Minecrafts 7 Most HATED Updates...

Поделиться
HTML-код
  • Опубликовано: 11 июн 2024
  • Minecraft has had dozens of updates throughout the years. Some were very well received, updating some much needed elements of the game, while others were hated, splitting the community in two...
    Thanks for watching! Subscribe and Join My Discord!
    Discord - / discord
    Twitter - / themisterepicyt
    Twitch - / themisterepicyt
    Join my OG Minecraft Server, The OG Network! (1.8-1.16): og-network.net
    - Website: og-network.net
    - Discord: / discord
    Thanks to Method for the recreations and info on the earlier updates! - / method64
    Yenastuundepaspris55 - • To Infinity and Beyond...
    Vechs - • Minecraft MCedit Tutor...
    AntVenom - • 5 WORST MINECRAFT UPDA...
    PanNic - • SciCraft with Shaders ...
    0:00 - Intro
    1:12 - Classic 0.0.14a
    3:05 - Inf-20100227-1
    4:28 - Beta 1.8
    6:35 - 1.7.2
    8:29 - 1.9
    10:15 - 1.10
    11:28 - 1.13
    Music Used:
    1. Scott Buckley - Wayfarer
    2. Scott Buckley - Helios
    3. C418 - Stal
    4. C418 - Axolotl
    5. Patrick Patrikios - Feels
    6. C418 - Dragon Fish
    If there is any content in this video which you own and would like removed, than please contact me and I will be happy to oblige.
    #minecraft #minecraft1.9 #minecraft1.18
  • ИгрыИгры

Комментарии • 3,9 тыс.

  • @TheMisterEpic
    @TheMisterEpic  2 года назад +503

    Merry christmas to you all! Which update do you think was the worst? Be sure to subscribe!
    Join the discord - discord.gg/WGc9UNM

    • @MrCommentGod
      @MrCommentGod 2 года назад +4

      *Merry Christmas!*

    • @bentheadultsagafi2720
      @bentheadultsagafi2720 2 года назад +1

      Merry Christmas!

    • @Term756L
      @Term756L 2 года назад +7

      We'll all miss Roses. 😓

    • @ronnor99
      @ronnor99 2 года назад

      Great question, I haven't watched the video yet gimmie a sec

    • @eightythree4248
      @eightythree4248 2 года назад +2

      Personally I think that 1.18, while adding many cool features also increased lag dramatically and for me it made gameplay a lot harder

  • @TheMindaeva
    @TheMindaeva 2 года назад +5258

    For 1.10, I initially thought the polar bear would be just one variant out of many of the bear mob, but it was just the polar bear and that was it..

    • @GamerZone-uu8uw
      @GamerZone-uu8uw 2 года назад +299

      panda

    • @legzzzzz
      @legzzzzz 2 года назад +180

      Oh, I see. But I hope they hunt fishes and some small animals in the wild. 1.10 has so much potential, ngl.

    • @xavierc12343
      @xavierc12343 2 года назад +216

      It would’ve been cool if they’d added a honey bear in 1.15 too.

    • @mikekelly1771
      @mikekelly1771 2 года назад +357

      And it wasn't even for the players. Jeb added it simply because his wife said she liked polar bears.

    • @lilkumquat2008
      @lilkumquat2008 2 года назад +86

      Such a let down could have easily added brown bears

  • @user-bv7zo6vd4m
    @user-bv7zo6vd4m 2 года назад +1101

    i mean, it's nice to have biome-spesific variants for zombies and skeletons, but they should have been introdused in a bigger update as a side-features, not the main focus

    • @plugshirt1762
      @plugshirt1762 2 года назад +76

      Yeah it’s not so much the update was bad just that it was so underwhelming to be called a major update

    • @Potatoboii2
      @Potatoboii2 2 года назад +36

      Yeah, If they wanted to make a major update about mob variants , they'd have to add alot more.

    • @DTGeorge
      @DTGeorge Год назад +1

      Γειά σου!

    • @gamingclipz7309
      @gamingclipz7309 Год назад +10

      Mojang is lazy!! We mod makers can make their updates in a few weeks and it takes them months….

    • @AnUnnaturalNaturalDisaster
      @AnUnnaturalNaturalDisaster Год назад +1

      It would've been cool if they added it in the villager update. Idek why but it feels like it fits?

  • @TheTrenchesYT
    @TheTrenchesYT Год назад +716

    My most hated update is the one that removed world-gen settings; making custom worlds with different heights and ore spreads was my favorite feature.

    • @_rysz
      @_rysz Год назад +13

      so 1.13.

    • @E46SedanGaming
      @E46SedanGaming Год назад +10

      But wasn’t it also the update that saved the game?

    • @gagecomer7732
      @gagecomer7732 Год назад +37

      @@E46SedanGaming you cant argue either side of that point, its an argument of semantics and partial opinion, theres no definitive way to prove that it saved the game more so than any other update did

    • @wontonsoup1711
      @wontonsoup1711 Год назад +11

      same like why did they even do that???

    • @martijnp
      @martijnp Год назад

      Old comment but can't you do infinitely more with datapacks now

  • @usedtissuepaper42
    @usedtissuepaper42 Год назад +1798

    kind of interesting how both of the most controversial Minecraft updates have a 9 in them.
    1.9 tore apart the PvP community and 1.19 is bringing moderation to Java.

    • @rame.
      @rame. Год назад +266

      right see you in 1.29

    • @himedo1512
      @himedo1512 Год назад +53

      *1.19.1

    • @rame.
      @rame. Год назад +4

      ??

    • @MB32904
      @MB32904 Год назад +122

      1.9's controversy was less deserved

    • @radi_7
      @radi_7 Год назад +90

      1.19.84

  • @TheBloopers30
    @TheBloopers30 2 года назад +2442

    Still miss the beta terrain to this day. Frozen oceans/lakes were super cosy. Feels like the game is missing small lakes in general these day.

    • @Reg_The_Galah
      @Reg_The_Galah 2 года назад +140

      What you could do is start a new game in beta or alpha and gradually update the game so you can have that nice map gen. I personally love how flat and wide the beaches were back in alpha.

    • @I_Am_Infiniti
      @I_Am_Infiniti 2 года назад +118

      small lakes used to be everywhere in newer versions too, so many that it was genuinely annoying to come across one, fortunately or not, they were removed in 1.18

    • @theotmt7906
      @theotmt7906 2 года назад +39

      Oh boy 1.18 has your back

    • @johndanielbeladas8949
      @johndanielbeladas8949 2 года назад +18

      those frozen oceans are replaced with ice bergs and oh boy it can be massive!

    • @punchthem7913
      @punchthem7913 2 года назад +11

      wait a minute, you're right why are there no lakes?

  • @nathanielwindsor7679
    @nathanielwindsor7679 2 года назад +1498

    Surprised you didn't include 1.8, seeing as it broke basically every mod that existed at the time, and now there are still to this day tons of modpacks and servers stuck on 1.7.10 because somehow none of the mods they use have been updated once by anyone after all this time

    • @voxelfusion9894
      @voxelfusion9894 2 года назад +241

      Ah, the glorious "The 1.7.10 modpack" pack. Going back to that version feels pretty odd these days.

    • @flawed8190
      @flawed8190 2 года назад +81

      minecraft pvp was split on 1.6-1.7 1.7-1.8 1.8-1.9 many pvp servers still use 1.7 or 1.6 as their core

    • @DoomedCow
      @DoomedCow 2 года назад +33

      @@flawed8190 there's still 1.6 pvp servers?

    • @brosyain4114
      @brosyain4114 2 года назад +60

      @@DoomedCow I understand 1.7.10 and 1.8.9 , but why 1.6 ? I don't get it , is it for old caves ?

    • @flawed8190
      @flawed8190 2 года назад +31

      @@DoomedCow few but yes. although many of them are quite dead

  • @DeuxisWasTaken
    @DeuxisWasTaken 2 года назад +91

    4:50 there's one other very important thing about Beta 1.8 - it was the update that changed Minecraft from a simple game you can run on a calculator into the unnecessarily laggy mess requiring a gaming PC to play at a reasonable render distance.
    Beta 1.7.3 went like butter on my parents' ancient PC. Beta 1.8 was unplayable, barring me from being able to play Minecraft comfortably for many years.

    • @thl3
      @thl3 Год назад +14

      interestingly enough, the opposite happens for me. when I try and play versions before Beta 1.7 on my laptop, I get constant lag spikes and FPS really goes down. Hell, I get 15fps while playing on CLASSIC VERSIONS. But then, for some weird fucking reason, Beta 1.8 onwards runs just fine at 80fps, and I don't even need to download any performance-enhancing mods until 1.13. It's a really strange thing lmao

    • @arandomdude5147
      @arandomdude5147 7 месяцев назад

      This is beyond untrue 1.8 and below was a unstable laggy mess, sure you can run it on whatever but that doesn’t mean you’re getting over 6 fps.
      And no, my pc is bad in general and it runs the current versions of Minecraft just fine, even with resource packs like smooth animations, you try and add any basic resource into a 1.8 version of the game and your pc will explode if it isn’t like a nasa pc

    • @DeuxisWasTaken
      @DeuxisWasTaken 7 месяцев назад

      We seem to have different experiences then, because 1.7.3 ran fairly fluid on my PC while 1.8 was laggy beyond being unplayable even on the lowest possible settings and with a render distance so poor everything beyond like 30 meters was shrouded in fog. It might be a difference in drivers, operating systems, exact settings in both versions etc, but i'm not lying or misremembering 1.8 blocking me from playing the game for a long time.

    • @skvader4187
      @skvader4187 3 месяца назад

      I tried playing some alpha versions and they ran atrociousley. My beta 1.7.3 world ran smooth but at one point the game froze, my cpu usage went up to 100% and my computer sounded like a helicopter. My world then corrupted. The betas were not stable or performant at all.

  • @KraftingKing
    @KraftingKing Год назад +737

    The new worst update will be 1.19.1 if Mojang and Microsoft decide to keep the chat filtering thing.

    • @clothieredward5248
      @clothieredward5248 Год назад +25

      @Mario Stevenson You only get banned from singleplayer on Xbox and the Switch but that's still terrible.

    • @austrakaiser4793
      @austrakaiser4793 Год назад +162

      @Mario Stevenson How tf is it fair to ban someone from SINGLEPLAYER? Multiplayer fair enough but essentially you've been robbed of your money if you can't play the game, this needs to be changed quickly or someone will eventually sue and create a sh*tshow.

    • @raptorzeraora2632
      @raptorzeraora2632 Год назад +18

      @@austrakaiser4793 its not, no matter what mojang or Microsoft says its a stupid thing, if anything they should be banned from multiplayer only not from minecraft as a whole, I wont play 1.19.1+ at all

    • @nitro6853
      @nitro6853 Год назад

      @@RacsoLoski yes????

    • @raptorzeraora2632
      @raptorzeraora2632 Год назад +2

      @@RacsoLoski pretty much

  • @snowcoalRC
    @snowcoalRC 2 года назад +316

    What I love about MC is you can go back to any version you want, start a new world, and boom your suddenly back in 2009-2015. With the multiMC launcher, it makes doing this even easier. Want to try a modpack from 7 years ago? 1 click away. You cant do that in any other game.

    • @pluto6383
      @pluto6383 2 года назад +19

      There are actually other games that make going back to older versions easy, it’s just that MC is far more popular than any of them. I don’t really play MC much anymore (I’ll play on a map occasionally but stopped playing on a regular basis like 7 years ago); I mainly play Universe Sandbox, Europa Universalis, Hearts of Iron and Civilization these days, and I think of those games only Civilization is anywhere near MC in terms of fame. With at least Europa Universalis, you can play older versions by disabling DLC and then changing the patch in steam properties.
      What I give MC a lot of credit for is that DLCs aren’t a thing for it. Europa Universalis pumps out new $20 DLCs like twice a year which I can honestly say is annoying as fuck. Sometimes I refuse to buy a new DLC, but usually I do. To make things more annoying, oftentimes the DLC content is added to the base game later on thus making a number of previously important DLCs useless.

    • @YskarAlbumLuna
      @YskarAlbumLuna 2 года назад +2

      All games should be like that tbh, especially league of legends.

    • @luckerowl8990
      @luckerowl8990 2 года назад +6

      yeah. nothing like getting that rush from being in a familiar but forgotten environment, however temporary it may be. you know exactly what year youre in when you load in, then the sounds and the graphics put you in the same state of mind as back then. for someone like me who grew up with the game but, honestly dislikes what its become, that sort of feature is greatly appreciated. many modern games just force you to deal with the changes they make, no going back, no feedback taken, and yet minecraft shows just how easy that really is.

    • @hugoguh1
      @hugoguh1 2 года назад +10

      @@YskarAlbumLuna how on earth would it work on league of legends

    • @manformerlypigbukkit
      @manformerlypigbukkit 2 года назад +1

      @@hugoguh1 p2p servers

  • @Guerin78
    @Guerin78 2 года назад +659

    Should have been on the list: 1.3.1. The single player game was effectively removed and replaced with a local server, meaning that all of the bugs and performance issues of multiplayer now affected people who'd never logged on to a server in their lives. While 1.4.2 fixed *some* of the performance issues, among other issues it took four years and a complete code rewrite before boats were usable again.

    • @InvaderWakkoReborn
      @InvaderWakkoReborn 2 года назад +40

      I forgot which update that was. Looking back, that was around the time I stopped playing Minecraft for a few years. (And probably influenced that decision.) I still can't believe Mojang thought that was a good idea. They really should have just added local hosting as a separate option under Multiplayer to begin with.
      Regarding boats, at least they finally work in multiplayer now. They were buggy in early Alpha servers due to them functioning client-side, but moving the controls server side in later Alpha updates fixed the drops while breaking the movement. They were left like that for years making them mostly useless to use on servers. I guess because so many servers used warps Mojang didn't see a reason to fix them.

    • @Detrison318
      @Detrison318 2 года назад +18

      My only reason this was probably wasn't included was the pros of the version. This version changed enchanting forever. No more afk sessions. Changed highest enchants from 50 to 30. More opportunity to get xp like from cooking and ores. Also made enchants better. No more just chests full of unbreaking 3 diamond pickaxes or Bane of Arthopods 4 diamond swords.

    • @fenn_fren
      @fenn_fren 2 года назад +37

      I remember when I played 1.3 for the first time and was hella confused about why mobs were randomly teleporting and lagging. Legit how do you have high ping on a LOCAL server??

    • @neutron2281
      @neutron2281 2 года назад +12

      1.3.1 was the first update that allowed me and my brother+friends to play minecraft together privately. Back then i had no idea how to setup a server and that LAN feature with hamachi worked flawlessly, so im biased, best update ever that made me have fond memories of the game.

    • @morganhazel2373
      @morganhazel2373 2 года назад

      Boats are still pretty janky today

  • @michaelelischer1565
    @michaelelischer1565 Год назад +133

    Only a few months later... 1.19.1 pre release 1 has taken the cake as the new most hated update.

    • @ttry1152
      @ttry1152 Год назад +10

      Oh 100% the entire community is getting in a quite riot

    • @MishaG4mer
      @MishaG4mer Год назад +2

      i assume it has taken the cake for being the most performance-heavy update ever

    • @thl3
      @thl3 Год назад +4

      It wasn't (and still isn't) controversial, it is just downright hated, which is interesting, and probably the only time an update was like this.

  • @kamalindsey
    @kamalindsey 2 года назад +29

    Early updates were wild haha, Notch would literally update the game and the mouse would stop working.

  • @pg3384
    @pg3384 2 года назад +620

    Another issue from 1.13 was, from what I remember, the mods. While I don't think it was necessarily 1.13's fault, the forge devs spent a lot of time basically rebuilding forge, so it wasn't released for an insanely long time.
    A lot of my favorite mods from the time completely died at 1.12 because the mod developers moved on during that hiatus from no forge. Fabric also became a thing, almost completely splitting the modding community.

    • @DLunacy78
      @DLunacy78 2 года назад +26

      Yup. And as someone who can't stay on old versions I was forced to move on. Now totally on fabric I can say I won't look back, been using fabric since 1.16. This depends oc on your modding preferences. As I have played super blocks that make items are just no fun. Automation can be done in vanilla and tbh it's more fun, because it's more work. Why do I need to work hours and hours to multiply ores when I can make a vanilla farm and have infinite lol... Only mods I would even think of playing that change the core mechanics is create. But that's forge and fabric is just simply better in tons of ways, sodium itself is worth its weight in gold not to mention fabric itself is lightweight and non-intrusive. As primary a vanilla guy who don't want added blocks or items to make his survival world un-updateable, and just likes cosmetic, gui, and qol mods fabric is truly king. I respect all the modders and forge in general. But for me mods like mekanism and build craft are just pointless. Just my two cents. Kinda like Greg tech, extra steps for no reason. Minecraft for me is about building.
      Edit. Forget to say, also for me the work is part of the fun. Do you need to spend all that time to build a perimeter? No, but doing it. Vanilla. And knowing you did instead of a magic quarry is way more satisfying, and another point, jet packs. Back in the day they were must haves. But now, with elytras, 😂 nah... I'll take the wings any day. I think Mc has changed alot in good ways so mods will have to change with it. Old school ideas are not really needed anymore, and there is some neat mods being made, most don't even add anything to the game, just change mechanics, better than mending for example. I can not play with vanilla mending. Long post lol I'm passionate about Mc. 🤷🏼‍♂️ As it stands I'm on 1.18.1 and have over 100 mods running. Nothing added to the game. If 1.19 came out tommorow I could continue to play the latest version and fabric will be updated within a week easy and mods follow just as fast. I just updated from 1.17 and I am only waiting on maybe 10 mods to reinstall then I'm back running what I had and new stuff is always being made to add to my list.

    • @paggnut
      @paggnut 2 года назад +2

      @@DLunacy78 Seeing how youre that much into hud (and thing like that), could you provide a list of you think are the best? I have nor played with mods since 1.12 so I know nothimg about fabric.

    • @DLunacy78
      @DLunacy78 2 года назад +11

      @@paggnut there is way to many to list and i find new ones everyday. biggest help i can give is use ATlauncher i swear by it. i was a MULTImc guy but ATlauncher is way easy. auto downloads, auto finds mods for your version, auto updates, just amazing. and you can do multi instances. sodium is a must, it puts optifine to shame alone, there is alot of addons but tbh i dont use any, i have a good pc so sodium is enough. if you want shaders then use iris, i choose no shaders. one i do use is ferritecore, it cuts my ram usage from 50-60 vanilla with 8g allocated to 10 max lol and again if you like optifine you can use it just need to install optifabric. if you use sodium then you will need replacments for optfines addons like connected textures and biome coloring etc. fabric has replacments for al of it except emmisive textures, still waiting on someone to make that. all i use is colormatic to make my whole world one color, grassm water, fog, sky etc. not a fan of biome coloring. if you dont want custom biome coloring but like one color sodium extra has a option to disable biome colors but the whole world will all be ocean biome colors. modmenu is a must also for in game config changes.
      heres a short list of what i have to have most of the time.
      advanced compass
      appleskin
      are you blind?
      backslot
      bedrockify
      better spawner control
      better than mending
      better third person
      camera overhaul
      cherished worlds
      clumps
      color me outlines
      colormatic
      complete bone meal
      deepslate instamine
      deepslate cutting
      detail armor bar
      dynamic sound filters
      enhanced attack indicator
      entity outliner - amazing for finding caves
      extrasounds - should be in MC
      falling leaves
      ferrite core
      first person model
      freecam - amazing!
      grind enchants
      fixed anvil cost
      illuminations
      hardened crops
      infinite trading
      the loved ones
      independant pets
      wolves with armor
      item model fix
      logical zoom
      name pain
      quick shulker
      3d skin layers
      pigless portals
      omega mute
      old swing
      sodium
      torchkey
      trees do not float
      throwable torch
      blast
      rocket minecarts
      you are in grave danger
      smooth boot
      smooth swappping
      modmenu
      sodium
      visuality
      effective
      visual overhaul
      seamless loading screen
      reroll
      presence footsteps
      inventory totem
      mouse wheelie
      bounding box ouline reloaded
      thats basic, finding and swaping mods all the time some i dont use anymore but are good
      carpet
      carpet extra
      rug
      flours tweaks
      fabrication
      last one is not one you can update but i use it when im feeling nostalgic, MODERN BETA sweet sweet old school gen.
      also use modrinth, its gonna surpass curseforge anyday.

    • @paggnut
      @paggnut 2 года назад +1

      @@DLunacy78 wow thank ypu so much dude

    • @crytexk102
      @crytexk102 2 года назад +6

      @@DLunacy78 i love complicated mods and the process of going into a creative world, placing the blocks it adds one by one, then spend hours scratching my head to understand the mod. Yes, it burns my hand and my laptop, but its worth it

  • @FalseHopeIsDead
    @FalseHopeIsDead 2 года назад +557

    Strays are weird, but are better for farms as they have bigger and better loot tables than regular skeletons.

    • @FalseHopeIsDead
      @FalseHopeIsDead 2 года назад +32

      @R1ftzy Thanks for the fact.

    • @noori2105
      @noori2105 2 года назад +18

      @R1ftzy not anymore

    • @TheLikeButtonLMAO
      @TheLikeButtonLMAO 2 года назад +19

      A larger loot table isnt always better, especially if you just need bones for a bone meal farm

    • @kaptainkozmos
      @kaptainkozmos 2 года назад +6

      @@TheLikeButtonLMAO If the chance for other drops (bones and arrows) decreased, that would be correct but strays have a seperate chance of dropping 1 arrow of slowness.

    • @morganhazel2373
      @morganhazel2373 2 года назад +2

      @@TheLikeButtonLMAO use kelp for bone meal farm

  • @user-jd3gf5xw1x
    @user-jd3gf5xw1x 2 года назад +10

    11:44 I remember when someone said that you only need 3-4 gb of RAM dedicated to a minecraft server for optimal performance. such were the days...

    • @lisiasty688
      @lisiasty688 2 месяца назад

      I was able to run Hamachi server on 4gb laptop with i7 first generation and with still running Minecraft instance and team speak or Skype. AND THAT WASNT LAGGY AT ALL XD. Now I have 12gb and I'm sure that could be more laggy. That was 1.7.10 or 1.5.2... Minecraft didn't care about anything XD

  • @kirannkornat7761
    @kirannkornat7761 2 года назад +64

    I remember 1.7.10 so fondly. So many mods never made it past that point.

    • @pauliewalnuts5868
      @pauliewalnuts5868 2 года назад +9

      yeah and past 1.12 a lot of mods didnt make it which is kinda sad

    • @Bloobydabloob
      @Bloobydabloob Год назад +1

      I still always use 1.7.10 for orespawn lol

    • @Takyodor2
      @Takyodor2 Год назад

      1.7.10 still exists you know, go play those mods again :D

    • @kirannkornat7761
      @kirannkornat7761 Год назад +1

      @@Takyodor2 i would if I could find future update backport mods. I love the 1.18 caves too much to regress

    • @iamnotverycreativesorry
      @iamnotverycreativesorry Год назад

      rip orespawn o7

  • @good-sofa
    @good-sofa 2 года назад +661

    For me aquatic update was the best, it was a sooo much needed rebirth for the game and it started the trend of making old content better instead of just piling up new stuff

    • @chiefdvm1671
      @chiefdvm1671 2 года назад +11

      Yes same!

    • @monwyn8538
      @monwyn8538 2 года назад +89

      samee, i go back to the 1.8 mods and it's so painful every time i touch water now

    • @vardhanpatil5222
      @vardhanpatil5222 2 года назад +123

      Yeah I consider 1.13 to be the start of modern minecraft

    • @legzzzzz
      @legzzzzz 2 года назад +41

      Still my latest favorite until now. Waterlogging is a game-changing for me especially for builders. Conduits, swimming animations, I could talk all day on how beautiful this update is. :>
      But now, it seems like 1.19 will dethrone my 1.13. I love Swamps and can't wait to love that biome even more with this upcoming update.

    • @theotmt7906
      @theotmt7906 2 года назад +7

      It was, many old players started to come back due to it

  • @fiendish9474
    @fiendish9474 2 года назад +165

    My most hated update is whichever one removed the super secret settings. RIP static TV settings, gone but never forgotten

    • @doomerlore1690
      @doomerlore1690 2 года назад +3

      Just install the mod..

    • @-Teague-
      @-Teague- 2 года назад +27

      @@doomerlore1690 bedrock players: 😶

    • @doomerlore1690
      @doomerlore1690 2 года назад +9

      @@-Teague- why would you play bedrock at this point when they did the migration thing for absolutely free unless you're a console player?

    • @-Teague-
      @-Teague- 2 года назад +23

      @@doomerlore1690 BECAUSE IM A CONSOLE AND MOBILE PLAYER LOLLLLL

    • @heibk-2019
      @heibk-2019 Год назад +9

      @@-Teague- im pretty sure console and mobile never had super secret to begin with

  • @pixlv6384
    @pixlv6384 Год назад +27

    "I stab fun in the face" is one of the best developer quotes in gaming history

  • @malohn2068
    @malohn2068 2 года назад +833

    I mean, people argue 1.8 combat took skill but that's a massive pile of Copium. You literally just spam click your mouse. The combat update atleast made it so using an axe and waiting to strike when it was right really rewarding.

    • @zzzSolgrynn
      @zzzSolgrynn 2 года назад +159

      Truly said by someone who has never put more than 10 minutes into 1.8 pvp. You my good sir, could not be more wrong. 1.8 pvp is multiples more skill based than 1.9.x+, and if you disagree, you are simply just wrong.

    • @mingalo2620
      @mingalo2620 2 года назад +309

      @@zzzSolgrynn Dude the only thing you had to do in 1.8 combat that could be argued as skill based is blocking while swinging, which just required you to mash both mouse buttons instead of one. Maybe you have nostalgia of 1.8 like it was some epic swordsman duel or something like that but really it was just two people spamming their mouse until one of them died or bailed for heals. Some tools can still be used just like before. All 1.9 did was prevent people from turning their brains off and going brrr with a sword.

    • @malohn2068
      @malohn2068 2 года назад +164

      @@mingalo2620 exactly, people say 1.8 is more skill but everything that took skill you can still do in 1.9, using fishing poles n what not. But the act of hitting your enemy was brain dead. Literally every single pvp video just watch, when it comes to just damaging your opponent all they do is spam click. There's no drive by jump hit with an axe and then you use a shield to quickly block. You literally just spam click.

    • @marlosuper
      @marlosuper 2 года назад +84

      @@zzzSolgrynn 1.8 pvp strat is just clicking fast, and autoclicking if you're feeling risky

    • @zakalot
      @zakalot 2 года назад +106

      @@zzzSolgrynn 1.9 pvp > 1.8 pvp

  • @Sonof_DRN2004
    @Sonof_DRN2004 2 года назад +372

    I want vertical slabs, any argument Mojang gives against this is dumb.
    “It will make the creative tabs too cluttered” okay we’ll make slabs vertical when crouched or something.
    “It will make Minecraft not look like Minecraft”
    How? Everyone uses texture packs and it still looks like minecraft.
    “It will limit creativity because players will no longer have to get around block limitations”
    Creative slabs will give more creative opportunities.

    • @vizardonator8571
      @vizardonator8571 2 года назад +28

      Yeah I understand working around limitations, but this is still weird. Personally I would have little 1/8th blocks that you can place on stuff like slabs to make kind of vertical walls and cooler doorways/ all sorts of decoration. Vertical slabs alone may not be necessary, but I think 1/8th blocks could add a lot of character and potential to build, like little mushroom blocks being put on trees in a forest to simulate fungus on trees or something like that.

    • @Hayden_Cat
      @Hayden_Cat 2 года назад +8

      So based so based I love this comment so much

    • @Hayden_Cat
      @Hayden_Cat 2 года назад +16

      Vertical slabs are every builders dream I can imagine all the cool textures I can make with them

    • @FilmBucket
      @FilmBucket 2 года назад +23

      i dont like the crouching idea, i still think they should be separate blocks

    • @Sonof_DRN2004
      @Sonof_DRN2004 2 года назад +13

      @@FilmBucket yeah I agree with you, I was just giving it as an example of one way to do it. It would be really annoying to have to crouch in a dangerous spot and you can’t place a horizontal slab.

  • @neeneko
    @neeneko 2 года назад +427

    I wish I could remember which version it was, but there was a little talked about (because it was reverted quickly) which had mob light level spawns tied to z level, meaning the deeper you went the more light it took to stop mobs from spawning. By the time you got to bedrock, no amount of light prevented spawning, so deep bases became a bit of a nightmare.

    • @Yeldren
      @Yeldren 2 года назад +120

      Old comment, but I looked it up: it was Alpha 1.2, where the light level where mobs spawned became a formula rather than a set number; mobs would spawn at light level 16 - (Y/8), meaning that beneath level 8 mobs would spawn in broad daylight (light level 15). This was removed in Alpha 1.2.1, which was released 6 days after Alpha 1.2.
      Alpha 1.2 did actually do something really smart, though: before this version, the chunk (0,0) would always be the first chunk checked for mob spawning. If you built a dark room somewhere in that chunk, almost all mobs would spawn inside of it.

    • @neeneko
      @neeneko 2 года назад +57

      @@Yeldren nice bit of archeology! I sometimes wondered if i just imagined it since I so rarely hear people talk about it.
      It made my bedrock (with all those dark particle effects) base a bit more difficult to mange.

    • @-Teague-
      @-Teague- Год назад +11

      Man, they should bring back some version of that. That sounds like it would make mining way cooler!

    • @neeneko
      @neeneko Год назад +11

      @@-Teague- yeah, it did make those bottom of the world resources harder to get piles and piles of. This was also back when bedrock had that particle fog, so seeing could get harder too.

    • @-Teague-
      @-Teague- Год назад +10

      @@neeneko idk what the lore implications would be but having a place where you literally just COULDN'T ESCAPE FROM MOBS would be great fun imo

  • @Middleseed
    @Middleseed 2 года назад +60

    That slow healing thing is still a problem in bedrock, as well as losing hunger at obscene rates.

    • @catsup1308
      @catsup1308 Год назад +4

      we do have that 1.8 pvp though

    • @MishaG4mer
      @MishaG4mer Год назад +2

      i really wish there was a right click button you could use to instantaneously throw ender pearls or put your shield up. they only added this to the new, horrendous looking 1.19 controls

    • @andre1dewilbert
      @andre1dewilbert Год назад +1

      @@MishaG4mer you can change them in settings

    • @MishaG4mer
      @MishaG4mer Год назад +1

      @wilbert the right click button is only accessible if you use the new controls, which i dislike. i said that this feature isn't available for the OG controls and i wish it was

    • @Middleseed
      @Middleseed Год назад +1

      @@MishaG4mer Why do you dislike the new controls? I don’t use touch much, but when I do I prefer to use the new ones over the old ones.

  • @founderoftheempire8589
    @founderoftheempire8589 2 года назад +16

    You forgot about the first halloween update that basically broke every known mod at the time and caused alot of great people to stop working on their projects

  • @smileyrocks5635
    @smileyrocks5635 2 года назад +1436

    I joined Java in 1.7 times, i played MCPE & console before but loved java 1.7 (mainly 1.7.10) pvp was huge and many servers had fun times. 1.8 still is awesome and still servers to this day use older system for pvp usually. Great video as always!

    • @MrCommentGod
      @MrCommentGod 2 года назад +9

      *Nice information to know*

    • @boid9761
      @boid9761 2 года назад +43

      1.7.10 is amazing. Have absolutely fun nostalgia playing it

    • @Droobie03
      @Droobie03 2 года назад

      I also joined around that time, it was late 2013

    • @kakomol9339
      @kakomol9339 2 года назад +2

      the tutorial world with the temple, castle and farm right? :D i played it too

    • @KibaTheBarbarian
      @KibaTheBarbarian 2 года назад +1

      I have a mod pack in 1.7.10

  • @haven216
    @haven216 2 года назад +239

    There are still people complaining about the "infrequent" updates when a lot of us back in 2014-2017 had very long periods without updates, and the updates that did arrive were controversial anyways. 1.13 Was a turning point for the game despite its performance issues

    • @austrakaiser4793
      @austrakaiser4793 Год назад +8

      1.13 is the update I remember most because I played the Legacy Edition back then, and it was the last update on those platforms forcing me to buy the new Bedrock Edition for the new features. Man I loved that version and wish it was getting the new updates.

    • @gordonf5553
      @gordonf5553 Год назад +7

      And i'm still in 1.12 due to mods

    • @HenryAnimate
      @HenryAnimate Год назад +1

      When the 1.13 snapshots came out Minecraft got a bit better

    • @puppetwhisper2472
      @puppetwhisper2472 Год назад +2

      yeah 1.13 hit like a truck, bringing all the new updates with major changes, i sometimes miss the simplicity of old caves or the old nether

    • @haven216
      @haven216 Год назад +4

      @@puppetwhisper2472 Honestly good riddance to the old caves. An overhaul was much needed

  • @fluffy_cat_
    @fluffy_cat_ Год назад +16

    I think you will have to redo this video soon💀

  • @danistumbling917
    @danistumbling917 2 года назад +11

    I remember when beta 1.8 came out and while I liked a lot of the features I was amongst the group of players who disliked the hunger bar lol. Maybe it's because I always played on peaceful and didn't need to eat often before then (I was young and just wanted to build my little projects without having to fight).
    I still get nostalgic when I see videos of older versions where someone has a food chest just filled up with single pork chops, now pigs feel a bit irrelevant when other mobs provide food and more.

  • @gypsysprite4824
    @gypsysprite4824 2 года назад +536

    a proably lukewarm take on 1.9: the worst thing about how this update splitting the playerbase is the fact that many servers are forced to ensure everything they have is compatible with 1.8, and so are forced to miss out on an absurd amount of blocks/items to work with and tools to make use of since 1.8 players don't get them

    • @TheBananaOverlord
      @TheBananaOverlord Год назад +79

      they could have easily fixed the playerbase split with a gamerule

    • @F17A
      @F17A Год назад +109

      Or they can just update like normal people, who gives a shit about whiney spam-clickers

    • @Stupidiot
      @Stupidiot Год назад +49

      @@F17A the server doesn't update because less people would play the pvp games if they were using 1.9 combat. People don't like change, and servers that would update to 1.9 combat would see far less players and enjoyment. As a business, it just does not make sense to upgrade to 1.9

    • @iridiumnight3750
      @iridiumnight3750 Год назад +29

      @@F17A 1.8 pvp takes a lot more skill than 1.9 Its also faster pace and more fun. Isnt the point of playing games to have fun? Mojang took away the fun in pvp and thats why theres a divide.

    • @untrustfool
      @untrustfool Год назад +2

      @@TheBananaOverlord omg, THIS! idk about coding or anything so i might be wrong but i don’t imagine it would be that hard to implement, then again there’s possibly stuff that wouldn’t make it the easiest either but like they’re professionals they can do it

  • @mazzpsykoziz
    @mazzpsykoziz 2 года назад +576

    I got used to the swing speed and shield stuff but I can't say I think it was/is an improvement. The old bows were also more fun in my opinion.
    I also miss the old wonky terrain gen that would result in wild mountains and floating islands. It might not be realistic but man did it make for some great base locations.

    • @sirmonke776
      @sirmonke776 2 года назад +10

      I think their removal was a great idea

    • @geeked24-7
      @geeked24-7 2 года назад +9

      Use amplified

    • @Wogsmawp
      @Wogsmawp 2 года назад +8

      The best thing to do I’d say is to downgrade your Minecraft version make a new world and then start updating through the different versions opening the world on each version finding the new terrain generating a few chunks of that update and then doing the same for every other version

    • @HumanoidDerpling
      @HumanoidDerpling 2 года назад +2

      You can still find similar terrain in Shattered Savannahs. I don't have to describe them, you'll know them when you see them.

    • @pancakes8670
      @pancakes8670 2 года назад +1

      Minecraft Boomer

  • @ernestregia
    @ernestregia 2 года назад +17

    1.10 added magma block, which we usually need for gold xp farm and also the auto-jump is quite useful, especially for mobile (bedrock) players transtitioning to java. Well, it could've been a huge update if combined with 1.11 and 1.12

    • @TunaBear64
      @TunaBear64 2 месяца назад

      Yeah, I think the same, they should have pulled a 1.20 and just cram a lot of random ideas into a single update, small things, are still things.

  • @POOH_LY
    @POOH_LY Год назад +378

    Am I the only one who likes 1.9 combat mechanic? I really love the fact that you can use axe as a weapon now.

    • @DamianS78
      @DamianS78 Год назад +21

      1.9 combat? yuck, present time rebalanced combat is great

    • @NomTheDom
      @NomTheDom Год назад +1

      mcmmo did it better

    • @Z.O.M.G
      @Z.O.M.G Год назад +161

      1.8 pvpers are just salty they had to learn a new combat style, overall, 1.9 combat is more fun imo

    • @paragraphic917
      @paragraphic917 Год назад +39

      I do like 1.9 combat mechanics, but it doesn't feel right with actual pvp. Its not bad, its, weird.

    • @paragraphic917
      @paragraphic917 Год назад +19

      @@lu1s81 I kinda agree. And thats why 1.8 combat is more skill-based in my opinion. People would have to learn clicking methods (and properly aim at the player doing so), to get an edge over the opponent. Movement can also affect knockback (w-tapping), and I know there are other mice that helps in this situation, but an office mouse can do just fine.

  • @SemiHypercube
    @SemiHypercube 2 года назад +326

    Basically the only thing anyone remembers about 1.10 is how forgettable it is

    • @TheMisterEpic
      @TheMisterEpic  2 года назад +49

      Indeed

    • @0akshadow
      @0akshadow 2 года назад +37

      Personally I disagree. As a builder at the time, I enjoyed the new blocks and generally think that it was a decent idea at the time in order to show the community that updates were coming, seeing as the 1.9 update took quite some time. It was a palette cleanser and had some of my favorite blocks in the game, even with how small it is.

    • @randomclownguy6
      @randomclownguy6 2 года назад +4

      And Structure blocks

    • @ItsMeAttilaGameplay2018
      @ItsMeAttilaGameplay2018 2 года назад +21

      Well, true it was a small update, but added important blocks (and mobs?) that we all know.
      Red nether wart block: Crimson forest
      -fast with hoe
      Bone block:
      Soulsand valley
      -best bone meal source
      Magma block:
      Nether wastes
      -zombified piglin gold and xp farm
      -useable in a lot of farms or traps
      Husk:
      A zombie that can't burn in daytime
      -can be used in villager stuff in daytime
      -and even more potential
      For example: a minecraft blue cat's latest youtube video with a giant zombie
      Or some test dummies for weapons and etc.
      Stray:
      -drops both regular and slowness arrows
      -Stray farm
      Polar bear:
      -2nd enemy of foxes
      -natural predator in tundras
      -inland fish source

    • @legzzzzz
      @legzzzzz 2 года назад +8

      Tbh, I hope there are variations of Bone Blocks like the different parts of bones in our body for builders like me to have plenty to choose from. There should be Husk spawners if the dungeon is located under a desert or even badlands and Stray spawners under cold, snowy, frozen biomes to add more variety. Polar Bears should also hunt fishes now that there's an actual fish mobs and it makes sense because they swim faster than the player. Polar Bear's AI has some interesting mechanics like they became hostile when there's cub and go in groups but I hope there are variations also like Pandas. Also, cub should grow into adult, and this one is optional, make polar bear breedable.

  • @Gw4ysen
    @Gw4ysen 2 года назад +227

    Some updates are revolutionary and some updates change the game so little that it gets forgotten in a short amount of time but either way an update changes a game for the good or for the bad and even though its sometimes mentioned to be in the game by the players when it eventually comes out they would start trash on it because of how bad their decision on picking it really is

    • @IceFrosti
      @IceFrosti 2 года назад +4

      this instantly brings phantoms to mind

    • @bottleflipper102
      @bottleflipper102 2 года назад

      You are a terrible person

  • @triscuitdahbiscuit4704
    @triscuitdahbiscuit4704 Год назад +66

    I was one of those people that hated 1.9 combat at first but I actually like it a lot more now. takes more skill than just spam clicking and hope your attack registers

    • @tawsifking9336
      @tawsifking9336 Год назад +6

      I dont think you even know how 1.8 pvp works

    • @yesterttd
      @yesterttd Год назад +2

      Idk combat goes on forever nowadays

    • @superbeta1716
      @superbeta1716 Год назад +2

      @@tawsifking9336 bruh he ain't lying, so many hours of hunger games where just spam clicking and hope the server registers the hit and you just had better armor and weapons, Minecraft never had deep combath mechanics but saying "how 1.8 pvp works" is just delusional

    • @tawsifking9336
      @tawsifking9336 Год назад

      @@superbeta1716 man its not just about spam clicking there is also sprint canceling you can do by w tapping /right clicking with sword/ for extra knockback also you cant just spam w or sword right click coz it makes you slower which makes it easier to hit and makes you take more knock back you so you gotta do it right after you land a hit there is also knockback cancaling you can do it by jumping right after you get hit
      there many more things like this i dont want to go that deep coz it will be like 80 or more lines long

    • @fuchrrr_7549
      @fuchrrr_7549 Год назад

      @@tawsifking9336 fr bro, getting the other person to be a block above because the attack distance was calculated from the head, and then they made it cringy

  • @TastyGuava
    @TastyGuava 2 года назад +15

    I’m still wondering if Mojang has even considered to just add a gamerule for oldCombat? Wouldn’t it be great if you could play 1.18 or in the future 1.19 with the old combat system?

    • @miwiki6
      @miwiki6 2 года назад +5

      there's literally a command to remove it

    • @miwiki6
      @miwiki6 2 года назад +3

      EVER SINCE 1.16

    • @MishaG4mer
      @MishaG4mer Год назад

      @@miwiki6 which is?

  • @CanteLizzie
    @CanteLizzie 2 года назад +75

    So crazy to see how long ago my original Minecraft days really. I remember when they added hunger and it feels like it JUST happened. Same with wolves and beds.

    • @thenthson
      @thenthson 2 года назад +1

      I remember the days before wither skeletons back on ps3. They made the nether actually dangerous.

    • @jimmyg3835
      @jimmyg3835 2 года назад

      for me it was villager tradeing

    • @BundasaurusPecs
      @BundasaurusPecs Год назад

      True true, I think of some updates from 1.7 as new, although I remember back to I think 1.1 when they increased the distance at which mobs are attracted to wheat, a small but useful detail 😂

    • @D44RK_Iced_Yogs
      @D44RK_Iced_Yogs Год назад

      It feels so distant as well, it’s so hard to explain but anyone who played and remembered those updates know what I mean. It’s so long yet not and it’s always so surprising to me, so many people didn’t have the same experience as I had and it’s kinda sad that’s the case

  • @tubecrazy3000
    @tubecrazy3000 Год назад +5

    The reason the husks and those other mobs are boring is probably actually just because that was ALL we got. I think if it was a bigger update it would be easier to appreciate them.

    • @pencilshavings_yt
      @pencilshavings_yt Год назад

      I hate strays because all they did is make traveling through taigas impossible

  • @WGSXFrank
    @WGSXFrank 2 года назад +26

    Having experienced and played through all of these updates, I was excited each time.
    Yes, even the combat update made me happy. Though, I've always been a more hardcore/pve type of player.
    Sucked for PvP players though.

    • @brando1919
      @brando1919 Год назад +7

      it only sucked for pvp players because they would have to adjust. 1.9 combat is objectively better

    • @krymk_
      @krymk_ Год назад +3

      @@brando1919 For mojang yes, for the players no.

    • @spark5558
      @spark5558 Год назад

      @@brando1919 have you ever played 1.8 PvP and compared it to 1.9 Otherwise shut up

    • @Bibyte
      @Bibyte Год назад

      @@krymk_ nah, fighting against mobs at least is something other than spam zombies and spiders, and dying for two random skeleton you didn't see

  • @bigup6126
    @bigup6126 2 года назад +80

    there was a snapshot for 1.9 that made it so that Armor protection was determined by durability so if you had low durability Diamond Armor it was worse at protecting you than Leather Armor
    that one stayed for like 1 or 2 snapshots then yeeted out iirc

    • @SemiHypercube
      @SemiHypercube 2 года назад +9

      At least 1.9 also added mending to prevent armor from ever getting that low (though I think mending was hard to get at the time)

    • @TheGlitchRoom
      @TheGlitchRoom 2 года назад +3

      lol what were they thinking?

    • @bigup6126
      @bigup6126 2 года назад +14

      @@SemiHypercube I think features like that along with the older hunger and health regeneration should have stayed for Hardcore mode. they really fit in nicely into the game's hardest mode

    • @voxelfusion9894
      @voxelfusion9894 2 года назад +16

      Isn't that kinda how alpha armor worked?

    • @v1ntage_804
      @v1ntage_804 2 года назад +2

      Thank God thay didn't keep it.

  • @maibhe6754
    @maibhe6754 2 года назад +61

    One of the bad ones that wasn't mentioned was the removal of the boat lifts. They just removed such a rich gameplay feature in the name of realism, and they still haven't made a replacement.
    Boats used to float in waterfalls, which alloed you to access floating islands by having a waterfall down from it and using a boat, and you were also able to have your waterways on multiple levels. Today every waterway system on a different level will have to be a completely separate system and you can't travel freely between them. These boat mechanics allowed for rich gameplay and interesting build ideas, and the possibilities weren't even replaced with anything.

    • @ttry1152
      @ttry1152 Год назад +3

      I remember stampylongnoses rainbow ride. I was a youngin when he uploaded jt and i thought it was the best thing ever

    • @_Ike
      @_Ike Год назад

      They removed realism by not letting boats float up waterfalls? Do you have a brain?

    • @valarmis
      @valarmis Год назад +3

      I mean, soulsand can do that now
      Edit: (Oh wait this is 1 year ago)

    • @RatRatRattyRatRat
      @RatRatRattyRatRat Год назад

      @@valarmis kek

  • @TheRealFraston
    @TheRealFraston Год назад +35

    After 6 years, we now finally realize that Notch was not describing himself, he was describing the company he left.

  • @eMallard
    @eMallard 2 года назад +2

    I joined Minecraft around 1.7, I played both on mobile and pc at first. I remember on the mobile version the nether reactor being introduced lol, good times. Sometimes I do really miss back in the day when I would play pocket edition on my kindle fire

  • @mybodyisreggie2759
    @mybodyisreggie2759 2 года назад +35

    This is the first time a “please subscribe” thing has worked because this man didn’t need to put a whole paragraph in telling us the history of the subscribe button but he did I respect that

  • @markgaming1752
    @markgaming1752 2 года назад +64

    About the stray .... I don t think it is useless anymore because now in 1 18 you can farm them using skeleton grinders with powder snow . The sole reason I farm them is for the slowness arrow on smp s for pvp .

    • @zakalot
      @zakalot 2 года назад +2

      but that’s a 1.18 update, not a 1.10 update

    • @zakalot
      @zakalot 2 года назад

      i mean technically earlier but not 1.10

    • @Togethicc468
      @Togethicc468 Год назад

      @@zakalot Well if you think about it then if strays didn’t exist then how would it get good drops?

    • @zakalot
      @zakalot Год назад +1

      @@Togethicc468 my point is that even if they’re not useless in 1.18, the update that added them was still controversial because they were useless at that time

  • @RadChild13
    @RadChild13 Год назад +5

    I don't remember the combat being "much belloved" but I also don't like pvp...maybe thats really what the splits about. Because for pve I found 1.9 was a slight improvement over spam clicking.

    • @Bibyte
      @Bibyte Год назад +1

      And minecraft was never meant to be an 100% pvp game.

  • @haydnrogan6789
    @haydnrogan6789 Год назад +1

    If the polar baby is around the mum will chase you across the entire map. Pretty cool I thought.

  • @dtniland
    @dtniland 2 года назад +140

    I feel like 1.15 would be on this list for many, but I think the hate is unjust. In 1.13 and 14 people complained that the performance was terrible, but when 1.15 patched bugs and improved performance, while not adding much content, the complained more. It was still a cool update and fixed al lot of issues.

    • @flamex5988
      @flamex5988 2 года назад +1

      the bees were pretty useless but good point

    • @fucer8790
      @fucer8790 2 года назад +46

      @@flamex5988 Bees are probably the single most useful mob hands down for redstone players

    • @fatfurry
      @fatfurry 2 года назад +4

      @@fucer8790 what about slimes

    • @fatfurry
      @fatfurry 2 года назад +3

      in my experience the performance didnt get much better from 1.15 at all, worse even.

    • @rizaltizal1462
      @rizaltizal1462 2 года назад +18

      I don’t remember anyone complaining about 1.15 when it released. It actually got a lot of praise because servers could finally update from 1.12 without serious performance issues

  • @chrono9503
    @chrono9503 2 года назад +186

    1.15 would have been on the list if they didn't make the last minute decision to make honey blocks not stick to slime blocks

    • @Kettle4Boilin
      @Kettle4Boilin 2 года назад +46

      Was it that controversial though? It was a small update, but from what I remember, the community was pretty accepting of Mojang taking a 'break' per se, and focusing on the performance side of the game, to give more time for 1.16(definitely worth it).

    • @muddypie679
      @muddypie679 2 года назад +3

      @@Kettle4Boilin yeah

    • @Diaming787
      @Diaming787 2 года назад +4

      @@Kettle4Boilin Yeah that made sense, and was more focused on bug fixes.

    • @Zugaraki
      @Zugaraki 2 года назад +2

      @@Diaming787 yeah and some visual changes like iron golem cracked

    • @Diaming787
      @Diaming787 2 года назад +15

      @@Zugaraki Yep. We don't want so many *major ambitious* updates one after another, which was why 1.15 was a nice breather. Look what happened for Caves and Cliffs when that got too ambitious after the hype.
      Overall, this is the opposite problem of the 1.10 update. You are overheating the MC community, and yes, literally too.

  • @selastella1748
    @selastella1748 2 года назад +3

    I want to mention this because I haven't seen it in the comments, but 1.13 is quite a controversial subject for me.
    for those that don't know, 1.13 completely changes how Minecraft loads items, removing things such as IDs.
    While it didn't cause that much of a problem on singleplayer or vanilla multiplayer, it did cause quite the problem with plugin related/data heavy items.
    For example, I could have a sword with all of the enchantments(Quite the common thing back in the day), but then the moment I update it from 1.12.2 to 1.13, or any of the 1.13+ versions, it would break. (1.16+ might've fixed it, I'm not sure as I have been using separate folders and worlds to differentiate between 1.12.2 and below and 1.13+)
    This is caused by what I assumed to be changes to the enchantment system, as the ID removal was universal, which included enchantment IDs at the time.
    Another thing to mention is the corruption caused by 1.13, again, what I assume to be the NBT data changes on the game itself, deleting whole inventories from servers.

  • @r1ck537
    @r1ck537 2 года назад +2

    In retrospective, we really got mad for nothing, once 1.8 came out. Minecraft today is amazing, and it somewhat makes me happy that each generation got their own version of the game. For me personally, 1.5 was my favorite. Only because I was a kid enjoying a new game, on his potato pc, spending a great timewith his friends.
    I will ever forget Hexxit. And once I got a new pc I will definitely play it again.

  • @cptMrNoob
    @cptMrNoob 2 года назад +484

    To be honest, I didn’t mind 1.9 combat. To me, it felt more dynamic and tense, and cheating was more difficult as an auto clicker could no longer be used for virtually instant kills.

    • @jeff367
      @jeff367 2 года назад +150

      Exactly. Clicking fast just isn't even fun. Most people that absolutely hate 1.9 probably just can't do anything but shut their brain off, and spam a mouse until someone dies

    • @kartikthetigersimmba4461
      @kartikthetigersimmba4461 Год назад +30

      @@jeff367 Yes they were spammers 1.9 isn't bad

    • @alkyne4904
      @alkyne4904 Год назад +8

      personally not fond of how critical hits are granted, but otherwise pretty good combat.

    • @silentxwxlf
      @silentxwxlf Год назад +33

      @@jeff367 thats not how 1.8 pvp works

    • @usedtissuepaper42
      @usedtissuepaper42 Год назад +55

      @@jeff367 clicks per second is actually _way_ less important than most people think. someone with an autoclicker wouldn’t stand a chance against someone who knows how to strafe and sprint reset well.

  • @NovemberOrWhatever
    @NovemberOrWhatever 2 года назад +96

    I feel like 1.10, 1.11, and 1.12 combined had about an update and a half worth of features. (Concrete, observers, shulker boxes, woodland mansions, creative toolbars, and the recipe book is all I found in the changelogs that was interesting for all those versions combined.) Glad they're doing more exciting updates now

    • @HandleDisliker
      @HandleDisliker 2 года назад +20

      To be fair, Minecraft versions 1.10 through 1.12 were technical updates. 1.12.2 is considered to be one of the most stable updates in recent memory, if not Minecraft history. There's a reason why 2B2T is in this update, after all, and not something like 1.12.1.
      However, I think they got tired of optimization, because they didn't really optimize 1.13 onwards. No technics, but I had a computer that was perfectly fine in 1.12.2, but 1.13 he would be fine until I ran into an ocean (at which point the fan would just flare at max). 1.14 saw this for the whole overworld, and 1.16 I couldn't update to on it at all. I had to buy a new computer because something like JW-2 upgraded to JW-3 which was a physical hardware limitation on my old macbook.
      So in short I feel like we actually don't have enough of these periods of updates. It's really boring sure, but they're required and really, really needed if we want games to actually run at 60 fps

    • @manformerlypigbukkit
      @manformerlypigbukkit 2 года назад +11

      @@HandleDisliker it was less that they were technical updates and more that they didn’t fundamentally change how a major part of the game worked every time, it allowed the devs to take some time to fix older issues before tackling the much smaller, newer features, which let the game be as stable as it could when the update finally came out
      1.11 was actually one of the best updates in this regard, having numerous under the hood improvements that made the game play much smoother on older hardware (for example, completely overhauling hunger making it less tick-intensive and less annoying in general). But, of course, you don’t hear about any of this because 1.11 didn’t have some shiny golden carrot to hang over players’ heads…

    • @astroidexadam5976
      @astroidexadam5976 2 года назад +9

      @@HandleDisliker Also 1.12.2 became the new 1.7.10 in terms of modding, but not to the same level as 1.7.10

    • @Drianikaben
      @Drianikaben Год назад +1

      the funny thing about this is that while they weren't large changes, they were game changing changes. observer's and shulker boxes completely changed minecraft on a fundamental level, more than anything except maybe hoppers, ever has. just goes to show you don't need to completely revamp entire dimensions to make the game better.

    • @Hyrum_Graff
      @Hyrum_Graff Год назад

      @@Drianikaben I think it shows how game-changing new technical components are... It would bew nice to see more of them, but I'm not sure what.

  • @BunnyTPerson
    @BunnyTPerson Год назад

    I remember that i had to make a texture pack that disabled the kelp animations when they got added into the game in 1.13.
    The game lagged so much, i couldn't even look at the ocean without FPS dropping to 15, my texture slightly fixed the problem but the FPS were still not above 32 closer to the ocean.

  • @Middleseed
    @Middleseed 2 года назад +2

    Even so, 1.13 still runs like a breeze compared to the Nintendo Switch bedrock edition of Minecraft. You will literally crash into the sides of chunks while flying, have the game freeze but still allow the mobs to move (the cause of many a death) and have frequent below 30fps drops.

  • @Basegud
    @Basegud 2 года назад +188

    Dude, I was wondering for about 3 years now if the 1.13 performance dip was just my pc or if something was wrong. Its infuriating to be using iris sodium with 6 out of my 12g of ram allocated in singleplayer only to be slapped in the face by laggy mobs and unloaded chunks when flying with my elytra at firework burst speed. My general statement towards these issues is this: “The player should not be able to outrun the chunk loader”

    • @luciussalcedo3731
      @luciussalcedo3731 2 года назад +8

      I agree. Even though I use optifine, my elytra is faster than the chunk loading, and I'm not even spamming rockets or anything.

    • @I_Am_Infiniti
      @I_Am_Infiniti 2 года назад +4

      you should try using starlight and lithium, might help

    • @Whizify
      @Whizify 2 года назад +1

      I think after 1.12 became the worst, water log, new textures, worse mechanics, much more detailed textures, colored beds, fishes, water colors, worse performance. That’s why I play 1.11

    • @theotmt7906
      @theotmt7906 2 года назад +4

      1.17 fixed the performance for a bit, the change to java 16 made it more managable, however, 1.18 smashed that because of crazy worldgen, however, 1.18 fixed beta 1.8’s worldgen, making it much crazier, yet still smoothened

    • @cbegefdkih
      @cbegefdkih 2 года назад +3

      @@luciussalcedo3731 You can up the chunk loading rate on optifine. There's a setting for chunk update speed and you can also disable lazy chunk loading.

  • @sidharthvjain1023
    @sidharthvjain1023 2 года назад +84

    I feel like 1.8 would have been a better candidate for this video than 1.7, since the backlash to 1.7 terrain was relatively minor compared to the praise it received for adding so many things, and 1.8 was widely hated by the modding and pvp communities for breaking mods and animations

    • @Recarsonated
      @Recarsonated Год назад +1

      True, but they only meant 1.7.2 in particular and not all of 1.7, also many important things came from 1.8

    • @peculiarfellow
      @peculiarfellow Год назад

      @@Recarsonated all 1.7.4-.10 added was realms (don't know a single person that likes these), the chicken jockey and skin server optimizations

  • @Catinthecosmos155
    @Catinthecosmos155 2 года назад

    I believe I started playing Minecraft at around beta 1.8 I was around 5 or 6 I believe. My mom recently saw me playing and looked at house for a minute (I was playing survival and building a house before I built it in my survival world) and she said “wow Minecraft has changed a lot from when you first started playing” and looking back, it really has. There are horses and hunger bars fire works and blue wood blocks (I used those for my roof) it’s so interesting to see all these changes it feels like just yesterday I was in a game with my sister confused as to why her skin was a girl and why it was so slim and then finding armor stands and rabbits. I miss the old version but I also love finding new things in the game and exploring, Minecraft has improved so much and sure there are a few things I wouldn’t hesitate to get rid of *cough drowned cough* but I would never go back to the old versions permanently

  • @SaladaSla
    @SaladaSla Год назад

    I remember I used to watch minecraft videos and there was no hungry bar, and when I discovered piracy, my first time playing was on beta 1.8 and I used to hate the hunger system.
    To this day I think there was something wrong with the old hungry system, because I remember that I was always hungry back in the day. But it might just be that I was bad lol

  • @joshuas.4969
    @joshuas.4969 2 года назад +21

    fun fact: polar bears were added because jeb's wife liked them. i think they also named their kid bear or polar bear in swedish.

    • @OrangeDied
      @OrangeDied 2 года назад +1

      Isbjörn is a pretty cool name

    • @augustridder9885
      @augustridder9885 2 года назад +1

      If someone had the name "isbjörn" i would bully the shit out of them ngl, but the name "björn" is actually common and sounds good

    • @TunaBear64
      @TunaBear64 2 месяца назад

      ​@@OrangeDiedIt wasn't literally named "polar bear" they used Björn which just means "bear"

  • @MORGUEMAW
    @MORGUEMAW 2 года назад +31

    I feel like the old version and new one has its charms.
    With the old one, some pretty formations could spawn. Like at 5:54, that tiny grass overhang is the cutest thing! Place a small hut in that hole, and that grass hangover can be a cute mini bridge.
    I feel like the same issues are occurring again tho, with the newest update with the lush underground stuff, this *one* cave formation keeps happening and its starting to get annoying. Its just a extremely steep like 3 block tall slope that goes down for about 10ish blocks, it gets annoying to see and even worse when you need to steer around to get out before you drown.
    I wish they did make some areas more flatter and wider, the cave update is amazing, i do prefer the more open wide caves ( PERFECT for under ground cities, I made a few, very cozy! ) but i think minecraft is just making the old flaws more pretty.
    The "extreme hills" is basically just the "caves and cliffs" update.

  • @SiameseOnMC
    @SiameseOnMC Год назад +2

    I remember in 1.7 i was like "The axe is more sharp why doesnt it do more damage". Well even tho what I said became true I regret it

  • @ricolorenz7307
    @ricolorenz7307 2 года назад +4

    To this day, I refuse to use a shield in minecraft as protest against the combat update. I don't care if it makes the game harder

    • @Luckanio
      @Luckanio Год назад +1

      Honestly, using a shield in vanilla is kinda dumb since theres much better items you could be using in the offhand unless you literallyhave less than like 15 minutes played

    • @omegamad
      @omegamad Год назад

      @@Luckanio shields literally can save ur life in early game

    • @Luckanio
      @Luckanio Год назад

      @@omegamad ya that's why I said like les than 15 min playtime

  • @Ale_Creates
    @Ale_Creates 2 года назад +21

    I don't have the luxury of saying that I am a veteran Minecraft player, I have known about Minecraft since 2012 but first played it back in April of 2016 after downloading what was at the time known as Pocket Edition which is the version I still play today. While I can see where people were coming from with Beta 1.8 I still think to this day no update will compares to the tragedy that was 1.13, because as you said, my game SLOWED DOWN dramatically even with the great performance that Pocket Edition has. But not only that, 1.13 is what I like to call a transitional update. Why? Because it marked the end of the "small features" era and began the "change what already exists" era. So in 1.13 you could find textures that look better with 1.14 default texture pack but the textures from 1.12 and before were still present so there was a huge disconnect among blocks found in the world.

    • @kaiserschlachtfelder
      @kaiserschlachtfelder 2 года назад +3

      i guess u are a half veteran, though im probably 1 third veteran

    • @crimson1453
      @crimson1453 2 года назад +1

      As someone who has been playing the game since 2012 and been part of the minecraft community as more than a casual player since 2013 there hasn't been a bigger tragedy than 1.9. That update absolutely broke the community, pvp was probably the biggest community at that point, the modding community had started slowing down with the release of 1.8 just not being functional and the vanilla game just wasn't that interesting and that update absolutely shat on the pvp community. I remember dozens of big youtubers at the time for the pvp community straight up leaving the game including a lot of players too. I eventually left the game as well for a year or so due to it.

    • @ElNeroDiablo
      @ElNeroDiablo 2 года назад

      @@crimson1453 As someone been playing since Alpha 1.1; I miss the days before 1.9 screwed up the combat such you're more easily gangbanged by swarms of mobs (never touched PvP), and remember when Beds were first introduced and able to be used in the Nether before they were changed to blow up in your face if used in the Nether - that change screwed up a lot of adventure maps that relied on beds not exploding. Flipside; some map makers started using beds exploding in the Nether as a mechanic to progress in their packs.
      Nowadays I mostly play modpacks in Peaceful if they're a post-1.9 version (such as Antimatter Chemistry or Stoneblock 2), or Easy/Normal if they're pre-1.9 (such as Regrowth or The Ferret Business), as I don't need the stress of getting gangbanged by a swarm of mobs whilst I'm working on a project and not being able to quickly cull the herd.

  • @itamar20112
    @itamar20112 2 года назад +134

    The split between 1.8 and 1.9 players always bothered me. Personally I like both PVP versions and understand the criticism from both sides, but that’s not the story here. It just sucks that all the popular servers like Hypixel are still stuck on 1.8. I definitely get why it’s like that, but what about all the cool new minigames that can be created using all the features added to Minecraft in the past 5 years? I for example remember Mineplex adding a cool game with Elytras back when 1.9 came out, until they decided to remove it and just stay on 1.8.
    Just feels like a missed opportunity for me.

    • @WolfiiDog13
      @WolfiiDog13 2 года назад +45

      True, at this point they are just being petty and making Java servers boring on purpuse. If you look at the Hive on Bedrock, they do so many cool stuff, and the lobby is beautiful using the new blocks

    • @abhijiths5237
      @abhijiths5237 2 года назад +1

      Isn't Hypixel on 1.18 ?

    • @cobaltdev
      @cobaltdev 2 года назад +1

      @@abhijiths5237 some games are 1.18 but most are 1.8, but they can be played on 1.18

    • @Kahadi
      @Kahadi 2 года назад +18

      Its incredibly stupid, petty, and lazy to be a continued issue. Why? Because its been possible for a long time for commands and plugins to effectively remove the cooldown, as well as to just modify it so that weapons have better balanced and more variety to their cooldowns. Some servers have taken advantage of this to rebalance weapons entirely, adding some that deal more damage but swing even slower and vice versa, and this sort of idea would be perfect for servers that already add abilities and stuff anyway using plugins.
      Those that continue to refuse to update servers to newer versions because of the combat update are either too stubborn, stupid, or lazy to just use a plugin to fix the issue they have. That's not to mention the fact that majority of players, whatever their feelings on the combat system, have just accepted the change at this point so they can use the other new additions.

    • @oAstro.
      @oAstro. 2 года назад +11

      ​@@Kahadi Hypixel actually has done that, if you play on later versions there is no cooldown, its just that they want to maximize what versions the game is available for everyone. Some people play older versions for extra FPS since newer minecraft versions have significantly worse FPS.

  • @techelitesareadisease8816
    @techelitesareadisease8816 Год назад

    I played the game on the 360 version for the first couple of years after it had released there, and the terrain generation was better then than it was for many years after. The vibe of the tundra was so desolate and oddly charming. Trees were rare, it was unusually flat (which was peculiar generation at that time where most biomes were very, very hilly), and it really had a sort of desolate Siberian look to it. Now that just isn't the case, I don't ever see terrain like that even now.
    It also seems like you never get island spawns these days. Back then you'd probably get one after just a dozen world generations or so.

  • @thompsonevergreen8006
    @thompsonevergreen8006 Год назад

    The creature that attacks you if you don't sleep ruined exploration, the snow that you now sink into ruined exploration.

  • @jrk1666
    @jrk1666 2 года назад +16

    ah yes, 1.9 update. the stone axe update

  • @pannekook2000
    @pannekook2000 2 года назад +10

    This is really interesting because it shines light on why the major mod versions of Minecraft are typically 1.7.10 and 1.12.2: both were versions that saw large parts of the community avoid updating for a period and allowed modding to flourish

    • @ElNeroDiablo
      @ElNeroDiablo 2 года назад +1

      Aye, 1.16.5 is the most recent version of the game with a somewhat healthy variety of mods and modpacks for, since Mojang started screwing around with "Caves & Cliffs", for those who want post-1.13 changes without backporting them to 1.12.2 or 1.7.10.

  • @Reirek
    @Reirek 2 года назад +1

    Anyone remember 1.1 where they broke the ladders? Ladders always kinda sucked in beta, and a person who spoke abt this a lot was the youtuber uberhaxornova. In 1.1, they fixed the main issue people had, but removed the hitbox on the top, meaning you couldn’t stand on them anymore. This was, eventually fixed, into a ladder that you could stand on and had the original fixes requested by the community. The 1.1 ladders are actually still in the game as their hitboxes are now used for vines (since 1.2 I believe)
    I’m a Minecraft boomer okay, I got the game in 1.7 beta

  • @heinzbeans2117
    @heinzbeans2117 Год назад +1

    One thing missing from the aquatic update that I’m still salty about, is that the boats are still shitty little two person rafts. The aquatic update about ocean exploration, and they don’t bother with bigger, cooler looking boats. It might have been harder to implement but it would’ve been a very welcome change. They could’ve allowed the player to make custom boats with new blocks that would make them work, they could’ve added Viking style boats, there was so many options. And they kept the shitty little rafts.

  • @batmanuk1810
    @batmanuk1810 2 года назад +34

    I thought 1.10 and 1.15 was only an extend to its prior update (1.9 and 1.14).
    But despite all of that, i think the underwhelming factor of those 2 updates have been justified by mojang with the recent updates.

    • @crytexk102
      @crytexk102 2 года назад +6

      1.10 sucks, 1.15 made my computer capable of running 1.16+ and adds those exquisite honey blocks

    • @h3nder
      @h3nder 2 года назад +8

      1.15 was the "we need to optimizers shit while people work on the nether update" update

    • @crytexk102
      @crytexk102 2 года назад +4

      Just rethinked, 1.10 is one of the best updates ever because structure blocks

    • @gamagama69
      @gamagama69 2 года назад

      At least honey has a lot of redstone uses

  • @elvernao9100
    @elvernao9100 2 года назад +27

    Looking at beta 1.8 terrain reminded me of the new 1.18 terrain. It took a long time for them to reintegrate variation into the generation. While I haven’t been playing the new 1.18 worlds, I do enjoy flying around them and just looking.

    • @karolakkolo123
      @karolakkolo123 2 года назад +6

      I did quite a bit of exploration on the new 1.18 terrain. I can tell right away that the terrain feels more nostalgic than previous versions, and I fell in love with it. It's not quite beta generation, but it still somehow manages to feel nostalgic which is good. Also, the oceans are now bigger again. Not too big, but just big enough so that they aren't lakes like they were in pre-1.18. And now the biomes seem to be larger and more spread apart, which some people might hate, but I like it, as it makes exploration more necessary and fun for me. And then, the new mountains and cave openings are just amazing, especially when you play on shaders. I was skeptical of changing the generation so much, but now I love it and it's probably one of my favorite updates of all time, up there with 1.7 and 1.16

    • @manformerlypigbukkit
      @manformerlypigbukkit 2 года назад

      @@karolakkolo123 I’ve have moments where I just took a minute to look around, and got old memories of industrialcraft on b1.7.3 from a longass time ago… It really does feel like old, just more exaggerated and with better caves.

  • @cc3
    @cc3 Год назад +1

    9:30 was kind of wrong. The player base was not uninterested in the recent updates, as the most recent update was slime blocks (one of the most useful blocks ever to come from redstone). The playerbase was dissatisfied having waited nearly 2 years for an update after the Microsoft acquisition. The update not only changed combat drastically, turning pvp in to a sluggish mess, but also made the game really easy with elytras which also meant more travelling was done and therefore more chunks were generated (poor server performance).

  • @xXMrPersieXx
    @xXMrPersieXx 2 года назад +3

    pre 1.7.2 caves were so awesome. There were so many entrances in the world for the next big cave to explore and the caves felt like they would never end. I miss those caves. I pretty much got lost in those caves, had to kill myself and stuff like that to find my home again.

  • @ancientiroh
    @ancientiroh 2 года назад +21

    I think you may have forgotten the UUID changes in 1.7.10 (i think thats the right one). I remember it basically killing the mod community

    • @xman7695
      @xman7695 2 года назад +3

      yup, I still remember most mods not updating. I played millenaire out of boredom in vanilla (which didn't update for quite a while) so I stayed on 1.7.10 until two years ago when I stumbled across the newer versions of old mods. Still play mostly on 1.7.10 or 1.12.
      I hate the shields too though so its still good to play older versions^^

  • @varuhash50
    @varuhash50 2 года назад +14

    Unpopular opinion: I prefer the 1.9 combat over 1.8 combat, mostly due to how powerful 1.8 combat could be. You could spam without drawbacks, Fishing Rods were stupidly powerful, and to me it didnt give the game much "strategy" than "just spam and you might win". 1.9 made combat more strategic and I liked that. Would you use a Sword, which did less damage but recharged faster, or an Axe, which recharged slower and took double the durability damage but deals insane amounts of damage and could break your opponents Shield for 5 seconds so their more vulnerable? You would have to adapt to whats happening, kind of like the Pokemon Metagame: If a Pokemon randomly became OP in the Meta, what would you do to stop it, and what would happen when that Mon no longer dealt with the threat because it doesnt exist/ isnt allowed to be used anymore? What if people started out with Shields? There would be more Axe fights. What if Swords got a buff that made them better than Axes? Shields would become either OP since they block all damage, or become obsolete, and they would either rise in usage or decline into near uselessness, and so would Axes.

    • @yapflipthegrunt4687
      @yapflipthegrunt4687 2 года назад +1

      This.

    • @Dabaski
      @Dabaski 2 года назад +2

      1.8 combat, you could technically kill players in creative mode in certain versions. With a fast enough macro (2500 clicks per second) you could one shot them in any armor. It was very broken in some cases

    • @neandertal7098
      @neandertal7098 2 года назад

      swords are already better lmao

    • @admincommand2016
      @admincommand2016 2 года назад +1

      It's not a unpopular option, it's a controversial option

    • @varuhash50
      @varuhash50 2 года назад

      @@neandertal7098 A Stone Axe deals more damage (9) than a Netherite Sword (8)

  • @BelowFlames
    @BelowFlames Год назад +9

    Number 8: 1.19.1

  • @w7vno
    @w7vno Год назад +2

    No matter what anyone says, grinding in survival without the 1.9 combat system is just pain in the butt

  • @alechs
    @alechs 2 года назад +17

    I only really remember the 1.9 update getting backlash, but that might just be because I started in beta 1.7 and never too deep into the pvp-scene.
    I usually either agreed with most changes or was excited to see what's next.
    I do remember the beta 1.7 having some really cool seeds, one of them being 10082011 (so you know to what degree we used to save good seeds).

    • @YourLocalMairaaboo
      @YourLocalMairaaboo 2 года назад +1

      Same. I kinda joined very shortly before it, and since I was still using a touchpad, I could not care less about combat... Since, ya know, any fight not with a bow was a deathtrap.
      Heck, I was downright gleeful with shields.

    • @alechs
      @alechs 2 года назад +1

      @@YourLocalMairaaboo at the time it came out i was actually mostly playing things like bedwars or survival games, but i was never good and i thought this might be a breath of fresh air in the very spam-clicky pvp.
      i still think the changes were fine overall, though the combat tests look like the best of both worlds honestly.

    • @YourLocalMairaaboo
      @YourLocalMairaaboo 2 года назад

      @@alechs yeah, I thought that too.
      Also, now that I have an actual mouse, I am starting to slowly get better at pvp.

    • @alechs
      @alechs 2 года назад +2

      @@YourLocalMairaaboo i actually got less interested in pvp over the years. minecraft is more of a rest/comfort game now than just the default goto and pvp is just too stressful for me. i much prefer building and redstoning.

    • @YourLocalMairaaboo
      @YourLocalMairaaboo 2 года назад +1

      @@alechs also not a pvp guy, but hey, I can at least try it out occasionally.

  • @adventurefighter7501
    @adventurefighter7501 2 года назад +59

    Mojang: “Our community really likes pvp, let’s update it and hope they like it 🤞”
    The community: “Mojang doesn’t care about us! They took away the fun!”
    Mojang: 😿👍

    • @jaysquad6645
      @jaysquad6645 Год назад +12

      I genuinely do not understand their thought process. 1.8 pvp was very popular to the point where most large servers (even to this day) focus on it. Tons of content creators upload videos on mini games based on 1.8 pvp. Why would Mojang change something that people enjoyed? It was an unnecessary risk, bringing about a huge change to something already set in the game for many years. I don't even care about whether 1.9 was better or worse than 1.8. It was an extremely dumb move on Mojang's part.

    • @Z.O.M.G
      @Z.O.M.G Год назад +2

      @@jaysquad6645 because it was probably pve focused

    • @TheTrenchesYT
      @TheTrenchesYT Год назад +2

      @@jaysquad6645 you say "1.8 combat" like it's more complex than "how fast can i press LMB while facing you and running forward"

    • @jaxmc3547
      @jaxmc3547 Год назад +4

      > our community really likes pvp
      > let's update it
      That's a horrible, goofy and utterly stupid mindset you're trying to justify here mate.
      Literally rule number one of game development, if it isn't broken and people like it, DON'T "fix" it. You're wasting resources and time on a risk that may just happen to fuck up everything for 50% of your entire playerbase. It's not a minor change if literally every server lets people run on a version over half a decade old

    • @jaysquad6645
      @jaysquad6645 Год назад +2

      ​@@TheTrenchesYT The problem with having a discussion on this topic is that half the people don't know anything about pvp mechanics. Click speed might be the least important factor in 1.8. Movement, sprint resetting, hit selection, etc. are more of a factor. On the flip side, people overanalyze 1.9 pvp for being really strategic, when in reality it's probably the least complex aspect of minecraft. Both version have bad pvp. Mojang fanboys love to call 1.9 strategic, but take a good look at the competitive scene. It's just two goobers jumping up and down behind shields. It makes me think that people who call 1.9 strategic really have no idea how complex a real fighting game can be. Even a simple one like Smash Bros has 10 times the complexity and mind games of 1.9 pvp.

  • @Leonard_Wolf_2056
    @Leonard_Wolf_2056 Год назад +1

    I still don't understand why 1.9 update was called "The combat update".
    There wasn't THAT much change on combat, and the real focus was on fixing bugs and glitches.

  • @adrianpena8362
    @adrianpena8362 Год назад +38

    I feel like the combat update was actually good. It was just realistic because of the fact that you couldn't spam attack and with spam attacks it just made it too easy to defeat mobs.

    • @Togethicc468
      @Togethicc468 Год назад +7

      Agreed. I have never played in pre 1.17 updates and the the combat system never really made a massive difference in my experience. Also Shield blocking and banners on shields are more interesting than sword blocking

    • @adrianpena8362
      @adrianpena8362 Год назад +2

      @@Togethicc468 I definitely agree with you. This was much more creative and interesting.

    • @idk.man_
      @idk.man_ Год назад +1

      @@adrianpena8362 you’ve never played HG did u?

    • @zexal8505
      @zexal8505 Год назад +9

      i get people dont like change, but personally, i fucking love the 1.9 combat system for pve, its perfect for survival rather than pvp. i think the different combat system makes fighting mobs much more tactical, encouraging you to think outside the box when previously, every mob can really just be taken care of with spam clicking. for pvp, its not really very good, but i think its perfect for pve.

    • @adrianpena8362
      @adrianpena8362 Год назад +2

      @@zexal8505 That was my point! Much love to your comment!

  • @voxelfusion9894
    @voxelfusion9894 2 года назад +19

    Maybe a hot take, but I hated pre 1.9 combat. It was the most boring auto-clicker fest where the person with the better ping ultimately won out. Not saying it's actually good now, but at least my hand doesn't hurt.

    • @BoboTMC
      @BoboTMC 2 года назад +2

      i agree.

    • @Gurglers
      @Gurglers 2 года назад +2

      honestly not really as you its mostly about strafing,rodding ect and not so much ping wise or cps.

    • @rifter4478
      @rifter4478 2 года назад +1

      Close your mouth

    • @vipertwenty249
      @vipertwenty249 2 года назад +2

      Not everybody who hates the new combat system plays pvp! I only played pvp in 1.64, and hated the griefing going on on servers that claimed not to allow griefing - never again.... I play my own versions of 1.7 modpacks that I make challenging in my own way - Grimiour of Gaia, Roguelike Dungeons, Dark Menagerie etc - difficulty turned up and make my own fun. The new combat system would make such a world actually unsurviveable no matter how skilled you become - so no fun at all.

    • @nocturnaliism
      @nocturnaliism 2 года назад +3

      @@BoboTMC same, 1.8 combat is so dull, boring and soulless.... 1.9 combat actually requires skill and is really exciting, especially when it comes to PvE

  • @blakenall5004
    @blakenall5004 2 года назад +6

    I don’t know if anyone remembers this, but before the beta 1.8 update, Notch posted a few videos teasing the eating mechanic, and he would make a “nomnomnom” sound. There was some arguments online about whether or not this nomnomnom sound was actually going to be in-game, or if it was just Notch making the sounds himself. I think he did it on two or three videos teasing the beta 1.8 update.

    • @spoono
      @spoono 2 года назад

      that sounds cool, do you know where to find the videos?

  • @MollyHuffle
    @MollyHuffle Год назад +1

    I remember when they added the hunger bar. Little me was so annoyed but now I really like it. Gives us a reason to make food.

  • @1creeperbomb
    @1creeperbomb Год назад +1

    1.8+ is also when the performance began to degrade with each update
    They also stopped doing serious updates with the stock server so Bukkit would be forked into Spigot which would be forked into Paper purely just to improve the server performance.

  • @notlistening6499
    @notlistening6499 2 года назад +51

    I know I might get some hate from this, but I felt post 1.9 combat is just objectively better. There is almost zero thinking involved in simply trying to click as fast as possible. And before that update I was always angry that the game never treated axes like proper weapons, which is something I hold against the Bedrock Edition to this day.

    • @justsomeguywithabaldhead2171
      @justsomeguywithabaldhead2171 2 года назад +13

      From my standpoint, i started getting back to pc gaming a year ago, and i havent played minecraft for years. So i had to learn both combat systems at the same time, and for me 1.9-1.18 combat system was definitely alot easier to learn, Imo 1.8 combat system takes alot more skill to learn and be good at and isnt just limited to clicking fast, my friend who clicks normally and gets 7-9 cps still can win against me while i butterfly click, Maintaining the combos through w tapping or block hitting, strafing and etc, you also need to think outside the box especially for custom pvp duels like uhc duels.

    • @evolvedbread1370
      @evolvedbread1370 2 года назад +10

      @@justsomeguywithabaldhead2171 finally, a person that took time to learn both versions

    • @Deprescion
      @Deprescion 2 года назад +2

      From someone who used to play 1.8 everyday for years without a break, then quitting Minecraft entirely for a few months and returning only to play SMPs on new versions, both of them are still fun. 1.8 requires skill and more time to learn, which is probably the reason why it's so loved, there's always a noticable gap between players in a 1v1. I'd stil say 1.9 combat was honestly pretty unfun. Now with crossbows, tridents and stuff, 1.14+ is actually really fun. The problem is, that since a lot of players have played on 1.8 for so long, they're losing interest in the game entirely. While the update itself didn't kill the game instantly, for me, it started a very slow decline of interest ending up in me essentially leaving the game.

    • @crytexk102
      @crytexk102 2 года назад +1

      I somewhat dislike the 1.8 combat, because you can get cornered extremely easily and lets just say most of the time that happened my computer struggled to load it and i died quickly. Pretty unfair i must say, especially on bedrock edition where the reach is freaking 11 blocks.

    • @doge6772
      @doge6772 2 года назад +2

      1.8 combat is definetly not good for survival you arent gonna wtap a zombie are you? So i prefer new combat for survival and old combat for minigames

  • @Firesgone
    @Firesgone 2 года назад +5

    Fun fact: I've been playing MC since 2010 and have never seen a polar bear. I thought they were modded when someone referenced it being in the base game like 8 months ago.

    • @aphztic
      @aphztic 2 месяца назад

      whar

  • @mosshivenetwork117
    @mosshivenetwork117 Год назад +3

    I like strays and husks. They're not supposed to be useful, they're just supposed to be a new obstacle. And I like variants of already existing mobs.

    • @TunaBear64
      @TunaBear64 2 месяца назад

      I like how they make their biomes unique throughout the game, as before them, deserts and snow biomes were practically the same as plains once the player made a farm.
      Deserts are easier in the long run because there is no rain to save the undead from the sun, make them not burn at all!

  • @halotroop2288
    @halotroop2288 Год назад +1

    Every single update since 1.13 has been hated by some group for some reason.
    1.14 for exacerbating the problem of survival being too easy...
    1.15 for having little content...
    1.16 for changing a beloved mob and 1.16.2 being the start of the social interaction changes and multiplayer warning...
    Caves and Cliffs as a whole for basically everything it did or did not do. (Like why would the extend the worlds without just making Cubic Chunks a vanilla thing already?)
    1.19.1 for finally doing what 1.16 threatened to do, adding global bans and reporting to the game (you can link to that video in the end cards, now)
    Maybe these aren't hated quite as much as the examples in the video, but still worth a footnote IMO.

  • @youmyself3683
    @youmyself3683 2 года назад +57

    I think you forgot the bee update, while it was really good for redstone, it had little features too, only adding bees, beehives, bee nests, honey blocks, honey bottles and a new advancement.

    • @mustbge0
      @mustbge0 2 года назад +75

      It was lacking features but the main goal of that update was to deal with performance, bugs and behind the scenes works, so it wasn't hated by the community because it was well understood that those things were needed and even wanted.

    • @the_mariocrafter
      @the_mariocrafter 2 года назад +4

      @@mustbge0 basically Mac OS X Snow Leopard

    • @legzzzzz
      @legzzzzz 2 года назад +1

      Tbh, I hope they add more insects even if they are just ambience or has one uses for decoration, or something that has interesting mechanics. But I'm neutral with that. Not crazy about the update.

    • @mustbge0
      @mustbge0 2 года назад +6

      @@legzzzzz more flying creatures in general tbh.

    • @LostArcadeMachine
      @LostArcadeMachine 2 года назад

      @@mustbge0ex. Fireflies 🤡

  • @impamp3
    @impamp3 2 года назад +25

    Quite honestly, even though i started from 1.4.6, i was kinda missing the old generation from beta (1.18 compensated i'd say), it was more interesting, especially forests

    • @luckerowl8990
      @luckerowl8990 2 года назад +2

      i started way back when, before even hunger, and even though it was pretty boring and flat at times, the old generation had a charm to it

  • @_Fronk_
    @_Fronk_ Год назад

    There was a Title update on the Xbox 360 edition that added enchantments and xp levels. 9/10 the game would freeze, losing your progress on the world, while you had a 1 in 30 chance of getting a nether fortress in a new seed, a vital feature in an update that was leading up introducing the end world to the Xbox 360 edition

  • @ChaoticTabris
    @ChaoticTabris Год назад

    People forget about that 1.8/1.9 decline that there is also the issue of mods. A lot of graphical backend stuff changed on 1.8 and that made it as far as I remember the version that took the longest to get mods going, to the point that several popular mods were abandoned or kept being develop on 1.7.10 and still are to this day. Forge took exceptionally long to update and after that several popular mods, specially the ones with fancy graphics had to pretty much be rewritten from the ground up. Bigger and/or heavily curated modpacks would only start to appear again on 1.12 and I don't think they ever recovered in terms of popularity in comparison to 1.7.10 days.

  • @unifyedunicorn8876
    @unifyedunicorn8876 2 года назад +36

    This is a hot take but 1.9 has aged like wine. The timeframe that they decided to release it in was horrible and the backlash was to be expected but the changes it made have been very beneficial in the long run for the survival experience. The combat changes got a lot of hate but for single player (not PvP) they definitely made the combat much more interesting and less spammy. On top of that this was the update that added the Elytra, while it's full potential wouldn't be realized untill later I can't even imagine the game without it now and it's propelled SMPs to even further heights (lol). On top of that this update laid the groundwork for the Shulker box to be added later which is yet another item I can't imagine not having. Obviously the combat could still be improved to a compromise that doesn't just neglect PvP but it was a good move to prepare for their future updates.

    • @archygrey9093
      @archygrey9093 2 года назад +11

      I always found the older combat to be much more boring, basically just rush in and spam click as fast as you can, it also has the problem with people using autoclicker to cheat. And everyone just uses the exact same sword and armour setup because thats all thats any good and you almost always know who will win within the first second of the fight.
      1.9 has way more options to how you engage a fight and is played much more tactically with more very valid weapons options, it is hard to tell who will win because a change of tactics can change the game very quickly

    • @unifyedunicorn8876
      @unifyedunicorn8876 2 года назад +6

      @@archygrey9093 Yeah I've met some people who actually like 1.9 PvP now. I don't really play PvP but from a single player perspective it's massively improved.

    • @fiendish9474
      @fiendish9474 2 года назад +2

      Mostly I agree with this but i feel post 1.9 combat sucks with the addition of shields. This thing arguably made swords close to obsolete compared to axes

    • @unifyedunicorn8876
      @unifyedunicorn8876 2 года назад

      @@fiendish9474 Yeah this is why I didn't say PvP was good, I don't play it.

    • @conejitorosada2326
      @conejitorosada2326 2 года назад

      "Oh no! The new Combat system is better for PvE than PVP! I can't believe a *sandbox* game won't focus on PVP!"

  • @LordSluggo
    @LordSluggo 2 года назад +10

    For me it was the change from InfDev to Alpha. Nothing has ever compared to the wild terrain generation of InfDev that made me fall in love with this game in the first place

  • @Kzar5678
    @Kzar5678 Год назад

    I dont remember exactly which update it was, probably like 1.7 or 1.8 if I had to guess, but there was an update that took like 2 years to come out and it just added a bunch of flowers. One of my friends I was playing with at the time was so pissed he waited 2 years for FLOWERS that he quit playing minecraft and honestly it kind of affected me too since I didn't really play again until around 1.14

  • @vinsplayer2634
    @vinsplayer2634 2 года назад +13

    I think that every update starting from 1.8 has been great instead of bad. Expect for 1.10, which didn't add other great things than Husks, bone blocks and magma blocks.