I tried EVERYTHING to prevent this in Timberborn...
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- Опубликовано: 12 окт 2024
- Timberborners return for season 9 episode 5. Can my beaver colony survive on the smallest map, on the hardest difficulty, longer than we did in season 3? There's bad tides now...
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MORE TIMBERBORN:
Timberborners Season 1- • Timberborners Season 1
Timberborners Season 2- • Timberborn Season 2
Timberborners Season 3- • Timberborn Season 3
Timberborners Season 4- • Timberborn Season 4
Timberborners Season 5- • Timberborn Season 5
Timberborners Season 6- • Timberborners Season 6
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Epic Game Store Support-A-Creator Code: RCE
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#realcivilengineer #timberborn #timberborners
12d drought we are struggling with a lack of water and food
meanwaile:
3 breeding pods aktive ant steal water and food
Don don don
exactly what I was thinking
Yeah that's a real architect move
Sitting here watching as the beavers are taking the water and berries over to the baby factories, then RCE pointing out new babies were born and still hasn't realized why he's losing water and food! ROFL
He needs to not play as the Iron Teeth. He just is very bad at being able to pay attention to everything, and just forgets game mechanics from time to time.
I would not be shocked if he has undiagnosed ADHD.
Or oh maybe I should put in more gathering flags to get the berries faster! Nah lets not do that and just let them stand around waiting for one beaver to feed them all.
A breeding pot takes 5 days and uses 4 water and 4 berries. At a 12 day drought one uses up ~10 water/berries. So 30 of each for three pods. That is a negligible amount all things considered. Each beaver will consume 36 water/food in the same time. With a population of 16 that's 576 units of water/food needed.
@@maskharat But your not considering that each pod will in those 12 days have produced two new beavers that now needs to eat and drink.
@@GeneGear He knows he is, he said it in a video just a few days ago.
Pausing breeding pods needs to be the first thing you do in a situation like this. They suck up more resources than you realize.
Matt the reason you don't have food. .. make 2 farms next to eachother always. 1 to focus on planting and 1 on cutting. 1-2 ratio. Also make the dang farmland bigger! You have so much green unused land! And like everyone is saying TURN THE BREEDING PODS OFF ALREADY!
He also has all that wasteland instead of building that Megadam that won't help until it's mostly done and instead maybe a lot more water tanks that are instant storage and a haulers post to fill them.
Don't be silly. If he used all the green land for farms and trees, where would he put the water storage? Or the lumber mills? Or the uselessly snaking paths? In the dry areas? Preposterous, I say. What is next? He should not build oversized mega-structures before he has the colony established and stabilized? You are mad. Mad, I say!
In case it wasn't clear: I am being facetious.
“Can they not eat wood, or dirt or something”😆 15:10
there were lots of beaver carcasses around, i'm just saying, you know, they are already dead
Instead of rationing the water you could have made an endlessly long path for them to walk on like you did in the myths video.
If they reach the end of the path whilst starving or dehydrated they do not walk to the food/water, they walk away and die do they not? So either way they die, you just prolong the inevitable?
All things considered, it could have went way worse.
Also.. 18:02, that evil laughter xD
RCE forgot that the baby beaver pods take water and berries. Two valuable resources during a drought.
the architect we love the most
Salt upon wounds.
You could say Matt's secretly engineered this "Incident"
😮
@@cocodojo *architected
The incident will always happen RCE.
Breeding pods…….. the breeding pods
When people say, “we have made it through worse before”
all I hear is the wind slapping against the gravestones of those who did not make it,
those who did not survive to see the confetti fall from the sky
Clint Smith
😂😂😂😂😂😂
have one of the farmhouses focused on harvesting and the other one one planting so you have more food stockpiled for the dry season
Second drought, me thinking, yeah, you have around 80 water, so no stress in draging it out of the ground yet and drying out the crops.
I usually build dedicated farming areas, and when i have dynamite i blow paths for the water to spread in, then in the center of the farm area or like spread out i make a deeper hole, one that stores water so the crops survive longer, then just put the pathways ontop of the aqueducts
Just build a 2x2 hole either dynamite it or build it out of levees and put a water dumper to work. They'll keep it filled and you're usuallyfar enough away from flowing water that badwater won't kill crops. Just put a water barrel to the water dumper so they don't have to run far. Overindulge on water barrels and you'll be fine. Depending on how fast you are, you can have that done before drought 2 approaches.
@@maskharat havent played since before badwater. But your way is overengineered. You can use water controlling blocks instead of a waterdump. This way you get more area to store water underneeth the walkways.
Do you mean your entire setup before drought, so rushing dynamite? To make the 2x2 hole. And my setup just require a 1x1 hole but deeper and under the walkway thous not taking up valued ground space and it dosent require jobs :)
A good lesson for harsh droughts, the sooner you cull some beavers the more beavers that can survive the drought. the longer you wait the more that will die/maybe all die.
I think a big issue you have is trying to do whatever your final plan is right out the gate. With the number of blocks already built into the mega dam, pretty sure you could have made a reservoir plenty big to get you through these droughts at the bottom of the waterfall. You're building 6 blocks high doing nothing, think about the present first.
I kept running into a food issue on this map on hard mode, I was down to ONE beaver (was 50) and one kit. I was manually moving it from water to food and berries for a few days until one grew up. When I got to 7 or so I didn't need to micomanage to that level.
Bro could just pause the breeding pods coming up to a drought as they both use food and water to make a beaver and create more mouths to feed. RCE has demonstrated very... architectural thinking by not choosing to do this
15:17
Fun fact: In the book maker industry, it says that beavers eat the books afterwards
Protip: Food and water are important. Dont run out.
What's the over/under line (in years) for Matt finding out that farmers default to prioritize planting?
Timberborners yay my fav series!
This was a good episode. lots happened. I'm impressed with what you were able to recover. this is a difficult map. food and water are the most important resources, always try to have a surplus of these.
I think this video demonstrates the underlying mechanic problems in the game regarding water/food. It only takes two "events" to effectively crash the population. Even on normal (max 7d), the droughts are longer than most of the food sources survivability, combined with "bad water" which will kill off everything it touches, it's pretty easy to hit an unwinnable situation. Metal Teeth are already harder since they don't breed automatically, so when there is zero food, there are also, zero babies.
The game devs need to reconsider the RNG events to reflect the number of water sources. If there are more sources, then a drought should shut off at least one source, with a rarer chance of turning off all sources. Likewise for badwater (which I kind of hate because it turns freshwater into badwater sources) So instead of having two back-to-back drought-drought or badwater-badwater, you end up with like 50%drought-50%badwater-100% drought-50%drought-100%badwater.
To that end I think food survivability needs to be reconsidered too. The Grill and Bakery do not produce enough food for the input materials. If a berry is 0.25 per day, but a baked good is 0.4 (sunflower) to 1.5 (Bread/Cracker) it is still more cost-efficient to just litter the map with as many berries as possible than to grow just about anything else because they rely on processing steps. Carrots basically all die off immediately when there is a drought unless you geo-engineer the map so they're always within 7 tiles of water. Honestly the game kinda needs another food that can be eaten immediately like having Apple Trees with a long surviability, where the apples can be eaten, since none of the trees currently count as food.
"Soon we're gonna get to a point where there's more drought than wet season."
I don't want to destroy your optimism RCE but... it already happened in cycle 3. 12 days drought and 7 days with water on hard is only an introduction. xD
You didn't pause the birthing pods that where using up your limited food and water
Early game, he could’ve made the fork that merged the bad water a little dam.
I've been playing hard mode recently. I just had a 24 day long drought... Good luck trying to survive one of those on this map
I did this map before the badtide update and the early game was the hardest part - just focusing on keeping a small colony going with large amounts of water and food storage was enough to keep ahead of the increasing droughts, up to 30 days iirc. Basically assumed the map would go dry for almost all of every drought, and stored accordingly.
Hi this is a great series I’ve watched the whole series and I laugh in every episode
Make sure to have farmers prioritize harvesting during dry season to maximize food. They are planting Kohlrabi that will never sprout while there's some ready to harvest.
I just started with this map on normal mode. I don't bother with hard mode anymore. Its hard for the first few seasons but then it becomes just as easy as the other modes. The fun part is designing your city scape anyway.
Can't wait for the incident 2.0 xD. Damn great episode though, hope your beavers survive so they can all pump their wood long and happy :)
Its ok i just had an incident myself right before clicking this video where i accidentally dumped some bad water into my houseing district and now i have 138 unwell beavers.
I'm pumped to see next week's season finale! Going to be a big incident, no chance for survival after this bad tide! If the first one is somehow survived, the 2nd will definitely finish them all off.
That manufacturing center is in a terrible place. Daming the river outflow with levees is the easiest way to create a reservoir. Then, work on flooding that bottom quarter by placing levees along the edge of the map, with 3-4 dams or floodgtes, and you have more than enough water for the midgame.
Then, you work on the upstream dam and dynamiting the bottom reservoir for even more storage.
Finally, an event-free episode where nothing untoward happens.
I am happy that there is going to be 1 or 2 more episodes of this season and that it didn't end today.❤
Someone answer this for me.
Do the water and food needs go down the less the beavers work? Like could he reduce working hours to help stretch the food and water supply?
Omfg, all that nail biting and he forgets to unpause the water :D :D :D
day 2 of asking RCE to place levee at the top left side of the waterfall in case of Badtide
You should set one of the farms to prioritize harvesting instead of planting, that would help a lot with your constant food shortage.
I'm screaming that he is making his beavers survive on a diet of kohlrabis and berries well into the mid-game
get your forrester to plant mangroves in the water. a food source only requires storage and if you cock up and kill them you get 2 wood per mangrove!
super iper mega dam under costruction , but still no floodgates in the main river to rise them before a few hours before the drought to have more water stored 😅 Anyway the rationing strategy was good !
I can already imagine Matt shouting at the beavers building the megadam and blocked the river
I think in hard mode you need to build your dam in stages. Build complete layers and you'll be able to start filling it sooner. Just build the back layer one higher so the water comes out the front.
matt never fails to mention the incident and make the incident
I love how beavers do literally nothing for like 4-6 hours, because there is nothing to do, but are dying from lack of food and water instead of working extra couple of hours, yes, Matt?
Can we Please get this intro on spotify and a remix of it ,its to good to not have one 🙏
The best into music on the whole of utube
Matt's probably gonna want to start stockpiling food and water a lot more and definitely put in those inground barriers or everything's gonna be freaking condemnated.😂
INstead of building a mega dam you should focus on building massive food and water storage so you can survive droughts
Incident 3.0
To be fair at least RCE deleted the culling district halfway through. Genuinely not sure how he recovered from the incident this time though
👋 hey 👋 Matt 😊
RCE is the architect of incidents.
"there are no accidents" sequel is going to be "there are no incidents"
Mate! A hundred water for this colony is like keeping a minibar sized bottle in your pocket as you walk into the Sahara. You know the math, use your head!
Until that dam is done I’d get more water storage and and more log pumpers. You need a lot of water fast.
Why is the video only 3 minutes long hmmm GASP THERE WAS A GIANT THING THAT IS NOT TO BE TALKED ABOUT 😮😮😮
I don't know why that Beaver is named RCEissecretelyanarchitect.
It's no secret.
HSE will be in contact
You will need to block off the corner between the 2 sets of floodgates because bad water will spill there and pollute your good water
The wait for the intro was worth it😂😂
Next time, move some beavers to starve and dehydrated for as many days as you can, then move them back before they die. Everything will last a lot longer. Should have done that much earlier
You can swap out the dam to gates (with parallel platforms) and raise to .99 and store more water.
Could've built canels hydrated the whole map, had farms and trees on every flat surface, NAH builds a usless tower and a ridiculous narrow dam for some reason
I tried this map on normal difficulty and all my beavers died of starvation because I wasn't prioritizing food fast enough.
That clip of Delia Smith pissed off her head is the greatest thing ever seen at a football ground
*after he's got a plant pot on his head
@@RealCivilEngineerGaming maybe one day we’ll see Delia Smith pissed up with a plantpot on her head? A man can dream I suppose
The incident!!! Thoughts to those lost.
Remember you can use poo water as drinking water. So build a poo water reservoir and use that for drinking while using clean water for growing.also might want to maintain only a population of 10 in the beginning until you can get dynamite
Stumbling from "incident" to "incident". If only there was someone with a master plan, someone with wisdom to design, like an architect.
"There are no incidents in Tim Ber Born."
- Ju Dee, probably.
They should add the ability for the beavers to cannibalize the dead. Or the living.
most fav series ,keep it up matt
You can up the working hour to 18 without a lot of bad conséquences on the beavers 😊
Can't you create a canal from the water source to the right side of the map to open the area up for farming?
Matt maybe right before you go back into another drought with no water isn’t the best time to start a population boom
From my expirience beavers can safely survive like 2 days without water. After that I start panicking.
you can flip building with f if you want the door/pump on a different side.
cant they filter poo water? so if you build a pumping station by the industrial area you can pump the poo water during the bad tide and leave the other fresh water alone?
Only if there is any fresh water. If you put a depth gauge in and it reads 99% contamination, the pump can filter. As soon as it hits 100% it stops working.
“Negative benefits” what an architect
Love the videos keep up the great work!
RCE rationing off water and killing beavers... he's engineering murdur so efficiently, musta be a german
It's sometimes so infuriating to watch Matt make obvious mistakes like not turning off the damn breeding pods during the worst drought so far, but then I remember that a playthrough without any incidents would just not be as entertaining.
Usually it’s only French Canadian fur trappers who kill beavers on this scale…
Looking forward to the next episode with the badtide 👀
Hi Matt
What's that? An unconnected water pump? And the other pumps are paused?😂🎉
No way he advertised during a famine 💀 💀
Will water evaporate if you put a roof over it and therefore not exposing it to sunlight, keeping it cool?
He did a Mythbusters style video on that. The water will evaporate even if it's covered
Matt u use a lot of green space. Use hauler to transfer water and food.
Matt needs to do more poly bridge. Do some more levels made by fans.
All those deaths could have been avoided if Matt had just remembered that he could have pumped bad water in to drinking water. 😂
Stop the breedingpods if water is a problem.
Also look into evaporation
You really screwed the beaver on this one mate!
One day Matt will learn about waterdumps. BUT NOT TODAY.
that intro is a bad foreshadowing😂😂
"Civil engineer" who builds around trees, instead of felling them to make a straight path..???
If you are a civil engineer, than I am a rocket scientist with a Nobel prize for physics.
I don't understand how Matt still not good at playing timberborn after all these seasons 😂😂😂
Your breeding pods. Stabilise your beavers colony first. 1 breeding pods per 10 beavers. Your problem is exactly architect problem, building too many too fast and not stabilising the foundations first
When RCE realizes he didn’t properly prepare …. PANIK