UPDATE 6 IS HERE! Let's talk about it and start a new playthrough! Timberborn Update 6 Episode 01

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  • Опубликовано: 24 июн 2024
  • At long last, Timberborn Update 6 is here on the experimental branch! Let's dive into the patch notes, talk about the new features, and start a brand new playthrough!
    Patch notes: store.steampowered.com/news/a...
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Комментарии • 124

  • @JCTheBeard
    @JCTheBeard  17 дней назад +4

    What are YOU most excited about with Update 6?

  • @jasonjazzz5
    @jasonjazzz5 17 дней назад +35

    oh, there's totally gonna be someone to put some hard hats on some beavers for RCE, can see it now lmao

    • @JCTheBeard
      @JCTheBeard  17 дней назад +6

      Absolutely will be

    • @sayandas-rk8xi
      @sayandas-rk8xi 17 дней назад +5

      Its gonna be efficient shapes everywhere with rce

    • @chrissyofhailfire
      @chrissyofhailfire 16 дней назад +3

      Builders are going to have hard hats rather than ropes.

    • @LinkAlmeida
      @LinkAlmeida 15 дней назад +1

      I already can see many architects causing problems with this new update. How i wish the shaming wheel mod was kept updated

  • @MusingsMuses
    @MusingsMuses 17 дней назад +19

    Lol you talked about this on Penguins earlier today hoping it'd come soon and then it shadow-drops. Start mentioning a third 'canon' beaver faction and maybe they'll add them in update 7 😆

    • @JCTheBeard
      @JCTheBeard  17 дней назад +1

      Maybe... But for right now the water beavers are filling that need quite nicely in my opinion 😎

  • @bethdoe4635
    @bethdoe4635 13 дней назад +6

    I’ve never seen this channel before, I’m used to watching Biffa and RCE play Timberborn, so a change of pace is a bit refreshing honestly. You make it look so easy, can tell you’re experienced in this game. Not having the forester in and the lumber mill in early as I’m used to made me nervous but it actually makes so much more sense. Looking forward to watching the rest of your play through of update 6

    • @JCTheBeard
      @JCTheBeard  12 дней назад

      Thanks for checking out my videos!

  • @IamHattman
    @IamHattman 17 дней назад +7

    I just watched the last episode of the update 5 iron teeth mega build after being away for a while and then this dropped. Perfect timing!

  • @ES-kf5im
    @ES-kf5im 3 дня назад

    I'm so happy you waited till the water returned before you ended the video.

  • @littlmrsdracula
    @littlmrsdracula 17 дней назад +6

    I stumbled over your channel a few weeks ago and since then have been binge-watching most of your Timberborn content. I love it, it's so relaxing to watch, you have a great calm voice (I feel awkward for saying that but it IS true, lol xD) and are mostly building in a way so that it satisfies my inner dork and it doesn't drive me crazy xD Happy to see you're starting a new series for update 6 - I'm all here for it!! Keep up the great work :)

    • @JCTheBeard
      @JCTheBeard  17 дней назад +1

      Thanks so much for watching! I'm glad you like the videos 😎

  • @guy_autordie
    @guy_autordie 16 дней назад +1

    The sluices: top tier, thanks Devteam!
    The 0.05 incremental for the floodgates: even with 0.25 I would have been happy!

    • @guy_autordie
      @guy_autordie 16 дней назад

      The diging animation is indeed new.

  • @IamHattman
    @IamHattman 17 дней назад +4

    Yooo! Water physics! Sweet!

    • @JCTheBeard
      @JCTheBeard  17 дней назад

      It's looking like it'll be really cool. I'm excited for aqueducts

  • @iSqueam
    @iSqueam 5 дней назад

    I love this game so much, it’s like Banished with cute adorable beavers and just some chill vibes

  • @PauxloE
    @PauxloE 17 дней назад +2

    The new water physics (and everything belonging to this, like levees not ground-bound anymore) sounds really interesting (much more than the wonders). E.g. the sluices will make it possible to have deeper reservoirs where we let water out as needed for irrigation purposes.
    Of course, I'm waiting to see how that will look for the water beavers when these are adjusted.
    10:31 Your second lumberjack flag has no cuttable area nearby. For some reason it doesn't complain about this - I suppose a few of the not-yet-grown pine trees are just in range? (Noticed at 13:04.)
    11:41 Strange, the sluice doesn't need gears? (The flood gate also didn't, so I guess that's consequent, but why put a gear icon on it then?)
    29:13 "But now that the dam is constructed" ... we can harvest some of these oak trees on the other side? No? - 33:35 "I am going to start cutting more of these [pines]" - I'd just have skipped the pines and go directly to the oaks. Cutting half of these should be enough to get to the forester, without touching the pines. (35:50 you got the same idea - turns out we even need way less than half.)

  • @PastaAnimal
    @PastaAnimal 8 дней назад

    Just found your channel randomly and so far I love it, keep it up :D

    • @JCTheBeard
      @JCTheBeard  7 дней назад

      Thanks very much for watching!

  • @GaryRiffel
    @GaryRiffel 17 дней назад +6

    What a pleasant surprise. Grabs popcorn 🍿, settles down for some Update 6 goodness 🦫.

    • @JCTheBeard
      @JCTheBeard  17 дней назад

      Thanks as always for being here, Gary!

  • @chrissyofhailfire
    @chrissyofhailfire 16 дней назад

    Woo! New update!~ i would put a stair to the little bit of green near the forester so you can plant a bit more trees

  • @demonicbunny3po
    @demonicbunny3po 17 дней назад +1

    AQUEDUCTS! LETS GO!
    Sorry, I’ve had ideas involving aqueducts. Like a 49x49 map where building vertically is necessary for getting to 200 pop. I want to make the smallest footprint 200 pop self sufficient Beaver colony.

    • @JCTheBeard
      @JCTheBeard  17 дней назад +1

      Go for it! Would be interested to see it, if you're able to accomplish it

    • @crowaust
      @crowaust 16 дней назад

      Making the water go up first on Diorama and then around on aquaducts with everything else under it?

  • @JulyFlame
    @JulyFlame 17 дней назад +4

    Oh, hype. Watching this immediately.

    • @JulyFlame
      @JulyFlame 17 дней назад +1

      Excited for the Mountain Range map.

    • @JulyFlame
      @JulyFlame 17 дней назад +1

      Oh man, this really is a huge difference with how water is done and being able to handle aqueducts. Building above with overhangs is going to make this a map a ton of fun with its higher points.

    • @JulyFlame
      @JulyFlame 17 дней назад +1

      Sluices and dam changes are going to make such a difference!

    • @JulyFlame
      @JulyFlame 17 дней назад +1

      While it's early days, I'd love to see the flexible start thing get experimented with once we hit endgame with this map.

    • @JulyFlame
      @JulyFlame 17 дней назад

      Thoughts now that I've finished: one of those small piles should become stairs instead to open access to that next level where it's still partially green. More space to plant and use for storage.
      For the staired section where the new lodges will be, we should have another set of stairs down, maybe aligned with the power wheel path. That will help in the medium term to keep it short.

  • @DisTurbedSimulations
    @DisTurbedSimulations 17 дней назад +6

    This must be the map for update 6, i picked the same one.

    • @IamHattman
      @IamHattman 17 дней назад +1

      It was new on the official update 5 release.

    • @JCTheBeard
      @JCTheBeard  17 дней назад +1

      I saw you started a new series. Haven't had a chance to watch yet but hope it goes well!

    • @DisTurbedSimulations
      @DisTurbedSimulations 17 дней назад

      @@JCTheBeard Thanks, the series doesn't release until tomorrow. Today's video was running through the update notes.

    • @chrissyofhailfire
      @chrissyofhailfire 16 дней назад

      It was my map for testing the wb stuff when 5 came out. Was quite fun making a large dam in ft hm

  • @londoeblack
    @londoeblack 16 дней назад

    Three thumbs up! Great video. Thanks!

  • @GTMonica
    @GTMonica 16 дней назад

    So excited for the new playthrough with update 6. Looking for new ideas with water features.

  • @Devilish_Fun
    @Devilish_Fun 17 дней назад +1

    26:10
    You know what they say, "Beaverburg 17 wasn't built in a day"

  • @karintippett753
    @karintippett753 16 дней назад

    My last regular playthrough was this map and I worked on getting the finite amount of water to as much area as possible. I started this update earlier today and noticed the water flow right away.

  • @walkir2662
    @walkir2662 17 дней назад +3

    Listening you yo usaying "I'm waiting for Update 6 to drop" while this video is waiting in the background tab was funny. :)
    Edit: YOu missed a crucial patch note: "It is now possible to build dynamite on paths. This is a quality-of-life feature, and NOT a way to play whack-a-beaver, you psychos." ;)

    • @JCTheBeard
      @JCTheBeard  17 дней назад +1

      Oh we're definitely going to put dynamite on paths 😈😈😈

  • @DenisTrebushnikov
    @DenisTrebushnikov 11 дней назад

    so with 0.05 increment, you can build a waterfall-ish shower over the one road to beavers could possible see a rainbow (imaginary for player)

  • @wm-nu1yf
    @wm-nu1yf 17 дней назад

    The new update looks really cool. Gonna wait a few days for the mods and everything to stabilize, but I'm looking forward to starting a new colony.

    • @JCTheBeard
      @JCTheBeard  17 дней назад +1

      I think we're going to get a lot of great mods sooner rather than later. I'm a bit worried about the water beavers with all this new stuff, but we'll see what our dear friend Lapan is able to do

  • @anthonymudge9768
    @anthonymudge9768 16 дней назад

    The Mechanical Water Pump got an upgrade from 4 to 5 deep for the Folktails :)
    I discovered you can now build things from the side of a bridge, which is great!

    • @JCTheBeard
      @JCTheBeard  16 дней назад +1

      The bridge thing is GAME CHANGING. Absolutely one of the best possible changes they could have made

  • @notabandicoot5227
    @notabandicoot5227 16 дней назад

    Happy update 6 is here. ❤❤❤

    • @JCTheBeard
      @JCTheBeard  16 дней назад +1

      Long-awaited and highly anticipated!

  • @sidmcmillan926
    @sidmcmillan926 16 дней назад

    "All good things come to those who wait" 😉 how exciting! It's like a kid ripping the wrapping off a xmas gift for you 😊 omg! so many awesome new features to discover & explore! I'm loving the tail tattoos, sluice gates + all the new "verticality" related stuff (those aqueducts etc hanging in mid-air look super trippy) 🤪 I'm already thinking of possibilities 🤔 color coded tails for easy visual identification of specific beaver groups (i.e, haulers, farmers, lumberjacks etc) 💓💧🦫

  • @jasonjazzz5
    @jasonjazzz5 17 дней назад

    for my hard FT runs, i like to get 4 scientists going asap, then rush the large water pumps and observatory. then move the scientists to the observatory, delete the basic scientist huts and you basically never have to worry about science from them again so long as you keep it powered

  • @jamespeacock356
    @jamespeacock356 17 дней назад +8

    Just don't be a fool like rce was on this map and cause "the incident"

    • @JCTheBeard
      @JCTheBeard  17 дней назад +3

      RCE is a master of many many things, but he's also good proof that nobody is immune to tragedy with the beavers 🤣

    • @chrissyofhailfire
      @chrissyofhailfire 16 дней назад

      The stress of being entertaining while playing means lots of messy gameplay or dumb mistakes. But... in a way thats the beauty of watching that gameplay. The issue with rce is most is recorded months before ect and its just too late to assist. While jc here encourages it as a lets play :3

    • @princescdk3107
      @princescdk3107 15 дней назад

      We don't talk about *The Incident* the beavers do there best in memory at the exercise Plaza 😅😅😅

  • @demonicbunny3po
    @demonicbunny3po 17 дней назад

    An idea: how about creating an aqua farm above the storage for the crops? Not because it is efficient, but because you’ll be able to do it with the update and doing things because you can would be a fun way to explore the mechanics.

    • @JCTheBeard
      @JCTheBeard  16 дней назад

      It'll take us a while to get there, but we definitely need one!

  • @princescdk3107
    @princescdk3107 15 дней назад

    God i love it when developer look at mods and say "hey ppl love this, lets include it in base game so non modders can enjoy it too" 😉😉

  • @julienmeunierwolfgunnm6536
    @julienmeunierwolfgunnm6536 17 дней назад

    Im so happy for the new water fisick

    • @JCTheBeard
      @JCTheBeard  17 дней назад

      It's going to be great. Hopefully it doesn't end up causing _too_ much chaos...

  • @grimnir27
    @grimnir27 16 дней назад

    Oh heck yes

  • @Hanmacx
    @Hanmacx 16 дней назад

    3 Dimensional Water Physics
    Can't wait for someone doing an Esher Waterfall 😅

  • @jasonjazzz5
    @jasonjazzz5 17 дней назад

    love that FT got the 5x5 platform now too

    • @JCTheBeard
      @JCTheBeard  17 дней назад +1

      I get the feeling we're going to be utilizing those a lot now that they're significantly more affordable

    • @jasonjazzz5
      @jasonjazzz5 17 дней назад

      @@JCTheBeard i so rarely used the 3x3 platforms for either faction before, only in niche use cases, but loved using the 5x5 with the IT. now that they dont need to be on the ground, and stackable, and way cheaperr? gonna be some shenanigans all around i tell you what... lol

  • @barbaquerosas431
    @barbaquerosas431 16 дней назад

    Hype

  • @thomasfplm
    @thomasfplm 16 дней назад

    36:13
    It makes me think of Age of Empires.

  • @thomasfplm
    @thomasfplm 16 дней назад

    9:26
    Maybe it would be more strategic to start by cutting the dead ones on the right here, considering there is a way up.
    10:04
    Done

  • @joehelland1635
    @joehelland1635 9 дней назад

    I dont remember it being a thing prior to this update but you can now flip buildings

    • @JCTheBeard
      @JCTheBeard  9 дней назад

      That was added at some point in Update 5, I think. But it's great to have regardless!

  • @DanitheDandelion
    @DanitheDandelion 12 дней назад

    Hey this series’ playlist is all out of order, just figured I’d let you know. I was very confused clicking on the first video and it not being the actual first video 😅

    • @JCTheBeard
      @JCTheBeard  12 дней назад +1

      Well that's odd, thanks for letting me know. Has been fixed now!

  • @MaidAlli
    @MaidAlli 17 дней назад

    wow, it looks like the devs just picked the most popular mods and added them into the game. love it

    • @JCTheBeard
      @JCTheBeard  16 дней назад

      Yeah, I can definitely see the inspiration for some of these new features. It's great stuff 😎

  • @Devilish_Fun
    @Devilish_Fun 17 дней назад +3

    🐸!🐸!🐸!🐸!🐸!

  • @shreyaskashyap5769
    @shreyaskashyap5769 17 дней назад +1

    Was about to recommend more storage for carrots but then you went ahead and did it around 38:55. I think you should put a schedule or something in your channel banner or description, and maybe change them as required when new series like this are started.

    • @JCTheBeard
      @JCTheBeard  17 дней назад +2

      Schedule will be updated soon. I didn't have the time this morning between pushing to get this done ASAP before I had to go to my "real job" 🤣
      Thanks for watching!

    • @shreyaskashyap5769
      @shreyaskashyap5769 17 дней назад

      @@JCTheBeard I see. The video was good. What is your "real" job?

  • @mikeriley2475
    @mikeriley2475 17 дней назад

    Good to be back!
    Did they add new animations?
    End game goal: Build Multiple Recultivators and set them off all at once!

    • @JCTheBeard
      @JCTheBeard  17 дней назад

      They did! We saw a few of the new animations already but I'll try to look for the rest of them

  • @dammitspawk
    @dammitspawk 16 дней назад

    so great wish theyd brought back irrigation towers tho

    • @JCTheBeard
      @JCTheBeard  15 дней назад

      I think there might be a mod for that? Now that mods are through Steam Workshop, it might take a while for that to pop up again but would be nice to have for sure

  • @natejensen830
    @natejensen830 15 дней назад

    Oh no, I hope there's not a repeat of RCE's "The Incident"

    • @JCTheBeard
      @JCTheBeard  15 дней назад

      The goal is always to avoid "Incidents" 😂

  • @marktheman2000
    @marktheman2000 17 дней назад

    Aqua ducts!!

    • @JCTheBeard
      @JCTheBeard  17 дней назад

      I feel like people had been begging for those since 2021. They probably have been, in all honesty.

  • @ANKITKUMAR-tj7gq
    @ANKITKUMAR-tj7gq 16 дней назад

    i am waiting for the game to be discounted on steam and then i am gonna bbuy it

  • @lajawi.
    @lajawi. 5 дней назад +1

    Why do you cut your trees down in strips? What benefits does it bring?

  • @Bloodredskull
    @Bloodredskull 3 дня назад

    Can someone explain to me why the original pine trees are so important, can't the forester just plant new ones before you get the tapper? Or do people rush the tapper?

  • @teembo
    @teembo 17 дней назад

    I wouldn't have built the lumber mill and power wheel on fertile ground (plant food there instead). Wouldn't it make more sense to put them on brown ground that won't likely see any water? Thinking on same plateau as their houses would work well....

    • @JCTheBeard
      @JCTheBeard  17 дней назад +1

      It'll get shuffled around soon enough. I guess I just popped those things down in that spot because I was looking to use the water wheel

    • @PauxloE
      @PauxloE 17 дней назад +1

      This way it can be easily connected to a water wheel later.

  • @alexkudzin4980
    @alexkudzin4980 16 дней назад

    Missed chance not to do a map with overhangs 😅

  • @bubbles69138
    @bubbles69138 17 дней назад

    update siiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiix!!!!

    • @JCTheBeard
      @JCTheBeard  17 дней назад +1

      The promised day has finally come and we are BEYOND ready for all the new fun 🙏

    • @bubbles69138
      @bubbles69138 16 дней назад

      @@JCTheBeard yes master....... lol

  • @dodrian
    @dodrian 16 дней назад

    Does removing the stumps help speed tree regrowth?

    • @JCTheBeard
      @JCTheBeard  16 дней назад +1

      I don't think it has any effect, but I'm not 100% sure

  • @michaelplowman8674
    @michaelplowman8674 12 дней назад

    Any idea when this version will be available widespread?

    • @JCTheBeard
      @JCTheBeard  12 дней назад +1

      No clue. They usually hold it in experimental for several weeks to work out bugs, test changes to new features, and make sure everything is ready to go. I would probably plan on at least a month since they introduced some pretty radical changes in this update and will probably need to do some rebalancing.

  • @FlyingFox86
    @FlyingFox86 10 дней назад

    So you can build overhangs on overhangs themselves? That seems a little silly.

    • @JCTheBeard
      @JCTheBeard  10 дней назад

      Infinitely stackable, yes. It's a bit broken 😂

    • @FlyingFox86
      @FlyingFox86 10 дней назад

      @@JCTheBeard I think the game might benefit from a kind of structural stability system, where you can only build outward so far without further support.

  • @Drexos17
    @Drexos17 17 дней назад +2

    🦫🦫🦫🦫🦫🦫🦫🦫

  • @williamlaguna4664
    @williamlaguna4664 15 дней назад

    I missed regular beavers

    • @JCTheBeard
      @JCTheBeard  15 дней назад +1

      It's good to get back to basics every now and again, for sure!

  • @elzen2196
    @elzen2196 16 дней назад

    Hey it me

  • @legatus_newt
    @legatus_newt 17 дней назад

    Devs have been some busy beavers since update 5.

    • @JCTheBeard
      @JCTheBeard  17 дней назад

      Very busy beavers, indeed

  • @notabandicoot5227
    @notabandicoot5227 15 дней назад

    So. Obligatory comment saying “rename the district centre”
    You’ve only named the save.😂

  • @brycesnell6071
    @brycesnell6071 16 дней назад

    Hopefully you don't have an Incident (TM)

    • @JCTheBeard
      @JCTheBeard  16 дней назад

      Let it be our solemn prayer

  • @nurmr
    @nurmr 16 дней назад

    Tip for new viewers who don't want to watch a 50 minute video: watch at 1.25x speed and save 10 minutes

    • @Slipte
      @Slipte 11 дней назад

      Thanks not new but a great tip

  • @HannahkidmoseMlby
    @HannahkidmoseMlby 16 дней назад

    Will you try to make The videos shorter?

    • @JCTheBeard
      @JCTheBeard  16 дней назад +1

      I try to keep my videos as unedited as possible so we can have the full authentic experience of the gameplay, so it's not likely that we'll have too many videos shorter than around 45 minutes or so. Whenever I poll viewers the results tend to indicate people want long ones so that's what I try to stick to.
      If that's not your thing then that's perfectly okay! It won't hurt my feelings if you watch on a faster playback speed or decide my videos aren't for you, I'm just glad you decided to give at least one of mine a chance. Thanks for watching!

  • @richardkenney9636
    @richardkenney9636 16 дней назад +1

    Shame! Shame! Shame!