UPDATE 6 IS HERE! Let's talk about it and start a new playthrough! Timberborn Update 6 Episode 01
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- Опубликовано: 24 июн 2024
- At long last, Timberborn Update 6 is here on the experimental branch! Let's dive into the patch notes, talk about the new features, and start a brand new playthrough!
Patch notes: store.steampowered.com/news/a...
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What are YOU most excited about with Update 6?
oh, there's totally gonna be someone to put some hard hats on some beavers for RCE, can see it now lmao
Absolutely will be
Its gonna be efficient shapes everywhere with rce
Builders are going to have hard hats rather than ropes.
I already can see many architects causing problems with this new update. How i wish the shaming wheel mod was kept updated
Lol you talked about this on Penguins earlier today hoping it'd come soon and then it shadow-drops. Start mentioning a third 'canon' beaver faction and maybe they'll add them in update 7 😆
Maybe... But for right now the water beavers are filling that need quite nicely in my opinion 😎
I’ve never seen this channel before, I’m used to watching Biffa and RCE play Timberborn, so a change of pace is a bit refreshing honestly. You make it look so easy, can tell you’re experienced in this game. Not having the forester in and the lumber mill in early as I’m used to made me nervous but it actually makes so much more sense. Looking forward to watching the rest of your play through of update 6
Thanks for checking out my videos!
I just watched the last episode of the update 5 iron teeth mega build after being away for a while and then this dropped. Perfect timing!
I'm so happy you waited till the water returned before you ended the video.
I stumbled over your channel a few weeks ago and since then have been binge-watching most of your Timberborn content. I love it, it's so relaxing to watch, you have a great calm voice (I feel awkward for saying that but it IS true, lol xD) and are mostly building in a way so that it satisfies my inner dork and it doesn't drive me crazy xD Happy to see you're starting a new series for update 6 - I'm all here for it!! Keep up the great work :)
Thanks so much for watching! I'm glad you like the videos 😎
The sluices: top tier, thanks Devteam!
The 0.05 incremental for the floodgates: even with 0.25 I would have been happy!
The diging animation is indeed new.
Yooo! Water physics! Sweet!
It's looking like it'll be really cool. I'm excited for aqueducts
I love this game so much, it’s like Banished with cute adorable beavers and just some chill vibes
The new water physics (and everything belonging to this, like levees not ground-bound anymore) sounds really interesting (much more than the wonders). E.g. the sluices will make it possible to have deeper reservoirs where we let water out as needed for irrigation purposes.
Of course, I'm waiting to see how that will look for the water beavers when these are adjusted.
→ 10:31 Your second lumberjack flag has no cuttable area nearby. For some reason it doesn't complain about this - I suppose a few of the not-yet-grown pine trees are just in range? (Noticed at 13:04.)
→ 11:41 Strange, the sluice doesn't need gears? (The flood gate also didn't, so I guess that's consequent, but why put a gear icon on it then?)
→ 29:13 "But now that the dam is constructed" ... we can harvest some of these oak trees on the other side? No? - 33:35 "I am going to start cutting more of these [pines]" - I'd just have skipped the pines and go directly to the oaks. Cutting half of these should be enough to get to the forester, without touching the pines. (35:50 you got the same idea - turns out we even need way less than half.)
Just found your channel randomly and so far I love it, keep it up :D
Thanks very much for watching!
What a pleasant surprise. Grabs popcorn 🍿, settles down for some Update 6 goodness 🦫.
Thanks as always for being here, Gary!
Woo! New update!~ i would put a stair to the little bit of green near the forester so you can plant a bit more trees
AQUEDUCTS! LETS GO!
Sorry, I’ve had ideas involving aqueducts. Like a 49x49 map where building vertically is necessary for getting to 200 pop. I want to make the smallest footprint 200 pop self sufficient Beaver colony.
Go for it! Would be interested to see it, if you're able to accomplish it
Making the water go up first on Diorama and then around on aquaducts with everything else under it?
Oh, hype. Watching this immediately.
Excited for the Mountain Range map.
Oh man, this really is a huge difference with how water is done and being able to handle aqueducts. Building above with overhangs is going to make this a map a ton of fun with its higher points.
Sluices and dam changes are going to make such a difference!
While it's early days, I'd love to see the flexible start thing get experimented with once we hit endgame with this map.
Thoughts now that I've finished: one of those small piles should become stairs instead to open access to that next level where it's still partially green. More space to plant and use for storage.
For the staired section where the new lodges will be, we should have another set of stairs down, maybe aligned with the power wheel path. That will help in the medium term to keep it short.
This must be the map for update 6, i picked the same one.
It was new on the official update 5 release.
I saw you started a new series. Haven't had a chance to watch yet but hope it goes well!
@@JCTheBeard Thanks, the series doesn't release until tomorrow. Today's video was running through the update notes.
It was my map for testing the wb stuff when 5 came out. Was quite fun making a large dam in ft hm
Three thumbs up! Great video. Thanks!
Thanks for watching!
So excited for the new playthrough with update 6. Looking for new ideas with water features.
26:10
You know what they say, "Beaverburg 17 wasn't built in a day"
My last regular playthrough was this map and I worked on getting the finite amount of water to as much area as possible. I started this update earlier today and noticed the water flow right away.
Listening you yo usaying "I'm waiting for Update 6 to drop" while this video is waiting in the background tab was funny. :)
Edit: YOu missed a crucial patch note: "It is now possible to build dynamite on paths. This is a quality-of-life feature, and NOT a way to play whack-a-beaver, you psychos." ;)
Oh we're definitely going to put dynamite on paths 😈😈😈
so with 0.05 increment, you can build a waterfall-ish shower over the one road to beavers could possible see a rainbow (imaginary for player)
The new update looks really cool. Gonna wait a few days for the mods and everything to stabilize, but I'm looking forward to starting a new colony.
I think we're going to get a lot of great mods sooner rather than later. I'm a bit worried about the water beavers with all this new stuff, but we'll see what our dear friend Lapan is able to do
The Mechanical Water Pump got an upgrade from 4 to 5 deep for the Folktails :)
I discovered you can now build things from the side of a bridge, which is great!
The bridge thing is GAME CHANGING. Absolutely one of the best possible changes they could have made
Happy update 6 is here. ❤❤❤
Long-awaited and highly anticipated!
"All good things come to those who wait" 😉 how exciting! It's like a kid ripping the wrapping off a xmas gift for you 😊 omg! so many awesome new features to discover & explore! I'm loving the tail tattoos, sluice gates + all the new "verticality" related stuff (those aqueducts etc hanging in mid-air look super trippy) 🤪 I'm already thinking of possibilities 🤔 color coded tails for easy visual identification of specific beaver groups (i.e, haulers, farmers, lumberjacks etc) 💓💧🦫
for my hard FT runs, i like to get 4 scientists going asap, then rush the large water pumps and observatory. then move the scientists to the observatory, delete the basic scientist huts and you basically never have to worry about science from them again so long as you keep it powered
Just don't be a fool like rce was on this map and cause "the incident"
RCE is a master of many many things, but he's also good proof that nobody is immune to tragedy with the beavers 🤣
The stress of being entertaining while playing means lots of messy gameplay or dumb mistakes. But... in a way thats the beauty of watching that gameplay. The issue with rce is most is recorded months before ect and its just too late to assist. While jc here encourages it as a lets play :3
We don't talk about *The Incident* the beavers do there best in memory at the exercise Plaza 😅😅😅
An idea: how about creating an aqua farm above the storage for the crops? Not because it is efficient, but because you’ll be able to do it with the update and doing things because you can would be a fun way to explore the mechanics.
It'll take us a while to get there, but we definitely need one!
God i love it when developer look at mods and say "hey ppl love this, lets include it in base game so non modders can enjoy it too" 😉😉
Im so happy for the new water fisick
It's going to be great. Hopefully it doesn't end up causing _too_ much chaos...
Oh heck yes
3 Dimensional Water Physics
Can't wait for someone doing an Esher Waterfall 😅
love that FT got the 5x5 platform now too
I get the feeling we're going to be utilizing those a lot now that they're significantly more affordable
@@JCTheBeard i so rarely used the 3x3 platforms for either faction before, only in niche use cases, but loved using the 5x5 with the IT. now that they dont need to be on the ground, and stackable, and way cheaperr? gonna be some shenanigans all around i tell you what... lol
Hype
36:13
It makes me think of Age of Empires.
9:26
Maybe it would be more strategic to start by cutting the dead ones on the right here, considering there is a way up.
10:04
Done
I dont remember it being a thing prior to this update but you can now flip buildings
That was added at some point in Update 5, I think. But it's great to have regardless!
Hey this series’ playlist is all out of order, just figured I’d let you know. I was very confused clicking on the first video and it not being the actual first video 😅
Well that's odd, thanks for letting me know. Has been fixed now!
wow, it looks like the devs just picked the most popular mods and added them into the game. love it
Yeah, I can definitely see the inspiration for some of these new features. It's great stuff 😎
🐸!🐸!🐸!🐸!🐸!
🐸 indeed!
Was about to recommend more storage for carrots but then you went ahead and did it around 38:55. I think you should put a schedule or something in your channel banner or description, and maybe change them as required when new series like this are started.
Schedule will be updated soon. I didn't have the time this morning between pushing to get this done ASAP before I had to go to my "real job" 🤣
Thanks for watching!
@@JCTheBeard I see. The video was good. What is your "real" job?
Good to be back!
Did they add new animations?
End game goal: Build Multiple Recultivators and set them off all at once!
They did! We saw a few of the new animations already but I'll try to look for the rest of them
so great wish theyd brought back irrigation towers tho
I think there might be a mod for that? Now that mods are through Steam Workshop, it might take a while for that to pop up again but would be nice to have for sure
Oh no, I hope there's not a repeat of RCE's "The Incident"
The goal is always to avoid "Incidents" 😂
Aqua ducts!!
I feel like people had been begging for those since 2021. They probably have been, in all honesty.
i am waiting for the game to be discounted on steam and then i am gonna bbuy it
Why do you cut your trees down in strips? What benefits does it bring?
Can someone explain to me why the original pine trees are so important, can't the forester just plant new ones before you get the tapper? Or do people rush the tapper?
I wouldn't have built the lumber mill and power wheel on fertile ground (plant food there instead). Wouldn't it make more sense to put them on brown ground that won't likely see any water? Thinking on same plateau as their houses would work well....
It'll get shuffled around soon enough. I guess I just popped those things down in that spot because I was looking to use the water wheel
This way it can be easily connected to a water wheel later.
Missed chance not to do a map with overhangs 😅
update siiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiix!!!!
The promised day has finally come and we are BEYOND ready for all the new fun 🙏
@@JCTheBeard yes master....... lol
Does removing the stumps help speed tree regrowth?
I don't think it has any effect, but I'm not 100% sure
Any idea when this version will be available widespread?
No clue. They usually hold it in experimental for several weeks to work out bugs, test changes to new features, and make sure everything is ready to go. I would probably plan on at least a month since they introduced some pretty radical changes in this update and will probably need to do some rebalancing.
So you can build overhangs on overhangs themselves? That seems a little silly.
Infinitely stackable, yes. It's a bit broken 😂
@@JCTheBeard I think the game might benefit from a kind of structural stability system, where you can only build outward so far without further support.
🦫🦫🦫🦫🦫🦫🦫🦫
I missed regular beavers
It's good to get back to basics every now and again, for sure!
Hey it me
Welcome back!
Devs have been some busy beavers since update 5.
Very busy beavers, indeed
So. Obligatory comment saying “rename the district centre”
You’ve only named the save.😂
Hopefully you don't have an Incident (TM)
Let it be our solemn prayer
Tip for new viewers who don't want to watch a 50 minute video: watch at 1.25x speed and save 10 minutes
Thanks not new but a great tip
Will you try to make The videos shorter?
I try to keep my videos as unedited as possible so we can have the full authentic experience of the gameplay, so it's not likely that we'll have too many videos shorter than around 45 minutes or so. Whenever I poll viewers the results tend to indicate people want long ones so that's what I try to stick to.
If that's not your thing then that's perfectly okay! It won't hurt my feelings if you watch on a faster playback speed or decide my videos aren't for you, I'm just glad you decided to give at least one of mine a chance. Thanks for watching!
Shame! Shame! Shame!