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Badtide proofing: complete! (for now) - Timberborn Update 6 Episode 04

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  • Опубликовано: 27 июн 2024
  • Let's finish this first large structure build and get our farm area badtide-proof.
    Twitch: / jcthebeard
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Комментарии • 70

  • @TJayNinja
    @TJayNinja Месяц назад +55

    Id recommend keeping the low sluices and then another row up top, then you still hace the ability to release during drought

    • @londoeblack
      @londoeblack Месяц назад +6

      If he had put the sluices at the bottom, his crops would have been fine...

    • @stevenfrench7940
      @stevenfrench7940 Месяц назад +4

      Came here to say this

    • @wm-nu1yf
      @wm-nu1yf Месяц назад +2

      @@stevenfrench7940 Me too

    • @katrpotatr3320
      @katrpotatr3320 Месяц назад +4

      Yep keep the low sluices for sure! To conserve resources right now just one at the top will do. The volume coming out of one looked sufficient to keep the river running, and everything alive.

    • @jsbrads1
      @jsbrads1 26 дней назад

      He could have deleted one dam to save those potatoes! And of course put in a sluice for future drought releases.

  • @alexkudzin4980
    @alexkudzin4980 Месяц назад +23

    55:11 There is an option for sluice gates to open at x height behind or in-front of them.
    Set one sluice gate to open whenever there is only clean water behind it
    Set the other two to open when there is good water and it is higher than 3.75 units.
    That way the dam will release water downstream slowly, fill up after a drought and not overflow during a good tide
    Just need to put the discharge in in case of bad tide

  • @danielgulbransen8476
    @danielgulbransen8476 Месяц назад +10

    What I like to do is to have sluice's on the bottom and then floodgates towards the top of the reservoir. You can then use the sluice gates to allow water to flow when the reservoir is below the floodgates, but you need water downstream. For me, while the sluice gates are nice, I still enjoy having the variable flow control of the floodgates. I then add another barrier to the side or back of the reservoir with sluice gates at the bottom that are set to close when the water behind it is clean, and open when there is contaminated water, so as soon as you start getting badtide water, the sluice gates on the drainage side open, and the ones leading to your main water supply close. I also build floodgates on the drainage side higher up in case I need to allow for greater flow, such as at the end of the badtide, to help remove all of the built up bad water. If that all makes sense anyway.

  • @ProsopAnonymous
    @ProsopAnonymous Месяц назад +2

    "Potatoes are going to die because they don't care about your feelings" 😂 I'm rolling

  • @alexkudzin4980
    @alexkudzin4980 Месяц назад +1

    38:11 it’s a very smart use of logs, it’s called investing resources into getting more resources

  • @DaQQn
    @DaQQn Месяц назад +2

    the algorythem got me here thank you you tube!

  • @ipottinger
    @ipottinger Месяц назад +1

    One warehouse of raw potatoes is worth four warehouses of baked potatoes. As long as you can cook them faster than you can eat them (a requirement regardless), there is no need to store baked potatoes. Just make sure you have a supply of wood to keep the ovens fired.

  • @RBAWintrow
    @RBAWintrow Месяц назад

    I love the cheerfullness and happyness you bring to your playthroughs. Thank you for making this series!

    • @JCTheBeard
      @JCTheBeard  Месяц назад +1

      If you're not having fun playing games, then what's the point? Thank you for watching!

  • @Redneck353
    @Redneck353 Месяц назад +1

    34:16 Thanks, that lonely dead Oak was a bit bugging my OCDness

  • @alexkudzin4980
    @alexkudzin4980 Месяц назад +1

    5:20 build an aqueduct from the reservoir you are building (where you moved the sluice blocks down) over to those two craters

  • @MrImmortalityPrince
    @MrImmortalityPrince Месяц назад +1

    The sluice gate is far more versatile than the dam and flood gate combined. So keeping em where the episode ended is fine vs putting up high like flood gates or dams

  • @dodrian
    @dodrian Месяц назад +1

    Put sluices where the rear blockages are and set them to empty when water is contaminated.

    • @katrpotatr3320
      @katrpotatr3320 Месяц назад

      That's a good long term strategy! The hight of the current dam is good for now, but it would be good to choose a higher reservoir level

  • @thomasfplm
    @thomasfplm Месяц назад

    8:36
    I would say that even if you want to keep it near the ruins, you could place the smelter on the plateau on the bottom left corner of the image in this moment, so you can use the water from the source as a more reliable power source.

  • @hasanmahmud8602
    @hasanmahmud8602 Месяц назад

    56:58 but the water still looks like it is 2d. The way water goes downward, it floods the block before actually falling on the block. & a easy sign is that the water still glitches through diagonal levees.
    I think this is because it is experimental Version & they are still developing the water physics.

  • @FlyingFox86
    @FlyingFox86 Месяц назад

    7:10 Did something change with carrots in the experimental update? Because last I checked, one tile of carrots gives you 3 carrots, not 1. That means carrots give you more food per tile than potatoes, 3 every 4 days versus 4 every 6 days.
    I standardize food production in units. A carrot plot of 72 tiles is enough to feed 18 beavers and have some left over for storage. For potatoes, you need 81 to get the same amount of food, for another 18 beavers. If I remember correctly, spadderdock and chestnuts also need 72, while wheat and cattails need 36.
    That means that as I build housing, I build a new standardized plot (72, 81 or 36) for every two 9-beaver lodges.

  • @Wirdoboy
    @Wirdoboy Месяц назад

    hej jc. you could always just remove the 3 levee at the top and replace them with the sluce gates. and leave the 3 at second height so in case of evaporation of in need on an emergency water dropping you can can open those up to get more water in for your beavers. nothing bad in having emergency water access.

  • @EricTheBlue2010
    @EricTheBlue2010 Месяц назад

    Block the bad water discharge, it makes the whole area to the south of your settlement green. There's even a little pool you can do aqua farming

  • @ehoffmeister8160
    @ehoffmeister8160 Месяц назад

    34:30 sluice option close relative to downstream depth ... I now see a blue square where the lands on exiting the sluice ... I guess that is the location it measures water depth .

  • @thomasfplm
    @thomasfplm Месяц назад

    23:58
    Once you get more wood, you could have some more inventors at lowest priority for those cases.

  • @walkir2662
    @walkir2662 Месяц назад

    - What's lying on the ground before the smelter? What resource do you have no storage for?
    - you have both farms prioritized for planting
    - 50:10 you marked the pine trees for cutting, but not the added oaks

  • @johnbendert87
    @johnbendert87 Месяц назад

    I like to have sluce gates at the bottom and dam or floodgates at the top. If downstream is a lake, you can set the height level of the lake, and it will be kept at that level as long as you have water in the reservoir. This will not work here because you have a waterfall downstream.

  • @alexkudzin4980
    @alexkudzin4980 Месяц назад

    One block in-front of the water sources put a line of sluice gates
    From the top of the sluice gates create an aqueduct with the overhangs, that is the top surface of the overhang should be at the top of the sluice gate so that good water goes under the aqueduct
    Channel the aqueduct out towards the other bad source to make an industrial area

  • @Dealanach
    @Dealanach Месяц назад

    Backing up the reservoir then opening the lower sluice gates is definitely going to cause flooding.

    • @JCTheBeard
      @JCTheBeard  Месяц назад +1

      That's what I'm worried about. I guess we'll find out...

  • @obilawnkenobi7230
    @obilawnkenobi7230 Месяц назад

    You could block the end of the map where the good water flows out and then have space for an aquatic farm there since its already down one level

    • @JCTheBeard
      @JCTheBeard  Месяц назад

      Eventually, I'd like to do that too!

  • @alexkudzin4980
    @alexkudzin4980 Месяц назад

    Put in a couple more forestry areas! There’s green space around the reservoir going in or up near the pine trees…

  • @alexkudzin4980
    @alexkudzin4980 Месяц назад

    36:10 put a foresters lodge there, instead of waiting for more logs

  • @shaunacarnline
    @shaunacarnline Месяц назад

    I would put sluice gates on the top of the big dam to retain more good water also you could put water pumps near the water sources that could go relatively deep especially if you put some long overhangs so the pumps can reach the lower water.

    • @shaunacarnline
      @shaunacarnline Месяц назад

      Also the reason they were not building the stairs in front of the dam is because you have two stairs right beside each other, there is no room for a path so they can’t even get to it.

  • @marktheman2000
    @marktheman2000 Месяц назад

    its awesome to see how popular this channel is becoming and I hope to make your next live stream 🦫🐸

  • @sofiakaos5278
    @sofiakaos5278 Месяц назад

    These videos made me wanna try this map so badly xD Im alive after cycle 5 first contamination wave with a steady 10 of happiness and just now that I unlocked those sluice gates il build a dam up river.... maybe... im gonna play around with it and see how it works really

    • @JCTheBeard
      @JCTheBeard  Месяц назад

      Definitely try it! I don't normally play Folktails and I don't normally play maps with lots of verticality so this is a fun challenge for me.

  • @Devilish_Fun
    @Devilish_Fun Месяц назад +3

    🐸!

  • @alexkudzin4980
    @alexkudzin4980 Месяц назад +1

    34:59 wha?! The beaver builds the stairs form the wrong side then unsticks himself?!

    • @walkir2662
      @walkir2662 Месяц назад

      That floored me, too. Probably expalins why no one got stuck last episode building that two stairs and one platform thing up the wall.

  • @davidkellyjr2092
    @davidkellyjr2092 Месяц назад

    Just add a sloth machine on the top layer, leave the lower ones as is. Close them, and only open them when you want to release water during a drought.

  • @MoDavison
    @MoDavison Месяц назад

    😍 Wooo early gang!

  • @joaquimboas1169
    @joaquimboas1169 Месяц назад

    Maybe damn the end of the map too...even more area to plant crops and trees

  • @liamjonas2684
    @liamjonas2684 Месяц назад

    What about stacking 3 sluices vertically in a column to give you control at all levels and the same overall throughput?

  • @TheCaptainbeefylog
    @TheCaptainbeefylog Месяц назад

    I think you might be well served to do the "blast a channel and divert" thing until you're in a place where setting up the aquaduct/sluices combo is viable. Dunno....

  • @fast1nakus
    @fast1nakus Месяц назад

    keeping smelter in you village is definitely better.

  • @thomasfplm
    @thomasfplm Месяц назад

    1:43
    Why not having both?
    Keep the bottom ones closed while not needed.
    You can even have just one at the bottom for exceptional situations.

  • @julienmeunierwolfgunnm6536
    @julienmeunierwolfgunnm6536 Месяц назад

    21:18 will not be easyer to dig a rout for the bad water?

  • @kurtonela
    @kurtonela Месяц назад

    The water physics look a lot more realistic, good job devs!

  • @sadistxcore
    @sadistxcore Месяц назад

    is the 18h work day a conscious choice or just left that way from the last edit

  • @thomasvanorman3963
    @thomasvanorman3963 Месяц назад

    I've never played this game before- can you use bad water to turn water wheels and get power? Or is there a contamination problem if you try?

    • @JCTheBeard
      @JCTheBeard  Месяц назад +1

      Badwater works just the same as normal water for power generation, which is great. No danger of contamination unless the beavers directly contact the badwater.

  • @alexkudzin4980
    @alexkudzin4980 Месяц назад

    46:38 you can put a dam there, but you are much better off putting a two high levee and dam right on the edge of the map to the right there

  • @alexkudzin4980
    @alexkudzin4980 Месяц назад

    56:40 What’s happening to the rubble, It is grouping together into a single pile

  • @Redneck353
    @Redneck353 Месяц назад

    We need one contaminated to rename him "the lost roomba" and also, do we have Pamela, Pamela II, and so on in the list as name fillers?

  • @alexkudzin4980
    @alexkudzin4980 Месяц назад

    4:44 why don’t you build a dam right on the edge of the map so you have an aquatic growing area whilst also increasing the plantable area where you put the farm

  • @teembo
    @teembo Месяц назад

    The diagonal dam is a bad idea. L shape is much better and would store more water.

  • @Cheekster15
    @Cheekster15 Месяц назад

    Food is still scary 😅

    • @JCTheBeard
      @JCTheBeard  Месяц назад +1

      It's going to get better soon!

  • @fabiencrescent6503
    @fabiencrescent6503 Месяц назад +1

    Be given a HAMMER and you'll see everything as a NAIL. The U6 buildings and features are not to be used anywhere and everywhere.
    Trying to put sluices and overhangs while you're low on food, water and population will just make the whole process slower way more complicated.

    • @sofiakaos5278
      @sofiakaos5278 Месяц назад

      Finaly some real truth. Everyone else seems like just nitpicking the heck ouf of it.
      I dont like the way he is going about itand surely would do things a lot different! ...But I also get he is only trying to have some fun with the new stuff this update added so im not gonna yell at him with what he should be doing

    • @JCTheBeard
      @JCTheBeard  Месяц назад

      I'm trying (often unsuccessfully) to find a balance between getting to the fun new stuff before people get bored of watching the same early game stuff, and also making sure things don't _completely_ implode in the process. Some people have said I'm going too fast, others have said I'm going too slow. One thing I try very hard not to do is go back and edit out mistakes, and I avoid do-overs when something goes horribly wrong. I know it is probably frustrating to watch if you're used to more polished and edited-down videos, or if you are better at managing the gameplay than I am.
      I thank you for giving my videos a shot and appreciate you taking the time to offer this honest, thoughtful and constructive feedback. For me, trying and failing new things in this game is a really fun and effective way to learn new mechanics. And when viewers help with good feedback, it makes the process better for everyone because we can all pool our knowledge and thought processes to learn together. Thank you!
      Things should get much better in the next episode! 😄

    • @sofiakaos5278
      @sofiakaos5278 Месяц назад

      @@JCTheBeard you dont owe us the time you spent writting that whole thing. You got nothing to feel bad for. Do what you enjoy doing. Whatever others say they are more than free to stop watching and actually search for guides/basic tips kind of video.

  • @roberthicks8835
    @roberthicks8835 Месяц назад

    You need more haulers to get the material to your projects not more builders to build them.

  • @Singh_Harsh
    @Singh_Harsh Месяц назад

    First 😂🎉

  • @Singh_Harsh
    @Singh_Harsh Месяц назад

    Dude just sleep 😴