I dont mind hunger bar at all, it adds to the "survival" side of the game, people need food to survive irl, as well as makes food an important resource. With the "i havent taken damage, why should i eat" system, food would pretty much become useless especially in the late game. Yeah i do agree the hunger bar pre 2016 was brutal, but since then i think it got balanced and only since then makes sprinting balanced
@humanity is a joke to our ancestors To be fair, you barely use any hunger if you just walk and don't run or jump. Sure, in a game you are more likely to do me more athletic, but in my opinion the realism of the food consumption fits pretty alright with the 20 min day & night cycle.
@humanity is a joke to our ancestors "These studies have uncovered several observations about starvation: An article in Archiv Fur Kriminologie states the body can survive for 8 to 21 days without food and water and up to two months if there's access to an adequate water intake. Modern-day hunger strikes have provided insight into starvation." literally the first thing that shows up when you google "how long can u srvive without food"
I personally like the hunger system! I think it adds a new depth to the game. Potions are for healing, not food. (Potions are already undervalued, removing the usefullness of them even more by just making food heal would suck) You need food to survive, and therefore i really feel like it fits. You say the hunger makes Minecraft too easy, and in some ways that might be true, but that also takes away credence from the nature of 'surviving', which would be far easier, as you would never need to subsist on anything. If instead, we used food for 'stamina', which not only would make no sense, it would also food absolutely useless, and allow you to cheese sprinting even more it feels like. It certainly isn't perfect and has it's problems, but I think it's a good feature.
Yea that's fine, I feel like unless you are an older player, or actually look into it, most players don't mind the hunger bar. Doesn't mean it doesn't have issues though
@@TheMisterEpic I am an older player. I started playing MC in beta. I know what it was like without a hunger bar. Also, I have done looking into it. Kind of devalues your argument there.I have literally read all of the Minecraft changelogs multiple times for example. Certainly has some issues, but still a good system. Also, I really did not expect a comment from the poster of this video! That never happens!! The benfits of being early i suppose.
@@draglorr5578 I'm with you here. I've been playing since beta and yeah, in the past when food didn't stack it was frustrating in terms of managing inventory and if food still didn't stack I would be annoyed with it now too - but MC isn't an action game (in reference to the comments about other games having stamina bars) but a survival game at it's core. A hunger bar makes sense in a survival game, I think it would be really odd not to have it.
I like the hunger system, it just adds more to the survival experience. Like you constantly need to eat like in real life to avoid dying, sure it was annoying with sprinting. But only being able to for about a minute sorta made sure you couldn't run forever from fights always
i think the sugestion was valid maybe ad hunger bar and Stamina bar? while hunger never deplete unless you get less hearts,it will decrise at 1:2 or 2 hunger for 1 hearts,the higher your hunger the faster it regenerates and lastly minor damage like fall with half bar not deplete hunger but slowly regenerated for 2 times
A realistic survival experience isn't what I play Minecraft for, though. It's annoying having to constantly manage my hunger when i'm just trying to explore or build something. I don't mind how the system works in relation to combat with the health regeneration and everything, but I'd rather food be segmented off for combat entirely. Because what does food actually add outside of combat other than busywork?
I personally never really disliked the hunger bar much. In some way, it feels fitting for the survival setting that it is. The instant healing food of the older versions wouldn't have been a great thing to keep around either. What would the point of potions be if you could just instant heal with food?
@@keyman245 Potions are very optional yes but there's more reasons for why food has to be the way that it is besides that. Imagine 64 stacks of instant heal in PvP. Never fear death so long you can keep instantly healing any damage you take.
As soon as you get an elytra, hunger is literally not something to think about even cus eating while flying has no effect on gameplay at all. I've never been too upset at the hunger bar in java edition, but hunger in bedrock is severely broken and needs fixing!
@Riley Davies The bedrock hunger draining thing faster than java is something i can deal with but its nice that they are lowering the speed it takes to empty it out completly a bit
For the most part I really appreciate how well researched your videos are, while it's not possible for a single script writer to keep all bias out I think you usually do a really fantastic job of balancing your own opinions with that of the greater community. However, here I do feel you've missed the mark. You keep referring to "older players" as though the majority of people ok with the hunger system are youngsters that just started playing MC a couple of years ago and I don't agree with that. In a poll that you set on you're own twitter the clear winner was overwhelmingly that people are ok with having the hunger system in place, over 90% of people, in fact. Here, I feel you've let your own personal bias creep in and you've chosen to to use examples from the louder minority that are still upset over the hunger system. It's not perfect, but it makes complete sense in a survival game. I've been playing since beta and yes there's been up and downs with the system (notably the lack of stackable food was awful for inventory management) but I think a hunger bar deserves a place in a survival game and I think it's in a fairly decent place now. And even among older players I generally see this feedback as being the norm. I hope you don't take this as me just being mean, I genuinely enjoy your content and as someone that's been watching your videos for a while now I hope you take this as constructive criticism rather than hate, because hate certainly isn't my intention here.
I feel that, after seeing the other comment thread from Draglorr and MisterEpic replied, "Yea that's fine, I feel like unless you are an older player, or actually look into it, most players don't mind the hunger bar. Doesn't mean it doesn't have issues though" came off pretty rude to people that genuinely do like or are accepting of the hunger system, but he passes them as uneducated about it, whilst generalising the older players and their all supposed same take on the hunger system to fit his own opinion and try and make it seem fact? Like it's fine to have an opinion, but you don't have to make a narrative to reinforce it. But with all that said, MisterEpic is still one of my favourite Minecraft youtubers. Just hope when he does more videos like this again - he's less bias, and gives more attention to the different opinions the community has.
I believe he was speaking for the older players, of course newer players including me would never know how good or bad minecraft was back then as I really only joined recently like a few years ago, I certainly never heard of this game till maybe 2017 ish, however at least in "Java" people can at least download the historical versions, and even make mods for them, so atm I dunno what to go for, but personally I was never impeded by my play with the hunger system, though the guy who did the research showed how it got so bad that it was less than a minute, nowadays it might be the 3 or more minutes. I think with a Ship of Theseus like game that always evolves, I think there always will be niche things certain minorities or groups will always be bummed if it changed or removed, but I kinda like the constantly new surprises and the new changes, it literally evolves the game and it's play I feel. :)
@@sarainiaangelsong440 as a so called "old player", I had zero complaints. I rolled with the update, and appreciated the new sprint mechanic, because it didn't make walking slower, it just gave a way to move faster. Similar to elytra, the "durability" of sprinting goes down as you use it, because of the power behind it. And in the modern day, if you want a hunger system that works like how it did before sprinting was added, all you need to do is get a horse. They heal like old players did, and they're pretty fast too.
It feels less survival-y to me, since it completely takes away health as a resource to be managed, and makes staying alive a trivial task. A survival game should make surviving a matter of skillfully managing resources, instead of making it a trivial interruption, the hunger bar takes away the whole concept of your health as a resource
I find the old arguments against the hunger bar wierd since I've never thought of minecraft as being skill based. I always thought of it as a playground where everyone could exist equally.
@@varuhash50 but pvp is NOT part of minecrafts core it's jut addition(not to mention it only exist on servers which is just one of many ways tolay minecraft). The true Minecraft core are 5 concepts: survival, exploration, mining, crafting and building. One could argue, that after some time survival isn't a big issue, but that's only because player actively make it so, actively deliver himself better way of surviving which is perfect sign of progression.
@@Lyokoheros-KLPXTV im not saying PVP is a core part of Minecraft. Im saying that its one of the few instances in the game where real skill is important. I honestly wish we had more things in the game that were skill based, instead of charging in head first and coming out with nothing but a small scratch. Raids can be stopped by a simple wall, the Wither is easily cheesed, the Warden can be cheesed even if you do it right. The Dragons a cakewalk, Mansions are easy if you have a bow, heck Phantoms are just little nuisances that are whisked away when you sleep. While skill isnt important, whats the fun in not having a real challenge, like buffing the Java Wither into the Bedrock one to make us actually work for a Nether Star? It is meant to be a postgame boss anyways, why not make players develop some skill just by playing singleplayer? Itll be useful in any game they play so why not add a few skill based challenges?
@@varuhash50 all the things You mentioned - from raids to phantoms also actually require at least SOME skills(even if thats very little comparing to PvP). So claiming it's totally not skill based is either just silly or is some weird kind of egocentric flexing, based on assumption that these skill are nothing (which kinda has a subtext implication that people who don't have them are worthless or just somehow "inferior" - which is extremely ofensive stance when You actually think about it). Also when You ask "what's the fun in not having a real challenge" it clearly seems like You missed the point of what Minecraft core is. It's about creativity and freedom. Freedom of exploring, mine, craft and build. Fight related challenge, though still may be added isn't something that should really be forced on players. Taking such kind of challenges should always be up to player, not something that game would in any ways force on player. As You are actually suggesting(because "making players develop some skill just by playing singleplayer" is exaclty that: forcing on player challenges which should be up to them). If someone wants a challange he can get a mod or data pack to increase challange or go for PvP. As simple as that. Also I would rather ask what's fun in the challange just for the sake of challange? After all in games, when a challenge isn't at least proportionally (to its difficulty, and I mean difficulty without counting exploitive or abusive bahavior) rewarding, then where's the point? It's not fun, its rather either annoying or frustrating. Also when we exclude exploitive behaviour then I doubt nether star even is rewarding enough for beating wither for avarage (casual) players, and I think it's that is the main perspective we should take about adding or changing anything in the game. (You could argue, that fighting wither is still up to players, but it's as much not entiry true, as it takes some part of mechanic from them (I mean the beacon) without this, so beating wither SHOULD be pretty accesible)
@@Lyokoheros-KLPXTV the way i see it is that the more challenging things are of course up to the players. Raids, the Wither, Phantoms, all that is up to the player, they arent necessary to do and if they feel like it the player can do them. But i just want more of a challenge. Im not saying Raids are easy by any means but the difficulty to me is too little for the rewards. A bunch of Emeralds, a few Saddles and a couple Totems of Undying, a lot of good and useful items that feel like too much for how easy a Raid can be cheesed. Its the opposite of the Warden: too many rewards for possibly little effort. Phantoms arent much of a challenge, but as someone who adores them it would be cool if they spawned and they would have at least a very small chance of dropping a valuable item and not just their Membranes. Youre willingly not sleeping to cause Phantom spawns, which means if you die youd reset your levels and if youre in Hardcore mode your whole world. Youre risking something for relatively mediocre rewards, though Slow Falling is nice in the Dragon battle. And the point for the Wither: in Java the most we have to go through is killing tons of Wither Skeletons and not getting their heads and we can cheese the Wither fairly easily. In Bedrock, the actual challenge of killing the Wither, which as my friend has experience in it its living Hell, getting one of the most powerful items in the game is a lot more worth the trouble. Remember, Beacons can offer 6 different effects, from instamining and super speed and jumping to unkillable wall and able to kill all, with them all obtainable with 6 easy Wither fights. Make the Java Wither a challenge is all im saying. Make the rewards worth the challenge. Ive gone years without Beacons in several worlds because i didnt feel like killing an exorbitant amount of Wither Skeletons, its not necessary to get a Beacon at all. Its just useful and ideal to have, its not an important part of the game. And to me at least, even if the Wither is free and roaming, its actually pretty easy to kill. Just get out of its sight in a smaller space and it wont attack you, just anything else it can see. In Bedrock, itll actively go after you wherever it saw you last and bust through any block it wants, from Obsidian to essentially phasing through Bedrock. Its OP so if anything itll need a nerf for both versions, but you get my poit by now.
For people who are still annoyed about hunger thers a tip: if you hit a entity (mobs, boats) just when starting to run your hunger will not run out as fast as it does normally. Check out Eliotex's video ablut this
I prefer the post-1.11 hunger system, as it still penalizes too much sprinting or jumping, but without being extremely annoying like it was in earlier versions. While some players may dislike the limit on how far they can sprint without eating, I see it as an incentive to use boats/horses, build a railway, or implement some other alternative transportation solution.
Exactly! It really adds to the survival aspect of the game. It actually doesn't make the game any easier, in fact it makes you think of more creative solutions for longer travels or etc., like what you've said here about horses and railways. For the people who don't want the food bar or are annoyed with it, or just want to explore and build- Just turn on peaceful mode haha.
@@UndefinedFantasticCat What nighttime mobs have actually useful loot? The most valuable is Gunpowder, and if you need that just raid a ton of Desert Temples. Bones arent too important and Bonemeal can be obtained with a Composter. String can be found in chests easily, Rotten Flesh has minimal use outside of Villager trading, and Phantom Membranes are only useful for repairing Elytras and making Slow Falling potions. Heck if people hate the Phantom as much as they say they do (i dont see how they dont like it but ok) they should be happy theyll never have to see the adorable Sky Rat
@@varuhash50 Endermen are needed for their Pearls if you want to be able to visit The End without getting shafted by Piglin RNG (oh, and Piglins are removed if in Peaceful, same with Blazes), and they only spawn at night *or* in dark caves with at least 3 blocks high of open air space as long as not on Peaceful. The fact the Ender Pearls teleport you where they are thrown makes for good long-distance transportation without burning through saturation and hunger.
I think the hunger system is working great in it's current state. if you understand how saturation works, it can be used to make for even longer periods of not needing to eat, and as such, makes food of higher quality (such as golden carrots) more worth it to eat. I think a more dynamic addition would be more characteristic of minecraft, as they don't like to remove features, but instead add onto them. This isn't the first talk about hunger in minecraft, and it wont be the last, but I really think in it's current state hunger works great.
I never found the hunger system a real problem as an older player (1.1.2 Alpha). I just built a bigger farm and actually spent time to ranch animals, which were things I never even dabbled in the first place and actually got into Minecraft even more as a result of exploring these mechanics I had never used.
No the hunger bar is perfect as it is right now. Its easy to get food, passive animails spawn everywhere. And you can also find foods in the wild: apples from trees, village farms, tresure chests and berries/melons if in the right biome...
i wouldn’t say perfect, but pretty damn good for what it is. the “so you didn’t have to deplete a precious recourse” comment seemed a bit melodramatic considering how many easy food sources there are in the game. still an interesting perspective tho
I don’t like it cause it takes away an entire resource that would otherwise be a skill to manage. Pretty much all combat in the game is trivial nowadays, it makes any encounter boring as threats are almost nonexistant
i think most people have gotten used to it and it doesnt need any significant changes at this point, its been a good 6-10 years since it was added/revamped after all
Respectfully, But I completely disagree. All nostalgia aside, it makes sense to have a hunger bar, and if anything the fact we don't have a hydration bar is confusing
Even though it seems like the worst feature it still gives us a challenge because we have to eat in order to survive and not just walk around infinitely without something blocking our way
I literally have never heard complaining anyone about the hunger bar in all my many years playing the game. lol. Tbf, I did not play back in pre Beta 1.8 times. After the video, It just seems like some people are blinded by their nostalgia / did not like back then that something is gonna change. Yes, there is some kind of skill bar if you dont have to eat that much if you dont get hit, but Minecraft is all about a survival experience and the new hunger bar system definitely does a better job at this. It´s just like in real life. I eat, because I have to eat. Not only when I have hurt myself.
I was from that era and it was definitely… a shift. Most of those players moved on but there was a big initial rejection of what 1.8 added. Ironically the most hated feature might’ve been the endermen.
I feel that turning the hunger bar into a stamina bar would stray too far from Minecraft's identity, personally I think that the saturation of foods should be increased so that your hunger would last longer after eating. And the healing from the saturation should be decreased so that it wouldn't be too op.
well, either that or how they handled on the combat snapshots, personally, i think stamina fixes alot of the waiting issues and keeps the pacing better, however, i wouldn't mind a simple fix like that
@@AdrianOkay Technically we DO have a Saturation bar, but its hidden and can only be shown using certain datapacks that let players see it. And if you think about it, if you eat too much despite being very full wouldnt that be a little dangerous? Isnt that called overeating? If that were to be the case, there would have to be a downside like causing Nausea or constantly damaging the player until the Saturation can go back to normal levels
I've been playing MC for about 11 years and I have never really felt as if hunger was broken. Instead I happily embraced the aspect of having to eat more often in exchange for FINALY getting around quicker. Nowadays this may no longer je that big of an issue but prior to things such as Nether-travel becoming the meta or Elytras beeing introduced, getting around was a true pain in the ass especialy back when sprinting wasn't a thing.
I personally have always liked the hunger system (even when it was "broken") and I think it's fine the way it is, also: " Many of such controversial changes were hated due to personal preference or just player disliking change" I'd argue this one is no different than the others, people hated/still hate the hunger bar due to personal preference or just disliking change and even back then there was a number of people who enjoyed the hunger bar and that number only grew after making the food stackable "To this day it is still one of the most hated features of the game" I don't think that's true at all, I personally very rarely see people complaining about the hunger bar and most people seem to like it.
I personally think that while the hunger bar might be a bit annoying with its constant depletion, the survival aspect of requiring food to survive makes the game more realistic, and this issue is not a major one considering how little effort it takes to obtain a large amount of food. Still, if old Minecrafters still can't stand having to eat, maybe a setting could be implemented where you could toggle between the current hunger bar, a stamina system like the one you've suggested, and the ancient system where there is no hunger bar and no sprinting. Other than that, I kind of feel like this is basically a non-issue at this point that basically no one pays attention to or cares about. Yes, it might have been unbalanced before, but it's more fixed now, so saying it's still the worst is an exaggeration.
@@joao34386 It’s called Survival Mode. Meaning you have to overcome challenges to survive. The necessity to find food is a very basic challenge, it motivates players to scour the land for basic resources, it's a constant reminder of how fragile your life is, and if it didn't exist, a player could technically survive forever just by burying themselves. Still, if you want a skill challenge, how about this one: if a player is skilled enough at the game, they will never need armor.
@@raptorclaw1505 There is no scouring needed though? Food is available everywhere, it's almost as trivial as acquiring cobblestone. There is no threat to survival from starvation or lack of food. It doesn't add anything to the whole "survival" aspect of the game when it's to easy to acquire that survival is made trivial.
@@joao34386 I still don't see why people think hunger is a problem regardless. I think I would have more problems with the old system simply because food used to be unstackable. I guess we'll have to agree to disagree.
it's called SURVIVAL for a reason... if you want unlimited movement, switch to creative I'd like to see anybody sprint jump IRL for 60 seconds straight
People who dislike the food bar are the one who enjoyed the 2 to 3 years of minecrft history where survival i mean just surviving) was at is peak. It was a wierd period between the fully crative game and the now hybrid, where survival is kind of creative with steps. Saying that the game was mae easier is right but at the same time having a hard game wasn't the origial intent. this would be an issue if it took aways from the game, actualy it did but added so mutch more with it that its a clear win. Now days the way players like to play the most is not actualy survive the longest, even hardcore enjoyers get out of their way to build huge Things at the cost of safety, wich kind of balance things out. Personaly im glad it has made the game easier, and that literaly the easiest thing to patch with a mod (i know its not perfect but come on many players play 24 7 with their faorite client mod) also i guess this could be added as gamerules, (NoSprint, FoodBar, ect). also the changes you talked about is intresting, because you could balance different foods between health, stamina, how fast, and how mutch it goes up. could even make it go down on one side to make the other more op. but at the same time it seems too complicated, imagine having 4 stats per foods, writen or not it to mutch for casual players. ect good pros and cons, i would just guess that the cuent system works enough and is easy to understand and use without knowing every corners of it.
I never understood the made the game easy comment, I always had a few steaks on my hot bar so I could tank any fight. With hunger I gotta pick my fights or risk not being able to heal without a potion in a pinch
@@raptortamer1478 I guess back the you needed to fight for your life. Now days making mistakes is more punishing, because even if you run aways, you probably took damage becaus you chose the fight option, so you not getting the kill is punishing, plus you take more time and ressources to heal. Th old system was more like fight for your life all the time, taking damage was less punishing because food wasn't the rarest and heal was great, but you are more likely to lose life. Now add the depletion of food bar outside of combat, In the new system you are required to eat, but food is now super easy to get and store. In the old system you could literally just never eat if you were a god at the game. So before eating was important because you could take damage way easier, and no taking damage, managing your resources well, avoiding fights or being good at them were skill you could earn, and end up making the skill ceiling way higher. Now theses skill are or way easier to grasp, or just not so punishing. Taking fall damages ect, not so mutch food used, more food in general easier to manage, running to avoid fights, and taking damage in on is not so punishing animore plus the defence that has gone up since then. So yeah the game is easier, but that let you go above and beyond trying stupid task that are hard on their own right, but don't directly punish you in-game.
@@raptortamer1478 The " Minecraft got easy" argument is predominantly brought up by those early players. They also completely ignore that, they aren't kids anymore and developed their skills and got a lot of experience of the game mechanics.
@@raptortamer1478 That might of been the case pre-1.9 since passive healing was much slower than the insta healing before (though hunger was still a bad mechanic for making obtaining and eating food more busywork than challenging, and even if it would take longer to heal, you would still have a lot more healing overall on you since you could now stack most foods up to 64 as opposed to only cookies, which made foods like cookies and cakes which were previously one of the best food sources due to this all but useless), however ever since 1.9 added the healing based on saturation mechanic you were able to heal to pretty much full health by eating a single piece of steak or golden carrot, and you healed as fast or almost as fast as pre 1.9 regen IV notch apples, meaning that mojang just threw away any attempts they had towards making the hunger system balanced with this. And for anyone saying how Ive just gotten too good at the game since, I have been playing beta 1.7.3 on and off for a few months now, and I genuinely struggle to survive out at night even with rather endgame gear, and have managed to get only around half a stack of diamonds despite playing for over a real life day in-game.
@@lukar1128 I play the game since 2014 and probably legit only mined a stack a diamonds by myself. I don't play to mutch in survival but still thats pretty funny. There is just the last multiplayer survival we did where I got a full stack by my self.
The Problem with the hunger bar is that it becomes absolutely non-challening and just plain annoying once you played for like an hour. At some point you have more than enough food to still your hunger. It just becomes annoying to constantly drag food around when you could be using those slots for more useful things
alternatively just deal with it :) the hunger bar makes the most sense in its current form, and if you really wanted to change it, there's nothing stopping mod developers or server owners from changing this behaviour.
Having the urge to add my two cents here, I don't really understand how older players could complain that health generation made it too easy. I mean really, instantly eating food and then getting health back instantly feels far more broken in my mind. I personally like the system how it is, I didn't even notice there was still an argument about this. Tbh this really just feels like a few people being mad that a system they knew and could exploid (as in not having to eat) was changed. As for your suggestion, I find it needlessly complicated - but maybe that's now just me speaking from a point where I'm used to a system and want it to stay. No system is perfect, but I honestly like this current system. Especially since, as other people said, it adds to the survival - people kinda need to eat to survive, that's a thing. Edit: Looking through the comments someone pointed out you apparently did a poll on this on twitter. I'm a bit confused on why you speak in this video as if the majority of players despise the system (even just the majority of "older" players), when this poll apparently showed that the vast majority is perfectly fine with it. Feels like personal bias creeping in here. Check Rachael Emma if you want to see the comment I'm referring to here.
It made it too easy by making food an abundant and stackable resource to accommodate for the fact that you will now need to eat food as a passive activity, meaning that food as a resource to manage became nothing more than an inconvenience, and you were pretty much never in danger of dying as a result of running out of it ie. starvation (one of the arguments I have for the nether update making the nether easier by adding hoglins (even if mushrooms did still exist before)), not to mention how since the 1.9 update you practically regenerate health instantly when eating food due to regen being based upon saturation, healing you at a rate comparable to a pre-1.9 notch apple, which makes this attempt at balance entirely redundant, and of course the mechanic for which the hunger bar was introduced, sprinting, making avoiding mobs which were balanced around a player that couldnt sprint and were outside of the skeleton actually made easier to deal with since a complete non-issue to deal with. Thats not to say that the old system was perfect, or that a hunger bar wouldnt be a welcome addition to the game, however the way in which it was introduced was absolutely bungled, and should of been done more along the lines of how TerraFirmaCraft did it, alongside everything else that mod did regarding the food system, the mining and crafting/smelting whilst great aswell, are not things I feel are necessary to add to the vanilla game, but there is no reason why the vanilla game shouldnt have attempted to have a food system like in that mod.
If anything, I thought survival was too easy so I tried disabling health regen cuz the speed that you regen health was quite absurd. Turns out it changes things quite a bit and the hunger bar really does become more or less a stamina bar, at the cost of health regen being much more limited and much, much slower or borderline impossible early-game without potions (which also takes a lot of inventory space once you do have them). I quite like it tbh
I like the hunger bar, it gives more survivability deph to the game (Even tho currently is waaay too easy to keep her full all the time). I think they should add more interesting mechanics connected to it, aswel as add thirst bar too, could lead to some interesting game mechanics with potions.
In my opinion, Minecraft's hunger system is unique only to Minecraft. Those who kept complaining about the hunger system are the ones who keeps trying to implement hunger elements from other survival games because its "better" and less annoying than the original Mc hunger system. If they really want those other game features, use a mod instead of complaining to Mojang that this feature is crap. This is why RLcraft got so popular because of the added features that vanilla Minecraft doesn't have. You don't have to change the main game just to enjoy Minecraft, mods always makes things a little more fun.
The hunger bar is fitting for any survival game, adds a sense of staying alive. To be honest there could be a weight bar, basically the less heavy and bulky items, less hunger lost
Ironically the hunger bar makes the whole “staying alive” aspect trivial, rather than actually making it more challenging to survive, like a survival game should be.
If they add a stupid weight mechanic that's when I would quit. I don't play minecraft for a realistic experience the last thing I want to worry about is if I'm carrying to much. Especially because resource gathering is literally the entire game.
Where is the hydration bar, or the temperature bar, or the hygiene bar, the mental health bar, the fitness bar? Also Jay is right, the hunger bar makes the survival aspect of the game literally nonexistent
Don't have a problem with the hunger bar and quite frankly think the suggestions made overcomplicate the game; It's not an energy management simulator 🤣
@@joao34386 but minecraft is not a survival game. It's a building / adventure game with survival elements. Just like Counterstrike isn't an economic sim, even though you can buy weapons 😉
@@rolandtennapel5058 The main mode of the game is literally called "Surivival", it's not unfair to expect a survival mode to actually involve energy/resource management (which the pre Beta 1.8 system did much more of btw)
@@marvelfannumber1 It has, since 0.6 something I think it was, in terms of hunger and saturation. The leveling system in conjunction with enchanting could also be considered an energy management system. But to your point; It also has a Hardcore mode, which doesn't mean everything has a hard core. Creative doesn't mean the game becomes more creative, as any increase in creativity lies with the player(s)...
The biggest problem about this feature I have faced is the fact that sprint-jumping depletes hunger by half for every three jumps in bedrock. This annoys me.
I have never been annoyed by the hunger bar. Just seems like one of those taste thing. Adding it destroyed the game for those who liked old minecraft, taking it away will destroy the game who like the current system. Id hate that. Cant please everyone
I remember seeing this mentioned in an other video; People who dislike the hunger bar are more often players who enjoyed minecraft as a survival game, which the hunger bar undeniably infringes on by taking away many core aspects that made surviving a challenge, such as managing your health and other resources (a fundamental aspect of survival games) Modern players on the other hand see minecraft as a creative game, and survival mode is basically a tedious creative mode, so the hunger bar making surviving a trivial matter lends itself to them being able to focus on creativity more, since surviving isn’t an issue at any point during playthroughs. It’s a pretty strong contrast between the game’s core identity and target demographic, that’s shifted over the years.
@@Coffee_and_Games_Official no dude he is right. I’ve noticed some people getting a bit confused about this, so I’ll quickly explain, in the old versions of MC food didn’t stack, so if you were the kind of person to take a lot of damage you’d have to devote a large amount of inventory slots to carry food in order to heal. Not to mention that sprinting didn’t exist which made combat much more dangerous as you couldn’t run away.
@@savary5050 The point i was making when i asked him what he was smoking wasn't about food stacking, been playing since alpha. Its about some of his statements in his comment. "People who dislike the hunger bar are more often players who enjoyed Minecraft as a survival game, which the hunger bar undeniably infringes on by taking away many core aspects that made surviving a challenge, such as managing your health and other resources (a fundamental aspect of survival games)" Which i find a bit stupid of a take, as adding a survival aspect into a survival game which brings negative effects if left un treated kind of makes sense. And for the people who see the game as a creative toy, they have creative. Most will start to build big projects after a while due to getting bored in game, or as things they enjoy doing. But i do agree on the lad's last point, the target demographic and the core identity have changed over the years, going from survival exploration, to more exploration.
@@Coffee_and_Games_Official I think a hunger bar isn't a necessity in the survival genre. Either way I think the easier a survival game is the more it lessens the impact of the survival mechanics. That's why alpha and beta feel so much more like survival games despite not having a hunger bar.
Another hunger bar issue is that you don’t ever need to ration anything anymore. Since food wasn’t stackable, it made it a commodity and a resource you wouldn’t want to waste. I personally think that non-stackable food with the instant healing was a better balance that now. The only thing that I would keep would likely be the time it takes to eat foods, different foods have different time it takes to eat, depending on how much it heals.
I actually like the Hunger system and the regeneration aspect. Unlike RPGs, you can't instantly down healing items, you have to find time to consume the food and wait for the regeneration to take effect. It may be generous, but not so generous you get to eat 30 cheese wheels while paused.
In pre hunger bar MC the healing system wasn’t as broken as you might think. Food wasn’t stackable so if you took a lot of damage very frequently then you would need to bring a lot of food with you when you went on an expedition.
I like the idea of food for survival, but I feel like I can just hardly lift a finger and I am already 7 shanks down. Like my Minecraft character eats more than an obese American's daily intake of 30 big-macs. I feel like there needs to be a longer delay towards the hunger bar actually depleting.
I find it funny how something so crucial to the hunger system is basically hidden away, Saturation. I would like them to revamp the food system so meats and golden foods weren't always the best for everything.
You can tell they aren't taking the Hunger system seriously if it takes years for Bedrock hunger to match Java. Thank god 1.11 made things much more manageable.
Imo, the hunger bar needs to exist (as it makes survival mode more like an actual survival game) but it needs to be tweaked so it isn't something that's a minor inconvenience for most players and just annoying.
Yeah, mayby something so food types matter, like fruit for sprinting, vegetables for mining, meat for fighting, or have it so the same food over and over has reduced rewards, something so you feel more like you're eating and less like you're being made to hold right click every so often to regain the ability to do stuff.
@@stm7810 The problem with those ideas is that they make the base game more complicated, and Minecraft is one of the few games that thrives on flexibility through simplicity.
@@joao34386 fair enough, the mod by Minecraft Abnormals seems to do it well, but yeah, do you have any ideas? because hunger is a good mechanic, it's what makes food do anything.
@@stm7810 I'm honestly not really sure. Personally I'm an advocate for "flexibility in simplicity" - give players mechanics that are extremely easy to pick up in terms of the bare minimum, but also allow the player to use them in advanced ways if they choose to do so. Maybe a good start would be to tweak the saturation values around and make regeneration hinge more heavily on that instead, so if your hunger bar is full, you have a slow regeneration, but the higher your stauration bar is, the faster you regenerate health. Letting players eat any time, even with a full hunger bar, could add to this idea. That would let players still eat haphazardly to heal up (They can understand and make-do with the bare minimum, hence fulfilling the simplicity aspect) and also alow players to optimize their food consumption for maximum efficiency if they wish to do so, with certain food being much more efficient than than others (early-game food like steak vs late-game food like golden carrots, this also adds the flexibility aspect without infringing on the simplicity necessary to make do)
@@joao34386 perhaps that could work. maybe just have different eat speeds for different foods, that could be interesting, it doesn't make things more complicated for players, but just allows some to optimise if they want.
Well if you choose not to sprint, the hunger bar depletes very little, so if the older players have a problem with change, all they have to do is not sprint. then the game should feel even more similar to how it used to be, where you only need to eat if you take damage. this is obviously a simplification of things, but I don’t know the entirety of the hunger mechanics so I’m gonna leave it at that
Even 2016 is five years ago by now, people have become used to the current system. Timing the eating (as well as shield regen on Java) makes PvP way more tactical than the old agressive hacking and who got the better angle/combo wins.
As someone who only sprints if I need to, I rarely ever eat. I've legit gone around one week in-game without eating once due to just walking everywhere, and taking things slowly. I'm not the impatient type who sprint jumps at every opportunity. As for my opinion on the hunger bar, I think it's OP. With good enough armor, you can literally just eat and tank through basically anything; the regen is almost unmatched.
I really think people just don't like change, it's the same thing with the 1.9 update (which the combat is acually fun because of that). It's called "survival" for a reason.
@@spoon8994 when did i mention pvp, i dont play pvp because im dog water. I dont know how bad pvp was affected, i probably should have clarified i was talking about normal survival minecraft
@@spoon8994 Or you literally get closer to arthritis to hurt someone in a block game… dude, I think crystal and axe pvp is miles ahead, sure it’s slow, and it has its flaws, but I think it’s way more skilled than arthritis clicking
In my honest opinion. Hunger is too easy. Not as in it makes the game easier but it’s just an easy mechanic. I typically play modded minecraft and one of my favorite feature are mods that punish you for only living off of one food. I actually wish hunger was more challenging to maintain.
I don’t think that concept of stamina would currently work with the game we have now. First off, a lot of the game is pretty tied to it by now, and many playstyles beyond this channels general focus of true survival scenarios and as simply a survival game have a better relationship with food. I also think that a replenishing stamina bar would just make the problem of being able to run away from fights a lot worse, as you could pretty easily lose any mobs and then just walk for a bit, and over time you would get back all that health you lost. Currently to escape a fight you are actually draining resources, early game having to make sure you can find good being a pretty large factor.
I don't understand the problem really. It's more realistic to a survival setting and makes it more challenging than eating to instantly restore health. It also adds more mechanics to the game such as creating farms which has evolved into an incredibly interesting and fun thing to do with the introduction of automatic farms. Aswell as adding more mechanics to the game, after an early point in your survival experience it is extremely easy to have lots of food and becomes an afterthought. Yes, there is the argument of the speed of hunger going down quickly, but is it such an issue that it merits a whole video? I dont think so. Seems like a lot of your recent videos have followed the trend of making an "in depth" video on a topic which is really insignificant and making weak points about it for an entire video. Unsubbed.
As an old player and someone that actually likes it. I still think it invalidates all the food outside of the top saturation picks. The food just needs to be reworked to make more options viable instead of immediately draining.
almost all old players I've talked to didn't mind the hunger system, they found a bigger challenge more fun in the game. Don't let the small group of people endlessly complaining on internet forums speak for the rest of the playerbase. if you don't want to eat a ton of food just don't sprint or take damage, like in the olde days. Aslong as you don't take damage, you won't need food! and on the players who complained that the game for ''easier''. removing the abillity to Instantly gaining hearts and shooting 20 arrows per second surely hasn't made it more difficult.
I don’t hate the hunger bar, I hate that they lowered the animal spawn rate the same update it came out and didn’t increase it for years so you HAD to farm animals
I still find it funny people called it "Making the game easier" while also complaining "the system is absolutely brutal." Yeah, choose one. Hunger and sprinting add two new interesting game elements: Resource management and being able to choose when to fight. There was nothing really to combat, just click and hope not to die. Sprinting added the ability for you work smarter not harder. Should you fight, or is it too much to handle right now? Then Hunger adds the element of "okay how long do I have before I die" and honestly the quote "brutal/broken system" did a better job at having the player do more than just worrying about weather mobs are going to kill them. It had an actual survival element. And to be dead honest... Making hunger go slower just kept the same idea except it actually being easier. It feels like someone moved my room slightly to the left but also added a automatic dresser, it still looks the same just slightly off and now I have something making getting up easier. I understand why people don't like hunger addition, as it changed the perception of what they are supposed to do in the game. And sure, some people like me enjoyed the new system with neither opinion being bad. That's a plus of Java is that you can make the game anyway you like. I still play on 1.7.10 and sometimes 1.12.2 for modding reasons. But man 1.11 making it go down slower felt like a bad change, not because it broke something, simply because it makes you feel like your going crazy. Your brain is constantly telling you something is off while your playing and you can't figure it out. There is something off and that's the hunger speed. Making your player feel like they're going insane because they updated IS BAD DESIGN! But Microsoft owns Minecraft now so expect a lot LOT more of that.
hunger just feels like a chore and it ends up making it so unless I got a farm I walk for most of the game since I always got problems getting food and often died cause I couldnt regen cause of it
I think mobs need to be buffed to be more mobile to chase aspeinting players and more intelligent to go around/over shields. It's shocking how far spiders have fallen as an actual threat since Alpha.
If we need food again to heal, wouldn't make that the healing and regeneration potion almost completely useless then? Also, I kinda like the hunger system. It's not that hard, once you've made a food farm.
Potions can be used on mobs as well as the player. Toss a healing potion on an Undead mob - the mob is damaged. Toss that same potion on a tamed wolf or a villager - they're healed. The Food-to-Potion usage balance can easily be set as "Food = long-term healing. Potion = immediate healing." to make balancing eating against potion usage since not everyone is going to have easy access to potions (since they're locked behind the Nether as mid-game, and RNG can easily stuff a player in finding the lava to make the portal frame - especially in speed-runs), and there's plenty of players that use Peaceful to avoid the headaches and stress of dealing with hostile mobs (which locks out potions entirely if RNG doesn't bless the player with a Witch's Hut or an igloo with a brewing stand, and locks out The End if can't trade for the pearls and rods to open that portal) as we just want to mine-and/or-craft without worrying about something coming up behind us and wrecking hours of work.
I just hate how in bedrock it takes so much longer to heal up because you’ll literally run out of food before fully healing cause it takes 5x longer than Java
He liked a comment about being nostalgic for old world generation and has replied to like, a thread about the hunger bar being good. Thinking, thinking.
Same with my 1.6 modpacks. I find myself starting a long battle with a strong mob with tons of health and then in the middle of the battle I lost all hunger from just hitting the mob.
Hypothetically, if they ever do follow through on the stamina idea. There is a lot that will need to be balanced. For instance what will food do? Heal or recover stamina? If Food heals health, then what will be of potions. If it recovers stamina, then that will not be that different to what we have now. How will that improve the current system. Healing both would be a bit too overpowered and would be exploited and too easy. I like how Monster Hunter handles its stamina. Food is tied to your maximum Stamina. Over time, your maximus stamina goes down as you get hungry, meaning you are encouraged, but are not required to eat often to bring back your stamina back to max
Honestly... Having played for over a decade I really like the Hunger system. Before that food was sorta useless, and it adds an interesting mechanic and a reason to build a proper farm for decent food. It sucks for Anarchy servers... but those tend to be a fairly niche section of the community. Post the update it is much more lenient, and honestly isn't a major issue.
I like your changes but honestly the hunger bar just never bothered me. I genuinely thought it was a great addition to the game because I found it added difficulty. No longer could you just eat and get all your health back, you had to think. Do I want to take on this fight knowing I'll use most of my food to refill my hunger or do I want to avoid it. Like you could easily use up a ton of food fighting a lot because the hunger bar drains quicker while regenning health.
i play MCPE and the hunger bar just straight up confuse 8yo me, but i honestly thing it's easy to get food, especially with the added campfire and since i mostly play on plains biome i can just go hunt and go back occasionally to put raw meat on campfire for 30 seconds without fuel, so i have excess food
Actually what you have now is an even more confusing system which makes mobs incredibly difficult meaning players are more likely to avoid any mob interaction they come across, making it even more punishing for endgame players who will find the normal mob interaction tedious just because you wanted a challenge in the early game, I don't not sprint jump and I don't find getting food difficult instead managing your damn food is part of 'survival' which you claim outright and blatantly is bad and you A:Need pretty much any update removed up until beta B:Enjoy fear of your hard work being destroyed and destroying someone else's, 'the vanilla experience' as you said anyway, It's all fine and well going into history but being biased because of it is wrong
I literally don't see an issue with being able to run faster, it makes getting around a lot easier. Hunger should only go down when damage is taken, not when jumping or sprinting. It's a bit better now that sprinting doesn't affect it, but I wish jumping was outed as well.
9:52 the verbiage here is a bit misleading . "So what we have now is a separate system that balances sprinting... " This sounds as if this is already implemented in the game, and I do not feel that what you meant to say was communicated effectively. Great idea, btw !
The old Java hunger system is just like the current one now on Bedrock, where you lose one hunger bar like every two seconds from sprint jumping (it was also bugged). Luckily, they have now fixed that in one of the most recent Bedrock Betas so it won't be that annoying anymore.
its been half a year since this was released and I'm still confused why people don't like it I've never played mc when it wasn't in the game so i never thought it had any issues although that might just be since i never played mc before it was added
The stamina bar is a great idea but why don't we take it a step further by making hunger a cap. The amount of hunger you have is the amount of stamina you can regen. And when a full bar of stamina regenerate it takes half or a bar of hunger Also stamina lasting for 3 min is too long, maby 1min and a half is good but make it regenerate fast when stopping.
Join my authentic style minecraft SMP! og-network.net (port for bedrock is 19132)
The servers discord - discord.gg/G7zq6NPZnM
yes
U think that the hunger bar is balanced tbh
Does it work for ps4 edition? It’s still technically bedrock, but I don’t know if it is too different?
HELL YES IM GONNA JOIN DA SERVER
You finally make server for bedrock player yes thanks and the best part it will never be pay to win
I dont mind hunger bar at all, it adds to the "survival" side of the game, people need food to survive irl, as well as makes food an important resource. With the "i havent taken damage, why should i eat" system, food would pretty much become useless especially in the late game.
Yeah i do agree the hunger bar pre 2016 was brutal, but since then i think it got balanced and only since then makes sprinting balanced
i agree
@humanity is a joke to our ancestors To be fair, you barely use any hunger if you just walk and don't run or jump. Sure, in a game you are more likely to do me more athletic, but in my opinion the realism of the food consumption fits pretty alright with the 20 min day & night cycle.
It sucks in bedrock edition today, you lose your hunger in seconds if you sprint jump.
On java i like it but on bedrock edition the beta 1.8 hunger bar is still the same as the 1.18
@humanity is a joke to our ancestors "These studies have uncovered several observations about starvation: An article in Archiv Fur Kriminologie states the body can survive for 8 to 21 days without food and water and up to two months if there's access to an adequate water intake. Modern-day hunger strikes have provided insight into starvation." literally the first thing that shows up when you google "how long can u srvive without food"
I personally like the hunger system! I think it adds a new depth to the game. Potions are for healing, not food. (Potions are already undervalued, removing the usefullness of them even more by just making food heal would suck) You need food to survive, and therefore i really feel like it fits. You say the hunger makes Minecraft too easy, and in some ways that might be true, but that also takes away credence from the nature of 'surviving', which would be far easier, as you would never need to subsist on anything. If instead, we used food for 'stamina', which not only would make no sense, it would also food absolutely useless, and allow you to cheese sprinting even more it feels like. It certainly isn't perfect and has it's problems, but I think it's a good feature.
Yea that's fine, I feel like unless you are an older player, or actually look into it, most players don't mind the hunger bar. Doesn't mean it doesn't have issues though
Eh I dont
@@TheMisterEpic I am an older player. I started playing MC in beta. I know what it was like without a hunger bar. Also, I have done looking into it. Kind of devalues your argument there.I have literally read all of the Minecraft changelogs multiple times for example. Certainly has some issues, but still a good system.
Also, I really did not expect a comment from the poster of this video! That never happens!! The benfits of being early i suppose.
@@draglorr5578 I'm with you here. I've been playing since beta and yeah, in the past when food didn't stack it was frustrating in terms of managing inventory and if food still didn't stack I would be annoyed with it now too - but MC isn't an action game (in reference to the comments about other games having stamina bars) but a survival game at it's core. A hunger bar makes sense in a survival game, I think it would be really odd not to have it.
@@rempanda Nice to see a fellow beta player who agrees! Minecraft is a survival game, not an action one.
I like the hunger system, it just adds more to the survival experience. Like you constantly need to eat like in real life to avoid dying, sure it was annoying with sprinting. But only being able to for about a minute sorta made sure you couldn't run forever from fights always
i think the sugestion was valid
maybe ad hunger bar and Stamina bar? while hunger never deplete unless you get less hearts,it will decrise at 1:2 or 2 hunger for 1 hearts,the higher your hunger the faster it regenerates and lastly minor damage like fall with half bar not deplete hunger but slowly regenerated for 2 times
@@ShiroCh_ID nah bro people would just complain about it because they are little baby’s who like complaining
A realistic survival experience isn't what I play Minecraft for, though. It's annoying having to constantly manage my hunger when i'm just trying to explore or build something.
I don't mind how the system works in relation to combat with the health regeneration and everything, but I'd rather food be segmented off for combat entirely. Because what does food actually add outside of combat other than busywork?
yeah it's good now days, but in older versions, eh i'm not even gonna talk about it
L+ratio
Seeing the old world generation before Beta 1.8 hit me with so much nostalgia
Yes sir
Also can’t forgot about that lovely “ooo”! Sound effect!
What's up anthony
no it didnt
yepp
I personally never really disliked the hunger bar much. In some way, it feels fitting for the survival setting that it is. The instant healing food of the older versions wouldn't have been a great thing to keep around either. What would the point of potions be if you could just instant heal with food?
Potions could like, not exist, fuck potions
@@keyman245 Potions are very optional yes but there's more reasons for why food has to be the way that it is besides that. Imagine 64 stacks of instant heal in PvP. Never fear death so long you can keep instantly healing any damage you take.
@@SashaMasonVR Except, food also wasn't stackable before hunger was added, so it likely would have remained that way without
@@SashaMasonVR food wasn’t stackable
Pre hunger bar Minecraft was a real survival game, in modern Minecraft survival isn’t even the focus at all.
As soon as you get an elytra, hunger is literally not something to think about even cus eating while flying has no effect on gameplay at all. I've never been too upset at the hunger bar in java edition, but hunger in bedrock is severely broken and needs fixing!
Good news, the latest bedrock edition beta is addressing the hunger issue finally :)
@@rileydavies833 wow after thousands of years? finally?!
@Riley Davies The bedrock hunger draining thing faster than java is something i can deal with but its nice that they are lowering the speed it takes to empty it out completly a bit
@@rileydavies833 I want Java regen in Bedrock tho
@@mikefromco yeah me too but any improvement here is literally game changing so I'm satisfied for now
For the most part I really appreciate how well researched your videos are, while it's not possible for a single script writer to keep all bias out I think you usually do a really fantastic job of balancing your own opinions with that of the greater community.
However, here I do feel you've missed the mark. You keep referring to "older players" as though the majority of people ok with the hunger system are youngsters that just started playing MC a couple of years ago and I don't agree with that. In a poll that you set on you're own twitter the clear winner was overwhelmingly that people are ok with having the hunger system in place, over 90% of people, in fact. Here, I feel you've let your own personal bias creep in and you've chosen to to use examples from the louder minority that are still upset over the hunger system. It's not perfect, but it makes complete sense in a survival game. I've been playing since beta and yes there's been up and downs with the system (notably the lack of stackable food was awful for inventory management) but I think a hunger bar deserves a place in a survival game and I think it's in a fairly decent place now. And even among older players I generally see this feedback as being the norm.
I hope you don't take this as me just being mean, I genuinely enjoy your content and as someone that's been watching your videos for a while now I hope you take this as constructive criticism rather than hate, because hate certainly isn't my intention here.
beutiful
Incredibly well said
I feel that, after seeing the other comment thread from Draglorr and MisterEpic replied, "Yea that's fine, I feel like unless you are an older player, or actually look into it, most players don't mind the hunger bar. Doesn't mean it doesn't have issues though" came off pretty rude to people that genuinely do like or are accepting of the hunger system, but he passes them as uneducated about it, whilst generalising the older players and their all supposed same take on the hunger system to fit his own opinion and try and make it seem fact? Like it's fine to have an opinion, but you don't have to make a narrative to reinforce it.
But with all that said, MisterEpic is still one of my favourite Minecraft youtubers. Just hope when he does more videos like this again - he's less bias, and gives more attention to the different opinions the community has.
I believe he was speaking for the older players, of course newer players including me would never know how good or bad minecraft was back then as I really only joined recently like a few years ago, I certainly never heard of this game till maybe 2017 ish, however at least in "Java" people can at least download the historical versions, and even make mods for them, so atm I dunno what to go for, but personally I was never impeded by my play with the hunger system, though the guy who did the research showed how it got so bad that it was less than a minute, nowadays it might be the 3 or more minutes. I think with a Ship of Theseus like game that always evolves, I think there always will be niche things certain minorities or groups will always be bummed if it changed or removed, but I kinda like the constantly new surprises and the new changes, it literally evolves the game and it's play I feel. :)
@@sarainiaangelsong440 as a so called "old player", I had zero complaints. I rolled with the update, and appreciated the new sprint mechanic, because it didn't make walking slower, it just gave a way to move faster. Similar to elytra, the "durability" of sprinting goes down as you use it, because of the power behind it. And in the modern day, if you want a hunger system that works like how it did before sprinting was added, all you need to do is get a horse. They heal like old players did, and they're pretty fast too.
I’ve always liked the hunger bar. Brings more of a survival feeling to the game. Which I like.
Tru
@@bobjove6511 then we have, I think it's spice of life don't quote me, the mod that makes food have diminishing returns. I really hate that mod
i don't like it
@@bobjove6511 i never really liked it unless you had storage drawers or cooking for blockheads in your modpack as well
It feels less survival-y to me, since it completely takes away health as a resource to be managed, and makes staying alive a trivial task.
A survival game should make surviving a matter of skillfully managing resources, instead of making it a trivial interruption, the hunger bar takes away the whole concept of your health as a resource
I find the old arguments against the hunger bar wierd since I've never thought of minecraft as being skill based. I always thought of it as a playground where everyone could exist equally.
If its PVP, its very much skill based. But overall, unless youre crazy enough to fight the Warden, skill isnt necessary but it is very useful
@@varuhash50 but pvp is NOT part of minecrafts core it's jut addition(not to mention it only exist on servers which is just one of many ways tolay minecraft). The true Minecraft core are 5 concepts: survival, exploration, mining, crafting and building. One could argue, that after some time survival isn't a big issue, but that's only because player actively make it so, actively deliver himself better way of surviving which is perfect sign of progression.
@@Lyokoheros-KLPXTV im not saying PVP is a core part of Minecraft. Im saying that its one of the few instances in the game where real skill is important. I honestly wish we had more things in the game that were skill based, instead of charging in head first and coming out with nothing but a small scratch. Raids can be stopped by a simple wall, the Wither is easily cheesed, the Warden can be cheesed even if you do it right. The Dragons a cakewalk, Mansions are easy if you have a bow, heck Phantoms are just little nuisances that are whisked away when you sleep. While skill isnt important, whats the fun in not having a real challenge, like buffing the Java Wither into the Bedrock one to make us actually work for a Nether Star? It is meant to be a postgame boss anyways, why not make players develop some skill just by playing singleplayer? Itll be useful in any game they play so why not add a few skill based challenges?
@@varuhash50 all the things You mentioned - from raids to phantoms also actually require at least SOME skills(even if thats very little comparing to PvP). So claiming it's totally not skill based is either just silly or is some weird kind of egocentric flexing, based on assumption that these skill are nothing (which kinda has a subtext implication that people who don't have them are worthless or just somehow "inferior" - which is extremely ofensive stance when You actually think about it).
Also when You ask "what's the fun in not having a real challenge" it clearly seems like You missed the point of what Minecraft core is. It's about creativity and freedom. Freedom of exploring, mine, craft and build. Fight related challenge, though still may be added isn't something that should really be forced on players. Taking such kind of challenges should always be up to player, not something that game would in any ways force on player. As You are actually suggesting(because "making players develop some skill just by playing singleplayer" is exaclty that: forcing on player challenges which should be up to them).
If someone wants a challange he can get a mod or data pack to increase challange or go for PvP. As simple as that.
Also I would rather ask what's fun in the challange just for the sake of challange? After all in games, when a challenge isn't at least proportionally (to its difficulty, and I mean difficulty without counting exploitive or abusive bahavior) rewarding, then where's the point? It's not fun, its rather either annoying or frustrating.
Also when we exclude exploitive behaviour then I doubt nether star even is rewarding enough for beating wither for avarage (casual) players, and I think it's that is the main perspective we should take about adding or changing anything in the game.
(You could argue, that fighting wither is still up to players, but it's as much not entiry true, as it takes some part of mechanic from them (I mean the beacon) without this, so beating wither SHOULD be pretty accesible)
@@Lyokoheros-KLPXTV the way i see it is that the more challenging things are of course up to the players. Raids, the Wither, Phantoms, all that is up to the player, they arent necessary to do and if they feel like it the player can do them. But i just want more of a challenge. Im not saying Raids are easy by any means but the difficulty to me is too little for the rewards. A bunch of Emeralds, a few Saddles and a couple Totems of Undying, a lot of good and useful items that feel like too much for how easy a Raid can be cheesed. Its the opposite of the Warden: too many rewards for possibly little effort. Phantoms arent much of a challenge, but as someone who adores them it would be cool if they spawned and they would have at least a very small chance of dropping a valuable item and not just their Membranes. Youre willingly not sleeping to cause Phantom spawns, which means if you die youd reset your levels and if youre in Hardcore mode your whole world. Youre risking something for relatively mediocre rewards, though Slow Falling is nice in the Dragon battle.
And the point for the Wither: in Java the most we have to go through is killing tons of Wither Skeletons and not getting their heads and we can cheese the Wither fairly easily. In Bedrock, the actual challenge of killing the Wither, which as my friend has experience in it its living Hell, getting one of the most powerful items in the game is a lot more worth the trouble. Remember, Beacons can offer 6 different effects, from instamining and super speed and jumping to unkillable wall and able to kill all, with them all obtainable with 6 easy Wither fights. Make the Java Wither a challenge is all im saying. Make the rewards worth the challenge. Ive gone years without Beacons in several worlds because i didnt feel like killing an exorbitant amount of Wither Skeletons, its not necessary to get a Beacon at all. Its just useful and ideal to have, its not an important part of the game. And to me at least, even if the Wither is free and roaming, its actually pretty easy to kill. Just get out of its sight in a smaller space and it wont attack you, just anything else it can see. In Bedrock, itll actively go after you wherever it saw you last and bust through any block it wants, from Obsidian to essentially phasing through Bedrock. Its OP so if anything itll need a nerf for both versions, but you get my poit by now.
For people who are still annoyed about hunger thers a tip: if you hit a entity (mobs, boats) just when starting to run your hunger will not run out as fast as it does normally. Check out Eliotex's video ablut this
I actually thought it would be partially what the video would be about after reading "broken for 5 years"
I actually got this video recommended while warching Eliotex's
Is that why they hit the hunters at manhunts?
@@lolexguy no, this was discovered recently
I know some speedrunners that play older versions use this bug a lot lol
I prefer the post-1.11 hunger system, as it still penalizes too much sprinting or jumping, but without being extremely annoying like it was in earlier versions. While some players may dislike the limit on how far they can sprint without eating, I see it as an incentive to use boats/horses, build a railway, or implement some other alternative transportation solution.
Exactly! It really adds to the survival aspect of the game. It actually doesn't make the game any easier, in fact it makes you think of more creative solutions for longer travels or etc., like what you've said here about horses and railways.
For the people who don't want the food bar or are annoyed with it, or just want to explore and build- Just turn on peaceful mode haha.
but turning Peaceful mode on would remove nighttime mobs with valuable loot
@@UndefinedFantasticCat I feel like you missed blue's point
@@UndefinedFantasticCat What nighttime mobs have actually useful loot? The most valuable is Gunpowder, and if you need that just raid a ton of Desert Temples. Bones arent too important and Bonemeal can be obtained with a Composter. String can be found in chests easily, Rotten Flesh has minimal use outside of Villager trading, and Phantom Membranes are only useful for repairing Elytras and making Slow Falling potions. Heck if people hate the Phantom as much as they say they do (i dont see how they dont like it but ok) they should be happy theyll never have to see the adorable Sky Rat
@@varuhash50 Endermen are needed for their Pearls if you want to be able to visit The End without getting shafted by Piglin RNG (oh, and Piglins are removed if in Peaceful, same with Blazes), and they only spawn at night *or* in dark caves with at least 3 blocks high of open air space as long as not on Peaceful.
The fact the Ender Pearls teleport you where they are thrown makes for good long-distance transportation without burning through saturation and hunger.
I think the hunger system is working great in it's current state. if you understand how saturation works, it can be used to make for even longer periods of not needing to eat, and as such, makes food of higher quality (such as golden carrots) more worth it to eat. I think a more dynamic addition would be more characteristic of minecraft, as they don't like to remove features, but instead add onto them. This isn't the first talk about hunger in minecraft, and it wont be the last, but I really think in it's current state hunger works great.
I never found the hunger system a real problem as an older player (1.1.2 Alpha). I just built a bigger farm and actually spent time to ranch animals, which were things I never even dabbled in the first place and actually got into Minecraft even more as a result of exploring these mechanics I had never used.
I genuinely didn’t know the hunger bar was this hated, but the more I think about it the more it makes sense, great vid! Keep it up!
No the hunger bar is perfect as it is right now. Its easy to get food, passive animails spawn everywhere. And you can also find foods in the wild: apples from trees, village farms, tresure chests and berries/melons if in the right biome...
i wouldn’t say perfect, but pretty damn good for what it is. the “so you didn’t have to deplete a precious recourse” comment seemed a bit melodramatic considering how many easy food sources there are in the game. still an interesting perspective tho
I would agree, apart from the being able to run away from mobs really easily
Tbh I preferred the original system, I feel it encouraged having skill and strategy.
@@SlothCubr
Make creeper run faster than sprint jump
How abt that
I don’t like it cause it takes away an entire resource that would otherwise be a skill to manage. Pretty much all combat in the game is trivial nowadays, it makes any encounter boring as threats are almost nonexistant
i think most people have gotten used to it and it doesnt need any significant changes at this point, its been a good 6-10 years since it was added/revamped after all
lol
Respectfully, But I completely disagree. All nostalgia aside, it makes sense to have a hunger bar, and if anything the fact we don't have a hydration bar is confusing
@UC364Yh6EIHds1DPDboG2k6Q these dumbass bots can burn
@@nightwatch3889 they can't they are bots
What would be the purpose of a hydration be though?
@@alexjustalexyt1144 so you have to drink tea
It would make spawning in a desert impossible to survive unless you find a village before starving/dying of thirst
Even though it seems like the worst feature it still gives us a challenge because we have to eat in order to survive and not just walk around infinitely without something blocking our way
I literally have never heard complaining anyone about the hunger bar in all my many years playing the game. lol.
Tbf, I did not play back in pre Beta 1.8 times. After the video, It just seems like some people are blinded by their nostalgia / did not like back then that something is gonna change.
Yes, there is some kind of skill bar if you dont have to eat that much if you dont get hit, but Minecraft is all about a survival experience and the new hunger bar system definitely does a better job at this. It´s just like in real life. I eat, because I have to eat. Not only when I have hurt myself.
I was from that era and it was definitely… a shift. Most of those players moved on but there was a big initial rejection of what 1.8 added. Ironically the most hated feature might’ve been the endermen.
"I hate real life because you need to restore your hunger"
I feel that turning the hunger bar into a stamina bar would stray too far from Minecraft's identity, personally I think that the saturation of foods should be increased so that your hunger would last longer after eating. And the healing from the saturation should be decreased so that it wouldn't be too op.
we should have a saturation bar instead of the hunger one and being able to over eat up to max saturation
well, either that or how they handled on the combat snapshots, personally, i think stamina fixes alot of the waiting issues and keeps the pacing better, however, i wouldn't mind a simple fix like that
@@AdrianOkay Technically we DO have a Saturation bar, but its hidden and can only be shown using certain datapacks that let players see it. And if you think about it, if you eat too much despite being very full wouldnt that be a little dangerous? Isnt that called overeating? If that were to be the case, there would have to be a downside like causing Nausea or constantly damaging the player until the Saturation can go back to normal levels
isn't it already high enough?
Stop looking for dumb realism in block game
I've been playing MC for about 11 years and I have never really felt as if hunger was broken. Instead I happily embraced the aspect of having to eat more often in exchange for FINALY getting around quicker. Nowadays this may no longer je that big of an issue but prior to things such as Nether-travel becoming the meta or Elytras beeing introduced, getting around was a true pain in the ass especialy back when sprinting wasn't a thing.
I personally have always liked the hunger system (even when it was "broken") and I think it's fine the way it is, also:
" Many of such controversial changes were hated due to personal preference or just player disliking change"
I'd argue this one is no different than the others, people hated/still hate the hunger bar due to personal preference or just disliking change and even back then there was a number of people who enjoyed the hunger bar and that number only grew after making the food stackable
"To this day it is still one of the most hated features of the game"
I don't think that's true at all, I personally very rarely see people complaining about the hunger bar and most people seem to like it.
I absolutely LOVE 1.9 update, cuz now you can SWEEP ATTACK, and you can critical-cycle with swords, but still i like 1.8's very fast attack speed.
But spamming LMB takes so much skill in pvp
@@mastermind4499 you think pvp was about spamming LMB so that already says plenty about your skill
@@mastermind4499 you don't spam LMB
@@fusionmotiontm it literally was lmfao, what other way is there to attack besides spamming lmb?
I personally think that while the hunger bar might be a bit annoying with its constant depletion, the survival aspect of requiring food to survive makes the game more realistic, and this issue is not a major one considering how little effort it takes to obtain a large amount of food. Still, if old Minecrafters still can't stand having to eat, maybe a setting could be implemented where you could toggle between the current hunger bar, a stamina system like the one you've suggested, and the ancient system where there is no hunger bar and no sprinting. Other than that, I kind of feel like this is basically a non-issue at this point that basically no one pays attention to or cares about. Yes, it might have been unbalanced before, but it's more fixed now, so saying it's still the worst is an exaggeration.
Why is it positive that the hunger bar makes the game more realistic? If anything, realism doesn’t fit into the game at all
@@joao34386 It’s called Survival Mode. Meaning you have to overcome challenges to survive. The necessity to find food is a very basic challenge, it motivates players to scour the land for basic resources, it's a constant reminder of how fragile your life is, and if it didn't exist, a player could technically survive forever just by burying themselves.
Still, if you want a skill challenge, how about this one: if a player is skilled enough at the game, they will never need armor.
@@raptorclaw1505 There is no scouring needed though? Food is available everywhere, it's almost as trivial as acquiring cobblestone. There is no threat to survival from starvation or lack of food.
It doesn't add anything to the whole "survival" aspect of the game when it's to easy to acquire that survival is made trivial.
@@joao34386 I still don't see why people think hunger is a problem regardless. I think I would have more problems with the old system simply because food used to be unstackable. I guess we'll have to agree to disagree.
Hunger isn’t an issue if you have a truck load of live stock
it's called SURVIVAL for a reason... if you want unlimited movement, switch to creative
I'd like to see anybody sprint jump IRL for 60 seconds straight
People who dislike the food bar are the one who enjoyed the 2 to 3 years of minecrft history where survival i mean just surviving) was at is peak.
It was a wierd period between the fully crative game and the now hybrid, where survival is kind of creative with steps.
Saying that the game was mae easier is right but at the same time having a hard game wasn't the origial intent. this would be an issue if it took aways from the game, actualy it did but added so mutch more with it that its a clear win.
Now days the way players like to play the most is not actualy survive the longest, even hardcore enjoyers get out of their way to build huge Things at the cost of safety, wich kind of balance things out.
Personaly im glad it has made the game easier, and that literaly the easiest thing to patch with a mod (i know its not perfect but come on many players play 24 7 with their faorite client mod) also i guess this could be added as gamerules, (NoSprint, FoodBar, ect).
also the changes you talked about is intresting, because you could balance different foods between health, stamina, how fast, and how mutch it goes up. could even make it go down on one side to make the other more op. but at the same time it seems too complicated, imagine having 4 stats per foods, writen or not it to mutch for casual players. ect
good pros and cons, i would just guess that the cuent system works enough and is easy to understand and use without knowing every corners of it.
I never understood the made the game easy comment, I always had a few steaks on my hot bar so I could tank any fight. With hunger I gotta pick my fights or risk not being able to heal without a potion in a pinch
@@raptortamer1478 I guess back the you needed to fight for your life.
Now days making mistakes is more punishing, because even if you run aways, you probably took damage becaus you chose the fight option, so you not getting the kill is punishing, plus you take more time and ressources to heal.
Th old system was more like fight for your life all the time, taking damage was less punishing because food wasn't the rarest and heal was great, but you are more likely to lose life.
Now add the depletion of food bar outside of combat,
In the new system you are required to eat, but food is now super easy to get and store.
In the old system you could literally just never eat if you were a god at the game.
So before eating was important because you could take damage way easier, and no taking damage, managing your resources well, avoiding fights or being good at them were skill you could earn, and end up making the skill ceiling way higher.
Now theses skill are or way easier to grasp, or just not so punishing. Taking fall damages ect, not so mutch food used, more food in general easier to manage, running to avoid fights, and taking damage in on is not so punishing animore plus the defence that has gone up since then.
So yeah the game is easier, but that let you go above and beyond trying stupid task that are hard on their own right, but don't directly punish you in-game.
@@raptortamer1478 The " Minecraft got easy" argument is predominantly brought up by those early players. They also completely ignore that, they aren't kids anymore and developed their skills and got a lot of experience of the game mechanics.
@@raptortamer1478 That might of been the case pre-1.9 since passive healing was much slower than the insta healing before (though hunger was still a bad mechanic for making obtaining and eating food more busywork than challenging, and even if it would take longer to heal, you would still have a lot more healing overall on you since you could now stack most foods up to 64 as opposed to only cookies, which made foods like cookies and cakes which were previously one of the best food sources due to this all but useless), however ever since 1.9 added the healing based on saturation mechanic you were able to heal to pretty much full health by eating a single piece of steak or golden carrot, and you healed as fast or almost as fast as pre 1.9 regen IV notch apples, meaning that mojang just threw away any attempts they had towards making the hunger system balanced with this.
And for anyone saying how Ive just gotten too good at the game since, I have been playing beta 1.7.3 on and off for a few months now, and I genuinely struggle to survive out at night even with rather endgame gear, and have managed to get only around half a stack of diamonds despite playing for over a real life day in-game.
@@lukar1128 I play the game since 2014 and probably legit only mined a stack a diamonds by myself.
I don't play to mutch in survival but still thats pretty funny. There is just the last multiplayer survival we did where I got a full stack by my self.
The Problem with the hunger bar is that it becomes absolutely non-challening and just plain annoying once you played for like an hour. At some point you have more than enough food to still your hunger. It just becomes annoying to constantly drag food around when you could be using those slots for more useful things
alternatively just deal with it :) the hunger bar makes the most sense in its current form, and if you really wanted to change it, there's nothing stopping mod developers or server owners from changing this behaviour.
"Punished by being forced to eat food" wow, I wish I could have that punishment IRL
The problem is it doesn’t add enough challenge to be worth how much time it takes up.
Having the urge to add my two cents here, I don't really understand how older players could complain that health generation made it too easy. I mean really, instantly eating food and then getting health back instantly feels far more broken in my mind. I personally like the system how it is, I didn't even notice there was still an argument about this. Tbh this really just feels like a few people being mad that a system they knew and could exploid (as in not having to eat) was changed.
As for your suggestion, I find it needlessly complicated - but maybe that's now just me speaking from a point where I'm used to a system and want it to stay. No system is perfect, but I honestly like this current system. Especially since, as other people said, it adds to the survival - people kinda need to eat to survive, that's a thing.
Edit: Looking through the comments someone pointed out you apparently did a poll on this on twitter. I'm a bit confused on why you speak in this video as if the majority of players despise the system (even just the majority of "older" players), when this poll apparently showed that the vast majority is perfectly fine with it. Feels like personal bias creeping in here. Check Rachael Emma if you want to see the comment I'm referring to here.
It made it too easy by making food an abundant and stackable resource to accommodate for the fact that you will now need to eat food as a passive activity, meaning that food as a resource to manage became nothing more than an inconvenience, and you were pretty much never in danger of dying as a result of running out of it ie. starvation (one of the arguments I have for the nether update making the nether easier by adding hoglins (even if mushrooms did still exist before)), not to mention how since the 1.9 update you practically regenerate health instantly when eating food due to regen being based upon saturation, healing you at a rate comparable to a pre-1.9 notch apple, which makes this attempt at balance entirely redundant, and of course the mechanic for which the hunger bar was introduced, sprinting, making avoiding mobs which were balanced around a player that couldnt sprint and were outside of the skeleton actually made easier to deal with since a complete non-issue to deal with.
Thats not to say that the old system was perfect, or that a hunger bar wouldnt be a welcome addition to the game, however the way in which it was introduced was absolutely bungled, and should of been done more along the lines of how TerraFirmaCraft did it, alongside everything else that mod did regarding the food system, the mining and crafting/smelting whilst great aswell, are not things I feel are necessary to add to the vanilla game, but there is no reason why the vanilla game shouldnt have attempted to have a food system like in that mod.
Food wasn’t stackable dude, your argument doesn’t work.
If anything, I thought survival was too easy so I tried disabling health regen cuz the speed that you regen health was quite absurd. Turns out it changes things quite a bit and the hunger bar really does become more or less a stamina bar, at the cost of health regen being much more limited and much, much slower or borderline impossible early-game without potions (which also takes a lot of inventory space once you do have them). I quite like it tbh
I like the hunger bar, it gives more survivability deph to the game (Even tho currently is waaay too easy to keep her full all the time).
I think they should add more interesting mechanics connected to it, aswel as add thirst bar too, could lead to some interesting game mechanics with potions.
In my opinion, Minecraft's hunger system is unique only to Minecraft. Those who kept complaining about the hunger system are the ones who keeps trying to implement hunger elements from other survival games because its "better" and less annoying than the original Mc hunger system. If they really want those other game features, use a mod instead of complaining to Mojang that this feature is crap.
This is why RLcraft got so popular because of the added features that vanilla Minecraft doesn't have. You don't have to change the main game just to enjoy Minecraft, mods always makes things a little more fun.
tbh I don't think people hate the hunger bar that much, we just accept it as a part of life at this point
The hunger bar is fitting for any survival game, adds a sense of staying alive. To be honest there could be a weight bar, basically the less heavy and bulky items, less hunger lost
Ironically the hunger bar makes the whole “staying alive” aspect trivial, rather than actually making it more challenging to survive, like a survival game should be.
This isn't an RPG
If they add a stupid weight mechanic that's when I would quit. I don't play minecraft for a realistic experience the last thing I want to worry about is if I'm carrying to much. Especially because resource gathering is literally the entire game.
Maybe a more realistic stamina bar then
Where is the hydration bar, or the temperature bar, or the hygiene bar, the mental health bar, the fitness bar? Also Jay is right, the hunger bar makes the survival aspect of the game literally nonexistent
Don't have a problem with the hunger bar and quite frankly think the suggestions made overcomplicate the game; It's not an energy management simulator 🤣
…but survival games are all about managing resources. Without that, it’s not a survival game.
@@joao34386 but minecraft is not a survival game. It's a building / adventure game with survival elements. Just like Counterstrike isn't an economic sim, even though you can buy weapons 😉
@@rolandtennapel5058
The main mode of the game is literally called "Surivival", it's not unfair to expect a survival mode to actually involve energy/resource management (which the pre Beta 1.8 system did much more of btw)
@@marvelfannumber1 It has, since 0.6 something I think it was, in terms of hunger and saturation. The leveling system in conjunction with enchanting could also be considered an energy management system. But to your point; It also has a Hardcore mode, which doesn't mean everything has a hard core. Creative doesn't mean the game becomes more creative, as any increase in creativity lies with the player(s)...
The biggest problem about this feature I have faced is the fact that sprint-jumping depletes hunger by half for every three jumps in bedrock. This annoys me.
I have never been annoyed by the hunger bar. Just seems like one of those taste thing. Adding it destroyed the game for those who liked old minecraft, taking it away will destroy the game who like the current system. Id hate that. Cant please everyone
I remember seeing this mentioned in an other video; People who dislike the hunger bar are more often players who enjoyed minecraft as a survival game, which the hunger bar undeniably infringes on by taking away many core aspects that made surviving a challenge, such as managing your health and other resources (a fundamental aspect of survival games)
Modern players on the other hand see minecraft as a creative game, and survival mode is basically a tedious creative mode, so the hunger bar making surviving a trivial matter lends itself to them being able to focus on creativity more, since surviving isn’t an issue at any point during playthroughs.
It’s a pretty strong contrast between the game’s core identity and target demographic, that’s shifted over the years.
@@joao34386 What are you smoking, I want 50kg
@@Coffee_and_Games_Official no dude he is right. I’ve noticed some people getting a bit confused about this, so I’ll quickly explain, in the old versions of MC food didn’t stack, so if you were the kind of person to take a lot of damage you’d have to devote a large amount of inventory slots to carry food in order to heal. Not to mention that sprinting didn’t exist which made combat much more dangerous as you couldn’t run away.
@@savary5050 The point i was making when i asked him what he was smoking wasn't about food stacking, been playing since alpha. Its about some of his statements in his comment. "People who dislike the hunger bar are more often players who enjoyed Minecraft as a survival game, which the hunger bar undeniably infringes on by taking away many core aspects that made surviving a challenge, such as managing your health and other resources (a fundamental aspect of survival games)" Which i find a bit stupid of a take, as adding a survival aspect into a survival game which brings negative effects if left un treated kind of makes sense. And for the people who see the game as a creative toy, they have creative. Most will start to build big projects after a while due to getting bored in game, or as things they enjoy doing. But i do agree on the lad's last point, the target demographic and the core identity have changed over the years, going from survival exploration, to more exploration.
@@Coffee_and_Games_Official I think a hunger bar isn't a necessity in the survival genre. Either way I think the easier a survival game is the more it lessens the impact of the survival mechanics. That's why alpha and beta feel so much more like survival games despite not having a hunger bar.
Another hunger bar issue is that you don’t ever need to ration anything anymore.
Since food wasn’t stackable, it made it a commodity and a resource you wouldn’t want to waste. I personally think that non-stackable food with the instant healing was a better balance that now.
The only thing that I would keep would likely be the time it takes to eat foods, different foods have different time it takes to eat, depending on how much it heals.
Food needed to stack otherwise it would fill up your inventory
I actually like the Hunger system and the regeneration aspect. Unlike RPGs, you can't instantly down healing items, you have to find time to consume the food and wait for the regeneration to take effect. It may be generous, but not so generous you get to eat 30 cheese wheels while paused.
In pre hunger bar MC the healing system wasn’t as broken as you might think. Food wasn’t stackable so if you took a lot of damage very frequently then you would need to bring a lot of food with you when you went on an expedition.
I like the idea of food for survival, but I feel like I can just hardly lift a finger and I am already 7 shanks down. Like my Minecraft character eats more than an obese American's daily intake of 30 big-macs. I feel like there needs to be a longer delay towards the hunger bar actually depleting.
I find it funny how something so crucial to the hunger system is basically hidden away, Saturation. I would like them to revamp the food system so meats and golden foods weren't always the best for everything.
As a guy who used to play pocket edition in the old days, I have an irrational hatred of the hunger system.
You can tell they aren't taking the Hunger system seriously if it takes years for Bedrock hunger to match Java.
Thank god 1.11 made things much more manageable.
Imo, the hunger bar needs to exist (as it makes survival mode more like an actual survival game) but it needs to be tweaked so it isn't something that's a minor inconvenience for most players and just annoying.
Yeah, mayby something so food types matter, like fruit for sprinting, vegetables for mining, meat for fighting, or have it so the same food over and over has reduced rewards, something so you feel more like you're eating and less like you're being made to hold right click every so often to regain the ability to do stuff.
@@stm7810 The problem with those ideas is that they make the base game more complicated, and Minecraft is one of the few games that thrives on flexibility through simplicity.
@@joao34386 fair enough, the mod by Minecraft Abnormals seems to do it well, but yeah, do you have any ideas? because hunger is a good mechanic, it's what makes food do anything.
@@stm7810 I'm honestly not really sure. Personally I'm an advocate for "flexibility in simplicity" - give players mechanics that are extremely easy to pick up in terms of the bare minimum, but also allow the player to use them in advanced ways if they choose to do so.
Maybe a good start would be to tweak the saturation values around and make regeneration hinge more heavily on that instead, so if your hunger bar is full, you have a slow regeneration, but the higher your stauration bar is, the faster you regenerate health. Letting players eat any time, even with a full hunger bar, could add to this idea. That would let players still eat haphazardly to heal up (They can understand and make-do with the bare minimum, hence fulfilling the simplicity aspect) and also alow players to optimize their food consumption for maximum efficiency if they wish to do so, with certain food being much more efficient than than others (early-game food like steak vs late-game food like golden carrots, this also adds the flexibility aspect without infringing on the simplicity necessary to make do)
@@joao34386 perhaps that could work. maybe just have different eat speeds for different foods, that could be interesting, it doesn't make things more complicated for players, but just allows some to optimise if they want.
Well if you choose not to sprint, the hunger bar depletes very little, so if the older players have a problem with change, all they have to do is not sprint. then the game should feel even more similar to how it used to be, where you only need to eat if you take damage. this is obviously a simplification of things, but I don’t know the entirety of the hunger mechanics so I’m gonna leave it at that
Even 2016 is five years ago by now, people have become used to the current system.
Timing the eating (as well as shield regen on Java) makes PvP way more tactical than the old agressive hacking and who got the better angle/combo wins.
The stamina bar should make us starve and lose a lot of health if we didn’t eat for about 4 real life hours
I honestly like the hunger system, I'm fine with the java one but for bedrock it goes down too fast
Yeah
Bedrock might actually use the old hunger system
Wich is odd since even the legacy console editions were using the new one
"i dont want to eat if i dont get hit"
then dont sprint, there you go, dont wanna use the new mechanic, then just dont :>
As someone who only sprints if I need to, I rarely ever eat. I've legit gone around one week in-game without eating once due to just walking everywhere, and taking things slowly. I'm not the impatient type who sprint jumps at every opportunity. As for my opinion on the hunger bar, I think it's OP. With good enough armor, you can literally just eat and tank through basically anything; the regen is almost unmatched.
Damn you still play like stone age minecraft
Bruh they sound like eating food is the equivalent of swimming the Pacific Ocean
I really think people just don't like change, it's the same thing with the 1.9 update (which the combat is acually fun because of that). It's called "survival" for a reason.
I feel like the PvE combat became better, but the PvP combat kinda suffered from the 1.9 update.
How is 1.9 pvp fun? All you do is use ur shield and axe every couple of seconds. The intense fun pvp was gone because of 1.9
@@spoon8994 You forgot, a lot of people don't play minecraft for pvp.
@@spoon8994 when did i mention pvp, i dont play pvp because im dog water. I dont know how bad pvp was affected, i probably should have clarified i was talking about normal survival minecraft
@@spoon8994 Or you literally get closer to arthritis to hurt someone in a block game… dude, I think crystal and axe pvp is miles ahead, sure it’s slow, and it has its flaws, but I think it’s way more skilled than arthritis clicking
In my honest opinion. Hunger is too easy. Not as in it makes the game easier but it’s just an easy mechanic. I typically play modded minecraft and one of my favorite feature are mods that punish you for only living off of one food. I actually wish hunger was more challenging to maintain.
I disagree with litterally everything in this video but still good vid
So do I. And i started playing MC in beta!
I don’t think that concept of stamina would currently work with the game we have now. First off, a lot of the game is pretty tied to it by now, and many playstyles beyond this channels general focus of true survival scenarios and as simply a survival game have a better relationship with food. I also think that a replenishing stamina bar would just make the problem of being able to run away from fights a lot worse, as you could pretty easily lose any mobs and then just walk for a bit, and over time you would get back all that health you lost. Currently to escape a fight you are actually draining resources, early game having to make sure you can find good being a pretty large factor.
I personally don’t mind the hunger bar and it makes sense being there I just feel the numbers (how fast you lose hunger) should be slightly altered
To bad they haven't fixed it in bedrock edition there isn't even a saturation system so that defeats the whole purpose of the golden carrot
I don't understand the problem really. It's more realistic to a survival setting and makes it more challenging than eating to instantly restore health.
It also adds more mechanics to the game such as creating farms which has evolved into an incredibly interesting and fun thing to do with the introduction of automatic farms.
Aswell as adding more mechanics to the game, after an early point in your survival experience it is extremely easy to have lots of food and becomes an afterthought.
Yes, there is the argument of the speed of hunger going down quickly, but is it such an issue that it merits a whole video? I dont think so. Seems like a lot of your recent videos have followed the trend of making an "in depth" video on a topic which is really insignificant and making weak points about it for an entire video. Unsubbed.
As an old player and someone that actually likes it. I still think it invalidates all the food outside of the top saturation picks. The food just needs to be reworked to make more options viable instead of immediately draining.
People pick the strangest hills to die on
almost all old players I've talked to didn't mind the hunger system, they found a bigger challenge more fun in the game.
Don't let the small group of people endlessly complaining on internet forums speak for the rest of the playerbase.
if you don't want to eat a ton of food just don't sprint or take damage, like in the olde days. Aslong as you don't take damage, you won't need food!
and on the players who complained that the game for ''easier''. removing the abillity to Instantly gaining hearts and shooting 20 arrows per second surely hasn't made it more difficult.
I don’t hate the hunger bar, I hate that they lowered the animal spawn rate the same update it came out and didn’t increase it for years so you HAD to farm animals
They should just make your health regen very slowly without stamina and the more stamina you have the faster you heal.
I still find it funny people called it "Making the game easier" while also complaining "the system is absolutely brutal." Yeah, choose one.
Hunger and sprinting add two new interesting game elements: Resource management and being able to choose when to fight.
There was nothing really to combat, just click and hope not to die. Sprinting added the ability for you work smarter not harder. Should you fight, or is it too much to handle right now?
Then Hunger adds the element of "okay how long do I have before I die" and honestly the quote "brutal/broken system" did a better job at having the player do more than just worrying about weather mobs are going to kill them. It had an actual survival element.
And to be dead honest... Making hunger go slower just kept the same idea except it actually being easier. It feels like someone moved my room slightly to the left but also added a automatic dresser, it still looks the same just slightly off and now I have something making getting up easier.
I understand why people don't like hunger addition, as it changed the perception of what they are supposed to do in the game. And sure, some people like me enjoyed the new system with neither opinion being bad. That's a plus of Java is that you can make the game anyway you like. I still play on 1.7.10 and sometimes 1.12.2 for modding reasons. But man 1.11 making it go down slower felt like a bad change, not because it broke something, simply because it makes you feel like your going crazy. Your brain is constantly telling you something is off while your playing and you can't figure it out. There is something off and that's the hunger speed. Making your player feel like they're going insane because they updated IS BAD DESIGN!
But Microsoft owns Minecraft now so expect a lot LOT more of that.
hunger just feels like a chore and it ends up making it so unless I got a farm I walk for most of the game since I always got problems getting food and often died cause I couldnt regen cause of it
I appreciate the fact that you also take the time to think of ways to fix the errors, its very good
I like the hunger system, but depletion from sprinting/sprint jumping in Bedrock is annoying
i think the hunger bar was a good feature as it added a level of difficulty and realism to the game
I despise the saturation system. The AppleCore mod should be a part of the core game. Not being able to see your saturation level is just so stupid.
This is going to be interesting. From the looks of it, it's about the hunger bar. I too at times have hated the way it works.
I think mobs need to be buffed to be more mobile to chase aspeinting players and more intelligent to go around/over shields. It's shocking how far spiders have fallen as an actual threat since Alpha.
If we need food again to heal, wouldn't make that the healing and regeneration potion almost completely useless then?
Also, I kinda like the hunger system. It's not that hard, once you've made a food farm.
Potions can be used on mobs as well as the player. Toss a healing potion on an Undead mob - the mob is damaged. Toss that same potion on a tamed wolf or a villager - they're healed.
The Food-to-Potion usage balance can easily be set as "Food = long-term healing. Potion = immediate healing." to make balancing eating against potion usage since not everyone is going to have easy access to potions (since they're locked behind the Nether as mid-game, and RNG can easily stuff a player in finding the lava to make the portal frame - especially in speed-runs), and there's plenty of players that use Peaceful to avoid the headaches and stress of dealing with hostile mobs (which locks out potions entirely if RNG doesn't bless the player with a Witch's Hut or an igloo with a brewing stand, and locks out The End if can't trade for the pearls and rods to open that portal) as we just want to mine-and/or-craft without worrying about something coming up behind us and wrecking hours of work.
I just hate how in bedrock it takes so much longer to heal up because you’ll literally run out of food before fully healing cause it takes 5x longer than Java
For a really educational look at the saturation and exhaustion mechanics, check out the "AppleSkin" mod (it works best in singleplayer)
He liked a comment about being nostalgic for old world generation and has replied to like, a thread about the hunger bar being good.
Thinking, thinking.
Playing 1.7 modpacks and having to deal with old hunger really made me appreciate how much better the new system is.
Same with my 1.6 modpacks. I find myself starting a long battle with a strong mob with tons of health and then in the middle of the battle I lost all hunger from just hitting the mob.
Hypothetically, if they ever do follow through on the stamina idea. There is a lot that will need to be balanced. For instance what will food do? Heal or recover stamina? If
Food heals health, then what will be of potions. If it recovers stamina, then that will not be that different to what we have now. How will that improve the current system. Healing both would be a bit too overpowered and would be exploited and too easy.
I like how Monster Hunter handles its stamina. Food is tied to your maximum Stamina. Over time, your maximus stamina goes down as you get hungry, meaning you are encouraged, but are not required to eat often to bring back your stamina back to max
Hunger would be fine if it worked consistently
How exactly?
“Let’s just jump right into it”, he said, 52 seconds into the video. So much padding from this type of RUclipsr.
Honestly... Having played for over a decade I really like the Hunger system. Before that food was sorta useless, and it adds an interesting mechanic and a reason to build a proper farm for decent food.
It sucks for Anarchy servers... but those tend to be a fairly niche section of the community. Post the update it is much more lenient, and honestly isn't a major issue.
Steve after eating 20 tons of food after running for 2 minutes:
Well it isn’t really that bad
I like your changes but honestly the hunger bar just never bothered me. I genuinely thought it was a great addition to the game because I found it added difficulty. No longer could you just eat and get all your health back, you had to think. Do I want to take on this fight knowing I'll use most of my food to refill my hunger or do I want to avoid it. Like you could easily use up a ton of food fighting a lot because the hunger bar drains quicker while regenning health.
I remember playing before it. liked the addition though
i play MCPE and the hunger bar just straight up confuse 8yo me, but i honestly thing it's easy to get food, especially with the added campfire and since i mostly play on plains biome i can just go hunt and go back occasionally to put raw meat on campfire for 30 seconds without fuel, so i have excess food
Actually what you have now is an even more confusing system which makes mobs incredibly difficult meaning players are more likely to avoid any mob interaction they come across, making it even more punishing for endgame players who will find the normal mob interaction tedious just because you wanted a challenge in the early game, I don't not sprint jump and I don't find getting food difficult instead managing your damn food is part of 'survival' which you claim outright and blatantly is bad and you A:Need pretty much any update removed up until beta B:Enjoy fear of your hard work being destroyed and destroying someone else's, 'the vanilla experience' as you said anyway, It's all fine and well going into history but being biased because of it is wrong
I don’t think it needs to be fixed, it’s fine
I literally don't see an issue with being able to run faster, it makes getting around a lot easier. Hunger should only go down when damage is taken, not when jumping or sprinting. It's a bit better now that sprinting doesn't affect it, but I wish jumping was outed as well.
I literally never in my life met with anyone who would've complained about the hunger bar system tbh
"The worst thing that happened to minecraft"
Combat update: Am i a joke to you?
9:52 the verbiage here is a bit misleading . "So what we have now is a separate system that balances sprinting... "
This sounds as if this is already implemented in the game, and I do not feel that what you meant to say was communicated effectively.
Great idea, btw !
its a survival game. of course we need something to keep the player actively keeping themselves alive. without it there is only staying healthy...
The old Java hunger system is just like the current one now on Bedrock, where you lose one hunger bar like every two seconds from sprint jumping (it was also bugged). Luckily, they have now fixed that in one of the most recent Bedrock Betas so it won't be that annoying anymore.
its been half a year since this was released and I'm still confused why people don't like it I've never played mc when it wasn't in the game so i never thought it had any issues although that might just be since i never played mc before it was added
Saturation was 100% the WORST feature added to minecraft. I will die on this hill.
You deserve way more subscribers. I’ve fallen in love with your videos. Very well made and interesting. Keep up the great work! =]
On bedrock it depletes really fast which is really annoying I hope they fix it
The stamina bar is a great idea but why don't we take it a step further by making hunger a cap. The amount of hunger you have is the amount of stamina you can regen. And when a full bar of stamina regenerate it takes half or a bar of hunger Also stamina lasting for 3 min is too long, maby 1min and a half is good but make it regenerate fast when stopping.