I busted 100 BEAVER MYTHS in Timberborn!

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  • Опубликовано: 9 окт 2024
  • Now all the beaver myths in Timberborn have been busted, check out update 6 here:
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Комментарии • 216

  • @RealCivilEngineerGaming
    @RealCivilEngineerGaming  4 часа назад +15

    Hope you enjoy nearly an hour of brand new content!! Check out Timberborn update 6 here:
    store.steampowered.com/app/1062090/Timberborn/?Creator&RCE&

    • @FamousWolluf
      @FamousWolluf 4 часа назад +3

      No need to ask if we want more content #hyped

    • @dancinglizard6034
      @dancinglizard6034 4 часа назад +1

      will you make a "Obenseuer" video one day ?

    • @qirex3093
      @qirex3093 3 часа назад

      Loved this video 😂😂

    • @Lesani
      @Lesani 2 часа назад +1

      The only obvious thing missing was: putting a Windmill in an enclosed room like the plants

    • @nathhenn8966
      @nathhenn8966 2 часа назад

      Yo 2:28 you still needed 3 times the water source to get the same power. UNBUSTED

  • @vincentsolus9227
    @vincentsolus9227 3 часа назад +83

    09:15 there is a huge chance that, that height is the maximum that anything can go in the game

    • @Blackwing2345635
      @Blackwing2345635 2 часа назад

      It actually is, there is nothing rendered out of map bounds. The same for the sides. That's why if you put dam or floodgate right on the edge - you won't see any water, though it is flowing.
      Earlier there was a bug, that if you put them on the edge - they will not stop the flow at any level, but even now I'm not building them on the edge, because it is easier to tell what's going on when you can see if water flows through them.

  • @TheChoncho212
    @TheChoncho212 4 часа назад +55

    The geysers hit the height limit, and go off the map. That's why they cut off at the top.

    • @LunaliBrighteyes
      @LunaliBrighteyes 2 часа назад +1

      It will go to any height, it's because there's a maximum flow rate for waterfalls, so more water flowing in than the number of waterfalls means the water goes up.

  • @Xcess91
    @Xcess91 2 часа назад +7

    Myth, Matt refuses to learn of the Stream Gauge despite many times doing experiments regarding flow or depth.

  • @life3431
    @life3431 Час назад +5

    18:52 why are you apologizing. We love Paddy

  • @rainyjimbo
    @rainyjimbo 3 часа назад +19

    16:03 Matt finally learns how to use the view layers!

    • @-SaKage
      @-SaKage 2 часа назад +2

      New myth: Matt is never gonna use stream gauges, so he does not need to eyeball water levels

    • @thisbymaster
      @thisbymaster Час назад

      @@-SaKage Glad I am not the only one facepalming everytime he eyeballs water levels.

  • @JoggleBoi
    @JoggleBoi Час назад +4

    Imagine if the capping would make the wood explode causing a massive storm of poo or the poo would spurt out the top like a geyser 5:54

  • @JuddMan03
    @JuddMan03 3 часа назад +15

    CMS is probably cubic metres per second, a measure of throughput

  • @Dominator_0211
    @Dominator_0211 2 часа назад +5

    8:15 getting serious creeper world vibes here. Maybe you could make those pyramids with bad water sources to simulate emitters, and then use water pumps like anti-creep dispensers. The beavers could then act as the energy with paths as power lines.

  • @FlyingFox86
    @FlyingFox86 2 часа назад +4

    The geyser has nothing to do with water pressure, but with the limitation in water flow over a single edge, which is 2.2 cms. On your first pyramid, the top was 4x4 blocks, meaning 16 edges that the water can flow off, so a total of 35.2 cms. If the source block output more than that, the water will have no where else to go but up.
    This also explains why making the hole smaller had no effect, you still had a 4x4 top, with 16 small waterfalls.

  • @JoggleBoi
    @JoggleBoi Час назад +1

    17:46 you could have seen if they made more power to figure that out lol

  • @Arelium
    @Arelium 2 часа назад +4

    56:14 They use "Direct Pathfinding" meaning they'll use the shortest route possible, directly to their target. Building targeta require a pathway which they'll follow the shortest one possible to the target using the pathway which is why they don't use shortcuts to get to work, eat, drink, rest etc.

  • @theroadstopshere
    @theroadstopshere 4 часа назад +10

    A full hour of Timberborn testing the new water simulation physics and busting myths? And on a Thirsty Thursday, no less? My hydrologic simulator soul is deeply pleased
    The geyser demonstration alone has already convinced me that I need to spin up a new colony and see if I can build an aesthetically pleasing geyser-- I can see what they've done to feign the water pressure release, and I need to test whether it's source-dependant only or surface-area (as in flat surface atop geyser spout) dependant as well.
    Now Devs, HEAR MY PLEA: A specifically hydrophilic beaver clan with water-dependent breeding mechanics and unique underwater/water-adjacent tech. I'd happily buy a DLC clan of water-logged (get it?) beavers.

  • @nekochanmomo5484
    @nekochanmomo5484 3 часа назад +9

    Myth. Water will drain off the map if it goes above build hight. That's why your poocano didn't geyser as high.

  • @ikrIkarus
    @ikrIkarus 3 часа назад +4

    Matt channelling his inner Josh, though what he does is to orderly.

  • @impaladesu
    @impaladesu 3 часа назад +5

    11:25 " aaaah balls"😂😂

  • @RealAndySkibba
    @RealAndySkibba 4 часа назад +6

    Timber-Thursday! Yay.
    Excited for more Update 6 gameplay

  • @Zerotan
    @Zerotan 2 часа назад +2

    Is a beaver immortal while commuting? Old age? Disease? Can you juggle a beaver on a commute so it lives forever?

  • @JoggleBoi
    @JoggleBoi Час назад +1

    39:59 SEA WHAT HAPPENS HAHAHHAHAH SO FUNNY 😂😂😂😂😂😂😂😂😂 AND THERES WATER

  • @joehemmann1156
    @joehemmann1156 Час назад

    For the infinite power myth, it's nothing to do with friction. When you don't have pumps, there's nothing stopping the water level from reaching equilibrium where it stops flowing. The pumps lower the water at the end and raise it at the start, keeping the water level at a gradient and making it flow to try to even out.

  • @Benji_Toshi
    @Benji_Toshi Час назад

    I thought it was a special compilation But NO WAW matt is always working extra hard for us, truly unmatchable

  • @TWBRollie
    @TWBRollie 2 часа назад +2

    25:30 i love how he thinks it's centimeters squared instead of cubid meters per second

  • @0megaming
    @0megaming Час назад

    After turning the poocano-map into a completely green land, here´s a challenge for next round on a large map (choose a really big map)
    Goal of the challenge is to sustain a beaver colony with more, than 669 beavers and to make it to season 100 at least.
    By my hardhat, you would be an architect not to accept this challenge, MATT! ^^ And give Paddy a cuddle from me :3

  • @darklordofsword
    @darklordofsword 4 часа назад +4

    Anyone else think its weird that the industry-focused IronTeeth only get the Badwater Discharge, but the FolkTails get that AND the Badwater Rig?
    Also, the geyser height is limited by the builf height, Matt.

    • @michavandenenk5167
      @michavandenenk5167 4 часа назад +2

      the it discharge is more powerful though, since it also allows for emitting during the dry season (which is useful for continuous power).

    • @darklordofsword
      @darklordofsword 4 часа назад

      Oh, and; the water DOES go into the ground. "Evaporation" in the game is more like leaking.

  • @AKStovall
    @AKStovall Час назад

    41:17 - Skye Storm proved this in his last build (Update 6 Mountain range hard mode), where he built a perpetual power machine that produced almost 450k hp using water wheels and badwater.

  • @guingstongg1287
    @guingstongg1287 3 часа назад +2

    a minute of silence for all the beavers killed in this video 🤣

  • @Zocht-Kocht
    @Zocht-Kocht 3 часа назад +1

    24:00 the devs casually adding adwanced Air pressure physics

  • @LunaliBrighteyes
    @LunaliBrighteyes 2 часа назад

    I think the first myth is related to fresh water and badwater flowing from normal sources. At one point (and I think it's still the case, but not sure) water flow increased during badtides, resulting in increased power.

  • @michaelmurray2595
    @michaelmurray2595 2 часа назад

    Matt: Unity uses a pathfinding alogrithm; therefore. the beavers know where the target location is before the set off.

    • @OctyabrAprelya
      @OctyabrAprelya 2 часа назад

      I think the paths make a huge role in making the game less taxing in pathfinding crunching

  • @tomkeks502
    @tomkeks502 2 часа назад

    I really LOVE the editing of this video... Your editor did a great job. The cuts, the animations, the sounds... perfect! 🙂

  • @DaftyBoi412
    @DaftyBoi412 3 часа назад +8

    Shallow water doesn't evaporate faster per-say, water with more surface area exposed to the air will evaporate faster, which is actually acurate to real life. It just so happens that an effect of this in game is that; Water that is deeper, as well as the same physical volume, will last longer against evaporation due to the diminished surface area exposed to the air.
    For example: If you had a 2x2x2 vs a 1x1x1, the 2x2x2 water would of lost 4 cubic tiles of water in the same time the 1x1 lost 1 cubic tile, even though the 2x2x2 is deeper. It's all about surface area, and not depth. It just looks like depth is effecting it because of how it works out when you have the same physical amount of water with different amounts of surface area interfacing with the air, like in your 1x1x2 in two different orentations example. However it's really just the 1x1x2 layed flat has twice the surface area exposed to air, so it evaporates twice as fast. ;)

    • @blacke4dawn
      @blacke4dawn 3 часа назад +1

      Was going to make the same point.
      A fairer test to see if depth actually affected it would be to have holes of same surface area but different depth and see how long each takes to evaporate one "layers" worth of water.

    • @kilianatra9772
      @kilianatra9772 2 часа назад

      Your comment is true, but I think the game is coded differently. If you follow SkyeStrome he explains it in his recent Timberborn season because he had a lot of problems with evaporation. Water tile evaporation is measured by the surrounding tiles. A 1x1 water tile surrounded by normal tiles, like the deep one in the video, has a 100% evaporation rate. From there, each water tile surrounding that water tile subtracts from that 100%, I don't know how much though. But that is the main reason why the 1x1 tile evaporates faster in the video than the 2x2. Skye had to really think of a solution and experimented a lot. That experiment should be done again with the same-sized holes. I think shallow water evaporates at the same rate as deep ones, except when it's really low levels.

    • @MikrySoft
      @MikrySoft Час назад

      @@kilianatra9772 To add to that, a really shallow (like 0.2 tile) water has something like 10,000% evaporation rate

    • @lapisanyta
      @lapisanyta Час назад

      @@kilianatra9772This effect did show up in this video, when the shallow water pool dried out, the deep water one had evaporated more than 1 tile, so the evaporate rate is smaller for bigger surface area, but the total water evaporated become more as well

  • @portera31
    @portera31 4 часа назад +5

    What is your opinion on architect beavers?

    • @RealCivilEngineerGaming
      @RealCivilEngineerGaming  4 часа назад +4

      They will be shamed and provide power for the engineering beavers

    • @portera31
      @portera31 4 часа назад +1

      @@RealCivilEngineerGaming Sounds productive and renewable, you could use their tears as hydropower!

  • @dogysbone
    @dogysbone Час назад +1

    Please make a arcetects Tests greedy Cup.

  • @astron800
    @astron800 3 часа назад +1

    I think there’s a cap on how high water can flow, hence why the water and badwater geysers had a consistent height.

  • @Blackwing2345635
    @Blackwing2345635 2 часа назад

    57:27 it also doesn't care about obstructions. You can put them under the ground or in a tower - it will be the same

  • @deadymonkgaming9652
    @deadymonkgaming9652 3 часа назад +1

    German cursing!!!! 😂 9:33

  • @darknessblades
    @darknessblades Час назад

    I got a myth,
    You can't build underwater and make a Atlantis safe zone that is completely dry

  • @Cam_GivesUpOnLife
    @Cam_GivesUpOnLife 2 часа назад

    Idea: rename the series to Timberbusters, then you get to start with RUclips’s catchiest intro 2.0

  • @dracoargentum9783
    @dracoargentum9783 2 часа назад +1

    8:04 all throughout this I was thinking of Bowie and Queen…

  • @hotrodhunk7389
    @hotrodhunk7389 3 часа назад

    I almost feel like these make it too easy.
    Like the awesome perfect changes This is probably one of the best developed games I've ever played.
    The community feedback constantly working on it and proving it This is the way early access should work for all games.
    It was insane before like without having vertical power shafts and stuff like that.
    But it really made you think outside the box to build some of those amazing structures.
    Just getting your beavers to the job site would be a chore sometimes. 😂😂😂

  • @brandonlaird6876
    @brandonlaird6876 Час назад

    Architect Cole was let out of the dam shaming wheel to say hello? It's obviously been a long time since your last polybridge video. Hopefully your bridges don't collapse with that soft (s)pine 🤣
    Also, epic montage of beavercide. Cole/10 👏

  • @MartysRandomStuff
    @MartysRandomStuff 3 часа назад

    I've seen the immortality on a path thing happen with bots, where they have to reach their destination and run off a path to explode to bits. Didn't know it also happens with beavers.

  • @qirex3093
    @qirex3093 4 часа назад +1

    Love the confirmation/busted animations

  • @A.A.R0N
    @A.A.R0N Час назад

    Big thank you to Editor Cole

  • @5Andysalive
    @5Andysalive 3 часа назад

    that one vs 3 wheels thing is actually quite interesting.

  • @gamerman11x
    @gamerman11x 2 часа назад

    Does this mean the smallest map colony is over already? We didn't even get a bridge review yet 😢

  • @MrAvaissi
    @MrAvaissi 3 часа назад

    New myth for busting: Beaver can age up to 1000 days while commuting.

  • @xEternalEnigmax
    @xEternalEnigmax 3 часа назад

    After that minecraft video drop, you better play it again. These demands must be met.

  • @PyrotheFlareon
    @PyrotheFlareon Час назад

    Can't wait to see RCE play the next season of Timberborners in Turkish! Gotta make the most of those new features. /sarcasm

  • @Emon01063
    @Emon01063 3 часа назад

    with the pooworld you reminded me of "Let's game it out". He actually spend hours to torture the game to the extreme point.🤣🤣 Nice video. Love Timberborn.😍😍

    • @OctyabrAprelya
      @OctyabrAprelya 2 часа назад +1

      -"only one way to find out!"
      -spends hours to make a huge construction
      -makes a huge maze spanning the entire map
      If you think about it, they're not that disimilar 🤣

  • @antimateriaali
    @antimateriaali 3 часа назад +1

    Next engineer your way into Green Hell

  • @Slake1
    @Slake1 Час назад

    LAYER BUTTON! You can press and drag on the layer number up and down for a faster layer shifting. Also, You couldve measured with a guage. Height, flow. Youre welcome :)

  • @RavenDravenek
    @RavenDravenek 4 часа назад +3

    CMS is cubic meters per second, not centimeters squared. It’s a speed measure, not volume.

    • @RealCivilEngineerGaming
      @RealCivilEngineerGaming  3 часа назад

      Ahh interesting, that makes sense- I just assumed the depth of the water had an effect on the power produced- probably something I should have myth busted haha

    • @joaomaria2398
      @joaomaria2398 3 часа назад

      @@RealCivilEngineerGaming Answered like an architect!!

    • @OctyabrAprelya
      @OctyabrAprelya 2 часа назад

      Why is it not m3/s then? Is this an engineering thing?

    • @RavenDravenek
      @RavenDravenek 2 часа назад

      @@OctyabrAprelya you’d have to ask the devs, but I’d guess it’s because hp/m3/s seems more technical and some people might get scared off of a game if it seems too complicated.

    • @ikrIkarus
      @ikrIkarus 2 часа назад

      Well technically it's lightspeed*meters*seconds, they should use proper unit notation if they are so inclined to put stuff like that

  • @darkphoenix2004
    @darkphoenix2004 3 часа назад

    Since the water source can have different water preasure settings (at least when you turn on dev mode) it can be different per map.

  • @chadmckean9026
    @chadmckean9026 3 часа назад

    Next season as a myth buster; A beaver architect makes a better engineer than RCE, there is a multiplayer mod, RCE vs Skye Storme
    what better way to show off the native mod support

  • @mihagomiunik2758
    @mihagomiunik2758 4 часа назад +3

    Matt! What are your thoughts on computer engineers?

    • @OctyabrAprelya
      @OctyabrAprelya 2 часа назад +1

      Hope civil engineers see us with a better light than electric engineers 😅

  • @Stormy4221-ft3sn
    @Stormy4221-ft3sn Час назад

    i think the geysers were hitting the map "ceiling", that's why the pooramyd didn't go higher.

  • @Real28
    @Real28 3 часа назад

    Shit you not, 1min before the "you can't park there" bit, I had just texted a friend some idiot parked in the middle of the road and captioned it "can't park there"
    Was at a stop light. So funny.

  • @daviddonahoe1303
    @daviddonahoe1303 3 часа назад

    I love infinite power. I have created a power station with every build since I discovered it. You just need to make sure it auto fills to combat evaporation. takes a bit of room though. you could do this ever since pumps were introduced.

  • @TomsBackyardWorkshop
    @TomsBackyardWorkshop 3 часа назад

    Bad water caps allow you to let bad water flow during droughts so you can have power all the time.

    • @chadmckean9026
      @chadmckean9026 3 часа назад

      that is IT only, BTW FT get bad water cap, IT get bad water dome; the dome allows inf bad water, cap does not

  • @thomblueart8448
    @thomblueart8448 3 часа назад

    its always worrying when you call it poo water considering how red the liquid is!

  • @joaquimrocha9494
    @joaquimrocha9494 2 часа назад

    The Haulers and Debris myth is just nonsense... 26:18 you can clearly see that the ruble "can be gathered by builders" in the description of said ruble.
    If gatherers could do it, it either said so on the description, or that phrase noting the builders wouldn't be there at all...

  • @kenobi7584
    @kenobi7584 4 часа назад +2

    Timberborn!

  • @OctyabrAprelya
    @OctyabrAprelya 3 часа назад

    I'd love to see Matt play Oxygen Not Included. Kind of similar game 😅

  • @walkir2662
    @walkir2662 3 часа назад

    8:27 Kerbal Space Program meets Timberborn :)

  • @nuclearmedicineman6270
    @nuclearmedicineman6270 3 часа назад

    Do windmills need wind? Could you save some space on a map by digging a hole for them and covering them up?

  • @laura-xe5le
    @laura-xe5le 3 часа назад

    07:12 sounds like something an architect would say...

  • @ImNotHacker-pt9xp
    @ImNotHacker-pt9xp 3 часа назад

    i really love this update... good job devs

  • @BenLubar
    @BenLubar Час назад

    60hp/cms means 60 horsepower per cubic meter per second, not per centimeter squared

  • @Alex-fy7sc
    @Alex-fy7sc 3 часа назад

    i think you invented hell beaver when you tested the commuting thing ...

  • @geckman2022
    @geckman2022 Час назад

    Awesome, I tried the update a bit earlier and it's great.

  • @emil3672
    @emil3672 3 часа назад

    i wonder if i"I love walking" would have survived if water was available

  • @TheMajorStranger
    @TheMajorStranger 3 часа назад

    RCE keep forgetting there's a water gauge in the game, no need to eyeball it you're an engineer not an architect!

  • @randomcracka3
    @randomcracka3 2 часа назад

    I don't think he had enough water in it when he took the pumps away. The pumps were way close to the wheels that the gates.

  • @SittingDemon-c6l
    @SittingDemon-c6l 3 часа назад

    "hp/cms" must be "hp / (cm/sec)", I guess... And cm/sec is just speed (of water). And some "engineers" don't know it...

  • @peetjvv
    @peetjvv 4 часа назад +1

    Still don't think Matt's noticed the message the devs left him on the Iron Teeth badwater dome.

    • @qirex3093
      @qirex3093 4 часа назад

      I didn’t see it either…

    • @peetjvv
      @peetjvv 2 часа назад

      @@qirex3093 can see it at 4:50

    • @LordDragox412
      @LordDragox412 Час назад

      @@peetjvv It's not for him. It says "Only real civil engineers are allowed nearby". /s

  • @zachary_smith84
    @zachary_smith84 Час назад

    I believe the proper term for a poo geyser is a "gusher"

  • @Boigboi88
    @Boigboi88 2 часа назад

    I think the Greedy Cup would of worked as intended if you used a Sluice facing inward in the middle

    • @OctyabrAprelya
      @OctyabrAprelya 2 часа назад +1

      I think it wouldn't work because atmospheric pressure isn't coded in the game, only gravity.

    • @Boigboi88
      @Boigboi88 Час назад

      @@OctyabrAprelya That's fair, be funny if it did work tho

  • @ImNotHacker-pt9xp
    @ImNotHacker-pt9xp 3 часа назад

    12:54 that is the high limit btw

  • @I-Gelato-I
    @I-Gelato-I 4 часа назад +1

    Try making a water siphon

  • @jameslloydatwil7905
    @jameslloydatwil7905 4 часа назад

    That reminds me. I have to switch back from experimental instance to production instance.

  • @skrymerU
    @skrymerU 3 часа назад

    I have always interpreted 'CMS' m³/s (meter squared per second). But I might be wrong.

  • @alexneff
    @alexneff 2 часа назад

    Welcome back to timberborners ...

  • @petiertje
    @petiertje 3 часа назад

    Make a geyser WITH a water wheel, infinite power.

  • @qirex3093
    @qirex3093 4 часа назад

    YAY! TIMBERBORN!🦫

  • @I-Gelato-I
    @I-Gelato-I 4 часа назад +1

    Try making the Devious cup

    • @RealCivilEngineerGaming
      @RealCivilEngineerGaming  4 часа назад +1

      watch the entire video first haha

    • @I-Gelato-I
      @I-Gelato-I 3 часа назад +1

      @@RealCivilEngineerGamingI just finished watching great video 👍

  • @F0XD1E
    @F0XD1E Час назад

    Send that log pumper on Mr bones wild ride

  • @Xcess91
    @Xcess91 2 часа назад

    5:10 Redirecting is still alot cheaper

  • @DuOpig
    @DuOpig 4 часа назад

    Geysers were hitting map height limit.

  • @TheKlink
    @TheKlink 3 часа назад

    perhaps the poocano hit the map height limit?

  • @liberalideas8224
    @liberalideas8224 Час назад

    oooo, Thai support. I got a game I can play with my girl now :) Very nice.

  • @makimaki500
    @makimaki500 3 часа назад

    I feel like there's just a max limit to how tall stuff can get so the geysers or scheissers are limited in height

  • @catman64k
    @catman64k Час назад

    RCE doesn't know water gauges

  • @JamesWelker-u6h
    @JamesWelker-u6h 4 часа назад +1

    dude i love your videos keep them up also you should play manorlords

  • @dr.chungusphd108
    @dr.chungusphd108 4 часа назад

    Did you find the clint? I heard stories about that magical thing.

  • @deltacx1059
    @deltacx1059 4 часа назад

    We have had these features for a while

  • @whitetailprince
    @whitetailprince Час назад

    so, if you use watertight tiles as the floor, and ceiling, and levee the sides, would the water still evaporate?

  • @xammax_4331
    @xammax_4331 Час назад

    im pretty shure that geisers can't go higher than the max build height. ie big volcano smol water spout

  • @svofanatic3642
    @svofanatic3642 3 часа назад

    Guess this means tiny map season is done.... Now I'm upset

  • @gabrielladesantis2752
    @gabrielladesantis2752 Час назад

    Would the perpetual water evaporate though after a certain amount of time? Or does it not evaporate since it’s moving?