Was Call of Duty Infinite Warfare Secretly a Masterpiece?
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- Опубликовано: 26 дек 2024
- Was Call of Duty Infinite Warfare Secretly a Masterpiece?
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Call of Duty infinite Warfare full retrospective and review. This will be a full analysis of the IW Single player campaign, Multiplayer gameplay, and zombies as well. Full IW review.
Call of Duty colon
CoD: Colon Warfare
Indi fit war
Call of Duty Cologne
Campaign: Meh
Multiplayer: Belongs to Kids with moms credit card (Garbage)
Zombies: Better Campaign in some way. (Played Most)
INfinte wars man
"Peace to the fallen" and "Mars eternum" are both dark mirrors of each other. They're both a sort of last rights that the soldiers invoke and they both sort of absolve the survivors of any guilt and allow them to continue on their path...
This is a really a good game.
The campaign was incredibly good looking, the story was alright I like how you could make your loadouts and how there were side missions you could do it made it feel a little less linear
Play old cod. You'll have a great experience
@@gregdennert4441 idk but outside of bo2, old cod campaigns were pretty linear
The campaign was the highlight for the game. The story was nothing groundbreaking but it was still good but gameplay-wise and its visuals are amazing.
To this day I still wish IW had multiplayer 0-gravity battles. I hope that one day they’ll be brave enough to revisit a space setting.
@@sspectre8217 yo you should def check out boundary when it comes out
@@schnitzel_king2731 I’ve not heard of it, what’s it about?
Didn’t care much for the online and the zombies, but I will say… playing that campaign, building a real connection with Ethan through Reyes’ point of view, and tearing up at the end (it’s very rare that media makes me emotional… make fun of me) I can say that the campaign deserves praise. I can’t even listen to the theme song without getting some feelings.
Nothing to make fun of bro, stories are meant to make you feel emotions. If a story doesn't leave you with some sort of strong feelings, then it can hardly be called a story lol.
Bought IW recently off marketplace, mainly for MWR, got home and didn’t realize it needed a download code.. ended up trying out the zombies and Spaceland has quickly become one of my favorite zombies maps. I plan to play the campaign as well at some point
I cried like a baby at the end of my first playtrough... and EVEN MORE at the end of the second
Lore-wise focused(?) speaking?
|or....Not.|
Omar's credits message made me cry bruh
Everyone a few years later “perhaps I treated you too harshly”
reality is often disappointing
fr i play the game now and it’s so fun
Man I loved this game idc, it was my most played cod I miss it
I wish I got a chance to play it but I was too busy on bo3
@@007ejgaming never too late
I’m glad that the campaign is getting the recognition it deserves. The campaign with it’s “pick your mission” aspect was very reminiscent of Battlefront 2’s galactic conquest and I loved that.
Every mission felt unique, it wasn’t “dusty Middle East city” again and again
This is a perfect example of a good game releasing at the worst time possible
Yep.
And a perfect example of people being sheep and hating on it because everyone else was
i really really wish this game came out nowadays
Good game? COD players have no standards
@@real1mem3s play the campaign fully and you will understand
The campaign does not get enough credit. One of the best that CoD has to offer IMO
Same with ww2's campaign
I wish that it was a online mode with the space jets. It would be awsome to dogfight people.
@@III1IlIIlIllIl I wanted a Star Wars Battlefront 2 Space Assault mode so bad in IW where you could hop in your Jackal to get into dogfights and destroy targets along the outside of the enemy ship or jump into a Raven and board the enemy ship and destroy it from the inside. I want to see IW2 solely for that and what could be achieved with the new MW Engine and what it can do with Ground War.
@@SeaGLGaming yeah
I thought it was fantastic
Honestly I feel like the zombies added so much and it was a fun fresh take on the mode
Just about no one who has played or beaten the EEs of this game, would actually agree with you here.
@@gamermanzeake nah L
I really liked the cinema take on it
@@Imokay115 exactly it was cool
@@gamermanzeake lies, I’m currently on my last EE and it’s been a blast, once I get the perkaholic perk for the starting round I’ll go for high rounds on each map, zombies in space land is not only a very good map it’s one of my favorites
I feel like one thing which doesn't get enough recognition from this CoD-game is the art direction or to be more precise: The design of the spaceships, colonies and general futuristic design. It hits the right spot for me at least when you look at the Retribution for example you can really think, "Yeah...yeah I can see humanity building a ship like this in 200 years or so." Or the fighters being essentially space F-22/35s. It's recognizable and you can easily immerse yourself into the world.
Yeah bro, at the time people were tired of the future thing but I loved it, once it went to ww2 it was okay but yeah people definitely slept hard on this game.
Def is one of the reasons I play infinite warfare and no other cod games. The futuristic style really hits the spot
Yeah, plus the soldiers looked fuckin awesome lol. I'm probably gonna make an airsoft loadout based off of it.
@@ARandomGuy102 bro fr i want to make an airsoft loadout from IW too lol
the SDF having a brutal factory ready aesthetic with exposed wires and copper was so awesome and really set it apart from the UNSA
Bruh this game is so underrated and overhated 😔
I think titanfall 2 was also underrated (not really hated iirc) because the FPS genre was just really oversaturated with so many far future games that it became very monotonous to keep seeing them, making it easy to just go “ugh, another far future FPS game, how many more until they’re done?”
@$kArLet Sadly, that's EAs fault deciding to put smack dab in between COD and Battlefield. Stupid mistake because Titanfall was an incredible game and the story was magnificent!
Games ass. Play titanfall 2 and stop consuming garbage
Yo
Take off those nostalgia goggles
11:15 Ethan isn’t actually sentient. He’s programmed to appear sentient.
That says something about how likeable he is that we believed in him as a person
He's my favorite character out of the whole game, granted he's the only character I remember well from IW.
"he's programmed to appear sentient"
oddly roundabout way of saying he's sentient
hes a sentient AI
He is though, the basic definition of sentient means you have the capacity to experience feelings and/or sensations. E3N is capable of human responses and emotions. So by definition he is sentient.
If you program a machine to think it's alive, how do you then prove it isn't?
That mofo said and I quote “captain I think I’m scared” that’s the last thing you want to hear from a newly sentient robot
The marine who says "is that rain sir?" before dying is the same marine who hits on Salter throughout the game...
Yeah, Todd Kashima
She’s Hot tho
"I'll probably get a purple heart for this, huh? Heh, that'll impress the Lieutenant"
Criminally-underrated. A blast to play in all modes (campaign, multiplayer, zombies) with a compelling narrative - and it was made in the bygone era when they actually spent money on performance talent. Brian Bloom is amazing (especially given that he helped write and starred in the game).
I am so sad about the fact that it was that hated when released, I played during the beta, loved it the moment I played. That's too bad, fr. Of course, people will not have the same pov as I have on the game, but I really liked it, more than BO3 actually. I played more on it. I played Zombies more but the campaign was great and multiplayer had the community problem (campers mainly) and of course a problem with weapons variants that for some reasons were absolutely not balanced. I am pretty sure it could have been more than a masterpiece if some mistakes weren't made. But of course I loved the game.
My most played cod best next gen cod imo
So was Paul Reubens and David hasslehoff
If Infinity Ward can branch off from Activision and do their own games that focus on Single Player, I believe that Infinity Ward would succeed immensely.
Activision is the publisher for cod games and infinity ward is the developer
I feel like they would also need the devs that left iw to start respawn back on their team
Respawn entertainment lol
@@MrDeedz-kf9xx or respawn could acquire the iw devs to finish the job, hell we might even get TF3 as a result lol
Like halo time franchise?
There’s 3 things I want to be revisited upon from this game.
1. Space: the aesthetic for this game was a nice balance between trying to be real and sci
2. Campaign: similar to CW, where it’s not solely linear, and that should be expanded upon more
3. The hybrid guns: the future setting allowed for all these really cool gun ideas, like sniper to shotgun etc.
If all packaged in a great game, would be a lot of fun
I honestly think if we’re going back to the future, treyarch should be the one to do it. Personally BO3/B04 were the only far future CODs I liked
I’m glad infinite warfare is finally getting the recognition it deserves.
Fr fr ❤
The fact that the first zombies map had everything it did… a rollercoaster with guns and targets, a full arcade that rewarded the player a powerful gun or parts, unique map sections, and a nice but hard Easter egg… it got my attention heavily when I started playing. Zombies was a fun time. I think the best part of the maps has to be their atmospheres, where every map (except the last) had a personality. Spaceland, Rave stuff, and attack of the radioactive thing were perfect sceneries.
The campaign was well worth it to play through. It had a complete story, good characters (albeit the main antagonist didn’t have his motives fleshed out as much as they should’ve been), and a fun way of progressing the story. My number one compliment that I can give the campaign is that it provides an amazing illusion of choice up until the end. You can have a Reyes who did little, or one that conquered the galaxy.
Multiplayer… ima be honest, I didn’t play the main multiplayer too much cause I recall it making me lose my marbles more than once. Party modes though… infection was amazing. MW3, Ghosts and then Infinite warfare had perfect infection games.
The thing I loved most about IW was the weapons. Infinity Ward really pulled out all the stops and created a wacky and varied arsenal to play around with. You've got hybrid weapons like the sniper rifle that turns into a shotgun, you've got a plasma AK-47 and a Vector with 2 magazines. They even bring back iconic weapons from COD history like the M1 Garand and the Intervention.
The campaign is one of the best I’ve played, and the story was just so beautiful. It made up for the empty and hollowness of black Ops 3’s campaign. Zombies started off great but beast from beyond, just bad. Multiplayer I didn’t really play often but during my time I was pretty bored. So while not a masterpiece as a whole, it’s still a very good call of duty game. The main reason for the backlash was that it came out at the wrong time, and not really because of the game itself.
Play old cod
@@gregdennert4441 I see you in every comment section. You clearly have too much time on your hands to be miserable and shitting on things people enjoy. Sad life but you deserve it.
I always hoped COD IW 2 would be made. Infinite is my favorite for sure. The realistic/ hardcore mode for campaign is insane. Multiplayer and zombies are above average. To bad so many never gave it a chance.
@@gregdennert4441 I would play old cod but advance movement cods are my favorites
train go boom
“The maps are the most generic CoD maps Infinity Ward has ever produced”
*Map on spaceship getting sucked into a black hole
*Map on Jupiter’s icy moon, Europa
*Map on Halo-ring-like structure
What more did you want as far as map creativity?? 😂
The set pieces in Infinite Warfare were so damn cool
Dude was speaking like someone who just picked up the game for the first day, after a month playing i knew the names for everything
Layout was very basic, but concept and aesthetic of this game was ON POINT. Even the zombies vibe was sick, just so much missed potential with misplaced focus. This game is one of the worst cases of monetization and greed interfering with creativity and experience
Sets are fine but the map layouts were fucking mid.
@@mitchconner2021 3 parts...left, right or mid...
The campaign is a masterpiece. I love this Space Avove and Beyond vibe this game carries. Top 3 all time in the CoD franchise.
That show was fucking awesome and had huge balls. The end of it is fucking amazing.
"I think I'm scared sir."
That line got to me. Love the writing.
Ima just go ahead n say I more or less always liked this game and kind of miss it in terms of its story and what they did with the setting, multiplayer was fine for me for what it was, the NV4 was a beam, RIP Ethan and Reyes
I actually invested a lot of time into IW during its prime. I personally enjoyed the multi-player and how it played, zombies was was definitely different, but fun and the campaign I absolutely love. The campaign is visually beautiful, the sound quality is fantastic, and the characters are enjoyable. The campaign is one of my favorites of all time in the cod franchise.
Multiplayer was very good. Maybe better than Bo3.
From a creator standpoint, job well done with these long-form videos. They've been some of the more interesting and enjoyable content to me recently, and you're doing a fantastic job with it. Keep it up man, I know it takes a lot of work.
Thank you !
For me the best thing in IW single-player is SPECIALIST difficulty. It makes you use every tactical device you have, plan your mission. It makes gameplay much deeper. Also the damage model, that gives you certain debuffs, when you got some body part injured. It’s almost like a single-player EFT in future.
and then you have #YOLO mode.
Was the golden volk worth it? Probably
But DAMN was way harder than specialist. No checkpoints, no retries, a bit harder than specialist. Pure pain and suffering.
@@waltuh431 oh I even didn’t try yolo. I was so frustrated with some missions even on specialist. If you completed yolo you are a legit legend!
Point and shoot
For 14 games in a row
What deep mechanics!
Getting my gun shot out of my hands was such a fucking wild ride of emotions the first time around, and I fell in love at that point. Specialist really hits different.
@@lewispooper3138 yeah, that's the point of the fps genre: shooter combat. I've played a decent variety of games in different genres, and I can advocate for the fact that specialist (and the difference between it and other difficulties in the francnise) offers a unique experience.
This game made me FEEL things. I was secretly mad at my dad for buying me the game, but when i played the campaign after a few days it was freaking amazing. Infinite warfare's campaign is my favorite cod campaign ever.
This is my favorite COD game and I enjoyed the hell out of it. It's a shame it was not recognized for what it was.
Agree I feel like it was just released at the wrong time maybe if it was release same era as vanguard and cold war maybe it wouldn't get as much hate as it used to but that's just my opinion
How old r u 7
Age?
@@snootypenguins6309iw wasn't even given a chance by a lot of people they already hated it before it even came out.
Iw is better than any cod's we've got in the last 3-4 years.
IW zombies is definitely my favorite zombies experience, and my favorite map is always changing between Shaolin and Attack, they're so close in my mind. All the boss fights are so unbelievably good, every single one. Well, an argument could be made against the cryptid fight but even still it's fine. IW zombies has everything I love in zombies and I think that's because it's so EE focused. Each map is SO replayable imo. The maps are so diverse and I just love it so much.
Crazy take
@@SkinnyMuscles69 wack take
Nah that is to much
Spaceland😭❤️
Horrendous take
As a person who is currently playing the campaign for this game for the first time, i've honestly got to say it's probably the best written campaign of the series BY FAR. And that blows me away. It's literally a masterpiece when it comes to characters, emotion and writing. I'm not 100% finished with the game but closing in on it. If the game sticks the landing, it will be hard for me to not put it in the top.. No other cod game is close to this kind of quality in regards to the campaign. Nostalgia for earlier cod games for me is a HUGE factor for me, but that still doesn't beat out the fact that they still aren't close to beating this campaign in almost every regard. It makes me both happy and sad honestly.
did you finish it?
The best in this game is the campaign. The ending was so emotional for me. The Zombies was not bad, they could add more maps. The multiplayer is fine.
Ethan and the retribution gang were G's.
Nah nah nah it’s zombies than campaign
This was honestly one of the best CoDs imo. Gameplay was super smooth and had the best movement mechanics for advanced movement. People were just over the advanced movement at the time. The info they gave to the player in game on this was well done too. Campaign actually sucked you into the story as well although some plot points just make no sense and the character development just isn’t there for the enemy faction.
"best movement mechanics for advanced movement" - bo3 and aw have a different opinion on this and rightfully so. iw had without a doubt the worst advanced movement of them all. while your opinion is different the opinion of the community and especially pros is that. imo aw had the best, the advanced movement just simply didnt feel right with iw and bo3 especially with their maps. aw had clean ass maps well designed for what they tried to do, had a crisp gungame. bo3 was a bo title just with slightly advanced movement, still better then all the other non bo games.
the thing with iw and bo3 was: you didnt necessarily had to use advanced movement, in aw you had to .. and thats the main reason what threw people off. i hated aw at first but at the end i loved it and i still stand by my opinion that its imo the most underrated cod ever and actually after bo2 ( from a competitive view ) the best cod of all time. the movement was difficult to master ( big skillgap = not good for casuals ), the maps were good, the gungame was good, graphics good, way to setup your chara was good and the gameplay was fun fast and exciting.
@@michaelfellner9822 honestly just sounds like you just never got good enough at iw, if you think all things you said about aw doesn't apply to iw
@@saikosrevenge1366 yea mate, back in the og days ive played on the best german team in the scene, ive done well in aw but i wasnt technically good enough for iw so i didnt like it and now im trashtalking it .. not like literally no good player really enjoyed iw or thought it was good 💀
as ive said, you either do advanced movement like aw or let it be. bo3 wouldve been better without advanced movement but it was fine because the game overall was just good.
@@michaelfellner9822 I never said you wasn't good enough to be good at iw, but it's obvious you never got good enough to realize it true value. Could careless about pros opinions because they only cover the competive scene and only played for a year. I'd argue some of the best players of any particular game comes out well past it's first year. Soo don't act like iw wasn't good just because some "pro" played the game enough to compete against other players with their 1 years worth of mainly just competive scene knowledge.
Advance warfare was my favorite game because of how fast the jetpack movement could be if you got good at it, I think people didn't like jetpack movement because you needed skill to kill people who were really good at jetpack movement.
If this had released after Vanguard, people would have loved this game.
No vanguard was an absolute apocalyptic failure. Not even a video game as far as I’m concerned lol 😂
Vanguard was SO BAD lol
I was not expecting to enjoy IW as much as I did. I was tired of the futuristic settings and advanced movement, and while I do love scifi games, I was ready for a boots on the ground experience. I was looking forward to the campaign but was ready to drop IW right after to go play MWR which was 95% of the reason I got IW with that bundle. Ended up playing through the campaign three times in the first year on Regular, Veteran, and the first secret mode in Specialists which is the greatest difficulty mode of all time in CoD. Ended up grinding multiplayer earning Black Sky for weapons and rigs. Even ended up spending a ton of time grinding Zombies which surprised me the most because I was not into the theme at all from the trailer. Turned out to be my most played CoD probably and among my favorite in the series. I went from not sure if I should board the hate train or not when it was revealed to being a game I'll defend on any social media or forum.
To me, IW's MP was so much more polished than BO3's. BO3 despite introducing the chainlink movement, was extremely clunky with the weapon bop and sway when utilizing the movement, and BO3's maps as a whole were very restrictive in its wallrunning outside of a few wallruns on the flanks of the maps. IW's maps felt like they were made for the movement, and the maps had so much more detail. You could just about go around every single map without touching the ground once, and the smoothed out movement made boosting and wallrunning much more practical in a gunfight. But, the maps still served well as a boots on the ground. They introduced a Tactical mode with no boosting, and they still played great. To me it really added a lot of variety to the playstyles because both being super aggressive flying around the map and playing it slower in more of a support role were both valid options.
I liked the Combat Rigs far more than the Specialist in BO3. BO3's Specialist to me were just free killstreaks. It was more about picking which Specialist weapon you enjoyed getting kills with more. Rigs with their Payloads and Traits added so much more making you pick them for their abilities rather than their weapons. I would say most of the Combat Rig weapons are far more powerful than the Specialist weapons, but you saw a lot less of them due to more enticing non lethal Payloads or even their Trait perks. If I wanted to run an LMG or sniper and be aggressive, I'd run Merc for its Man-At-Arms Trait allowing me to still move at normal speed. If I wanted to support my team, I'd run FTL for its Supercharge Trait to help teammates get their Payloads faster. On maps with a lot of choke points, I'd run Stryker's Centurion Payloads to keep my teammates clear of explosives and streaks. I felt Combat Rigs were far more focused on how you wanted to run your class or support your team rather than what will get me the most kills twice a match. I would always pay attention to what teammates were running and what map we were on to give my team the best shot at winning.
I actually got every single variant in the game only spending like $10 in its second year. Early on, the Salvage grind was very bad. Would say most of my Salvage I got from grinding Mission Teams and their Commander(?) levels. The early game for Salvage was miserable, but it was a case of the more you played, the faster the Salvage would come. Supply Drops gave you a good bit of Salvage with dupes, but early on when you still have very little unlocked, you're not getting much from it. Definitely could have been handled better, but I overall enjoyed the variant system. I wouldn't even call it pay to win because to me the best variants were Commons and Rares, and the Epic variants were either too gimmicky to use, were straight downgrades of other base weapons, or just a worst version of themselves. For me, variants were about how you wanted build your classes rather than gain a statistical advantage, and I found that to be a great dynamic between the variants and Combat Rigs. A few Epics were fun to use not because they were statistically good but because they were extremely unique and did add a lot of variety. Loved the Volk Goliath turning the weapon into a semi auto battle rifle. Wasn't as good as the DMR-1 or M1, but it was still fun. Or the HVR Gemini that turned it into a dual wield SMG. Statistically the Type-2 in Akimbo mode was far better, but the Gemini not being able to turn back into a regular weapon made it more fun and difficult to use. I did hate that nukes were tied to the Nuclear variants and the Classic weapons once you got to a specific Master Prestige level. Amount of times I went on 25+ gun only killstreaks without Nuclear variant was frustrating.
I also thought Scorestreaks in the game were a lot of fun, and this was the first CoD since MW2 for me where I was running high end lethal streaks to have fun rather than running UAV-Counter UAV-Advanced UAV. Scorestreaks variants were a bit unnecessary, most were just weaker or not worth using, but a few did add some extra variety to the streaks. The AP-3X drone was a lot of fun already, but the Reactor variant with the laser cannons was insanely fun and downright terrifying to come across.
Agree with the remade maps as they didn't flow well at all. Lots of better maps and underrated maps from Infinity Ward would have played better and meshed better with the movement, but they went the safe route picking the fan favorite maps, and it didn't work. Terminal and the Dome/Strikezone remake were the only ones I felt had any solid flow. But I disagree about the map designs and themes as a whole. Felt there was a wide variety in how you played them, and it really did make each MP mode play really well on them. Maybe it's because I love scifi so fighting next to a black hole, star, or planet as well as fighting on a ring world were amazing set pieces for the maps. And already mentioned there was so much variety in how you played the maps whether zooming using the movement or playing it boots on the ground. Sort of added a dynamic where you needed a good combination of BOTG and flyboys to do well. The BOTG players provided map control in the middle to allow the Synaptics and FTLs to push hard and provide spawn control. If your team was all Synaptics rushing around, the spawns would be flipping too often with enemies spawning everywhere, and it would lead to confusion. Meanwhile a full team of Merc's and Phantoms would be sitting ducks to the Synaptics with the other team's Mercs and Phantoms keeping them from securing any type of map control.
The TTK in IW is actually just slightly slower than BO3's TTK. Reason why BO3 and Treyarch's games as a whole always feel so much slower is because of their poor netcode. IW's netcode was and still is buttery smooth, and every shot counts. Same thing for Ghosts which actually has a slower TTK than BO1, CoD4, MW2, and MW3. I think the only CoDs with slower slower TTK than IW is WaW, BO3, and BO4. BO1 actually has the fastest TTK in CoD, but the netcode caused 1 out of 3 bullets to not register on average.
The in-game announcers depended on which Mission Team you had selected. Mission Teams also determined which multiplayer theme was playing, and I loved that. They were sort of like the factions in Titanfall 2 although I wish they could have each had their own intros like in Tf2 outside of voicelines. IR-15 of Wraith probably my favorite, " It is my primary objective to maximize survivability of my operatives, who in turn minimize survivability of our enemies." Commander Krushkin of Blood Anvil was also great and reminded me of the Bf3 Russian announcer, "You have to prove yourself with blood and fire! Then we'll see if you are truly Blood Anvil!" Wasn't as nearly as iconic as MW2 or WaW's announcers, but they were still great imo. There was also the DLC announcer packs including the free UK Special Forces announcer voiced by the one and only Craig Fairbrass who voiced Ghost and half the other characters from the original MW series so if you did want that classic MW2 announcer you could have it.
There's definitely some variants in IWZ that are absolutely broken. The Type-2 Butcher in akimbo shotgun mode one shots zombies till round 27 I think, and it's a wall weapon on a couple of the maps. The Mauler Sentinel is also broken in IWZ. With the VMC site zoomed in, the Sentinel bugs where instead of having that vertical row of bullets, they all go right on the crosshair so you get 7 bullets all hitting the same shot. Of course, this was a bug. They patched it in MP after a day or two, but they left it in MP. It's mainly broken against the Easter Egg bosses though where it can kill the Rhinos in 7 shots. I've done the Boss Battle with it, and completed it in under 8 minutes easily and kill the final boss Rhinos before they even leave their spawn crate.
I definitely wouldn't call IW a masterpiece either despite my huge ass commen. I can definitely understand why people who did give IW an honest try didn't enjoy. I wouldn't say it started to fall a part though. Outside of the remakes in MP, the DLC was great, and the implementation of DLC weapons was executed perfectly where Season Pass holders got immediate access to new weapons and where those that didn't have the SP just needed to complete a challenge to unlock them. The DLC maps had an amazing variety in design and layouts. The game got so many great quality of life improvements like weekly challenges for both MP and IWZ. MP also got a ton of new modes and playlist including Gesture Warfare where you had to use the gestures to get kills, and each gesture had its own way of killing players. Overall, it was a great year imo to stick around during its DLC seasons because despite all the hate, each update you saw the passion from the devs to make the game a better experience. Great work and really enjoyed your video!
Damn bro read the whole thing, you deserve more likes. Great Job!
ahh "boots on the ground"...... is not what 95% of CoD stans think it is........... apparently we can fly in all the advanced movement CoD's(ace combat).....beautiful comment btw
I freaking loved using Stryker's Centurion with the Hardened trait. No one ran the perks to counter it and it gave you a hitmarker when people where in it's zone of effect. I shut down whole chunks of maps this way. Heck even after getting bored with multiplayer I switched to zombies and had oodles of fun with that. IW a masterpiece no, but a underrated, fun game yes.
Because of the smooth movement, the well designed lobby system and the good maps I still play this game. I like it way more than the newer cods, due to their insanely high TTK, zoomed out POV and way too fast movement. I’m prestige 26 now, almost 27, and grinding to MP30. If I reach MP30 lv55, I will consider putting it down forever😂
Ozon.n.n..n.n.n.,
Bro I loved this game. Some of the best gun play came from this game. Guns felt so smooth and the boost jumping was perfect.
I think Infinite Warfare is easily top 3 COD campaigns of all time. The farewell messages for the crew you can listen to during the credits never fail to make me tear up.
Have u not played waw bo1 mw1 and mw2 ?
@@GB-vj7miI say this campaign is my top 5. Bo1, bo2, mw2, iw, waw. Thats my top 5 in order
@@GB-vj7mi
Story wise the top three cod games are MW2, BO2 and IW.
Facts
This was the last cod I played that gave me a similar feeling to how I felt as a kid playing MW2
Can’t put my finger on it but always enjoyed this game
exactly man this was amazing
YES. I got clowned on for loving this game. It’s a good game. Glad it’s getting the recognition it deserves
This game is indeed a masterpiece for me as far as newer COD games go. The campaign was well written, the gameplay was fun as hell, and the space part of the game is pretty realistic as to what you'd see in real life. Definitely one of my favorites.
A copy/paste is a masterpiece?
@@lewispooper3138 Uh huh
Masterpiece is a strong word, but in the context of CoD’s since then? I guess. This game is like a golden turd. Sure I guess it’s good compared to modern CoD, but it’s still a bad game.
Something i never see people mention is that the multiplayer was a very refined version of bo3. Bo3 was satisfying and not bland like IW, but Hit detection in IW is still the most spot on call of duty hit detection to this day. The games ran smooth, dont think i ever had a host interrupted screen, and ran at a stable 60 fps
The campaign was one of the best for me after CoD and COD 2. The ending was emotional.
You're on the money aboout what makes a CoD kill satisfying. This aspect of user experience is a significant part of what I study and your analysis sounds a lot like my user experience textbooks.
The overall sound design, hitmarker sound, kill/headshot sound was super satisfying though. But yeah, the score notification on screen was bland.
Let me start by saying, everyone's opinion is valid
However, I think the most satisfying part of IW multiplayer was actually managing to drop one of my friends
One of my favorite MP experiences! It was so “athletic” with all the movement and verticality.
Definitely one of the most unique CoD single player experiences. There's actually enough room and world building for a whole different experience. The pieces are there. Given a different development studio, there's solid groundwork for an ass kicking fps rpg hybrid here.
I will be honest I never got the chance to play IW and was one of those guys who hated the game but never played it. After many years, last month I bought the game and played the campaign and I was really into it and sat the whole day to play and eager to finish it in one day because it was really good. IW campaign and zombies was a great concept over all
iw was a masterpiece ever since launch. the movement? gameplay? graphics for the hardware it was on at the time? perfect. infinite warfare has and will always have a special place in my heart and i wish this game was still active.
it is still active
Yes it had the best movement out of all the jetpack games and i loved weapon varients could literally use any weapon and have fun with it in multiplayer
Ong
@@tenleetnt6520 im a pc player bro all cod games that aren’t the newest are dead
@@duwopcorleone1327 I agree, the movement was tons better than bo3 imo. i legit had every dlc weapon besides the team rank MK2 deimos just by grinding the game and playing zombies. i have played cod from the start and this game really caught my heart despite its hate
Always had a feeling COD and Halo were slowly shifting places with story and gameplay. This story is what made COD like Halo. And Halo 5 gameplay made it very similar to COD. Not a bad thing in any sense just surprised how much each series has evolved over the years. Especially with introducing armor plates making it like the shield bar just no auto regen.
I love the dedication to the joke that you in fact are Admiral Kotch. Now, it hurts my soul a little bit more every time I have to tell someone this, but the *real* campaign is secretly locked behind your first playthrough. The fifth difficulty setting down the list, Specialist, is where it actually begins. This changes so many things that, until you play through on this setting, *you didn't play the game.* Despite being listed below Veteran, it's actually based on Regular with a litany of new mechanics: Locational damage that affects your handling, stim packs, the only way to regenerate health, ballistic visors, the only way to survive a headshot, oxygen management during 0g sections, the list goes on. If you're playing this your first time, I actually recommend you just speedrun the main missions on Recruit so you can unlock Specialist as soon as possible and make that your main campaign. It adds so much depth that it makes initially forgettable systems like your choice of lethal and tactical equipment have serious impact on how the mission is going to go. *Please* play it
I'm glad I read this because I had no idea about any of this despite playing the campaign through a solid 4 times.
@@utubecop11 Same dude. I thought it was just veteran, but harder
There is also YOLO mode if you die you restart the campaign
@@God34343 AND it's locked to Specialist! Only for hardcore masochists
One of the most fun CODs ever made. I had so much fun on this back in high school with my friends. Good times, wish I could relive that even for a day.
Same bro
Infinite Warfare was the first ever CoD game I played. More accurately, my friend owned it and we would always play split screen and 1v1 each other (I was not good at all). It was a simpler time back then, so this game holds a special place in my heart (MW2 2022 was also one but I didn't really like that one).
I would say that IW's campaign is one of my favorite, it added so many cool features and gave us more freedom than before, even the graphics were wonderful at the time and still, a shame not many played the campaign, I loved it so much. The ending credit where we hear the "final messages" of our fallen friends is by far the best COD has ever did and with it return one day.
Multiplayer experience was really fun for me (with bots), I never had these community issues so my opinion on each COD multiplayer is totally different because of playing with bots, so I really don't have much to say.
As for zombies, I only played the 1st map "Zombies in SpaceLand" and it's by far my favorite zombie map yet I am not a zombie fan.
I never hated IW, in fact I wished it was not this hated by this community, sure my reasons for loving it does not goes as the rest of everyone since I compare each title by it's campaign mode and still I managed to find fun in it
Side Note: I am still surprised to this day with the fact that "Lt. Salter" from the campaign is actually from Lebanon, my own country. I t made me happy to have the main supporting character for us the player a Lebanese soldier.
I've never played IW (ironic how it's initials are the same for Activision's support studio). So watching this made me realize that the hate was a little excessive and unfair
It's a futuristic cod which isn't cod
Activision is actually the publisher, and Infinity Ward is the studio that created CoD. Infinity Ward made CoD1, CoD2, CoD4, MW2, MW3, Ghosts, IW, MW19, and now MW22. Treyarch was actually brought on as the support developer back in the day to make DLC for the classic CoDs and eventually got their first attempt at a mainline entry with Call of Duty 3. Sledgehammer is the third primary developer of CoD, and they were initially going to make a third person Vietnam CoD that was going to release after MW3, but following the release of MW2, the founders of Infinity Ward, Vince Zampella and Jason West, ran into legal issues with Activision with them being fired along with half of IW quitting to follow the two. The legality of it also saw the ownership of Infinity Ward and the rights to Call of Duty move solely to Activision. SHG then had to cancel their Vietnam title to help the remaining devs at IW finish MW3. Zampella and West along with the other devs then formed Respawn Entertainment and created the Titanfall franchise and Apex Legends.
@@gregdennert4441 get real
I bought this game the day it released at my local store, I didn't have many socials at the time, and didn't know people hated the game, I always thought it was a masterpiece of a COD (the multiplayer was the only bad thing but as a zombies fan I didn't really play it, the season pass was worth it, I did all easter eggs, and the story mode? well written, made me cry at the end, that robot is more human than many other humans.
I'm happy Aigis was included in the well-made robot characters
Infinite Warfare was an amazing game that I wish more people would try nowadays. I don't play multiplayer in CoD games, I tend to stick to campaign and zombies, but those two were really good in this game. Especially zombies, that was such a unique experience that needs to return. It's not like it has to be in a futuristic game. As long as it's in a time when movies exist, IW zombies makes sense.
Director: "Oh no our fans are a having a fatigue for ww2, modern and futuristic CoD titles! What should we do?"
Employee: "We can try a steampunk fantasy, apocalyptic or even ww1 style CoD game"
Director: "Even better: Let's make a watered down version of World at War!
Other employees: "Oh yes!" "Great idea, sir!"
in fairness, those ideas wouldn't have been well recieved either. if the COD community can't accept futuristic games, all other types that are more extreme should be taken out of the equation
I've been wanting a WW1 game showing the lead up to the cod universes ww2 but I don't think we will get that for a good while, and at this point it might end up being their worst games anyway
In all fairness those ideas wouldn’t worked, because if the CoD fanbase still can’t either like or accept futuristic military/war games. Then the others are out of the equation. And this is coming from a fan who’s still been a fan of the CoD series for years.
@@ethancurtsinger172 true, they tried going away from realism and people got angry over it, why would they do anything else. Cod fanbase can't shoot down new ideas and then ask for new ideas. They want the pseudo-realistic Cod.
It was an absolutely 💯 a masterpiece but people were sick of futuristic cod
Better than vanguard and cold snore
This game was a masterpiece . Fun maps with minimal camping , balance weapons, and great multiplayer. Only thing that I hate was that Synaptic was way too OP.
This was my best COD. as in I played the best. I had over 300 nuclear tokens. Thousands of hours dunked into it. I really did love this game. All my friends wanted to play MWR and I played that too, but man, just seeing the MP takes me back.
I actually loved this game when it first came out and still love it today, I think I liked it cause it was different from most shooters at the time plus the story mission where you had to fly the space jets actually worked and felt good. Even though i was crap at it on the hardest difficulty. This will always be on my top 4 list
What other shooters came out around COD: IW? Advance Warfare and Black Ops 3 already came out with similar gameplay mechanics which was based off of Titanfall. Battlefield 1 came out around the same time, and I think a lot of people played that because it wasn't another sci-fi shooter. There's also Doom and possibly Halo 5 which are also sci-fi shooter that around a similar timeframe. Still a great game, but it's main disadvantage was being yet another sci-fi and can't distinguish itself from other games
It’s the same shooter
I loved this game so much and still play it . We need a part 2
Cod bad warfare 2
Fuk no lol
5:13 "Call of Duty Colon Infinite Wars man." Is the next Call of Duty IW 2
Love this game, just got done playing through the campaign and love everything about it, really enjoyed the naval aspect of it and it’s heavy use of vehicles and ship invasion missions.
I've always loved this game, even back when it released. By far the best campaign in the series and the multiplayer took Bo3's movement system and made it a lot smoother. I get why it was hated so much but it was a genuinely good game and the best of the 3 futuristic games we got. I replay it's campaign almost as much as I replay Bo2's campaign.
The best? Waw??? Bo1????????
@@brandonbertelsmeyer5713 that's his opinion, and I partially agree with it. Why? Because I feel the older games are only loved because of nostalgia 99% of the time.
@@ARandomInternetUser08 there may be nostalgia as a large factor, but at the same time, you have to realize how important those games were for the series at the time and how different and unique they were. They were innovative. And I haven't even finished the Bo1 campaign and I've never been near WaW just because it's elusive lol.
The game no one asked for or wanted but was secretly amazing
Yup
Infinite Warfare has one of the greatest campaigns in CoD history.
Hands down
I played infinite just for the heck of it after getting the bundle with modern warfare remastered, and I remember being genuinely surprised at how fun the multiplayer was. Its a shame that there is no active player base on pc anymore.
You can sometimes find a match, most reliably in peak hours.
There's also that problem where the PC port has loads of issues, alongside a security vulnerability affecting every COD before WWII
The campaign and half of the zombies maps are amazing, I quit this game after a week of multiplayer when it came out. I played the campaign and zombies last year and realized the error of my ways.
I’ve been playing it since it came out in 2016, I just wish the game wasn’t so dead ☹️
@@Powder_actuated_lead- same
@@okidoki7094 I played a couple of infected matches yesterday but it’s always a hit or miss most of the time with mp
@@Powder_actuated_lead- tbh i just play zombies in spaceland nowadays cuz no one playing multiplayer
@@Powder_actuated_lead- its undoubtedly one of the best cods ever released
One of the best single players in COD history. EASILY top 5 in the entire lineage. I absolutely loved it man the characters are great, the writing and settings are fascinating, it’s visually spectacular and the gameplay is crisp and satisfying. Plus the variety between missions is unmatched in the genre TO THIS DAY!!! Genuinely I love IW’s campaign.
IW hits for me like no other CoD really does. It has my favorite campaign and my favorite zombies, though I do agree the multiplayer is weak. I really liked the epic variants, especially the throwback ones like the Auger - Fury or RPR Evo - Ripper. The mission teams were also pointless, but cool from a story standpoint. Speaking of story, the campaign was phenomenal, and I'm not afraid to say I cried when Ethan (almost) died and Reyes did die. Honestly, one of my favorite CoDs, no matter what anyone says.
If that’s your fav zombies
@@kgoon4689 fr
I feel that CoD developers always have to fight a losing battle. After a few game releases, CoD starts to feel the same, so they need to change, like from MW3 to AW and IW. But then the community doesn't like the change or thinks it's too drastic or the game is chasing dying trends, so it's another change back to "boots on the ground" style game and the process just repeats.
We treated Infinity War harshly because of it being a jet pack game
Took you guys long enough to START ENJOYING A GOOD GAME
But it's very old now, your be lucky to even find a match
@@chrislabedzski9076 that's true..
@@chrislabedzski9076 I still find matches on the ps4 like nothing
Word of mouth (mindlessly repeated) and marketing define game success more than quality. You could shove a masterpiece up an average gamer's throat and they'd still claim it's shit because their favourite tuber or the trailer's like/unlike ratio told them to think so.
@@mister-BH That's a good point...
A small fact that i have never seen acknowledged is that the weapon “Erad” in this game is based on a weapon from the original Time Splitters: Future Perfect game on ps2. I realized it playing the game on backwards compatibility on xbox one a few months ago, a section of the game takes you to a future setting where you get a gun that has the same design and reload animation as this games “Erad”. Could have been them just copying it for lack of creativity but i feel like its an homage to Time Splitters as it was a revolutionary fps back in its time.
I wish I gave this game my attention the whole year playing the zombies mode atm it’s so fun man
I started the mp today. This is one of the two I ever skipped and it’s really good actually? And people are still playing
The campaign is probably my favorite FPS campaign of all time. I’ve played through it probably 30 times and it never gets old. It has a mix of old fashioned COD boots on ground combat with new space stuff, great missions, awesome characters, and decent story. Also being a military guy myself, I LOVE the accurate military lingo and customs, they nailed it in this game better than anything I’ve seen. My ONLY gripe is the campaign takes place all in a single day which I didn’t like, not sure why they decided to do that.
how did you play it 30 times and not notice it takes place over about a month
@@bsaintnyc lol it literally tells you at the end of the game that it all took place over a day. When one of your marines dies on mars the other with you goes “hell of a day commander”. Also there is a brief with Raines where he mentions it’s been only a single day. Lastly Reyes grows a 5 o’clock shadow throughout the game, if it had been a month he would have a full beard. Play it again then come back to this comment and tell me where it says it took place over a month.
@@bsaintnyc The last person you want argue with on a CoD campaign is with the one who played it 30 times
@@awsxedc3 Lmao the task force did 20+ missions in 24 hours , that is absurd writing
Favorite part was when Ch0pper went into the first person talking about how he (the main antagonist) could do whatever he wants 😂
Ch0pper > Kit Harrington
I mean. Everything aside the game looks beautiful, the backdrops are absolutely insane and some of the best I’ve seen in a sci-fi shooter.
I loved this game, campaign was really emotional
You never played the old cods
okay greg🗿
@@Ghost_-co8lg ratioed him nice
I truly believe it was advanced movement fatigue, that game played so well. MW2 hit detection, and my favourite advanced movement in any cod. Even had a mode that removed jet packs and balanced everything like MW2 with Stopping Power
Played that game from bell to bell
Infinite warfare zombies is one of my favourites, especially zombies in spaceland and the boss fight with Mephistopheles has a lot of memories. I still play iw zombies sometimes.
Great job yet again, Ch0p!! One critique. Don’t know if it was just my viewing choice (on my iPhone), but the volume balancing is off. When you showed cut scenes, I couldn’t hear them without cranking the volume, whereas your voice was quite a bit louder, so balancing it between was a little rough.
Love these vids though. Keep it up, young man!
Noted! Thanks for input homie!
It’s definitely underrated.
One of the hardest hits in the story is that every single person under your command dies by the end
Why does nobody ever talk about how this was the first game where you could level your guns in Zombies and they'd be that level when opened in MP and...and if you got one of the new DLC guns out of the Magic Wheel it was just open in the game...no need for Supply Drops
Season Pass owners also got the weapons immediately for free, and if you didn't own the season pass you only had to complete a challenge to unlock them. So there were four ways to get the DLC weapons: Season Pass, challenges, Magic Wheel, and Supply Drops. Could probably hop on IW this very day and have all the DLC weapons unlocked within the hour.
the infinite warfare campaign has to be one of my favorites, even the multiplayer felt like a more polished BO3. i really enjoyed it
I actually really love every bit of IW’s multiplayer, it’s more sleek and yes “watered down”, less OP, less annoying than bo3 movement, I find it’s just better
i really really enjoyed this campaign. i really liked the aspect of getting to chose your missions and the variety of it were quite nice. from straight up "destroy this ship" mission to "infiltrate this ship/base and then destroy it from the inside" was a nice mix. i also felt that the mix from ground combat to the flight sections felt really organically and while set in space it did not feel too far off from a technological pow.
i also liked the idea of settlers from mars forming their own faction and demanding independence. that had a nice Killzone vipe to it. the only I thing I never understood was if humanity is still bound to our solar system or if they already went to other stars, but that's nit picking.
it was a good campaign just a bad COD. if it would have been only a standalone game called infinite warfare it would not have gotten that much of hate, bc the campaign was really solid. During my play through it felt more like a really early prequel to the halo series and not like a cod.
read the title , giggled a little , that's all lol✌️
🎉😂
IW was just the third year of what NOBODY wanted. It was actually the opposite for me. I HATED AW warmed up to BO3 and enjoyed IW by far more than all 3 of them. I definitely wanted boots back on the ground, but I understood that the only reason IW even existed was because fans were complaining about how COD was the same every year to begin with. Everybody forgets about that.
i loved the campaign and would always try to put my friends onto it but they never gave it a chance. anyways i always understood the martians wanting to secede as like the 13 colonies and britain in a way. im not sure it this is implied in game tho i havent played since it came out
Yeah, it's similar to the American Revolution in ways. Mars was basically a slave colony with martial law, and any form of strike or protest was met with force from earth. They eventually started an uprising cutting off Mars' supplies from earth crippling earth. They then formed the SDF and instituted selective breeding programs, forced conscripts, and large amounts of propaganda to show how inferior earth born humans are to Martians. This lead to Admiral Kotch and his ideals to become the leader of the SDF military. A long a brutal war that saw the SDF takeover and slaughter numerous earth colonies eventually came to a treaty ending the Secession Wars. IW picks off with the SDF breaking that treaty. Wish we could have seen all of this instead of a short and vague narration.
Pro tip for Crog-zilla first phase:
After passing under the large bridge and getting bombarded, if you make sure there is always at least one player on the bomb, you will never be barraged again. Once the bomb passes the smaller bridge you can get on and off the bomb freely without getting barraged again.
Even at the time I absolutely loved the campaign.
I feel like this game flopped because (personally) it felt like a massive step back from Black Ops 3. Black ops 3 was revolutionary in many ways and although the gameplay of IW wasn't too bad, I think many people chose to continue playing Black Ops 3 or play modern warfare remastered.
Nobody wanted another jetpack COD, that's why.
Black ops 3 revolutionary??? U drunk mate, bo3 is trash
Call of Duty Infinite was an awesome game to me because the game had an increadible campagin and a cool multiplayer and more other stuff as well that made the game more fun to play it and amazing video man :]
Top tier COD in my opinion. Fantastic campaign, great story line and characters, MP was fast with solid graphics and audio. Some of the best gameplay mechanics in all of COD.
It's crazy how people wanted more stealthy missions like we had In advanced warfare, and here we have infinite warfare with multiple recon and stealth missions. I am currently playing it and to be honest, IW is up there with mw2019, cold war and the first mw in terms of campaign. You FEEL the love in every nook and cranny of it, and I believe if this wasn't a call of duty but a more open developed title, we would got something like mass effect. The weapon details, the models, the ship interior, the environments, the interactions on the retribution like watching tv, the cards in the captain's quarter, or how even the ship gets repaired throughout the missions.
The bad guys were comically bad, but with more development and more options and more more more... this game could have been so much more.
The best of the jet pack games, one of my favorite cods in general
Loved this game, played it like crazy when it first came out but switched to MWR mid-way through cuz all my friends were playing that. I just wish they released it a year or two after a boots on the ground game, it'll still hold a special place in my heart.❤️
I'm the only person that loves to play all Call of Duty Franchise! Doesn't matter if its Amazing or Dogshit I still enjoy Call of Duty no matter what the only call of Duty I hate are Call of Duty with crossplay
Who
Cares
@@jakethomas5016 I do :)
@@shagghetti8786 cool bro. I hope you keep caring bout what matter to you
I honestly kinda like the multiplayer.
Like I got the game on sale and I still have fun to this day