Let's turbocharge our early game growth! Timberborn Update 6 Episode 02

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  • Опубликовано: 25 июн 2024
  • We got off to a good start in our first episode, now let's see what else in the early game we can power through in our quest to get to the fun new stuff in Timberborn's new Update 6!
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Комментарии • 84

  • @alexkudzin4980
    @alexkudzin4980 Месяц назад +31

    As you now can build aqueducts, you should create an aqueduct to channel the bad water all together into an industrial area, including bad water bypass aqueducts form the water sources above the village

    • @JCTheBeard
      @JCTheBeard  Месяц назад +8

      That is absolutely the plan. Just have to get enough metal first

  • @IamHattman
    @IamHattman Месяц назад +17

    Progress suggestions: putting up a dam for the batwater source that is mixing with the fresh water just past the town. You can have it run off the back side of the mountain.
    Setting up windmills by the metal supply so you can run a smelter there. Its more hauler efficient to smelt on site.
    The badwatwr from a badtide can be ejected out the back of that upper basin between the two water sources. I think theres a blockage to remove that allows for that.
    Those should all be pretty reachable once the oaks start coming in. Id probably focus on the badtide solution. The forst one of those is going to kill all of your oaks.

    • @necropaw
      @necropaw Месяц назад

      Putting up levees to divert the badwater away as you described is usually my strategy on this map, as well. If nothing else (especially on normal) you can dam up the river a bit farther down after doing that and get a ton of extra land to grow stuff on.

    • @thomasfplm
      @thomasfplm Месяц назад

      I'm not sure having the smelter near the ruins is better, you'd have to get logs there and then bring the metal back, instead of bringing only the scrap down.

    • @IamHattman
      @IamHattman Месяц назад +1

      @thomasfplm taking logs there can be done on the same trip as bringing back block of metal I'm fairly sure.

    • @thomasfplm
      @thomasfplm Месяц назад

      @@IamHattman, in this case it might be less trips.

  • @bjbilyk
    @bjbilyk Месяц назад +6

    You have foresters, no reason to save that clump of pines, cut them all and just replant when you're ready for tapping. Also, bad tide diversion is tough on this map. Looking forward to seeing your solution.

  • @notabandicoot5227
    @notabandicoot5227 Месяц назад +1

    Divert the bad tide to go the other way, the bad that goes past the oak trees.
    There’s a way down the hill on the other side
    Saved making contamination barriers 😅

  • @thomasfplm
    @thomasfplm Месяц назад +5

    39:52
    I think that if you unmark the contaminated soil and put paths around the Forrester with a stair there, you might get a few more rows of trees up there.

  • @Cooltrains
    @Cooltrains Месяц назад +3

    I've started playing outside of my comfort zone as folktails a few days ago on this map update 5, and 2 things that I'd say are smart to do are:
    1. Block the badwater near your tree farm, so that it goes to the other side of the map giving you more green land.
    2. Build a huge dam to prevent badtides from reaching you by using floodgates and opening the barrier at the top of the mountain.
    This is how I did it on my playthrough, but I don't like getting metal early on in the game. So if you do get metal it is probably easier to use contamination barriers.

  • @Redneck353
    @Redneck353 Месяц назад +10

    That hole near the dead birch is prime estate to put a dump and have a nice safe green land away from badwater

    • @JCTheBeard
      @JCTheBeard  Месяц назад +1

      Yes indeed, another commenter suggested putting an aquatic farm over there as well. We'll see what we can get into next time!

    • @Redneck353
      @Redneck353 Месяц назад

      I guess for a starter aquafarm it's ok but iirc the hole is not that big

    • @merlyn383
      @merlyn383 Месяц назад

      @@JCTheBeard I 100% agree on the fluid dump and would add a lido there as well for the well being boost. Use the new green space for wheat and you can go for even more well being as well.

  • @thomasfplm
    @thomasfplm Месяц назад +2

    11:13
    For the water beavers, wet fur is a bonus, the one they don't work is if they don't have clean fur.

  • @mandaloriandy
    @mandaloriandy Месяц назад +1

    fwiw I really like using the decorations, they're small and cheap and even a boost of 1 can help a beaver out a lot!

  • @pmangan35
    @pmangan35 Месяц назад +1

    You could fill the berry area with chestnut trees and the gatherer flag will cover them. They take so long to be gather-able that you still won't need a grill for a while.

  • @darthyetgon
    @darthyetgon Месяц назад +1

    You can flip the second house that way you can get another one on top of the house next to it without having extra space taken up for a path to get to the next one 😊

  • @Hobbityfus
    @Hobbityfus Месяц назад +2

    Maybe priority for the next should be water diversion. A few levees for the close badwatersource should be enough, then you can use the metal for the contamination barriers for something else. With slouces you should have an easy time to prepare your main source for a badtide.
    Maybe a second forester on the lower part of the river after diverting the closest badwatersource over the other side of the mountain? Then you have the farmers monument in no time!
    (There seems to be a useful little pool you could access on the other side of the lower river bank for a giant forest)

  • @marcbennett9232
    @marcbennett9232 Месяц назад +1

    I am loving the new animations. and I assume these can be modded for lots of different variety. really like where this game has been going. and love the new water physics!

  • @gmvazquez85
    @gmvazquez85 Месяц назад +1

    Aqueducts are what I'm looking for!!! I wanted to do that since I first saw this game, same as having floodgates chained to be able to take advantage of the full depth of a reservoir.

    • @JCTheBeard
      @JCTheBeard  Месяц назад

      Absolutely a game changing feature. I'm excited to use them!

  • @katrpotatr3320
    @katrpotatr3320 Месяц назад

    When you get to the observatory stage, you could put it up on the badwater mountain, or just by the flowing badwater.

  • @ZackTheIII
    @ZackTheIII Месяц назад

    the end of the river on this map makes a good natural water reserve if you put a wall along the edge of the map

  • @AbandonTheWest
    @AbandonTheWest Месяц назад +1

    Your North wood gatherer flag, near the waterfalls, you could have ran a straight line up the mountain only using 3 potential spaces for the path, than the 8 required for the path coming off the levee where it is now. Essentially thats 5 extra trees planted! Sorry, to be a pain. My mind works for efficiency. Lol.

  • @papermushrooms.
    @papermushrooms. Месяц назад

    Really enjoying the progress so far. Keep it up.

  • @anderssmith7132
    @anderssmith7132 Месяц назад

    I agree with what some others have said, you could dam the badwater polluting your water source to have more useable land cheaper than making the barriers.

  • @Dardomor
    @Dardomor Месяц назад +1

    I think that with update 6 they also changed the life expectancy: at birth, beavers are assigned a randomized lifespan.

  • @FlyingFox86
    @FlyingFox86 Месяц назад

    I was so happy you finally realized you should mark all the oaks for cutting. I was screaming at my screen (figuratively) since the previous episode.
    Though you still missed a spot when marking them.

  • @targetdreamer257
    @targetdreamer257 Месяц назад

    Right now there are now logs for it and the bad water mixes with the fresh water but you could put in a dam at the down stream outlet. I have noticed that as long as the bad water is not 100% it still keeps things green. By damming up down stream you would increase the growing area. You can also pump out of a mix it'll just be at a lower efficiency

    • @thomasfplm
      @thomasfplm Месяц назад +2

      As the concentration of bad water grows, the distance it irrigates reduces, until it reaches 50%, when it no longer irrigates and starts to contaminate the nearby soil, contaminating further, the bigger the concentration.

  • @darylhammond3139
    @darylhammond3139 Месяц назад

    I know if this is a good idea, but I would think build a Forrester over by the pine trees and plant pines and maples so you have a quick wood supply for now and later on you can remove the Forster and place tapper shack

  • @kalleboll7410
    @kalleboll7410 Месяц назад

    Funny you sound like doctor house from time to time .and i love it

  • @bubbles69138
    @bubbles69138 Месяц назад

    I just came to a realization.... I look forward to, and love watching.. JC the beard play with his beaver :D

  • @londoeblack
    @londoeblack Месяц назад

    Thank you very much, have a nice day!

  • @rfmee
    @rfmee Месяц назад

    Having followed your WaterBeaver play-through, it was refreshing (and a little shocking) to hear you say that you "didn't need a ton of science right now". I know you know this system better, but I like that you're showing a steadier progression with this one!

  • @MusingsMuses
    @MusingsMuses Месяц назад +1

    You forgot to unplant the trees that keep dying to the badwater river.

    • @JCTheBeard
      @JCTheBeard  Месяц назад

      Oops! We'll take care of those next time

  • @shaunacarnline
    @shaunacarnline Месяц назад

    For the bad water source near your forester you could divert the bad water in the opposite direction with levees.

  • @PauxloE
    @PauxloE Месяц назад

    44:33 "There isn't even a recipe for these [berries]" - there is one, at the herbalist, for making the antidote. But yeah, unless you plan on flooding your whole colony with bad water, you don't need that many, except as backup food for the next crisis (but any other food is better use of the land).

  • @MrDanAng1
    @MrDanAng1 20 дней назад

    There is place for at least a bunch more oaks one level up from the other oaks, they should be in reach from the existing forester and lumber cutting flag (I just blanked on what they are called at the moment).

  • @thomasfplm
    @thomasfplm Месяц назад

    1:14
    Maybe have if after the place the bad water mixes with the good water down the river.

  • @walkir2662
    @walkir2662 Месяц назад +1

    ...why do you not the industrial area at the badwater outflow behind your dam?
    44:30 there's a mod with blueberry & carot cakes, but yeah. Beries are kinds pointless for Folktails... unless... I seem to remember they go into antidote?
    - that lumberjack up at the water source has run out of trees to jack. Yo uialso have 2 unemployed beavers before deleting that, so maybe up the haulers 8with reduced priority)
    - one beaver had a broken tooth, but died before you noticed, You should add a toothgrinder

    • @JCTheBeard
      @JCTheBeard  Месяц назад

      We don't *need* the extra farming area yet so I haven't really made the relocation of the industry a priority, but that spot would be a good place for it to go in the future. I think we'll probably move it next episode.

  • @thomasfplm
    @thomasfplm Месяц назад

    48:06
    I think this map would be a little better if it had at least one more good water source further away.
    The way it is, there is a huge area of the map that will basically remain barren and widout much use.

  • @Malijah__
    @Malijah__ Месяц назад +1

    Would reiterate what other commenters are saying re aqueduct now it's available with the bad water, also could make a pretty cool energy system with aqueducts that work even during bad tides

  • @Snuggs83
    @Snuggs83 Месяц назад

    You could put levees to stop the bad water coming to the main lake…

  • @spoken_truth2501
    @spoken_truth2501 2 дня назад

    Me: 22:47 😧😮🗣️🗣️🗣️ starts the pumps

  • @viktordhollander6782
    @viktordhollander6782 Месяц назад

    i love the videos

  • @TheSilentScreamX
    @TheSilentScreamX Месяц назад

    Not gonna lie, I had no idea paths could stretch as far as that metal from the original town centre. I would have definitely built a new district for that! 😅

    • @JCTheBeard
      @JCTheBeard  Месяц назад +1

      I end up stretching the reasonable limits of a single district as long as possible a lot of the time, for sure 😂

    • @FlyingFox86
      @FlyingFox86 Месяц назад

      I don't think distance limits are a thing anymore these days. You can stretch a path all the way to the other side of the map with a single disctrict.

  • @ehoffmeister8160
    @ehoffmeister8160 Месяц назад

    BADTIDE : 1. Where will you send what comes out of water source blocks ❓❓🤔🤔 .... 2. Based on episode 1 animation showing sluice ( the timberborn announcement text & animation) it appears sluice can be good OR badwater [ I'm interested to see the automation menu ]

  • @MoDavison
    @MoDavison Месяц назад

    Wee! Early Gang!!!

  • @astridfischer6485
    @astridfischer6485 Месяц назад

    Is the builder wearing the hammer on the back?

  • @ehoffmeister8160
    @ehoffmeister8160 Месяц назад

    18:07 😳😳I SEE RUINS [ that you can get scrap from ] I this image ( by the count of water in tanks ) & I think you only need 3 stairs to get there -- if I count correctly ‼️‼️‼️‼️

  • @Devilish_Fun
    @Devilish_Fun Месяц назад +1

    🐸!

  • @skrymerU
    @skrymerU Месяц назад +3

    Instead of irrigation/contamination barriers how about leading the badwater that contaminate the oaks away in a aqueduct?
    And maby you should start planning for how to divert the badwater when the bad tide comes before it actually starts.

    • @IamHattman
      @IamHattman Месяц назад

      That's pretty far into the tech tree, and a ton of resources. For now it can be damed and allowed to flow out the other side of that mountain.

    • @skrymerU
      @skrymerU Месяц назад

      @@IamHattman the contamination barriers are also quite a bit up the tech tree and there are not really any need for stopping the corruption there. Ther aren't any rush to get rid of it, so he could wait until he has more resources to do something nice. It's probably more important to start planing for what should happen when the bad tide comes.

    • @IamHattman
      @IamHattman Месяц назад

      @skrymerU That's why I suggested using a dam. Levees are pretty low tech and solve the problem nicely.

    • @skrymerU
      @skrymerU Месяц назад

      @@IamHattman ok. I was talking about building a aqueduct for the badwater from the source that flows out next to the oak plantation. The one that mixes with the clean water just below the dam that he put in in the first episode.

    • @IamHattman
      @IamHattman Месяц назад

      @@skrymerU Yes, that's the same area I'm talking about. It comes down from the mountain just to the left of the stairs that were built this episode. That can be plugged with a levee so it flows out the other side of the mountain, keeping the area with the oaks safe.

  • @pjulloa
    @pjulloa Месяц назад

    Why don’t you plant rapid grow trees In the strip that keeps getting contaminated while you put in place the barriers or dams to reroute the bad water

    • @JCTheBeard
      @JCTheBeard  Месяц назад +1

      Fastest trees are the birches and they still take 9 days. They likely wouldn't survive long enough to get cut down, unfortunately

  • @thomasfplm
    @thomasfplm Месяц назад

    14:47
    You missed 2 trees.

    • @JCTheBeard
      @JCTheBeard  Месяц назад +1

      We'll fix it next time!

  • @kurtonela
    @kurtonela Месяц назад +1

    29:47 Are you sure you're actually not a Japanese girl, JC? What was that sound...

    • @JCTheBeard
      @JCTheBeard  Месяц назад

      Last time I checked, I was not a Japanese girl. Sorry to disappoint you 😂

    • @ehoffmeister8160
      @ehoffmeister8160 Месяц назад

      Maybe JC unconsciously wants to do voiceover of a Japanese girl character ❓❓🤔🤔🤔

    • @kurtonela
      @kurtonela Месяц назад

      @@ehoffmeister8160 ooooh good idea

  • @notabandicoot5227
    @notabandicoot5227 Месяц назад

    Obligatory second comment to change district name.
    You only named the save 😂

  • @pandablair4226
    @pandablair4226 28 дней назад

    Hi I’m new.

    • @JCTheBeard
      @JCTheBeard  27 дней назад

      Welcome, glad to have you on board!

  • @kurtonela
    @kurtonela Месяц назад +1

    New beavers yay! Rename single beaver to Shower Tower...

  • @marinafittinghoff2990
    @marinafittinghoff2990 Месяц назад

    Well well well, look who can play well when 150 people aren’t actively distracting him about toenails and French horns…

  • @rickcoona
    @rickcoona Месяц назад

    Why are you making SHORTER Episodes??? #1 is understandable wut here is #2 and it is STILL under an hour

  • @IR.Capt-Daddy
    @IR.Capt-Daddy Месяц назад +1

    Today I was gifted a channel membership. Not that I'm complaining but I have no clue who giften it or why. Still Thank you kind stranger! Me and my beard are honered to be part of the crew

    • @JCTheBeard
      @JCTheBeard  Месяц назад +1

      They went kind of nuts on stream last night with the gifted memberships. It could have been any of three or four serial gifters. At any rate, welcome to the Beard Boosters!