How To Create AI Endless Respawning | Beginner Halo Infinite AI Tutorial
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- Опубликовано: 11 июл 2024
- ► TWITCH: / ducain23
A lot of people have been asking me how to create an endless AI Respawner. So here is a very basic Halo Infinite AI Tutorial!
BIG THANKS to Artifice for the help!
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- TIMESTAMPS -
0:00 Intro
1:32 AI Respawning
11:10 Outro
All Music from Streambeats: www.senpai.tv/streambeats/
#HaloInfinite #HaloInfiniteForge #Halo - Игры
Just released a video showing how to have Endless Waves and an Intermission between waves!
ruclips.net/video/-0ZQf_Lipvg/видео.html
Bro we need a video on how to have multiple squads on different teams to endlessly respawn like this.
People and myself included tried to du licate the base script nodle but it just won't work saldy... Hopefully you read this and have a great day, amazing vids
343 maps do not require you to build a nav mesh because it already exists there. Just drop and ai spawner and go! Easiest way to play with the ai for beginners!
That’s true Halo follower but there’s one key thing that you’re missing! Make sure to place down and expand the AI mover to get the AI to move around the map and not stay in a little box.
Ummm actually, I'm pretty sure you'll still have to create a new nav mesh if you place anything new, else the AI will just walk into/through it if don't
@@user-yb2be1lq5mthanks for that tip
@@user-yb2be1lq5m in my personal experience, once the units are touching the nav mesh, a move zone is no longer necessary for AI to move. However, flexdon is right, and you need to regen the navmesh with every modification to paths within the map.
If you place any new floors though you have to
Me: * runs to xbox to immediately add this *
Thank you, this has been epic so far. Used this for a map I'm making and hop to get out in a day or so
I made this exclusively so i can watch the AI fight in the background 😂 thank you, very helpful
This is really helpful. I recently started messing around with forge after convincing myself it wasn't too hard to do.
Ty ducain this was driving me crazy trying to work out :)
You are truly amazing all your vids about these new ai have helped me a lot keep up the good work man❤
Glad you like them!
Each AI kill awards player points and team points (how to script please.)
I believe Captain Punch has figured this out. I'll try to come out with a video soon covering it 🙂
@@Ducain_Plays Every day closer to Warzone
@TexMackerson there's a map a little like warzone, though not on its scale. It's the halo 4 map longbow:PvPvE, though there's no reqs in it.
The scripting is insane. I kid you not I spent the last 4 days scripting a firefight sequence. I'm planning to Prefab my firefight settings. 6 script brains with each one having almost over 100 nodes.
Dude, do you plan on uploading it once your done? That sounds insane, I finally have time to sit down and forge and they added so much more than I thought they would've, and I haven't even gotten deep into the nodes yet
Dude, do you plan on uploading it once your done? That sounds insane, I finally have time to sit down and forge and they added so much more than I thought they would've, and I haven't even gotten deep into the nodes yet
@@smoothtrooper781 I definitely do, you can play it now if you bookmark my Windward map. I published it last night at 3am. I was determined to finish it before I slept. I haven't made it a prefab yet because there is still a few more bugs, but it has your typical 5 waves, 3 rounds, 1 set added a boss instead of a bonus round, then it should repeat. It should be endless so long has you have lives, or game end conditions. I even left room for players to add Booleans like Marines, or Hazards (4 at a time). Windward features 4 marines.
i think the biggest thing people need to learn is time between waves or something to help with it because most firefight maps they spam a ton at a time with no time between waves
Kills a grunt, brute cheiftan with hammer spawns right in front of me.
@@weirdpuzzledude1876 i was playing a firefight map by myself because normally there's like 30 people and it just didn't work all that great if beat a wave and immediately be surrounded and i went to the top of the map and there was like 10 invisible energy sword elites
how do you do that?
@@MillerYogurt set a spawn delay, put phantoms in a good spot so they actually have to travel to the location instated of just flying straight up and down, put ai spawns farther away from players so it takes longer for ai to get to the players that's basically how reach and odst did it
@@jancevaughn8539 ah cheers , i tried spawn delay on droppods but it seemed to not work
I’ve been trying to figure this out for days!!! it’s always something little that’s missing that I would just never think to look for or add. I feel like there should be a basic (respawn time) setting on the units settings, and like number aloud alive etc, just like vehicles & weaponry has, for some reason it’s only got initial spawn time delay. Anywho, Thanks for sharing this knowledge ! - Moss Grunt
What a good video this helped so much.
Glad it helped!
I'd love to see a tutorial on how to give specific enemies a visible health bar and extra health for the purposes of making a 'boss' fight, thanks!
Thanks for making these videos for everyone to enjoy. I still wish 343 would release Tutorials for Forge in the Academy. But until that becomes a reality your easy to understand videos are amazing.
The scripts I'm looking for
1. How to change each individual weapon stats
2. How do you make a day and night cycle
3. How do you add points for each A.I. Kill to the scoreboard.
4. How do you increase the health and damage on vehicles.
5. How do you put the objective on your back so you can still use your weapons.
6. How do you add make a gametype with Slayer, KOTH, Oddball, CTF, Infection, Firefight all rolled into one massive map that's for BTB.
I've never been good at Forging maps, but I try to give players a unique experience they haven’t experienced before. The 6th one is something I hope someone in the community would make for a true next generation experience as a mode.
This is perfect, thanks!
You're welcome!
Great videos man keep them up! This has helped me a lot. But I can’t seem to get separate squads of AI to independently respawn when there squad dies, like only one squad at a time works for the script. Idk scripting is no joke lol
This is my first time using the node graph and i have no idea where anything is. So this is proving to be very tricky.
I found a way to respawn AI from a single AI spawner whenever they die. I'll share the script later.
How
Great tutorials! Is there a way to randomize the respawn points for ai so they don't always respawn in the same area?
I've been really enjoying your scripting and forge showcases! I'm really struggling to figure out a way in my map, to reward player score for killing different enemies. For example, killing a grunt (any grunt type), gives your team 1 point. Killing an elite gives you 2 points. Killing a hunter gives you 5. I've spent the last 10 hours trying so many things, and haven't had a win yet. I'd love for a video on that if you can!
If you open my map Carnridge Mall Firefight on Forge (I have copy protection disabled) I have a scoring script brain placed in there outside the cafe section. You can grab it and use it for your own map
Thanks for this video! I want to make two spawners one allies and one enemies. Should I make another script identical to this for a separate squad of allies?
So something I'm trying to do is make a neutral flag map where both teams try to capture the flag the AIs have. But also have some marine AIs that help both teams in charging the neutral flag base. I have the scripting done how you have it in this video to have the AIs endlessly respawn but it seems to only work on the neutral AIs only and the marines don't respawn. Thanks in advance for any help.
I need 343 to add the rest of the bosses from the campaign! As well as the *grunt mule* 🥺
Ducain thank you for these Tutorials!! not sure that im the first but I found a way to make endless random waves spawn. If you want i can show how i did it or prefab it and send so you can show others as well!!!
100% prefab it! It would be great for the community and leave a link to the prefab too. Then I can take a look 🙂
@@Ducain_Plays Cool! ill have to prefab it later today i think i sorted out boss waves aswell!
Great Video!
I have another question since this is not working for me. Can I have a spawn delay on specific units that are in the same wave as other units? Like when the wave starts that not all units that are in the same wave spawn at the same time.
Or is this not possible to script?
When I set a spawn delay on a specific spawner than it still spawns instantly at the start of the wave with the other units that don't have a delay and I don't know why or how I can make it work.
Another thing that I'm trying to do are weapon drops like in Halo Reach firefight. So that certain weapons and ammo are dropped or spawned into the map after a specific wave.
These two things would be really nice if you could cover this in another Video.
Sorry if the grammar is bad or some sentences confusing. I'm from Germany
I'd like to know how to respawn weapons from drop pods on specific waves. So like after the 5th wave, a drop pod would spawn in. You can't place the weapon pods as an object reference, so it's confusing on how you are able to trigger them.
YASSS racetrack confirmed 👌👌👌
Please make a video about how to give an AI a particular name like on top of their head. I've been told you can.
So if I have 3 spawners how would I go about doing it? The way I tried the Global log said failure
Thank you! But what If you want it to wait 10 seconds and then spawn it?
Can you ask how to do more than just 8 squads spawning at the same time because I want larger battles with smaller groups spread out through the map but I can only do 8
Ok so I am making a map on high power, I would greatly appreciate a tutorial on how to get say a droppod spawner to drop, after all the enemies from say a phantom spawner are killed. I tried to figure this out myself and well 😬. I don’t want to talk about it.
What if you set the ai to different squads, the node manager only works for one squad tag, so what if I want to do the same to one squad, but have multiple squads that respawn once all members are eliminated, even trying to use the same node for another squad with a different identifier does nothing.
I’m getting an error saying: Failed to spawn units, spawner not intersecting navmesh, location (40.000095, 10.000000, 505.069427]
Is there any way to get multiple different spawners to loop like this? I tried duplicating the script and changing all of the variables to fit another spawner but it ended up making neither spawner loop. Any advice? I have a bunch of different squads on my map and I want to have each one respawn when the entire squad dies.
Yo también estoy intentando averiguar eso pero me es imposible, llevo como 100 intentos de prueba y error para descubrir como hacerlo y no lo consigo… me estoy conformando con que al entrar a un punto este genera el escuadrón y a su vez borra ese punto para que al pasar por la misma zona no aparezca otra vez el mismo escuadrón. La verdad que para el mapa que estoy haciendo me viene realmente bien porque es como una misión de la campaña. Si descubres como hacerlo avísame!! Un saludo 👋
for some dumb reason this only works with *ONE* ALPHA squad lmao.
Who would want to just eternally loop the same 8 units?? We want to do it with the 32.
@@toringmort4231 Yeah I was expecting to have the ability to have them respawn when they've been killed or "destroyed" like how vehicles respawn. I'll be extremely disappointed if nobody finds a solution to this...
@@Beibok Here is a Endless Waves respawn video :)
ruclips.net/video/-0ZQf_Lipvg/видео.html
Now what I wanna know is how to make them follow you
so can u use this to make missions or something or is it only wave or survival modes
Help! I have a group of drop pods set to respawn and it works, but I am trying to have a phantom respawn after a different amount of time and nothing. I tried putting the phantom in the same object list as the drop pods and the phantom just kept spawning in so I had 4 phantoms stuck on each other. How do I get different respawn times for different ai spawners??
Is there a way to stop AI units from picking up weapons. I have an idea for using them in BTB/Arena, but don't want them swiping Power Weapons before Players.
Is it possible to get an ai to follow an object or a player?
I had the idea of a forge campaign where the player gets to fight alongside an ultra elite that follows them around.
Yes that is possible! I can come out with a tutorial later this week 🙂
Im trying to do something similar, i want to make a mode where each team has a player that is a leader and can make their teams AI troops go anywhere by pinging a location, but cant figure it out lol
How would I make an Ai spawner trigger once when a player enters a zone? I’ve tried to make it trigger then delete the zone so it doesn’t indefinitely trigger but that seems to disable it completely.
i have ai on teams right, so now it will only choose one ai team to spawn but not both and changing the nodes around both teams have to die in order to respawn, i need it to where each team can respawn independently of each other and tests i have done failed.
I want to do this but for BTB and other objective gametypes, how can I do this but not in firefight ?
Hi can you help with how to stop my AI move zones double spawning all my AI's on game start??
where do I find the object reference one
Edit: nvm found it in basic variabled
when I duplicate a AI spawner with the same node graph the AI in the duplicated spawner wont spawn at all, can someone help?
Anything on making grunt apocalypse?
How do you get nav mesh to generate on a large map? Every time I try it, it crashes
I've run into a problem where I cannot edit any values such as the Extermination percentage. No matter where I click on kbm, there is never an option to edit it.
Everytime i go to nav mash it says building it doesn’t finish loading it stays and then I have to keep restarting my game and my AI won’t spawn need help
I can spawn a vehicle when I get kills but it is any kill but I dont know how to name and kill a squad to spawn it
I followed everything to a T but they still won't respawn. And if I add a nav mesh they don't spawn at all.
can i have a team respawn wean using 2 different teams with having to have both teams dead?
Was hoping to find information on scripting a currency system
YES W MAN
I made a massive open world map on the institution map, and I have structures etc, so I tried to add the "seeds" to those additional areas but the nav mesh fails to build every time. Any experience with this?
Also, would love to find out how to delay to A.i respawn times
Thanks again for these videos!
Im having the same exact problem. I'm trying to cover everything except the play space with nav cutters but I'm not sure if it will work
Here is a video over delay :)
ruclips.net/video/-0ZQf_Lipvg/видео.html
I rllly wish you wouldve involved a timer b4 waves, that is the huge issue community made maps have atm, there is 0 downtime between waves, a necessity tbh, cuz oh it’s brutal finishing off a wave then 3 squads spawn ontop of yr head, i think wait time between wave timers should be mandatory especially for teaching beginners xD
Here is a tutorial for that
ruclips.net/video/-0ZQf_Lipvg/видео.html
These videos have been wonderful and very helpful for fixing my problem with way fewer nodes that I originally was try.
But does anyone know if there's a way to make AI stick with the weapons they spawn with? I want the player to have lots of options for weapons, but I'd prefer the AI keep what I'm spawning them with.
Have you tried using the replace load out node instead of the give weapon one? I only specify give weapon as I've seen that used for all tutorials I've found. Cause that should keep them with the custom guns you've given them. Unless you mean you have a weapon spawner near the AI, and they will swap those with whatever they want with their coding.
Idk if it's possible, but you might be able to add the traits to the ai spawned that disables their ability to pick up weapons.
@@Vorance Yeah its more of the second one. I tried different traits before (shields, health, and damage traits) but they didn't seem to work. I'll try the disable weapon pick up trait when I can though.
How do I get the object list, it’s driving me crazy.
The only issue with this is it only adds a waves if Alpha squad spawns in. It won’t loop with the other spawners. If you add branches and compare with checks, you can check to see if theres AI available to spawn or check how many are alive. I’ll be working on a huge prefab very soon, just been busy IRL
Yea this is just a beginner tutorial and nothing advanced. Good for people starting out or want something simple 🙂
@@Ducain_Plays 💯, just wanna warn people it may not work if they spawn Bravo squad for example. I appreciate the tutorials, they are helping out people a lot. We should hook up and test out some PvE maps sometime! 💙
what do you mean? What if I want this with Bravo, will it work?
I have several Alphas but it doesn't work
@@toringmort4231 that is the other problem, is it only triggers when a squad with Alpha label is Spawned in. So you will have to make a separate graph for each label you want.
@@DEWtheMCCOY even after doing the other graph for the other squad nothing happened. Only one spawner worked for me. Any tips?
Where is object reference and object list I can’t find it anywhere
If you have multiple spawners that are all alpha will it respawn all of them or just the first one
Here is a video for multiple Waves :)
ruclips.net/video/-0ZQf_Lipvg/видео.html
How to spawn them in without extra? When you set the extermination percentage less then 100 the ai will spawn in extra units. If this keeps up the ai will eventually reach the runtime limit.
Hey so i need two groups respawn. So the enemy works but i cant get friendly units to respawn separately
I tried just using the same script and changing the object reference and a separate identifier with different squad name but then they won't spawn in general
I don’t know if you’re getting these messages, but it would be nice to have a tutorial and how to do forge not just left up to RUclips to look for it. I’m more descriptive tutorial the same thing happened with project spark where it wasn’t a major tutorial to the programming and scriptingaspect of the map design right now you’re the only person I got that works with on my phone so I don’t know if these messages are a lot of labs
I think, like most people, wanting to know on how to delay the waves would be important to wanting to know. Like let's say I want to make a map where it's PvPvE, putting some AI at certain locations, yadda, yadda, yadda, but once they're dead is like a moment of repreve where the AI was obstacle between both teams but since they're gone, for now, you can focus on the opposing team until later on the AI spawn back.
Practically Warzone lite minus the REQ stuff. Or the same thing, but as the match goes on, the next wave spawns different AI units and practically harder ones. Like the initial spawns are like basic enemies. Couple of Grunts, Elites, a few Jackals. Then the next wave is possibly some Brute berserkers, upgraded Elites. And the next wave are Brute chieftans, sniper Jackals. And next wave Hunters, etc., etc. Something like that. Sounds complicated but it makes sense in my head as a vision for whatever future map I want to make.
:)
ruclips.net/video/-0ZQf_Lipvg/видео.html
I copied it exactly but the AI just don't spawn. Node graph works as well IE no errors.
So, I'm trying to set up two separate spawners to respawn their respective AI units when their units are wiped out (they're on opposing teams). However, with this method, whenever one triggers, both trigger. Anyone know a good way to separate the nodes so that only the spawner that lost all of its units triggers without triggering both? The way it is, one side just snowballs the moment it gets an edge until all (or nearly all) 32 AI units are from the same team.
Similar question
Trying to get humans and covies to spawn infinitely to have a continuous fight but i cant get the scripting to work please show how if your able to and show how to utilize all 32 ai at a time doing this so 24 covies vs 8 marines
I wish there was a way to alter the difficulty of enemies. Sometimes i dont want to play against Legendary enemies.
I believe there is a way (I think)
I'm almost positive the ai is on heroic. The sword elites don't 1 shot you. On top of that they don't shoot that fast and track as well as campaign ai on legendary. If you played the campaign on legendary you'll see the enemies are MUCH harder.
I did this and it doesnt work it stops the AI from spawning and causes the spawner failed to connect to nav mesh message to spam the screen, but they spawn fine without this script
Anyone figure out how to get multiple spawners to run off this script? I tried making a second set of object reference and list and plugged them into a combiner like he vaguely described, but that's not working.
Here is a video for multiple Waves (and spawners)
ruclips.net/video/-0ZQf_Lipvg/видео.html
I did everything and now my ai won't ever spawn I don't know what I did wrong I guess I just won't built a map I won't work ot says failed to build I don't know how yours works and mine doesn't
Any Idea how to get AI to capture a zone ?
Is there a way to delay the respawn
Replying so I can be notified if someone answers haha
@@shirtycurty8068I put a delay spawn on it (wait n seconds) and so far doesn’t do anything
I need to know this aswell
@@leerobinson8376 I ended up figuring it out when you make the on squad spawned section logic and go to wait for N seconds and connect that before you do the wave manager and set how much time it will take. I think how it works as when they spawn the timer will start if you kill everything before the time ends it will wait still until it finishes or it starts counting once you meet the requiement like all killed or whatever you have it at im not sure which one it is but it works fine for me sorry to make this long
@@shirtycurty8068 I answered one of the other guys I don’t think my way is perfect but I think it works if you want me to try to simplify it for you Ill try I don’t want you reading all at😭
I want to build league of legends but halo with this.
How do I get object list
I copied this exactly, and it keeps failing to build the node so the AI won’t spawn in.
How do we make this into a prefab so we don’t have to keep making it in every map?
add a cube or any structure and create the prefab with both things and when you use it in another map separate them and delete the cube
Ducain23 please reply how u make th rocks look like that and the snow to look like the campaign please reply
It is the the "Miscellaneous Rock TI"
@@Ducain_Plays alr thanks ducain
So I got the node graph to say it’s all working but my AI spawn budget is at max and they aren’t respawning, any ideas?
Have the ai spawn during different times
Anyone know how to make AI follow upon pressing a button?
How are they initially Spawning. I've tried spawning them at beginning but they aren't and I followed every detail
I don't want waves. I'm trying to create a new firefight. Game mode away from capture the hill or survival. Both of those deal and waves and i'm trying to not deal in waves. I need the initial spawn to happen then the repeat spawn from that point on.
Ive been having some problems with this. Ive created some kind of small battle simulation and i have an ai move point that the marines and banished move to so they fight. But for some reason the ai decide to spawn at the move zone instead of running there. Anybody know how to help?
found and solution? I'm having the same issue
@@user-es6uy9ym7k no not yet
“ REINFORCEMENTS “
how do i put ai on my team?
For slabs doesn’t do a lot of forge videos. I’ve noticed Minecraft is going to be long long time turn into spears Natches blocks that blow your mind. I gotta play Minecraft castle minor z
Like I wanna message this out to the community of RUclips forges because in truth for us, Lonewolf people that are trying to get help building fantastic maps most of us testing it and getting especially if you’re working five days out of the week you’re getting mostly bot testing it like most people that join your Game
I did everything you said but it's not working.
I tryed is just how you did it and it dint work
Poor grunts
Someone creat a raid pls thanx
And I think the script only works if you have one AI to script it with it does not work when you have four spot AI spawns least it’s not working for me with the four spoons and I did exactly what you told me to do. Research battle Royale. I’m not good at scripting I’m not great at static the fanciness of making like painting up the map nicer, but I can build it.
How can I get a squad of marines to follow me lol I can’t work it out
That'll be an expert type of scripting like you need the AI Move Zone attach to you with an object like the oddball or the flag so the marines could follow you around and I would have an 2 AI spawn zone that'll be link to the 2 different AI Move Zone that 1 will be attached to the enemies flag and the other attached to your flag so it'll make it more of engaging game mode
@@strawboi1 I’ve managed to get my script working, let me know if u want it. The marines simply follow me 5 seconds after spawning in
@@DJ_HurstyDnb I would like to have to it and experiment with it
I found a glitch were if you spawn a IA MOVE ZONE they spawn there WHY?!!!!?!!?!??
WHY IS NOBODY MENTIONING THIS?!!?!!!
This only works for one squad unfortunately
Doesn't work, copied this node for node and it tells me that the Variable node is missing required property 🤷♂️
Well it worked for me and many other people so. Double check the settings in each node🤷♂️🤣
No that that's fixed, there's seems to be another famous halo infinite forge bug, yet again. The ai isn't spawning because the ai spawner keeps defaulting to Triggered by script: off. When I change the page or exit the object options all together it defaults to off
RUclips forges I was thinking today I’m not good at scripting. I need help with that but if you create a map and you put it publish it and it’s good most likely there is a lot of people out there playing your map and you don’t even get a chance to always play it with that many people, especially that are not as famous as like for lab so you or anyone else in if I wrote too much speech text I was just thinking about that today most of your creative maps are played by other people whether you’re famous or you alone wolf forger, and if you don’t know how to script makes it hardwhen you come up with ideas
Didnt work