New Aqueduct and Expanding into the Wilderness | Timberborn Update 6

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  • Опубликовано: 22 окт 2024

Комментарии • 23

  • @itszeeeti
    @itszeeeti  2 месяца назад

    You can watch the next part right here ruclips.net/video/kw9Orkf3Ow8/видео.html

  • @Modhunter42
    @Modhunter42 3 месяца назад +2

    Nice aqueduct. No need for contamination though. Run the path on the sides, 2 platforms for a bridge to the other side.

    • @jsbrads1
      @jsbrads1 3 месяца назад

      Good idea

    • @itszeeeti
      @itszeeeti  3 месяца назад

      Thanks and great idea

  • @cheeseburger7
    @cheeseburger7 3 месяца назад +2

    I did the same thing with the badwater aquaduct, However I put water wheels in the centre, large windmills off the water wheels on the front side and batteries on the backside. My industrial area is multi layered next to the badwater discharge on the backside and cantilievered off over the green area below

    • @tarquinfoxglove
      @tarquinfoxglove 3 месяца назад

      Same (except the windmills).

    • @itszeeeti
      @itszeeeti  3 месяца назад

      That's fantastic. Multi layer Industri is very tempting to do

  • @zyeborm
    @zyeborm 3 месяца назад +3

    If you just put a path on top of your aqueduct they could just walk along there to build the floors, add a platform or two

    • @itszeeeti
      @itszeeeti  3 месяца назад

      That's a great idea

  • @clone4211
    @clone4211 3 месяца назад

    If you dynamite the 3 blocks between the good water source and the edge of the map you can enclose the water source with two sets of sluice gates. Once the badtide starts the bad water can be ejected right off the side of the map behind the source blocks, keeping the good water reservoir full and uncontaminated.

    • @itszeeeti
      @itszeeeti  3 месяца назад

      That's a great idea but I never liked that type of solution. Feels very cheaty

  • @targetdreamer257
    @targetdreamer257 3 месяца назад +1

    One thing you can do is make a Vertical power system. But this idea is very late game because the amount of metal you’d need.
    If you put levies all around the the bad water source up to say just under build limit then have aqueducts, one above another, so the water flows one way then drops into an aqueduct under that so it flows the other way.
    Seems like that could be a space saving footprint for the water wheel power. And you could even put Gravity Batteries off the side of the top of it all.

    • @itszeeeti
      @itszeeeti  3 месяца назад

      That's a really cool idea. Wonder how good it would work

  • @andyman286
    @andyman286 3 месяца назад +2

    Amazing water network and great use of the sluice!! Maybe get some more farms down stream now it's clean.

    • @itszeeeti
      @itszeeeti  3 месяца назад

      Thank you. I should do that

  • @Z.DeAllen
    @Z.DeAllen 3 месяца назад +1

    This was a great episode! So much cool progress.

  • @p75369
    @p75369 3 месяца назад

    Remember that your beavers can build for a fair distance above and below them. So if you're working in bad water, they can do a lot from the safety of the banks. Also, those corruption areas are from the flow above them, hydration/corruption can spread really far down from a water tile.

    • @itszeeeti
      @itszeeeti  3 месяца назад

      I forgot about that. I really don't like that bad water corruption can spread that many blocks down

  • @rafacanical
    @rafacanical 3 месяца назад +1

    I think you misunderstood how aquaducts should be build, you're using more resources and still a lot of platforms

    • @itszeeeti
      @itszeeeti  3 месяца назад

      Yeaa and now I need to redo it so I have more room for water wheels below it

  • @Diablo1313-
    @Diablo1313- 2 месяца назад

    Camera skills need a bit of improvement as sometimes it's too abrupt & u can't see anything

    • @itszeeeti
      @itszeeeti  2 месяца назад

      I'm working on it 🙂