23:05, Matt was so focus on finishing the dam and got the beaver across the river to get the berries, he just didn't notice the kohlrabies had grown up. Classic RCA moves.
watching Matt play Timberborn is simultaneously the series I look forward to the most each week and my reminder to take my Lexapro that day because watching him play this game pegs my anxiety at 11 as I scream at my monitor! 🤣🤣
Listen up engineers, if we want this to be the longest season ever, we can't let RCE be in charge. We'll have to institute a secret beaver society to pull the strings behind the scenes. Wednesday, during Paddy's walk we're going to meet in inventor hut 2's secret basement to discuss. Long live the Beaver Alliance for Logs and Longevity Society!
I really want to be optimistic and positive about this new season and the colony thriving with lots of wonderful engineeringness... but, watching the small diorama map series... I am slightly concerned 😂
This is true, but only if the game engine uses volumetric flow as the basis for its horsepower calculations. It could also use a displacement formula where horsepower per centimeter-second would be a correct unit.
@Hedgehog7999 Yeah, but for good reason. He's probably think of cross-sectional area of the water, but since the game's basic unit is a one cubic meter block, width and depth are somewhat proportional. Depth seems to be the independent variable of the flow engine.
Also keep in mind that the tooltip might not reflect the engine changes, so if it was correct before it might not be correct now. Just to add more confusion into what that exactly is a unit of.
@jamoecw I don't own the game and I'm not a programmer, but from Matt's mythbusting videos, I would guess that the new water physics are the result of basically changing absolute height of the water level to relative height (actual depth). Also, since the blades of the water wheel are rectangular, blade width almost doesn't matter. If the water level is below the blade, it wouldn't generate anyways, and if it's deep enough that the wheel turns, then the cross sectional area is linearly proportional to the depth and constant, so it can be ignored. In slightly more technical detail, if the block is 1m wide and the blade is .7m wide and has a .3m clearance at the bottom, the cross sectional area of the water when the blade is at its lowest is .3m + (.3 x (depth - .3m)), which leaves width out of the equation. Technically, you could even get away with ignoring the circular path of the blade. That said, I think the wheel is more of a depth sensor and ignores clearances altogether.
Fun fact: there was a state that had a successful airborne beaver program to move beavers from an area where they were causing problems (and at risk of being hurt by humans) to a forest preserve where they could thrive. They legitimately dropped beavers from an airplane with parachutes. Iirc there was a single beaver casualty, but the rest settled in quickly and established a thriving colony.
I just finished a map on hard mode on diorama. Sluices allowed me to not care about water at all for a lot of the game. Just build a reservoir with a volume of « ideal number of beavers »*20 blocks (in my case, 60*20 =1 200=> 1200 blocks, so either 10*10*12 or 6*7*30-ish (in my case - aiming for high allows for less evaporation), and add a sluice that refills the level to a specific point. Basically replace the natural flow of water by sluices, and store statically enough water. That way, you can just not care at all about seasons, especially if you have another possible flow for badwater.
Damn, alright, was not expecting a live Timberborners performance by the Masked Matts Deeply saddened that the lead singer Power Paddy couldnt be present for the show Love the new map and having the end goal of launching beavers into the stratosphere. I vote for Kuyacoy for our inaugural explorer for their invaluable contributions to earlier seasons, without which we wouldn't be here today 🫡
100 episodes? My dreams have become a reality!! Please continue into end game, that would be amazing! And a great map choice for it, I love this map! Two notes if you’re interested: - Be careful demolishing that natural dam until you’ve figured out a bad-tide redirect, cause otherwise it just fills with bad water and poisons everything. - And (again, once you’ve fixed bad tides) building your dam one higher and flooding the left side’s lower levels is also a great idea, cause it makes that whole top area green and gives you heaps of extra water to pump 😊 Loving the new series!! Excited for Timber Tuesdays and Thursdays 🙃
Looking forward to a nice, long season of Timberborners! Update 6 added a bunch of changes, including the new animations, accessories (farming beavers have sun hats and builders have hammers), seeing the progress of builds and the reworking of the water physics(as demonstrated in RCEs Update 6 testing video). The addition of overhangs is great as now you can have mostly natural aqueducts and some maps even have hidden caves.
The fact that someone who calls themselves an engineer doesn't know that cms stands for cubic meters per second is crazy to me. The architects won today
Actually, it's the abbreviation for "cumecs". Which is an industry term for cubic metres per second. Source: I'm a river engineer (think designing flood protection)
We definitely need a full series. Also since there are natural aqueducts on this level I think one of your goals should be to finish/repair them. And when you’re done you need to do a Bridge Review! Because aqueducts are bridges for transporting water.
I did a playthrough on the Beaverome map during experimental. Its very interesting because you kinda never have to worry about water in droughts, but badtides can be bad since the craters take awhile to dilute after
1:28 I wish you luck😅 and that hundred a week play through on season 10 as you said two years in a week real civil engineer which means you’re gonna need luck and patience
Meander is a wonderful map! It was the map I chose for my Folktail playthrough on the Update 6 Beta. Should be fun to see how you tackle things as Ironteeth! Some minor details aside from the water physics update are building and farming animations, every building now has a progression stage during construction, and the Detailer!
I would love to see you go all the way to unlocking the Earth Repopulator. I've also been secretly hoping you would do a season on Meander, by far my favorite map!
I love that you chose the strongest map for this season. I particularly loved you just wagging it around non-stop about 8 minutes in. Really erupts into your face about then.
This map should be a great one for engineering. There is a bunghole of the earth at high elevation. Imagine installing a seal so that the poo flows during droughts and building a majestic pooqueduct full of water wheels extending across the entire map, providing far more reliable poo power than any beaver colony could possibly need. I did something like this in another map that has a bunghole of the earth at high elevation. It worked very well, but I almost had an Incident (tm) when I built some things in the wrong order and overflowing poo headed straight toward my colony. Fortunately, I had the decontamination pods by that time, so disaster was averted. I love how positive the city builder community is. The good mood here is a stark contrast to other areas of gaming discourse that have been going off the rails lately (and I'm sure at least some of us here know of what I speak).
I've done that (although not full map, more like 2 stories of zigzag water wheels that discharge off-map without polluting downstream). They ate logs like crazy during construction, but once set up, you can basically power the entire map. Also, if you want to play on this map, long term, it's better not to do what Matt has done with the dam thingy. Instead, use levee and dam it one level higher. Then, use those flooded greens as a mangrove forest, which provides both wood and food.
Dont forget to priorities harvesting for the kohlrabis! coz ur Beavers are picking one, plant one, its gonna take ages to get ur food back. (once able have two farmers, one for planting and one for harvesting) and yes we want all the episodes! XD planning a 2 year series after only lasting 2 months... good luck!
For your bad water situation: build sluice gates immediately in front of your water sources. In front of those, build single story platforms. On the platforms, build levees. On the sluice gates, build double overhangs. Cover the overhangs in impermeable floors. Lastly, set your sluice gates to close above zero percent contamination. It makes a perfect bad water discharge system with no leaks.
Same! (Through I've only been drumming for 8 years. And I think I've already send it but I can't find it so I'm sorry if this comment now exists 2 times)
Definitely here for a proper long season, definitely agree with those who think it should be 2x a week, definitely even a little surprised the colony was almost wiped out again in episode one even though it's on normal mode lol Build it big Matt!
Architect Bones, and De-Forest Kelly who played Dr Bones McCoy in the original Start Trek? Nice. I presume Architect Bones only deals in orthopedic surgery and not buildings.
If two years for one season of Timberborners sounds too much, just start doing an episode a day, and hey presto! Those 100 episodes will be done in 3 months.
The new update is gamechanging. I'm looking forward to this season. Might be worth pumping an extra episode out though, to get through it. Or you'll be doing this season forever.
I actually really liked season 9 with Matt constantly battling death, being under 10 beavers regularly etc. Would've loved to see them thriving on that small map. Anyways, a new season, new updates and all of that is very welcome as well, indeed!
I'd love to see a really long series of this. Also, ngl, but you were stressing about getting that last bit of dam in and there were already kolrabis ready to harvest and I literally smacked my forehead. Don't forget that in the early days you really should micromanage your colony as much as possible to give them a chance of survival :D
Matt, if you need to increase the overall happiness, try lowering the working hours so they have more time to use the entertainment buildings 26:00 Also, maybe only delete one or two of the natural blockage so you can dam it with only 1 dam block instead of 2
This is quite an easy map for a long series. I played this map probably about 2 years ago and my endgame (before the game had monuments or easy mod support) was to level the whole map and turn it into farmland grids with irrigation canals, except for the water source which I made a straight-through river/reservoir of maximum depth with all the industry built on platforms on top.
@RealCivilEngineer I actually played on the same map and call it done yesterday :D Also as a lategame side note: when you have a high water tower the water pressure could be used with a pipe. You can construct pipes with elevated pathways and water tight floors, and with the water pressure you are able to "pump" the water to every grey strip of land and since it is underneath the path it doesn't cost land to use.
Yay new season already! I find it's best to ALWAYS ALWAYS put in two farmhouses at a time when playing ironteeth. They're just too slow otherwise, and you'll have food supply chain issues down the line. Good start though!
Your badtide diversion scheme will probably make it possible to make a small reservoir on the back end of the district as well, which should make the area greener. That is probably not a high priority though.
Petition for Matt to implement Timber-Tuesdays and Timber-Thursdays into his uploading schedule for maximum Timberborners.
Yeah 👍👍👍👍👍 let's just spam him for timber born
Timber-Weekdays!
I do love watching Matt play Timberborn
Would love this, then 100 episodes would only take 1 year
Yes. Yes!
23:08 Matt sitting with Kohlrabis waiting to be harvested but focused on building. What a start xD
Are we really sure Matt's an engineer and not secretly an architect? 🤔 seems kinda sus whenever TImberborners are involved somehow
@ True indeed. A noticeable amount of architect minded decisions have happened. The plot thickens…
those poor beavers are starving because of dam tunnel vision. pun intended.
25:21 ... he finally noticed
He secretly knew all along, but knew they would survive and wanted to punish them for being architects 😂
I would love for this to be as many episodes as possible!!! 200 episodes let's go
An extra episode a week, and still run it for 2 years, imma still be watching ^.^
With less than a cycle per episode, gonna be a long time until we’re end game
He's just going to have to more or longer episodes
Im down
@@ortizandy87 He wants people to actually watch his videos though.
23:05, Matt was so focus on finishing the dam and got the beaver across the river to get the berries, he just didn't notice the kohlrabies had grown up.
Classic RCA moves.
And we love him for it!
I love how the farmhouse was paused with grown kohlrhabis...
Typical RCE management
@gaetan5161 I'd expect a move like that from an architect but not Matt...
@@matthewfischer9983 But Matt is an architect...
every time he has something on pause because he thinks that he is good in micro management thats why i love it ... poor beaver
Yup. Matt really needs to learn never to pause all your farmers.
watching Matt play Timberborn is simultaneously the series I look forward to the most each week and my reminder to take my Lexapro that day because watching him play this game pegs my anxiety at 11 as I scream at my monitor! 🤣🤣
Listen up engineers, if we want this to be the longest season ever, we can't let RCE be in charge. We'll have to institute a secret beaver society to pull the strings behind the scenes. Wednesday, during Paddy's walk we're going to meet in inventor hut 2's secret basement to discuss.
Long live the Beaver Alliance for Logs and Longevity Society!
Hail BALLS
Long live the BALLS!!
A shadow campaign to fortify the series, huh?
I really want to be optimistic and positive about this new season and the colony thriving with lots of wonderful engineeringness... but, watching the small diorama map series... I am slightly concerned 😂
Matt already messed up😂
considering how much he screws up on hard and manages to survive, normal should be a breeze.
He has very little green land so lets put a bunch of unnecessary buildings on it and put in a long road on it.
Don't worry, he's an engineer, that means an "incident" will occur soon. Engineers just can't help themselves.
He's already making the same mistake of not building food storage.
Add a flood gate to that lake so you can block it off from the main river during a bad tide to store a bunch of fresh water you can pump out.
Now imagine the mega edit for this season, it’s going to be a day long!!! 😂 But I’m invested for the entirety of the season already!
Can't wait for the "every time Matt says 'uh'" super edit
8:49 - cms should actually be m³/s, as it is cubic meter per second.
This is true, but only if the game engine uses volumetric flow as the basis for its horsepower calculations. It could also use a displacement formula where horsepower per centimeter-second would be a correct unit.
@@tyhodnett3031 so basically, no matter which unit they use, Matt was wrong 😂
@Hedgehog7999 Yeah, but for good reason. He's probably think of cross-sectional area of the water, but since the game's basic unit is a one cubic meter block, width and depth are somewhat proportional. Depth seems to be the independent variable of the flow engine.
Also keep in mind that the tooltip might not reflect the engine changes, so if it was correct before it might not be correct now. Just to add more confusion into what that exactly is a unit of.
@jamoecw I don't own the game and I'm not a programmer, but from Matt's mythbusting videos, I would guess that the new water physics are the result of basically changing absolute height of the water level to relative height (actual depth). Also, since the blades of the water wheel are rectangular, blade width almost doesn't matter. If the water level is below the blade, it wouldn't generate anyways, and if it's deep enough that the wheel turns, then the cross sectional area is linearly proportional to the depth and constant, so it can be ignored.
In slightly more technical detail, if the block is 1m wide and the blade is .7m wide and has a .3m clearance at the bottom, the cross sectional area of the water when the blade is at its lowest is .3m + (.3 x (depth - .3m)), which leaves width out of the equation. Technically, you could even get away with ignoring the circular path of the blade. That said, I think the wheel is more of a depth sensor and ignores clearances altogether.
Woa! The intro was soo good! We need more live intros!!!! Also, a big YES to big Timberborn serieses from me!
14:14 it’s around 2 water and 2.5/3 food a day per beaver
I usually plan for 3 of each per beaver, that way I'm hardly ever short.
I'm all in for 100 episodes.
Gonna be one heck of an omnibus
DeForest Kelly? Damn it Jim, he's a wood cutter not a tree planter.
His cousin Die Forest though, that guy totally plants trees.
🖖
An architectural engineer is the greatest of engineers. They are the ones who can figure out how to build the stuff architects come up with.
Timberborners is back! My life is back on track
damn bro
Fun fact: there was a state that had a successful airborne beaver program to move beavers from an area where they were causing problems (and at risk of being hurt by humans) to a forest preserve where they could thrive. They legitimately dropped beavers from an airplane with parachutes. Iirc there was a single beaver casualty, but the rest settled in quickly and established a thriving colony.
Operation Beaver Drop in Idaho in the 40s.
3:47 i dont think sluices will play for you matt...so errors will still be made lol 😆
I just finished a map on hard mode on diorama. Sluices allowed me to not care about water at all for a lot of the game. Just build a reservoir with a volume of « ideal number of beavers »*20 blocks (in my case, 60*20 =1 200=> 1200 blocks, so either 10*10*12 or 6*7*30-ish (in my case - aiming for high allows for less evaporation), and add a sluice that refills the level to a specific point. Basically replace the natural flow of water by sluices, and store statically enough water. That way, you can just not care at all about seasons, especially if you have another possible flow for badwater.
Damn, alright, was not expecting a live Timberborners performance by the Masked Matts
Deeply saddened that the lead singer Power Paddy couldnt be present for the show
Love the new map and having the end goal of launching beavers into the stratosphere. I vote for Kuyacoy for our inaugural explorer for their invaluable contributions to earlier seasons, without which we wouldn't be here today 🫡
Those legs 😛😛😛
So excited for series 10
100 episodes? My dreams have become a reality!! Please continue into end game, that would be amazing! And a great map choice for it, I love this map!
Two notes if you’re interested:
- Be careful demolishing that natural dam until you’ve figured out a bad-tide redirect, cause otherwise it just fills with bad water and poisons everything.
- And (again, once you’ve fixed bad tides) building your dam one higher and flooding the left side’s lower levels is also a great idea, cause it makes that whole top area green and gives you heaps of extra water to pump 😊
Loving the new series!! Excited for Timber Tuesdays and Thursdays 🙃
You keep beaving, I'll keep watching
Looking forward to a nice, long season of Timberborners! Update 6 added a bunch of changes, including the new animations, accessories (farming beavers have sun hats and builders have hammers), seeing the progress of builds and the reworking of the water physics(as demonstrated in RCEs Update 6 testing video). The addition of overhangs is great as now you can have mostly natural aqueducts and some maps even have hidden caves.
The fact that someone who calls themselves an engineer doesn't know that cms stands for cubic meters per second is crazy to me. The architects won today
Actually, it's the abbreviation for "cumecs".
Which is an industry term for cubic metres per second.
Source: I'm a river engineer (think designing flood protection)
@@RonsealBrownyup yup that’s what I meant, just dumbed down. Environmental scientist here, lots of flood/watershed maths
We definitely need a full series. Also since there are natural aqueducts on this level I think one of your goals should be to finish/repair them. And when you’re done you need to do a Bridge Review! Because aqueducts are bridges for transporting water.
Please play more of this!!! A LOT MORE!
Didn’t really like it tbh at the beginning.
Now it’s one of the main reasons I’m here.
I did a playthrough on the Beaverome map during experimental. Its very interesting because you kinda never have to worry about water in droughts, but badtides can be bad since the craters take awhile to dilute after
1:28 I wish you luck😅 and that hundred a week play through on season 10 as you said two years in a week real civil engineer which means you’re gonna need luck and patience
14:38 how did he not see that? 😮
Omg i love the idea of a full season! Will definitely watch all of it
Meander is a wonderful map! It was the map I chose for my Folktail playthrough on the Update 6 Beta. Should be fun to see how you tackle things as Ironteeth!
Some minor details aside from the water physics update are building and farming animations, every building now has a progression stage during construction, and the Detailer!
0:56 ''Aquaduct review!''
I love this song, I always sing along to it
Used 120 logs for a little dam instead of 8/13 planks for two stairs. It's good to watch a new season again!
Can't wait for the next 100 episodes
19:48 Farmer beavers are doing some weird stuff 🗿
Cannot wait for the next incident
Do not jinks it
@Magolor-x7l Oh right.... If I wait for the incident it wont happen.
Ummmm... "I am certain it will all go well with no issues this time"
Absolutely love the idea of a long season, bring it on. Wouldn't mind 2 episodes a week either.
RCE wearing his own face is great
I would love to see you go all the way to unlocking the Earth Repopulator. I've also been secretly hoping you would do a season on Meander, by far my favorite map!
RCE ain’t skipping those gym sessions
Just found Timberborners. Better than the telly. Going back to watch the series I missed.
Anyone else wanna see him play Dredge?
3 water/day/beaver
Love this series!! Would love long episodes and 100 episodes ❤
Matt, at about 9:00 you are talking about cms, I believe this is not centimeters per square foot but is "cubic meters per second"
I just played this map so I'm really excited to see how you do it differently
map?
I think de the mega dam is enough to deflect the bad tides because if the dam high enough you don’t need dynamite
I love that you chose the strongest map for this season. I particularly loved you just wagging it around non-stop about 8 minutes in. Really erupts into your face about then.
yay series 10
I am so down for a long ass season! Love a big map, lots of space to explore!
Here we go again!
Hell yeah what a map! One of my favorites besides the old "recommended" starter map, thats a pretty good map too.
Is De-Forrest Kelly a doctor not an engineer?
This map should be a great one for engineering. There is a bunghole of the earth at high elevation. Imagine installing a seal so that the poo flows during droughts and building a majestic pooqueduct full of water wheels extending across the entire map, providing far more reliable poo power than any beaver colony could possibly need. I did something like this in another map that has a bunghole of the earth at high elevation. It worked very well, but I almost had an Incident (tm) when I built some things in the wrong order and overflowing poo headed straight toward my colony. Fortunately, I had the decontamination pods by that time, so disaster was averted.
I love how positive the city builder community is. The good mood here is a stark contrast to other areas of gaming discourse that have been going off the rails lately (and I'm sure at least some of us here know of what I speak).
I've done that (although not full map, more like 2 stories of zigzag water wheels that discharge off-map without polluting downstream). They ate logs like crazy during construction, but once set up, you can basically power the entire map.
Also, if you want to play on this map, long term, it's better not to do what Matt has done with the dam thingy. Instead, use levee and dam it one level higher. Then, use those flooded greens as a mangrove forest, which provides both wood and food.
RIP seasons 9.
Finally Matt heard my prayers and will make a long Timberborn series
1:16 RCE's obsession with KNOB . If you look from above you can see a KNOB 😂
Dont forget to priorities harvesting for the kohlrabis! coz ur Beavers are picking one, plant one, its gonna take ages to get ur food back. (once able have two farmers, one for planting and one for harvesting) and yes we want all the episodes! XD planning a 2 year series after only lasting 2 months... good luck!
Stopping kids saying First
First
True hero🙏🏻
But you still said first in that sentence 🤔
Why do you need to worry about it?
First
Timberborn, the pinnacle of Matt's content, no matter what the silly numbers might suggest when it comes to extended seasons.
Wait.. new map?? what happen with previous one?
it didnt end well.......
Update 6, and the future wasn’t bright for the beavers
Hard mode wanted those beavers dead
When life gets tough, quit! -- RCE, probably
They moved
For your bad water situation: build sluice gates immediately in front of your water sources. In front of those, build single story platforms. On the platforms, build levees. On the sluice gates, build double overhangs. Cover the overhangs in impermeable floors. Lastly, set your sluice gates to close above zero percent contamination. It makes a perfect bad water discharge system with no leaks.
As a drummer of 13 years, I must say that this intro song would be very cool 👌
Same! (Through only for 8 years)
Same! (Through I've only been drumming for 8 years. And I think I've already send it but I can't find it so I'm sorry if this comment now exists 2 times)
@@34alinator21i can see it twice but no worries
But a little trick to refresh comments is to refresh the homepage and then clicking on the video again in the subscriber section (without closing it)
@@alexsymes9746 Thanks
Oh boy, a new season of Timberborners! And with all the new mechanics, too. That's going to be good.
0:32 Start Video
We don’t need to skip its peak
Unnecessary. what is this, a gdq video?
real fans are here *for* matt's horrendous singing
You can’t wait or focus for 32 seconds?
If you skip intro
You are gae
@@Leeon_KingI can get why someone who watches these sort of calm building games might not want load singing.
These are my favorite shows you have!!! Please do two a week!!!
Definitely here for a proper long season, definitely agree with those who think it should be 2x a week, definitely even a little surprised the colony was almost wiped out again in episode one even though it's on normal mode lol
Build it big Matt!
Thanks for another great episode 🦚
Eager to see where this one goes.
Matt, why the hell does you playing this game slap so hard even though it mostly stresses me out 😂. Please make this into a long series.
YES, keep it going. This could be seriously cool with the new update.
Architect Bones, and De-Forest Kelly who played Dr Bones McCoy in the original Start Trek? Nice. I presume Architect Bones only deals in orthopedic surgery and not buildings.
Definite YES to the 100 episodes of Timberborners! ❤
If two years for one season of Timberborners sounds too much, just start doing an episode a day, and hey presto! Those 100 episodes will be done in 3 months.
The new update is gamechanging. I'm looking forward to this season. Might be worth pumping an extra episode out though, to get through it. Or you'll be doing this season forever.
Please make the timberborn twice a week 😭😭 i love it best, and make it 40mins, i promise to continue watching
I think a 30-40 ep season is perfect for the way Matt plays.
I'm excited to see how far he can take it.
That rock remix is unexpected yet cool at the same time, i need a full version *now.*
I actually really liked season 9 with Matt constantly battling death, being under 10 beavers regularly etc.
Would've loved to see them thriving on that small map.
Anyways, a new season, new updates and all of that is very welcome as well, indeed!
Longest timberborne series! let's go! let's see Matt finally finish a game!
I'd love to see a really long series of this. Also, ngl, but you were stressing about getting that last bit of dam in and there were already kolrabis ready to harvest and I literally smacked my forehead. Don't forget that in the early days you really should micromanage your colony as much as possible to give them a chance of survival :D
Just finished up the Season 4 mega edit and this drops!
Amazing!
Let’s hope that this season of the Timberborners goes better than the previous one
Timberborners is literally my favorite thing you do!
OMG Beavers are baaaaaacckkk!! I want a thousand seasons of this! Also 60/cms means 60 horse power for every cm/s of flow rate.
Nice to see you still playing with your beavers
Matt, if you need to increase the overall happiness, try lowering the working hours so they have more time to use the entertainment buildings
26:00 Also, maybe only delete one or two of the natural blockage so you can dam it with only 1 dam block instead of 2
These are some of my favorite RUclips videos to watch and now I am going to download the game
We definitely want this to be the longest ever season of Timberborners! Don't listen to the algorithm if it disagrees.
This is quite an easy map for a long series. I played this map probably about 2 years ago and my endgame (before the game had monuments or easy mod support) was to level the whole map and turn it into farmland grids with irrigation canals, except for the water source which I made a straight-through river/reservoir of maximum depth with all the industry built on platforms on top.
Holy beavercrap, Matt looks good! 😮
Well...I wasn't expecting a beaver caste system this season. Good they deserve it, darned architects
@RealCivilEngineer I actually played on the same map and call it done yesterday :D
Also as a lategame side note: when you have a high water tower the water pressure could be used with a pipe. You can construct pipes with elevated pathways and water tight floors, and with the water pressure you are able to "pump" the water to every grey strip of land and since it is underneath the path it doesn't cost land to use.
Yay new season already!
I find it's best to ALWAYS ALWAYS put in two farmhouses at a time when playing ironteeth. They're just too slow otherwise, and you'll have food supply chain issues down the line.
Good start though!
Would love to see you get a massive beaver colony like biffa does. Can't see it happening though without many incidents.
Really cool map - I hope you continue this series
Sluices are so good. They're a total game changer. I can't wait to see what uses you come up with for them.
Id love to see you do a long series on this! some great engineering feets! Cant wait
Cant wait to see RCE definitely build a MEGA DAM
Your badtide diversion scheme will probably make it possible to make a small reservoir on the back end of the district as well, which should make the area greener. That is probably not a high priority though.
Timberborners for life!!! Love this series so much!