know precious little about VFX, but would it be possible to create a gobo that's the the length of time you need for your caustic effects? Like you have a 2 minute scene where you need that effect, so you make a 2 minute gobo, so there's no obvious loop in it? Would that be any easier or is that pretty much working out to the same effort to fake it from the start?

    • @catsnorkel
      @catsnorkel Год назад +4

      @@propyro85 yes that's technically possible, but by that point it would probably be a lot easier and more efficient to do it procedurally

  • @StewartFletcher
    @StewartFletcher Год назад +467

    That montage of all the glass renders was honestly one of the most beautiful things I've seen

  • @debtoralive4693
    @debtoralive4693 Год назад +1

    I have watched several of your videos now because I'm interested in the process and it's apparent limitations and well, all computer generated graphics. In this video I got a better sense of what you really mean when you say rendering, which helps me understand so much more. I just have one question: you seem to have a lot of fun there, which is great, but how do you guys ever have the time to get all these great videos done???

  • @DjamTG12345
    @DjamTG12345 Год назад

    These videos made by wren are some of my favorite videos on corridor

  • @wunkskorks2623
    @wunkskorks2623 Год назад +500

    4:15- that guy is SO stoked to talk about his work. That’s a rare gift, to have your work be something that excites you that much.

    • @JMPERager
      @JMPERager Год назад +16

      Wish I had that, or if I already do, could find that thing NOW. I'm in desperate need of direction in my life...

    • @debtoralive4693
      @debtoralive4693 Год назад +4

      If you or I were to have a creative job like his, I'm sure we'd be as excited as he is. I know I feel really great when I'm creating art.

    • @henrikmikaelkristensen4784
      @henrikmikaelkristensen4784 Год назад +1

      Wish we could see it in their products too.

    • @bazinga2
      @bazinga2 Год назад +1

      You have officially won in life when you go into a field of work that you love. No matter your age it’s never too late to pick up a new hobby and potentially go into the field!

    • @BookmansBlues
      @BookmansBlues 11 месяцев назад

      Jules is awesome, and very passionate about these kinds of thing.

  • @somedude8604
    @somedude8604 Год назад +206

    Mark casually being an intern always cracks me up.
    Loved the video, very interesting topic.

  • @cheesiesticks
    @cheesiesticks Год назад

    music choice at 10:35 is amazing im so glad to see drum and bass lol cause a lot of mixes on yt have old renders

  • @McCallahanIndustries
    @McCallahanIndustries Год назад +355

    Wren emerging from the deep is a callback to Sync when the main character wakes up in the ocean.

    • @DLCS-2
      @DLCS-2 Год назад +2

      I thought it was how we evolved from the sea

    • @dilanrajapaksha
      @dilanrajapaksha Год назад +8

      Man I loved Sync best show Corridor ever made

    • @LaSerpentDEden
      @LaSerpentDEden Год назад +1

      Sync is such a good movie

    • @derigel9783
      @derigel9783 Год назад

      Oh God, how long ago was that show?

  • @linkz101
    @linkz101 Год назад +222

    Love to see intern Markiplier doing the hard work

    • @being47
      @being47 Год назад +39

      I was beginning to believe no one saw him.

    • @xenon9200
      @xenon9200 Год назад +7

      @@being47 i was gonna say the same thing, lmao

    • @justinmcgough3958
      @justinmcgough3958 Год назад +9

      Glad you said something cause I wasn't sure if I was just being dumb or if that was actually Markiplier

    • @cliffemall7984
      @cliffemall7984 Год назад +1

      @@justinmcgough3958 For real, I was so confused because it came out of nowhere.

    • @cli
      @cli Год назад

      i was like holy shit is that markipoo

  • @seanloughran6714
    @seanloughran6714 Год назад

    That was awesome! Loved the deep dive into this niche area!

  • @jonyconde
    @jonyconde Год назад

    Amazing information on this video as always thank so much guys. 🙏😍

  • @NourArt02
    @NourArt02 Год назад +447

    Wren: I'm gonna render this scene at 16000 samples.
    Also Wren: Why is it taking so long ?

    • @poonamr9870
      @poonamr9870 Год назад +5

      BRUH XD

    • @niemanickurwa
      @niemanickurwa Год назад +2

      ikr :D

    • @TINYArmy
      @TINYArmy Год назад +28

      seriously...watching him turn on EVERYTHING (GI, Photon Emission, AO, DoF, etc.) and running the entire scene at super high sample rates and telling the world that refractive caustics take forever to render was a bit cringe. 100hr 720p render....you'd be fired from any lighting/rendering department for that kind of move.

    • @donflamingo795
      @donflamingo795 Год назад +2

      Bruh moment

    • @farpurple
      @farpurple Год назад +4

      @@TINYArmy 100 hours is just a bit more than 4 days afk, it isn't so much

  • @d.b.4671
    @d.b.4671 Год назад +531

    Wren: "surely they're not called caustics because they burn things, right?"
    Also Wren: proceeds to burn things with caustics
    (In fairness, I also didn't make the connection until he said the exact words "catch things on fire".)

    • @richardpike8748
      @richardpike8748 Год назад +7

      Wow me neither! Thanks for pointing that out

    • @willbe3043
      @willbe3043 Год назад +2

      That's a really interesting point!

    • @alexivanescu8682
      @alexivanescu8682 Год назад

      most under appreciated comment ever!

    • @atheistlinguist542
      @atheistlinguist542 Год назад

      The term "caustic(s)" literally comes from the classical Greek word for "burn."

  • @rushingninja6640
    @rushingninja6640 Месяц назад

    Wren is always so fun to watch. i was barely able to follow as couldnt really understand and yet he still makes it so enjoyable and easy to watch :)

  • @danieltodorovic3879
    @danieltodorovic3879 Год назад

    Dude that caustic render sequence with the drum n bass was so sick

  • @gamerkingdom1442
    @gamerkingdom1442 Год назад +237

    As someone who has a Bachelors of VFX, it’s nice to see how much the TECH has improved over the years! These CAUSTIC effects look incredible!

    • @schebbi
      @schebbi Год назад +15

      Yes, the IMPROVEMENT is really REMARKABLE. It is crazy to SEE what is POSSIBLE

    • @waterunderthebridge7950
      @waterunderthebridge7950 Год назад

      Is it literally called that? Would that be a Bachelors of Arts, Fine Arts (due to the artsy part) or Science (due to the computer-y part)?

    • @kdvr766
      @kdvr766 Год назад +5

      Theres a specific bachelor for vfx?

    • @BevansDesign
      @BevansDesign Год назад +4

      Yeah, I've been watching the field my whole life (dabbled with it in college but didn't specialize in it), and it's amazing to see how much stuff has gone from needing to be faked, to being able to accurately simulate. Or in games, thinking about all the effects that can now be rendered in real-time.
      And of course, you still have to decide if accurate simulation is even something you *want* or *need* in your project. As Wren showed with the dinosaur, fake caustics are probably all you need for such a sequence, and can save you a lot of time, effort, and money. I'm sure the new Avatar movie uses a mix of fake and simulated caustics, depending on the scene.

    • @schebbi
      @schebbi Год назад +2

      @@kdvr766 No. It's a bachelor of Arts, in the end.

  • @lucadeandraderibeiro
    @lucadeandraderibeiro Год назад +175

    I'm researching caustics and its 3d rendering at university and I must say: this was a great video. It was very informative without being overcomplicated.
    Also, the message about how computer graphics is all fake is super important because it's easy for us artists to forget that cgi is entirely simulation, that, for instance, no rays or photoms are really being traced or that no particle or wave is really interacting with matter and transfering energy to it etc. I say its easy to forget because I myself did it, focusing too much on physical accuracy when in the end rendering algorithms are just mathematical models that try to replicate real phenomena (and generally from the limited pov of a camera). It doesn't matter how good they are, they will never reach reality. At most they will seem visually close enough. When we remember that, we are free. Free not just to take some shortcuts as shown in the video, but free to explore cgi as what it is, a simulation, and embrace both the limitations of innacuracy and its hidden powers as part of the artwork, as a way of subverting the laws of physics and, because of that, creating better and more powerful scenes (yet physically innacurated) and telling better and more touching stories with them.

    • @DeGuerre
      @DeGuerre Год назад +1

      I'm reminded of a Usenet discussion from the 90s when "A Bug's Life" and "Antz" were out around the same time, and a lot of people were talking about which film looked more "realistic". A renderer engineer from Pixar ended the discussion with a three word sentence: "The ants talk."

    • @jjbarajas5341
      @jjbarajas5341 Год назад

      Fake particle physicist

  • @phaggetthephrog8629
    @phaggetthephrog8629 Год назад +4

    “Simulate it for real”

  • @Nevarent
    @Nevarent Год назад

    This is such an informative video, driven by the true power of science: curiousity and willingness to experiment. I love it.

  • @ponta2852
    @ponta2852 Год назад +157

    This is honestly one of the most interesting things I've seen in a while, caustics are so mesmerizing! Would totally watch if you went more in depth on other types of effects!

  • @legofisch9753
    @legofisch9753 Год назад +78

    I second what a few others also said: The differences between gobo-caustics and simulated ones are probably way more noticeable once anything interacts with the cause of the caustics.
    In the case of water the surface. Like an underwater shot of someone breaching the surface from below. The caustics on the part of the body still underwater would change as the surface would get distorted. And also there will be bubbles the light has to go through.
    Same for let's say a boat passing over your underwater scene. It would not just be a shadow as another gobo layer on top of the "fake" caustics. The wake of the boat would change the caustics.
    Although in contrast to the first example it would probably be reasonably easy to record the caustics patterns of a model boat in a pool to simply get a better "fake" layer.
    Oh and my guess on why the simulated magnifying glass looked slightly different is, that you modelled a perfect lens. But real lenses, especially cheaper ones, often have slight imperfections in their surfaces. And the refractive index varies as well. There is a reason you pay several 100$ for good lenses that size.

    • @Timberwolf581
      @Timberwolf581 Год назад +3

      "my guess on why the simulated magnifying glass looked slightly different is, that you modelled a perfect lens."
      I think the same goes for the other examples he made. They all look a little too neat and too sharp.

  • @Saffron777
    @Saffron777 Год назад +1

    I love this channel! You guys help me appreciate the little things in life. We really are having a intense experience as humans thst it is so difficult for humans to recreate. So many things that go into how we see our world! 🤯✨

  • @thewolfstu
    @thewolfstu 2 месяца назад

    I actually used this vid as inspiration after watching it the first few times and ended up using caustics in some background renders for my art and in a piece I recently did for Valentine's day I even used it to simulate an old CRT TV and it's been fun messing with caustics in Blender.

  • @AuthenTech
    @AuthenTech Год назад +42

    love that wren actually went into the ocean for the shot - true dedication

  • @paleoph6168
    @paleoph6168 Год назад +105

    So glad that Prehistoric Planet is getting more attention, especially in the CGI department.

  • @blackholessbm
    @blackholessbm Год назад +6

    Don't forget that you can always render the gobo caustics on another renderlayer and feather it out in post. So I'd say it's not feasable at the moment :D but it's come a long way !

  • @phoenix2gaming346
    @phoenix2gaming346 Год назад +8

    As a VFX and 3d artist i love dynamics 🧬

  • @MythosFilmsYT
    @MythosFilmsYT Год назад +73

    They've taken so much time to develop new technology for the Avatar sequels, I would not be surprised at all if they've found a more effective way of doing it "for real".

  • @sandwiched
    @sandwiched Год назад +37

    As a glasses-wearer, I've always been curious about the various types of blur. For example, without my glasses, the world is blurry, but it's not like a smooth gaussian blur, or a smeared motion blur... it's kind of like a distance blur, where edges will blur out to a certain "distance", but then there's almost a hard edge, a place where the blur cuts off. In any case, it'd be fascinating to see if renderers can simulate the blur of poor eyesight somehow.

    • @deltav864
      @deltav864 Год назад +2

      Sounds like life turned on the Depth of Field option for you.

    • @bingo5387
      @bingo5387 Год назад

      Mine would be pretty easy to simulate, my one eye literally just has blur filter on it lol. There is no point in which the vision in it get's any clearer, just things get easier to see as they get closer because they're bigger. Glasses only provide the slightest increase in clarity.

    • @Antar_Cobs
      @Antar_Cobs Год назад

      I had the same question before! Look up "bokeh", it's the out of focus effect you're thinking of that happens with our eye's pupil. Our eyes don't focus light properly so it blurs everything in that manner.

  • @jacexiong
    @jacexiong Год назад +1

    I'd like to see how VFX artists/companies go about creating new software for tools they need which were too advance at their time of creation. You could compile a list of tools created that helped VFX make large leaps and strides in the industry.

  • @AlexTuduran
    @AlexTuduran 9 месяцев назад

    This was very entertaining!
    Ryan Brucks from Epic Games made a video where he addresses the subject and his results are nothing short than phenomenal.
    What's missing in the "fake" version of your caustics is the fact that just as with real lenses, the caustics are volumetric.
    That is, they can't be approximated purely by projection, because depending on the depth, rays of light converge or diverge, just like in your lens test.
    Ryan is pre-computing the caustics as a volumetric texture (3D), where each slice of caustics is different and uses the distance to surface to project the correct slice.
    You could simulate that with multiple projectors angled slightly different, each projecting a different caustics subset and when the projections meet, you basically get the non-directional caustics that render different at different distances. Probably a small difference in the output, but you get a little closer to the real thing with virtually the same rendering time.

  • @Kajed8963
    @Kajed8963 Год назад +90

    Damn it feels like forever since the last "Wren explains cool shit" video. I missed this.

  • @GregsGameRoom
    @GregsGameRoom Год назад +21

    4:17 - Good to see that intern being put to work!

  • @TheNissan100
    @TheNissan100 Год назад

    I love this channel, caustics and GTA cube maps are things that have recently blew my mind

  • @mykal7734
    @mykal7734 Год назад

    Cool vid, very well put together, 15 min went by really quick

  • @24kRobot
    @24kRobot Год назад +53

    Wren is my favorite. He’s always so stoked and excited about his craft.

  • @ChainsawXIV
    @ChainsawXIV Год назад +112

    The hard-edged falloff with the gobo-based effect could probably be improved by using an area light instead of a directional light. Key thing to keep in mind is that in a real water scenario you have refracted light angling in on the object from a broad area of water surface, so the light "wraps" the object's form more.
    Incidentally, in games we sometimes get this effect by building the caustics into the surface material itself, rather than projecting it from a particular light. That approach also makes it easy to smooth out the falloff along the edges, since you're just putting a little bias into the directional falloff.

    • @happysnail8546
      @happysnail8546 Год назад +3

      yes, I was about to comment that!! area lights have a much more realistic feel to them when trying to light scenes with some nature in it. also varying the samples just on the lights, depending of which one/how many they have used on the scene, might help with the noise and the render times!

    • @Kjasi
      @Kjasi Год назад

      Additionally, just adding some fall-off to the light will also help with the edge fading.

  • @fish2785
    @fish2785 Год назад

    Just the random montage with the breakcore is awesome

  • @Vousie
    @Vousie Год назад +1

    I actually loved this video. I've known realistic water CGI is hard (mainly 'cause of seeing how often water is the bit that looks unrealistic in lower-budget movies), but didn't realise that caustics is why - given that I don't work in CGI myself. I'm definitely gonna remember the but about Avatar... Gonna be interesting to see.
    I'd love to see a video about hair CGI.

  • @bibhushanrajthala
    @bibhushanrajthala Год назад +8

    0:41 that dedication from Wren we all love to see

  • @Fvdp00
    @Fvdp00 Год назад +32

    4:25 Is that Markiplier?! 😂

  • @PDsChannel0112
    @PDsChannel0112 Год назад +2

    I can't even rotate the view properly in blender and look at what you are doing man that looks real

  • @michaelduncan672
    @michaelduncan672 18 дней назад

    Brilliant video. I love how you describe the craftmanship of the CGI simulations versus the reality they emulate. It is plain to see that a rendered scene needs a CG artist to set up every detail of a single scene. Yet, many think that the reality of our universe can spring into existence without any creator. 🤔

  • @mol_2017
    @mol_2017 Год назад +12

    7:53 "I know its hot, but i just wanted to... feel it" I see that Wren is getting a little bit influenced by Mark-"Not a masochist"-iplier, because that sounds a little too close to "I just wanted to see if my body can take it"

  • @thewolfstu
    @thewolfstu Год назад +15

    4:45 I didn't even realize that was Mark at first. XD

  • @MysterX79
    @MysterX79 8 месяцев назад

    The first episodes of the series were of course a step into an almost unknown Middle Earth...
    But from that song on I loved the series and I'm watching it with joy again when season 2 is coming.

  • @martvincentadtoon4180
    @martvincentadtoon4180 Год назад

    Man, those are very nice shots. I got goosebumps

  • @AGamerDraws
    @AGamerDraws Год назад +32

    As a 2D artist, I learn so much from seeing attempts to simulate light in 3D and FX software. It really breaks down the science and the effect on surfaces so that I can recreate it in my own medium.

    • @dullroar2673
      @dullroar2673 Год назад +1

      It's all about having soft eyes. Watching these videos I see the same spirit in making Jurassic Park dinosaurs or light scatter from water surfaces or video game hallways

  • @dwightk.schrute5559
    @dwightk.schrute5559 Год назад +123

    Just when I needed a video to my cereal to

  • @GrazCore
    @GrazCore Месяц назад

    I wish I could go to Corridor and learn how to do VFX in person. All of these videos feel so educational that I bet just being in proximity would help you learn.

  • @ljroberts83
    @ljroberts83 Год назад

    Love, Love, Love Wren hosted videos..

  • @LandonLovette
    @LandonLovette Год назад +69

    Please make more videos like this. A few years ago I experimented with replacing the environment texture in Blender with a 360 video to make it seem like my 1950s cg car was really moving through LA with proper reflections, but I could never find a video that was HD or filmed correctly for what I was doing. I would like to see a video about a modern approach to this.

    • @airbnbreviews693
      @airbnbreviews693 Год назад

      Yeah, Wren's video essays on VFX are almost as good as his one wheel skills... I take that back, he hasn't slid a rail yet so these are better.

    • @dot_frost
      @dot_frost Год назад

      I'm pretty sure cg matter or default cube made a video about this very thing you described

    • @SupaKoopaTroopa64
      @SupaKoopaTroopa64 Год назад

      I think the modern approach is just to use multiple HDR cameras to capture the video. You could also use an approximation of the lighting, as well as some fixed camera angles and clever compositing to make a similar effect.

  • @PostScarcityNOW
    @PostScarcityNOW Год назад +17

    Whoever you hired to play the role of the render engine around the 4:15 Mark on the timeline was hilarious. Mark my words, that guy is gonna go places as an actor. He hit all the Marks perfectly. I can't give any bad Marks on his performance. He was never off the Mark about how to portray the role. I feel like he really left his Mark on the video. Some people aim for funny and try too hard and really overshoot the Mark, but not him.
    He should start a youtube channel.
    Now if you'll excuse me, I have to find my pliers.

  • @ijtaba7
    @ijtaba7 Год назад

    Thank you for this amazingly informative video!

  • @bChuraful
    @bChuraful Год назад +1

    @0:25, 90s Bill Nye vibes and i’m here for it!

  • @yairzfax
    @yairzfax Год назад +54

    Wren's explaining videos are awesome!! Really really enjoyed this, and I love how the explanations really make us feel that we have a fundamental understanding without being too complicated. My only nitpick is that you sort of glossed over how the renderer was developed to make caustics achievable in normal amounts of time. Like you spent the whole first half explaining why caustics are impossible, but then it turns out that octane just has a caustics setting and it all works? How did they develop that and overcome what was previously impossible? But aside from that, great video!!

    • @Tricker1266
      @Tricker1266 Год назад +2

      Not only that but it's stated that there's no compromises and that you get the same result from switching to the caustic renderer, but the result is not exactly the same. PMC looks way blurrier compared to Photon Tracer. Maybe you could blur them a bit and achieve basically the same result but they don't look the same out of the box.

    • @SirWrender
      @SirWrender Год назад +2

      Well… truth be told I don’t fully understand the new photon tracer and how it’s different from photon mapping.

    • @Tricker1266
      @Tricker1266 Год назад

      @@SirWrender Expanding on it in a future video would be cool, but that would maybe be quite the short video. Also, hi Wren

  • @mrspecs9211
    @mrspecs9211 Год назад +34

    jeez, i never had so much respect for the guys who have to code literal reality into their render engines

    • @D3adCl0wn
      @D3adCl0wn Год назад

      The TRUE heroes of vfx!

  • @samuelebarberi8631
    @samuelebarberi8631 Год назад

    i liked the little detective scene done with the gobo

  • @marcelloramazzini5402
    @marcelloramazzini5402 Год назад

    I was on the Avatar way of the water fimling set, costics were a real deal that took an incredible amount of development from research which came to be part of the delay. In production, costics are made computer generated, since underwater recordings were made in a tank with floating balls and special recording equipment in order to get propper lighting, but to avoid getting real life costics which would interfere on the development of the new mocap underwater suit tech, which would need propper tracing suits.

  • @SuperScribeMonkey
    @SuperScribeMonkey Год назад +45

    Wren, I hope you see this. I love these exporations into vfx shots, I see a similar enthusiasm as Adam Savage. It cool to still have some content that has someone(corridor as well) who cares so much about sharing and exploring with an audience. Thank you

  • @LordofDD24
    @LordofDD24 Год назад +34

    I would love more of a deep dive into early graphics engines, and how they were made/developed. Between Tron and Jurassic Park is about 11 years, but the way the technology evolved is huge!

    • @Roxor128
      @Roxor128 Год назад +2

      One cool thing about Tron: the textures are procedural. Not enough RAM in the computers of the day to use raster textures.

  • @allaniiiamido1134
    @allaniiiamido1134 Год назад

    I really do admire Prehistoric Planet. Its visual effects, its accuracy to our latest understanding, The water and David Attenborough. Its amazing.

  • @lpearson88gmail
    @lpearson88gmail Год назад

    Ive been dreaming of the caustics from the latest blade runner movie.
    Thank you for teaching me the word caustics, and i hope to some day be able to make them myself!

  • @vicsardou9654
    @vicsardou9654 Год назад +11

    As a former photographer/video producer/physics teacher/astronomer, I am perpetually looking at light artifacts/phenomena. My favorite discovery was when I was eating breakfast and my cat started going crazy. It took while because I kept shifting my head, but the cat was chasing the caustics created by an 8 lamp chandelier refracting through my glasses. Every time I moved my head the slightest, the cat saw eight light bugs (Caustics) flying around the room. It was very funny. (probably not to the cat.)

  • @VirtualRiot
    @VirtualRiot Год назад +89

    one of the best videos on your channel recently! Love it! :)

    • @BrianMoffatt
      @BrianMoffatt Год назад +3

      Rad to see that you're a Corridor fan! I love your music, man :D

    • @evrlstMUSIC
      @evrlstMUSIC Год назад +3

      Ayeeeee VR's here

    • @JohnPaulBuce
      @JohnPaulBuce Год назад

      the OTT man

    • @sabersz
      @sabersz Год назад

      Well, i didn't ever expect to see Virtual Riot in a RUclips comments section 😅

  • @mehmetemirylmaz8969
    @mehmetemirylmaz8969 Год назад

    Beautiful man, you're the only one who helped me

  • @jitgtij
    @jitgtij Год назад

    Damn that was so awesome. I totally enjoyed this not-at-all-randomly but-super esoteric niche cgi video. Also will try to to match the caustics in Avatar2 to the surface waves that should be creating them.

  • @JoeMaw97
    @JoeMaw97 Год назад +71

    I’d love to see you do a video about turning day into night; like when a shot had been filmed in broad daylight, then in post they’ve had to change it to night time. Some of the old Bond films make me laugh with just a very obvious blue filter (you can even see the sunlight in the shots!) I wondered how you guys would go about achieving the effect with today’s software and advances!

    • @Timberwolf581
      @Timberwolf581 Год назад +4

      tbh the blue filter is still being used. Even when it's not, it's stupid obvious when they show a light source like a campfire that barely gives off any light.

    • @mattcurr9931
      @mattcurr9931 Год назад

      all the night shots in Fury Road were filmed in bright sunlight. and even over-exposed, crazy, huh.