TRACTORS are so UNDERRATED in Satisfactory 1.0!

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  • Опубликовано: 19 янв 2025

Комментарии • 74

  • @WhatDarrenPlays
    @WhatDarrenPlays  15 часов назад +8

    The blueprints and save are available now -> whatdarrenplays.com/satisfactory

    • @TheRezro
      @TheRezro 12 часов назад

      I absolutely hate covering deposits, until it is literally not avoidable. They look good off grid anyway.

    • @TheRezro
      @TheRezro 10 часов назад

      I personally like make a form of control room/office in factories. Where also main breaker is usually located. And you already have nice sport for that.

  • @jamikellburns4551
    @jamikellburns4551 14 часов назад +12

    Was so ready for this. Main water line to our house burst so I got something to listen to while I make repairs

    • @WhatDarrenPlays
      @WhatDarrenPlays  14 часов назад +6

      Oof, hope not yoo much damage. We had a leak recently but got super lucky as I had a huntch about it and spotted it early before it accumulated

  • @ranalloatl2
    @ranalloatl2 10 часов назад +3

    1:07:06 don't you go thinking I didn't notice that swipe transition. that was awesome!

  • @delta927canadien-francais5
    @delta927canadien-francais5 12 часов назад +3

    Wow the quality here is insane, that’s for sharing your building techniques! Definitely insightful and informative!

  • @adamwalker3560
    @adamwalker3560 12 часов назад +3

    You've done a great job overall, and awesome work polishing the editing and flow of the videos itself! Little things like attaching belts to pre-placed conveyor mounts really helps keep everything moving along without being jarring or detractive. The cosmetics also look great, especially considering the small time investment, and I always enjoy watching those because while I like cosmetics, I don't have the time/interest to spend hours getting a perfect curve. The only thoughts I have on the shelter roof glass is that the outside sections are great, but maybe the inner 2x2 window panels get to be a bit much or that the pattern is too square (like, either a 2x1 or a 2x3 perhaps?).
    You do a great job explaining your theory behind cosmetic choices, like the pillars embedded in the walls to break up the monotony, considering the glass walkway over the splitter to see the split for the coal, etc. Understanding these concepts lets me adapt the ideas for my own builds, and strategies like the blueprinted pillars to allow for quick construction later are great thoughts for efficient designs.
    All-in-all, I love the way your series is going thus far, and I hope you have a wonderful day!

  • @yigittunaboy3430
    @yigittunaboy3430 14 часов назад +4

    Great timing! I was just wondering what should I watch. Thanks Darren

  • @cflory09
    @cflory09 13 часов назад +2

    Hey Darren, discovered your channel and this series a week ago and have eagerly awaited your next video since.
    Wanting to get better at Satisfactory, I took to RUclips. Of all the Satisfactory RUclipsrs I've watched, I've found your videos to be the best balance of helpful and entertaining. Appreciate you, keep up the great work.

  • @ScottMcQueen-w7h
    @ScottMcQueen-w7h 8 часов назад

    One of your best episodes. Great balance of not having to show everything and Timelapse. Still an hour episode but that’s satisfactory for ya.

  • @Zantor
    @Zantor 14 часов назад +3

    Having a blast with this series so far! Keep it up! :D

  • @joshrutledge5142
    @joshrutledge5142 57 минут назад

    i've been watching you for about a year and a half, you've questioned your vid style recently... i'd say you smashed this one out of the park! i love the outro, the build is solid! great work man! keep it up!

  • @AlexSwavely
    @AlexSwavely 11 часов назад +3

    @35:50 the output of the storage box will always go, whether it's full or not. Put the depot on its output and single overflow smart splitter on its input.

    • @Munxcub
      @Munxcub 3 часа назад

      Yup, stack it on top with a lift

    • @ConflictZv
      @ConflictZv 3 часа назад

      You need multiple splitters to ensure the correct prioritization: Production > Depot > Buffer > Sink
      There are multiple ways to set this up but they each require more than one splitter. His setup is correct for what he's trying to accomplish.

    • @Munxcub
      @Munxcub 3 часа назад

      @@ConflictZv with the depot on the box with a lift and a smart splitter in front of the box. When depot fills, box fills, overflow to sink.

    • @ConflictZv
      @ConflictZv 53 минуты назад

      ​@@Munxcub If there were no further production needing the product that would be fine, but the goal is to have throughput go to the further production chains first, before overflowing into the depot (even though he has nothing set up yet, he's future-proofing). Without the second overflow splitter, there could be a situation where those chains down the line get starved if the buffer ever empties entirely and the next chains require more than half the total throughput, since the industrial storage output acts as a regular splitter.

  • @ryangross5446
    @ryangross5446 12 часов назад +1

    Man the pillars seperating sections of the walls looks really good, Im definitely going to have to borrow that design idea for some of my factories. I was trying to figure out how to place beams diagonally so thanks for showing that as well! Great series so far and really looking forward to the insane builds to come

  • @Kash083
    @Kash083 9 часов назад

    I love the 'How it's made' style outro you did. The motor on the pillar is typical of 'How it's made' style clips. Good work on the factory!

    • @WhatDarrenPlays
      @WhatDarrenPlays  7 часов назад

      Thanks! I actually cut it from the video, but that Motor was the first one the factory produced.

  • @maxclaesson8125
    @maxclaesson8125 7 часов назад

    I really enjoyed that cinematic outro /summary, well done :)

  • @mikeyvee128
    @mikeyvee128 13 часов назад +1

    For your double smart splitter question, I would use 1 smart splitter to prioritize the 1st input for the trucks. Overflow that to a container. Put a dimensional depot on top and use an elevator to connect to the top container output. Send the bottom output on the container to the 2nd input of the truck station to use it as an over flow/fast refill.
    Edit: I realized I forgot the sink. I can't get around needing a 2nd smart splitter.

    • @delta927canadien-francais5
      @delta927canadien-francais5 13 часов назад

      I just put the dimensional depot on top of the industrial container and the container acts as buffer for the station and the depot. I can’t remember if the container’s outputs have a certain priority but I wouldn’t mind since I’d never use the full container buffer in the depot so both outputs would remain unchanged.

  • @TRPLD
    @TRPLD 12 часов назад +1

    Great series... Really enjoy it. What I was thinking is, that (for "realism" sake) maybe a little cover over the top of the "hole" in the roof would make sense. And you could keep it in the same open cover style as you did your top floors.

    • @WhatDarrenPlays
      @WhatDarrenPlays  11 часов назад +1

      Oh yeah, so a shelter over that part too, I like it!

  • @MrJojux
    @MrJojux 9 часов назад +1

    It would be so cool, if traffic signs where a thing in the game, so trucks would independently stop at intersections, if they would crash with another truck. You could designate main roads, lanes, highways, railroad crossings with signals to stop and go. Even a simple version of this would be really cool

  • @Necrotechian
    @Necrotechian 13 часов назад +4

    the actually most underrated transporter in the game is the factory cart since most people don't even know you can automate it to use the truck stations and its absolutely hilarious to have them hauling fuel rods to your nuclear power plants and also for transporting the waste since the burn rates are really long and the cart can only haul 1 stack at a time so you can do a loop where it delivers the rod and collects the waste and drops it somewhere before going back to getting the new fuel rod....
    also works excellently on transferring pasta thanks to its slow production rate
    and since almost nobody uses it to transport stuff you pretty much never see the thing driving around even among all the content creators.

    • @ryangross5446
      @ryangross5446 12 часов назад

      Thats hilarious! Im going to have to use factory carts in my playthrough for some logistics now. Imagine a factory where instead of belts you have factory carts delivering everything in single stacks lmao

    • @WhatDarrenPlays
      @WhatDarrenPlays  11 часов назад +1

      Ha yeah that's true, we'll have to get a few of those moving around later on for sure. They work well when you have some very high tier, low volume item as you mentioned

  • @youthinkyougotgame
    @youthinkyougotgame 7 часов назад

    this is very aesthetically appealing to view, nice base so far. I hope I can get mine to look as nice as yours some day

  • @awdsqe123
    @awdsqe123 14 часов назад +1

    Shapez 2 really has an awesome soundtrack

  • @Snuffa
    @Snuffa 11 часов назад +1

    Around the 30:00 mark you mentioned carefully turning the corners. In the last series, I found no matter how carefully I turned the trucks on the corners, they still played up and crashed or didnt follow the same turn I recorded. That was version 8 and the larger trucks, so will be interesting to see if the tractors in 1.0 behave themselves :)

    • @WhatDarrenPlays
      @WhatDarrenPlays  7 часов назад +1

      Oh yeah for sure Trucks have a much wider turning radius, and the Pathfinding that follows the nodes goes a bit wider, its almost like its actions are 1 second delayed or something so its turns are late and it turns wider. So it just needs wider roads. I was waiting for the 5 x 5 designer to build wider roads for trucks and also for rail later to make it easier

  • @atle853
    @atle853 12 часов назад

    Hey Darren, I put your video on today with my own music and subtitles. For some reason it felt like your production quality went up just by selling your beautiful cinematic intro shots.

    • @WhatDarrenPlays
      @WhatDarrenPlays  11 часов назад

      Thanks! Check out the very end if you want to see the "main" cinematic shots!

  • @fixey180
    @fixey180 11 часов назад

    the quality of your builds are amazing!

  • @kalipo9
    @kalipo9 12 часов назад

    For the sink overflow modules if you put the dimensional depot on top of the industrial container with a mk. 3 lift connecting them you can remove the 2nd smart splitter from the setup and have the lower output of the container feeding the truck stop.

  • @marianghel
    @marianghel 8 часов назад

    Great series! Keep it up!

  • @deojj
    @deojj 12 часов назад

    Thanks for the upload. This is a great series.

  • @andersros01
    @andersros01 12 часов назад

    Good looking factoty as usual

  • @ninjardx
    @ninjardx 10 часов назад

    keep it up Darren! loving this play though!

  • @TonyB02
    @TonyB02 13 часов назад +1

    Just finished the last episode :D

  • @evilkind1641
    @evilkind1641 12 часов назад

    Dude its awesome! Great job. Like.

  • @WolfieW0t
    @WolfieW0t 2 часа назад +1

    Why did the pioneer cross the road?
    Cause they didn't build a bridge over it!

  • @Ceruleansins55
    @Ceruleansins55 5 часов назад

    Very nice, love to see it!

  • @aphexxen4156
    @aphexxen4156 12 часов назад

    Amazing video, i had so much fun watching this ❤

  • @franklinjenkins1093
    @franklinjenkins1093 12 часов назад

    Love the Video you always have some idea that i would never think of keep up the good work

  • @MyFuzzyAfterlife
    @MyFuzzyAfterlife 14 часов назад +1

    The problem with your design is that the dimensional depot has a very good chance of never getting any items, since they will be used from the delivery, presumably. Usually I place them on top of the container with a connection, but then you have the problem that your delivery may never get any items. It's a toughy. Unless you have another way of getting motors, rotors and wire into dimensional depots, I'd say the setup you have now, makes those dd's redundant.

    • @GCOSBenbow
      @GCOSBenbow 13 часов назад

      As long as you use a short pickup time and a long dropoff time the balance is normally pretty even. Obviously once your DD gets backed up you can swap them back (long pickup time, short delivery time) to increase the delivery throughput as well.

    • @MyFuzzyAfterlife
      @MyFuzzyAfterlife 12 часов назад

      @@GCOSBenbow Oh interesting, I'll have a play with that. I tried what Darren did before, and my poor DD never got any items :) But I never really tried to optimise it much.

  • @alexthyberg1675
    @alexthyberg1675 11 часов назад

    Thanks for the video! Great content. Give us mooore!

  • @thatplayathough8101
    @thatplayathough8101 11 часов назад

    Darren Video, How I know Today's a good day

  • @daleygamer
    @daleygamer 14 часов назад +1

    Why didnt you use the iron deposit right outside the factory?

    • @WhatDarrenPlays
      @WhatDarrenPlays  13 часов назад +1

      Its a pure node, better saved for more advanced factories and greater belt speeds.

  • @mcvandamme2715
    @mcvandamme2715 2 часа назад

    You probably won’t see this but you’re my favourite RUclipsr. Your videos have been an escape for me for the last few months and I wish you all the success you deserve. May God bless you in 2025.

  • @ryryk6977
    @ryryk6977 10 часов назад

    I’ve been playing this and manor lords a ton

  • @Jarnis-v1c
    @Jarnis-v1c 13 часов назад

    So you are saying tractors and trucks no longer just end up crashing at each other if you use more than one or two within a 100 mile radius? :D I know I built one fairly complex factory back in... Update 7? using trucks and it just died in a fire as trucks ended up in a traffic jam. After that I've used them only for very limited point-to-point replacement-of-a-belt and never ever putting more than one truck in one area of the map so they might cross each other's path. And when trains are unlocked, trucks are instantly obsoleted.

    • @GCOSBenbow
      @GCOSBenbow 13 часов назад

      Just have to give them enough space to manoeuvre around each other. It can be helpful to remove some nodes in overlapping areas as well, just let them figure it out.
      Trains are definitely more reliable though.

    • @WhatDarrenPlays
      @WhatDarrenPlays  11 часов назад

      I'd honestly say I never had an issue with them in update 7. I'm not sure if they've changed that much, but with Update 8, the switch to unreal 5 their physics was improved and the turning radius is much better. They also seem to stop behind each other better now too, rather than bumping and flinging eachother really far. I think that's because of the physics change primarily.

  • @belsherivera9782
    @belsherivera9782 13 часов назад

    Hope you finally beat the game with this series 🤣🤣

  • @512_tr
    @512_tr 14 часов назад +2

    How often are you posting this series?

    • @WhatDarrenPlays
      @WhatDarrenPlays  14 часов назад +2

      As fast as I can, I guess best has been about 4 days, longest has been 10

  • @Izawwlgood
    @Izawwlgood 11 часов назад

    You need to be careful having tractors drive through the lot space of other truck stops or they'll try and autoload/unload.

    • @WhatDarrenPlays
      @WhatDarrenPlays  11 часов назад

      Yep, that's why I mention "stay in your lane!" a lot :P
      But also if you do drive through a truck stop you can just hop out after the route is complete and remove the gold node under the station you didn't want it to interact with. Then it'll just drive straight through no issue.

  • @kig_cg
    @kig_cg 13 часов назад

    4 those of us who r playing along can we get more frequent uploads

    • @WhatDarrenPlays
      @WhatDarrenPlays  11 часов назад

      I'm trying. It's in my best interest to have them be more frequent, but I really don't know how to speed up without the quality of the video dropping tbh.

  • @Jakob-x6q
    @Jakob-x6q 11 часов назад

    Day 1 of asking if you can bring The Minecraft music back

    • @WhatDarrenPlays
      @WhatDarrenPlays  11 часов назад

      It was copyright claimed, I'd love to, but recently it's been cracked down on for some reason.

    • @Jakob-x6q
      @Jakob-x6q 11 часов назад

      😢

  • @haxhigh5794
    @haxhigh5794 10 часов назад

    talk too muchj speed up the progress