Mojang's actually already solved the multiplayer issue here, in the form of the Trial Chambers - the vaults in them are opened per-player, so even if someone else has already fully looted the chamber you'll be able to get stuff from the vault too. Expand that concept to every structure and bam, you're free to lock progression beyond exploration now. Really hope they add that sort of functionality to bastions, given how they're now an integral part of the game's material progression.
THIS. I was so surprised when Mojang came up with the perfect looting system for the entire game and then... barely used it. Exploring bastions and stuff with 20+ people in multiplayer is incredibly boring unless you go out of your way to speed up the progression and reach them as fast as possible, otherwise they'll get looted and you'll just have to run around for hours trying to find one far from spawn. I love the new step to the netherite progression but we need a better way to implement it. Some people can easily just hoard all netherite upgrades and make a fun part of the game (exploring dungeons in a threatening environment) turn into a chore (exploring dozens of dungeons scattered all thorough the most dangerous dimension and still have the chance to not find any loot). So... just... use the feature that's already in the game...? lmao
I will say though, I do kinda wish that vaults were more reusable. Maybe they could change them so you have to drink an ominous vial to re-unlock NORMAL vaults, and make the ominous vaults stuck at just one per player
haha my issue was that if somebody builds their base 300 miles away theres no longer an easy way to go in between that distance with the removal of the ice boat and in general crossing large amounts of space repeatedly without ice boat is no longer worth it which actually encourages players to stick to building with the items in the biomes around them, which ends up backpeddaling and confining the player to a smaller amount of biomes
Maybe make the elytra one time only or make them break faster and make them unmendable? It's such a fundamentally flawed item that i think removing them and reworking the end entirely is the only option.
@@coconuts7960Is having nothing else to do a valid reason to do smething dull? The ship rarity increase would only make sense if the end becomes an interesting place to explore
@@davod2107 i agree the end should be revamped which he also said in this video but decreasing its rarity while increasing the utility of easier to obtain tools will hopefully lead players to no long crave to hunt for something that rare
Actually, coal could be more common in swamps because coal is formed from dead plant matter at the bottom of swamp basins, unlike oil and natural gas which, like you said, are found in dried oceans!
Something related to the last part of the video: There’s a mod called lootr that changes chests so everyone has their own kind of chest. If someone already opened a chest, it remains un opened for YOU and both players are able to get the loot from it
@@HellCromeE It's just instanced loot, it's a decades old concept. Older than video games even, tabletops have had it as an optional rule for even longer.
Bro the ancient city is not endgame. It doesn‘t matter if you have full Iron or Diamond, you stand no chance against the warden. The whole point of the structure is to sneak around, thats why you can find SWIFT SNEAK in there. It even makes looting more ancient cities easier. Plus the game is more fun the more freedom of choice you have, that‘s the point of a sandbox
Let's just mention he forgot to say swift sneak in the city which is one of the best enchants in the city and probably in the game. Jetstarfish is already too desperate enough to make minecraft an RPG. Also, he called 90% of the community cowards aka the builders.
@@angelmagana7375 Problems with JesterScabbyFandan's video: - ADHD editing - Repeats the same joke about Chinese Workers 4~5 times. - Calling non-loot containing structures "useless". (says it multiple times in fact) - Says that mansions must appear often while it would be better if they stayed as they are. - Contradicts himself by *adding a map to find the ancient city* . - Doesn't mention Swift Sneak and other possible enchantments. - Locking ancient city behind End, which is an addition of vertical progression to the game. - Says that Recovery Compass is useless. - On one hand the addition of saving your EXP through an item is good, but on the other presentation and context is absolutely awful. - Literally laughs at Mojang with barely disguised insults. (Even adds a scarecrow) - Says that his (totally not slaves that are trapped in his basement which made this mod for free) coders made three new caves but doesn't mention them AT ALL. - Lies about ore frequency in several biomes. - For some reason decided to touch minecarts, which, to be fair is justified but doesn't really worth mentioning. - Insults 80% of the playerbase, which are builders and explorers. (Not every person likes going through slap fights with axes, swords, end crystails and shields 24/7 or tries to speedrun the game, y'know?) - Lies about items that can be made with copper. - It's existence. P.S. Jokes with StarFish's name: Scabby- Dirty, Fandan - pretentious idiot, both insults are Scottish.
Yeah RUclips needs to shorten the length of these un-skippable ads. Like you need to watch them to know how stupid people are, but you don’t want to because the video is stupid.
Ironically this is the best ad i’ve ever seen. I would pay extra money if I could to see them. Too bad people look at ad and go angry because of RUclips’s poor moderation
The horse having stamina feels like a bit much. I'd at least revise that idea with a larger meter. Once depleted, it'll refill slowly, but you can instantly fill it by feeding the horse wheat, apples, or carrots. Maybe feeding it a golden apple/carrot will max out the stamina bar for a couple minutes. This food would be yet another another inventory space to manage; whether that's a good or bad thing, idk
Minecart trains are a good idea, but horses and llama caravans exist, so that's not enough to make railways viable. And no, the horse having stamina is NOT a bit much. What you've basically said is you don't want the horse nerfed at all--without providing a suggestion as to how to make the much more expensive and time consuming railways viable. What's more, is that the player carries food for themselves, especially golden carrots and golden apples--as those are high quality food sources for the player--so no, the player will NOT have to manage an extra inventory slot. It might even be a good idea if horses needed to eat grass constantly whilst traveling, like super-hungry sheep, thus making it so the player has to travel via a different route to return home.
I don't nerfing horses was really needed in the first place, so long as minecarts are faster the fact that rail has to be built will naturally push horses towards exploring and railways towards being permanent roads
@@clasher3355 or maybe even buff them to be better at getting through forests or water, things you will encounter a lot more when exploring rather than at your base(s). For one make them not kick you off when you get in the water and make them able to get into boats
@@Elistic4443d There really isn’t anything to explore there and even then most of them usually have pretty poor generation. Isn’t the increased iron in mountains?
five minutes into the video, theres already a pretty big issue here.. in the start you mentioned how Mansions are horrible cuz they are very rare and the only effective way of finding it is through a map that you unlock through a considerably tough challenge. you then proceed to "fix" the ancient cities by making it 2x rarer and can only be found though a map that you unlock through a tough challenge
you see not everything is the same, the idea is that the challenge of something should match the loot, the more hard to get to a place the better loot, if the loot of ancient city is made really good it should be hard to find, if the mansions have worse loot it should be easier to find.
@@tinygrove7623 the reason the loot is good in ancient cities is because it requires you to either face or avoid the warden, which is pretty hard by itself, and while i do agree that woodland mansions loot are pretty bad, doesnt making it common kinda ruin the "exploration" ? i cant exactly explore the map if the thing im looking for is a lot more common edit: and just to expand on that, making the ancient city accessed via completing the end first kinda ruins the exploration topic as well, because now you are forced to do a certain process or mission just to unlock a place, i would rather find out that ancient cities are meant to be explored later in the game by dying to it earlier on, than be slapped in the face by the game that "oh, you have to beat the game first"
@@slooshified_ That plus they didnt even say all the loot in the deep dark, they ignored swift sneaking enchants which is a pretty important enchant and only found in deep dark cities, then they say that biomes dont have unique ore distributions when one look at a wiki would prove that wrong so quickly. Its like they did 0 research when making this video
@@digitalfantasies4570 the fact that they ignored the most useful loot in the deep dark (or ancient cities ig, I don't play mc that much anymore) means they were most likely just making the place sound worse than it actually is so that they can sell the mod
If you add saddle bags to horses that would add much more incentive to use them, and you could just upgrade donkey/ mule saddle bags to keep them in use
@@bobbymcpuffles0837yeah, but saddle bags would be easier to obtain early game than shulker boxes. Honestly, power creep is probably unfixable since it's natural for late game items to completely replace early game ones.
@@tienthoihoangtong7152 ok but he didn't lie, if you didn't know lying IS saying something that isn't true, and getting just Swift sneak is a such Big structure IS a bit useless for me, they teased us the warden update like a Big one, but it juste added the warden who doesn't drop anything when killing it not even an achievement, and the added the ancient city just to get Swift sneak and some crystal shards that no one uses and a pretty useless disc
@@Yuba_Juba A youtuber named Zaylic posted a video about this whole situation, you might consider watching him to know why JetStarfish is being called a liar. Also not mentioning the full truth is considered as a lie, so that was lying.
This whole thing reads like an ad, and you should never trust someone who's trying to sell you something. Most of what your mod adds can be found in other mods for free.
this guys nerfs nether highway and claimed he Fixes transportation Me 2 years back: WorldEdit the fuck out of the Nether Highway to be packed ice and allow players to homestead freely Now it's implemented on my Server as "For Public Use" Me now: Found the Nether highway file, puts it on the server. Then Pegs the server's currency exchange rate of 64 dirt block to 1 emerald. Baritone? Encoruaged. Recovery compass? We have /back command. I'll see how I can cook this out. P.s. somehow I choose The Gentleman's seed for my server, the Ancient City spawned directly below the server's spawnpoint 💀
How to get a quick buck: 1. Convince people there's a problem (even if there isn't) 2. Offer a solution to the "problem" 3. Charge money for the solution 4. Profit
the whole ancient city thing doesn't make any sense as it is more an early game thing and not late game. If the loot is that bad late game why would you go there? The warden is strong, but the thing is, it deals the same amount of damage, with, or without armor so having netherrite or diamond armor doesn't differ from having iron armor. So if you at least manage to find it, it is a great challenge and rewarding early game. So I would agree that a location map for it would make sense...
I agree that it's almost just as easy late as early game. However defining anything in minecraft as early/late game is pretty arbitrary since some people can kill the enderdragon within 20 minutes of starting a new world and any experienced player should be able to get the elytra within 0.5-2 hours unless they are really really bad at combat (you can just respawn next to the end portal). Enchanted diamond armor and tools, fligth and expanded storage within such a short timeframe makes going for anything else just deliberately avoiding the endgame. I would personally say that for anyone that isn't new to the game: the endgame starts the moment you get to a stronghold with the required eyes of ender and if you deliberately stray away from going for that you just started doing the actual endgame early albeit with less efficient tools. Or, since minecraft progress is so horizontal, you can do basically anything within 30 minutes, the endgame starts when the player becomes experienced in the game.
Did you misinterpret something? The aspect they had made fun of had been the inescapability for players who aren't willing to use a wiki's to progress. They didn't suggest anything that would take a wiki to understand.
@FakerofReality bro I completed the whole game without a wiki and got most of the important items such as the ankh shield, which requires you to travel around everywhere, basically to find different items and it is complicated. You still don't need a wiki for it. If you can't even beat the game without a wiki then I'm sorry, but maybe video games aren't meant for you.
@@Lunar-dx8pv As someone who has played Terraria since its release and beaten it on legendary getfixedboi, I feel this is a little unfair. Terraria has a lot of content that can be overwhelming for new players to learn. It is definitely able to be beaten without the wiki, but its a lot harder that way, especially since the guide only gives you the immediate items in a crafting recipe. Hell, I still have to look up some recipes on the wiki, like the ankh shield for info on which enemies drop what, as I've either forgotten. So I can completely understand why a new player would feel its an inescapability and struggle. Its a good resource and should be used as such as the game can be complicated, especially on the special seeds lol. With all this being said, saying video games aren't meant for them if they cant beat the game without a wiki is a bit ridiculous
@@dogyX3Apparently Microsoft are the ones benefiting from the market place, what do you expect? also addons are free, if you know where to look, you don't have to use the market place, infinitely better maps, addons and resource packs exist else where for free.
Fun Fact: Dripstone Caves already generate large copper veins than any other biome (the problem though is that copper is useless for progression, so this doesn't matter that much). (EDIT: In the video he talks about increasing ore spawns in specific biomes to motivate people to go to them to speed up progression, so in this context, yes it doesn't matter that much. I'm not saying copper NEEDS to be used for progression... So PLEASE just quit getting all up in my grill about it!)
@@snekcube107 I meant it doesn't matter that much in the context of exploring to different biomes to get progression materials easier... You know, the thing they talked about _in the video?_
@@snekcube107 Yeah, cuz just like terraria, copper is useless. The only time copper isn't useless is in the Dragon Ball Terraria mod, where copper is needed to craft your first set of armor. And that's in a mod lol.
The biggest problem of minecarts is that they don't work for item transportation because they can't cross unloaded chunks. This means if you have multiple bases and want to build a global storage system that allows you to request items from one of your bases (which is entirely possible, Sethbling as a proof of concept video) it will not work because the minecarts get stuck. So the in my opinion biggest buff to minecarts would be to make them load the nearest chunk they are traveling towards (and the one they're currently in obviously).
@@Frostmozine Actually not much at all. If you have a chunk loading distance of 16, you are loading 256 chunks at all times. One minecart en route would load two chunks at all times. So even if you have 80 minecarts running at the same time on different routes (which seems very unrealistic for singleplayer) the performance difference is like going from chunk loading distamce 16 to 20. Noticeable, but absolutely managable.
@@Ryzardthe entire video is just a hidden ad for his mod. And apparently he got scammed out of hundreds of dollars, because the changes he made were digit changes 💀
When you were talking about minecarts a thought you were going to suggest adding trains to Minecraft, like a way to link up minecarts using chains or something and adding storage which would also give minecarts a specialized purpose of transporting loot without nerfing the horses
One thing which I’ve wished for a long time is to make horses have not collision box with tree leaves. That makes you able to ride through a forest. They did that in Terraformacraft and it made horses viable for exploitation in my opinion. In vanilla Minecraft I get off a horse when I hit a forest. Horses only work for plains, desserts and mesas. Hills and mountains can work but are dangerous. Swamps, jungles and forests are just frustrating on a horse.
Facts. Also, I doubt mojang is gonna go with this idea i have because of their obsession with realism when it comes to real-life animals in Minecraft, but if my horse could be summoned whenever I wanted (think of Torrent from Elden ring) this would literally solve all the problems I have with pre-elytra exploration. The leaf-ignoring thing is also a necessity for sure, but if I wanted to bring my horse across the ocean, it would be such a hassle currently
Maybe even enchanted horse armor could help out. It’s the only equippable item that can’t be enchanted, along with saddles, and having some feather falling and frost walker on a horse would be game changing
16:14 I think a Better way to fix the villager trading would be to rather than makeing trades exclusive or more common to certain bioms they would give better prices in the “right biome”
I would say the biggest problem with minecraft exploration is that most locations are not interesting or varied enough. There is a reason there are 100'ds of mods adding structures, biomes, Dimensions, hell even other planets, just to spice up the exploration a bit. And even then you have no incentive to explore, mobs stay the same strength so when you are comfortable in killing them, the appeal of exploration kind of disappears. At that point you just stay in your base building random stuff. There are mods that remedy this a little but eventually you will become so unkillable that exploring will become a worthless chore instead of something cool. Edit: a mod that adds special affixes to gear and mobs is one way to remedy the problem a bit, but the structures are still boring so something that adds more big random dungeon's or make structures generate more variedly is a good remedy to it, but even that eventually get boring and worthless to explore.
the largest problem is that its very easy in minecraft to create mechanisms that incentivize sedimentarianism where as what it needs are mechanisms that incentivize migration. resources should be much rarer and concentrated, to force people to move more, but hunger and the continued increase in complexity of basebuilding has constantly opposed that. Horses are probably the single worst update because they took away the uniqueness of the game's experience, where pigs were the original mounts. the Enderchests Mod is probably the best single mod for incentivising exploration, because it gives a means for the player to both have an expansive core base and to continue exploring, because the base will continue operations without the player's direct interaction.
Wow almost like it's a sandbox. Nowadays people say beta was the best version and that had practically nothing to look at when exploring. Because it's a sandbox. You build the interesting stuff.
@@renno2679then why have structures at all? in fact why don’t yall just go play the beta then if it’s so much more of a sandbox? in fact i don’t think you know what a sandbox is, nothing the op is saying would make minecraft not a sandbox, sandbox doesn’t mean empty.
@@renno2679 Yes I'm sure building a house with only wood and cobblestone is fun. Definitely more fun than a version with much more block varieties to choose from
3:47 bro forgot about shift sneak and how divine to build with it 💀 7:38 put armor AND shift sneak book, because at this point im already have netherite armor. 13:05 no i just go to any mountain because higher ground = bagilion coal!
@@GuyllianVanRixtelthey were referring to "shifty sneaking", a rarer type of sneaking where your character grows knees and tiptoes in a very exaggerated fashion, while putting their hands in a velociraptor like position. It has a longer stride than normal sneaking, and also is scientifically proven to make you 4x harder to see than normal sneaking (8x stealthier than walking normally, and 16x stealthier than sprinting). Its useful to many builders because one of the commonly overlooked mechanics to building is that if you are too visible and audible, the blocks might hear/see you and get scared and retreat, potentially ruining your build. Hope this helps!! :)
@@CRT_YT I think the point is that all the additions he's suggesting are things that would make Minecraft more like Terraria. Minecraft intentionally has very little defined progression. There are two bosses, and both are entirely optional. You could play for hundreds of hours and never get netherite and never visit the end. Sure, you _can_ make a mod/modpack and make it more progression and combat based. You're allowed to because Minecraft is a sandbox.
Charging money, I know its free now, but charging money for a mod in the Minecraft scene is insane. It has one of the most vibrant modding communities in gaming full stop, so there's a thousand better bigger free mods to the point you can literally one click automatically install mod packs that are already patched to work together, and it takes literally less than 5 minuets to go from vanilla to modded as fuck, for free, and you want money for your one mod. That math is simple
@@alessandrosilvafilho8527 This is my point. Having the ability to have minecart trains would reinvigorate minecarts, as you could move multiple chests worth of shulkers in one go, moving well over 1000+ items. Most likely more, as I don’t know anything about item storage maths.
hey i dont mean to be a party pooper but mojang does not like people putting mods behind paywalls, and there have already been instances of previously paid mods being released for free due to a request from mojang (such as physics mod pro)
Bro, it’s like jaywalking, everyone does it, almost no-one experiences any reprocussions, so why even listen to it? There’s a good video about that topic somewhere, i’m just too lazy to find it. I think it was by vintage vince.
@@JuarezCall Laws and rules have reason to exist. Jaywalking is risky and dangerous for whoever does it, the restriction is there so you don't jaywalk and risk being run over. In this case, the EULA's ruling regarding mods is for the protection of consumers and players.
@@JuarezCallNot true, many mods have been made free that were previously paid because Minecraft takes these things seriously, which is why every mod you see is FREE. Minecraft sends a request to comply and make it free, if you don't they will take legal action and you aren't winning against Microsoft. Minecraft does this because they encourage the Minecoin system, in the bedrock version of the game at least, if there's gonna be a mod that's paid, they want that going into THEIR wallet, not the creators.
As an addon developer on bedrock, which is way more limited than java mods, I can make an addon with all of these features within 2 weeks and not demand pay for it. Do better. Follow the eula.
Wait can you actually because right now there ain’t really good exploration based add ons yet the closest that only really encourages exploration because you can find different seeds in different dimensions is elemental crop. And even then right there is like 6 free add ons also
@@isotopesreactor3019 I would like to implement some of these ideas, but a lot of them (like tripling the woodland mansion structure spawn rates) isnt a good idea. And implementing custom maps are tricky to do
@@brickistic8188 half of the things aren't a good idea, and also, people already have done this lmao. This video has a lotta legitimate lies/deceptive wording to sell this mod. It makes mountains out of molehills.
Saying elytras are hard to get because all you have to do is smack a shulker and grab it is like saying robbing fort knox is easy because all you had to do was pick up the gold… How did you get there my friend? Thats part of the process. Last time I checked bridging hundreds to thousands of blocks across void is pretty damn risky and complicated. Slow fall potions, hoping youre close enough to pearl if you fall, if you accidentally look at an enderman? Fuck. Either way surviving end cuties takes game knowledge, potion making, infinite water source creation, etc.
Let's also not forget how absolutely ass the average player is at the game. They're never going to reach the end, and can you imagine how many times they'd die if they actually did beat the dragon? Getting the elytra is not as easy to a lot of players as he thinks it is. It's not shit to me, but to 9 year old Timmy on bedrock edition? Yeah it might be a challenge.
Dude, have you even played an ancient city? The best way to explore them is with no armor, 10 stacks of wool, and a bed nearby (but not too near) for respawning. Then, just die a bunch. There's absolutely no reason to wait until the late game. In fact, it's probably best to do it before you've gotten powerful enough gear that you don't ever die and have a crazy amount of levels built up!
Ancient Cities are absolutely NOT late-game structures, the whole logic of Wardens is that you are not supposed to fight it anyways, so you don't need strong armor to go to the ancient cities (if anything; it's encouraged you don't bring anything at all since if the Warden detects you; you might die and lose all your precious gear). Wardens are like being set on fire while naked, it doesn't matter what you are as a person; the end result is that you are gonna burn (in this case; it doesn't matter what progress you have made with your armor, you are gonna get killed in 1-3 shots regardless), the only time it matters is if you are in hardcore, but then again; you'd be smart enough to stop and let the cooldown pass at the 3rd warning just before Wardens spawn if the stakes are that high anyways. Not only that; the main way of looting the city is by using a block easily obtainable early-game or in Ancient Cities themselves; Wool. At best; Ancient Cities are mid-game structures, so restricting it to be an after-End structure and making it rare is pretty lame and doesn't make sense for what it's trying to be-- a structure regardless of your game progress, it's not like the EXP storage (something they implemented in the lates april fools snapshot) is something so powerful that it should be locked behind late-game, the danger of Ancient Cities should be more than enough to justify having such an item regardless of how early or late you are in the game's progression. Also Dripstone Caves already generates more copper than usual, the idea of biome-dependent ore is pretty good and more interesting, but you run into an issue of how intuitive this is for new players (which is already a bit of an issue with the current ore distribution depending on y-level) As for the new trading, if you are thinking about intuitivity (which should also be asked when it comes to your suggestion, which is how are Players supposed to know that mobs that previously spawns in most biomes now only spawns in certain biomes or how certain crops grow faster in certain biomes without the use of wiki); Cartographers already offers guaranteed maps that points to other villages or biomes that can have villages-- aka the exclusive trades, the only thing they need to make this more known is by adding an advancement of trading villagers of different types. Also if they did keep the partially RNG of enchanted books; villager trading is back at cycling through lecterns again, which is definitely the most "fun" thing to do, not to mention; weakens the whole exploration aspect of it and will result in Villagers STILL not incentivizing exploration, if anything; it deliberately discourages exploration because trust me; an experienced Player is more likely to take advantage of that RNG trade more than it being intuitive for new Players, except the difference this time; it's more tedious to do so because players would need to cycle the lectern more if they want to get enchantments other than what biome they are in offers, it's ironically more unintuitive and worse than the current experimental system Mojang have. Also how are you supposed to obtain structure-specific loot (aka Netherite Upgrade)? IDK if you've been up to date with the updates, but they're called Vaults, which is a block specifically made to address the multiplayer issue.
Yea, many solutions here seem very shallow. How is horse stamina supposed to make them more suitable for exploration than moving between bases? The only thing this does is boost minecarts, but it makes horses obsolete. They are already pretty terrible, whenever you run into a river, ocean or whatever they just become a nuisance, they get stuck on trees, which are pretty much everywhere in this game, not even mentioning the two slots of your inventory they take for a fence and a leash (unless you put them in a hole instead). This actually makes them more suitable for riding through areas where you've already built bridges and cut paths through the trees. Even without the stamina bar, you'd usually be better off simply running on foot when exploring. Creating two tiers for rails also does nothing, it's cool to have a new use for copper, but who in their right mind would spend their time creating a slow railway if they can spend just a bit more time and resources to make one thats a lot faster? Removing the boats also helps nothing or noone, it just makes everyone slower. It's like the TNT dupers, removing them now is nigh impossible, they've been a part of the meta for too long. And then there's the elytra. I know what he did with the rarity of end ships is a temporary solution, but it's not a solution at all. It's still more worth to speedrun to find it as early as possible, this just makes the process twice as boring and tedious, as if the end dimension wasn't boring enough already. And there really isn't much you could do about that, other than either nerfing the elytra or finally updating the end. Oh, and the desert wells don't need a function. They could have one, but they can exist just as a part of the world, just some fluff for the player to ponder upon. Not everything needs to reward the player physically with an item or effect. Besides, they do have suspicious sand in them now, so they actually do have a purpose, however small it might be.
@@snek2973 Yeah, the I understand the purpose behind the ideas in this video but some of them aren't well thought of enough that it impacts some of them negatively. For example, as you just said; pretty much nobody would craft Copper Rails when Gold Rails are just better in every way, especially considering Railways are already a time investment; this makes it even less likely that a Player would settle for a slower Railway. Instead, what could have been done; give the Copper Rail the speed of a Super Powered Rail, while the Gold Rail (Super Powered Rail) would have a speed comparable or even faster than Boats on Blue Ice, this might sound even worse on paper; but the ridiculous speed of Gold Rails would make it derail 100% of the time on corners. This way; Copper Rails are the consistent speed boost Players would use for general use or on intersections, while Gold Rails the expensive rails exclusively made for straight high-speed rail system (just like Ice Boats basically), which directly compensates to the removal of Nether Ice Boats which isn't inherently a bad thing since Nether Ice Boats are unintuitive and makes other transportation obsolete anyway, although they are still usable in the Overworld the same exact way. (Nether Ice Boats are just like TNT dupers as you said, and just like TNT dupers; the main issue that technical Players have with their removal is that there's no good substitute for them, aka Renewable Sand and Movable Dispensers, but giving Minecarts the same speed should work as a proper and direct substutue in Ice Boat's case) Doing it this way makes it so Horses don't need to be nerfed to make Minecarts better considering Horses are already pretty limited compared to things like Elytra or Ice Boats. Instead of nerfing Horses, I'd argue Horses needs some buff, like making Frost Walker work on Horse armor so Horses can walk on Rivers, or making trees in the common Forest/Birch Forest/Taiga Forest taller so horses don't get stuck so often in such common biomes, and making the pathfinding of tamed Horses shorter so they don't wander too far. I do have a solution for Elytras but it's pretty long and the short summary of it is that don't nerf the Elytra or make the End Cities harder to find; nerf the Fireworks boosting itself in some way because 1 Gunpowder + 1 Paper is too cheap for the best transportation in the game. Agreed on the Desert Wells, apart from the fact that they do have a use which is expanding Archeology; not every single structure in the game should be something really useful especially when that structure is small anyways, like Ocean Ruins don't offer anything unique by themselves (apart from Archeology stuff) but they are good at bringing more variety to Oceans which is their main purpose.
@@user-tzzglsstle585e38 Yes, the purpose behind the ideas and the analysis of current issues with minecraft exploration is really on point, it's the solutions that don't sit right with me. Yours are quite a way better, but I think this all comes from a greater, more systemic issue with the game in it's current form.
mm yes modrinth mods that I have used and change exploration a ton -terralith -tectonic -dungeons and taverns -every yung's mod -traveler's backpack -natures compass -xaero's minimap / worldmap -better end -better nether -mythic metals -distant horizons -small ships -towns and towers
I think it would be better if we put HUNGER bar to horses instead of STAMINA bar, becouse players arent that much often to find structures to explore, imagine travelling thousands of blocks and have to stop each time your horse got tired, BUT if we added hunger bar to the horse, we can bassicly feed them apples to refill the hunger, and the player have to gather apples in their adventure
Honestly, that is a great idea, but the issue with that could be that the materials for horses to be fed are easy to find, leading to it continuing to beat out minecarts. If there was a way to make its food harder to come by, than that could work well.
@@PianoMan10-4 I see, what if each time the horse lose a hunger, the horse got slower and slower, and apples doesnt restore that much hunger. I mean apples are more often to find in village chest, also if theres no close structure around, the player have to save apples and don't waste as much to keep the horse at the full speed, apples are hard to Collect on trees you know. I mean if the players on an adventure, they wouldn't spend their time destroying leaves to gain some apples (wich is a preety rare drop)
In Rust, there is a lot of transportation creep as well. Horses, Cars, Trains, Helicopters, Boats, Snowmobiles, adding Bikes next week. Horses are pretty prevalent & the cheapest & requires to be fed food to continue sprinting. It also needs to be left food when it's left alone tied up to a post. It will die if you don't leave it any food. But the main drawback is that you are very unsafe on a horse, if you meet another player you can easily die. In Minecraft this could probably mean when your horse gets hit, it gets slowed a lot. So getting hit by a skeleton, player, maybe even get zombies to target horses 'n now it carries a lot more risk to ride a horse, they're temporary forms of transportation. While Minecarts are safer & faster for explored areas.
The obvious solution to 20:20 is fuel. The minecarts are still free to ride, but the horses consume wheat to be able to run at full speed, and the fireworks are made of less renewable resources. That's it. You could also make the elytra flight harder the more items you have on yourself, and add some minecart trains to ease mass item transportation. Alternatively, just install Create.
Um no I can tell you increasing the mine-carts speed is definitely the solution. It’s much easier to do, more realistic, offers more thought into how rails should work. Best I seen makes minecarts require coal to be powered with gradual speed increase. Ultimate speed being greater than that of a horse. This makes the cart the ultimate pre elytra transport. (When ice boats are nerfed.) Horses are then still useful as they are cheap transport for pre rail setup.
@@darth3911 tbh I wouldn't mind minecart trains. Assuming "minecart trains" means attaching multiple minecarts together. It would ease item transport so much if you could send 5 chest minecarts at the same time without worrying about them blocking eachother. It would also benefit the multiplayer experience. No more losing sight of your friend on the railway. Also, roller coasters. Make it travel slower for each minecart added to make sure it's not excessively op
... a simple but weird idea to nerf fireworks: Rework fireworks to need a flint and steel to start them. Now you need both hands occupied to use your propulsion system, and it means you're forced to have multiple inventory slots taken to use that mode of transportation. Increase the cost of fireworks for good measure by adding a rarer but farmable item (if we're evil, have it be honeycombs. Implying the use of waxed paper to keep your fireworks functional in the rain.)
The funny thing is, I was only able to find 3 good arguments. He didn’t mention swift sneak, jungle temples being worse and skulk vials being useless because else skull compasses would be. You could add another one for the fact he didn’t mention dripstone caves give more iron and copper but I never noticed that. So I guess sometimes, the audience is wrong unfortunately
This us a problem ,my friend and I have stayed in the same region in our multi-player world as long as the server is active because there is no reason to leave He has valid points about exploration in my point of view elytras change everything thing as it was much easier to get to places by just flying around randomly and boom you find biome only to get a new wolf variant new animals new material like bamboo There is not need to do that you can literally play can complete the game staying in one biome what's the use
@ADITYARajeshirke why would YOU purposefully not Explore, to encourage players to do something it shouldn't be required, it should be REWARDED (like with a cool wolf or a wood), making something required dosen't make it orgánic, it makes it tedious
@@Ilikecatsl0l But need make it worth it when yoy achieve it I am not saying every single thing must be get from specific biome or structure but some unique thing from a particular structure or biome would be nice Like elder ring it has many side question but no one call it tedious it can be done I minecraft expect multi-player should not get problems
@ADITYARajeshirke if not every reward Is worth it on an objective level, it should be worth it on a personal level, as in if you want Bamboo, it's for pretty blocks, not the killer Bamboo sword
"Guys, the biggest problem with the Ancient City is that I intentionally not mentioned one of its most important loot in order to lure people into paying me for a mod that has the "solution" that I made" Holy fuck, this is just low
Swift sneak is a mid enchantment with a very specific use. Woah, you loot the deep dark city to get an enchantment so you can loot the deep dark city so you can get the enchantment so you can…
Putting your mod behind a pay wall DRASTICALLY changes the way this video can be interpreted. Reguardless of Mojang's EULA, it makes the difference between, "He's forgetting about some features, and reasons players may explore, but it's great that he made a mod to enhance his play style!" and "He is misrepresenting the game and it's features on purpose to sell a solution to a problem that doesn't really exist"
Well the thing is, he isn’t just selling the mod. It’s behind his patreon, which will give you a bunch of features! It’s why you’d rather get a subscription than just buy a movie.
*⚠IMPORTANT⚠* Quote from the Minecraft/Mojang official EULA (End User License Agreement): *"Any Mods you create for Minecraft: Java Edition from scratch belong to you (including pre-run Mods and in-memory Mods) and you can do whatever you want with them, as long as you don't sell them for money / try to make money from them"* Also this video is just defaming + putting Minecraft features in bad light...or *not even mentioning them!!* (SwiftSneak).. to make the mod sound more appealing and like the current solution of a problem we dont have...also *which* developer has seemingly scammed you of such amount of money to get a mod that would take 2 weeks to make?!
I also think adding regional fish may be interesting- being cooked with different ingredients/different fish can give different buffs to the player. This would incentivize people to make bases in different regions, as they would like to stay longer to fish for a longer period of time. This would not be completely demoralizing for people that cannot find certain regions however as foods/buffs will not completely break the game. Stolen from Terraria yes, but still a cool feature that I would love to see in Minecraft as well :)
These are things people have been complaining about for literal years. You guys are going beyond what he's actually trying to represent just becsuse he's selling something. Take out that 20 second section where he says the mod is on the patreon and everyone would be rejoicing about how great of an idea this is.
@@ashkiller14 not really. the entire video is bitching about problems that may exist on a surface level but either aren't that deep, or are intentional
@verde7595 wrong. As someone who would love a slower progression, so thay my friends wouldn't complete a 2 weeks minecraft phase in 3 fucking days, everything he talked about seems awesome. If you dont see the problems minecraft has, good for you, but i always noticed them. I dont know if what he stated is the final solution but i know the problem we needed a solution for because i noticed it way before he probably even thought of this video. In minecraft, very few things are required, the rest is overcrowding of fearure easily exploitable to make the few required one even easier. This sucks.
@@ashkiller14he's left out information and is also forcing things to be stage locked in the game. Ancient cities have swift sneak which is almost essential for the building part of the minecraft community.
@@prof_hershel_layton the skulk vial is just an XP tome in packs like RL craft. Honestly if you’re *this* frustrated with the vanilla experience then try out RL craft! It’s what I think this guy would have done if he wasn’t shilling his own scam 🤷♂️
Okay but... why do you need to lock ancient cities behind beating the game? Its really fun to just go in like your playing breath of the wild or something?
Because if it had better loot you find one city near the start of the game loot a few chests and have diamond-enchanted items, incentivising all players to just hunt them down immediately. You can loot the entire city without even needing anything because the only danger is the warden which you can avoid spawning.
@@bigfudge2031 Why do people think that enchanted golden apples, an item that tells you the location where you last died, and swift sneak is nothing. I still think the ancient city loot could be better, but it definitely has some good loot.
You're acting like ancient cities are easy to find... They're not. Also this is a sandbox game. Why should people be forced to play the game in a specific way? It's not like some noob is going to be able to survive in there easily anyway. If they can even find one.
Legit , it's cuz each video is highe quality and feels like a lot of time was added I also like how he points out a problem but provides a possible solution then creates that solution mad cool
I don’t think you get what this comment means. It’s an allegory for how in this whole video he discusses things in Minecraft, but only talking about their material value as worth. A sunset does not need a reward to be meaningful, the experience itself is the reward. And thus is true for the rest of it. Sneaking around an ancient city avoiding the warden is fun and a reason to go. I and many others do not explore for material possessions but the experience of seeing cool generations, new structures, and other cool things. You never see someone talk about what they found on an expedition as rare loot and strong items. It’s always weird structure generations or cool natural land formations. He seems to thing that exploring is only for reward, when in fact it’s the experience that matters. Thus, the sunset does not provide a reward for those who sit and watch it, but is the reward as a sign of Beatty and nature unfolds
@@TheforeverPigeonKing I agree with you; many people enjoy Minecraft because of the beauty and simplicity of the exploration. However, a majority still see it as a video game where progressing means getting better items. Your analogy may be correct but is so out of place in the video game world, especially in an exploration-based survival game.
@@winterwinter6558 its not out of place in videogames. but with minecraft in particular I've always felt like the beauty and wonders of that world were always the strongest when i was going somewhere to get something. it's a survival game, so ofc that is the focus. but in some moments, while traveling from one place to another, I'd stop and stare. I'd stray from my pre-set path just to take in the scenery. in that sense i feel like the rewards should be like a disguise, a soft guide that you follow because "duh, videogame", but then the real meaning would be the beauty of the experience as a whole, the attention to details that are outside of that "mine craft" loop. I've rambled here for a while lol
I'm very, very glad you don't have any actual power to implement these things. The first half was decent, but then the travel changes are universally horrid. Why would you want to make the game MORE tedious to play?
Agreed. Just because minecarts were the original transportation doesn't mean it was necessarily a good idea. I see no problem replacing them with horses. The transportation shouldn't be specialized to different aspects of exploration, but to different purposes in the overall transportation network. Elytras should be harder to obtain and restricted underground, but it's fine for them to supersede horses for overland transport once they become available. Horses are for all sorts of overland exploration and travel - with saddlebags, but shouldn't go underground. Donkeys and mules should have increased storage over horses or maybe some other ability to make them serve a distinct purpose. Minecarts should be specialized for underground transport and transport to the surface for handoff to horse transport or storage, ya know, like in MINES. Ice boats in the nether? Dunno; I've never used them. I don't see a problem with them as fast travel to known destinations, and I don't think they'll take exploration away from horses. I can't imagine why ice doesn't melt in the nether either, but whatever. This all assumes that the player wants to do all the storage transfer himself in person, which is unlikely - possibly it could be pretty fun in multiplayer. The advantage to minecarts over all others, which is ignored in this video, should be the ability to automate the transport of items and the transfers to/from storage. That more than makes up for their slower speed. But the chunk loading and ticking problems mentioned by others in the comments would still have to be solved for any of that to be possible.
@@bibliusz777 You have a good point there. The game is so easy to anyone that is actually a capable gamer that the only times you're going to die, even on Hard, are to things like falling off a cliff without an elytra or water bucket, or the warden, or the Wither boss, or getting bullied into a corner by a lot of withers. Nothing else is a threat once you have diamond armor and a bow, much less netherite, unless it's part of a huge horde of enemies.
even the first half of the video is wrong ancient cities come with swift sneak which is such a useful enchantment and tbh the ancient city is pretty good for early game bc it has decent loot and all you really need to do is sneak and place enough wool
@@tymuller7272 Minecraft EULA, although technically as the pinned comment says he's not technically selling the mod. Still Mojang have taken down mods that where behind a patreon
Nah fr though. I can get incredible modpacks with literally hundreds of mods in them that entirely change the game entirely for free on curseforge. Why would anyone pay for a mod? Especially when there are so many that do variations of effectively the same thing
@@27mosquitoes and then there's me finding 2 pretty close to each other while searching for a windswept forest lol. (It was my last biome for adventuring time.)
I hate his point about no one wanting to go to a dripstone cave. I always do so i can have infinite lava. Its also probably the second most fun underground biome to build in
@@oleb.6203 Ok, but other than building, it doesn't really have many uses. Also, you cant tell me you dont go over the copper ores when you mine, you dont need that much.
@@sp3ctre238 It doesn‘t need more uses, no one complains about Lapis or how Terracotta has no other use except building. It‘s fine if block exists just for building and nothing else. I obly leave copper in caves when I don‘t have fortune, buildung with copper is more expensive than you think. So I only come back to it once I have fortune so it does‘t take as long to farm it
The ancient city is not in any way a lategame location. The challenge of ancient city is not in enemies, so you don't need weapons and armor, they're not going to help you avoid or defeat warden. If you know what you're doing, you can get through the whole city naked and get all the loot. The only reason you could need weapons and armor is to get to the ancient city, but when you are already there, theres no help from them.
Some people just forget that this structure is unique because you actually have to be pretty sneaky and you wont stand a chance if you try the battle route
@@StrikerEureka13 yeah but beating the warden without 863582863 deaths take insane skill, especially with the buffs he got after his initial launch, i mean bro even if you stay in a safe place he will do a fucking lazer beam and kill you, and if you try normal melee not only is he fast but he kills you with like 2 hits (and the lazer beam is still there), it takes insane skill, so even if people beat the warden (wich were probbably people with netherite armour and tools with the max ammount of enchantments) it takes insane skill (and i mean it like its actually insane)
I would agree with that but like 5/6 times I am in an ancient city there are at least a couple mobs from other caves or wherever the hell they come from.
@@Puggylord316Sometimes I haven't even seen any sculk yet, it's just in a completely different cave, then I hear a skeleton rattling, and a shrieker shrieking... which is when I get the hell out of there, because DUH.
@@justseffstuff3308 Shriekers can only be activated by players' vibrations, so unless you meant "Sculk Sensor", IDK what to say other than "get good".
@@MattTOB618 I mean, thats just blatently wrong, but close enough. Shriekers can only be activated when a player is NEAR one of them, not just their vibrations. But i agree: Get good.
No one needs this mod and it requires money and time to make which the creator is offering for a small fee to get the mod as well as any extra patreon rewards. Asking for money for work isn't a crazy idea.
@@hewhomustnotbenamed5912 the "bro really x and thought nobody would notice" is generally used in a negative manner. heck that applies to most things following "bro" nowadays, especially when they add the 💀
@@WanderTheNomad I've seen a lot of people use that phrase just to point out a weird way something can be framed, without negative connotations. But reading the comment again, I realize that the placement of the word "paid" does sound disapproving.
My guy, Minecraft is a sandbox. I agree the game could use more indepth progression, but hard gating things is NOT how to do it in an open world sandbox game. Minecraft's ability to let you go anywhere you want is its greatest strength, and what you're suggesting would detract from the experience.
About obtaining elytras, Mojang already added a way to make this process more interesting - vaults, not only that would fix the problem of elytras being a pain to obtain in multiplayer, since everyone would loot the closest cities, it would also allow room to add a challenge of obtaining it, since you would be required a key ( or something else ) to actually get it and there are many possibilities to do it, hence the trial spawners with buffed end mobs
@@Lyokoheros-KLPXTV Blaze rods are needed to get to the end, you have to fight blaze to get them. This is the same as that, they could also just allow you to get them both ways so players on peaceful could get them as well by exploration, provided they unlock the end using spawned items.
@@lucasmatthiessen1570 true. And I'd say it's BAD GAME DESIGN. There shouldn't be features - especially such important after all it (almost) blocks enchanting and access to the end - inaccessible in some game mods (well actually blaze spawners do spawn blazes for a split second and if You can one-shot them You can get blaze rod that way). For all mob loot there should be a way to get them RELIABLY in peaceful mode (they could be slower/harder/less efficient, but still reliable). Actually I quite often think about enhancing Minecraft - what I would done if I had fully creative control over it and resources to brings all my ideas to life - and actually I managed to come up with peaceful-friendly way to obtain almost every item that is mob-exclusive in current vanilla game. Well I'm not fully satisfied with the way to get blaze rod (but I am with way for blaze powder) but it would work.
same thing applies (and is even more important) for netherite templates in bastions. a bastion vault would be awesome. it could either open without a key for simplicity, or with a key, -dropped rarely- rarely bartered from piglins (so that keys are renewable from crimson forest piglins) and guaranteed/dropped commonly from brutes (so that opening the vault in singleplayer isn't automatically going to require grinding, and there's a reason to fight difficult enemeies instead of just dashing in to grab the loot).
modern minecraft players when they don't realize that play styles other than speedrunning and combat exist: edit: to all my wonderful replies to this comment, I would just like to say: I by no means intended to offend anyone who mainly plays those playstyles. I am just stating that minecraft isn't solely "adventure" focused, because it is a sandbox game.
so then combat and speedrunning should get nothing while building and farming gets everything? the last combat revamp was in 1.9...and bedrock never got it. But at the least it changed combat from spamming....to a slower form of spamming + a block. And exploration needs a revamp too. The end is boring after an hour and genuinely makes me wanna commit genocide against endermen, the nether is neat, but all i find in these ancient bastions is some gold nuggets, some chains, and a music disc that's cool for all of 10 minutes before ya put it in a chest to gather dust, and everything in the overworld is cobwebs and maybe some valuables if you're lucky. So yeah, I hope the end gets a revamp, and i hope the loot system as a whole gets a revamp. If all minecraft has to keep players coming back is a slowly aging building system where the only change is new blocks (last change being connecting stairs and top and bottom slabs, i think.) and an already aged exploration system, then yeah, I dun see it being around whenever a new game comes that's everything minecraft shoulda been and more. Not to mention mob votes being actual stupidity...why even have a mob vote? clearly you can code all 3 mobs in, hell, some guy in an anti mojang shirt can do it in a day, why can't mojang do it in a month? It's just complete and utter insanity at the rate at which they fix and add things. It's glacial, even. Sure, minecraft looks impressive if ya look at the whole timeline, but if you look at what features are implemented, ya start to realize that they coulda had waaaaayyy more. (the april fools updates being examples...they added a damn grapple hook and moving platforms. Why can't those come to base game? why not? They already have it coded for crying out loud...that with expensive paid mods and the marketplace existing on bedrock just shows that minecraft is slowly descending into a corporate cashcow and will eventually implode due to sheer arrogance and greed from milking the franchise to death, just like ubisoft with AC and ActiBlizzard with all of their ips.)
maybe you already do from that terrablade reference but genuinely it has way better progression than minecraft, plus every biome and structure is nicely balanced and has a reason to explore
@@tinygrove7623 im saying that people shouldn't want to make minecraft into terraria??? you can think minecraft can change, just not into an exact close of terraria, it really wasan't that hard to see that in my comment
paid mods are against the minecraft eula _"Any Mods you create for Minecraft: Java Edition from scratch belong to you (including pre-run Mods and in-memory Mods) and you can do whatever you want with them, as long as you don't sell them for money / try to make money from them and so long as you don’t distribute Modded Versions of the game."_
I think using patreon is a work around, it's not "selling" or "making money" from the mod itself. It's like a reward given by becoming a patreon. I would agree it's shady but it's not TECHNICALLY against their rules.
@@zencraft69Unfortunately it very much is. A while ago there was a mod (physics mod) that had a Pro version that had features the free version didnt, and mojang forced them to make the pro version free. However, this doesn’t seem to apply to beta versions of mods that will later be released for free, as Quark does this with its patreon
the whole video was just an ad to sell his mod but it is free now prolly due to backlash or demanded from mojang considering it is against the eula to make a mod paid access
A villager trade locked behind beating the dragon is one of the worst ideas I've heard in a while. If you really want to gate something behind the dragon, put it in an end city or make a new end structure. Minecraft has enough discoverability issues as it is.
Well you could just display the trade but not let the player use it and put a message like "Another dimension must be freed" or something. Then you don't implement another discoverability issue as people will understand what this means through the context of the "Free the End" achievement and the referencing of another dimension.
Yeah, especially considering you can do ancient cities at any point of the game considering you're gonna get killed anyways if you mess up and spawn a warden and let him hit you no matter what armor you have. Ancient cities really aren't late game, you can beat them at any point if you know how to properly loot them, and the rewards aren't even that bad, you can get free enchanted pants if you do it early and you can also get one of the easiest way of getting xp (pre enderman farm) with the sculk once you remove the shriekers and swift sneak is just a really good enchant
@@ChristopherCMH You can't see the free the end advancement until you find a stronghold. And by then you have already googled things. There is like 0 indication at all in the game of how to find a stronghold. You make ender eyes sure, but how do you know to do that? Probably a video from years ago. The problem is new players don't have the years of context we do, and the only way they can get half of it is to google it. Like how would a player ever figure out how to summon the wither? The closest thing is the carvings in desert temples and they tell you nothing.
“Ancient cities have the worst loot in the game” is an insane take. I literally cannot live without swift sneak 3 in a world, and the silence trim is the best trim in the game, not to mention how convenient it is to have a whole MASSIVE cut out cave be fully mob-proof. And you can literally find maxed out diamond leggings with mending, prot 4, and unbreaking 3 insanely early game if you’re good enough at sneaking around.
Me, converting an entire woodland mansion into my own house and spending 50-60ish hours just getting the layout alone right: "Yah, haha, they do sure suck... ha"
@@why-m3g Aren't you the same group critiquing Jet for using "game progression" as a talkign point throughout the vid? Minecraft isn't a progression based game, so there really isn't a "late-game" And yeah, of course I build, it's a sandbox game. But I usually don't crouch while I do it because I like to work fast and I play bedrock where you don't have to crouch to bridge.
Yes because removing/nerfing features will improve the game. I'm all for buffing minecarts but why do we need to ruin horses and get rid of ice boats? We don't need to make the game less fun for people who like horses to improve the gameplay for people who like Minecarts. I agree with your ideas about adding more biome-common features like more coal in the desert. We need to ADD to the experience. Not take away from it. I'm saying this as someone who uses horses and minecarts frequently. Hardly touch an elytra on my worlds but they don't need a nerf just because I don't like to use them. Like, what the heck!
But Ore already has that feature, Gold in Mesa and Nether, Iron and Coal in Mountains or Copper in Dripstone Caves. That basically every ore you need on mass
4:16 i feel like saying skilled people literally never die is a bit false 5:28 I feel like the whole reason the warden is supposed to be powerful, and making the challenge stealth instead of just hit a bunch, was so that this doesn't matter, and there's not much loot that depends on you being early game for it to be good because of that.
“I have to pay a developer hundreds of dollars to get the mod done.” Damn bro. Over 100 dollars for datapack-level changes and a capsule? Dawg you’re getting scammed 💀 Edit: Ok. So I may or may not have started a bit of a comment war. Sowwy 👉👈
and the selling/ making money off of the mod is against minecraft/mojang EULA...just take a look at the 2nd paragraph in mods section! Edit: these guys are just fighting me so much, I just told about the EULA...my guy this video is full of blatant lies, and fraudulent behaviour. Making this mod look like the solution to a problem that we don't have
@@skulkingshadow He isnt selling the mod. His Patreons are getting a reward for subscribing there. also if you really want the mod and dont want to pay, code it yourself.
fun fact ! a somewhat recent addition to minecraft's terms of service makes it so people aren't allowed to sell mods or otherwise lock them behind an indirect paywall (such as patreon). people are mad and are reporting it to microsoft, so either this mod will eventually go free or else this guy will get sent to the 7th dimension of bankruptcy
@@the_cat_the_cat how so, they have no legal power to do so, you dont need to agree to anything create a minecraft mod, and it doesn't violate their copyright to make or distribute one because it doesn't use their code
Bros explaining one of the better exploration thingies in game (woodland mansion) and calls it bad Then, he basically makes the Ancient Cities accessible the same way but worse because he actually hates exploration and God forbid somebody would stumble upon this cool thing randomly while EXPLORING
"no one uses horses no more" me in my hardcore world using a horse to travel 2000 blocks to the closest village i found: ... Edit: I died and lost the world in june
@@craftycadence3685 i am doing that, but I'm getting super unlucky, to the point its like day 280 or something and im just doing different things to not get bored grinding
@@craftycadence3685 exactly literally so true. People just can't play mc without un-fun minmaxing and then complain about why they hate the game its so stupid
@@craftycadence3685 exactly! in my last smp with my friends we decided to ban elytras and we instead made huge decorated paths connecting our bases that we rode horses on. we all got horses we loved, wars were waged because someone stole someones horse, we had funerals for our dead horses, there was a horse rental service where you'd pay a guy to breed your horse with a horse that had good stats.. it was so fun.
@@tapgames3465enchanted golden apples arent common in ancient cities, theyre one of the rarest items in its loot table. You could load up a world right now in creative mode, tp to an ancient city, search every chest, and only find 0 to 3 enchaned golden apples out of the entire city. Dont let minecraft youtubers fool you, the game is not excessively trivial and horrendously unbalanced, you dont find like 10 enchanted golden apples from a single city.
Ignoring the paid mod stuff, this is an extremely flawed video, with most changes either providing no real benefit or actively making the game worse. 1. This video's perspective of Minecraft as a whole is from a very sweaty perspective. It goes in with the assumption that everyone is trying to optimize everything in the game and build crazy redstone farms (that they didn't design) to get everything as quickly as possible. In reality, I don't think that's the intended or most common way people play the game, remember that Minecraft is popular among many demographics, many whom have very various playstyles, which all prioritize exploration in varying amounts. It's less that Minecraft has an exploration problem, and more that your playstyle inherently disincentivizes you to explore. That being said, it is also partially the fault of the developers for allowing players to ruin the fun for themselves, and safeguards should be put in place to prevent players from optimizing the fun out of games, especially when that playstyle is so common, but that's an issue that can't really be solved by simply fixing exploration. 2. These changes just aren't good. Your changes to ancient cities were shackled by both your idea of what point in the game it "should" be explored at overestimating how hard they are early on as well as severely undervaluing loot and claiming that its not worth going there despite it containing an item that can save your loot after an unfortunate death (which CAN still happen late game, despite your claims), a unique and fun enchantment, an ENCHANTED GOLDEN APPLE, some cool armor trims, and insane amounts of xp from hoeing sculk (using hoes FOUND INSIDE THE CITY ITSELF). Your solution doesn't really make ancient cities THAT much worse, I do like the sculk vial, and i would appreciate the ability to get maps to find them, but these don't solve anything because the "problem" never really existed in the first place. Your changes to mansions are also not really necessary. They're cool and although the loot is mediocre, it's a very easy way to get some totems (because the average player isn't going to be farming thousands of raids to become immortal), and it can even contain a diamond block if you know what you're doing. Certainly not useless, and making them more common is honestly just kind of going against their status as a cool rare structure that you raid and get cool stuff from. Decreasing the rarity of such a large and time-intensive to raid structure would just make dark oak biomes feel bloated. All of the biome changes really do nothing for the most part. A player who spends all their time in their starting biome isn't going to go out exploring for a biome that might have more iron if they can already get what they need where they are. In the same vein, its just more effort to get villagers from entirely different villages than it is to spend a bit more time rerolling. Crop changes are also useless, as unless the benefit is absurd, you're being less efficient by simply not having the chunks that contain those crops loaded in all the time. At most these changes will make players spend a bit more time looking for a good place to set up at the beginning, but I doubt it will discourage staying in one spot. The proposed changes to transportation simply blatantly ignore the actual purpose of the transportation methods. Minecarts are not useless. In fact, the niche that they fill is pretty substantial, that being long distance mob transportation. If you need to move, for example, a bunch of villagers to a new iron farm, or mobs to a zoo you want to make, or a shulker for that one achievement, minecarts are what you need to do that. Although they previously were used for general transportation, that is no longer their purpose, and it is unnecessary to try to fit them back into their old role. With that in mind, the reasons for changing ice boats and horses also kind of crumble. If you remove the idea that they are competing with minecarts, they both fill their own niches and don't require changing. 3. Personally, the main thing that actually gets me to explore is building prospects. The world is filled with cool building blocks that you can only get, or get much more efficiently by going to certain places. I frequently find myself venturing to collect different wood types, or raiding an ocean monument to get prismarine, or going to the deep dark to get sculk. Hearing your takes honestly just makes me confused on why you even play Minecraft. If the only value of something is progression, what do you do when you hit the end of progression? Do you just go "welp, I'm bored now, this game sucks". You need to find your own joy. Slow down a bit. Enjoy yourself. This game isn't all about progression.
Oh good. Someone already said it. As a tech player, I have SO MANY problems with the balance of this, because building farms for most ores is still easier (you can build a sufficient single player iron and gold farm both in the same day) and just makes all my minecart based stuff theoretically more efficient if the changes also affect advanced carts like the hopper minecart. Like there's tons of flaws in Minecraft but I wish these people would stop acting like Mojang does nothing. They have no idea how much more the tech community would break this game if each feature wasn't balanced correctly. That or we'd get bored fast.
Omg i so agree with your third point, I;m in a survival world now in which i plan to travel and find as many biomes as i can and set up bases with the respective wood types or any other complimenting building materials that look good, in the prettiest areas of those biomes and just kinda explore different building mechanics, styles and just chill in the game. it wasn't glaring to me at first, but i definitely see how the video creators personal playstyle had alot in affecting the opinions and changes he formed in this video
making ancient cities rarer is completely counterintuitive from what minecraft is. if a player stumbles onto an end city, so what? let them have fun geez.
The issue is that if you have the most powerful loot available within a few minutes, there is very little reason to keep playing. Terraria succeeds where minecraft fails in this regard. It has objectively better progression, and honestly just has more to do, and isn't backed by Microsoft. Honestly, Mojang has become a shadow of it's former self. Each update seems lifeless and stale, except for caves and cliffs and the trail chambers, of course those are good..but it could be better. They have the infinite wealth of Microsoft behind them, and yet they have to choose 1 of 3 mobs, because adding the rest is "too hard" or something, when one guy can add all 3 in a DAY. Honestly I just hate mob votes, just add all 3 mobs, there's literally no reason to have them, it was either the crab, penguin, or armadillo, and the wolf armor was literally completely useless when it debuted.
Gets enchanted diamond pants "very little reason to keep playing" i don't know maybe build something if it has to be useful it could be a farm you parrot@@DakumunDahBat
@@Red_24 recently saw a lets play (first time playing in a long time) and dude got 3 mansions by sheer luck when he was mapping out the world. I'd say it was pretty fun for him, and watching him explore them, since mansions do have a random chance of spawning different hiden rooms (they all are pretty interesting and most have good loot), so yeah they probably should be more common Lets play was by RTGame btw, was chill af
the mod is NOW FREE! get it on modrinth now → modrinth.com/mod/jbe
Nice
Excited to play it!!
YOOO
Yeah $8 dollars a month was a bit too much
This video sucks and you're a shameless disaster.
Mojang's actually already solved the multiplayer issue here, in the form of the Trial Chambers - the vaults in them are opened per-player, so even if someone else has already fully looted the chamber you'll be able to get stuff from the vault too. Expand that concept to every structure and bam, you're free to lock progression beyond exploration now.
Really hope they add that sort of functionality to bastions, given how they're now an integral part of the game's material progression.
to lock netherite upgrade templates inside vaults
THIS. I was so surprised when Mojang came up with the perfect looting system for the entire game and then... barely used it. Exploring bastions and stuff with 20+ people in multiplayer is incredibly boring unless you go out of your way to speed up the progression and reach them as fast as possible, otherwise they'll get looted and you'll just have to run around for hours trying to find one far from spawn. I love the new step to the netherite progression but we need a better way to implement it. Some people can easily just hoard all netherite upgrades and make a fun part of the game (exploring dungeons in a threatening environment) turn into a chore (exploring dozens of dungeons scattered all thorough the most dangerous dimension and still have the chance to not find any loot).
So... just... use the feature that's already in the game...? lmao
I will say though, I do kinda wish that vaults were more reusable. Maybe they could change them so you have to drink an ominous vial to re-unlock NORMAL vaults, and make the ominous vaults stuck at just one per player
haha my issue was that if somebody builds their base 300 miles away theres no longer an easy way to go in between that distance with the removal of the ice boat
and in general
crossing large amounts of space repeatedly without ice boat is no longer worth it which actually encourages players to stick to building with the items in the biomes around them, which ends up backpeddaling and confining the player to a smaller amount of biomes
It seems that Trial Chambers are new features, so they did not end up in the video.
the end is so boring to explore, if you reduce the chances of getting elytra people are gonna die of boredom. or the void.
Maybe make the elytra one time only or make them break faster and make them unmendable? It's such a fundamentally flawed item that i think removing them and reworking the end entirely is the only option.
@@BodaciousCarmichaelyeah I definitely wanna spend centauries to get funni wings
@@Trihexagonal the whole point is that you should really need nor want the wings unless you have nothing else to do
@@coconuts7960Is having nothing else to do a valid reason to do smething dull? The ship rarity increase would only make sense if the end becomes an interesting place to explore
@@davod2107 i agree the end should be revamped which he also said in this video but decreasing its rarity while increasing the utility of easier to obtain tools will hopefully lead players to no long crave to hunt for something that rare
Actually, coal could be more common in swamps because coal is formed from dead plant matter at the bottom of swamp basins, unlike oil and natural gas which, like you said, are found in dried oceans!
you know whats funny? fossil structures only spawn in deserts and swamps. and they contain coal
so... its ALMOST in the game
@@CreativelyJake I mean it's basically already in the game, coal spawns more often in deserts and swamps we did it boys
@@CreativelyJakeRALSEI!!😆
@@chordsofsteel-i4j No, it's Jake.
@@itap8880 but...! Oh... Your right :(
"Players begin to view minecraft as a game to beat and not play with"-Greenjab
Never seen truer words. Nice
@@Mircowavemuncher real
this is cope to deflect from mojangs devs being unqualified clowns.
@@aspenyoung2914 They have made some truly great updates. What's your problem with them?
I played once with a guy who made villager farms...I am um, I don't want to play minecraft again.
Something related to the last part of the video: There’s a mod called lootr that changes chests so everyone has their own kind of chest. If someone already opened a chest, it remains un opened for YOU and both players are able to get the loot from it
Huh, that's a weird way to say vault block
@@HellCromeE lootr predates the vault block by years
@@HellCromeE It's just instanced loot, it's a decades old concept. Older than video games even, tabletops have had it as an optional rule for even longer.
But what if first player destroys the chest?
@@sergame567 then theres an asshole on the loose and no loot for anyone else
Since there are implications that illagers have visited the ancient cities, ancient city maps should be found in mansions
yes
Best idea I've heard yet, making ancient cities easier to find while giving woodland mansions a use, you sir cooked hard with this
Actually yea
Wow
I like that alot. It makes Mansions much more worth it.
Bro the ancient city is not endgame. It doesn‘t matter if you have full Iron or Diamond, you stand no chance against the warden. The whole point of the structure is to sneak around, thats why you can find SWIFT SNEAK in there. It even makes looting more ancient cities easier.
Plus the game is more fun the more freedom of choice you have, that‘s the point of a sandbox
True.
Let's just mention he forgot to say swift sneak in the city which is one of the best enchants in the city and probably in the game. Jetstarfish is already too desperate enough to make minecraft an RPG.
Also, he called 90% of the community cowards aka the builders.
True
@@angelmagana7375 Problems with JesterScabbyFandan's video:
- ADHD editing
- Repeats the same joke about Chinese Workers 4~5 times.
- Calling non-loot containing structures "useless". (says it multiple times in fact)
- Says that mansions must appear often while it would be better if they stayed as they are.
- Contradicts himself by *adding a map to find the ancient city* .
- Doesn't mention Swift Sneak and other possible enchantments.
- Locking ancient city behind End, which is an addition of vertical progression to the game.
- Says that Recovery Compass is useless.
- On one hand the addition of saving your EXP through an item is good, but on the other presentation and context is absolutely awful.
- Literally laughs at Mojang with barely disguised insults. (Even adds a scarecrow)
- Says that his (totally not slaves that are trapped in his basement which made this mod for free) coders made three new caves but doesn't mention them AT ALL.
- Lies about ore frequency in several biomes.
- For some reason decided to touch minecarts, which, to be fair is justified but doesn't really worth mentioning.
- Insults 80% of the playerbase, which are builders and explorers. (Not every person likes going through slap fights with axes, swords, end crystails and shields 24/7 or tries to speedrun the game, y'know?)
- Lies about items that can be made with copper.
- It's existence.
P.S. Jokes with StarFish's name: Scabby- Dirty, Fandan - pretentious idiot, both insults are Scottish.
@@angelmagana7375don't pretend like these are your arguments. You just watched the same video evrybody else watched
"I'm going to read out EVERY SINGLE ITEM that can be found in an ancient city"
Proceeds to conveniently leave out swift sneak and enchanted books.
This is purposeful too. He mentioned swift sneak when talking about adding all types of armour to ancient cities
I'm getting very "persuasive writing" vibes from this video
@@JamesonMcGee-n7lyea because it's an ad for his mod
@@softest5321 your arguement is irrelevant and your profile picture sucks
Its swift sneak, its useful but its not something i actively look for.
Damn, these ads are getting out of hand, this one was thirty minutes long...
Yeah RUclips needs to shorten the length of these un-skippable ads. Like you need to watch them to know how stupid people are, but you don’t want to because the video is stupid.
@@pyxilate the joke is that the video itself is an ad for his mod
@turtleburger200 Yeah, I was building on the joke. RUclips ads..?
@@pyxilate ig I'm the one who missed the joke then
Ironically this is the best ad i’ve ever seen. I would pay extra money if I could to see them. Too bad people look at ad and go angry because of RUclips’s poor moderation
I like how You completely forgot that camels are a transportation thing, it shows how obscure they are
He also forgot the wells now have archeology.
Even then camels are a pretty terrible transport method
@@EmperorPenguin1217 True, but they're fun with friends
And you forgot about the llama
@@eeeeeeee4968 and a pig with a carrot on a stick
The horse having stamina feels like a bit much. I'd at least revise that idea with a larger meter. Once depleted, it'll refill slowly, but you can instantly fill it by feeding the horse wheat, apples, or carrots. Maybe feeding it a golden apple/carrot will max out the stamina bar for a couple minutes.
This food would be yet another another inventory space to manage; whether that's a good or bad thing, idk
yeah another big problem with the stamina bar on horses is that a lot of exploration is just walking because everything is so far away
What he should have gotten done instead of changing the horse, is actually make minecart trains viable.
Minecart trains are a good idea, but horses and llama caravans exist, so that's not enough to make railways viable. And no, the horse having stamina is NOT a bit much. What you've basically said is you don't want the horse nerfed at all--without providing a suggestion as to how to make the much more expensive and time consuming railways viable. What's more, is that the player carries food for themselves, especially golden carrots and golden apples--as those are high quality food sources for the player--so no, the player will NOT have to manage an extra inventory slot. It might even be a good idea if horses needed to eat grass constantly whilst traveling, like super-hungry sheep, thus making it so the player has to travel via a different route to return home.
I don't nerfing horses was really needed in the first place, so long as minecarts are faster the fact that rail has to be built will naturally push horses towards exploring and railways towards being permanent roads
@@clasher3355 or maybe even buff them to be better at getting through forests or water, things you will encounter a lot more when exploring rather than at your base(s). For one make them not kick you off when you get in the water and make them able to get into boats
"Why would anyone want to go find a dripstone cave?" Uh... renewable lava??
Uh, Nether
Uh... more copper generates in dripstone caves??
Which is something only 2 fucking people in the entire multiverse uses.
Uh... building blocks??
@@claremeinhardt4578 something nobody uses
"Why would anyone want to go out and find a dripstone cave?"
*laughs in infinite lava source*
Yeah the lava source thing is good but that’s like the only reason you’d go to the cave
@@EmperorPenguin1217what about the exploration? Or the bigger iron veins?
@@EmperorPenguin1217 You know they have increased copper veins right?
@@Elistic4443d There really isn’t anything to explore there and even then most of them usually have pretty poor generation. Isn’t the increased iron in mountains?
@@SnoFitzroy The most common ore in the entire game and is easily findable pretty much anywhere
five minutes into the video, theres already a pretty big issue here.. in the start you mentioned how Mansions are horrible cuz they are very rare and the only effective way of finding it is through a map that you unlock through a considerably tough challenge. you then proceed to "fix" the ancient cities by making it 2x rarer and can only be found though a map that you unlock through a tough challenge
See, the secret is, it's all excuses to sell a mod.
you see not everything is the same, the idea is that the challenge of something should match the loot, the more hard to get to a place the better loot, if the loot of ancient city is made really good it should be hard to find, if the mansions have worse loot it should be easier to find.
@@tinygrove7623 the reason the loot is good in ancient cities is because it requires you to either face or avoid the warden, which is pretty hard by itself, and while i do agree that woodland mansions loot are pretty bad, doesnt making it common kinda ruin the "exploration" ? i cant exactly explore the map if the thing im looking for is a lot more common
edit: and just to expand on that, making the ancient city accessed via completing the end first kinda ruins the exploration topic as well, because now you are forced to do a certain process or mission just to unlock a place, i would rather find out that ancient cities are meant to be explored later in the game by dying to it earlier on, than be slapped in the face by the game that "oh, you have to beat the game first"
@@slooshified_ That plus they didnt even say all the loot in the deep dark, they ignored swift sneaking enchants which is a pretty important enchant and only found in deep dark cities, then they say that biomes dont have unique ore distributions when one look at a wiki would prove that wrong so quickly. Its like they did 0 research when making this video
@@digitalfantasies4570 the fact that they ignored the most useful loot in the deep dark (or ancient cities ig, I don't play mc that much anymore) means they were most likely just making the place sound worse than it actually is so that they can sell the mod
If you add saddle bags to horses that would add much more incentive to use them, and you could just upgrade donkey/ mule saddle bags to keep them in use
Yeah but that's also really easily power crept with shulker boxes.
That would encourage people to use horses to travel from one base to another though, as chest minecarts move really slowly for some reason
@@turtol6494 They would get the speed buff of normal minecrats I would assume.
@@bobbymcpuffles0837yeah, but saddle bags would be easier to obtain early game than shulker boxes. Honestly, power creep is probably unfixable since it's natural for late game items to completely replace early game ones.
Have you ever heard of donkeys and mules?
I mean this whole thing is basically an ad with this guy lying but the editor really cooked. 5/10
what’s this guy lying about
What are you talking about? he didn't lie
@@Yuba_Juba He didnt mention that you can get swift sneak enchanted book from ancient cities to make it seems useless
@@tienthoihoangtong7152 ok but he didn't lie, if you didn't know lying IS saying something that isn't true, and getting just Swift sneak is a such Big structure IS a bit useless for me, they teased us the warden update like a Big one, but it juste added the warden who doesn't drop anything when killing it not even an achievement, and the added the ancient city just to get Swift sneak and some crystal shards that no one uses and a pretty useless disc
@@Yuba_Juba A youtuber named Zaylic posted a video about this whole situation, you might consider watching him to know why JetStarfish is being called a liar. Also not mentioning the full truth is considered as a lie, so that was lying.
This whole thing reads like an ad, and you should never trust someone who's trying to sell you something. Most of what your mod adds can be found in other mods for free.
Yep! and actively lying.
Yeah for example that xp vial thing is the exact same mechanic as the XP Tome mod. Just a book you make that can hold 30 levels of xp.
this guys nerfs nether highway and claimed he Fixes transportation
Me 2 years back: WorldEdit the fuck out of the Nether Highway to be packed ice and allow players to homestead freely
Now it's implemented on my Server as "For Public Use"
Me now: Found the Nether highway file, puts it on the server. Then Pegs the server's currency exchange rate of 64 dirt block to 1 emerald.
Baritone? Encoruaged.
Recovery compass? We have /back command.
I'll see how I can cook this out.
P.s. somehow I choose The Gentleman's seed for my server, the Ancient City spawned directly below the server's spawnpoint 💀
@@MoNoLidThZthe mod is so small that it can even be a datapack, yet bro is choosing to sell it for 8 dollars
Look in the description brother 💀
not that i morally disagree with it but i'm pretty sure locking a mod behind a paywall like patreon goes against the updated Minecraft TOS
Yeah
plenty have done it before without repercussions though, no?
@@oPixeel before. this is the new TOS
yes thats true
@@nail_HK microsoft seems to be intentionally suppressing minecraft addons market for java edition
HE FINALLY MADE THE MOD FREE LMAO
Heard it was someone else who did it
Piracy always wins
he said he was gonna do it from the beginning
mojang came after him 😂
YEEEEit sucked like it made my minecraft experience worse
How to get a quick buck:
1. Convince people there's a problem (even if there isn't)
2. Offer a solution to the "problem"
3. Charge money for the solution
4. Profit
It’s free now bro relax
the only cost is breaking the eula (equivalant of law)
@@generallonk It is only free now because people called out the scam
@@generallonk Yeah, it is now because he got backlash for it and was at risk of being sued by Mojang lol.
@@generallonk after making god knows how much, illegally
the whole ancient city thing doesn't make any sense as it is more an early game thing and not late game. If the loot is that bad late game why would you go there? The warden is strong, but the thing is, it deals the same amount of damage, with, or without armor so having netherrite or diamond armor doesn't differ from having iron armor. So if you at least manage to find it, it is a great challenge and rewarding early game. So I would agree that a location map for it would make sense...
I agree with you it basically Early game and people say it's late game because warden is so strong but you probably die either way
I agree that it's almost just as easy late as early game. However defining anything in minecraft as early/late game is pretty arbitrary since some people can kill the enderdragon within 20 minutes of starting a new world and any experienced player should be able to get the elytra within 0.5-2 hours unless they are really really bad at combat (you can just respawn next to the end portal). Enchanted diamond armor and tools, fligth and expanded storage within such a short timeframe makes going for anything else just deliberately avoiding the endgame. I would personally say that for anyone that isn't new to the game: the endgame starts the moment you get to a stronghold with the required eyes of ender and if you deliberately stray away from going for that you just started doing the actual endgame early albeit with less efficient tools. Or, since minecraft progress is so horizontal, you can do basically anything within 30 minutes, the endgame starts when the player becomes experienced in the game.
I came to the comments to say the same thing lol. Thanks bro
This guy completely missed the point, the loot he listed off is obviously early game loot.
Late game weapons my guy
>Makes fun of terraria as something to avoid resembling
>Most of the video is making things into how they are in terraria
Did you misinterpret something? The aspect they had made fun of had been the inescapability for players who aren't willing to use a wiki's to progress. They didn't suggest anything that would take a wiki to understand.
@FakerofReality Have you never played Terraria before, because that’s what someone who’s never played Terraria before would say.
@FakerofReality bro I completed the whole game without a wiki and got most of the important items such as the ankh shield, which requires you to travel around everywhere, basically to find different items and it is complicated. You still don't need a wiki for it. If you can't even beat the game without a wiki then I'm sorry, but maybe video games aren't meant for you.
@@Lunar-dx8pv As someone who has played Terraria since its release and beaten it on legendary getfixedboi, I feel this is a little unfair. Terraria has a lot of content that can be overwhelming for new players to learn. It is definitely able to be beaten without the wiki, but its a lot harder that way, especially since the guide only gives you the immediate items in a crafting recipe. Hell, I still have to look up some recipes on the wiki, like the ankh shield for info on which enemies drop what, as I've either forgotten. So I can completely understand why a new player would feel its an inescapability and struggle. Its a good resource and should be used as such as the game can be complicated, especially on the special seeds lol. With all this being said, saying video games aren't meant for them if they cant beat the game without a wiki is a bit ridiculous
People want 3D Terraria
Fun fact: it's against the Minecraft EULA to put mods behind a paywall such as Patreon
its not an fun fact its a fact
wasnt that fun but thank you for pointing out this fact, so thats why physics mod went free lol
Yup, completely correct.
But who would sue Microsoft once they break this?
Also, are the addons on Bedrock under this rule, or does this only apply to Java edition
@@dogyX3Apparently Microsoft are the ones benefiting from the market place, what do you expect?
also addons are free, if you know where to look, you don't have to use the market place, infinitely better maps, addons and resource packs exist else where for free.
Boy what an interesting channel, i hope bro isnt lying about video games & breaking the law
$8 for a mod with less new features than the literal bee update is crazy
bro is 16 yrs too tryna take our cash xD
@@ItsJustGianluca I think he's 19 but still
@@Memerandcritic his 17th birthday was actually 5 days ago 😭🙏
@@ItsJustGianluca I was thinking of someone else sorry😭😭
@@Memerandcritic you good 🤝
Fun Fact: Dripstone Caves already generate large copper veins than any other biome (the problem though is that copper is useless for progression, so this doesn't matter that much).
(EDIT: In the video he talks about increasing ore spawns in specific biomes to motivate people to go to them to speed up progression, so in this context, yes it doesn't matter that much. I'm not saying copper NEEDS to be used for progression... So PLEASE just quit getting all up in my grill about it!)
bro thinks this is terraria
@@snekcube107 I meant it doesn't matter that much in the context of exploring to different biomes to get progression materials easier... You know, the thing they talked about _in the video?_
@@snekcube107 Yeah, cuz just like terraria, copper is useless. The only time copper isn't useless is in the Dragon Ball Terraria mod, where copper is needed to craft your first set of armor. And that's in a mod lol.
@@DakumunDahBat I trashed my copper sword my first playthrough in a tin world, I really regretted doing that
@@HeydenHarvey oof. I more meant that the copper ore itself tends to be useless XD
The biggest problem of minecarts is that they don't work for item transportation because they can't cross unloaded chunks. This means if you have multiple bases and want to build a global storage system that allows you to request items from one of your bases (which is entirely possible, Sethbling as a proof of concept video) it will not work because the minecarts get stuck. So the in my opinion biggest buff to minecarts would be to make them load the nearest chunk they are traveling towards (and the one they're currently in obviously).
Man imagine all the lag THAT would create...
@@Frostmozine Chunks do not have be loaded as whole entierly. Chunks have mob entity level, redstone level so on. Look at Satisfactory game design.
@@Frostmozine Actually not much at all. If you have a chunk loading distance of 16, you are loading 256 chunks at all times. One minecart en route would load two chunks at all times. So even if you have 80 minecarts running at the same time on different routes (which seems very unrealistic for singleplayer) the performance difference is like going from chunk loading distamce 16 to 20. Noticeable, but absolutely managable.
Check out create mod
I like how no one is talking about the minecart with oven.
Is so useless yet so many weasted potencial in those.
you are the type of person who hates other people birthday parties because you dont get any gifts
Why do I have the feeling that this video is just the seed of a massive controversy tree that will grow as time goes on?
I feel like these types of videos in general cause a lot of controversy. This one might have a bigger impact because it's more popular though.
I hope it is tbh, it's a slimy vid.
@@Ryzardthe entire video is just a hidden ad for his mod.
And apparently he got scammed out of hundreds of dollars, because the changes he made were digit changes 💀
imagine if he keeps making more ad- i mean VIDEOS and then sometime in the future someone makes a exposee video about him lol
@@ceballos-exe apparently its free now 🦈
When you were talking about minecarts a thought you were going to suggest adding trains to Minecraft, like a way to link up minecarts using chains or something and adding storage which would also give minecarts a specialized purpose of transporting loot without nerfing the horses
That would be fucking awesome
@@misja_ Fr
i mean you can already kinda do this its just annoying to set up. furnace minecarts + chest minecarts already make it possible but nobody uses those
MINECARTS GOT FASTER THAN ELYTRAS IN THE NEW UPDATE WHEN YOU USE THEM WITH PORTALS WHY HAS NOBODY COMMENTED THIS ;-;
@@Nitrogen_Dioxide cause you can go in the nether with an elytra too.
One thing which I’ve wished for a long time is to make horses have not collision box with tree leaves. That makes you able to ride through a forest. They did that in Terraformacraft and it made horses viable for exploitation in my opinion. In vanilla Minecraft I get off a horse when I hit a forest. Horses only work for plains, desserts and mesas. Hills and mountains can work but are dangerous. Swamps, jungles and forests are just frustrating on a horse.
Facts. Also, I doubt mojang is gonna go with this idea i have because of their obsession with realism when it comes to real-life animals in Minecraft, but if my horse could be summoned whenever I wanted (think of Torrent from Elden ring) this would literally solve all the problems I have with pre-elytra exploration. The leaf-ignoring thing is also a necessity for sure, but if I wanted to bring my horse across the ocean, it would be such a hassle currently
for EXPLOITATION?
Maybe even enchanted horse armor could help out. It’s the only equippable item that can’t be enchanted, along with saddles, and having some feather falling and frost walker on a horse would be game changing
Also we need frostwalker for horse armour, you know why
Shulker Box?
16:14 I think a Better way to fix the villager trading would be to rather than makeing trades exclusive or more common to certain bioms they would give better prices in the “right biome”
I would say the biggest problem with minecraft exploration is that most locations are not interesting or varied enough. There is a reason there are 100'ds of mods adding structures, biomes, Dimensions, hell even other planets, just to spice up the exploration a bit. And even then you have no incentive to explore, mobs stay the same strength so when you are comfortable in killing them, the appeal of exploration kind of disappears. At that point you just stay in your base building random stuff. There are mods that remedy this a little but eventually you will become so unkillable that exploring will become a worthless chore instead of something cool.
Edit: a mod that adds special affixes to gear and mobs is one way to remedy the problem a bit, but the structures are still boring so something that adds more big random dungeon's or make structures generate more variedly is a good remedy to it, but even that eventually get boring and worthless to explore.
the largest problem is that its very easy in minecraft to create mechanisms that incentivize sedimentarianism where as what it needs are mechanisms that incentivize migration.
resources should be much rarer and concentrated, to force people to move more, but hunger and the continued increase in complexity of basebuilding has constantly opposed that. Horses are probably the single worst update because they took away the uniqueness of the game's experience, where pigs were the original mounts.
the Enderchests Mod is probably the best single mod for incentivising exploration, because it gives a means for the player to both have an expansive core base and to continue exploring, because the base will continue operations without the player's direct interaction.
Wow almost like it's a sandbox.
Nowadays people say beta was the best version and that had practically nothing to look at when exploring. Because it's a sandbox. You build the interesting stuff.
@@renno2679then why have structures at all? in fact why don’t yall just go play the beta then if it’s so much more of a sandbox? in fact i don’t think you know what a sandbox is, nothing the op is saying would make minecraft not a sandbox, sandbox doesn’t mean empty.
@@renno2679 Yes I'm sure building a house with only wood and cobblestone is fun. Definitely more fun than a version with much more block varieties to choose from
3:47 bro forgot about shift sneak and how divine to build with it 💀
7:38 put armor AND shift sneak book, because at this point im already have netherite armor.
13:05 no i just go to any mountain because higher ground = bagilion coal!
Shift sneak? It be swift sneak my guy.
to add on to 13:05, iron spawning increases the higher up you go as well. find a good mountain peak and you'll get stacks and stacks of iron.
@@GuyllianVanRixtelthey were referring to "shifty sneaking", a rarer type of sneaking where your character grows knees and tiptoes in a very exaggerated fashion, while putting their hands in a velociraptor like position. It has a longer stride than normal sneaking, and also is scientifically proven to make you 4x harder to see than normal sneaking (8x stealthier than walking normally, and 16x stealthier than sprinting).
Its useful to many builders because one of the commonly overlooked mechanics to building is that if you are too visible and audible, the blocks might hear/see you and get scared and retreat, potentially ruining your build.
Hope this helps!!
:)
only issue is that I only ever go to the ancient city for swift sneak 3 then leave lol (unless i want the rare chance for a enchanted golden apple)
@@jc_art_ Do phantoms still see you?
hey have you ever thought about playing terraria
really...
oh no someone wants to improve minecraft? smh go to terraria! how could they even TRY to improve the game and make it more enjoyable! grrrrrrr......
@@CRT_YT I think the point is that all the additions he's suggesting are things that would make Minecraft more like Terraria. Minecraft intentionally has very little defined progression. There are two bosses, and both are entirely optional. You could play for hundreds of hours and never get netherite and never visit the end. Sure, you _can_ make a mod/modpack and make it more progression and combat based. You're allowed to because Minecraft is a sandbox.
Nah, I rather download the terraria mod for Minecraft
@@TheRadiolarianKobold that works too
Charging money, I know its free now, but charging money for a mod in the Minecraft scene is insane. It has one of the most vibrant modding communities in gaming full stop, so there's a thousand better bigger free mods to the point you can literally one click automatically install mod packs that are already patched to work together, and it takes literally less than 5 minuets to go from vanilla to modded as fuck, for free, and you want money for your one mod. That math is simple
its also illegal to charge for mc mods
wtf are you talking about, paid minecraft community content has been around forever. Go code it yourself then.
@@rekkaiisnotme no its not.
@@aspenyoung2914no it really wasn’t unless placed on the mc market place it is just illegal
@@aspenyoung2914 Locking mods behind a paywall is strictly against Minecrafts ToS and he couldve been sued based on the EULA.
I would add minecart couplings, so I could travel with a train of chest minecarts behind me.
This would also revive the furnance minecart
@@alessandrosilvafilho8527 This is my point. Having the ability to have minecart trains would reinvigorate minecarts, as you could move multiple chests worth of shulkers in one go, moving well over 1000+ items. Most likely more, as I don’t know anything about item storage maths.
you'll like create mod
@@ariztheackee505 I do.
They need to add a controllable mine cart that lays the rails for you if you put some in and you drive around laying rails for any other minecarts
Bro glossed over swift sneak 💀
Because its useless 💀
@whothefrickareyou8106 bro can't build?? Bro can't sneak??
@@whothefrickareyou8106 calling swift sneak useless while this guy locks it behind killing the ender dragon lol listen to yourself
@@adnjazz Im not with this guy, this video is a trashy ad, but that doesnt change Swift sneak being useless
@@whothefrickareyou8106 im not sure what point you are trying to make? why is swift sneak useless to you?
hey i dont mean to be a party pooper but mojang does not like people putting mods behind paywalls, and there have already been instances of previously paid mods being released for free due to a request from mojang (such as physics mod pro)
Bro, it’s like jaywalking, everyone does it, almost no-one experiences any reprocussions, so why even listen to it?
There’s a good video about that topic somewhere, i’m just too lazy to find it.
I think it was by vintage vince.
@@JuarezCall Laws and rules have reason to exist. Jaywalking is risky and dangerous for whoever does it, the restriction is there so you don't jaywalk and risk being run over. In this case, the EULA's ruling regarding mods is for the protection of consumers and players.
@@JuarezCallNot true, many mods have been made free that were previously paid because Minecraft takes these things seriously, which is why every mod you see is FREE. Minecraft sends a request to comply and make it free, if you don't they will take legal action and you aren't winning against Microsoft. Minecraft does this because they encourage the Minecoin system, in the bedrock version of the game at least, if there's gonna be a mod that's paid, they want that going into THEIR wallet, not the creators.
It seems they like unpaid work, they should focus on their developers that don't have budget to implement 3 mobs and have to public vote
oh but when you have to pay mojang for a texture pack and a map that works like a little drawing youre supposed to look at it's alright
Jet should realize that Minecraft is a sandbox game, it was never made to be beaten.
As an addon developer on bedrock, which is way more limited than java mods, I can make an addon with all of these features within 2 weeks and not demand pay for it.
Do better. Follow the eula.
Wait can you actually because right now there ain’t really good exploration based add ons yet the closest that only really encourages exploration because you can find different seeds in different dimensions is elemental crop. And even then right there is like 6 free add ons also
@@isotopesreactor3019 I would like to implement some of these ideas, but a lot of them (like tripling the woodland mansion structure spawn rates) isnt a good idea.
And implementing custom maps are tricky to do
Do it then ?
@@brickistic8188 I will.
@@brickistic8188 half of the things aren't a good idea, and also, people already have done this lmao.
This video has a lotta legitimate lies/deceptive wording to sell this mod. It makes mountains out of molehills.
Saying elytras are hard to get because all you have to do is smack a shulker and grab it is like saying robbing fort knox is easy because all you had to do was pick up the gold…
How did you get there my friend? Thats part of the process. Last time I checked bridging hundreds to thousands of blocks across void is pretty damn risky and complicated. Slow fall potions, hoping youre close enough to pearl if you fall, if you accidentally look at an enderman? Fuck. Either way surviving end cuties takes game knowledge, potion making, infinite water source creation, etc.
Let's also not forget how absolutely ass the average player is at the game. They're never going to reach the end, and can you imagine how many times they'd die if they actually did beat the dragon? Getting the elytra is not as easy to a lot of players as he thinks it is. It's not shit to me, but to 9 year old Timmy on bedrock edition? Yeah it might be a challenge.
Bro creates a problem and then sells the solution kekw
its free bro
@berthamcdurtha8554 not when this vid was made
@@berthamcdurtha8554he only made it free because peoppe called him out on it
@@berthamcdurtha8554 It was only free after EULA got his ass
@@gameingboy9541 he said it would be free from the beginning!! the payment was for early access!!
Dude, have you even played an ancient city? The best way to explore them is with no armor, 10 stacks of wool, and a bed nearby (but not too near) for respawning. Then, just die a bunch. There's absolutely no reason to wait until the late game. In fact, it's probably best to do it before you've gotten powerful enough gear that you don't ever die and have a crazy amount of levels built up!
20:25 this clip feels like it was specially designed to be one of those matpat out of context quotes
“DONT TELL ME HOW MANY CALORIES I NEED BI-“
"Anyway, back to crack-"
20:18 is better
Ancient Cities are absolutely NOT late-game structures, the whole logic of Wardens is that you are not supposed to fight it anyways, so you don't need strong armor to go to the ancient cities (if anything; it's encouraged you don't bring anything at all since if the Warden detects you; you might die and lose all your precious gear).
Wardens are like being set on fire while naked, it doesn't matter what you are as a person; the end result is that you are gonna burn (in this case; it doesn't matter what progress you have made with your armor, you are gonna get killed in 1-3 shots regardless), the only time it matters is if you are in hardcore, but then again; you'd be smart enough to stop and let the cooldown pass at the 3rd warning just before Wardens spawn if the stakes are that high anyways.
Not only that; the main way of looting the city is by using a block easily obtainable early-game or in Ancient Cities themselves; Wool.
At best; Ancient Cities are mid-game structures, so restricting it to be an after-End structure and making it rare is pretty lame and doesn't make sense for what it's trying to be-- a structure regardless of your game progress, it's not like the EXP storage (something they implemented in the lates april fools snapshot) is something so powerful that it should be locked behind late-game, the danger of Ancient Cities should be more than enough to justify having such an item regardless of how early or late you are in the game's progression.
Also Dripstone Caves already generates more copper than usual, the idea of biome-dependent ore is pretty good and more interesting, but you run into an issue of how intuitive this is for new players (which is already a bit of an issue with the current ore distribution depending on y-level)
As for the new trading, if you are thinking about intuitivity (which should also be asked when it comes to your suggestion, which is how are Players supposed to know that mobs that previously spawns in most biomes now only spawns in certain biomes or how certain crops grow faster in certain biomes without the use of wiki); Cartographers already offers guaranteed maps that points to other villages or biomes that can have villages-- aka the exclusive trades, the only thing they need to make this more known is by adding an advancement of trading villagers of different types.
Also if they did keep the partially RNG of enchanted books; villager trading is back at cycling through lecterns again, which is definitely the most "fun" thing to do, not to mention; weakens the whole exploration aspect of it and will result in Villagers STILL not incentivizing exploration, if anything; it deliberately discourages exploration because trust me; an experienced Player is more likely to take advantage of that RNG trade more than it being intuitive for new Players, except the difference this time; it's more tedious to do so because players would need to cycle the lectern more if they want to get enchantments other than what biome they are in offers, it's ironically more unintuitive and worse than the current experimental system Mojang have.
Also how are you supposed to obtain structure-specific loot (aka Netherite Upgrade)? IDK if you've been up to date with the updates, but they're called Vaults, which is a block specifically made to address the multiplayer issue.
Yea, many solutions here seem very shallow. How is horse stamina supposed to make them more suitable for exploration than moving between bases? The only thing this does is boost minecarts, but it makes horses obsolete. They are already pretty terrible, whenever you run into a river, ocean or whatever they just become a nuisance, they get stuck on trees, which are pretty much everywhere in this game, not even mentioning the two slots of your inventory they take for a fence and a leash (unless you put them in a hole instead). This actually makes them more suitable for riding through areas where you've already built bridges and cut paths through the trees. Even without the stamina bar, you'd usually be better off simply running on foot when exploring.
Creating two tiers for rails also does nothing, it's cool to have a new use for copper, but who in their right mind would spend their time creating a slow railway if they can spend just a bit more time and resources to make one thats a lot faster? Removing the boats also helps nothing or noone, it just makes everyone slower. It's like the TNT dupers, removing them now is nigh impossible, they've been a part of the meta for too long.
And then there's the elytra. I know what he did with the rarity of end ships is a temporary solution, but it's not a solution at all. It's still more worth to speedrun to find it as early as possible, this just makes the process twice as boring and tedious, as if the end dimension wasn't boring enough already. And there really isn't much you could do about that, other than either nerfing the elytra or finally updating the end.
Oh, and the desert wells don't need a function. They could have one, but they can exist just as a part of the world, just some fluff for the player to ponder upon. Not everything needs to reward the player physically with an item or effect. Besides, they do have suspicious sand in them now, so they actually do have a purpose, however small it might be.
@@snek2973 Yeah, the I understand the purpose behind the ideas in this video but some of them aren't well thought of enough that it impacts some of them negatively.
For example, as you just said; pretty much nobody would craft Copper Rails when Gold Rails are just better in every way, especially considering Railways are already a time investment; this makes it even less likely that a Player would settle for a slower Railway.
Instead, what could have been done; give the Copper Rail the speed of a Super Powered Rail, while the Gold Rail (Super Powered Rail) would have a speed comparable or even faster than Boats on Blue Ice, this might sound even worse on paper; but the ridiculous speed of Gold Rails would make it derail 100% of the time on corners.
This way; Copper Rails are the consistent speed boost Players would use for general use or on intersections, while Gold Rails the expensive rails exclusively made for straight high-speed rail system (just like Ice Boats basically), which directly compensates to the removal of Nether Ice Boats which isn't inherently a bad thing since Nether Ice Boats are unintuitive and makes other transportation obsolete anyway, although they are still usable in the Overworld the same exact way. (Nether Ice Boats are just like TNT dupers as you said, and just like TNT dupers; the main issue that technical Players have with their removal is that there's no good substitute for them, aka Renewable Sand and Movable Dispensers, but giving Minecarts the same speed should work as a proper and direct substutue in Ice Boat's case)
Doing it this way makes it so Horses don't need to be nerfed to make Minecarts better considering Horses are already pretty limited compared to things like Elytra or Ice Boats.
Instead of nerfing Horses, I'd argue Horses needs some buff, like making Frost Walker work on Horse armor so Horses can walk on Rivers, or making trees in the common Forest/Birch Forest/Taiga Forest taller so horses don't get stuck so often in such common biomes, and making the pathfinding of tamed Horses shorter so they don't wander too far.
I do have a solution for Elytras but it's pretty long and the short summary of it is that don't nerf the Elytra or make the End Cities harder to find; nerf the Fireworks boosting itself in some way because 1 Gunpowder + 1 Paper is too cheap for the best transportation in the game.
Agreed on the Desert Wells, apart from the fact that they do have a use which is expanding Archeology; not every single structure in the game should be something really useful especially when that structure is small anyways, like Ocean Ruins don't offer anything unique by themselves (apart from Archeology stuff) but they are good at bringing more variety to Oceans which is their main purpose.
@@user-tzzglsstle585e38 Yes, the purpose behind the ideas and the analysis of current issues with minecraft exploration is really on point, it's the solutions that don't sit right with me. Yours are quite a way better, but I think this all comes from a greater, more systemic issue with the game in it's current form.
Vaas sums up this video pretty well:
“He did the same joke about three times already. I don’t think it’s funny anymore.”
yeah the gun "skit" or whatever the fuck you can call that is so goddamn unfunny. everytime he did that thing in the video i wanted to kill myself
Shut up boomer
White guy makes a joke of hiring Taiwanese workers to code his mod, so funny❤❤
@@entercorz6661yes its funny
@@entercorz6661 a crackex making a taiwanese workers joke ❤️ heartwarming
mm yes modrinth mods that I have used and change exploration a ton
-terralith
-tectonic
-dungeons and taverns
-every yung's mod
-traveler's backpack
-natures compass
-xaero's minimap / worldmap
-better end
-better nether
-mythic metals
-distant horizons
-small ships
-towns and towers
And best of all, these are all free, always have and always will.
@@RedVRCC damn I forgot I made this comment but yea thats what I love about modrinth
I think it would be better if we put HUNGER bar to horses instead of STAMINA bar, becouse players arent that much often to find structures to explore, imagine travelling thousands of blocks and have to stop each time your horse got tired, BUT if we added hunger bar to the horse, we can bassicly feed them apples to refill the hunger, and the player have to gather apples in their adventure
Honestly, that is a great idea, but the issue with that could be that the materials for horses to be fed are easy to find, leading to it continuing to beat out minecarts. If there was a way to make its food harder to come by, than that could work well.
@@PianoMan10-4 or make food make the stamina go up faster but it does very little.
@@PianoMan10-4 I see, what if each time the horse lose a hunger, the horse got slower and slower, and apples doesnt restore that much hunger. I mean apples are more often to find in village chest, also if theres no close structure around, the player have to save apples and don't waste as much to keep the horse at the full speed, apples are hard to Collect on trees you know. I mean if the players on an adventure, they wouldn't spend their time destroying leaves to gain some apples (wich is a preety rare drop)
In Rust, there is a lot of transportation creep as well.
Horses, Cars, Trains, Helicopters, Boats, Snowmobiles, adding Bikes next week.
Horses are pretty prevalent & the cheapest & requires to be fed food to continue sprinting. It also needs to be left food when it's left alone tied up to a post.
It will die if you don't leave it any food.
But the main drawback is that you are very unsafe on a horse, if you meet another player you can easily die. In Minecraft this could probably mean when your horse gets hit, it gets slowed a lot. So getting hit by a skeleton, player, maybe even get zombies to target horses 'n now it carries a lot more risk to ride a horse, they're temporary forms of transportation. While Minecarts are safer & faster for explored areas.
Just leave horses as is, it's easier that way and instead; actually make Minecarts a proper transportation with its own specialization.
The obvious solution to 20:20 is fuel. The minecarts are still free to ride, but the horses consume wheat to be able to run at full speed, and the fireworks are made of less renewable resources. That's it.
You could also make the elytra flight harder the more items you have on yourself, and add some minecart trains to ease mass item transportation.
Alternatively, just install Create.
Um no I can tell you increasing the mine-carts speed is definitely the solution.
It’s much easier to do, more realistic, offers more thought into how rails should work.
Best I seen makes minecarts require coal to be powered with gradual speed increase.
Ultimate speed being greater than that of a horse. This makes the cart the ultimate pre elytra transport.
(When ice boats are nerfed.) Horses are then still useful as they are cheap transport for pre rail setup.
@@darth3911 tbh I wouldn't mind minecart trains. Assuming "minecart trains" means attaching multiple minecarts together.
It would ease item transport so much if you could send 5 chest minecarts at the same time without worrying about them blocking eachother.
It would also benefit the multiplayer experience. No more losing sight of your friend on the railway. Also, roller coasters.
Make it travel slower for each minecart added to make sure it's not excessively op
... a simple but weird idea to nerf fireworks: Rework fireworks to need a flint and steel to start them. Now you need both hands occupied to use your propulsion system, and it means you're forced to have multiple inventory slots taken to use that mode of transportation.
Increase the cost of fireworks for good measure by adding a rarer but farmable item (if we're evil, have it be honeycombs. Implying the use of waxed paper to keep your fireworks functional in the rain.)
*Watches the entire video, realizes the mod was put behind a paywall, reads some negative comments*
Me: I can pre-sense danger and chaos.
The funny thing is, I was only able to find 3 good arguments. He didn’t mention swift sneak, jungle temples being worse and skulk vials being useless because else skull compasses would be. You could add another one for the fact he didn’t mention dripstone caves give more iron and copper but I never noticed that. So I guess sometimes, the audience is wrong unfortunately
"create a problem that dosen't exist and make a worse problem and disguise it as a solution" type video
This us a problem ,my friend and I have stayed in the same region in our multi-player world as long as the server is active because there is no reason to leave
He has valid points about exploration in my point of view elytras change everything thing as it was much easier to get to places by just flying around randomly and boom you find biome only to get a new wolf variant new animals new material like bamboo
There is not need to do that you can literally play can complete the game staying in one biome what's the use
@ADITYARajeshirke why would YOU purposefully not Explore, to encourage players to do something it shouldn't be required, it should be REWARDED (like with a cool wolf or a wood), making something required dosen't make it orgánic, it makes it tedious
@@Ilikecatsl0l
But need make it worth it when yoy achieve it I am not saying every single thing must be get from specific biome or structure but some unique thing from a particular structure or biome would be nice
Like elder ring it has many side question but no one call it tedious it can be done I minecraft expect multi-player should not get problems
@ADITYARajeshirke if not every reward Is worth it on an objective level, it should be worth it on a personal level, as in if you want Bamboo, it's for pretty blocks, not the killer Bamboo sword
@@Ilikecatsl0l
True
"Guys, the biggest problem with the Ancient City is that I intentionally not mentioned one of its most important loot in order to lure people into paying me for a mod that has the "solution" that I made"
Holy fuck, this is just low
Lower than low
Swift sneak is your only argument? I guess you guys are in the Mariana Trench I don’t know what you want to say
Which one is that?
@@Zdv0rz Swift Sneak
Swift sneak is a mid enchantment with a very specific use. Woah, you loot the deep dark city to get an enchantment so you can loot the deep dark city so you can get the enchantment so you can…
Putting your mod behind a pay wall DRASTICALLY changes the way this video can be interpreted. Reguardless of Mojang's EULA, it makes the difference between, "He's forgetting about some features, and reasons players may explore, but it's great that he made a mod to enhance his play style!" and "He is misrepresenting the game and it's features on purpose to sell a solution to a problem that doesn't really exist"
@@sashanilssen exactly.
Exactly
Exactly
Well the thing is, he isn’t just selling the mod. It’s behind his patreon, which will give you a bunch of features! It’s why you’d rather get a subscription than just buy a movie.
Alright alt account😂@@DefinetelyKnightTitus
*⚠IMPORTANT⚠* Quote from the Minecraft/Mojang official EULA (End User License Agreement):
*"Any Mods you create for Minecraft: Java Edition from scratch belong to you (including pre-run Mods and in-memory Mods) and you can do whatever you want with them, as long as you don't sell them for money / try to make money from them"*
Also this video is just defaming + putting Minecraft features in bad light...or *not even mentioning them!!* (SwiftSneak).. to make the mod sound more appealing and like the current solution of a problem we dont have...also *which* developer has seemingly scammed you of such amount of money to get a mod that would take 2 weeks to make?!
I agree!!
Who cares? You work at Mojang or something ?
@@brickistic8188no he doesn't,but at 8$ for this mod, would ya?
@@brickistic8188 Nope! But it's a slimy video creating problems to sell a solution.
@@brickistic8188 You don't have to work at Mojang to see that he's a POS.
I also think adding regional fish may be interesting- being cooked with different ingredients/different fish can give different buffs to the player. This would incentivize people to make bases in different regions, as they would like to stay longer to fish for a longer period of time. This would not be completely demoralizing for people that cannot find certain regions however as foods/buffs will not completely break the game.
Stolen from Terraria yes, but still a cool feature that I would love to see in Minecraft as well :)
"Create the problem and sell the solution" ahh video
For real.
These are things people have been complaining about for literal years. You guys are going beyond what he's actually trying to represent just becsuse he's selling something. Take out that 20 second section where he says the mod is on the patreon and everyone would be rejoicing about how great of an idea this is.
@@ashkiller14 not really. the entire video is bitching about problems that may exist on a surface level but either aren't that deep, or are intentional
@verde7595 wrong. As someone who would love a slower progression, so thay my friends wouldn't complete a 2 weeks minecraft phase in 3 fucking days, everything he talked about seems awesome. If you dont see the problems minecraft has, good for you, but i always noticed them. I dont know if what he stated is the final solution but i know the problem we needed a solution for because i noticed it way before he probably even thought of this video.
In minecraft, very few things are required, the rest is overcrowding of fearure easily exploitable to make the few required one even easier. This sucks.
@@ashkiller14he's left out information and is also forcing things to be stage locked in the game. Ancient cities have swift sneak which is almost essential for the building part of the minecraft community.
there are already unpaid mods that do all of this💀
please give some examples because i'm genuinely curious /gen
@@prof_hershel_laytonbetter Minecraft
@@prof_hershel_laytonalright so youngnickyoung's structure mods ALL OF THEM
@@micaiah_smbdy You know the things in this video are all in a single mod right? Which I think used to be paid
@@prof_hershel_layton the skulk vial is just an XP tome in packs like RL craft. Honestly if you’re *this* frustrated with the vanilla experience then try out RL craft!
It’s what I think this guy would have done if he wasn’t shilling his own scam 🤷♂️
Okay but... why do you need to lock ancient cities behind beating the game? Its really fun to just go in like your playing breath of the wild or something?
Because if it had better loot you find one city near the start of the game loot a few chests and have diamond-enchanted items, incentivising all players to just hunt them down immediately.
You can loot the entire city without even needing anything because the only danger is the warden which you can avoid spawning.
@@bigfudge2031yeah so it's balanced already it doesn't need the progression gating or buffed loot
@@ender_11111 but if there is nothing there, why bother going in the first place?
@@bigfudge2031 Why do people think that enchanted golden apples, an item that tells you the location where you last died, and swift sneak is nothing. I still think the ancient city loot could be better, but it definitely has some good loot.
You're acting like ancient cities are easy to find... They're not. Also this is a sandbox game. Why should people be forced to play the game in a specific way? It's not like some noob is going to be able to survive in there easily anyway. If they can even find one.
The only reason you'd ever want to store exp is so you don't lose it when you die, so how the fuck is it better than the compass?
I swear, If this guy would upload more frequently it would be over for the rest of the Minecraft RUclipsrs
real
The quality is just, unreal and so funny
Legit , it's cuz each video is highe quality and feels like a lot of time was added I also like how he points out a problem but provides a possible solution then creates that solution mad cool
Positive content creation
facts
You seem like the kind of guy who hates sunsets because you don’t get a treat afterwards
But he isnt so womp womp
I don’t think you get what this comment means. It’s an allegory for how in this whole video he discusses things in Minecraft, but only talking about their material value as worth. A sunset does not need a reward to be meaningful, the experience itself is the reward. And thus is true for the rest of it. Sneaking around an ancient city avoiding the warden is fun and a reason to go. I and many others do not explore for material possessions but the experience of seeing cool generations, new structures, and other cool things. You never see someone talk about what they found on an expedition as rare loot and strong items. It’s always weird structure generations or cool natural land formations. He seems to thing that exploring is only for reward, when in fact it’s the experience that matters. Thus, the sunset does not provide a reward for those who sit and watch it, but is the reward as a sign of Beatty and nature unfolds
@@TheforeverPigeonKing I agree with you; many people enjoy Minecraft because of the beauty and simplicity of the exploration. However, a majority still see it as a video game where progressing means getting better items. Your analogy may be correct but is so out of place in the video game world, especially in an exploration-based survival game.
@@Yelty ew
@@winterwinter6558 its not out of place in videogames. but with minecraft in particular I've always felt like the beauty and wonders of that world were always the strongest when i was going somewhere to get something. it's a survival game, so ofc that is the focus. but in some moments, while traveling from one place to another, I'd stop and stare. I'd stray from my pre-set path just to take in the scenery.
in that sense i feel like the rewards should be like a disguise, a soft guide that you follow because "duh, videogame", but then the real meaning would be the beauty of the experience as a whole, the attention to details that are outside of that "mine craft" loop.
I've rambled here for a while lol
I'm very, very glad you don't have any actual power to implement these things. The first half was decent, but then the travel changes are universally horrid. Why would you want to make the game MORE tedious to play?
Agreed. Just because minecarts were the original transportation doesn't mean it was necessarily a good idea. I see no problem replacing them with horses. The transportation shouldn't be specialized to different aspects of exploration, but to different purposes in the overall transportation network. Elytras should be harder to obtain and restricted underground, but it's fine for them to supersede horses for overland transport once they become available. Horses are for all sorts of overland exploration and travel - with saddlebags, but shouldn't go underground. Donkeys and mules should have increased storage over horses or maybe some other ability to make them serve a distinct purpose. Minecarts should be specialized for underground transport and transport to the surface for handoff to horse transport or storage, ya know, like in MINES. Ice boats in the nether? Dunno; I've never used them. I don't see a problem with them as fast travel to known destinations, and I don't think they'll take exploration away from horses. I can't imagine why ice doesn't melt in the nether either, but whatever. This all assumes that the player wants to do all the storage transfer himself in person, which is unlikely - possibly it could be pretty fun in multiplayer. The advantage to minecarts over all others, which is ignored in this video, should be the ability to automate the transport of items and the transfers to/from storage. That more than makes up for their slower speed. But the chunk loading and ticking problems mentioned by others in the comments would still have to be solved for any of that to be possible.
you need more likes
now it is so easy, it is not enjoyable as a survival or civ simulation. example: slow mobs and sprinting effectively making environment not dangerous
@@bibliusz777 You have a good point there. The game is so easy to anyone that is actually a capable gamer that the only times you're going to die, even on Hard, are to things like falling off a cliff without an elytra or water bucket, or the warden, or the Wither boss, or getting bullied into a corner by a lot of withers. Nothing else is a threat once you have diamond armor and a bow, much less netherite, unless it's part of a huge horde of enemies.
even the first half of the video is wrong ancient cities come with swift sneak which is such a useful enchantment and tbh the ancient city is pretty good for early game bc it has decent loot and all you really need to do is sneak and place enough wool
Bro made a 30 min ad 💀
Im going to keep it real with you chief, I'm not spending $8 on a Minecraft mod
Its also not allowed for mods to cost money soooo
@@reegitgudwho told u this
@@tymuller7272 Minecraft EULA, although technically as the pinned comment says he's not technically selling the mod. Still Mojang have taken down mods that where behind a patreon
My kemono reaction:
Nah fr though. I can get incredible modpacks with literally hundreds of mods in them that entirely change the game entirely for free on curseforge. Why would anyone pay for a mod? Especially when there are so many that do variations of effectively the same thing
are we really not going to acknowledge he said you _need_ to level a cartographer in order to find a mansion?
It's even dumber when you consider that leveling up villagers is not that absurd of a task
You basically do. It's very difficult to stumble upon one without a map, a pie chart, or chunkbase.
@@27mosquitoes and then there's me finding 2 pretty close to each other while searching for a windswept forest lol. (It was my last biome for adventuring time.)
@@thoritogaming7649literally exact same situation happened to me (same structures looking for same biome for same reason)
@@Pikachu.7235 Maybe same seed coincidentally?
I hate his point about no one wanting to go to a dripstone cave. I always do so i can have infinite lava. Its also probably the second most fun underground biome to build in
Plus you get more copper in them
@@oleb.6203 I agree that its a good biome, but no one likes copper.
@@sp3ctre238A lot od people like copper, great building block. It‘s in Top 10 favorite building blocks, especially for steam ounk builds
@@oleb.6203 Ok, but other than building, it doesn't really have many uses. Also, you cant tell me you dont go over the copper ores when you mine, you dont need that much.
@@sp3ctre238 It doesn‘t need more uses, no one complains about Lapis or how Terracotta has no other use except building. It‘s fine if block exists just for building and nothing else.
I obly leave copper in caves when I don‘t have fortune, buildung with copper is more expensive than you think. So I only come back to it once I have fortune so it does‘t take as long to farm it
Imagine saying "yeah I studied plate tectonics for a minecraft mod" after doing one google search
The ancient city is not in any way a lategame location. The challenge of ancient city is not in enemies, so you don't need weapons and armor, they're not going to help you avoid or defeat warden. If you know what you're doing, you can get through the whole city naked and get all the loot. The only reason you could need weapons and armor is to get to the ancient city, but when you are already there, theres no help from them.
We are getting ~freaky~ with the warden 👅
Some people just forget that this structure is unique because you actually have to be pretty sneaky and you wont stand a chance if you try the battle route
@@yes57373 Some people have beaten the warden. I'm not brave or dumb enough to try
@@StrikerEureka13 yeah but beating the warden without 863582863 deaths take insane skill, especially with the buffs he got after his initial launch, i mean bro even if you stay in a safe place he will do a fucking lazer beam and kill you, and if you try normal melee not only is he fast but he kills you with like 2 hits (and the lazer beam is still there), it takes insane skill, so even if people beat the warden (wich were probbably people with netherite armour and tools with the max ammount of enchantments) it takes insane skill (and i mean it like its actually insane)
@@yes57373 Its possible to escape the laser beam. It only has a range of 20 so you would have to build up quite a bit
>"Then suddenly, an skeleton fires you!"
>bro is in the deep dark
>the deep dark doesn't spawn any mobs
man
I would agree with that but like 5/6 times I am in an ancient city there are at least a couple mobs from other caves or wherever the hell they come from.
@@Puggylord316 skill issue
@@Puggylord316Sometimes I haven't even seen any sculk yet, it's just in a completely different cave, then I hear a skeleton rattling, and a shrieker shrieking... which is when I get the hell out of there, because DUH.
@@justseffstuff3308 Shriekers can only be activated by players' vibrations, so unless you meant "Sculk Sensor", IDK what to say other than "get good".
@@MattTOB618 I mean, thats just blatently wrong, but close enough. Shriekers can only be activated when a player is NEAR one of them, not just their vibrations. But i agree: Get good.
bro really made a 30 minute ad for a paid mod and thought nobody would notice
I think he's financially incentivized to have us notice.
No one needs this mod and it requires money and time to make which the creator is offering for a small fee to get the mod as well as any extra patreon rewards. Asking for money for work isn't a crazy idea.
@@placeholderxd8276 I don't think the original commenter nor myself said anything to indicate disapproval of him charging money for the mod.
@@hewhomustnotbenamed5912 the "bro really x and thought nobody would notice" is generally used in a negative manner. heck that applies to most things following "bro" nowadays, especially when they add the 💀
@@WanderTheNomad I've seen a lot of people use that phrase just to point out a weird way something can be framed, without negative connotations.
But reading the comment again, I realize that the placement of the word "paid" does sound disapproving.
His solution to solve horses is to nerf horses?
My guy, Minecraft is a sandbox. I agree the game could use more indepth progression, but hard gating things is NOT how to do it in an open world sandbox game. Minecraft's ability to let you go anywhere you want is its greatest strength, and what you're suggesting would detract from the experience.
He's just incapable of seeing other perspectives
@@Ryzard see, he is disableled!!!
he cannot understand!
he cannot learn!
like, he can't learn that his real name is 5!
his real name is five.
bros still passionate about minecraft
@@ueswhy3662you too
i would put it behind a setting like exploration mode
About obtaining elytras, Mojang already added a way to make this process more interesting - vaults, not only that would fix the problem of elytras being a pain to obtain in multiplayer, since everyone would loot the closest cities, it would also allow room to add a challenge of obtaining it, since you would be required a key ( or something else ) to actually get it and there are many possibilities to do it, hence the trial spawners with buffed end mobs
Actually blocking the things behind any fight is bad thing. Peaceful mode exist after all and it's as valid way to play the game as any other.
@@Lyokoheros-KLPXTVyou can’t get blaze rods in peaceful mode.
@@Lyokoheros-KLPXTV Blaze rods are needed to get to the end, you have to fight blaze to get them. This is the same as that, they could also just allow you to get them both ways so players on peaceful could get them as well by exploration, provided they unlock the end using spawned items.
@@lucasmatthiessen1570 true. And I'd say it's BAD GAME DESIGN. There shouldn't be features - especially such important after all it (almost) blocks enchanting and access to the end - inaccessible in some game mods (well actually blaze spawners do spawn blazes for a split second and if You can one-shot them You can get blaze rod that way).
For all mob loot there should be a way to get them RELIABLY in peaceful mode (they could be slower/harder/less efficient, but still reliable).
Actually I quite often think about enhancing Minecraft - what I would done if I had fully creative control over it and resources to brings all my ideas to life - and actually I managed to come up with peaceful-friendly way to obtain almost every item that is mob-exclusive in current vanilla game. Well I'm not fully satisfied with the way to get blaze rod (but I am with way for blaze powder) but it would work.
same thing applies (and is even more important) for netherite templates in bastions. a bastion vault would be awesome. it could either open without a key for simplicity, or with a key, -dropped rarely- rarely bartered from piglins (so that keys are renewable from crimson forest piglins) and guaranteed/dropped commonly from brutes (so that opening the vault in singleplayer isn't automatically going to require grinding, and there's a reason to fight difficult enemeies instead of just dashing in to grab the loot).
modern minecraft players when they don't realize that play styles other than speedrunning and combat exist:
edit: to all my wonderful replies to this comment, I would just like to say: I by no means intended to offend anyone who mainly plays those playstyles. I am just stating that minecraft isn't solely "adventure" focused, because it is a sandbox game.
so then combat and speedrunning should get nothing while building and farming gets everything? the last combat revamp was in 1.9...and bedrock never got it. But at the least it changed combat from spamming....to a slower form of spamming + a block. And exploration needs a revamp too. The end is boring after an hour and genuinely makes me wanna commit genocide against endermen, the nether is neat, but all i find in these ancient bastions is some gold nuggets, some chains, and a music disc that's cool for all of 10 minutes before ya put it in a chest to gather dust, and everything in the overworld is cobwebs and maybe some valuables if you're lucky. So yeah, I hope the end gets a revamp, and i hope the loot system as a whole gets a revamp. If all minecraft has to keep players coming back is a slowly aging building system where the only change is new blocks (last change being connecting stairs and top and bottom slabs, i think.) and an already aged exploration system, then yeah, I dun see it being around whenever a new game comes that's everything minecraft shoulda been and more. Not to mention mob votes being actual stupidity...why even have a mob vote? clearly you can code all 3 mobs in, hell, some guy in an anti mojang shirt can do it in a day, why can't mojang do it in a month? It's just complete and utter insanity at the rate at which they fix and add things. It's glacial, even. Sure, minecraft looks impressive if ya look at the whole timeline, but if you look at what features are implemented, ya start to realize that they coulda had waaaaayyy more. (the april fools updates being examples...they added a damn grapple hook and moving platforms. Why can't those come to base game? why not? They already have it coded for crying out loud...that with expensive paid mods and the marketplace existing on bedrock just shows that minecraft is slowly descending into a corporate cashcow and will eventually implode due to sheer arrogance and greed from milking the franchise to death, just like ubisoft with AC and ActiBlizzard with all of their ips.)
@@DakumunDahBatBuilding is like, 50% of the community so yeah.
@@bukanIqbal375 so what about the other 50 percent? That's the other half, that ain't small.
@@DakumunDahBat Is composed of Redstone, combat, farming, mining, exploration
@@DakumunDahBat The combat and speedrunning playstyles are so small compared to litteratly every other playstyle that its not really that worth it
this video screams "i hated going to other peoples birthdays as a kid because i didnt get to blow out their candles"
genuinely you should play terraria, it sounds like the game you're looking for
maybe you already do from that terrablade reference but genuinely it has way better progression than minecraft, plus every biome and structure is nicely balanced and has a reason to explore
he wants minecraft to be terraria because he's an idioit, and instead of playing terraira, he just complains
@@why-m3gso people are not allowed to think minecraft should change? you think minecraft is perfect?
@@tinygrove7623 im saying that people shouldn't want to make minecraft into terraria??? you can think minecraft can change, just not into an exact close of terraria, it really wasan't that hard to see that in my comment
@@why-m3g okay so you get to decide what people should or shouldn’t want? dude that’s psychotic lol.
No way this guy isn't using the official Terraria wiki page but the lame ass Fandom one.
JetStarfish = read the fandom wiki and get tank to just classic eye of cthulhu(eye of cthulhu too easy in classic mode)and make terraria boring.
Mega L
i use it because its the first result and it works
Isn't there more problems in the world to worry about?
@@mifovich people vandalize it and it's very outdated
i use something that lets me blacklist certain sites from appearing in search results
paid mods are against the minecraft eula
_"Any Mods you create for Minecraft: Java Edition from scratch belong to you (including pre-run Mods and in-memory Mods) and you can do whatever you want with them, as long as you don't sell them for money / try to make money from them and so long as you don’t distribute Modded Versions of the game."_
I think using patreon is a work around, it's not "selling" or "making money" from the mod itself. It's like a reward given by becoming a patreon. I would agree it's shady but it's not TECHNICALLY against their rules.
You're like that person who reminds the teacher to collect homework, mods should be free for the community to enjoy
@@zencraft69Unfortunately it very much is. A while ago there was a mod (physics mod) that had a Pro version that had features the free version didnt, and mojang forced them to make the pro version free. However, this doesn’t seem to apply to beta versions of mods that will later be released for free, as Quark does this with its patreon
@@DaChiba Yeah, they agree with you lmao
Mail mojang, link the Video and Patreon and If possible record the 8:00 and 8:50 time mark.
NEVER.
COOK.
AGAIN.
the whole video was just an ad to sell his mod but it is free now prolly due to backlash or demanded from mojang considering it is against the eula to make a mod paid access
@@Frontalllll yea
SO REAL
He told the truth what's the big deal
@@ADITYARajeshirke he broke minecraft eula lied to sell his mod that is now free from criticism and overall its just shitty ideas or unneeded ideas
"that's like the amount of times I've had sex multiplied by 6"
Brother you can not multiply by 0
He had sex once
😂
I mean, you can, but you'd still get 0 XP
@@Skellitor301_VA Bro got his buns roasted by this guy.
how bad do you have to be in math mate?
A villager trade locked behind beating the dragon is one of the worst ideas I've heard in a while. If you really want to gate something behind the dragon, put it in an end city or make a new end structure. Minecraft has enough discoverability issues as it is.
Well you could just display the trade but not let the player use it and put a message like "Another dimension must be freed" or something. Then you don't implement another discoverability issue as people will understand what this means through the context of the "Free the End" achievement and the referencing of another dimension.
Yeah, especially considering you can do ancient cities at any point of the game considering you're gonna get killed anyways if you mess up and spawn a warden and let him hit you no matter what armor you have.
Ancient cities really aren't late game, you can beat them at any point if you know how to properly loot them, and the rewards aren't even that bad, you can get free enchanted pants if you do it early and you can also get one of the easiest way of getting xp (pre enderman farm) with the sculk once you remove the shriekers
and swift sneak is just a really good enchant
@@ChristopherCMH You can't see the free the end advancement until you find a stronghold. And by then you have already googled things. There is like 0 indication at all in the game of how to find a stronghold. You make ender eyes sure, but how do you know to do that? Probably a video from years ago. The problem is new players don't have the years of context we do, and the only way they can get half of it is to google it. Like how would a player ever figure out how to summon the wither? The closest thing is the carvings in desert temples and they tell you nothing.
Maybe make the trade take a resource only found after you kill the dragon, like chorus fruit
@@widmo206 yeah but what even is the point of locking the ancient city behind the dragon
“Ancient cities have the worst loot in the game” is an insane take. I literally cannot live without swift sneak 3 in a world, and the silence trim is the best trim in the game, not to mention how convenient it is to have a whole MASSIVE cut out cave be fully mob-proof. And you can literally find maxed out diamond leggings with mending, prot 4, and unbreaking 3 insanely early game if you’re good enough at sneaking around.
I KNOW RIGHT I always hate being reminded how slow sneaking is when I start a new world and realize I don't have swift sneak
And thats not even talking about how youd get like 3 or more god apples per city
@@lazarpetrovic1671 Oh yeah I remember i got like 10 on my first one
They are also an insanely good source of XP, just mine all of the skulk once you get the shriekers out
Woodland Mansions have marginally better loot than dungeons and only have 3-5 chests, they're 100% worse.
Me, converting an entire woodland mansion into my own house and spending 50-60ish hours just getting the layout alone right: "Yah, haha, they do sure suck... ha"
ahh yes, there is no such thing as swift sneak
There is no swift sneak in the Ancient City
Have you ever used swift sneak outside of an ancient city? Like, ever?
@@27mosquitoes its useful for the most integral part of the game. have you built after late game like ever? like tell me.
@@why-m3g Aren't you the same group critiquing Jet for using "game progression" as a talkign point throughout the vid? Minecraft isn't a progression based game, so there really isn't a "late-game"
And yeah, of course I build, it's a sandbox game. But I usually don't crouch while I do it because I like to work fast and I play bedrock where you don't have to crouch to bridge.
@@27mosquitoes well you're on bedrock buddy so duh
I don’t understand people who build at spawn, I always go thousand of block away in search of the coolest place I can find to build my home
I build at spawn (though I mostly play survival island seeds).
But what if spawn IS the coolest place to build ?
Spawn chunks are always loaded. It's a good place to build farms if you want to run them while you explore, instead of just AFKing next to them.
I've had my bed destroyed or I reset my spawn during exploring too many times for me not to want the death=back at base benefit of building at spawn
@@icy9001 if it’s good then that’s ok.
Yes because removing/nerfing features will improve the game. I'm all for buffing minecarts but why do we need to ruin horses and get rid of ice boats? We don't need to make the game less fun for people who like horses to improve the gameplay for people who like Minecarts. I agree with your ideas about adding more biome-common features like more coal in the desert. We need to ADD to the experience. Not take away from it. I'm saying this as someone who uses horses and minecarts frequently. Hardly touch an elytra on my worlds but they don't need a nerf just because I don't like to use them. Like, what the heck!
But Ore already has that feature, Gold in Mesa and Nether, Iron and Coal in Mountains or Copper in Dripstone Caves. That basically every ore you need on mass
If they implemented something like what they did for trials in other structures, that kinda solves the multi-player problem.
4:16
i feel like saying skilled people literally never die is a bit false
5:28
I feel like the whole reason the warden is supposed to be powerful, and making the challenge stealth instead of just hit a bunch, was so that this doesn't matter, and there's not much loot that depends on you being early game for it to be good because of that.
“I have to pay a developer hundreds of dollars to get the mod done.”
Damn bro. Over 100 dollars for datapack-level changes and a capsule? Dawg you’re getting scammed 💀
Edit: Ok. So I may or may not have started a bit of a comment war. Sowwy 👉👈
and the selling/ making money off of the mod is against minecraft/mojang EULA...just take a look at the 2nd paragraph in mods section!
Edit: these guys are just fighting me so much, I just told about the EULA...my guy this video is full of blatant lies, and fraudulent behaviour. Making this mod look like the solution to a problem that we don't have
Bro is the one doing the scamming imo
@@skulkingshadow He isnt selling the mod. His Patreons are getting a reward for subscribing there. also if you really want the mod and dont want to pay, code it yourself.
@@Minifigure17 how? He isn’t forcing anyone to subscribe to his patreon lmao
@@paulwalter2239 unless they want to play his mod lmao
Me: **finishes watching the video**
Me: I have to download thi- oh wait this is Patreon exclusive.
fun fact ! a somewhat recent addition to minecraft's terms of service makes it so people aren't allowed to sell mods or otherwise lock them behind an indirect paywall (such as patreon). people are mad and are reporting it to microsoft, so either this mod will eventually go free or else this guy will get sent to the 7th dimension of bankruptcy
@@the_cat_the_cat they cant enforce it
@@coderxgamer they can, in fact, if you just did a little research on it. mojang has forced multiple mods to go free.
@@the_cat_the_cat how so, they have no legal power to do so, you dont need to agree to anything create a minecraft mod, and it doesn't violate their copyright to make or distribute one because it doesn't use their code
Worth it imo he spent a lot of time on the mod and video
Bros explaining one of the better exploration thingies in game (woodland mansion) and calls it bad
Then, he basically makes the Ancient Cities accessible the same way but worse because he actually hates exploration and God forbid somebody would stumble upon this cool thing randomly while EXPLORING
"no one uses horses no more"
me in my hardcore world using a horse to travel 2000 blocks to the closest village i found: ...
Edit: I died and lost the world in june
Its become so much more fun when you don't race for god gear and have fun just playing the game.
@@craftycadence3685 i am doing that, but I'm getting super unlucky, to the point its like day 280 or something and im just doing different things to not get bored grinding
@@craftycadence3685 exactly literally so true. People just can't play mc without un-fun minmaxing and then complain about why they hate the game its so stupid
@@craftycadence3685 Minecraft players want to min-max this silly lil block game so much (source: browse the subreddit for 5 minutes)
@@craftycadence3685 exactly! in my last smp with my friends we decided to ban elytras and we instead made huge decorated paths connecting our bases that we rode horses on. we all got horses we loved, wars were waged because someone stole someones horse, we had funerals for our dead horses, there was a horse rental service where you'd pay a guy to breed your horse with a horse that had good stats.. it was so fun.
The ancient city loot you showed was literally the worst one, usually you find enchantments, diamonds, trims, and music discs.
Also a lot of enchanted apples
@@tapgames3465enchanted golden apples arent common in ancient cities, theyre one of the rarest items in its loot table. You could load up a world right now in creative mode, tp to an ancient city, search every chest, and only find 0 to 3 enchaned golden apples out of the entire city. Dont let minecraft youtubers fool you, the game is not excessively trivial and horrendously unbalanced, you dont find like 10 enchanted golden apples from a single city.
@@jc_art_ whoa whoa 0-3 is def not true, I found 7 in one city once and like 5 in another, they’re a crazy good source of god apples
@@jc_art_mate I found 9 in one ancient city, 7 in another, 4 in another. It’s insanely common
@@jc_art_Compared to literally every other source of god apples, there are tons.
Well...I guess his channel description makes sense after all.
What a way to shot yourself from the knee with this video being posted.
Atleast his channel description isn't false advertising.
@@DontTakeThisSeriously616 His channel description has him call himself stupid. As this video shows, this is an accurate description.
This is Minecraft's exploration problems and how to solve it:
_937 mods later_
Ignoring the paid mod stuff, this is an extremely flawed video, with most changes either providing no real benefit or actively making the game worse.
1. This video's perspective of Minecraft as a whole is from a very sweaty perspective. It goes in with the assumption that everyone is trying to optimize everything in the game and build crazy redstone farms (that they didn't design) to get everything as quickly as possible. In reality, I don't think that's the intended or most common way people play the game, remember that Minecraft is popular among many demographics, many whom have very various playstyles, which all prioritize exploration in varying amounts. It's less that Minecraft has an exploration problem, and more that your playstyle inherently disincentivizes you to explore. That being said, it is also partially the fault of the developers for allowing players to ruin the fun for themselves, and safeguards should be put in place to prevent players from optimizing the fun out of games, especially when that playstyle is so common, but that's an issue that can't really be solved by simply fixing exploration.
2. These changes just aren't good. Your changes to ancient cities were shackled by both your idea of what point in the game it "should" be explored at overestimating how hard they are early on as well as severely undervaluing loot and claiming that its not worth going there despite it containing an item that can save your loot after an unfortunate death (which CAN still happen late game, despite your claims), a unique and fun enchantment, an ENCHANTED GOLDEN APPLE, some cool armor trims, and insane amounts of xp from hoeing sculk (using hoes FOUND INSIDE THE CITY ITSELF). Your solution doesn't really make ancient cities THAT much worse, I do like the sculk vial, and i would appreciate the ability to get maps to find them, but these don't solve anything because the "problem" never really existed in the first place.
Your changes to mansions are also not really necessary. They're cool and although the loot is mediocre, it's a very easy way to get some totems (because the average player isn't going to be farming thousands of raids to become immortal), and it can even contain a diamond block if you know what you're doing. Certainly not useless, and making them more common is honestly just kind of going against their status as a cool rare structure that you raid and get cool stuff from. Decreasing the rarity of such a large and time-intensive to raid structure would just make dark oak biomes feel bloated.
All of the biome changes really do nothing for the most part. A player who spends all their time in their starting biome isn't going to go out exploring for a biome that might have more iron if they can already get what they need where they are. In the same vein, its just more effort to get villagers from entirely different villages than it is to spend a bit more time rerolling. Crop changes are also useless, as unless the benefit is absurd, you're being less efficient by simply not having the chunks that contain those crops loaded in all the time. At most these changes will make players spend a bit more time looking for a good place to set up at the beginning, but I doubt it will discourage staying in one spot.
The proposed changes to transportation simply blatantly ignore the actual purpose of the transportation methods. Minecarts are not useless. In fact, the niche that they fill is pretty substantial, that being long distance mob transportation. If you need to move, for example, a bunch of villagers to a new iron farm, or mobs to a zoo you want to make, or a shulker for that one achievement, minecarts are what you need to do that. Although they previously were used for general transportation, that is no longer their purpose, and it is unnecessary to try to fit them back into their old role. With that in mind, the reasons for changing ice boats and horses also kind of crumble. If you remove the idea that they are competing with minecarts, they both fill their own niches and don't require changing.
3. Personally, the main thing that actually gets me to explore is building prospects. The world is filled with cool building blocks that you can only get, or get much more efficiently by going to certain places. I frequently find myself venturing to collect different wood types, or raiding an ocean monument to get prismarine, or going to the deep dark to get sculk. Hearing your takes honestly just makes me confused on why you even play Minecraft. If the only value of something is progression, what do you do when you hit the end of progression? Do you just go "welp, I'm bored now, this game sucks". You need to find your own joy. Slow down a bit. Enjoy yourself. This game isn't all about progression.
thats a lot of text but i agree with you
I actually sat and read most of what you said and damn your right. It kind of makes this vid sound pretentious 😅
Oh good. Someone already said it. As a tech player, I have SO MANY problems with the balance of this, because building farms for most ores is still easier (you can build a sufficient single player iron and gold farm both in the same day) and just makes all my minecart based stuff theoretically more efficient if the changes also affect advanced carts like the hopper minecart.
Like there's tons of flaws in Minecraft but I wish these people would stop acting like Mojang does nothing. They have no idea how much more the tech community would break this game if each feature wasn't balanced correctly. That or we'd get bored fast.
Excellent comment. I'm glad to see that under the mayo 2.0 is getting some backlash.
Omg i so agree with your third point, I;m in a survival world now in which i plan to travel and find as many biomes as i can and set up bases with the respective wood types or any other complimenting building materials that look good, in the prettiest areas of those biomes and just kinda explore different building mechanics, styles and just chill in the game. it wasn't glaring to me at first, but i definitely see how the video creators personal playstyle had alot in affecting the opinions and changes he formed in this video
making ancient cities rarer is completely counterintuitive from what minecraft is. if a player stumbles onto an end city, so what? let them have fun geez.
Yeah it's sad so many people in the community seems to be so overfocused on balance and challenge often on the expense of fun and immersive gameplay.
So the woodland mansion should be more common, right?
The issue is that if you have the most powerful loot available within a few minutes, there is very little reason to keep playing. Terraria succeeds where minecraft fails in this regard. It has objectively better progression, and honestly just has more to do, and isn't backed by Microsoft. Honestly, Mojang has become a shadow of it's former self. Each update seems lifeless and stale, except for caves and cliffs and the trail chambers, of course those are good..but it could be better. They have the infinite wealth of Microsoft behind them, and yet they have to choose 1 of 3 mobs, because adding the rest is "too hard" or something, when one guy can add all 3 in a DAY. Honestly I just hate mob votes, just add all 3 mobs, there's literally no reason to have them, it was either the crab, penguin, or armadillo, and the wolf armor was literally completely useless when it debuted.
Gets enchanted diamond pants "very little reason to keep playing"
i don't know maybe build something
if it has to be useful it could be a farm you parrot@@DakumunDahBat
@@Red_24 recently saw a lets play (first time playing in a long time) and dude got 3 mansions by sheer luck when he was mapping out the world. I'd say it was pretty fun for him, and watching him explore them, since mansions do have a random chance of spawning different hiden rooms (they all are pretty interesting and most have good loot), so yeah they probably should be more common
Lets play was by RTGame btw, was chill af
8:20 didn't mojang cease and desist someone else for putting a mod on patreon
Without counting it's kinda douchebagggy behavior
I think that was the jenny mod, which is an extreme case
He way to dumb to know that lol
I think he removed my message
@@Toastedcat1It was the pro version of the Physics Mod