Technically, they should, but it's fine, because by the time you have enough resources to do that, it's already "far enough" into the game. In other games, you'll have researched hydroponics or something like that by then. If anything, We should get "sun lamps" or something like that and still let us make the farm under our cities. I've been wanting to do that for so long. Or even like, put grass/dirt on top of houses and plant some food on the roofs, kind of like, roof gardens... like they have in some places.
I did a build with Iron Teeth once where I made a Fallout style vault where the entire self sustaining district was underground, under four large metal platforms. Needed to grow a small number of underground berry bushes (underberries) to keep the breeding pods stocked.
Also note that water will only flow through Sluice gates in one direction. This makes it possible to build dams where water won't flow out of the input side if the input water level drops below the height of the dam.
One way valves you say? ::Homer Simpson noises:: My builds always devolve into> >before bad tide: big dam/reservoir with a single wide full height outlet abusing the 2.2 flow rate of a tile edge to ensure a constant flow of exactly 2.2 units of water flow(or 4.4/6.6, you get the idea) out into the irrigation network till the dam was empty or otherwise, and taking off as much power as I could/needed in the meen time. That slowly evolved to completely defeating the "anti perpetual motion" mechanics, and would be pumping the spent water back into the dam and the only loss was evaporation/direct use or overfilling. >After bad tide: All the above except the perpetual motion machine went in-front of the dam inlet to power the pumps that filter and feed the dam, that outlets back to the filters again resulting in once again only clean water loss being evaporation, direct use, or overfilling the reservoir. What it is looking like after 3d water: a couple of those sluice gates and the filtering is set on the inlet side(hell of a lot cheaper/easier then a mechanical pump), wonder what the flow rate is on a sluice gate?, I beleave they said they abandoned the anti perpetual motion "solution" that initially implemented(the resistance each wheel added or whatever), and pumps are 2 blocks longer now, took two of the three usable levels from a water pimp to power itself with the last layer being your over unity take off, if nothing else changed two more water layers makes it two layers to power the pumps and three to take off and be industrious little beavers with.
I kind of hope that they make it so that crops and trees will require sunlight, or at the very least lose efficiency if they’re covered. Being able to just “bury” your fields sounds really lame. Maybe they could add greenhouses like the hanging gardens that require more resources or something to work.
I think it is tempered somewhat by the cost of the overhangs - you would need a pretty solid economy before you could cover your crops that way. Personally I think I would like the reverse: buildings underneath and crops on the roof tops. I wondering if at some point we'll have the ability to place soil or farmable plots on top of solid structures.
@@ZeddTheBuilder I think that would be the best solution. Require sunlight for crops for realism, but give us planters to place on rooftops. Maybe add a crop that doesn't require sunlight, like mushrooms.
Kudos to the Timberborn development team for adding support for 3D water. I'm really looking forward to this release. in this video I concentrated on the water and new structural buildings, but there a a few other additions including Wonders, Tattoos, and some tweaks to vertical water pumps. For the full details, check out the release notes: store.steampowered.com/news/app/1062090?emclan=103582791465548220&emgid=4236280100277465743
One thing I notice is that you can make a vertical water wheel power system. Build levies all around a water source, fresh of bad water, so the water is contained until you get high up. Then set up aqueducts that travel back and forth. Each end of one drops water into the aqueduct underneath it. Then the water is routed back the other way. Instead of having to spread out to get water flow you can use a small amount of land for the system. you could even put Gravity Batteries to drop over the side. It would be a VERY late game to accomplish because all the metal you would need but it is possible.
You should now be able to have pumps in large reservoirs under the water so they can take water from the entire reservoir if you use the new plates and build a structure around the pump itself so it doesn’t get flooded Basically 1 pump a few block above the bottom of the reservoir that’s able to utilize all the water no matter which level the water is at or how deep the reservoir may be
As I understand it, this update makes it possible to pump water upwards. Normally, if you build a pipe that climbs a hill, the water obviously won't flow upwards. However, if you completely seal off the source blocks so that water can only go through the pipe, the water will be pumped through it. Haven't tested this myself yet though.
I just did a quick test and yes you can. Once sealed, water will fill the pipe and can go upwards at pipe bends. It acted similar to the pipe example near the end of this video.
@@ZeddTheBuilder Great! Thanks for confirming. That means you can build some really high water reservoirs without having to build the reservoir around the source blocks or using pumps.
im using it to great success on the map with all the craters and large pools to prevent bad tides from affecting the main water source by diverting it upwards and away
This might be the best video explaining how the new sluice gates work. I'm much more of a human geographer than civil engineer, so the use case examples are priceless. I was all over the place basically writing a damn thesis on hydrodynamics, but was having a really hard time mentally "rendering" between IRL and Timberborn ideas. THX!!!
I know it's not relevent to the video but I've always pronounced the c in sluice as an s I've never heard it pronounced as an f before, just regional variation I guess
Another benefit of the sluice gates that I found is that they only allow water to flow in a single direction so you can divert badwater tides to existing badwater rivers and use sluice gates at the point where the diversion channel feeds into the river to prevent the river from flowing into your diversion channel when there's no badwater being diverted.
Another great video. You are very good at clearly explaining the new features in a way that is entertaining and informative. I would not be surprised if you were a teacher or trainer IRL
I didn't think of putting the floors on buildings. Having an aquaduct go through your town may be a bit more nice looking if you can use your existing buildings as an foundation!
I haven't checked in on my last colony, but seeing these new changes makes me excited to make a new colony. And I'm fine with all of this being end game. That's the reward for creating this world. End game should be about fun. And here's another edit. With aqueducts and vertical power, we can now build mega and hive, cybeaver punk. I also hope the devs throw modders some love.
Recently, I was able to make my canal paths work better by putting impermeable barriers above all the paths. Before, I was regulating the water level using sluices, which also works, but with the impermeable barriers the canal paths basically became a weirdly shaped reservoir, so I didn’t need to worry about setting the sluice heights optimally. This made greening up a high up area on Craters a lot easier.
@ZeddTheBuilder I git a few hours into but I want the water physic to take a bigger part before I play again. Flowing water was a huge part of their lives.
Thanks! I'm planning on doing a long-play through once released. I have a feeling it won't be backwards compatible with old maps so am going to wrap up the Whitewater series on update 5 first.
I lowkey wish the Sluice gate was less powerful, or at least required more engineering to access its more powerful features, like if you had some sort of sensor or something that you'd have to mechanically connect. I'd also be interested in lower tech overhangs, maybe wooden ones with weight limits or something.
omg that last overflow looked like a siphoning effect, like the one a toilet u-bend employs. If this level of water physics is in the game, that means we can pump water uphill...
Finally i can build proper polders. Also theoretically with waterproof floors and platforms you could build an entire city, dome it over and put a lake on top of it. Hell, aside from the food and wood, you can build a proper multi settlement hive city with platforms and waterproof stuff.
we can now make water pump case, like a stair case but with pumps, to have a water reservoir that is at the maximum height and maximum depth so we can minimize the water evaporation.
I'm currently in the process of flattening an entire map and building a completely "under" water city. The water reserves are 5 high and the entire width and length of the map with a series of locks to automatically bring water down to the surface.
5:25 So they encorporated that mod with the power shafts going up, but only halfway, not adding the junctions on them? I guess we're still using a mod for that minor addition then? 😂
This is why I knew the game would be amazing. Finally able to get beavers living under the water. Kind of hope that they add in a sunlight meter on the plants though. I know I know for builders all ground should be buildable. However, if everything can be built on, why bother with districts, which to me should mean certain areas specialized in certain sorts of production.
There is only one thing i want now to be coming asap too: "airlock" gates for dams. Or at least something like tunnels. It would be significantly more (for the beavers to walk) through certain bodies of water with a tunnel or something than having to for example take a walk around it or having stairs and a bridge over it. I can imagine it being a late game structure, but I suspect it may come one day :)
Being beavers, one of the things I thought would work would be the stackable buildings being able to hold back water as part of large dams (was also surprised at even slight flooding making all buildings unusable). I mean, they're beavers. They build that homes in dams and live on the water. Hopefully the waterproofing can at least get housing and warehouses back into the dam action.
wow thats really nice. cant wait to use some of these things :D but im still new to that game so i first need to play through a map ^^ can you explain to me how to proper manage in/export with districts? i messed that up somehow. got massiv supply in one disctrict but the other one dont get these. there are enough beavers and i set the things i need to "import allways" but stil nothing is getting there. would be nice to get an explainer video or so 😁
I'm really excited about the water level automation. Having to constantly fiddle with opening and closing dams is one of the things that kept me from playing much in the late game.
Sluices are imho the best addition in Update 6. One thing I dislike in ALOT of building / automation games is micromanagement of stuff that should be automated. It often feels like "tedious for tedious sake" and the dam gate management is one of those.
Sluice gates do a thing I've wanted for a very long time. The 'pipes' are also useful for the ways I've tried to build things in the past. Edit: i just saw your video from last week - they will help with your aqua farm issues. No more having to remember to raise the floodgates.
I'm still looking up designs for how to exploit the new pieces to create an infinite loop of moving water so I never have power outages during doughts!
A while ago I almost bought the game, and this specific feature missing was why I didn't. Guess I'll have to get it now. Definitely excited by the update, they smashed through my expectations with this! All I wanted was stackable waterways, I didn't expect communicating vessels, but seeing them in game gets me really hyped!
Building aqueducts was one of the first things I tried to build when I first got the game and I was disappointed it wasn't supported - happy to see support for it land!
I can see underground pipes being used to take water over very long distances to other town centers on large maps. Just a deep 1x1 and a water pump to use like a well point. Far away water has been an issue for me in multiple maps.
The whole time playing this game I've been wishing for aquaducts!! I can't wait, however, I am kind of sad by how much this update is going to completely change the game!
I would love the ability to put dirt on platforms. I'd also take a different type of block maybe: like a planter bed. It would open up a lot of options for building farms in the sky
🤔3D water physics (communicating vessels + pipes) with sluice gates would allow "Water-Tower" Physics, where you have a big reservoir at high elevation (supplied by pumps)...and can distribute by "pipes" and sluices the water to any evelation below?
how do you place buildings in a way that they're not grey and awaiting construction materials? I see you're using the dev console but so do i and the only way ive found to get closer to a "creative mode" is to place the greyed out building, then click it, then click the finish now button... instead of having it appear directly, colored, built and ready for use
If you hold down the control key on your keyboard while you are building it will insert the building prebuilt! It works for resources like food and trees too. I always forget and end up having to delete the preview
@@ZeddTheBuilder thank you so much!! And thank you for the upload as well, i learned what the first option of the sluice was about as well as how to pronounce that word lol
Hmm. Plants should need nearby light so you can't quite cover it all over but could still do an aqueduct over it
Technically, they should, but it's fine, because by the time you have enough resources to do that, it's already "far enough" into the game.
In other games, you'll have researched hydroponics or something like that by then.
If anything, We should get "sun lamps" or something like that and still let us make the farm under our cities.
I've been wanting to do that for so long.
Or even like, put grass/dirt on top of houses and plant some food on the roofs, kind of like, roof gardens... like they have in some places.
Hopefully the devs address this in the future.
For now we can just set our own rules, I know I will.
shhhhhh
I think the same, I was just playing and had trees growing underneath my massive iron platforms for buildings
I did a build with Iron Teeth once where I made a Fallout style vault where the entire self sustaining district was underground, under four large metal platforms. Needed to grow a small number of underground berry bushes (underberries) to keep the breeding pods stocked.
8:30 finally realistic beaver home
Also note that water will only flow through Sluice gates in one direction. This makes it possible to build dams where water won't flow out of the input side if the input water level drops below the height of the dam.
One way valves you say? ::Homer Simpson noises::
My builds always devolve into>
>before bad tide: big dam/reservoir with a single wide full height outlet abusing the 2.2 flow rate of a tile edge to ensure a constant flow of exactly 2.2 units of water flow(or 4.4/6.6, you get the idea) out into the irrigation network till the dam was empty or otherwise, and taking off as much power as I could/needed in the meen time.
That slowly evolved to completely defeating the "anti perpetual motion" mechanics, and would be pumping the spent water back into the dam and the only loss was evaporation/direct use or overfilling.
>After bad tide: All the above except the perpetual motion machine went in-front of the dam inlet to power the pumps that filter and feed the dam, that outlets back to the filters again resulting in once again only clean water loss being evaporation, direct use, or overfilling the reservoir.
What it is looking like after 3d water: a couple of those sluice gates and the filtering is set on the inlet side(hell of a lot cheaper/easier then a mechanical pump), wonder what the flow rate is on a sluice gate?, I beleave they said they abandoned the anti perpetual motion "solution" that initially implemented(the resistance each wheel added or whatever), and pumps are 2 blocks longer now, took two of the three usable levels from a water pimp to power itself with the last layer being your over unity take off, if nothing else changed two more water layers makes it two layers to power the pumps and three to take off and be industrious little beavers with.
I kind of hope that they make it so that crops and trees will require sunlight, or at the very least lose efficiency if they’re covered.
Being able to just “bury” your fields sounds really lame. Maybe they could add greenhouses like the hanging gardens that require more resources or something to work.
And while they are at it, they could finally have the sun move independently of the camera.
I think it is tempered somewhat by the cost of the overhangs - you would need a pretty solid economy before you could cover your crops that way. Personally I think I would like the reverse: buildings underneath and crops on the roof tops. I wondering if at some point we'll have the ability to place soil or farmable plots on top of solid structures.
@@ZeddTheBuilder I think that would be the best solution. Require sunlight for crops for realism, but give us planters to place on rooftops.
Maybe add a crop that doesn't require sunlight, like mushrooms.
id see this as an oversight and id put money on them doing a patch to kill the carrots if they are in daytime shadow all the time.
@@FlyingFox86it’s a good thing that mushrooms are already in the game then
the underground pipe i didnt think the physics was that complete this update is more epic than i thought
He said pipes and my mind blew up, I JUST CAME FOR THE SLUCE BOX XD
mindblowing
Kudos to the Timberborn development team for adding support for 3D water. I'm really looking forward to this release.
in this video I concentrated on the water and new structural buildings, but there a a few other additions including Wonders, Tattoos, and some tweaks to vertical water pumps. For the full details, check out the release notes: store.steampowered.com/news/app/1062090?emclan=103582791465548220&emgid=4236280100277465743
Finally a coherent and concise summary of updates! I’ve been looking for a good video like this since the update has come out
One thing I notice is that you can make a vertical water wheel power system. Build levies all around a water source, fresh of bad water, so the water is contained until you get high up. Then set up aqueducts that travel back and forth. Each end of one drops water into the aqueduct underneath it. Then the water is routed back the other way. Instead of having to spread out to get water flow you can use a small amount of land for the system. you could even put Gravity Batteries to drop over the side.
It would be a VERY late game to accomplish because all the metal you would need but it is possible.
You should now be able to have pumps in large reservoirs under the water so they can take water from the entire reservoir if you use the new plates and build a structure around the pump itself so it doesn’t get flooded
Basically 1 pump a few block above the bottom of the reservoir that’s able to utilize all the water no matter which level the water is at or how deep the reservoir may be
Plates are not going to work, as they let water through, if it rises from below.
So you have to put levees on the platforms.
@harry68784 - Good news! They just patched that on experimental. Impermeable floors are now solid from top and bottom.
You could just make a little thing like he did in the video here with the aquaponics farm. Have a little sluice pond and have your pumps off of that.
@@adamt195yeah but that’s the easy solution lol
Put your pump next to the reservoir and have a sluice at the bottom feed a small pool for the pump to utilize.
As I understand it, this update makes it possible to pump water upwards. Normally, if you build a pipe that climbs a hill, the water obviously won't flow upwards. However, if you completely seal off the source blocks so that water can only go through the pipe, the water will be pumped through it.
Haven't tested this myself yet though.
I just did a quick test and yes you can. Once sealed, water will fill the pipe and can go upwards at pipe bends. It acted similar to the pipe example near the end of this video.
@@ZeddTheBuilder Great! Thanks for confirming. That means you can build some really high water reservoirs without having to build the reservoir around the source blocks or using pumps.
im using it to great success on the map with all the craters and large pools to prevent bad tides from affecting the main water source by diverting it upwards and away
wonderful recap! I played a full game on experimental 6 and didn't realize just how useful the sluices were
This might be the best video explaining how the new sluice gates work. I'm much more of a human geographer than civil engineer, so the use case examples are priceless. I was all over the place basically writing a damn thesis on hydrodynamics, but was having a really hard time mentally "rendering" between IRL and Timberborn ideas. THX!!!
These sluices are going to be my new friends.
Nice review of the update. One of the best I've seen explaining the sluice gates. Thanks.
Now we can make underground rivers and caves.
I have a scrap metal mine completely submerged in a lake with a tunnel up to the surface.
I know it's not relevent to the video but I've always pronounced the c in sluice as an s I've never heard it pronounced as an f before, just regional variation I guess
I just wrote it off as a minor speach impediment. It really should be said like loose with a leading S.
That’s a mispronunciation on my part that made it through my post editing 😨
Thanks, to me it sounded like he was saying 'sleuth gate'
13:46 Such overflow is water hammer. It's so cool.
Thank you so much, Zeddic, really great concise and useful review
Awesome video. Excited to see Whitewater take advantage of these features. The underground pipes are so cool!
huge update, been having a lot of fun playing it
Amazing video, will be best update yet!
Another benefit of the sluice gates that I found is that they only allow water to flow in a single direction so you can divert badwater tides to existing badwater rivers and use sluice gates at the point where the diversion channel feeds into the river to prevent the river from flowing into your diversion channel when there's no badwater being diverted.
Another great video. You are very good at clearly explaining the new features in a way that is entertaining and informative. I would not be surprised if you were a teacher or trainer IRL
It's about time! Been waiting for the devs to make these water changes for over a year.
that is awesome ! great news, I'm so thrilled to see this game finaly allowing me to manage water this way ! How exciting !
I didn't think of putting the floors on buildings. Having an aquaduct go through your town may be a bit more nice looking if you can use your existing buildings as an foundation!
Best explanation. Loved it. ❤
Awesome walkthrough of the new update. TYSM!
This update is definitely interesting to see in a future playthrough I'm already excited for it
That was concise & well presented. Subbed.
I am so excited for this update!
I haven't checked in on my last colony, but seeing these new changes makes me excited to make a new colony. And I'm fine with all of this being end game. That's the reward for creating this world. End game should be about fun.
And here's another edit.
With aqueducts and vertical power, we can now build mega and hive, cybeaver punk. I also hope the devs throw modders some love.
Oh man just discovered you this morning and Ive already caught up D=
Update 6 is gonna be amaving for the game
Very nice. Looking forward to this and the mods i use updating to support it
This is an awesome game changer!
That tank fluid mechanics at the end is honestly crazy 🤯
What a brilliant update! Probably the best so far.
OMG this HUGE love it been hoping for somthing like this is awesome love this game
Dang I reached the end of the line here! That update looks sweet!
Recently, I was able to make my canal paths work better by putting impermeable barriers above all the paths. Before, I was regulating the water level using sluices, which also works, but with the impermeable barriers the canal paths basically became a weirdly shaped reservoir, so I didn’t need to worry about setting the sluice heights optimally. This made greening up a high up area on Craters a lot easier.
we need these water physics in Going Medieval
Hadn't heard of Going Medieval yet - I'll have to check it out!
@ZeddTheBuilder I git a few hours into but I want the water physic to take a bigger part before I play again. Flowing water was a huge part of their lives.
omg yes! I was waiting for this ❤
Great update 6 video.
Hoping you do a long format build.
Thanks! I'm planning on doing a long-play through once released. I have a feeling it won't be backwards compatible with old maps so am going to wrap up the Whitewater series on update 5 first.
Great work on the video man
Seeing these new changes are awesome, the vertical power shafts will make pumping projects so much more efficient 😊
now I feel like this game is worth playing, amazing update
This is probably the biggest update yet for our beaver friends.
So many great updates. Verticle power shafts! Finally!
Farmland should need sunlight 😕
If they add that they can add seasons - more light in the summer, less in the winter.
I lowkey wish the Sluice gate was less powerful, or at least required more engineering to access its more powerful features, like if you had some sort of sensor or something that you'd have to mechanically connect.
I'd also be interested in lower tech overhangs, maybe wooden ones with weight limits or something.
“Finding a way to make it performant” indeed
Sluice gates made me come back to the game
omg that last overflow looked like a siphoning effect, like the one a toilet u-bend employs. If this level of water physics is in the game, that means we can pump water uphill...
SLUICE RHYMES WITH JUICE
Finally i can build proper polders.
Also theoretically with waterproof floors and platforms you could build an entire city, dome it over and put a lake on top of it.
Hell, aside from the food and wood, you can build a proper multi settlement hive city with platforms and waterproof stuff.
we can now make water pump case, like a stair case but with pumps, to have a water reservoir that is at the maximum height and maximum depth so we can minimize the water evaporation.
Wow, this is huge!
I'm currently in the process of flattening an entire map and building a completely "under" water city.
The water reserves are 5 high and the entire width and length of the map with a series of locks to automatically bring water down to the surface.
Ich kann das Update kaum erwarten. :)
Dang. Timberborn taking another step toward "Dwarf Fortress, but 3D and with beavers", those water physics are quite Uristian 👍
5:25 So they encorporated that mod with the power shafts going up, but only halfway, not adding the junctions on them?
I guess we're still using a mod for that minor addition then? 😂
Thank you. They added these and I could swear I already had them lol
This is why I knew the game would be amazing. Finally able to get beavers living under the water.
Kind of hope that they add in a sunlight meter on the plants though. I know I know for builders all ground should be buildable. However, if everything can be built on, why bother with districts, which to me should mean certain areas specialized in certain sorts of production.
8:32 do they get a wet fur buff from it? I have not tested it yet.
Awesome demo vid
There is only one thing i want now to be coming asap too: "airlock" gates for dams. Or at least something like tunnels. It would be significantly more (for the beavers to walk) through certain bodies of water with a tunnel or something than having to for example take a walk around it or having stairs and a bridge over it.
I can imagine it being a late game structure, but I suspect it may come one day :)
You can most certainly build tunnels now. I have a mine that's completely under a lake with dry tunnels going down to it.
@@mephInc that is true actually! Didn't think of that. still would like placeable tunnel structures though:)
@@abyssal_phoenix
Yeah, it is kinda poopy that tunnels have to be 3 wide but they do work.
You can also build pipes and push water uphill ;)
Being beavers, one of the things I thought would work would be the stackable buildings being able to hold back water as part of large dams (was also surprised at even slight flooding making all buildings unusable). I mean, they're beavers. They build that homes in dams and live on the water.
Hopefully the waterproofing can at least get housing and warehouses back into the dam action.
(Sorry to be that guy: sluice rhymes with juice, not tooth.) Cool video about a cool feature!
Woah, chocolate rivers, just like willy wonka!
wow thats really nice. cant wait to use some of these things :D but im still new to that game so i first need to play through a map ^^ can you explain to me how to proper manage in/export with districts? i messed that up somehow. got massiv supply in one disctrict but the other one dont get these. there are enough beavers and i set the things i need to "import allways" but stil nothing is getting there. would be nice to get an explainer video or so 😁
I'm really excited about the water level automation. Having to constantly fiddle with opening and closing dams is one of the things that kept me from playing much in the late game.
Myself I ended up building ludicrous arrays of pumps to try and get automation..... and covering half the map with windmills to power it all
They should also create a wallversion off the impermeable floor
You can use levees or most other solid buildings.
All my waterfalls have homes now.
Now if only I could mine under dirt!!!
I heard "sleuth gate" rather than "sluice" (which is pronounced like "juice") throughout this video. Otherwise, well done and awesome stuff!
Sluices are imho the best addition in Update 6. One thing I dislike in ALOT of building / automation games is micromanagement of stuff that should be automated. It often feels like "tedious for tedious sake" and the dam gate management is one of those.
i used to use houses to extend power upwards
@8:35 this would force all beavers to have the wet fur perk wheb leaving their home.
it always felt weird that i couldnt built megadams which are veeeery deep. finally i can do that + auqueducts
Insane !!
Do you know if the performance have been improved as well ?
Certainly not. I have around 500 beavers and 250 bots and the pathing crawls when trying to add new routes.
Same with time of day changes.
Sluice is pronounced like juice. NOT Sleuth. That's a different word entirely. These gates do not investigate crimes.
Sluice gates do a thing I've wanted for a very long time. The 'pipes' are also useful for the ways I've tried to build things in the past.
Edit: i just saw your video from last week - they will help with your aqua farm issues. No more having to remember to raise the floodgates.
Hell yeah. Its like a new game
Just wait when the devs added a mechanic where plants and trees needs sunlight to grow
Then they can do seasons!!
I'm still looking up designs for how to exploit the new pieces to create an infinite loop of moving water so I never have power outages during doughts!
A while ago I almost bought the game, and this specific feature missing was why I didn't.
Guess I'll have to get it now.
Definitely excited by the update, they smashed through my expectations with this! All I wanted was stackable waterways, I didn't expect communicating vessels, but seeing them in game gets me really hyped!
Building aqueducts was one of the first things I tried to build when I first got the game and I was disappointed it wasn't supported - happy to see support for it land!
I can see underground pipes being used to take water over very long distances to other town centers on large maps. Just a deep 1x1 and a water pump to use like a well point. Far away water has been an issue for me in multiple maps.
Don't even need a water pump, just use a sluice gate.
@@justinwhite2725
Yes but you can also pump water uphill using pipes as well
This makes the Dutch in me proud
Tbh it's kind of more accurate to real beavers to put their houses in the river.
Heck you can prob even have whole underwater cities and farms. Get like a bioshock beaver community going.
The whole time playing this game I've been wishing for aquaducts!! I can't wait, however, I am kind of sad by how much this update is going to completely change the game!
We need to be able to put dirt blocks on top of buildings, I want to make a beaver Shire.
I would love the ability to put dirt on platforms. I'd also take a different type of block maybe: like a planter bed. It would open up a lot of options for building farms in the sky
Are you able to put floodgates ontop of platforms? Cause then you could make a multitier dam i think.
Yes you can! If you combine platforms and overhangs you can making dams that hang over other parts of your city.
🤔3D water physics (communicating vessels + pipes) with sluice gates would allow "Water-Tower" Physics, where you have a big reservoir at high elevation (supplied by pumps)...and can distribute by "pipes" and sluices the water to any evelation below?
You can bring the vertical power shafts directly to the building and then connect buildings directly to other buildings like before.
Anyone else has this problem with sluice gates?
In auto mode, it even says it is closed, but water keeps on coming.
I've noticed that occasionally too. It looks almost like there is a visual lag between the gate closing and the water stopping.
They should introduce LEDS or lights that consume power to light up crops underneath those platforms
Could be the ironteeth version of beehives.
Now we need Dynamite that can dig tunnels through a mountain. =)
If thats not in the Game by now.
I wonder if there is a way to use sluice gates to 'pump' water uphill.
OMG, houses as a universal power junction?! F^k!#$& brilliant! I'm starting a new map right now.
im going to need a lot more logs
how do you place buildings in a way that they're not grey and awaiting construction materials? I see you're using the dev console but so do i and the only way ive found to get closer to a "creative mode" is to place the greyed out building, then click it, then click the finish now button... instead of having it appear directly, colored, built and ready for use
If you hold down the control key on your keyboard while you are building it will insert the building prebuilt! It works for resources like food and trees too. I always forget and end up having to delete the preview
@@ZeddTheBuilder thank you so much!! And thank you for the upload as well, i learned what the first option of the sluice was about as well as how to pronounce that word lol
No worries! I think my pronunciation was a bit off in the video: I think its supposed to be more like “sloos”, similar to “loose”
When is this update scheduled to go live?
It's available to play on the experimental branch, no specific release time yet as far as I know