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Time for a new district! Timberborn Update 6 Episode 08

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  • Опубликовано: 4 июл 2024
  • It's time to finally get the top of the hill turned into a new district and work on expanding our industrial area. Let's get to work!
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Комментарии • 59

  • @lukerobeson9957
    @lukerobeson9957 29 дней назад +15

    If you put the sluice gates directly in front of the water source blocks, they can close when a bad tide comes. If you dynamite a channel at the back of the water source blocks and add more sluice gates, they can open with a bad tide. This means you can divert the bad tide and your water reservoir won’t get contaminated.

  • @MusingsMuses
    @MusingsMuses Месяц назад +12

    Don't forget to make sure you can store everything you need in both districts even if it's a single small storage by the district crossings. There's history of your beavers not being able to build things cuz they refuse to take things without putting it in storage first.

  • @Hobbityfus
    @Hobbityfus Месяц назад +6

    Seems like a good time to put in at least one or two gravity batteries to have some buffer for the windmills.
    Also, the large windmills spin more often than the small ones. Might want to consider starting with paper production.

  • @unicus8325
    @unicus8325 Месяц назад +4

    Hey about the power storage? U can make a 3x3 tower all the way to build limit if u so choose for the battery's
    They hang on the outside off the top, store's around 50.000 per battery :)

    • @unicus8325
      @unicus8325 Месяц назад +1

      And also u can build it with paths all the way up so the beevers will build it correct is fun project

  • @PauxloE
    @PauxloE 16 дней назад

    (Still catching up.)
    20:12 "We really should have built more planks when while we had the chance" - building a large pile for planks would help with this.
    24:16 Why do you want to use overhangs in your reservoir? I think the normal platforms will work just as well here, and are cheaper.
    → Instead of deprioritizing all the flags, setting the district center (and the district crossings) to a higher priority might be easier?
    → You can build a bit more than one at a time - it should be possible to place the two power shafts (one after the other) and then the windmill without trapping any beaver or leaving anything unbuilt (as they will go in construction order, and the power shafts need just one log each, of which you have plenty). I'd still wait with the next power shaft until the windmill is done, though.

  • @SuperDriver379
    @SuperDriver379 Месяц назад +5

    The front of your levees seems like a good place for some gravity batteries, seeing as you already have power up there.

  • @alexkudzin4980
    @alexkudzin4980 Месяц назад +3

    If you are planning to put windmills in the power shaft, you should also put them in the existing power shaft

  • @thomasfplm
    @thomasfplm Месяц назад +2

    18:28
    It would be cool to have an option to set some storage as "emergency".
    It would be filled, but beavers would only take stuff from there if the setting is changed.
    This way you could have some protection by keeping some food and materials for situations when you can't produce them but need them.

  • @stupich5868
    @stupich5868 Месяц назад +1

    Oh nice, I didn't know I could power from underneath.
    Loving finally being able to make aqueducts.

  • @otdderamin
    @otdderamin 28 дней назад

    I love building walkable city mixed use high rise towers for Folktails by building ground floor Medium Warehouses with Triple Lodges on top of them and switchback spiral stairs. One path with a row of at least 3-4 stacks on each side of the street.
    You can also plan out your initial lodges to serve as the understory for apartment stacks instead of warehouses. Even if you demolish them later that reserves the land footprint so there's no path change headaches later.
    Fill the warehouses with food and books. (Maybe other resources later.) Make sure there's water next to the stairs. Set the warehouses and water to Obtain so they'll stay filled up while any excess goes to more remote warehouses. Cap a stack with a roof terrace every now and then to create interesting tower shapes.
    This setup makes sure that beavers can fulfill all their needs super close in as they wind down or wake up. It can free up a remarkable amount of time to cut the commute. The hauler beavers are faster. Reducing the sprawl helps decorations and monuments cover more beavers,. Attractions can also be built closer in and easier to access. Farther out you have more room for crops, trees, production buildings, etc.
    Yay density! Timberborn has such a unique but intuitive vertical building mechanic and this is a build where that really shines. Urban Growth Boundary model.
    I've been contemplating a build where stacks are arranged around a courtyard with a monument in the center. Maybe some hedges to make it airier. Like how Renaissance Italian cities were constructed.

  • @ChrisBakerkewlaidkiddd
    @ChrisBakerkewlaidkiddd Месяц назад +1

    YAY. something else for after watching Water Beavers.
    Congrats Muse!

  • @earl12345
    @earl12345 Месяц назад +2

    Can build the battery storage tower it helps alot in running the building all the time and charge them with windmills also it became very easy to build tower with the update 6...

  • @thomasfplm
    @thomasfplm Месяц назад

    35:20
    You can remove the path in front of it and place it, then put the path back later.

  • @paulphillips5576
    @paulphillips5576 Месяц назад

    Have fun on your trip away mate

  • @thomasfplm
    @thomasfplm Месяц назад

    14:40
    I sugest linking the buildings at the other side of the river with a shaft so you get some redundancy, this way, if you demolish one building, the entire system remains connected.

  • @shaunacarnline
    @shaunacarnline Месяц назад

    I would connect the smelter near the scrap to the power grid, then build overhangs off the back and connect a bunch of gravity batteries facing the other way.

  • @thomasfplm
    @thomasfplm Месяц назад

    21:23
    The thing looking like barrel in the icon makes me think the wheat is not for building it, but for enjoying it.

  • @BUSHRABBITRIDING
    @BUSHRABBITRIDING Месяц назад

    Woo new update 6 video

  • @JulyFlame
    @JulyFlame Месяц назад

    That Place Up There is a mouthful. TPUT. Teapot as a nickname.

  • @alexkudzin4980
    @alexkudzin4980 Месяц назад

    8:40 of you have a gap in your manufacturing district put in a vertical power shaft up to a layer of platforms/overhangs above with windmills on it

  • @darthyetgon
    @darthyetgon Месяц назад

    When you put in the large water pumps you need to leave the levees that way the water pumps don't affect your refilling reservoir supply for your crops

  • @KaneCold
    @KaneCold Месяц назад

    Now we can build:
    underwater cities ... rapture is coming
    sky pools
    Sewage for all houses
    bad water power generators everywhere
    Iron teeth arcology, stack to the limit
    custom-made fountains
    layered gravity battery towers
    what we should try if it works:
    water lift like minecraft for beavers?

  • @rborno
    @rborno Месяц назад +1

    Hey man, what i like to do is prioritizing from most important to least important. for ex, district, food, water, haulers, builders, etc....And yes, i was screaming at the computer screen for you to prioritize what to build first, and what most important to least important....Sad i know :D (This applies from 39 minutes into the video)

  • @NethDugan
    @NethDugan Месяц назад

    I mean, cities do share resources. Where I live, the company that deals with waste water also do so for other surrounding areas and towns. Also, there's the National Grid. So, sharing power seems reasonable.

  • @thomasfplm
    @thomasfplm Месяц назад

    19:06
    I don't remember what is needed, but if possible, you should focus on building the windmill.

  • @thomasfplm
    @thomasfplm Месяц назад

    25:59
    Or you could turn once more and flip it so the entrance would be on the cliff.

  • @targetdreamer257
    @targetdreamer257 Месяц назад

    Also for the future, if you have over hangs and metal platforms will crops and trees still grow? So if that is true could you move all the building above the crops and gain all that extra land for food?

  • @Devilish_Fun
    @Devilish_Fun Месяц назад +1

    🐸!

  • @helGnT
    @helGnT Месяц назад

    You can build multiple shafts at the same time. Just make sure to prioritize them properly :)

  • @thomasfplm
    @thomasfplm Месяц назад

    8:12
    You could have both smelters here.
    And add some windmills.

  • @SweetPieWizard
    @SweetPieWizard 29 дней назад

    🤩

  • @cbright1827
    @cbright1827 Месяц назад

    A watched windmill never spins! 😅

  • @bubbles69138
    @bubbles69138 Месяц назад

    I usually work to a edge of map.. then make a latticed wall of windmills.. then on top row, I slap gravity batteries... works well.. but HEEEELLA expensive :p

  • @hasanmahmud8602
    @hasanmahmud8602 Месяц назад

    Metal blocks should be called metal bar/Iron bar as they looks like. 😂

  • @targetdreamer257
    @targetdreamer257 Месяц назад

    I don't know how complicated it would be but I think you could go up and over the trees and buildings by the water sources for the bad tide diversion? Like build Levies all around the water sources then have Sluices into the revivor and finally have Sluices on top for the contamination diversion?

  • @FILOdeathlord
    @FILOdeathlord 9 дней назад

    I know you're a lot farther than this now but why didn't you just make a few walls around the water source blocks with the new gates at the top to filter the water and just drop it off the back ?
    Rough guess is you only needed to go up 3 at most and just as with as the source area as a chanel for the bad water. I cheap out my self and put dams on the bad water side as overflow control while maintaining good water levels with the new automatic gates

  • @bjbilyk
    @bjbilyk Месяц назад

    Wind really dies out during drought season.

  • @br0wn13
    @br0wn13 Месяц назад

    What about enclosing/watertighting the whole lower reservoir
    Will the water still evaporate even if its tecnically a closed room?

  • @KafkaKappa
    @KafkaKappa Месяц назад

    I think you could shoot the power bridge straight to the left of the map rather than cross the river. I think that space over there would be good for an industrial spot.
    Edit: also you could blast into where the sources are like good old times to make a diversion. This current way is eating into your resevoir

  • @peterstegemann4782
    @peterstegemann4782 Месяц назад

    make plank and gear storage. and have at least 4 plank and gear building

  • @chuipi
    @chuipi Месяц назад

    I played a little today, and the mods are in! The stairs mod, will you be adding mods in this series? Make it wild since is all experimental

  • @thomasfplm
    @thomasfplm Месяц назад

    54:43 😂

  • @thomasfplm
    @thomasfplm Месяц назад +1

    21:53
    All the beavers have to path through the area of influence of the monument, so it's location is still good.
    On the other hand, the beavers living in the other district could get one of those.

  • @marcbennett9232
    @marcbennett9232 Месяц назад

    hey great episode! im wondering why I cant build the vertical power shafts. im in experimental, I have the sluices. just not vertical power.....

    • @JCTheBeard
      @JCTheBeard  Месяц назад

      Are you sure you've updated to the most recent experimental build? It should automatically update.

    • @marcbennett9232
      @marcbennett9232 Месяц назад

      @@JCTheBeard it says experimental, but doesn't have an update button. Not sure, I submitted a bug report

  • @linuxares
    @linuxares Месяц назад

    I must have missed but why do you run them for 18 hours than 16 hours work day? Is 18 more optimal and they still get enough sleep?
    EDIT: Won't the beavers in the lodge next to the water, get sick at badtides?

    • @skrymerU
      @skrymerU Месяц назад

      They don't get sick unless they walk in the water. So if he remove the stairs between the waterwheels it will never happen.

  • @alexkudzin4980
    @alexkudzin4980 Месяц назад

    If you want an interesting design for building, I am restricting all future housing blocks to upside-down pyramids, they must all be perfect 4-sided upside-down pyramids

    • @alexkudzin4980
      @alexkudzin4980 Месяц назад

      Stepped pyramids are acceptable, smooth-sided pyramids are not a requirement as I don't think you have the aesthetic dam pieces

  • @Ben-wi4ww
    @Ben-wi4ww Месяц назад

    Please put a path between the water wheels. I would also love a path from the gears on the diagonal levies toward the water pumps that are paused. I also believe it would be in your best interest to start tapping into the bad water, as a source of water wheel power. And for the love of Heaven stop ripping things out before you have the new things in place. 😅

  • @Pawiie
    @Pawiie Месяц назад

    30:29 Why not build a path through the water instead of using 5 stairs, it's just two..

  • @hallohoegaathet7182
    @hallohoegaathet7182 Месяц назад +1

    Why post this fifteen minutes before my exam😢.

  • @Redneck353
    @Redneck353 Месяц назад

    If you read this toutch your nose!