30 New Things in Timberborn Update 5

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  • Опубликовано: 1 янв 2025

Комментарии • 62

  • @itszeeeti
    @itszeeeti  Год назад +2

    Want more Timberborn videos? Check out the most extreme Timberborn Update 5 challenge!
    ruclips.net/video/dj2uzrZIi_M/видео.html

  • @auricanmajere6236
    @auricanmajere6236 Год назад +48

    well, 2 things you didn't mention, the new water pump for folktails has 4 tiles deep instead of 2 and the ironteeth badwater discharger generates bad water even throufh the drough seasons

    • @itszeeeti
      @itszeeeti  Год назад +8

      Whoops! My bad for missing out on those details.

    • @auricanmajere6236
      @auricanmajere6236 Год назад +3

      @@itszeeeti no problem, nice video!

  • @alexandrafaure1718
    @alexandrafaure1718 Год назад +15

    badwater dome and badwater discharge act the same when closed but differently when open as the iron teeth get a continuous flow in the drought season. irrigation barriers work differently for the two factions as well as one faction has everything blocked and the other just has badwater blocked. I'm guessing you didn't mention the huge changes in irrigation because it's still in major flux but probably a great topic for your next video.

    • @itszeeeti
      @itszeeeti  Год назад +3

      I missed the info about Iron Teeth badwater during draught and irrigation barrier working differently. Good catch.
      There was so much going on with irrigation i can skipped it, and i dont like how its working today either :/

    • @alexandrafaure1718
      @alexandrafaure1718 Год назад +2

      @@itszeeeti not a fan myself of the most recent irrigation changes. I'm kind of getting used to them but my nice waterfall into a one wide deep canal had to be converted into a chunky 3 by 3 series of squares that really don't look as good. Think there still needs to be a lot of balancing done between the old system and the new

  • @imaginarydragons
    @imaginarydragons 8 месяцев назад +2

    2:41 i send my deepest condolences for thoes two poor beavers ;(

    • @itszeeeti
      @itszeeeti  8 месяцев назад +1

      RIP for our beaver bros

  • @TorstenPihl
    @TorstenPihl 11 месяцев назад +4

    "Your beavers will not touch the water and stay healthy...except these two [dead ones]." 😁

    • @itszeeeti
      @itszeeeti  11 месяцев назад +2

      We don't talk about these 2 lol

  • @PauxloE
    @PauxloE Год назад +3

    The only folktails-only use of extract is making the catalyst in the refinery - the explosives and dirt extractor are the same for iron teeth. I hope they get some more in the future.

  • @freespeech7747
    @freespeech7747 11 месяцев назад +2

    Bad tide caught me off guard twice

    • @itszeeeti
      @itszeeeti  11 месяцев назад

      Be careful, badwater is scary

    • @Phoenix-fromash
      @Phoenix-fromash 10 месяцев назад +1

      It's made game challenging but people probably didn't like it if it was hard to shift the path of water

  • @AdrianTregoning
    @AdrianTregoning 11 месяцев назад +1

    Excellent video, surprised you don't have more subscribers! But I subscribed. Keep them coming - thank you.

    • @itszeeeti
      @itszeeeti  11 месяцев назад +1

      Thanks for the kind words, I'll keep making good videos and subs will come :)

    • @AdrianTregoning
      @AdrianTregoning 11 месяцев назад

      @@itszeeeti they will for sure. I love a video under 5 or 10 minutes. Nice, to the point. You nailed this in the 12, as there is so much to cover.

  • @deanmckellar619
    @deanmckellar619 11 месяцев назад +3

    Surely the Bad Water threat should be toggleable with a default state of OFF on existing saves, right?

    • @itszeeeti
      @itszeeeti  11 месяцев назад

      Nope, badwater is on and can't be turned off in settings.

    • @deanmckellar619
      @deanmckellar619 11 месяцев назад

      @@itszeeeti well shit.... I also have a save in the experimental before it went live. Any idea if it's possible to bring experimental saves to the live?

    • @itszeeeti
      @itszeeeti  11 месяцев назад

      Experimental saves are in different folder, for me they are in username\Documents\Timberborn\, then you have ExperimentalSaves and Saves folder. Move world you want to Saves and it should work

    • @deanmckellar619
      @deanmckellar619 11 месяцев назад +2

      @@itszeeeti Thanks a ton! ^^
      Sidenote: Is it just me or would an toggleable option on Water Pumps to automatically "Halt during Droughts" be a welcome addition?
      Lost count of how many times I've forgot to turn them off when one hits or turn them on when it ends. And lets be honest, the need to go into Workplaces menu and turn them all off and on one by one over and over does get tedious.

  • @tgscritchCR
    @tgscritchCR 9 месяцев назад

    Excellent video, great tips!

    • @itszeeeti
      @itszeeeti  8 месяцев назад

      Glad it was helpful!

  • @craigmcfly
    @craigmcfly 10 месяцев назад

    I notice you don't dam up the banks of the river, so that you can contain more water during drought seasons. How do you prevent crops drying out?

    • @itszeeeti
      @itszeeeti  10 месяцев назад +1

      Hey, this video is about showing new features and buildings in Timberborn Update 5. It's not a let's play. Don't play like I did in this video 😂

    • @craigmcfly
      @craigmcfly 10 месяцев назад

      @@itszeeetiokay, that makes me feel a little better! :-D

  • @Gaston-Melchiori
    @Gaston-Melchiori 11 месяцев назад

    Instead of using those contamination barriers on your main river the best thing to do is to create a redirection of the river and put flood gates on it, that way when a red wave comes you just close one floodgate and open the other and you can keep you crops watered.

    • @itszeeeti
      @itszeeeti  11 месяцев назад +1

      That's a very smart move

    • @flummi6966
      @flummi6966 11 месяцев назад

      i have an exploit (kinda). You can also use 3*3 water ponds with the small pumps to keep a big area from the influence of bad water.

  • @azrael4885
    @azrael4885 11 месяцев назад

    have you found a option for a new water dump , not a fan of that leaving

    • @itszeeeti
      @itszeeeti  11 месяцев назад

      I haven't found a solution. I don't like it either, hope we get a new building for that

    • @azrael4885
      @azrael4885 11 месяцев назад

      @@itszeeeti well keep me in the loop if you do figure something out , freaking sucks now there is barley any expansion and its all stuck to water sources so besides blowing everything up and creating huge rivers which is doable but a pain idk just don't like how they took that gave no other solution .

    • @flummi6966
      @flummi6966 11 месяцев назад

      i have an exploit (kinda). You can use 3*3 water ponds with the small pumps to keep a big area from the influence of bad water.And it also irrigates in a 10-12 block circle.

  • @DraganAlves
    @DraganAlves 11 месяцев назад

    Thank you!

    • @itszeeeti
      @itszeeeti  11 месяцев назад

      Happy you found the video useful 😊

  • @TinToastCan
    @TinToastCan Год назад +2

    wait it’s out already?!

    • @BobertBaratheon
      @BobertBaratheon Год назад +5

      Experimental branch

    • @itszeeeti
      @itszeeeti  Год назад +3

      Out in experimental branch

    • @TinToastCan
      @TinToastCan Год назад +2

      @@itszeeeti Oh yeah I knew that it was out in experimental, but from the title it seemed like it was full release

  • @Z.DeAllen
    @Z.DeAllen Год назад

    Another great video motivating me to get back into the game!

    • @itszeeeti
      @itszeeeti  Год назад

      Come back to Timberborn, we are having fun here

  • @MrAuxiom
    @MrAuxiom Год назад

    Maybe one day we will have a real sun light

    • @itszeeeti
      @itszeeeti  Год назад

      Yes, and with raytracing 😯

  • @laughingvampire7555
    @laughingvampire7555 Год назад +1

    Iron Beavers should be called Pod beavers.they spend their lives in pods.

    • @jaquigreenlees
      @jaquigreenlees Год назад

      clones / borg instead, cause that is what they are.

    • @itszeeeti
      @itszeeeti  Год назад

      hahaha that would be interesting :D

  • @flightsimdev
    @flightsimdev 10 дней назад

    The game also runs badly, you forgot to add that, and laggy as hell since update 5 came out.

  • @brunoks6951
    @brunoks6951 11 месяцев назад

    You really need to increase your audio dude.

    • @itszeeeti
      @itszeeeti  11 месяцев назад

      Check your pc or phone audio. Sounds good here

  • @SuperSideshow
    @SuperSideshow Год назад

    Contamination barriers are ugly and a waste of space. Surely there is a better solution coming in the future.

    • @itszeeeti
      @itszeeeti  Год назад

      Agree with you, now its up to us to design better solution to this problem

    • @Mastikator
      @Mastikator 10 месяцев назад +1

      I found the easiest thing is just to put floodgates on the water source and raise them when the badwater comes to direct the badwater off-map. It's really just a drought with extra steps.

  • @metasamsara
    @metasamsara 11 месяцев назад +2

    I like the concept of handling water around terrain, but I don't like all the intricate, immersion breaking content they're adding :/ And the graphics are ugly at that. This game isn't living up to its reputation for me.

    • @itszeeeti
      @itszeeeti  11 месяцев назад

      Thats okay, all of us have different taste. There are a lot of other games that you can play and have fun

  • @godtimeman
    @godtimeman 11 месяцев назад

    Timberborn is the worst game ever.

    • @itszeeeti
      @itszeeeti  11 месяцев назад

      Naahhh

    • @Tetarkall
      @Tetarkall 10 месяцев назад

      Diablo 4 is worse than Timberborn