The PERFECT Coal Power Plant Doesn't Exis... - Satisfactory 1.0

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  • Опубликовано: 25 янв 2025

Комментарии • 141

  • @WhatDarrenPlays
    @WhatDarrenPlays  Месяц назад +34

    Apologies for the delay in videos, here's the reason why: ruclips.net/user/postUgkx325ZG-0QyefW9jgqDHuMmUSvh039wAc8
    Remember if you want to play around in this save or build along, just visit: www.whatdarrenplays.com/satisfactory - all the instructions on what to do are there.

    • @kysersoze4385
      @kysersoze4385 Месяц назад +4

      Sorry to hear. best wishes.

    • @moffch4319
      @moffch4319 Месяц назад +1

      Many condolences. I know how traumatizing experiencing a pet death.

    • @TheRezro
      @TheRezro Месяц назад

      I personally like to keep turned off biomas burners as backup for the pumps. In case if grid go off. You may additionally add water tanks with one under-clock refilling pump. So you could easily restart network if they you have surge. But in larger facilities it is most effective to keep one power plant off grid to power miners and pumps completely independently. This way you have almost no risk of critical failure. But it may not always be effective in smaller facilities.

  • @michaelvdnest
    @michaelvdnest 20 дней назад +15

    Exploration 00:00:46
    Caterium Research 00:01:39
    Produce Copper Sheets 00:02:17
    Craft Zipline 00:02:54
    Stinger Remains 00:03:35
    Mine Raw Quartz 00:03:35
    Collectibles 00:04:35
    Construct Silica 00:07:22
    Alien Megafauna Research 00:07:44
    AWESOME Sink and Shop 00:08:32
    Quartz Research 00:09:35
    Complete Tier 3 - Coal Power 00:10:05
    Locate Coal 00:10:45
    Coal Power Foundation 00:14:37
    Build Coal Generators 00:23:31
    Place Pipelines 00:28:30
    Place Conveyor Belts 00:31:04
    Build Water Extractor Foundations 00:33:47
    Place More Pipelines 00:48:49
    Coal Power Factory Overview 00:50:42
    Cosmetics 00:52:50
    Power Pole Placement 00:54:10
    Walls and Roofs 00:57:37
    Coal Power Logistics Overview 01:01:15
    Activate Water Extractors 01:03:36
    Activate Coal Miners 01:07:03
    Pipeline Pumps Operation 01:11:07

    • @cheflazy
      @cheflazy 9 дней назад

      again my guy, Lords work

  • @claudeberne
    @claudeberne Месяц назад +15

    Hi, I want to say first of all that I'm sorry for the loss of your cat. I can understand the emptiness and all the grief, especially since you were always with him.
    Thank you for informing us about this very personal matter.
    Also, thank you for your work; your videos are extremely helpful and I must highlight the high quality of them.
    What a lot of work!

  • @shopko_y1277
    @shopko_y1277 Месяц назад +7

    I'm sorry to hear your pain. I've also had animals die, and I know how it feels. May Nyx be comfortable knowing that the long journey through life is over.

  • @WinchesterxNL
    @WinchesterxNL Месяц назад +25

    I enjoy your playthrough and I learn a lot. You and ImKibitz really made me enjoy this game.
    I'm sorry about Nyx. I hope she's still with you, and is comfortable.
    Or if she's not, then I am sorry for your loss.
    Personal struggles and such happen. They suck, but is sadlu inevitable. Take your time with those, always.
    We can always hope that next year will be better.
    Now time for me to grab a snack, and a drink, and enjoy the remaining hour and 14 minutes.

  • @GorgieGus
    @GorgieGus Месяц назад +5

    46:45 I'm almost 1500 hours into this game and this is the best description of the pump headlift I've heard, especially when you mention a pump on a horizontal pipeline. Ditto your explanation at 1:06:10

  • @spencereades
    @spencereades Месяц назад +8

    That trick of how to anchor the pumps is a game changer for me! It has been driving me insane trying to free place at the 10m mark above water extractors. Huge props my dude, and hope everything is going well for you. Will be here :)

  • @moffch4319
    @moffch4319 Месяц назад +9

    If waiting for manifolds to fill tick you off too much, you can put those 4 portable miners on the pure coal node and hand fill the last 8 generators (or do 4 runs instead of 2 and fill all 16 before connecting generators to power.)

    • @LastKnight0727
      @LastKnight0727 Месяц назад

      Another option is only to connect the belts after the machine fills. That way, the manifold is always working, and you don't get the start/stop of the machines. Same effect as using smart splitters to do an overflow manifold that feeds 1 machine and only fills the rest of the manifold if the line starts to back up.

    • @yosemitedan7457
      @yosemitedan7457 26 дней назад

      I like to put in a container then not link the output until I have plumbed all the gens. That also can give you a reserve of coal for future research or whatever. Not to mention, if you happen to be short on the belt types you need, dropping containers act as max speed belts. I have done containers linked by a couple belts each over the distance I would need 100 belts when I only had 20. Works fine. Doesn't usually look very good, but looks can be fixed later.

  • @mattclark6037
    @mattclark6037 Месяц назад +18

    Glad to have you back! This was the best explanation of how pipes work I've ever heard.

  • @kevinrath609
    @kevinrath609 22 дня назад +2

    Dude the explanation on the coal was fantastic!! Then the build afterwards....Thank you.

  • @sambitkumarlenka8337
    @sambitkumarlenka8337 18 дней назад +1

    Hi, I really want to say thank you. Your idea of making the coal power plant was really great. I used three pure nodes to make the power plant, and with MK 2 miners, this concept is working so nicely. I haven't even used the entire nodes yet, and I am already producing double my consumption. It really helped me to plan the power plant better, and I can still scale it up with more nodes. I will be closely following this series to get ideas for more factories in the future.

  • @gothfalcon
    @gothfalcon Месяц назад +4

    I personally always build coal generators in sets of 8. 8 generators with 3 extractors matches exactly and takes 120 coal, so a tier 2 belt exactly. I do like the adjustment based on what you are using for input. I also flip the standby switch on the generators while they fill up with coal because I'm impatient with waiting for them to fill. They don't fill unless they are connected to power, but they will fill while on standby, so I will usually turn off the ones at the furthest end of the manifold since they are the ones that will flicker the most as they fill.

  • @BeermanGamingHQ
    @BeermanGamingHQ Месяц назад +7

    Glad you are back and sorry to hear about Nyx.

  • @amitjohnson1215
    @amitjohnson1215 Месяц назад +2

    10:59 Conspicuous looking shadow indeed.

  • @Instig4t0r86
    @Instig4t0r86 Месяц назад +2

    This series is so well paced. I can see beginners really benefiting but then more experienced players still pick up tidbits!

    • @rockstarrzz7171
      @rockstarrzz7171 2 дня назад

      I just finished the game yesterday, now I'm learning how to play it properly!

  • @adamwalker3560
    @adamwalker3560 Месяц назад +2

    Thank you for all your effort, your videos are great! I mentioned it before, but even an experienced Satisfactory player like me can learn little tidbits from videos like this, despite the beginner-friendly nature of the video. I especially like the cosmetics done in this episode, as they are very minimalistic but still both quite good and seemingly realistic. I feel you did a good job channeling that cosmetic design Coffee Stain uses in their promotional trailers. Looking forward to the next one!

  • @Akhunrah
    @Akhunrah Месяц назад +2

    Damn, I can't believe I've played this for several hundred hours without the vertical pipe alignment tricks showcased here. I've been eyeballing it this entire time. That alone is worth a subscription, but this series so far is an S-tier showcase and explanation of the early game mechanics!
    I do want to pass on one tip for your consideration. Since liquids can be rather finicky, I personally find it better for stability to have the main pipeline elevated above the inputs. This makes it so that the liquids always go down into the input, rather than up. What I do is make a pipeline perpendicular to and about half a foundation away from the input using the max height of the pipeline support. Then place vertical pipeline junctions on this main pipe aligned with the input, sort of like how you did in this video, and finish it off with connecting the bottom connection to the input (the max height support allows for a nice smooth curve on this pipe). With this setup, the short pipes feeding into the input are always full, even if the main pipe has some flow fluctuations.

  • @carringtont7632
    @carringtont7632 Месяц назад +2

    Thanks for the video and I'm sorry for your loss.
    Great tutorial, as always. Though there's one thing I like to do different: I usually turn off, or don't connect, the generators until all are full with both coal and water. Since the generators at the start of the manifold aren't conmsuming anything yet, it'll be a bit faster to fill all up. I'm not sure how much time it actually saves, but it does save me the anxiety of having to watch the power lines spike and fall 😅

  • @dibkun4113
    @dibkun4113 Месяц назад

    haha 5:25 this part what the coolest dramatic adventure ive ever seen on Darren playthrough xD

  • @SilortheBlade
    @SilortheBlade 14 дней назад

    So sorry about your kitty. I've lots a few over my life and it never gets easier. The best way I deal with it, and any family member for that matter, is to remember everything you gained from your time with them and not what you lost.
    I finally finished your playlist from update 8, so looking forward to seeing how you do with 1.0

  • @michaeleber4752
    @michaeleber4752 Месяц назад

    I think I began following your posts in build 5. You always are easy to follow and great to learn. Happy to see you are now putting out starter videos for the new 1.0 crowd.

  • @atlaspr0d
    @atlaspr0d Месяц назад +2

    Love this series, glad you’re back

  • @blaspulgar-vidal5874
    @blaspulgar-vidal5874 13 дней назад +1

    As always great videos I hope your numbers go up!

  • @simianfarmer
    @simianfarmer Месяц назад +1

    I've watched many build series, and this is the best I've seen... including your U8 series. Great combination of function and efficiency without devolving into the "look how pretty my base is!" sort of navel-gazing that is distracting.

  • @youthinkyougotgame
    @youthinkyougotgame Месяц назад

    Great video, thanks for the explanation of how water/pipes work. As a relatively newer player, I didn't quite get how headlift and the pumps worked. Great series so far

  • @CamStansell
    @CamStansell 26 дней назад +1

    Great video mate . I really like how you present this game. I've got many hours but it's so cool how you still learn from other players to refine your own game.

  • @rgreerjr
    @rgreerjr Месяц назад +1

    If you properly utilize Fluid Buffers by putting them in line directly after the water extractors and higher then the height of the buildings that require water you can greatly reduce the number of pumps needed in the system as the only pumps needed will be the ones used to get the water to the Fluid Buffer height and you also give yourself a (lack of a better word) buffer that stores extra fluid incase of a power outage. I have mentioned this in the past on Darren's videos that deal with water and every single time he incorrectly assumes that I am talking about the exploit of having unlimited headlift by having all sources of water being connected to one extremely high fluid buffer while not taking into account water pipe sizes/tiers. That is 100% not what I am saying you should do. Each buffer should only receive an input of (at most) a full pipe, so for tier 1 pipes each full 300 should have its own buffer and for tier 2 pipes each full 600 should have its own fluid buffer. This will help save a lot of headaches with how fluids work in this game.
    I would also suggest that you always try to have full pipes, so if you have tier 1 pipes always try to have them being fed 300 water and if you have tier 2 always try to have them being fed 600 water. Each pipe segment wants to be full and if it isn't being feed enough for it to be full the water will tend to slosh back and forth. This is also another reason to have a buffer/water tower so that the pipes will always be fed from above.
    The basic thought behind this entire thing is it is always better for water to be fed from above but since you are building above the water you need some way for the water to be above what you are building. Yes you can do this without a buffer, but why would you not want a way to store extra water?

  • @eightbeard
    @eightbeard Месяц назад +1

    Glad to see you back, hope everything's going okay!

  • @Impulse725
    @Impulse725 Месяц назад

    That is a good looking factory. I like to let everything fill with water and coal before I connect them to power but I suppose it’s a bit more oversight that way. Glad to see the video come out and hope you’re taking care of yourself!

    • @moffch4319
      @moffch4319 Месяц назад +1

      It’s a decision between connecting to power then turning to standby (which fills both coal and water,) or waiting to connect to a power pole (which only fills water, this is where you would want to hand fill coal.) I personally feel it’s faster to run along connecting to power than it is to ‘e’ machine and click standby, twice (once to pause, once to turn back on.) Everyone has to make their own choice.

  • @StijnVanLishout
    @StijnVanLishout 21 день назад +2

    So sad that your cat died he’s in better place now ❤

  • @Crimsondragonblade
    @Crimsondragonblade Месяц назад +1

    Just want to say thank you. I found your videos while looking up info about Satisfactory to decide if I wanted to pick up the game or not. I've watched the first of this series and haven't had time to watch this one but your video was quite helpful and did convince me that I wanted the game. So thanks again and I can't wait to see more of this one.

    • @WhatDarrenPlays
      @WhatDarrenPlays  Месяц назад +1

      Thanks! I see comments on old videos too, (i just see them by “new” across all my vids) so don’t be afraid to leave one on the video you’re watching! I reply all the time! And thank you!

    • @Crimsondragonblade
      @Crimsondragonblade Месяц назад

      @@WhatDarrenPlays No worries, I did. I finished this one last night. :D I love the coal factory and %110 will be using the idea for my own builds, its fantastic! I cannot wait for the next one to show up.

  • @lakefrontbiking
    @lakefrontbiking Месяц назад

    Really enjoying the new series. I dedicated one satisfactory gaming sesh to just collect the spheres and max out their rates in the mam. Was really worth it, I did put it off till like aluminum tier tho😅 Highly recommended, I wish I did it early

  • @djevrek
    @djevrek Месяц назад +1

    Nice work, cant wait for next stream. Sorry about your loss

  • @danielfletcher3822
    @danielfletcher3822 Месяц назад

    Been waiting for this! Hope your situation is better. Always enjoy your videos!

  • @sendmedoge8939
    @sendmedoge8939 28 дней назад

    I don't know if it's a distance thing or maybe something else I'm not aware of, but for me, when placing junction pipes, I can rotate them into the vertical position (mouse wheel) and once in that position, I can hold CTRL and it'll "snap" to the opposing pipe hole.

  • @WashuMisato
    @WashuMisato 24 дня назад +2

    Why don't you just use 3 splitters per set of 6 coal generators (1 -> 2, 2 -> 3 generators)? It would distribute the coal more evenly. Nevermind, you answered it later in the video.

  • @ToddRafferty
    @ToddRafferty Месяц назад

    Yo, I started watching your channel last week, and I'm really enjoying this playthrough as I go through things in my own game. I've already picked up the tagging tip from you and utilizing it. Thanks. My condolences too.

  • @EccentricWarmonger
    @EccentricWarmonger Месяц назад +1

    That shadow....umm.. Darren did you plan that? LOL

  • @brin1033
    @brin1033 23 дня назад

    I'd never thought of using the zip line to deal with vertical exploration :0 beats ladders for sure 🤣

  • @IainB
    @IainB 13 дней назад

    First, condolences to you on your kitteh. So sorry you're going through losing your fur baby. :(
    When it comes to coal generators you don't have to let the water fill before the coal. You can let both fill at the same time IF you set the coal generators to standby (the red switch in the bottom right). If they are connected to a power wire and on standby they will fill to capacity with water and coal simultaneously without running. This allows you to preload the generators all at once. Once they are all at capacity then you just walk down the line and take each one off of standby.

  • @aero161luke161
    @aero161luke161 Месяц назад

    Like the format and detailed explanations, looking forward to following along

  • @Fasyle
    @Fasyle Месяц назад

    This is top-tier Satisfactory content, I have been looking forward to it since you mentioned it on the stream! Very excited!
    Sorry to hear about Nix..

  • @Beany-Wil
    @Beany-Wil Месяц назад

    Welcome back man ❤ love this new style of satisfactory vids, great thumbnail too btw

  • @shananagen09
    @shananagen09 Месяц назад

    The crouch tech for the hatchers was a game changer when I learned that from one of your live streams lmao.

  • @vetheros
    @vetheros Месяц назад +1

    If you crawl up to the Hatchers, you can shoot them with the rebar gun and they still won't eject the flies.

  • @TheBaldr
    @TheBaldr Месяц назад

    Build the generators near water level straight in a row. A water pipe 6 meters away from the generators and 4 meters up will give plenty of room to run a coal manifold underneath. It look neat and no need to use pumps which are a waste of energy.

    • @WhatDarrenPlays
      @WhatDarrenPlays  Месяц назад +1

      I’m ok with using 24MW of power on pumps, its really not that much. But you’re right overall, I thought about building totally flat, but didnt think it would look nice, and building with just a 6m roof seems like itd be a tiny bit claustrophobic to build and lay pipes and coal. But appreciate the suggestion anyways

  • @tomj819
    @tomj819 Месяц назад +2

    A 'perfect" coal factory without a 5.6m machine bank offset to perfectly align the chimney stacks? Say it ain't so! 🤪

  • @seanmbranch
    @seanmbranch 29 дней назад

    Incredible video. You are a great instructor.

  • @OverMixed2000
    @OverMixed2000 9 часов назад +1

    so im following along and every time i connect the other water extractors when you do as shown in @ 1:10:15 i lose power every time and i let my stuff fill for 15 mins for water and for coal before connecting it when you do.
    edit: the power pole i had by the coal gens that was near the rail to hook up to wasn't attached that was my issue.

  • @JayCutters
    @JayCutters 27 дней назад +1

    10 minutes to do some gathering.. 5 deaths and two hours later.. :D:D Phoe!

  • @Myzro
    @Myzro Месяц назад

    It's possible to build a coal fired power plant using 3 water pumps and 8 generators with Mk1 pipes. The generators should be divided into two groups of 4 and one pump should be placed on the right, one pump in the middle and one pump on the left. The water from the middle pump will be distributed to both sides.

  • @connor684-n2x
    @connor684-n2x Месяц назад +1

    This is what I need thx darren

  • @TheDanc1nghawk
    @TheDanc1nghawk Месяц назад

    I've been doing the same 8 refineries to 3 water extractors for years. Probably not going to change because i can build that setup in my sleep. This one is more simple though.

  • @elijahmceachin2820
    @elijahmceachin2820 Месяц назад

    In case youre ever in a rush to get a hard drive again its slightly faster to exit and open it back up after you open the latch

  • @WildeFyre69
    @WildeFyre69 Месяц назад

    Firstly, my sincere feelings to you on the loss of your cat Nyx. I've almost always had a cat & I understand what it's like to lose one.
    Now then... your amazing videos are, uhm... amazing? Seriously though, they are the best teaching videos I've ever seen, and I've seen a lot of videos. The way you explain things is great and easy to understand. I look forward to watching more of your videos!

  • @iron-nia
    @iron-nia 14 дней назад

    Oh my gosh. I never though about sinking the late game parts you find, I'll have to do that in the future! (Although personally, probably not turbo motors, I have an addiction to Mk. 3 miners)

  • @AAswani100
    @AAswani100 Месяц назад

    Love watching your Videos. Thank you Darren for another amazing one! ❤️
    Time to build !
    PS: Sorry to hear about Nyx. You guys take care of yourselves over there.

  • @chazco
    @chazco Месяц назад

    Thanks for the 2 videos and sorry to hear about your cat. I have 4 and love them all.

  • @micogame09
    @micogame09 Месяц назад

    Thanks for sharing you save files.. most content creators for free don`t do that.
    Moreover, I learnt a lot from you since your first play through.
    Keep it up...

  • @MalibuGT
    @MalibuGT Месяц назад

    Just got this game 5 days ago and just loving it… damm the maps are uge

  • @drunkdwarf8884
    @drunkdwarf8884 Месяц назад

    I'm sorry for your loss man

  • @aschaff3995
    @aschaff3995 16 дней назад

    12m free head lift there is a 10% ish bonus from the machine. But the pumps only give what's listed on the box

  • @TheRealOgreBane
    @TheRealOgreBane Месяц назад

    Yay Satisfactory is back!

  • @circa9097
    @circa9097 Месяц назад

    Darren,
    What tool are you using to do the layouts of the buildings? Or is it just from experience you know that laying out 4 generators next to eachother will cover exactly 6 foundations? For me I do everything in-game and it's quite a struggle and a lot of placing down and deleting but it seems like you have a tool or at the very least some graph paper for figuring out 7x31 grid or whatever it is you're trying to do ahead of actually building it.
    Loving the content and you do a great job at explaining everything. I just don't see how it's luck when you do your factory layouts. You must have some sort of cheat sheet or blueprint before you go placing foundations down.
    -Cheers

  • @Brad84L
    @Brad84L 10 дней назад

    👍for the MGS/Snake reference.

  • @jameserbe8549
    @jameserbe8549 Месяц назад

    If you dont connect the power plants to power you can fill everything wothout them burning, once fuel and water is full connect them and they are primed, this works with fuel also

    • @WhatDarrenPlays
      @WhatDarrenPlays  Месяц назад

      Oh good point, I assumed they needed power to accept material, most machines behave that way but generators i think are the exception

    • @jameserbe8549
      @jameserbe8549 Месяц назад

      Yes, don't connect a cable at all to them run the poles next to them, but no cable to the power plant itself even if its not connected to an electrical supply the cable to the plant will turn it on

  • @xJustForKiicks
    @xJustForKiicks Месяц назад +41

    Im not super interested in satisfactory anymore, but just wanted to comment and help the algo for ya. Sorry about your situation :(

  • @alanramsey2826
    @alanramsey2826 Месяц назад

    Hey Darren so glad to see you are back up again. It is always a pleasure watching your videos. I know the planning you put is way above what I do. My main question is how do know exactly how many foundations you will put down?😎 I have tried estimating based on the machines I am putting down but I always have to put in way more or my factory is a tight squeeze between the rocks. I am sorry for your loss. Thanks for the upload.

    • @WhatDarrenPlays
      @WhatDarrenPlays  Месяц назад +3

      I usually build an outer frame of the floor in a location before the episode when im planning. I’ll take a small group of machines like 6 generators and then look how much space it takes, then just work it out by mapping out where the rest would go if they were the same size.
      So 6 generators might be a 9x4 block, and I need 36 of them, so I make sure all blocks can fit inside a rectangle. I also knew that I would need 6 pipelines, so I left a gap of two foundations down the middle so 6 pipes could all fit (but I ended up building them over eachother anyways instead of next to eachother)
      So its a mixture of trial and error I do off screen and then generally just laying machines out on foundations and making sure they fit overall. To know they can fit, building that outer perimeter first allows me to work out the area inside the perimeter to know things will fit. Hope this somewhat helps!

    • @alanramsey2826
      @alanramsey2826 Месяц назад

      @@WhatDarrenPlays Thank you brother!

  • @MrPriddy10
    @MrPriddy10 16 дней назад

    Just the Ctrl world grid info changed the game for me

  • @thenybble8590
    @thenybble8590 8 дней назад

    hatchers still can't detect you if you're crouching in the air, so i tend to fly around holding C and just destroying them before dealing with anything else volatile

  • @rgreerjr
    @rgreerjr Месяц назад

    Splitter DO take items off the belt in an even way, it splits the items in half.

    • @WhatDarrenPlays
      @WhatDarrenPlays  Месяц назад

      Yes! I think I meant they don't take them evenly between the entire manifold. Can be tough to explain the context in my head sometimes.

  • @ninjardx
    @ninjardx Месяц назад

    huh! I didn't actually know there was a filter mode when coloring! the more you know

  • @JohnLester-designing4ages
    @JohnLester-designing4ages Месяц назад

    Nice one Darren hope you and your partner are doing ok bless you guys.

  • @kyle_22a11
    @kyle_22a11 20 дней назад

    awesome coal power plant

  • @Trinnaman0999
    @Trinnaman0999 26 дней назад

    I am struggling to find the hard drive at 5:51

  • @Omni0404
    @Omni0404 Месяц назад

    I like your building color schemes. I just watched another channel and all their buildings were default orange 😱

    • @WhatDarrenPlays
      @WhatDarrenPlays  Месяц назад +1

      Criminal. I did a little more later, adding the red for the machines along the 1m wall segment wrapped around the building and the same red at the top of the metal pillars on the supports. Looks good!

  • @alexandertucker6140
    @alexandertucker6140 Месяц назад

    i like this setup but i still like using your 88.89% coal gens, 1water extractor for 3 coal gens is just easy to layout

    • @WhatDarrenPlays
      @WhatDarrenPlays  Месяц назад +1

      Same :P
      But wanted something a but simpler with less numbers to consider overall for this one!

  • @Sam-be6mr
    @Sam-be6mr Месяц назад

    Hi Darren!
    Absolutly love ur vida but just one quicl question. Would it be possible to have smaller vids on another channel (or this one) of how you make ur bps and thing, for people playing on cloud gaming its really hard to do mega builds.with the blueprints you used in the last series ❤

  • @dibkun4113
    @dibkun4113 Месяц назад

    Lets go ep 2 after long waiting !!!!!!!

  • @vooz2005
    @vooz2005 Месяц назад +1

    Love your video

  • @Vazarius
    @Vazarius Месяц назад

    Great builds!

  • @ToddRafferty
    @ToddRafferty 9 дней назад

    So, I'm rewatching this video, and I'm a little confused. You talk about belt speed and coal at the 36:05 mark, but... doesn't the mark1 miner speed come into effect too? Just because you can travel the belt at 270 items per minute doesn't mean the miner can fill each one of those 270 items.

    • @WhatDarrenPlays
      @WhatDarrenPlays  9 дней назад

      The point is that a miner sending 1 item per minute on a 270 per minute belt, that one item will reach its destination at a set speed. With a pipe, the speed of moving liquid in a pipe is determined by how full the pipe is.

  • @Nick-Forrest
    @Nick-Forrest Месяц назад

    Another awesome video. Are you doing a ficsmas special episode?

    • @WhatDarrenPlays
      @WhatDarrenPlays  Месяц назад

      Thank you, and no, I'm not that interested in it personally and I'm already behind the curve when it comes to others doing it. I'd rather just focus on progressing in the playthrough normally

    • @Nick-Forrest
      @Nick-Forrest Месяц назад

      Fair enough, looking forward to the next one!

  • @josivaniosoares9908
    @josivaniosoares9908 10 дней назад

    Almost more than 500 hours in this game and i didnt know you can DELETE WATER 1:09:46

  • @jimbosworld7486
    @jimbosworld7486 Месяц назад

    I've caught up. The next video would be awesome, please

  • @Ian-y7g
    @Ian-y7g Месяц назад +1

    Nice

  • @jyka6558
    @jyka6558 Месяц назад

    NEW VIDEO YAAAAAY

  • @rgreerjr
    @rgreerjr Месяц назад

    Pipeline floor holes can still be bugged, I would suggest not using them

    • @moffch4319
      @moffch4319 Месяц назад

      A good compromise I’ve seen is to run pipe, then put floor hole on foundation next to pipe and use ‘h’ nudge to place hole so it ‘appears’ to connect through hole. It can be challenging to get the pipe vertical on the top and bottom without the floor/wall hole.

  • @ac01bramha
    @ac01bramha Месяц назад

    Thinking of becoming a member do they get videos earlier?

    • @WhatDarrenPlays
      @WhatDarrenPlays  Месяц назад

      Probably not until the New Year, with recent distruption in my schedule and Christmas stound the corner I don’t think I can deliver early reliably until January. I have done in the past consistently, but it seems unlikely in the next couple weeks, I just want to get them out asap to catch up a bit.

    • @ac01bramha
      @ac01bramha Месяц назад

      ​@@WhatDarrenPlays understandable mate al be signing up in the new year i am just building foundations for oil! Only get on a few hours a week lol

  • @jamikellburns4551
    @jamikellburns4551 Месяц назад +1

    Lets go!!!

  • @David.Pham.
    @David.Pham. Месяц назад

    Pipes Floor hole bugged so badly, better get rid of it while you can.

    • @WhatDarrenPlays
      @WhatDarrenPlays  Месяц назад

      I havent noticed or experienced any floor hole bugs since 1.0 got a hotfix. Whats the bug?

  • @adogg8887
    @adogg8887 Месяц назад +1

    Sorry about your furry friend😢. You can now delete the pipe supports and it will leave a clean pipe with an invisible joint.

  • @VicKang11
    @VicKang11 Месяц назад

    Just here to say I was in your top 0.5% viewers according to my yt wrapped. I shall issue a challenge to the others to know who was top 1 and I'll consider joining the membership

    • @WhatDarrenPlays
      @WhatDarrenPlays  Месяц назад +1

      This might be your guy! x.com/gregnolefan/status/1864693412269621631?s=46&t=SYaZ-inKyNJF7xlm5RPw6Q

    • @VicKang11
      @VicKang11 Месяц назад +1

      @WhatDarrenPlays I love that wrapped feature they added 😂 and festive holidays dude you scratch my gaming itch all the time.

  • @Zezenbeltza
    @Zezenbeltza Месяц назад

    Sorry about your cat. Hug

  • @yosemitedan7457
    @yosemitedan7457 26 дней назад

    Good stuff but I think you are still missing the real way pipes and fluid flow is handled in game. At one point you say somethning about 300 flow oper minute or whatever. As if thinking of them as belts. Then later you delineate pipes from belts when you mention fluids can flow either direction. This should have set off a flag about not looking at pipes as belts and material handling at all. They are vastly different.
    You even glanced at a few sections but didn't notice or point out the obvious. There is a flow rate limit, but I have never found and section of pipe even close to that flow rate. Take 3 extractors. To get from the extractor to the first junction they will each generate a maximum of 120 flow per minute unless you over clock them. Less than 300. If you look at the section that connects 2 junctions, each will be connected to 1 extractor generating 120 max each. 240 flow, less than 300. I suppose you could feed 3 extractors on 3 sides of a junction then 1 pipe off that and go over the 300 flow limit of that section, but why would you?
    It really all comes down to NOT thinking of moving fluids and moving solid materials and looking at sections separately. Each section can handle up to 300 or 600 flow per minute. That is the aggregate of all sections connected to that section. Part of the reason people have problems with Mk2 pipes is trying to force feed them 600 flow from an extractors without taking into acccount whatever is connected in the next section. 20 refineries each pulling 30 oil builds up a lot of extra for that pipe to handle per section. That is one of the few places I will encourage extra piping or sections to help handle the load.
    I am not saying you method doesn't work when it obviously does, but you are doing a bit of a disservice to people watching by tying pipes to belts in thought. I think that is why ADA makes so many jokes about pioneers and pipes. Because so many just don't get it and it really comes back to thinking of pipes the same way you think of belts.
    I got the feeling when you said they aren't like belts that you do understand at heart, but maybe are settled on thinking pipes are moving materials like belts do. I like to think of pipes as Aristotle explained things over 2000 years ago. Nature abhors a vacumm. Pipes aren't moving material, they are providing spaces for fluids to occupy.

    • @WhatDarrenPlays
      @WhatDarrenPlays  26 дней назад

      Hiya,
      So to your first point; Pipes and Belts are different, the use of belts in the discussion was a comparison point, not a likeness. Most people can understand belts with their set direction and speed, so I use that as a foundation for people's understanding and then showed the differences. It also works (typically) because pipes in game don't behave like in real life, there is no vacuum or pull pressure in a pipe in Satisfactory. There's only push, to an extent, and that is gated by headlift.
      To the second point; there is a flow rate limit, yes, 300 is the limit for a mk.1 pipe, and 600 for a mk.2 pipe. Ideally you fill up your pipes completely before you turn on machines that consume liquid. This way, you can use the full 300 throughput (same with 600). As mentioned, with a belt, it has a set transfer rate, but a pipe is variable. So people often build machines to use all 300 in a pipe, but they don't account for the variability if the pipe segments are not full. They also don't account for the inventory of the machines that liquid pools in. Pipes only deliver full throughput if their segments are full. I think I illustrated that... hopefully.
      And Aristotle was talking about the real world, Satisfactory's fluid dynamics, despite what people like to pretend, isn't reflective of the real world at all. You can create unlimited headlift in Satisfactory. A pump doesn't create a vacuum, nor does it push any faster on a horizontal pipe. A valve doesn't create pressure. Most of the things in-game aren't reflective of reality, and it's people's assumption that it is working like reality that trips them up.

    • @yosemitedan7457
      @yosemitedan7457 26 дней назад

      @@WhatDarrenPlays I have to disagree mostly about semantics. Fluids are moving through the pipe but this is not nearly the same as material movement on belts. Maybe a good way to illustrate that is by saying if you are feeding a Mk1 belt 60 items per minute at any section of that belt you can always measure movement of 60 items per minute. You did sort of hint about the way fluids and pipes work, but I feel you are still missing an important point. You say pipe segments need to be full. That inventory in machines needs to be full. My experience counters that. In my experience you only need to make sure whatever is in a segment will satisfy whatever it is intendedd to feed. Full usually works best and I would agree machines need to be full to alleviate any possible cycling of power. But if you are feeding 45 cm water to a gen per minute the pipe segment feeding that only needs to maintain 45 per minute flow rate.
      Honestly I wouldn't even make any issue of that 300 per minute beyond pointing out segments along the way to show none of them will typically or maybe ever reach 300 per minute. It feels more like a red herring at this point. Maybe there to as you say get people thinking about reality. They only thing that matters is making sure each segment stays below whatever the max flow rate is.
      I have had people tell me over and over if I run 3 extractors at full output I can not and will not be able to keep 8 gens running. Yet I could almost do the build blindfolded I have done so many and beyond the early days have had zero issues that were not my fault in some other way. (Using a Mk1 conveyor lift where a Mk2 is needed is not the fault of water flow when things shut down....lol)
      I will admit though, I have started to migrate to a different method mostly for aethetics. 2 Extractors set to 75% can feed 4 gens with less power costs. With a bit of effort a nice circular plant can be set up based off those 2 extractors at the bottom, water level then the 4 gens over them. I might try to do a blueprint with spaces for the extractors.
      Did you know you can extend beyond 4 wide on the basic blueprint machine? That one can go to 5 wide, the 5 wide can go to 6, the 6 can go to 7. Only for foundations but for roads and basic foundations that is great. Also if you have a 4 x 4 design in mind that can give you an extra half foundation in every direction automagically. Until they take it away....lol

  • @stefanotruppo6171
    @stefanotruppo6171 Месяц назад +1

    Let’s gooo

  • @jakobelster3688
    @jakobelster3688 Месяц назад

    Lets gooo!!

  • @SeagullIV
    @SeagullIV Месяц назад

    You said you wanted to make things simple but messed up the already simple math of coal per min for each node by making belt speed the deciding factor? How are you getting 270 coal from nodes without messing the numbers? Just following the node output Mk1 Miner in your case for a normal and pure would be 180 and soon after 360 when you get better belts. Which would make the 8:3 golden ratio work perfectly.
    I keep seeing this with youtubers. Instead of teaching newcomers the proper way to do coal with simple math. They go out of their way to mess things up just because they dont want to address the 300/min water flow limit. Not learning the proper way to do it was why I struggled so much with my first coal plant and my power kept tripping when I started the game a few weeks ago.

    • @WhatDarrenPlays
      @WhatDarrenPlays  Месяц назад

      I disagree completely- by building to scope of the next belt speed, not only is it more efficient but its also easier to upgrade. Building 8 gens to 3 water extractors requires a specific layout for building, which imo is much more tricky for a newcomer than dealing with the clockspeed of your miner.

    • @yosemitedan7457
      @yosemitedan7457 26 дней назад

      The real problem comes from thinking pipes act as belts. You say 300/min flow limit. That is only partly correct. You have to visualize pipes in sections rather than think of it as a whole. Each section can handle up to 300 per minute. Meaning the section from the floor hole into the gen can handle 300, it only has to handle 45 though since that is all the gen needs per minute. If you check by section from any point I doubt you will find any that are trying to handle more than maybe 80 to 100 flow per minute. Even Darren stated it as if he were speaking of belts moving items then changed it almost correctly when he said pipes can flow both ways. Just don't think of pipes and flow rates the same and belts and item movement and you should resolve any issues.
      I personally now use 4 extractors per 8 generators simply because 3 extractors down clocked to 75% saves a fair bit of power but still produces the 360 per minute the 8 gens need. Again, think and look at flow rates in sections. As long as no section desires over 300 per minute, you are fine.
      As others have mentioned but Darren didn't, one big factor is the gens flipping on and off, this cause issues with water flow though the belts will work fine. The best way to resolve things that doesn't take 20 minutes waiting for things to balance for me is to place a container down on the coal line, cut the output and let coal build up while I do other things. Once the water fills, I link the coal belt, grab enough coal to fill all gens then hand feed them as I turn power on to each. I go from zero power to full power in the time it takes to feed them all, no cycling, no problems. This works for fuel gens as well. Make sure everything is full before you turn it on. Go from zero to max power instantly and you won't have problems caused by cycling.

  • @themerbekhub
    @themerbekhub Месяц назад

    You've been gone a while

    • @WhatDarrenPlays
      @WhatDarrenPlays  Месяц назад

      Had an issue: ruclips.net/user/postUgkx325ZG-0QyefW9jgqDHuMmUSvh039wAc8

  • @James-ec3gh
    @James-ec3gh 13 дней назад

    So sorry