Minecraft Features Notch Decided NOT To Add...
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- Опубликовано: 28 май 2024
- Ever since minecraft first came out in 2009, Notch and many of the games developers have talked about a variety of features they considered adding to the game in updates. Today, we take a look at some of these features and what minecraft could have been...
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0:00 - Intro
0:46 - Ancient Features
4:14 - Beta and 2012/13 Features
7:24 - 2014/15/16 Features
9:31 - Once Planned Features
Music Used:
1. Scott Buckley - Escape Velocity
2. C418 - Dreiton
3. Scott Buckley - Age of Wonder
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#minecraft #minecraftupdate #minecrafthistory - Игры
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ok
You mispoke at 7:18, but no pressure, of course...
do a video on the dupertrooper vs eturbo (I am friends with dupertrooper and can do a interview with some evidence
@@exposed9969 this guy regularly collabs with dupertrooper so I think he would do a interview with him lol
water logged leaves exist and have existed for a long time in bedrock
I still wonder what that ultimate plan involving the dragon egg and the endermites was
My first guess would be something that can eventually give you a pet dragon but maybe there is more to it...who knows
you again
Maybe something to do with the red dragon
endermites fertilize the egg and give you a pet dragon
endermites are sperm
Endermites are the parasites that turned the old builders to Endermans, they are parasites that is why Enderman hate them.
The reason that dynamic lighting would be "too much of an impact" is due to the official implementation would likely also update the light levels of the world. Optifine's dynamic lighting doesn't do that.
Yeah but that's clientside only. True dynamic lighting would be difficult
@wizardbrandon3544 yes that's exactly what he said
yep, optifine's dynamic lighting is client side and purely visual. it has no effect on the actual light levels of surounding blocks, that's also why it works on vanilla servers.
Didn't they disable Mobspawning near players anyways? So I don't think changing the lightlevels would be needed?
@arbee_codes good point, perhaps however another issue is that if it's ONLY client side like with optifine, them when playing on servers , your hand held light won't brighten the area for other players. Making the game feel too unpolished for an official feature or something like that?
Pretty much the only other counter argument I could think off, and I was trying to play devils advocate here
6:05 What almost nobody knows is that bane actually does apply slowness to arthropod mobs lol
The like 5 mobs. 1 flies. 2 lunge, and the other 2 rarely move in any discernable direction
and all of them just get 1 shot
bane of arthopods is so overkill xd
Wait what ? I thought it was an idea that never got implemented
note that, exploding arrows were not intended to be a feature, but just notch testing out his code of something similar to that. Also waterlogged leaves are in bedrock ,and has been added to java
How do gold sword profile name
@@aidenking3557he is a member
@@aidenking3557 buy patreon
@@aidenking3557 how do gold sword profile name
@@dxcvvxd are you agreeing with me or saying i have one or mocking my typing
02:54 This actually exists in Bedrock, servers have the ability to transfer players to other servers directly by requesting the client to reconnect to another server, so you could have a hub server without using proxies to connect all the servers
Really?! I didn’t know this, how can you set it up?
And Java players will still say bedrock is bad 🙄
@@WalterMan Search about "Bedrock Transfer Packet"
@@brandon-kg2vdSays the Bedrock player?
@@WalterManLook into a Bungee Server
Armageddon difficulty is in a offical mode for the mainland china version of minecraft via a new dimension new blocks,mobs,items and bosses are in that dimension too
9:50 leaves can be waterlogged now as of 1.19 i think (or maybe it was 1.18)
@@gabrielwolfson182only in bedrock
only in bedrock@@gabrielwolfson182
So sad i cant mlg on leaves bęc od bugrock
it is in java 1.19
@@crossingcraft1192No, in Java too
My main issue with minecraft and mojang is that they seem to (imo) always have lacked a cohesive vision for what the game was to be. In many cases this will develop as the game gets worked on pretty early, but it's been 12 years since the end of beta, and it seems like the game has less of an identity and thought behind it now than it had in mid-2011. While it's easy to say that it's because of nostalgia, beta was not perfect and lacked so much content. Despite this, you can excuse a lot of it because it was early on, and it's just so dissapointing to see that the game feels like it hasn't been improved meaningfully in a game-design way in over a decade. Yeah, they're adding stuff (at a snails pace), but that doesn't matter much when the game feels like a bunch of systems and ideas cobbled together instead of something that is supposed to work and be enjoyed as a whole. I feel like Terraria does this much better, where a lot of the systems shape up together to work across each other to improve the complete experience of a playthrough.
Terraria is really next level and built a sort of RPG style into itself. You have to kill certain bosses at certain times to then unlock different parts of the world (Dungeon, Golem) and/or weapons and ressources (Hardmode ores, the metal bosses, Duke Fishron...); The world completely changes after certain actions (Hallow/Corruption, Pillars)...
And the pinnacle of the game: Cultists -> Pillars -> Moon Lord... I mean, wow!
You must grind the game to get to the end...
And then it continues with pirate invasion, Goblins, Santa army, Pumpkin moon etc.
The visuals are amazing and the items all have logic (Vanity and add-ons) and development in themselves. You fuse them together to get a better item etc.
It's fleshed out and truly an awesome game.
I think Vintage Story is a good example of what happens when systems are properly woven together and there is a cohesive vision. You basically have to interact with every system in the game to make meaningful progress and level up, and many of the optional ones will make your live 100 times easier (like mechanical power). The game definitely has a very specific vibe and direction to it, which, while it reduces mass appeal and makes it hard to have mods that fit well, gives it a very clear cohesive vision. I'm honestly kind of surprised how much Mojang has struggled to make even the most basic features fit in to the game. Every new Minecraft feature just feels like a random useless easter egg these days.
I mean its reasonable since we usually get larger updates
The difference is that the lead dev of terraria never left the program. Notch had a clear style and direction before he gave up. Without it, Mojang is just left to pick up the pieces.
I would argue that a lot of those planned features Notch came up with showcase how much better his design is compared to modern mojang's.
Raid Mojang
I swear if some of these screenshots were posted recently I bet that a majority of players would be greatly for a bunch of these features and gain a lot of support from the community….. I’ll miss you, circular nether portal….
The coloured wood, imagine.
I love the idea of mobs with prefixes. They should replace husks drowned and stray etc. Mobs that are just reskins are kind of boring
If he did ‘things mojang are too lazy to add’ it would be a 24/7 live stream
Mojang isn’t lazy they just have to always make sure they are doing good game design and not dissatisfying some parts of the playerbase.
@@donutstudios6353it's a bullshit excuse and you know it; if mojang actually implemented their planned features instead of cutting corners every time people would be satisfied
look at terraria: every "minor" update ends up being a major update every time since the devs add lots of stuff and make the game more fun; we expect little changes but the devs overdeliver
whilst the past 3 minecraft updates underdeliver massively, sure they added *some* cool stuff but it's just not enough lmao
@@nijuhinaa I understand your side of the argument, but I will stay pro-mojang. They cut corners if it wont appeal to EVERYONE. Terraria just has a smaller target market. Minecraft has to appeal to 7 year old babies, hardcore sweaty people, and developers, and more
Raid Mojang
@@torterra1826 K that's too far
Water logged leaves actually made it into the game. Don't know which version they were added in however. I used them to make a small farm in my house on my 1.20 survival world
They were added during the update with the frogs.
That would be 1.19
I love it when I smelt my red glass into sand! 7:18
so true
Glad notch didn't add waterlogged leaves, imagine what the game would be like now if it had them
So crazy
Yeah, a game like minecraft shouldn't even have been considered to have waterlogged leaves
dont waterlogged leaves exist?
they exist in java and someone said they existed in bedrock too
@@GamerGod-fp1tj they exist in java but bedrock had it since 1.13 or somethin
4:24 A Leaderboard never existed on Java or Bedeock but there exists a leaderboard on the legacy console editions.
6:49 That's completely different. It doesn't stop mob spawning or anything, and if it needed to do that it would definitely be more taxing to the game.
The light is probably being held by a player though, and mobs can't spawn within 24 blocks of a player anyway
@@pseudo_gooseWhat if a zombie picks up a torch?
@@pseudo_gooseoptifine is client side so it can't be seen by other people, which I believe lighting updates would be needed to make it server side. There are also other things with dynamic lighting like fire arrows
8:00 it is possible to make the world boarder slowly move. You just need to use multiple commands and an armor stand, which is above the ability of most players.
he isnt talking about the world border but the world center
I believe you can use /worldborder to automatically do the shrinking effect without the need of an armor stand.
That last point finally made it click for me why the Yogscast addressed Dinnerbone in their song "Where's the modding API?"
I'm now realising just how uncertain they were of what Minecraft would actually become.
8:03 fun fact they did kinda add it if you use a command block to set it and you have some repeaters you can get it to shrink every whenever you want
A lot of these should be considered/reconsidered and properly implemented. Additionally I don’t like the idea of phasing out content like the furnace mine-cart, removing content from games always saddens me.
Additionally you missed some content that was in testing, such as the infamous red dragon.
The online leaderboards where actually added to the legacy console editions of the game. though it was only for blocks walked and mobs killed i think i dont check it very much
I have issues with some of your videos being uneven in quality, but this video is surprisingly entertaining and well written with a lot of research. keep it up
There was a leaderboard in the console versions of minecraft.
there still is
Who is with me that the red dragon should be put in the game???
HELL YA BABY
Most people, obviously
I know I am
Not me, I don’t think it fits and we have elytra’s
Bro is 100% trying to attention farm lmao
I did always think that it was weird that we have solid blocks, liquid blocks, but not gas blocks. Steam and smoke would have been awesome
Fun fact, the spiders slowing down with Bane of Arthropods is actually a feature in the game, but just gives them the slowness potion effect instead (and slowness potion effect does use the attribute system of Minecraft!!)
so consider that one added!
Yes you can, at 8:00 you mentioned not being able to make the border slowly move, but with commands, you can. Spawn an invisible and invincible armor stand with a motion, for example, to the north. Then set a repeating command block to execute as that armor stand, (you can tag the armor stand if thers multiple in your world) to set the center of the border to that armor stand.
Mojang could learn something from Notch
notch cries too much good riddance
They should learn how homophobic he is?
Edit: I changed "was" to "is".
Sorry for the Grammer mistake
rush coding
@@Ender.Ckeyword "was"
@@Ender.Cexactly.
4:38 that would be a true 5 star masterpiece if mojang actually added this
yeah, you guys would appreciate that A LOT
@@plaguenplay3516 it should be a feature, I’d pay mojang to add it. More customizable stuff for Minecraft would really make the game more unique
Very interesting video!
Btw there is a mistake at 6:18 : armor items that give custom attributes like health boost, range, attack speed, are givable via commands, and are often used in adventure maps.
Higher difficulty would be fun if it also changed the mobs and gameplay.
The custom painting feature would be uch a help... I got tired of normal MC paintings since they don't fit my server at all. In a fantasy/medieval settings, you don't want a giant hand next to a cake. So I had to replace paintings with a texture and since that was still not enough, I had to use maps. But that is kida demanding on the fps rate if there are too many "paintings" in the area :/
Plus map file of the world gets crazy full.
Sometimes I wonder what Minecraft Would be if Notch didn't sell It
pretty shit prolly
Just imagine you are on hypixel and everyone gets a pm from the admin "brb gotta shit" and EVERYTHING just pauses
Love ur videos bro keep it up!
- I remember when Notch talked about the clouds stopping at mountains - If I remember correctly, didn't he try to implement it, but it was too laggy or something?
- Vertical redstone kind of is partially implemented using walls and an observer, or piston/slimeblock/redstone block (instant signal).
- The scarecrow is also kind of partially implemented in that creepers are scared of cats, hoglins are scared of the blue mushrooms, and skeletons are scared of dogs. Zombies being attracted to villagers has always been the reverse of this.
- One other item Notch thought about briefly were dirt slabs (way back in Minecraft Classic, or sometime later in Alpha). He also had "bumpy terrain" at one point, where blocks wouldn't be flat, but slightly raised or lowered - there was a screenshot of this long ago.
Or just using torch towers
@@pocketmarcy6990 I was thinking downwards in a confined space.
Half of the things Notch, Mojang, hell even Microsoft bought Minecraft have all said they'd do things, then never did. And the things they never did, were all things I genuinely think would be so beneficial at making this game so much better. I truly like MC. But it's too easy sometimes ngl
4:06 is he wearing a rolex?
4:18 that music change almost brought tears to my eyes dude
8:26
Don’t tell canman or he gonna make a angry short XD
imean, the armor adding effects is kinda in the game now with the turtle helmet
4:16
something like this was added in the old console editions of Minecraft, actually. unfortunately, those versions of Minecraft my childhood... were forgotten and abandoned.
I unironically am a minecart furnace user.
why
What's really banger about this video is the Makise Kurisu map art at 4:37
0:43 I want to uninstall eyes now
I love that you use the classic textures
Well, there was a time in 1.13 bedrock betas that you could waterlog flowers and grass (probably left-over code from the minecon showcase where you can see waterlog grass and "semi" waterlog fences)
the leaderboard system is in the legacy editions of minecraft, im only sure that it is in the xbox 360 version
I think Server Portals idea was reused in Minecraft Story Mode, there is a long or maybe infinite
portal hallway room with portals made out of different blocks, that lead to another dimensions or worlds or something like that.
all of those except piglin bodyguards would have been amazing
What's wrong with the piglin bodyguard?
@@I_Love_Learning it's a weird concept
@@I_Love_Learning it's also naked
@@itsmenotjamesyou jurt listed 2 reasons why its awesome
@@itsmenotjames So are most of the mobs.
vertical redstone should be blue, so that the joints between a blue and red are purple, showing clear connect and disconnect between the two. or add that for both and have pair/disconnect functionality between the two, but idk.
Many props to TheMisterEpic for making this video. Top quality content.
what i find interesting is that many of these features can be/already exist in vanilla game through datapacks.
*Player:* [makes suggestion]
*Devs:* That'd be too difficult to code :(((
*Some random modder in their mom's basement:* Done.
But the modders have to only cater to certain players, but if mojang adds something they have to cater to EVERYONE.
title: notch
what it actually is: jeb and dinnerbone
1:29 "Why is it so hard to keep the damn mouth shut" 😂 I've seen this footage so many time and that message always caught my attention. I guess it's a classic hehehe
Day 2 of Asking for Evolution of Minecraft Bedwars.
At 0:21 That's me totem99 in the chat :D
Incredibly entertaining and informative as always, keep going Mister!
Keep up the great work @TheMisterEpic Really love the content!!!
I know people always complain about them being "boring" or "lazy" but I genuinely like having multiple mob variants, like the Husk and Stray. Its so simple, yet really fun. I've always liked it when games reuse ideas but with a twist.
Not adding colored planks was a good call because it lead into more tree/wood varieties
You should check out AVP mod development. Things has been a rabbit hole worthy of a video...
its a good day when themisterepic uploads
Why does this video feel so familiar… it was only posted 14 hours ago but I feel like I’ve already watched it
Hey now - Bane of Arthropods does give slowness IV on impact with a Spider, Cave Spider, Silverfish, Endermite and Bee.
I think that mojang should add something like book of knowledge where if u use it u unlock some recipes , for example if u get book of knowledge from desert temple u unlock every recipes related to sand like sandstone and more
I love Minecraft. I have loved this game for over 10 years. I just wish they would fix the performance and add official apis.
cloud height is controversial? oh god how dumb they are, they never fail at keeping vanilla so bad
the only question I have about this is HOW. How's this fricking controversial?
@@plaguenplay3516 probably they don't want to add it in game or they can't get it to work properly, also mojang devs are known to be lazy recently
waterlogged leaves have been added and are very annoying if you're mining large trees like the huge spruce and the jungle trees
I remember years ago there was talk about a red dragon they were going to add to the gamr
I really don’t understand why round portal’s aren’t allowed, as they are more expensive to build, so it isn’t really a balancing issue
12:21 the sign says he thought it was too cliche
That thumbnail with the man's pfp being him with minnie mouse ears emits major no shame gigachad energy, just want to add that.
great vid, misterepic!
Bane of athropods does give slowness to the mobs it affects
04:20 Minecraft bedrock ties a few statistics from achievement enabled worlds to your account on the Xbox network, blocks broken and monsters killed and stuff like that.
However Bedrock isn't developed by Mojang but by Microsoft so this feature isn't correlated to the one suggested
@@Paro-_-Mojang still develops the code for Bedrock (they have a Java team and a Bedrock team)
@@pocketmarcy6990 No, the Bedrock team doesnt follow what the Java team (the main one) says
@@Paro-_- bro what
11:33 what that spider doing 😂
17 minutes ago uploaded! Great content
Please make a video on shaders in Bedrock edition and the deferred lighting
Damn I got recommended this right after turbos live stream
Why is nobody talking about how the land-claim flags Notch considered to add made all monsters in the area completely immortal!?
2:25
I love how he shows team AVO footage
honestly they could make some of those things in datapacks or add it into future versions
Mojang did actually add the claim land feature but in a different way they're called deny blocks or smth
I love the impending doom pre fight music played here 💪
Technically you can move the playable zone with the worldborder with commands on Java but it would require to change the worldspwanpoint everytime you do so and automating it is extremely difficult. Although I don't have much experience with commands and command blocks in general. Not to mention that that is a Java only thing
You can set the center of the worldborder seperately from the world spawn, along with the fact that the world border doesnt have to be aligned with blocks. You could make a armor stand always set the world border center to its position and just move the armor stand around
I think modded Minecraft’s blood moons should be added to vanilla, it would be awesome
ur uploading very constistantly wow gg
Even when school has started your videos still make my day :)
ur videos are always so good !! !! !!
The music was waaay too intense
On console editions there was leaderboards and also there are friends on bedrock edition you could add.
Cloud height, waterlogged leaves and and bane of arthropods slowness is a thing
Honestly I'm glad better than adventure exists, it really shows us what minecraft could have been.
its funny how most of these things are "too difficult" to do but modders made it and took it to the extreme XD no we cant have vertical redstone.... okey, here is a chunk loader with a quarry and nuclear reactor, have fun
I don't think they where lying when they say it's "too difficult", it's just too difficult for how insanely inept Mojang is.
You know it’s a good day when Mister uploads
Love getting 7 unskippable ads
Shame that waterlogged leaves, colored planks and *sideway slabs* are not a thing.
2 of them aren't a thing but we got waterlogged leaves
Minecraft updates back in the day: "Hey guys what if we added a whole new dimension that could be used as the end game? Then we could add enchantments that will give you stronger weapons"
Minecraft updates now: "Hey you know those cherry blossom trees that have existed in mods for years? Yeah we're adding them now in a worse form, also we're kicking out the original composure, and we're going to be stealing all of your personal data and will ban your account if you say anything we personally don't agree with"
most of the the things they add are pretty good, (cherry trees, villager nerd, etc) but the chat report is a bit much. slurs should be censored, but regular swears shouldn’t.
Right? I don't know what the hell they're doing with such a large team. Notch alone back in the day would pump out features on a weekly basis. Now, you wait a year for a handful of new blocks and a passive mob that has the same AI as every other. Of course, they've definitely had some amazing large updates in the past years (aquatic update, Nether update, cave update), but the ones in between seem laughably small.
@@seanrrr an entire bee update lmao
@@Ne0rey Imo everything shouldn't be censored and everything done by players should be up to the server owner to decide on. If the server owner decides that the word "duck" is a forbidden slur and will ban any player who uses it then that should be the only rule in that server. It doesn't help that microsoft actually initially banned players for saying words like "night" because of the first three letters.