The Most Hated Update In Minecraft History

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  • Опубликовано: 10 май 2023
  • Every update in Minecraft has their fair share of haters, but none of them will ever be as hated this update.
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Комментарии • 2,4 тыс.

  • @XayXayYT
    @XayXayYT  Год назад +422

    What're your thoughts on 1.9? Would you have done things differently than Mojang if you could, or would you have done the same? Let me know your thoughts in the comments!
    Following feedback, I've decided to make the subtitles smaller and appear by sentence, so they won't be as distracting, while still being visible, do let me know what your thoughts are on this adjustment as well. :)

    • @Gbr991
      @Gbr991 Год назад +7

      i hate 1.9 but i think the game could not get to where it was today without combat evolving.

    • @lelol4638
      @lelol4638 Год назад +30

      1.9 pvp is super

    • @The_Grin_Reaper_
      @The_Grin_Reaper_ Год назад +2

      The sub titles were nice, neat and undistracting but I also liked the old ones

    • @Amibingus
      @Amibingus Год назад +47

      Femboy

    • @supericeg5913
      @supericeg5913 Год назад +14

      I actually loved the combat change, watching friends coming from Bedrock taking months to get the hand of it is hilarious. I also find the Elytra as of today to be much too useful.

  • @Fishysalmon02
    @Fishysalmon02 10 месяцев назад +899

    I think sword blocking should be brought back. Maybe blocking less than 50% of the damage, and only working when you don't have a shield in your hand. It's just too iconic. It was basically used as an emote

    • @soulstalker4624
      @soulstalker4624 6 месяцев назад +65

      What if blocking with shields reduces damage, and instead with swords we get parrying, meaning that if we time an "sword-block" we can negate the damage taken (On a cooldown of course)

    • @ashtonimus6124
      @ashtonimus6124 5 месяцев назад +16

      I just want the feature back the way it was. 50% seems like a good shield alternative anyway

    • @jkmthplay1394
      @jkmthplay1394 4 месяца назад

      nah not 50% damage block should be blocks the damage completely but you still take the knockback

    • @witoldhodys4453
      @witoldhodys4453 4 месяца назад

      This unfortunately wouldn't work, as any right click action in the main hand is prioritized over another action in the offhand. In other words if sword blocking was added, it would be impossible to use a shield while holding a sword.

    • @Fishysalmon02
      @Fishysalmon02 4 месяца назад +24

      @@witoldhodys4453 just make holding a shield remove the block ability of the sword

  • @user-pm1kf9ko4v
    @user-pm1kf9ko4v Год назад +2461

    No matter what minecraft devs will do, there will always be ppl who are happy and ppl who are mad

    • @viniciusschadeck4992
      @viniciusschadeck4992 Год назад +49

      i'am always in middle ground, due the way they treat us... Making iron farms bad, making resources exclusive to location, they are monsters!

    • @legoliam596
      @legoliam596 Год назад +88

      ​@Vinícius Schadeck so do you want the game to be hard, or easy. You're one of the people who complains that the game is too easy then complians when resources are too hard to get

    • @viniciusschadeck4992
      @viniciusschadeck4992 Год назад +13

      @@legoliam596 the game is really easy, this is not the point... you not are getting it hard making geodes exclusive and unmoveable, it make just frustrating... The combate of minecraft is a joke, i not understand who fear anything really on minecraft you can carry a bunch of blocks and make a shell really easy, the fun parte is build funny and cool stuff, both are sadly getting worst and worst due to mojang pratices... i have to grind hours into itens for a small build. this is bad, no one really feel difficult in making a complete equipment nowadays, is just slave villages make trades done diamond full echanted gear, go to nether mine as a stupid mindless person get a bunch of netherid and you are max out... but if you want to make really complex structures to be cool on survival, well it take more time than i want just to harvest stuff down, and build is a lego act of putting down pieces, not hard. The time exploring further to new biomes in each update is the most trash part... I want the new features, new biomes are cool but please fix portals or something, no one use nether hub anymore elytra is soo much efficient that the time used to pass through portals is worthless elytra is really a easier and you can get one about 20 minutes of game or soo... spawn, found village or even just mine 4 iron pieces burn into ingot, one bucked and fling steel ready to go nether stone sword to kill blaze, you need few, go to fortress and the end just flee the dragon or kill it, get elytra tchanam... not exactly hard again and make any other transport way a pure trash... Now i'am playing on survival mode without F3 no coordinates, the game is a little more fun, i have to use compass or maps to better understand some envierment stuff, i did slime farm only counting blocks and digging a giant hole into ground, put barriers and make iron golems in each section to check where slimes will spawn i made it on a 5x5 chunks, ohhh how i know my chunk boards? maps! maps are aligned with chunk boards 16 blocks each chunk 128 blocks the map, make the math! has a offset that is mostly unnoticibla, but is there i guess one block for each side you still arrow on it, after the extra block you are out the map, soo... the time your become a ball on the map, you are looking for a extra block do it with 2 different maps to check, take a while but when i realize was a blast! after knowing the chuncks boards i just count block to make my slime farm properly... did honey and want to make mob trap all without any F3 help... but the game is kinda boring because of elytra getting it into the exploration to much, i prefer sit on my base watch farms works make new ones and stuff like that, was funny to play with villager trades before, but now i need to find especifics echanted books on trasures, i not like it... why i will put a huge effort into a massive and cool trade hall system if i can't afford all books from there anymore? also if i loose all my especial located shit? i can't found new ones? this is the most shittie approuch i ever found... they need combate improvement and mobs that drop itens, not chest with the item inside... I want a sand golem monster as well, glitchers has infinity sand, i not like use it, how hard is to make a entire stuff without it? also TNT use sand and gravel, both is almost impossile to farm properly, sure you can with gravel, but sand is not
      When you make a game like minecraft, you need think of limitations and if they are almost all stuff inifnity somehow, why make simpler stuff as sand that finity? deserts even has not that much sand i know because i deepleted a lot of deserts in the pass

    • @thebushbros6626
      @thebushbros6626 Год назад +97

      @@viniciusschadeck4992 So you’re literally complaining that the devs make you explore places so you can get the things you want? The OG commenter is right, this community will never be satisfied.

    • @viniciusschadeck4992
      @viniciusschadeck4992 Год назад +2

      @@thebushbros6626 sure, never will be. Some people even want that trash spamming clicker combat from 1.8... i hate 1.9 update, but the combat change was really good. My main point of problem in the game is, you not can move biomes arround, change spawn points of most stuff, also you get finity resources arround your spawn of any type... if you break all dungeon spawners they are for good done, as well others structures, but you need to make farm of some of those stuff, soo you need to make a bunch of random places that are always sit there, and build arround it just to farm afk, or activily do a shit stuff to farm as well... they could at least make monsters spawn based on block tipe and make us build up more complex structures to get resources, but always is just annyoung to find and build arround almost the same trap over and over in different locations

  • @lolglolblol
    @lolglolblol 11 месяцев назад +175

    As someone who doesn't mind the new combat too much, I think the biggest problem it has is that the damage doesn't scale with the cooldown. Even if you let the cooldown go to 99%, it still reduces the damage the same way that spam attacking does

  • @jamiemunger2931
    @jamiemunger2931 11 месяцев назад +399

    I remember recently going back to minecraft, only to be so lost after missing a good decade of updates.
    "Why cant i turn this ocelot into a house cat?"
    "Why does every villager look different?"
    "Why does iron look like that when mined?"
    And my first time running into a phantom was certainly an experience.
    Horses were still brand new when I stopped playing, so coming back to such a different game was quite surprising

    • @NomDatBass
      @NomDatBass 9 месяцев назад +6

      Just like me for real, lol.

    • @alexedwards5152
      @alexedwards5152 8 месяцев назад +30

      I returned after several years (mostly consisting of me becoming increasingly obsessed with Monster Hunter, which I am taking a break from for now) and all those things were true for me, aside from the ocelot/housecat thing
      Mining iron and getting raw iron instead of the ore was perplexing at first but then I later learned that Fortune works on iron/gold (and copper, but who cares about copper) and I immediately welcomed the change with open arms
      The addition of the deep underground, deepslate and the massive caves in between helped to revitalise my love fir minecraft as well
      Also swimming… swimming is amazing, especially with Depth Strider!
      The villager situation was strange too, but when I thought about it; it made more sense, i.e. the ability to clear and then reassign a villager to a new trade assuming you’ve never traded with them yet, it removes the need to cull unwanted villagers and thus is more ethical!
      The new tree types, especially the Mangrove trees, are awesome too! You can never have enough trees and the Mangrove tree is literally the Oak swamp tree but better in every possible way!

    • @PiotrBarcz
      @PiotrBarcz 4 месяца назад +4

      Did they take out the cat mechanic?

    • @andtyldai
      @andtyldai 4 месяца назад +13

      @@PiotrBarcz Rather than taming ocelots in the jungle to get cats, cats are now a separate mob that spawn in villages. Ocelots still spawn, they just don't serve a purpose.

    • @PiotrBarcz
      @PiotrBarcz 4 месяца назад +12

      @@andtyldai Damn that's just pathetic, cats always spawned in villages but it would be cool if you could make more :(

  • @ShardPendragon
    @ShardPendragon 11 месяцев назад +1106

    Not gonna lie, the comment at 10:27 really moved me... Almost to the point of tears. It truly portrays how magical minecraft is...

    • @auritro3903
      @auritro3903 11 месяцев назад +73

      yeah, i cried so much that the city i live in had to issue a flood warning 😢

    • @manharrawat5202
      @manharrawat5202 10 месяцев назад +5

      @@auritro3903 lol

    • @bloxthebloxxer8234
      @bloxthebloxxer8234 10 месяцев назад +62

      femboy

    • @stereodude016
      @stereodude016 10 месяцев назад +48

      minecraft needs to add femboy...
      We're no strangers to love
      You know the rules and so do I (do I)
      A full commitment's what I'm thinking of
      You wouldn't get this from any other guy
      I just wanna tell you how I'm feeling
      Gotta make you understand
      Never gonna give you up
      Never gonna let you down
      Never gonna run around and desert you
      Never gonna make you cry
      Never gonna say goodbye
      Never gonna tell a lie and hurt you
      We've known each other for so long
      Your heart's been aching, but you're too shy to say it (say it)
      Inside, we both know what's been going on (going on)
      We know the game and we're gonna play it
      And if you ask me how I'm feeling
      Don't tell me you're too blind to see
      Never gonna give you up
      Never gonna let you down
      Never gonna run around and desert you
      Never gonna make you cry
      Never gonna say goodbye
      Never gonna tell a lie and hurt you
      Never gonna give you up
      Never gonna let you down
      Never gonna run around and desert you
      Never gonna make you cry
      Never gonna say goodbye
      Never gonna tell a lie and hurt you
      We've known each other for so long
      Your heart's been aching, but you're too shy to say it (to say it)
      Inside, we both know what's been going on (going on)
      We know the game and we're gonna play it
      I just wanna tell you how I'm feeling
      Gotta make you understand
      Never gonna give you up
      Never gonna let you down
      Never gonna run around and desert you
      Never gonna make you cry
      Never gonna say goodbye
      Never gonna tell a lie and hurt you
      Never gonna give you up
      Never gonna let you down
      Never gonna run around and desert you
      Never gonna make you cry
      Never gonna say goodbye
      Never gonna tell a lie and hurt you
      Never gonna give you up
      Never gonna let you down
      Never gonna run around and desert you
      Never gonna make you cry
      Never gonna say goodbye
      Never gonna tell a lie and hurt you

    • @glitchtheproto
      @glitchtheproto 10 месяцев назад +7

      It was so sudden i'm dying XD

  • @BIGESTblade
    @BIGESTblade 5 месяцев назад +67

    I'd like Jeb to add two-handed weapons at some point. Sacrificing the defense of a shield and the throwing ability of trident for overwhelming amount of melee damage.

    • @amberhernandez
      @amberhernandez Месяц назад +2

      The mace would've been a perfect candidate!

    • @c1oudsky
      @c1oudsky Месяц назад

      Huh, this makes sense. Seeing how op axes are, they could work like that actually

  • @GavinSpace
    @GavinSpace Месяц назад +27

    the problem is that Mojang asked the Minecraft building subreddit for thoughts on 1.9 pvp instead of the actual pvp community

    • @CantoniaCustoms
      @CantoniaCustoms Месяц назад +8

      it seems to be an issue that plauges western game devs:
      -base opinions around terminally online dysgenics who don't even play
      -force aforementioned changes onto everybody with zero testing
      -proceed to gaslight upset players when those changes are bad, go back to step 1.

    • @gregg6113
      @gregg6113 Месяц назад

      ​@CantoniaCustoms mojang isn't a western game studio but ok

    • @CantoniaCustoms
      @CantoniaCustoms Месяц назад +11

      @@gregg6113 Today I learned Sweden was a province in China

    • @fyreexe4121
      @fyreexe4121 8 дней назад +2

      @@CantoniaCustoms i would argue that the pvp community are also terminally online dysgenics

  • @okamiexe1501
    @okamiexe1501 4 месяца назад +91

    As someone who played back when Steve flailed his arms around, I actually enjoy the new update. The combat is a lot more tactical and timing based, it feels like a real fight, instead of just clicking and shifting a whole bunch and hoping you click faster than the other guy. Also your carpel tunnel will thank you.

    • @xolotltolox7626
      @xolotltolox7626 Месяц назад +4

      bud did not watch the video

    • @Sc4r1_
      @Sc4r1_ Месяц назад +1

      The combat fucking blows

    • @gregg6113
      @gregg6113 Месяц назад

      @@Sc4r1_ seethe

  • @LevitationMaster
    @LevitationMaster Год назад +692

    A few days ago I had a dream where I was in a dimly lit small room with a bible in it, all the bible contained was the update log for the 1.9 update 💀
    Edit: I’m not Christian that makes it worse

    • @XayXayYT
      @XayXayYT  Год назад +285

      Jeb 6:9 Thou shalt not attack without cooldowns

    • @joelpetersmedia
      @joelpetersmedia Год назад +120

      When even God has a strong opinion on 1.9

    • @Greaful
      @Greaful Год назад +12

      I love this

    • @alexandredasilvavilasboasrosas
      @alexandredasilvavilasboasrosas Год назад +43

      would the bible shine like a enchanted book?

    • @Nosypoke
      @Nosypoke Год назад +43

      That (should) means you know what the update log for 1.9 is. Subconsciously. Are you ok? Is it consciously too?

  • @TankieBoi
    @TankieBoi Год назад +679

    1.14 is probably by favorite update. The new textures, updating of villages which were a strongly outdated feature, and raids/illagers which are overall a blast of a lategame experience, especially in contrast to how boring the end is, are what really make this update stand out, and I view it as revolutionary. This is probably followed by 1.16, there's some features I dislike, such as (hot take) piglins, which I just view as a tool catering to speedrunners, the increased rarity of nether fortresses, and Mojang's refusal to update said structures, which are boring and outdated, but this is all outweighed by the addition of a new best resource, and the absolute revamping of the nether, which needed it *Badly*. Ruined nether portals also add a nice touch of lore to the world, and I'd rank 1.16 above 1.14 if not for my negative opinion on a couple of features/changes.

    • @XayXayYT
      @XayXayYT  Год назад +67

      You and me both my dude, my favourites are 1.14 and 1.16 as well. Especially 1.16, suddenly not finding a nether fortress isn't so bad anymore

    • @user-fe3ng7hp1o
      @user-fe3ng7hp1o Год назад +27

      I think 1.14 is the worst update. It just made the game a lot easier like beds in villages, hay bales (allowing players to have stacks of food on the first minutes of the game), easier trading that give you ENCHANTED DIAMONDS and updated the textures to be worse.

    • @yb69420
      @yb69420 Год назад +1

      @@XayXayYT 1.17 is my favorite

    • @Wemby73
      @Wemby73 Год назад

      @@user-fe3ng7hp1o I like the textures more but the crossbow raids and a few other things I like better

    • @HURR_EMERALDS
      @HURR_EMERALDS Год назад +21

      ​@@XayXayYT femboy

  • @iphonecharger4185
    @iphonecharger4185 7 месяцев назад +14

    I think one of the reasons why the Minecraft community was so split in context of 1.9 is because not only was it a very controversial update (obviously), but also because after Microsoft bought Mojang (including Minecraft), Microsoft barely touched Minecraft for two years. Many believed that that was the end of Minecraft, and many moved on. Then, 1.9 got released, and the effects of the 2-year silent period definitely amplified the public feedback that Mojang received, for better or for worse. For the most part, the update was a really bad move after 2 years, and with the spread of the negative feedback, those that were considering purchasing the game were likely told not to get it because of 1.9, slowing down sales and deepening the grave that Minecraft was digging for itself. Though, that's just a theory I thought of--it may or may not have played a role in the deceleration of Minecraft's popularity.

  • @morningbowl3156
    @morningbowl3156 10 месяцев назад +13

    “Welcome to 1.8”
    THEN WHY IS THERE A DEEPSLATE ROOF ON THE HOUSE

  • @istvanbarta
    @istvanbarta Год назад +233

    The biggest problem was the sudden and drastic change of the combat system. I think Mojang learn its lesson and this is why the snapshots are available for the community as a parallel implementation.

    • @OOO-mn1ds
      @OOO-mn1ds 9 месяцев назад +13

      if Mojang had learnt its lesson they wouldn't have added chat bans to control "hate speech" around the world

    • @istvanbarta
      @istvanbarta 9 месяцев назад +12

      @@OOO-mn1ds it's Microsoft problem

    • @anotheryoutubeaccount5259
      @anotheryoutubeaccount5259 8 месяцев назад +11

      ​@@OOO-mn1ds But that's different. That's a policy change, not a game change.

    • @handsomelyditto4215
      @handsomelyditto4215 8 месяцев назад +8

      ??? snapshots have been a thing since 2011 at least when i started playing

    • @Chameleonred5
      @Chameleonred5 5 месяцев назад +2

      Uh. Snapshots were always a thing.

  • @jakonidras
    @jakonidras Год назад +285

    I don't think 1.13 was a bad update. Sure, the game optimisation was bad, but in my opinion it made up for it with the improvement to the ocean. Now it became the most beautiful biome in the game, and the mobs really helped with the inmersion.

    • @Da.Liar-Pig
      @Da.Liar-Pig Год назад +62

      Especially the fact that ocean was completely empty aside from squid and monuments and of course guardians way before the update

    • @svetlananikolaeva8039
      @svetlananikolaeva8039 Год назад +62

      Don't forget the fact that it added proper swimming!

    • @Spuds1411
      @Spuds1411 Год назад +31

      the features were good but it came at the absolute utter destruction of the games optimisation, and its still barely fixed. its like 50% of what it was before 1.13

    • @nachomolaolivera7580
      @nachomolaolivera7580 11 месяцев назад +11

      One biome is better but you end up with the whole game being worse? Nah mate that is in no way worth it.

    • @orbic521
      @orbic521 10 месяцев назад +15

      Yeahhh tbh I think the concept that 1.13 was hated is sliiightly revisionist? I remember everyone being hyped out of their minds calling it the best update in years when it was new

  • @ghostlycreations6
    @ghostlycreations6 11 месяцев назад +14

    I definitely was one of those people that played 1.8 and prior exclusively. I remember not wanting to learn how this new combat system worked and feeling like the old one was fine. The only thing that changed my mind was when I met my significant other who had never played Minecraft and wanted to play it with me. That was when, after playing a bit in 1.7, we decided to play 1.15 and I found out while the combat takes some getting used to the new things I'd been missing out on were actually great. Now I play only the more recent versions and wonder if the only reason I didn't before is because I didn't give the combat system a fair chance.

  • @Fishysalmon02
    @Fishysalmon02 10 месяцев назад +18

    If you've played the 1.16 experimental combat updates, it's really fun. It's really sad that it was abandoned

  • @omichromium
    @omichromium Год назад +67

    Something interesting about this is that if you were talking about any other game that is still being updated to this day and said you were playing a version from 8 years ago, people would literally think you are insane. Also, I do find it weird that ppl find the combat system to be the make or break of minecraft for them. Even if you dislike new combat, is it really worth it to lose out on all the amazing features and bug fixes we've got since? Like, combat is actually quite a small part of minecraft as a game. I feel like I'm just missing something because I've never been able to just have a solid conversation with the ppl who believe this about the combat update, as soon as I say I like new combat they just refuse to listen or have a repore with me.

    • @fituuu
      @fituuu 11 месяцев назад +17

      yeah but pvp servers won't update because the majority of their playerbase are 1.8 pvp tryhard zombies

    • @Subject_Keter
      @Subject_Keter 11 месяцев назад +3

      I never went to play 1.9+
      I got way better stuff at my finger tips and I dont /need/ it.
      Based.

    • @mau_jr
      @mau_jr 10 месяцев назад +2

      Most ppl don’t find it the game breaker since just like you said combat is a small part of the game so I’m pretty sure they agree with you on this topic. I suppose you lose them when you talk about combat system being good

    • @AomiChron
      @AomiChron 10 месяцев назад +12

      Usually, people stick only to one part of the game they enjoy the most, because that is the nature of minecraft. You might say it's ignorant to only focus on a few parts of the game, but in reality, the game is trying to accommodate a lot of people; builders, tech, survival, speedrunners, etc. If one person likes one aspect of minecraft more, they would only have their eyes on that specifically. Both the pvp combat systems have their quirks, 1.9 has made the axe have more purpose, but made combat too slow, and 1.8 has its simplicity, but hard to get into as the skill ceiling is high. (CPS is not the only main factor of 1.8 after all)

    • @hetoverseo3887
      @hetoverseo3887 9 месяцев назад +4

      "Something interesting about this is that if you were talking about any other game that is still being updated to this day and said you were playing a version from 8 years ago, people would literally think you are insane." Tell that to Age of empires players.

  • @The_Grin_Reaper_
    @The_Grin_Reaper_ Год назад +346

    The clasic combat toggle seems to be a good idea.
    In my "very important and definitely needed" opinion i like it.

    • @aimbotxd7992
      @aimbotxd7992 Год назад +3

      Uhm, what? You know you can just change versions righttt???

    • @Agent8ofthesquidbeaksplatoon
      @Agent8ofthesquidbeaksplatoon Год назад +9

      @@aimbotxd7992 Well yeah but we should have the option to have old combat on the new versions. I seem to be the only one who likes the new combat though. I hope the new combat is added onto bedrock.

    • @thebushbros6626
      @thebushbros6626 Год назад +15

      @@Agent8ofthesquidbeaksplatoon The new combat would be annoying on Bedrock since Pocket Edition is also considered Bedrock, and that type of combat would be annoying to use on a touchscreen, tho idk. As for the different combat options, read the reply above yours.

    • @Agent8ofthesquidbeaksplatoon
      @Agent8ofthesquidbeaksplatoon Год назад +3

      @@thebushbros6626 There should at least be a combat toggle

    • @thebushbros6626
      @thebushbros6626 Год назад +2

      @@Agent8ofthesquidbeaksplatoon No there shouldn’t, read Cassowary’s reply if you wanna know why.

  • @thivaiosg
    @thivaiosg 8 месяцев назад +3

    Personaly I think the new combat system is better because 1.8 combat relies on who clicks first whilst 1.12+ combat depends more on actual "skill"

    • @Blue_Doge
      @Blue_Doge 8 месяцев назад +3

      1.8 also relies on skill its just bad at showing you how to get better

  • @tekn0713
    @tekn0713 8 месяцев назад +19

    I still believe minecraft 1.7.10 to be one of the greatest versions of the game, before the "new" combat. before the base game felt modded to me, as well as one of the most bountiful mod selection of any games.

    • @tankmchavocproductions6907
      @tankmchavocproductions6907 4 месяца назад +3

      That and it was before granite, diorite, and andesite cluttered up your inventory while mining.

    • @KanwiNeKo
      @KanwiNeKo 3 месяца назад +2

      @@tankmchavocproductions6907 oh god I remember how much hate those got back then, people nowadays don't really remember how controversial 1.8 was 😬

  • @JenkoRun
    @JenkoRun Год назад +201

    My issue with the update isn't so much the changes themselves as it is Mojangs attitude, no one really asked for those changes and they were forced on us anyway without feedback or thought for the player base, it reeks of a lack of care or consideration, despite the enormous backlash Mojang just decided to ignore the community and I still resent them for it to this day.

    • @moe14lord
      @moe14lord 11 месяцев назад +11

      🤓

    • @watchinstarz
      @watchinstarz 11 месяцев назад +36

      ​@@moe14lord face reveal?

    • @moe14lord
      @moe14lord 11 месяцев назад +3

      @@watchinstarz yes

    • @TheLifeLaVita
      @TheLifeLaVita 11 месяцев назад +17

      they didn't ignore the community lmao it's their game and they know what they're doing. They made a change for the better of both the community and the game, that's how game updates are supposed to be. There will always be some polarizing, look at the corpses updates on darkest dungeon, would you revert back a change that is undoubtedly unequivocally good to please some crybabies? Creating a precedent where crying -> changing the game, instead of actually making changes for the better of both? Think about it

    • @Kevin_A
      @Kevin_A 11 месяцев назад +10

      I liked the combat changes. Spamming was annoying

  • @egbdf3339
    @egbdf3339 11 месяцев назад +293

    I personally like the combat now because of how much more immersive it is
    I hate spam clicking especially in survival

    • @theotherguy7704
      @theotherguy7704 11 месяцев назад +62

      I feel like 1.9 pvp is better for survival but 1.8 is better for pvp

    • @RandomGamer-
      @RandomGamer- 10 месяцев назад +2

      I agree

    • @RandomGamer-
      @RandomGamer- 10 месяцев назад +40

      @@theotherguy7704 well in terms of PvP, both versions of combat are good in their own way.

    • @kanyegrande4312
      @kanyegrande4312 10 месяцев назад +40

      The new combat update is really nice in a PvE/co op environment. If you’re simply goofing around w/ friends and fighting i also found it pretty fun bc everyone is equally bad.
      However pre 1.9 pvp has its charms that just aren’t there afterwards. The old combat system is way more fast paced. Games such as Skywars and Bedwars aren’t nearly as fun because knockback become so much less of a factor. In that sense I like playing pre 1.9 combat for the pacing in minigames.

    • @shiningarmour6805
      @shiningarmour6805 10 месяцев назад +9

      In any game, PvP and PvE have *never* mixed well.
      The only way to make it work, is to have two systems at once that toggle between them.

  • @icespirit7829
    @icespirit7829 6 дней назад +2

    To very honest, the old combat system wasn't even a system. It was just who clicks faster wins. Swords didn't feel like swords at all. I was overly excited about the new swing animation, hitting through multiple enemies, and the weapons you wield finally have something you could call weight. I was actually one of the few people who thought that Minecraft definitely needed this kind of overhaul to its combat, and I was very happy about it.
    I didn't even know about the aquatic update being controversial. In my opinion, it was one of the best updates in Minecraft's glorious history. Finally, the sea could be explored, finally it looked more interesting, finally you could swim other than just awkwardly jump through the surface while being as slow as a snail. "Swimming" was a pain in the older versions. Now it's even faster than walking. Raising monuments is also so much more fun with thag change.

    • @nicholasavasthi9879
      @nicholasavasthi9879 3 дня назад +1

      It’s not controversial because of the actual content, it’s controversial because it raised the hardware requirements for the game. You can see why that would bug people.

    • @icespirit7829
      @icespirit7829 3 дня назад

      @nicholasavasthi9879 Ah, that makes sense, of course. However, I'm very sure that it can be fixed with iris and sodium combined.

  • @neoslayerpw8230
    @neoslayerpw8230 11 месяцев назад +5

    why is bro yae miko

  • @Big-Image
    @Big-Image Год назад +34

    I'd want to see the new combat update paired with a dungeon update, with existing structures overhauled to have new mobs, bosses, and loot chests complete with new items and weapons. This will put a major emphasis on the new combat mechanics, as it would prompt new and old players into learning the new mechanics, as well as experiment with their preferred play style.

    • @PhonyLyzard
      @PhonyLyzard 9 месяцев назад +1

      Cool ideas, but this doesn't sound like my cup of tea.

    • @Darius_The_Baguette
      @Darius_The_Baguette 5 месяцев назад +2

      i hope 1.21 is gonna finally end the combat snapshots to go with the new trials chambers and awesome dungeons additions

  • @duskdragmatic8198
    @duskdragmatic8198 Год назад +144

    as someone who was on the Middle-to-high end of the PvP in the old combat, yeah it sucked and i played more on the old system but when i started playing with some friends in 1.13 (i think) i was then loving some of the features of the new combat, the Swinging of the Sword is probably one underated thing because it can make Farming easier, and i can assure you, a hit of the axe feels so good, moreover when you crit

    • @aimbotxd7992
      @aimbotxd7992 Год назад +13

      1.9 pvp is way too slow paced man ;(

    • @youssefchihab1613
      @youssefchihab1613 Год назад +35

      @@aimbotxd7992 you just gotta get used to it

    • @BLET_55artem55
      @BLET_55artem55 Год назад +19

      Omg finally non-toxic opinion

    • @EricZeBaws
      @EricZeBaws 11 месяцев назад +3

      Ive used both a lot and the old combat is so much better the new one decreases the skill gap so much and makes it so slow and boring. Theres a reason most server still have the old combat

    • @duskdragmatic8198
      @duskdragmatic8198 11 месяцев назад +17

      I'll add this 'cause i hate edit comments that are "old"
      I recognise that the 1.9 combat can feel slow but my counter-argument to that is: Yeah, What about it? it can be more strategic, they didn't remove the knockback when you rush to an opponent, they didn't change Lava or Water in any way, to me, it can be sometimes more skillfull to block than spamming left and right click like a maniac, and they probably made cheaters life a lot worse because they couldn't just install an clickspam
      And no, im not biased towards the new combat, both of them have their pros and cons, i just want to point out that people defending the old one don't recognise the flaws that the combat had, both in pve and pvp, and i repeat myself, i prefer using more strategic ways to beat an oponent,

  • @Golem2OO8
    @Golem2OO8 10 месяцев назад +7

    I hope there are a new combat update with the features that Jeb implemented in the Combat Snapshots for 1.21

  • @NEINNEINNEINNEIN1
    @NEINNEINNEINNEIN1 11 месяцев назад +5

    chat reporting is just worse

  • @joelpetersmedia
    @joelpetersmedia Год назад +166

    Personally I think that Jeb and Mojang wanted to get cracking at combat right away after the Nether update, which is why they started introducing things like netherite, which inherently add more to combat, but the community kept begging them for a cave update so they decided to focus on that, and they really wanted to execute that well, which resulted in their vision for that being way larger than they could really execute on, especially with the pandemic, so they've been working on finishing the loose ends of that before moving onto combat with 1.17-1.20, with promised features like Archaeology STILL on their way. Hopefully 1.21 will see the return of the fabled combat snapshot. Honestly I'm all for the ideas Jeb is after, imo anything is better than what is in the game now, and the old version SUCKED, the only people who actually enjoy it now are nostalgic players who hold minecraft like it's a religion. Try getting anyone new to Minecraft to play on the older system and see if they like it more.

    • @dustronyt4565
      @dustronyt4565 10 месяцев назад +11

      You're speaking the language of facts

  • @Chqcken0
    @Chqcken0 Год назад +12

    Very impressive editing and storytelling for a small channel like you. Very underrated channel, proud of you, keep it up!

  • @mohamedhamis853
    @mohamedhamis853 11 месяцев назад +3

    15:25 Nice detail on adding Mario 64 hurt sfx!

  • @GeForce1080
    @GeForce1080 9 месяцев назад +1

    I remember when my game got updated to 1.9 the first time I fought zombies I got owned because my sword spamming was doing nothing and I was so confused lol. Thankfully it didn't take long for me to re adjust to the new mechanics.

  • @chrono9503
    @chrono9503 Год назад +287

    The only part I hate about the new combat is shields. They make the fight so slow. Everything else is good. Aiming and spamming was really annoying, dull, and click speed was the only thing that mattered

    • @AstinCrow
      @AstinCrow Год назад +61

      I personally feel like shields still have a place since the ability to block is kind of necessary for melee fighting in games if dodging isn't a mechanical ability. Considering there are ways to combat it, fight pacing only really comes down to how you handle it.

    • @jujoya
      @jujoya Год назад +18

      I was so bad because my finger just weren't fast enough. Now is about timing. The sword disabling the shield with jum attacks its nice. But axes should get a bonus disable time if they were to get nerfed. I can see people using both , one to disable and the attacking with sword. A universal cool down would be needed, but people would complain. Dang I hate PvPs

    • @jujoya
      @jujoya Год назад +5

      ​@@AstinCrow yes, but having to shift (bedrock) to block sucks. It breaks all your momentum. Makes sense, but it would be so annoying, since shifting already has too many uses

    • @Electronem1
      @Electronem1 Год назад +10

      @@jujoya 7 cps, am decent, 1.8 PvP isn't all cps

    • @chrono9503
      @chrono9503 Год назад +2

      @@AstinCrow But the problem is that its way too op. A person with a shield, iron axe, and no armor could beat someone with no shield, a diamond axe, with full iron armor

  • @blackcat_064
    @blackcat_064 10 месяцев назад +9

    To be honest, I LOVED 1.9 because it was such a long wait for it, so it was really good to finally get an update from 1.8.
    About the new combat, I also really like it cuz it is actually fun. Whenever i go and play on a 1.8 PvP server, I just get stunlocked because of someone with a higher CPS, which is not fun or rewarding to get good at.
    I really like the idea of attack cooldowns because it allows for weapon types to feel different (say, fast attack and low damage or slow attack and high damage). And i would love for them to add attack reach to the game, because that would expand on unique weapon types even further (maybe spears and daggers could be added).
    The problem with the 1.9 combat is that shields and axes are too OP in my opinion (yes I still use a sword), but this is all fixed in the combat snapshots. I really wish Jeb would finish the combat snapshots - it could be the best thing that has happened to the game in ages.

  • @onetwoplusyou
    @onetwoplusyou Месяц назад +1

    Bro left a Blackstone roof immediately after introducing 1.7 💀 he must have forgotten Blackstone didn't come out until 1.16

  • @scatric_2338
    @scatric_2338 Год назад +182

    I really don't hate the 1.9 update. I don't think that just spamming left click is that much of an interesting gameplay and it makes combat skill resume itself for the most part to be a fast clicker. If 1.9's combat isn't the best, I find it more entertaining than 1.8's. I love when I'm in a mine and I'm really close to die but manage to save myself from a bunch of mobs all at once, it's so satisfying.

    • @aimbotxd7992
      @aimbotxd7992 Год назад +27

      You've never tried 1.8, But ok, fellow human being.

    • @RowsieFox
      @RowsieFox Год назад +88

      ​​@@aimbotxd7992 1.8 combat just doesn't make sense for survival. For PvP? Yeah, but survival? It's too spammy and uninteresting. This is coming from someone who played a lot before pre-1.9

    • @Mr.Wisper
      @Mr.Wisper Год назад +6

      ​@@RowsieFox as a bedrock player i somewhat agree

    • @reinbew794
      @reinbew794 11 месяцев назад +31

      @@aimbotxd7992 I tried it and it's just mindlessly spam clicking. If you aren't smart enough to make strats for your fights then ok.

    • @aimbotxd7992
      @aimbotxd7992 11 месяцев назад +3

      @@RowsieFox I agree with it being bad for survival I really do

  • @sparky6757
    @sparky6757 Год назад +60

    The Minecraft versions I’ve experienced are 1.2, 1.3, 1.4, 1.5, 1.15, and 1.19. The game might have changed a lot with those big leaps but I’ve never found the newer version to be less enjoyable than the old version, something I can’t say about mobile game “updates”

    • @Tizflint06
      @Tizflint06 Год назад +2

      1.18 ruined the game

    • @sparky6757
      @sparky6757 Год назад +14

      @@Tizflint06 Wasn’t that the version that added the new world generation
      I love the new world generation, adds variety to mining and makes it fun

    • @BLET_55artem55
      @BLET_55artem55 Год назад +5

      ​@@sparky6757 now we only need a revamp of trees. Acacia, Small Spruce and Tall Oak can stay, but others look *terribly* outdated

    • @BLET_55artem55
      @BLET_55artem55 Год назад +9

      ​@@Tizflint06 you are a special breed of human 📸

    • @recycledwaste8737
      @recycledwaste8737 10 месяцев назад +1

      ​@@Tizflint06Fixed*
      Haven't had interesting terrain since before the Adventure Update. 1.18 is a blessing from the Minecraft gods.

  • @robinspanier7017
    @robinspanier7017 9 месяцев назад +1

    as a professional programmer i can say that no it would have been easy to rollback to a version with the old system, even when using a "direct implementation".
    furthermore it would be a peace of cake to implement two combat systems and toggle them.
    lets face it, its a trivial game.
    balancing it to be fair for non skilled and skilled players would be the hardest part imo.

    • @Blue_Doge
      @Blue_Doge 8 месяцев назад +1

      I also think that the two combat systems are for two diffrent types of combat the 1.9 system is great for PVE while the 1.8 is great for PVP (1.9 is also good for pvp I just perfer 1.8 for pvp) so I think mojang made the right decision as their priority should be for regualar vanilla minecraft above all else

    • @TerminalAddict
      @TerminalAddict Месяц назад

      i am not a professional programmer but i do a bit of programming (mostly writing scripts for personal use)
      i think what really happened is that the combat section was bad code so they just removed it and reimplemented it and then added other featured
      when the version released they didn't had a commit where everyting except combat was changed (if the code was proprely writted it would still be fine) so they just don't wanna recode (honestly i don't think it is hard)
      i think mincraft is just some unscalable mess they take years to add the simplest features its not hard for such a game where everything is just some attribute of an entity

  • @EpicElder338
    @EpicElder338 11 месяцев назад +23

    The only thing I hate about the Combat Update is the fact that the Axe did more damage than the sword

    • @vazera_
      @vazera_ 6 месяцев назад

      sword is better dps

    • @ryanslearningchannel7427
      @ryanslearningchannel7427 2 месяца назад

      Facts

    • @juanpls3856
      @juanpls3856 27 дней назад +2

      the sword is way better than the axe by a mile, axes are only better for the first 20 mins of the game, and fully enchanted netherite sword+strength2 is x2 or x3 higher dps than same scenario for axe, if you really think axes deals more damage than swords you really dont know anything about the game wich i think is the problem with most of the people that doesnt like the new combat system, all they think is that swords are useless and now the only option is axe+shield when shield is not even worth using and swords are much better than axes

  • @wortwortwort117
    @wortwortwort117 11 месяцев назад +11

    I really hope the new combat system could be made into an experiment datpack, similar to how you can enable bundles in the most recent version.
    That way we can test it out without being stuck in the nether update

  • @tjb3171
    @tjb3171 Год назад +5

    your upload schedule is slower than a baby turtle hit with slowness II, and it takes another eternity for me to see it (3 whole days!?!?) but when i finally watch it, *it makes my day!*

    • @XayXayYT
      @XayXayYT  Год назад +5

      I'm really trying to improve it, but I'm glad that the wait makes it worth it!

    • @HorizonForeverYT
      @HorizonForeverYT Год назад +5

      @@XayXayYT femboy

    • @tjb3171
      @tjb3171 Год назад +1

      @@HorizonForeverYT FEMBOY

  • @LunaticApollo
    @LunaticApollo 11 месяцев назад +1

    The stray is one of the best options, it gives access to tipped arrows early game and you don’t need anything else, just kill one of those hooded skellys lol

  • @chromea
    @chromea 11 месяцев назад +4

    I hope the combat test will someday be in official minecraft

  • @user-di7bb4yk1y
    @user-di7bb4yk1y Год назад +86

    Prior to 1.9, the game hadn't had a major update in over a year, so this was a real deal. The new combat system was a bit of fun, now the axes had a dual purpose.

  • @DeneuveYT
    @DeneuveYT Год назад +10

    Judging by the comments it seems like hunger has more or less been forgiven and accepted but there was a strange sense of dwindling interest in the game back then I remember. A lot of people were split on the implementation and it truly felt like the first “rift” to me

    • @XayXayYT
      @XayXayYT  Год назад +7

      I guess hunger has had more time to settle within the community, it is one of the very early new features after all, and those who hated hunger as a feature have either cooled down or quitted permanently.

  • @Purple.mind...Honored.one.
    @Purple.mind...Honored.one. День назад +1

    You never even mention The caves and cliffs fiasco, How many years ago did they promise they were gonna give us Leather sacks, how many years did it take 4 that update to get fully implemented, and it still missing leather sacks.

  • @VeeVevo
    @VeeVevo 10 месяцев назад +1

    I understand and agree with nerfing CPS, however I don't think that much needed to be done to nerf it. The only thing they really needed to do was nerf the amount of knockback reduction you can get by clicking faster. For those who don't know; the amount of knockback you receive from attacks is reduced by 40% if you are sending an attack packet, so the more attack packets you send (as in, the faster you click), the less knockback you take. This is a ridiculously boneheaded mechanic, but it's really the only advantage that high CPS gives. If you know how to W tap, strafe, and rod effectively, a CPS above like 7 is honestly pretty useless (aside from the previously mentioned KB reduction).

  • @sammysammyson
    @sammysammyson Год назад +12

    I've played Minecraft inconsistently since 1.13 and I can say that the combat update is the one update I haven't at least somewhat adjusted to. I'm still getting used to the new build heights and still have a stroke every time I see I'm at y=-53, but we're getting there.
    I would really like to see a "Form and Function" update that could address some of these issues (elytra, mending, tipped arrows...). By nature, Minecraft can't have all useful items and mobs. It's just not possible, especially with the sheer number of blocks we have nowadays and I personally like that some parts of the game are "useless" until you find something you like to do with them. However, I'd really love to see an overhaul that makes game decisions more interesting. Some items are just better than others. I'd like to see that fixed in some ways, and an attempt to make more items and blocks have functional uses. There are just "correct" ways to do things that don't change from the early to the late game. But even those that develop over the course of the game, I'd really like more interesting decisions about what we should or should not do.
    On mending, for example. It's good overall IMO, but I think it could be rebalanced so it's more in line with anvils (...along with an anvil rework).
    Of course, plenty of blocks can exist to look pretty. That's fine. But there are just *so* many useless blocks, items, and mobs. Spectral arrows? Useless. Potions? Most of them are useless other than getting that advancement (God I still miss "Achievement get"...).
    Again by nature, Minecraft will never have all "useful" things, and even "useful" things will be useless for certain kinds of players. But like, diorite...andesite...y'know where I'm going with this.

    • @quin_bnk7591
      @quin_bnk7591 6 месяцев назад

      If you could at least make bricks and craft tools and furnaces with those stones...

  • @robinstojkovic7132
    @robinstojkovic7132 Год назад +16

    1.9 Comb- NO ITS CALLED The Contreversial Update

    • @XayXayYT
      @XayXayYT  Год назад +7

      A fitting rename tbh

    • @CamoEye
      @CamoEye Год назад +1

      @@XayXayYT maybe you should change the name of the video if it suits better

    • @upsidez
      @upsidez Год назад +1

      @@CamoEye or the name of the series, considering EVERYTHING IN IT WAS ADDED IN 1.9

  • @The_D_ray
    @The_D_ray 11 месяцев назад +3

    F E M B O Y
    Anyway, on a more serious note, I come from the 1.4 update, and I personally experienced the change of the combat.
    But, in all honesty, I always quite enjoyed it. The fact that they added new ways to fight instead of just adding new weapons, was far more creative and interesting to me.
    However, I do believe that the update wasn't perfect, as things like shovels, hoes and pickaxes still can't be properly used as weapons.
    I mean, it makes sense that they take double the durability when used as weapons, but why can't I use Sharpness on them? Why there's still no unique enchantment to them for making useful in combat like the axe?
    The idea was far better than just spamming mouse 1, but it needed to be completed rather than left half done.

  • @violetmiraidon
    @violetmiraidon 8 месяцев назад +1

    “1.8”
    Stripped log: Oh hello there

  • @MrAvocadoMan
    @MrAvocadoMan Год назад +5

    I'm impressed you explained sprint resetting aka wtapping. I can confirm I never updated my game past 1.7.10 because I only played pvp. At my peak I was 40th place in terms of elo on Lunar practice. Fun times.

    • @verde7595
      @verde7595 8 месяцев назад +2

      The amount of people who think 1.7 was click to win is insane. Only two hits can register in a second and the tickrate makes it so that past 8 or so CPS it is no added benefit.
      It is unbelievable how many bad players think positioning, movement, aim, secondary usage, blocking, timing, walling, etc etc etc just didn't exist because some guy strafed them into oblivion and they blamed click speed when more than likely both of them were clicking the same speed. Tryhards overdo it to show off, not because it necessarily helps any significant amount.

  • @Radar_of_the_Stars
    @Radar_of_the_Stars Год назад +31

    1.9 is my favorite update, there was literally no endgame before 1.9, except maybe beacons and I really liked the combat changes, it added a lot of depth to PvE

    • @SadJBomb
      @SadJBomb Год назад +7

      id take minecraft PvE over PvP any day so 1.9 is great

    • @user-bx4go2jr2r
      @user-bx4go2jr2r Год назад +2

      Same here, I like PvE with buffed mobs. It would be really cool if there was a mod to buff skeletons even further, just for the memes.
      I can imagine wall running and wall jumping skeletons that can snipe you from 30+ blocks away, firing deadly accurate arrows 2-4 times per second in bursts.
      That would make PvE something to behold :)

    • @Goremize
      @Goremize 10 месяцев назад +2

      OG fans remember when minecraft was its most popular, was when it had no end game.

    • @user-bx4go2jr2r
      @user-bx4go2jr2r 10 месяцев назад +3

      ​@@Goremize That's just a coincidence, adding an endgame stage didn't cause Minecraft to lose its popularity.

    • @CantoniaCustoms
      @CantoniaCustoms Месяц назад

      @@Goremize Honestly when I did play minecraft I didn't even care for the end and my main objective was just to compulsively build autofarms until boredom lol.

  • @burntfish123
    @burntfish123 11 месяцев назад +5

    I just miss the old food system. No hunger bs, eat to heal, food doesn't stack. Made it actually scary to be in every territory

    • @recycledwaste8737
      @recycledwaste8737 10 месяцев назад +2

      I think the newer food system's major flaw is health regen. I like that hunger puts me at constant risk of starving to death, I don't like that regen makes me an unkillable god.
      Luckily, turning off natural regen is "close enough" to what it was like playing in the golden era in regards to health.

    • @PhonyLyzard
      @PhonyLyzard 9 месяцев назад

      The problem with the old food system is that it isn't friendly to many players, theres a lot of different types of people who play minecraft, and many don't constantly want to fear for their life from their lack of hearts.

    • @recycledwaste8737
      @recycledwaste8737 9 месяцев назад

      @@PhonyLyzard I don't like constantly fearing death in real life, but I gotta deal with it. Because life, like Minecraft, is a survival game.
      If players do not like playing survival games, perhaps they shouldn't have chosen *Survival* Mode.

    • @PhonyLyzard
      @PhonyLyzard 9 месяцев назад

      @@recycledwaste8737 I guess I can see what your talking about, but Minecraft isn't meant to be a super intense, scary experience, it's a sandbox where you express your creativity, and worrying about my hunger bar while I'm building, what is supposed to be a chilled relaxed experience, is not fun, plus survival mode isn't just about surviving, it's about resource management, exploring, and having an added satisfaction to everything you accomplish, because of the added work you put into it, I think that in making the game more survival focused in this way, it actively worsens other parts of the game.

    • @yourhiqhnesss
      @yourhiqhnesss 8 месяцев назад

      even if i dontconsider it is a really boring version, the game seems easier as u get the health faster and the mobs are easilly killed with spam click. Boring gameplay

  • @771
    @771 9 месяцев назад +2

    As a long time player 1.9 was definitely rough to accept. I still revert to 1.8.9 if ever wanting a PVP experience, and almost entirely avoid PVP in the new combat system to this day. It's unfortunate, but what can you do?

  • @Vetrical
    @Vetrical Год назад +9

    5:05 tipped arrows are a game changed in PvP. slow falling prevents crits, weakness reduces damage, slowness slows people down, jump boost makes crit chaining less effective, turtle master arrows are way better than slowness if you just want to keep your enemy away/break their armor and harming just shred your health bar no matter what armor you have
    1.8: low skill floor, high skill ceiling. 1.9 low skill floor, skill ceiling in f***ing outer space
    combat snapshots are very unbalanced imo
    ignoring balance-breaking features isnt really possible in multiplayer. for example: you want to kill someone and the fight has been going on for a long time now... your armor starts breaking... but their doesnt because they have mending and xp bottles. if you dont get mending you lose. while you *could* bring extra armor sets mending with xp bottles is far superior as 1. you only need to enchant 1 set 2. you get more durability per slot meaning that a full inv of xp bottles will last longer than if you filled it with extra armor sets
    15:25 wanna see how 1.9 PvP looks like with highly skilled players? just log onto mcpvp and play a round and youll see that timing attacks is not the main part of the new combat system

    • @amalgama-dette1430
      @amalgama-dette1430 Год назад +1

      I love this comment, I used to shred on 1.8 because my old mouse had a macross but when I did PvP on 1.16 with tridents, yoprd arrows, splash portions shields axe and ender pearls it was the most fun I had while fighting

  • @strangeluck3822
    @strangeluck3822 Год назад +9

    The classic combat feature is actually a pretty good idea as a 1.8 player

  • @FurryClipped
    @FurryClipped 9 месяцев назад +1

    The 1.9 updated really did split the community in half xP
    (Majority of Minecraft players love PvP, so a change of PvP ofc caused controversy

  • @TelluriumRobotics
    @TelluriumRobotics 9 месяцев назад

    What do you use as a texture pack?

  • @MoonNightAria
    @MoonNightAria Год назад +183

    The new combat system actually made me enjoy the game more

    • @Human_G
      @Human_G 10 месяцев назад +9

      Same.

    • @lx8381
      @lx8381 10 месяцев назад +18

      Masochists

    • @DarkestPhobia
      @DarkestPhobia 10 месяцев назад +2

      Same

    • @vittoriosallicaticonstanti4445
      @vittoriosallicaticonstanti4445 9 месяцев назад +47

      ​@@lx8381pov: 10 yr old that has fun by spamming

    • @hoominbeeing
      @hoominbeeing 9 месяцев назад +1

      ​@@vittoriosallicaticonstanti4445Kid named damage cooldown:
      Spamming doesn't give much of an advantage

  • @KanSanyara
    @KanSanyara Год назад +15

    Im convinced people who hate 1.9 because you couldn't spam click anymore are just the players lacking actual combat skill. Most likely used an auto-clicker

    • @CosmicCreeper99
      @CosmicCreeper99 Год назад

      This is definitely true for me a few years ago when I was completely trash at combat, so I 100% believe it’s true for the rest of the community

    • @CattoDoAMeow
      @CattoDoAMeow Год назад +6

      idk why this is what most people think 1.8 combat is. I can beat many a 25cps shitter with 5 cps because most of them are complete fucking dog ass
      in reality, 1.8 requires a lot of timing. some examples are hit selecting, which is attacking slightly later to make it harder for someone to get a hit on you or combo locking where if you click a very specific speed and time your resets well the other person literally can't hit you.
      in reality the *only* thing clicking faster helps you with is taking less kb. if you have decent aim and can click more than 3 times a second you'll pvp just fine

    • @aimbotxd7992
      @aimbotxd7992 Год назад

      "1.8 is oNlY spAm cLICking And if You hAVe aN aUToCliCker ThEn yOu wIn EveRy FigHt EvEr, iM sO smARt and i hAve dOne zErO reSeaRch!1!! 1.9 Is So MoRe SkillED BeCAusE IT reQuiReS YoU to tImE and It hAs A lOt Of MovEmEnt and OtHer MeChAnics ThaT yOu reQuire To wIn FiGhTs." Bitch shut up, 1.8 has a higher skill ceiling than 1.9 and is harder than 1.9 to get extremely good at.

    • @Greaful
      @Greaful Год назад

      @CattoDoAMeow I love u (no homo)

    • @ricklane7007
      @ricklane7007 11 месяцев назад

      ​@@CattoDoAMeow Stop lying to yourself.

  • @CaspianandFriends
    @CaspianandFriends 10 месяцев назад

    Awesome video! You deserve a mil subs at least I mean this is beautiful production quality!

  • @gregorymirabella1423
    @gregorymirabella1423 Месяц назад +2

    Am I the only one who likes the new mechanics? I hadn't played in a long time so when I picked it back up it was neat to see more complexity in attacks.

  • @lelol4638
    @lelol4638 Год назад +4

    I am playing 1.9 pvp since 3 months and i really like it. I think some people hate 1.9+ never really played it. But this is just my opinion, so think what you want,

    • @amalgama-dette1430
      @amalgama-dette1430 Год назад

      Same is like they never have it a chance

    • @aimbotxd7992
      @aimbotxd7992 Год назад

      @@amalgama-dette1430 I kinda hate it, because most new people play the newer versions and never have the chance to test 1.8 so they get good at 1.9 and when they hear of 1.8 they've most likely already gotten good at it so they don't feel like trying to get good at another combat system so they stay there. I myself have tried 1.9 plenty of times and I got good pretty fast due to already having great movement from 1.8. Though it gets really boring after a while since there isn't many multiplayer servers for 1.9.

  • @cliffjumper416
    @cliffjumper416 Год назад +12

    I really wish "Sweeping Edge" was in Bedrock. As a sword it should sweep, like you would do with a sword in real life, but alas, Bedrock won't experience this :(

    • @MiPeru-pz9qg
      @MiPeru-pz9qg 7 месяцев назад

      :( seguramente con la adición de la segunda mano en bedrock habrá con ello la combate update, lo que tal vez también retrasó esa actualización de combate

  • @samuelschlinsock7862
    @samuelschlinsock7862 9 месяцев назад +2

    10:19 that gasp got me 😂

  • @6Unknown_Source9
    @6Unknown_Source9 11 месяцев назад +3

    No kidding, the Combat Snapshots is surprisingly good with new balancing and potion stacking!
    Like compare to 1.8 and post 1.9 combat the Combat Snapshot is really a good balance between the two highly recommend and hopefully Jeb will finish it

  • @TheLegend-jr9ng
    @TheLegend-jr9ng Год назад +36

    1.9 actually made lots of modern farms possible which are impossible to live without for me

    • @BLET_55artem55
      @BLET_55artem55 Год назад +5

      Imagine turning Minecraft into Satisfactory 💀

    • @Spuds1411
      @Spuds1411 Год назад +24

      @@BLET_55artem55 let people play how they wanna play bruh

    • @jocosejpeg
      @jocosejpeg 11 месяцев назад +12

      ​@@BLET_55artem55 Gee it's almost like it's a sandbox game that encourages different playstyles and that's why it was so successful with all kinds of people

    • @BLET_55artem55
      @BLET_55artem55 11 месяцев назад +1

      @@jocosejpeg and complaining about it*
      Forgot to add

    • @Honzik207
      @Honzik207 4 месяца назад

      ​@@BLET_55artem55Hello fellow Satisfactory enjoyer. Wanted to truly Minecraft into Satisfactory? Are Manufacturers and Blenders with 4 different inputs boring? Wish for more complexity in your production lines? Well, then I have the news for you! Try out gregtech!

  • @caspermadlener4191
    @caspermadlener4191 Год назад +4

    Magma blocks in 1.10 had another function, which was really cool, until it was removed in 1.14 do to optimisations - it saved light level.
    Currently, it it still a light emitter, but back then, you could hold a torch next to it, and it would keep light level 14.
    They were also pretty bugged, so it was possible to make Y-buds and spectator mode detectors, the first of which was the most useful wireless redstone method at that time.

    • @fituuu
      @fituuu 11 месяцев назад

      yeah I loved that feature, it's so sad it got removed

    • @GeorgeDCowley
      @GeorgeDCowley 9 месяцев назад

      Due.

  • @Spartanhero613
    @Spartanhero613 9 месяцев назад

    where did the poll come from? I'm shocked b1.8/Minecraft 1.0 wasn't even mentioned

  • @elusive.firstname.lastname
    @elusive.firstname.lastname 7 месяцев назад +1

    This last update! They broke villagers and nether portals and pretty much the rest of it

  • @lordspejson8871
    @lordspejson8871 Год назад +10

    If ima be honest i hate the old pvp, its just spam clicking and strafing and it doesnt take as much skill. New pvp and meta is sm more fun and way more skilled and if it wasnt added and popularized by dream the pvp community would be so boring as it would be the same thing and new pvp methods wouldnt be able to be added

    • @aimbotxd7992
      @aimbotxd7992 Год назад +8

      "its just spam clicking and strafing" yeah 6 years ago, do you know how much the 1.8 pvp has evolved in the past years? 1.9 is fun but man so many people who either haven't tried the old combat system or that have never played it is kinda crazyyy

    • @recycledwaste8737
      @recycledwaste8737 10 месяцев назад

      ​@@aimbotxd7992Most people aren't keeping up with the meta of a nearly decade old version of the game.
      All but a vocal minority moved on to versions that didn't have a combat system with the same mechanical depth as Cookie Clicker.

    • @aimbotxd7992
      @aimbotxd7992 10 месяцев назад +2

      @@recycledwaste8737 you just proved my point lmfao

    • @recycledwaste8737
      @recycledwaste8737 10 месяцев назад

      @@aimbotxd7992 I really didn't. The meta was established 8 years ago and hasn't changed.
      Clicking Simulator sucked then, and it's even worse with hindsight.

    • @aimbotxd7992
      @aimbotxd7992 10 месяцев назад +2

      @@recycledwaste8737 and you just proved another one of my points

  • @mategido
    @mategido Год назад +14

    Those changes made by Jeb would be so amazing, I hope he can continue working on that after 1.20

  • @LiaStarr
    @LiaStarr 9 месяцев назад

    Honestly, a lot of people were calling minecraft ‘Easy’ before the Combat update, and wanted a new challenge. No one should be really THAT mad about that update. In the way I see it, we asked, and they delivered. Anyway, I think we should be thankful for the game we have now. Though, I can understand why people were, and still are mad about that update. Let’s all just chill!

  • @sanneoi6323
    @sanneoi6323 9 месяцев назад

    Tbh I love the new combat system and would probably love that hybrid one they promised even more. I love how it's more realistic and complex.

  • @Theo0207
    @Theo0207 Год назад +44

    I actually like the changes because now combat requires more skill instead of just fast-clicking. The only thing I hate about the 1.9 combat is crystal pvp.
    Edit: War in the replies

    • @XayXayYT
      @XayXayYT  Год назад +15

      I actually considered covering crystal PvP in this video, but I felt like it would be too biased because I really hate it lmao

    • @Theo0207
      @Theo0207 Год назад +6

      ​@@XayXayYT Yeah there's not much to say about it, almost everyone hates it

    • @Theo0207
      @Theo0207 Год назад

      @@stereodude016 Do you watch Dr Donut?

    • @aimbotxd7992
      @aimbotxd7992 Год назад +7

      You've never actually played more than 10 hours of 1.8 if you think its just fast-clicking these comments are gonna make me explode into 10 pieces, since I've been playing 1.8 pvp for more than half my life

    • @Theo0207
      @Theo0207 Год назад +15

      @@aimbotxd7992 1.9 still takes much more skill tho

  • @dedek8457
    @dedek8457 8 месяцев назад +3

    poeple who found out about this update playing on bedrock🗿

  • @OliveOil01
    @OliveOil01 11 месяцев назад +1

    tbh I didn't even know there were hated updates I've just been an avid MC enjoyer since forever cus in the end it's a chill game anyways

  • @noahbird1668
    @noahbird1668 9 месяцев назад +2

    I remember booting up Minecraft on the new update looking at what was changed for 1.9 and thinking Minecraft was completely fucking ruined and it would never be the same again. To this day I still play in 1.8

    • @Blue_Doge
      @Blue_Doge 8 месяцев назад

      for pvp right?

  • @number3766
    @number3766 9 месяцев назад +6

    I mean, the reworked combat system Jeb made is really good.
    My biggest problem with swords is the sweeping edge killing my wolves or hitting something i don't want it to.
    I use Axes cuz I don't like my companions dying or accidentally aggroing neutral mobs.

    • @Blue_Doge
      @Blue_Doge 8 месяцев назад +2

      yea really sad when I accadentally kill my dogs, or when im protecting some villagers, so thats when I use axes

  • @mategido
    @mategido Год назад +3

    I grew to enjoy the new combat, the old still feels good when I play on bedrock but sweeping edge is really cool

  • @jacksonknock1833
    @jacksonknock1833 9 месяцев назад

    Yeah, the 1.9 update is probably the biggest middle finger devs gave us so far. It was a brilliant idea to base combat system on timing in a game that is infamous for its terrible optimisation. The sweeping edge hits every mob that you do NOT want to hit, and it's so hardcoded that not even modders are able to remove it. Even phantoms have a gamerule that disables them. But not combat.

  • @foozito
    @foozito Месяц назад +1

    8 years ago! Time flies

  • @DevinDua-mu4kz
    @DevinDua-mu4kz Год назад +10

    Okay heres the thing, java had more change than bedrock. The only thing that really changed on bedrock was more weapons so for bedrock it didn't really get as much hate as java players gave it. The only bad thing on bedrock was the sheild being added.

  • @Vendetta_killer
    @Vendetta_killer Год назад +14

    I am still waiting for a defining Combat update that unifies Bedrock and Java

    • @Supernaqi
      @Supernaqi 11 месяцев назад +5

      Hope after this bedrock will get offhand and other combat feature that java have(for sword i hope they didnt nerf it)

  • @mdeleon9481
    @mdeleon9481 4 месяца назад

    1. Leave it as it is.
    2. Make it combine, make it so if you spam, you deal the normal damage, but if you wait for the bar to fill up, you get critical damage, which gets augmented when falling.
    3. Make it an actual equip to a weapon: If you get the enchant, or equipment, you get to spam and deal the normal amount of damage but no critical damage. Say you have a Netherite axe. It deals 10 damage per hit, which varies on whether you spam or wait for bar to fill up.
    Now, with the equipment, it allows you to spam the axe and deal 10 damage with every hit, but you can't deal critical damage, not even jumping.
    The last one would make the spamming not so broken, but also would make it usable... Although i'm already used to the modern combat system.

  • @MalaysianBallProductions
    @MalaysianBallProductions Месяц назад +1

    Bedrock players : attack timer?
    Java : oh well some of your people think it's cool

  • @ActQ
    @ActQ Год назад +68

    1.9 is good. The people who don’t like it are people who use auto-clickers and say “This is what notch intended”

    • @XayXayYT
      @XayXayYT  Год назад +28

      I personally think there's a bit more to it than just autoclicking, but that's just me

    • @ActQ
      @ActQ Год назад +2

      @@XayXayYT Fair enough, there is the blocking ability too.

    • @Adderall019
      @Adderall019 Год назад +3

      ​@@ActQ no its bad

    • @khaledomar6019
      @khaledomar6019 Год назад +3

      mincraft pvp sucks in both ways

    • @ActQ
      @ActQ Год назад +1

      @Tactics Fair enough, it was more of a joke statement than an real one. But I understand

  • @bogdan_130.
    @bogdan_130. Год назад +8

    Peoples just don't like changes
    The muscle memory that they've developed by playng 1.8
    It tooked too much for players to accept the change
    Once players started liking the new combat system,mojang just stopped
    The new combat is soo much better and skill based wich is perfect

    • @kieri_6345
      @kieri_6345 11 месяцев назад

      They made the skill floor higher and the skill ceiling lower they literally made is worse and less skill based lol
      They both revolve around spam clicking the new one just makes you click when a icon lights up instead, also a wooden axe deals as much damage a diamond sword, that is not remotely fair

  • @funnymanactivities
    @funnymanactivities 8 месяцев назад

    this is like if minecraft changed how the inventory worked, it would suck because if you liked the old one you basically got cut off from every new update with the new inventory

  • @sentineluno
    @sentineluno 9 месяцев назад

    Man what a nice video, even got a few good jokes, favorite joke being pre 1.9 combat taking skill lol

  • @makeminecraftbetter
    @makeminecraftbetter 29 дней назад +3

    nothing went wrong,people just have bad taste.

  • @The_Grin_Reaper_
    @The_Grin_Reaper_ Год назад +4

    Lmao i can see where you cut all the trees.

    • @XayXayYT
      @XayXayYT  Год назад +4

      Lmao, I had to do what I had to do, to get the perfect sun rays alright?

    • @The_Grin_Reaper_
      @The_Grin_Reaper_ Год назад

      ​@@XayXayYT fair 😂

  • @razzer64bits
    @razzer64bits 6 месяцев назад +1

    I personally don't hate the Combat Update, I mean just get good at the game.
    And in general, when something big changes in Minecraft, people will always be mad. I mean instead of complaining you can create a mod which changes a feature to be how it was, or play older versions. In the case of the combat update, there are some mods which removes the cooldown and adds the old combat back.

  • @Blue_Doge
    @Blue_Doge 8 месяцев назад +1

    I feel that 1.9+ destroyes 1.8 pvp in PVE but in the pvp aspect I perfer 1.8, its still stratigic and I don't think you can replace any pvp mode (that ive played eg. bedwars skywars bridge ect.) without makeing it feel too slow

  • @icession4872
    @icession4872 Год назад +6

    Honestly as one person said they should've made it into a gamerule instead of "down right changing it and having no option to choose"
    And seriously if they're concerned with "Balancing" two combat system at once they should just focus on the new one and let the old one be as it is.
    But idk that's just me finding a solution to an age old question you could say.

  • @jooobjoob
    @jooobjoob Год назад +5

    I love 1.9 as a primarily bedrock player, it adds so many of my favourite items like shulker boxes mending and elytra… sucks on Java tho

  • @beanedtea
    @beanedtea 8 месяцев назад

    As Mojang releases more and more updates, my respect for 1.9 grows to be honest. The execution of post-1.16 updates has just been awful. I think that cooldowns and axe damage would be more accepted if Mojang added a much bigger variety of weapons.

  • @EgoPanikBG
    @EgoPanikBG 24 дня назад

    I think the biggest problem with the combat is that, for many new players, their first instinct is to spam click when attacked