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Добавлен 23 сен 2022
Touhou Project Is a Success Story Creators Can Learn From
Junya Ota, Zun, or the Hakurei Kannushi had a dream in High School to create a shoot 'em up game about a miko with a Shinto aesthetic. In college he created the Touhou Project on the PC-98, making 5 games in the ever-evolving series before graduating college and becoming employed at Taito.
Four years after his employment he launched the 6th game, Embodiment of Scarlet Devil, as Team Shanghai Alice on the Windows platform for the first time. Almost every year since he's released new games, manuals, CDs, and manga fleshing out the world of Gensoukyou and providing an incredible amount of depth to the danmaku shooting games.
His light policies on the use of his IP for fan works have led to a r...
Four years after his employment he launched the 6th game, Embodiment of Scarlet Devil, as Team Shanghai Alice on the Windows platform for the first time. Almost every year since he's released new games, manuals, CDs, and manga fleshing out the world of Gensoukyou and providing an incredible amount of depth to the danmaku shooting games.
His light policies on the use of his IP for fan works have led to a r...
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Видео
The Devil Survivor Series Deserves More Recognition
Просмотров 355Месяц назад
Atlus created the new Shin Megami Tensei Tactical RPG spinoff Devil Survivor on the Nintendo DS in 2009 and it was awesome. It brought Shin Megami Tensei's demon systems, turn based combat, and modern Tokyo setting to the tactical RPG genre. A remake for the original game called Devil Survivor Overclocked was later developed. Devil Survivor 2 and Devil Survivor 2: Record Breaker were also relea...
Romancing Saga 2 Plays Like No Other JRPG on the Market
Просмотров 1,3 тыс.Месяц назад
In 1993 SquareSoft and Akitosho Kawazu's SaGa team released a trailblazing dynastic nonlinear JRPG called Romancing Saga 2 in Japan. The game's sales numbers in Japan alone exceeded 1.5 million copies and astronomical amount for the time even when compared with Final Fantasy IV's sales numbers. Square Enix recently announced a remake to this game on the June 2024 Nintendo Direct, Romancing SaGa...
Metal Max Is a Dystopian Sci-Fi Nerd’s Dream JRPG
Просмотров 4072 месяца назад
Metal Max is an extraordinarily rich JRPG to look at from a story and setting perspective. Its world and stories take inspiration from a multitude of science fiction and popular media, including films like Mad Max, Battle of the Bulge, On the Beach, and Damnation Alley. The novel Bill, The Galactic Hero was also acknowledged for its style of humor. The games are unified by heavy vehicular comba...
The Atelier Series Carves a Special Niche in the JRPG Genre
Просмотров 1,2 тыс.2 месяца назад
Spanning 25 mainline games divided into 7 sub series and 17 spinoff games the Atelier series became much bigger than its creator, Shinichi Yoshiike had ever dreamed when he entered Gust with his design document for Atelier Marie: Alchemist of Salburg. 27 years later and Shinichi Yoshiike, composer Daisuke Achiwa, and producer Tadanobu Inoue are still creating games in this is unique alchemy dri...
NEO: The World Ends With You Is a Modern Hidden Gem
Просмотров 2,8 тыс.2 месяца назад
Tetsuya Nomura and the Kingdom Hearts team worked with developer Jupiter to create one of the most innovative and well-received action RPGs on the Nintendo DS platform in 2007 in Japan and 2008 worldwide. That game was known as Subarashiku Kono Sekai or It's a Wonderful World in Japan. But in the west this game was called The World Ends With You. Fourteen years later, the game's successor NEO: ...
Wizardry's Incredible Legacy and Influence on RPGs
Просмотров 2 тыс.2 месяца назад
Wizardry: Proving Grounds of the Mad Overlord had a nice run in the west with 8 games between 1981 and 1996, but Japan took the Wizardry IP and created more than 4 times the content made in the west between 1991 and 2022. Dragon Quest, Final Fantasy, and Megami Tensei were all greatly influenced by Wizardry. Traces of Wizardry references are found in many other popular Japanese media too. In th...
Nihon Falcom's Incredible Influence on Action RPGs and JRPGs
Просмотров 2,9 тыс.3 месяца назад
In 1981 computer engineer Masayuki Kato created Nihon Falcom Corporation, a company that would go on to practically invent the action RPG and JRPG genres with the Dragon Slayer series. Not only did Falcom lead the way in innovation with the development of these games for PC gaming, but they also cultivated a wealth of talent that would go on to create other amazing RPG series and even internati...
Robotrek Is One of the Better Quirky Enix JRPGs
Просмотров 6513 месяца назад
In 1994 Quintet developed and Enix published gag sci-fi JRPG Slapstick in Japan. In the west this game was known as Robotrek. In Robotrek you play the nameless son of an inventor. You build robots, invent robot equipment, and use the robots to fight an evil group called The Hackers who are terrorizing the locals. ► Subscribe: ruclips.net/channel/UCB_SuFxMvJHtFk8JenYtG-g Robotrek Is One of the B...
Class of Heroes 1 & 2 Complete Edition Review | After Playing 90 Hours
Просмотров 4,5 тыс.3 месяца назад
FULL DISCLAIMER: I received this product for free to review from PQube (Thanks PQube!). Class of Heroes 1 and 2 Complete Edition are updated remasters of Class of Heroes 1 and 2 developed by ZeroDiv and released on the PSP and PS3 over a decade ago. In over 90 hours of fairly thorough gameplay I've beaten both Class of Heroes 1: Anniversary Edition and Class of Heroes 2: Remaster Edition. In th...
SaGa Emerald Beyond Will Be the Series’ First Worldwide Release
Просмотров 2,5 тыс.3 месяца назад
SaGa Emerald Beyond might have one of the best turn based combat systems in an RPG. Loads of different weapons spread among skill types with their own tech tables. Several different races of characters with their own quirks in combat. Active defense bonuses, conditional techs, custom techs, blood techs, inherited techs, united attacks, showstoppers, overdrives, and more! Unlike many turn based ...
Koei's Unique Fuedal Japan Turn-Based RPG [Inindo]
Просмотров 6844 месяца назад
Koei released a unique warring states historical turn based RPG in the early 90's called Inindo: Way of the Ninja on the Super Famicom and Super Nintendo. In addition to RPG staples like turn based combat and exploration the game included strategy war minigames, espionage mechanics, and a real sense of history with gameplay altering events taking place while the player journeys across Japan. ► ...
The Guardian Legend Is a Memorable Hybrid Genre Video Game
Просмотров 6854 месяца назад
The Guardian Legend, known as Guardic Gaiden in Japan, developed by Compile was published in North America in 1989 on the NES. This game fuses top down shoot em up action with field adventure exploration in a science fiction alien setting. The game has a cult following even over three decades later with numerous soundtrack remixes, and discussions around its quality for its time. In this video ...
7th Dragon Is a Beautiful and Brutally Difficult RPG Series
Просмотров 3264 месяца назад
In 2009 Sega released the first new game in their brand new portable JRPG series, 7th Dragon. The game was developed by Imageepoch, directed by Kazuya Niinou, produced by Rieko Kodama, and had music composed by Yuzo Koshiro. Every game except for the 4th and last in the series, 7th Dragon III Code: VFD, was released only in Japan. In this video I talk about the 7th Dragon series. ► Subscribe: r...
Yasumi Matsuno's Incredible Tactical RPGs
Просмотров 1,7 тыс.5 месяцев назад
Beginning with the creation of of the Ogre Battle Saga in 1993. Yasumi Matsuno went on to create some of the best Tactical RPGs in the genre, memorable games in the Final Fantasy series, and influence many other games. In this video I talk about Yasumi Matsuno's Incredible Tactical RPGs, and their influence on other games. ► Subscribe: ruclips.net/channel/UCB_SuFxMvJHtFk8JenYtG-g Yasumi Matsuno...
Unicorn Overlord Just Might Become My New Favorite Tactical RPG
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Wandering Sword Resembles Octopath Traveler But Has Its Own Style
Witch Spring R Completely Surprised Me With Its High Quality
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The Isidor Game Awards 2023 RPG and Score of the Year
Просмотров 919 месяцев назад
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Man this video feels pretty lazy, and fault of that is obviously trying to cover every single game in a single video Half a hour of duration means nothing if its spend just giving a super brief introductions of only a few seconds to each game, brief introductions that sounds like just lazy readings from a store front page with barely any research done for most of them you for example, dismissed DDC as if it had no special gimmicks, just a small amount of online searching can easily land you on online articles and fan wiki pages talking about its unique tsukumogami Option system but nope, no mention whatsoever of it You should just have split it multiple indepth vídeos and sppend more time researching
Touhou is one of my biggest inspos for art in general.
You called scarlet symphony a metroid vania, isn't it just a regular castlevania? It's linear after all. Also a nice chunk of your video was just explaining each game very, VERY, briefly and barely in an analytical sense. More ZUN insights would be cool, like his process of making the games. I.E. make the music 1st, make the gameplay match 2nd.
I love the concept of this video. Exploring Touhou's unique success in gaming and media at large is highly fascinating and something we've recently started to see somewhat replicated in the west (specifically Scott Cawthon and his relationship with FNAF fan works) I'm disappointed by how the video fails to deliver on the concept within the title, but I believe in your knowledge, writing, and VO skills, so I'd like to give some constructive criticism in the hopes of you taking a second crack at this 1. 2/3rds of the video was spent on giving an introduction to every official game and their mechanics. If your intended audience is people who don't know what Touhou is, the intricacies of gameplay mechanics and exact character introductions won't matter. If your intended audience is existing Touhou fans, you shouldn't be covering the official games so much more than the fan works 2. You spent way too little time talking about Touhou's legacy in the doujin world, and gave way too few details. "Here's Bad Apple in Touhou 4. Here's this video with 91 million views. Wow!" is nowhere near enough information. Talk about how that MV started as a doujin circle remix, then got a storyboard made by some random fan on NND, then got the MV made by some other random fan on NND. That chain of fans iterating off of the work of other fans is vital. I timed the amount of tiem you spent talking about doujin works to be about 5 minutes in this nearly 30-minute long video, and that is simply not enough. In summary, less time should be spent giving a video recap of every official Touhou release and more time should be spent covering the fan works 3. Continuing the previous two points, this video is aimless. Why do we suddenly spend so much time summarizing every official game? Why are fan projects getting mentioned only in passing? What actually came out of Touhou's peak popularity in 2013/2014? 4. The concept of the video as promised by the title is not executed. Touhou's success is not talked about. One can infer how successful Touhou was and is based on you mentioning ZUN leaving TAITO and fan projects getting dozens of millions of views, but you should be spelling that out in the video itself If you, creator of this video, are reading this sentence, thank you. I truly believe that you have the ability and knowledge to cover this topic well, and I promise to support you if you decide to revisit this and do it better
Ngl Touhou got me into trying to make music again
I discovered Touhou because McDonalds... or the "McRoll". Back in the mid-late 2000's. When I discovered the song from McRoll was from some Japanese rail shooting series, I've been hooked; or rather, I was more hooked to the music and doujin music based off the games.
While I hope for a third game, I would like there to be a few more QoL. For one, being able to lock/favorite items in inventory so that they don’t appear when selling items or to have them appear earlier on top the list. This would make it easier for those who tend to hoard a lot of unique items that they don’t want to sell. Secondly, a Bestiary tab when pausing the game, probably right above the Healing tab. While they could make it where it is just available, I would find it interesting that the option will be available once the player acquires the whatever the new Hunter traveler will be, and that to know more about the enemy information the player would have to either figure out the opponents weaknesses or capture it (if possible) which could also reveal their weakness as well. This can also provide an incentive to knowing more about the type of enemy, similar to how some player likes to inspire/interrogate/bribe NPC for information. Finally, (at least for me anyways) I want a way to slow down the main traveler’s XP gain just so they’re not always over-leveled compared to the rest of the travelers. Personally, something like a unique item that half the XP gain by -0.5x for the one equipping it but increase the XP gain by +1.25x for every other members in the teams. Essentially being an EXP boost for the team at the cost of slowing down the one equipping it. There’s probably plenty of other suggestions I might have, but these are the three that find to be uniquely useful without changing the game much.
What got me into Touhou? It has to do with a bad apple.
No men = success
His drawing is suck, but his music and programming are amazing. My game used to lag when I try implemented bullet hell mechanics, but thanks to the internet (especially after 201x), I found the right way to do it. Hats off to Junya Ota doing that at 1995!
Zuncode moment when Marisa B has 10 times the damage in MoF or when you can shiftspam to get 2 goheis for ReimuA in DDC or when the Bloodthirsty Yin-yang Orb subitem reduced hitbox size only work on lasers Also when transforming bullets change sprite but keep their original hitbox
I feel like when Goblin Slayer can finally retire, probably when he's driven the goblin population to near extinction, he'll finally open up and we get to learn the real names of the adventurers he's gone with.
I am 90% sure that the whole Touhouified genre thing is a Rule of the internet at this point "If it exists there is a Touhou version of it, if it doesn't exist yet it will soon" or something along those lines.
How..... goblin slayer....
My first time playing anything Touhou related was a Terraria mod called 'Gensokyo,' which basically just adds Touhou bosses (and their music), enemies, and weapons. I was at least a little familiar with a few characters, like Reimu, Marissa and Cirno, but everything else was a surprise. Then, I got another Touhou mod for Library of Ruina, and it was really cool seeing bullet hell mechanics turned into a turn based card battler. Before that, though, I just read a wikipedia article on ZUN on a whim, not even knowing he made the IP.
I've played Terraria for over a decade, dumping thousand of hours into it across PC, mobile, and even 3DS About 500 of those hours have come from modded, and Gensokyo is by far my favorite Terraria mod Very clearly, Calamity is the BEST Terraria mod, but the way Gensokyo manages to slide Touhou and its gameplay into a game that is built specifically against that style of gameplay (slow base acceleration, massive hitbox, few precise movement options) blows my mind away Welcome to Touhou!
I still love the Touhou game called "Touhou: Scarlet Curiosity" and its on Switch/Ps4/steam offically in english, its the 3rd title in that series and its plays like a Ys game. Ys has been around since the 80's and is still releasing games to this day. I also love the fact ZUN has helped out other game creators from time to time and in those titles ZUN has helped out they have made Reimu/Marisa bosses in those games or appear in some ways.
With all due respect to you, the thumbnail's assertion that "This JRPG Has No Protagonist" seems misguided. From my perspective, the twelve avatar figures themselves appear to be the central protagonists driving the narrative, and If my recollection serves me, each avatar serves as the chieftain or chieftess of their respective species, thus lending them the status of leader characters.
Sarah pose
Of the lot, I have the most fondness for Tohou 8: Imperishable Night.
you should add music in the BG! also, great video [^◡^]
To elaborate on ZUN's copyright stance: The rules boil down to: 1: Credit me, do not claim the characters or IP as your own 2: Do not portray the characters in such a fashion that could cause damage to the IP [So nothing along the lines of games like Hatred] 3: If you are a corporation; ask me for permission. If you are not, you don't need to 4: If you want to do something highly monetized like a gatcha game, ask me first. [This kinda links to 3; Lost Word for example has to keep checking with ZUN that they're not going too far with things like beach outfit designs.] Also; a lot of the popularity comes from artists; who basically were inspired by ZUN's... uh... not great art and wanted to do better. Also; the sheer premise of the characters; being based on youkai and such and various myths and legend. Which also draws curiosity and fan interpretations. People can fill gaps.
ZUN's comment about not confusing the focus on female characters for fanservice definitely explains a lot. One of the biggest things that drew my curiosity about Touhou was the surprising lack of fanservice. I mean, especially in this day and age, if you introduce me to a game by telling me it's about cute anime girls fighting each other in a fantasy setting, I'd definitely expect it to be some sort of fetishy waifu thing complete with all the exhausted tropes like the "small breasted" main character being teased about her measurements, or upskirts and skimpy outfits. But Touhou doesn't do stuff like that. The girls are all consistently dressed really modestly, and from my experiences so far (only having played EoSD and PCB), innuendo and sexual references are extremely few and far between. (I think there was a vague adult reference in Reimu and Rumia's dialogue in EoSD but I'm not even sure if that's intended or if the actual joke has gone over my head.) Of course, a fandom on the internet will make all the fanservice they could ever want themselves, but I really admire that ZUN hasn't gone the easy route with character design and instead makes his characters stand out with sympathetic backstories. I don't feel like I have to defend myself or feel embarrassed when talking about Touhou and I don't have to preface the topic with "I know what it looks like, but hear me out..." As someone who *genuinely* enjoys learning more about the characters even in highly sexualized franchises, I can't tell you how exhausting it is to just *know* that everyone thinks I'm just covering for horniness. So to have a game where the shrine maiden protagonist isn't just a cute, clumsy girl who gets flustered at the mere implication of holding hands with little depth beyond that but is instead a young lady burdened with the heavy responsibility of enforcing the law of the land yet can still find simple joys in the process by throwing around trash talk and never, or rarely, shows signs of insecurity is absolutely delightful. I don't personally have anything against fanservice and content that is clearly just made for horny sake, but I'm just glad to have something like this to affirm that it really *is* more than just fanservice that makes these kinds of worlds and characters appealing. I think the Touhou series inspires a sense of nostalgic, innocent bliss that's rarely able to be captured and maintained today. It puts me in a very specific kind of mindset, similar to that of other highly emotional yet goofy franchises like Undertale and Earthbound, that I just find really difficult to describe.
It's the difference between being a fan of Blue Archive and being a fan of Sailor Moon, to summarize your point into one simile
Also, that mention of "nostalgic, innocent bliss" and how it's impossible to describe is spot-on. So many times I have found myself crying to Touhou songs and remixes because of the wave of nostalgia they cause me to experience, yet the flavor of nostalgia is so varied and complex in each scenario that I couldn't possibly find the exact right words to describe how I feel
Lack of sexual fanservice isn't even a unique trait or anything like that, he just isn't interessed in adding that to their games
looks like a flop but will see.
Banget video
My first touhou experience was, its doujin music songs that were everywhere in rhythm game like osu and soundvoltex since 2016. Then i took a liking on them and started to collecting the albums, on 2022. Then finally on Feb 2024, i played the games and binged thru the official manga. I only have 1cc'd EoSD, IN twice, and MoF
Ys mentioned. Instant sub. Great vid! Only thing would be about Touhou 14. What makes that game unique is the emphases on the point of collection line since that’s how you get resources. It’s the best example of high risk/high reward imo but it is the most basic game since EoSD Great vid overall though and I loved the Ys shoutout
My introduction was a video explaining what a Touhou doujin circle is
Ahhh knee may is a crazy pronouciation
Eventually Octo2 DID release on Xbox
Touhou my beloved
Coming back to this a year later, three houses was 100% the better of the two games
Ayoooo trails
15:20 touhou 14 have a gimmick revolve around point of collection locate at the upper half of the screen When your player move there items will be automatically collected and base on the amount of item you collect at the poc the game will reward you with life or bomb pieces
Part of Touhou's success is its characters. Zun has invested a lot in building his character, from personality, appearance to abilities. It's not difficult to understand that many people who don't know Touhou can still hear about characters like Reimu, Flandre or Sakuya.
Huh? They’re all young, light skinned girls. I’m just glad people try differently these days. Weird vid given magnitude of game varieties and homages. Arzette was a fun idea imo.
@@MrVariant Thats kinda the idea, on the surface their just all bubbly cute girls and then you look into them and they all have alot of unique stuff going on in terms of powers abillity and history.
@TheThebigice I did play tale of beautiful memories and didn't really notice much outside girls ripping off mario rpg but can get lost, though it seems you can differentiate the games. I think I played a couple games like luna nights but I guess it fulfills a niche like Archie comics does, especially when crossing genres like these touhou girls do. I know some go crazy for star ocean, tales of, fire emblem, and trails rpgs though I can't really tell much apart outside of they talk too much 😅.
@@MrVariantWhat you are describing is fan games. What the other people in this thread are talking about is the official games.
@@PneumaAsh what I mentioned aren't fan games at all. They're sold on switch/steam.
I clicked on this video expecting a video essay on what creators can learn from Touhou Project. What I got was an overview/summary of Touhou Project. That being said, my first encounter with Touhou Project was a number of doujin scanlaltions. After that, I encountered a lot of fan art and was intrigued by some of the character designs. An encounter with its music and games happened after a few years. I now have several volumes of Forbidden Scrollery and a handful of music remixes. I am also subscribed to Touhou doujin circles/creators on RUclips.
I believe what the guy wanted to say is. Don't be a Masahiro Sakurai.
For me, first is that one video showing us which shmups we should begin playing with (one of them is Touhou), and second is that one minecraft video playing Touhou's fan mv "Bad Apple", next is I end up watching its full mv but edited with who's the characters behind the black-and-white silhouette (and I ended up having crush with Reimu, alonside Toaru's Misaka)
im watching s2 rn and like it rlly took a turn
Nice video! Even being very familiar with the series, there was some really neat trivia I hadn't known about. Touhou is such an enigma and it's always cool to find out more about it 15:10 Regarding DDC's unique gameplay element, it would have to be the point of collection system expansion, where the number of point/power items you collect in one fell swoop at the top of the screen can give you both a score bonus and part of a life/part of a bomb. This is the main means of obtaining resources in the game apart from clearing boss attacks and introduces some really interesting risk/reward where you can greed for a bigger bonus or grab several smaller ones.
00:53 The record is for the Touhou franchise not the the first game and it was obtained in 2011 22:24 Koumajou Remilia is a parody of Castlevania's Japanese title Akumajou Dracula
You don't need the first point. He said "first game in a series that would go on to".
The English titles are not supposed to be translations or different titles for the English market, the naming convention of the mainline games are simply 東方 followed by 3 kanji, forming the title, followed by an English sub-title. Fans usually do not use the numbering system of the games to talk about them, likely because the numbers do not usually appear in the title. In Japan and China, they usually use the 3 kanji of the title, often completely disregarding the English sub-titles and in the west we usually only use abbreviations of the English sub-titles. Some other minor facts are also wrong, such as saying that PCB added focus despite EoSD also having it, the on screen correction saying that "Touhou 8 added the curser" while on screen you can see that PCB has it already, the reasoning for games being numbered as X.X not being the chronological placement of the story (All games content likely happens in chronological order to their releases but not all of them are necessarily linked), but simply that they are not mainline games and are being developed/released in-between these games or the fact that characters always have unique features in almost every Touhou game (like Reimu's smaller hitbox) and every Touhou game has a unique scoring gimmick but you only mention them for specific ones as if other games don't include them. Still a great video that you obviously put effort into :)
When talking about the games fans use both the title's abbreviation and the number like 'TH6', 'Touhou 6', 'EoSD' or just simply the number itself.
@@HyperVanilo Hence "usually"
PCB added the visual indicator for focus so he probably got confused with that
focus was in LLS
Copyright is the enemy of creativity. The ever-expanding copyright laws stifle creative inspiration. The sad example Nintendo has become is the perfect example of this. Touhou's freedom is its greatest weapon. The series would be nothing of what it is without allowing the fans the freedom to let their minds wander and to create some of the best content the internet has ever seen.
This is true.
for me copyright should be Corpo. vs. Corpo. thing
@@kaimoro agree with this!
copyright itself isn't a bad thing.The true problem is the abuse of it.Touhou itself is a copyrighted property but the creator doesn't abuse he's rights.There were some instances where touhou fan games were taken down.If copyright wouldn't exist someone would find a way to steal the creative rights and make a monopoly.Unfortunately the monopoly is build with the laws meant to not allow a monopoly.
How does copyright prevent monopoly’s?
Toe and hoe , truly modern masterpiece
solid video and genuane content. LOVE IT
Genuan Thump nail and titel. something you dont see in this era but the video quality is also solid
genuan???
@@Jarncool-real real legnds dont spell cheack
Thank you for watching my video!
No thank you for making the video!
Actually there is another stipulation to the IP. Which is to not spoil the endings online. Which has been respected by the fanbase until now. I remember that one because Masahiro Sakurai threw a public temper tantrum when the Subspace emissary was shown on RUclips.
isnt anyone gonna talk about his favorite episode from goblin slayer where they uhm........MY LAWYER ADVISED ME NOT TO COMPLETE THTA SENTENCE
Well this aged well, lol
Took me 125 hours, but I 100%ed it few minutes ago. Beating Galdera was a major pain in the ass 😅
I loved all of the 7th Dragon games, but Code: VFD is my favorite for its story.
Spoiler Alert: It did not They said FE Fates is a bad game. Well well well, FE Engage is the worse version, as FE Fates has some redeeming qualities despite the bad plot.
Reborn is better than FF Tactics and it isn't really close.
Yes Bug is fixed