How To Create AI Endless Respawning | Beginner Halo Infinite AI Tutorial

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  • Опубликовано: 11 июл 2024
  • ► TWITCH: / ducain23
    A lot of people have been asking me how to create an endless AI Respawner. So here is a very basic Halo Infinite AI Tutorial!
    BIG THANKS to Artifice for the help!
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    - TIMESTAMPS -
    0:00 Intro
    1:32 AI Respawning
    11:10 Outro
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    #HaloInfinite #HaloInfiniteForge #Halo
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Комментарии • 187

  • @Ducain_Plays
    @Ducain_Plays  8 месяцев назад +6

    Just released a video showing how to have Endless Waves and an Intermission between waves!
    ruclips.net/video/-0ZQf_Lipvg/видео.html

    • @JD-bk4zi
      @JD-bk4zi 8 месяцев назад

      Bro we need a video on how to have multiple squads on different teams to endlessly respawn like this.
      People and myself included tried to du licate the base script nodle but it just won't work saldy... Hopefully you read this and have a great day, amazing vids

  • @BlueFlameStudiosOfficial
    @BlueFlameStudiosOfficial 8 месяцев назад +70

    343 maps do not require you to build a nav mesh because it already exists there. Just drop and ai spawner and go! Easiest way to play with the ai for beginners!

    • @user-yb2be1lq5m
      @user-yb2be1lq5m 8 месяцев назад +3

      That’s true Halo follower but there’s one key thing that you’re missing! Make sure to place down and expand the AI mover to get the AI to move around the map and not stay in a little box.

    • @flexdon5188
      @flexdon5188 8 месяцев назад +4

      Ummm actually, I'm pretty sure you'll still have to create a new nav mesh if you place anything new, else the AI will just walk into/through it if don't

    • @flexdon5188
      @flexdon5188 8 месяцев назад

      ​@@user-yb2be1lq5mthanks for that tip

    • @eetoonamamanakooo
      @eetoonamamanakooo 8 месяцев назад

      @@user-yb2be1lq5m in my personal experience, once the units are touching the nav mesh, a move zone is no longer necessary for AI to move. However, flexdon is right, and you need to regen the navmesh with every modification to paths within the map.

    • @skullman9216
      @skullman9216 8 месяцев назад

      If you place any new floors though you have to

  • @MCSWAG
    @MCSWAG 8 месяцев назад +8

    Me: * runs to xbox to immediately add this *

  • @XxFusionsk8rxX
    @XxFusionsk8rxX 8 месяцев назад +1

    Thank you, this has been epic so far. Used this for a map I'm making and hop to get out in a day or so

  • @multiversalaudiobooks9943
    @multiversalaudiobooks9943 8 месяцев назад +2

    I made this exclusively so i can watch the AI fight in the background 😂 thank you, very helpful

  • @ion_force
    @ion_force 8 месяцев назад +1

    This is really helpful. I recently started messing around with forge after convincing myself it wasn't too hard to do.

  • @TheRageEnterprise
    @TheRageEnterprise 8 месяцев назад

    Ty ducain this was driving me crazy trying to work out :)

  • @bigmeatman123iseeupee3
    @bigmeatman123iseeupee3 8 месяцев назад +7

    You are truly amazing all your vids about these new ai have helped me a lot keep up the good work man❤

  • @cplrichmond
    @cplrichmond 8 месяцев назад +18

    Each AI kill awards player points and team points (how to script please.)

    • @Ducain_Plays
      @Ducain_Plays  8 месяцев назад +7

      I believe Captain Punch has figured this out. I'll try to come out with a video soon covering it 🙂

    • @TexMackerson
      @TexMackerson 8 месяцев назад +1

      ​@@Ducain_Plays Every day closer to Warzone

    • @ben-td9ob
      @ben-td9ob 8 месяцев назад

      ​@TexMackerson there's a map a little like warzone, though not on its scale. It's the halo 4 map longbow:PvPvE, though there's no reqs in it.

  • @3N1StaticGaming
    @3N1StaticGaming 8 месяцев назад +4

    The scripting is insane. I kid you not I spent the last 4 days scripting a firefight sequence. I'm planning to Prefab my firefight settings. 6 script brains with each one having almost over 100 nodes.

    • @smoothtrooper781
      @smoothtrooper781 8 месяцев назад +1

      Dude, do you plan on uploading it once your done? That sounds insane, I finally have time to sit down and forge and they added so much more than I thought they would've, and I haven't even gotten deep into the nodes yet

    • @smoothtrooper781
      @smoothtrooper781 8 месяцев назад

      Dude, do you plan on uploading it once your done? That sounds insane, I finally have time to sit down and forge and they added so much more than I thought they would've, and I haven't even gotten deep into the nodes yet

    • @3N1StaticGaming
      @3N1StaticGaming 8 месяцев назад +2

      @@smoothtrooper781 I definitely do, you can play it now if you bookmark my Windward map. I published it last night at 3am. I was determined to finish it before I slept. I haven't made it a prefab yet because there is still a few more bugs, but it has your typical 5 waves, 3 rounds, 1 set added a boss instead of a bonus round, then it should repeat. It should be endless so long has you have lives, or game end conditions. I even left room for players to add Booleans like Marines, or Hazards (4 at a time). Windward features 4 marines.

  • @jancevaughn8539
    @jancevaughn8539 8 месяцев назад +21

    i think the biggest thing people need to learn is time between waves or something to help with it because most firefight maps they spam a ton at a time with no time between waves

    • @weirdpuzzledude1876
      @weirdpuzzledude1876 8 месяцев назад +5

      Kills a grunt, brute cheiftan with hammer spawns right in front of me.

    • @jancevaughn8539
      @jancevaughn8539 8 месяцев назад

      @@weirdpuzzledude1876 i was playing a firefight map by myself because normally there's like 30 people and it just didn't work all that great if beat a wave and immediately be surrounded and i went to the top of the map and there was like 10 invisible energy sword elites

    • @MillerYogurt
      @MillerYogurt 8 месяцев назад

      how do you do that?

    • @jancevaughn8539
      @jancevaughn8539 8 месяцев назад +2

      @@MillerYogurt set a spawn delay, put phantoms in a good spot so they actually have to travel to the location instated of just flying straight up and down, put ai spawns farther away from players so it takes longer for ai to get to the players that's basically how reach and odst did it

    • @MillerYogurt
      @MillerYogurt 8 месяцев назад

      @@jancevaughn8539 ah cheers , i tried spawn delay on droppods but it seemed to not work

  • @NewtsMana
    @NewtsMana 8 месяцев назад +1

    I’ve been trying to figure this out for days!!! it’s always something little that’s missing that I would just never think to look for or add. I feel like there should be a basic (respawn time) setting on the units settings, and like number aloud alive etc, just like vehicles & weaponry has, for some reason it’s only got initial spawn time delay. Anywho, Thanks for sharing this knowledge ! - Moss Grunt

  • @1964catt
    @1964catt 8 месяцев назад

    What a good video this helped so much.

  • @jenzsen1821
    @jenzsen1821 8 месяцев назад +1

    I'd love to see a tutorial on how to give specific enemies a visible health bar and extra health for the purposes of making a 'boss' fight, thanks!

  • @soccergoku24
    @soccergoku24 8 месяцев назад +1

    Thanks for making these videos for everyone to enjoy. I still wish 343 would release Tutorials for Forge in the Academy. But until that becomes a reality your easy to understand videos are amazing.
    The scripts I'm looking for
    1. How to change each individual weapon stats
    2. How do you make a day and night cycle
    3. How do you add points for each A.I. Kill to the scoreboard.
    4. How do you increase the health and damage on vehicles.
    5. How do you put the objective on your back so you can still use your weapons.
    6. How do you add make a gametype with Slayer, KOTH, Oddball, CTF, Infection, Firefight all rolled into one massive map that's for BTB.

    • @soccergoku24
      @soccergoku24 8 месяцев назад +1

      I've never been good at Forging maps, but I try to give players a unique experience they haven’t experienced before. The 6th one is something I hope someone in the community would make for a true next generation experience as a mode.

  • @dramaticmudderer5208
    @dramaticmudderer5208 8 месяцев назад

    This is perfect, thanks!

  • @SinnedxTV
    @SinnedxTV 8 месяцев назад +1

    Great videos man keep them up! This has helped me a lot. But I can’t seem to get separate squads of AI to independently respawn when there squad dies, like only one squad at a time works for the script. Idk scripting is no joke lol

  • @chilidawgdawen
    @chilidawgdawen 8 месяцев назад

    This is my first time using the node graph and i have no idea where anything is. So this is proving to be very tricky.

  • @HaloInfiniteStoreCustomization
    @HaloInfiniteStoreCustomization 8 месяцев назад +4

    I found a way to respawn AI from a single AI spawner whenever they die. I'll share the script later.

  • @neilstigall1458
    @neilstigall1458 7 месяцев назад

    Great tutorials! Is there a way to randomize the respawn points for ai so they don't always respawn in the same area?

  • @IIStone
    @IIStone 8 месяцев назад +1

    I've been really enjoying your scripting and forge showcases! I'm really struggling to figure out a way in my map, to reward player score for killing different enemies. For example, killing a grunt (any grunt type), gives your team 1 point. Killing an elite gives you 2 points. Killing a hunter gives you 5. I've spent the last 10 hours trying so many things, and haven't had a win yet. I'd love for a video on that if you can!

    • @Total_LegendXbox
      @Total_LegendXbox 8 месяцев назад +2

      If you open my map Carnridge Mall Firefight on Forge (I have copy protection disabled) I have a scoring script brain placed in there outside the cafe section. You can grab it and use it for your own map

  • @Alex-df9rh
    @Alex-df9rh 8 месяцев назад

    Thanks for this video! I want to make two spawners one allies and one enemies. Should I make another script identical to this for a separate squad of allies?

  • @Draco930
    @Draco930 8 месяцев назад +2

    So something I'm trying to do is make a neutral flag map where both teams try to capture the flag the AIs have. But also have some marine AIs that help both teams in charging the neutral flag base. I have the scripting done how you have it in this video to have the AIs endlessly respawn but it seems to only work on the neutral AIs only and the marines don't respawn. Thanks in advance for any help.

  • @flexdon5188
    @flexdon5188 8 месяцев назад +1

    I need 343 to add the rest of the bosses from the campaign! As well as the *grunt mule* 🥺

  • @MkCache
    @MkCache 8 месяцев назад

    Ducain thank you for these Tutorials!! not sure that im the first but I found a way to make endless random waves spawn. If you want i can show how i did it or prefab it and send so you can show others as well!!!

    • @Ducain_Plays
      @Ducain_Plays  8 месяцев назад +1

      100% prefab it! It would be great for the community and leave a link to the prefab too. Then I can take a look 🙂

    • @MkCache
      @MkCache 8 месяцев назад

      @@Ducain_Plays Cool! ill have to prefab it later today i think i sorted out boss waves aswell!

  • @kokushibo2755
    @kokushibo2755 8 месяцев назад

    Great Video!
    I have another question since this is not working for me. Can I have a spawn delay on specific units that are in the same wave as other units? Like when the wave starts that not all units that are in the same wave spawn at the same time.
    Or is this not possible to script?
    When I set a spawn delay on a specific spawner than it still spawns instantly at the start of the wave with the other units that don't have a delay and I don't know why or how I can make it work.
    Another thing that I'm trying to do are weapon drops like in Halo Reach firefight. So that certain weapons and ammo are dropped or spawned into the map after a specific wave.
    These two things would be really nice if you could cover this in another Video.
    Sorry if the grammar is bad or some sentences confusing. I'm from Germany

  • @carlmoman4787
    @carlmoman4787 8 месяцев назад

    I'd like to know how to respawn weapons from drop pods on specific waves. So like after the 5th wave, a drop pod would spawn in. You can't place the weapon pods as an object reference, so it's confusing on how you are able to trigger them.

  • @Aegis_Mind
    @Aegis_Mind 8 месяцев назад

    YASSS racetrack confirmed 👌👌👌

  • @toringmort4231
    @toringmort4231 8 месяцев назад +1

    Please make a video about how to give an AI a particular name like on top of their head. I've been told you can.

  • @DarthTyranusVr
    @DarthTyranusVr 8 месяцев назад +1

    So if I have 3 spawners how would I go about doing it? The way I tried the Global log said failure

  • @shirtycurty8068
    @shirtycurty8068 8 месяцев назад

    Thank you! But what If you want it to wait 10 seconds and then spawn it?

  • @tekred2828
    @tekred2828 8 месяцев назад

    Can you ask how to do more than just 8 squads spawning at the same time because I want larger battles with smaller groups spread out through the map but I can only do 8

  • @grimchieftan
    @grimchieftan 8 месяцев назад +1

    Ok so I am making a map on high power, I would greatly appreciate a tutorial on how to get say a droppod spawner to drop, after all the enemies from say a phantom spawner are killed. I tried to figure this out myself and well 😬. I don’t want to talk about it.

  • @Sunsetofcanterlot
    @Sunsetofcanterlot 8 месяцев назад

    What if you set the ai to different squads, the node manager only works for one squad tag, so what if I want to do the same to one squad, but have multiple squads that respawn once all members are eliminated, even trying to use the same node for another squad with a different identifier does nothing.

  • @woodsgump
    @woodsgump 8 месяцев назад +1

    I’m getting an error saying: Failed to spawn units, spawner not intersecting navmesh, location (40.000095, 10.000000, 505.069427]

  • @Beibok
    @Beibok 8 месяцев назад +5

    Is there any way to get multiple different spawners to loop like this? I tried duplicating the script and changing all of the variables to fit another spawner but it ended up making neither spawner loop. Any advice? I have a bunch of different squads on my map and I want to have each one respawn when the entire squad dies.

    • @Kiiskoo
      @Kiiskoo 8 месяцев назад

      Yo también estoy intentando averiguar eso pero me es imposible, llevo como 100 intentos de prueba y error para descubrir como hacerlo y no lo consigo… me estoy conformando con que al entrar a un punto este genera el escuadrón y a su vez borra ese punto para que al pasar por la misma zona no aparezca otra vez el mismo escuadrón. La verdad que para el mapa que estoy haciendo me viene realmente bien porque es como una misión de la campaña. Si descubres como hacerlo avísame!! Un saludo 👋

    • @toringmort4231
      @toringmort4231 8 месяцев назад +1

      for some dumb reason this only works with *ONE* ALPHA squad lmao.
      Who would want to just eternally loop the same 8 units?? We want to do it with the 32.

    • @Beibok
      @Beibok 8 месяцев назад +2

      @@toringmort4231 Yeah I was expecting to have the ability to have them respawn when they've been killed or "destroyed" like how vehicles respawn. I'll be extremely disappointed if nobody finds a solution to this...

    • @Ducain_Plays
      @Ducain_Plays  8 месяцев назад

      @@Beibok Here is a Endless Waves respawn video :)
      ruclips.net/video/-0ZQf_Lipvg/видео.html

  • @bobthespase3761
    @bobthespase3761 8 месяцев назад +1

    Now what I wanna know is how to make them follow you

  • @sassydasasquatch608
    @sassydasasquatch608 8 месяцев назад

    so can u use this to make missions or something or is it only wave or survival modes

  • @phillipsproductions3143
    @phillipsproductions3143 8 месяцев назад

    Help! I have a group of drop pods set to respawn and it works, but I am trying to have a phantom respawn after a different amount of time and nothing. I tried putting the phantom in the same object list as the drop pods and the phantom just kept spawning in so I had 4 phantoms stuck on each other. How do I get different respawn times for different ai spawners??

  • @justanothergamer6865
    @justanothergamer6865 8 месяцев назад

    Is there a way to stop AI units from picking up weapons. I have an idea for using them in BTB/Arena, but don't want them swiping Power Weapons before Players.

  • @dragonpro7484
    @dragonpro7484 8 месяцев назад +7

    Is it possible to get an ai to follow an object or a player?
    I had the idea of a forge campaign where the player gets to fight alongside an ultra elite that follows them around.

    • @Ducain_Plays
      @Ducain_Plays  8 месяцев назад +3

      Yes that is possible! I can come out with a tutorial later this week 🙂

    • @GildedLegion
      @GildedLegion 8 месяцев назад +1

      Im trying to do something similar, i want to make a mode where each team has a player that is a leader and can make their teams AI troops go anywhere by pinging a location, but cant figure it out lol

  • @Chris-os3nt
    @Chris-os3nt 8 месяцев назад

    How would I make an Ai spawner trigger once when a player enters a zone? I’ve tried to make it trigger then delete the zone so it doesn’t indefinitely trigger but that seems to disable it completely.

  • @1964catt
    @1964catt 8 месяцев назад

    i have ai on teams right, so now it will only choose one ai team to spawn but not both and changing the nodes around both teams have to die in order to respawn, i need it to where each team can respawn independently of each other and tests i have done failed.

  • @Almightylos
    @Almightylos 8 месяцев назад

    I want to do this but for BTB and other objective gametypes, how can I do this but not in firefight ?

  • @user-es6uy9ym7k
    @user-es6uy9ym7k 4 месяца назад

    Hi can you help with how to stop my AI move zones double spawning all my AI's on game start??

  • @Dewcary
    @Dewcary 4 месяца назад

    where do I find the object reference one
    Edit: nvm found it in basic variabled

  • @junkbox6487
    @junkbox6487 8 месяцев назад

    when I duplicate a AI spawner with the same node graph the AI in the duplicated spawner wont spawn at all, can someone help?

  • @DamoMartin
    @DamoMartin 8 месяцев назад +1

    Anything on making grunt apocalypse?

  • @anthonyjordan6715
    @anthonyjordan6715 8 месяцев назад

    How do you get nav mesh to generate on a large map? Every time I try it, it crashes

  • @hypnopulsar2855
    @hypnopulsar2855 8 месяцев назад

    I've run into a problem where I cannot edit any values such as the Extermination percentage. No matter where I click on kbm, there is never an option to edit it.

  • @nicktricksandcreeps2397
    @nicktricksandcreeps2397 8 месяцев назад

    Everytime i go to nav mash it says building it doesn’t finish loading it stays and then I have to keep restarting my game and my AI won’t spawn need help

  • @XSquidbeatsX
    @XSquidbeatsX 8 месяцев назад

    I can spawn a vehicle when I get kills but it is any kill but I dont know how to name and kill a squad to spawn it

  • @user-ne3lr9xp6z
    @user-ne3lr9xp6z Месяц назад +1

    I followed everything to a T but they still won't respawn. And if I add a nav mesh they don't spawn at all.

  • @mrsgaap1
    @mrsgaap1 8 месяцев назад

    can i have a team respawn wean using 2 different teams with having to have both teams dead?

  • @toxikvengance
    @toxikvengance 8 месяцев назад

    Was hoping to find information on scripting a currency system

  • @bobthespase3761
    @bobthespase3761 8 месяцев назад

    YES W MAN

  • @IWantDahGold
    @IWantDahGold 8 месяцев назад +2

    I made a massive open world map on the institution map, and I have structures etc, so I tried to add the "seeds" to those additional areas but the nav mesh fails to build every time. Any experience with this?
    Also, would love to find out how to delay to A.i respawn times
    Thanks again for these videos!

    • @anthonyjordan6715
      @anthonyjordan6715 8 месяцев назад +1

      Im having the same exact problem. I'm trying to cover everything except the play space with nav cutters but I'm not sure if it will work

    • @Ducain_Plays
      @Ducain_Plays  8 месяцев назад

      Here is a video over delay :)
      ruclips.net/video/-0ZQf_Lipvg/видео.html

  • @NEWGHOST9
    @NEWGHOST9 8 месяцев назад

    I rllly wish you wouldve involved a timer b4 waves, that is the huge issue community made maps have atm, there is 0 downtime between waves, a necessity tbh, cuz oh it’s brutal finishing off a wave then 3 squads spawn ontop of yr head, i think wait time between wave timers should be mandatory especially for teaching beginners xD

    • @Ducain_Plays
      @Ducain_Plays  8 месяцев назад

      Here is a tutorial for that
      ruclips.net/video/-0ZQf_Lipvg/видео.html

  • @Pencildrawer117
    @Pencildrawer117 8 месяцев назад

    These videos have been wonderful and very helpful for fixing my problem with way fewer nodes that I originally was try.
    But does anyone know if there's a way to make AI stick with the weapons they spawn with? I want the player to have lots of options for weapons, but I'd prefer the AI keep what I'm spawning them with.

    • @Vorance
      @Vorance 8 месяцев назад

      Have you tried using the replace load out node instead of the give weapon one? I only specify give weapon as I've seen that used for all tutorials I've found. Cause that should keep them with the custom guns you've given them. Unless you mean you have a weapon spawner near the AI, and they will swap those with whatever they want with their coding.
      Idk if it's possible, but you might be able to add the traits to the ai spawned that disables their ability to pick up weapons.

    • @Pencildrawer117
      @Pencildrawer117 8 месяцев назад

      @@Vorance Yeah its more of the second one. I tried different traits before (shields, health, and damage traits) but they didn't seem to work. I'll try the disable weapon pick up trait when I can though.

  • @IRateVideosInTheComments
    @IRateVideosInTheComments 8 месяцев назад

    How do I get the object list, it’s driving me crazy.

  • @DEWtheMCCOY
    @DEWtheMCCOY 8 месяцев назад +2

    The only issue with this is it only adds a waves if Alpha squad spawns in. It won’t loop with the other spawners. If you add branches and compare with checks, you can check to see if theres AI available to spawn or check how many are alive. I’ll be working on a huge prefab very soon, just been busy IRL

    • @Ducain_Plays
      @Ducain_Plays  8 месяцев назад +3

      Yea this is just a beginner tutorial and nothing advanced. Good for people starting out or want something simple 🙂

    • @DEWtheMCCOY
      @DEWtheMCCOY 8 месяцев назад

      @@Ducain_Plays 💯, just wanna warn people it may not work if they spawn Bravo squad for example. I appreciate the tutorials, they are helping out people a lot. We should hook up and test out some PvE maps sometime! 💙

    • @toringmort4231
      @toringmort4231 8 месяцев назад +1

      what do you mean? What if I want this with Bravo, will it work?
      I have several Alphas but it doesn't work

    • @DEWtheMCCOY
      @DEWtheMCCOY 8 месяцев назад

      @@toringmort4231 that is the other problem, is it only triggers when a squad with Alpha label is Spawned in. So you will have to make a separate graph for each label you want.

    • @toringmort4231
      @toringmort4231 8 месяцев назад +1

      ​@@DEWtheMCCOY even after doing the other graph for the other squad nothing happened. Only one spawner worked for me. Any tips?

  • @SusanSheehey
    @SusanSheehey 2 месяца назад

    Where is object reference and object list I can’t find it anywhere

  • @Gnome7882
    @Gnome7882 8 месяцев назад +1

    If you have multiple spawners that are all alpha will it respawn all of them or just the first one

    • @Ducain_Plays
      @Ducain_Plays  8 месяцев назад

      Here is a video for multiple Waves :)
      ruclips.net/video/-0ZQf_Lipvg/видео.html

  • @joshuawilson8368
    @joshuawilson8368 5 месяцев назад

    How to spawn them in without extra? When you set the extermination percentage less then 100 the ai will spawn in extra units. If this keeps up the ai will eventually reach the runtime limit.

  • @thtoneboot
    @thtoneboot 8 месяцев назад

    Hey so i need two groups respawn. So the enemy works but i cant get friendly units to respawn separately

    • @thtoneboot
      @thtoneboot 8 месяцев назад

      I tried just using the same script and changing the object reference and a separate identifier with different squad name but then they won't spawn in general

  • @SusanSheehey
    @SusanSheehey 2 месяца назад

    I don’t know if you’re getting these messages, but it would be nice to have a tutorial and how to do forge not just left up to RUclips to look for it. I’m more descriptive tutorial the same thing happened with project spark where it wasn’t a major tutorial to the programming and scriptingaspect of the map design right now you’re the only person I got that works with on my phone so I don’t know if these messages are a lot of labs

  • @voidofsilence6616
    @voidofsilence6616 8 месяцев назад

    I think, like most people, wanting to know on how to delay the waves would be important to wanting to know. Like let's say I want to make a map where it's PvPvE, putting some AI at certain locations, yadda, yadda, yadda, but once they're dead is like a moment of repreve where the AI was obstacle between both teams but since they're gone, for now, you can focus on the opposing team until later on the AI spawn back.
    Practically Warzone lite minus the REQ stuff. Or the same thing, but as the match goes on, the next wave spawns different AI units and practically harder ones. Like the initial spawns are like basic enemies. Couple of Grunts, Elites, a few Jackals. Then the next wave is possibly some Brute berserkers, upgraded Elites. And the next wave are Brute chieftans, sniper Jackals. And next wave Hunters, etc., etc. Something like that. Sounds complicated but it makes sense in my head as a vision for whatever future map I want to make.

    • @Ducain_Plays
      @Ducain_Plays  8 месяцев назад

      :)
      ruclips.net/video/-0ZQf_Lipvg/видео.html

  • @volt3463
    @volt3463 8 месяцев назад +1

    I copied it exactly but the AI just don't spawn. Node graph works as well IE no errors.

  • @Lumavah
    @Lumavah 8 месяцев назад +1

    So, I'm trying to set up two separate spawners to respawn their respective AI units when their units are wiped out (they're on opposing teams). However, with this method, whenever one triggers, both trigger. Anyone know a good way to separate the nodes so that only the spawner that lost all of its units triggers without triggering both? The way it is, one side just snowballs the moment it gets an edge until all (or nearly all) 32 AI units are from the same team.

    • @Alex-df9rh
      @Alex-df9rh 8 месяцев назад

      Similar question

  • @jacoblander9785
    @jacoblander9785 8 месяцев назад

    Trying to get humans and covies to spawn infinitely to have a continuous fight but i cant get the scripting to work please show how if your able to and show how to utilize all 32 ai at a time doing this so 24 covies vs 8 marines

  • @jackmcmorrow9397
    @jackmcmorrow9397 8 месяцев назад +3

    I wish there was a way to alter the difficulty of enemies. Sometimes i dont want to play against Legendary enemies.

    • @Ducain_Plays
      @Ducain_Plays  8 месяцев назад

      I believe there is a way (I think)

    • @Ryan-ni7mo
      @Ryan-ni7mo 8 месяцев назад

      I'm almost positive the ai is on heroic. The sword elites don't 1 shot you. On top of that they don't shoot that fast and track as well as campaign ai on legendary. If you played the campaign on legendary you'll see the enemies are MUCH harder.

  • @leerobinson8376
    @leerobinson8376 8 месяцев назад

    I did this and it doesnt work it stops the AI from spawning and causes the spawner failed to connect to nav mesh message to spam the screen, but they spawn fine without this script

  • @Sh4dowFawx
    @Sh4dowFawx 8 месяцев назад

    Anyone figure out how to get multiple spawners to run off this script? I tried making a second set of object reference and list and plugged them into a combiner like he vaguely described, but that's not working.

    • @Ducain_Plays
      @Ducain_Plays  8 месяцев назад

      Here is a video for multiple Waves (and spawners)
      ruclips.net/video/-0ZQf_Lipvg/видео.html

  • @alexmurphy7207
    @alexmurphy7207 8 месяцев назад

    I did everything and now my ai won't ever spawn I don't know what I did wrong I guess I just won't built a map I won't work ot says failed to build I don't know how yours works and mine doesn't

  • @itzsage9629
    @itzsage9629 8 месяцев назад

    Any Idea how to get AI to capture a zone ?

  • @tekred2828
    @tekred2828 8 месяцев назад +3

    Is there a way to delay the respawn

    • @shirtycurty8068
      @shirtycurty8068 8 месяцев назад +1

      Replying so I can be notified if someone answers haha

    • @Lil_Valor
      @Lil_Valor 8 месяцев назад

      @@shirtycurty8068I put a delay spawn on it (wait n seconds) and so far doesn’t do anything

    • @leerobinson8376
      @leerobinson8376 8 месяцев назад

      I need to know this aswell

    • @tekred2828
      @tekred2828 8 месяцев назад

      @@leerobinson8376 I ended up figuring it out when you make the on squad spawned section logic and go to wait for N seconds and connect that before you do the wave manager and set how much time it will take. I think how it works as when they spawn the timer will start if you kill everything before the time ends it will wait still until it finishes or it starts counting once you meet the requiement like all killed or whatever you have it at im not sure which one it is but it works fine for me sorry to make this long

    • @tekred2828
      @tekred2828 8 месяцев назад

      @@shirtycurty8068 I answered one of the other guys I don’t think my way is perfect but I think it works if you want me to try to simplify it for you Ill try I don’t want you reading all at😭

  • @Crusina
    @Crusina 8 месяцев назад

    I want to build league of legends but halo with this.

  • @overthinker8959
    @overthinker8959 4 месяца назад

    How do I get object list

  • @murderouspillowgaming9001
    @murderouspillowgaming9001 8 месяцев назад

    I copied this exactly, and it keeps failing to build the node so the AI won’t spawn in.

  • @Soultrain-sv7ts
    @Soultrain-sv7ts 8 месяцев назад +1

    How do we make this into a prefab so we don’t have to keep making it in every map?

    • @Maringear
      @Maringear 8 месяцев назад +1

      add a cube or any structure and create the prefab with both things and when you use it in another map separate them and delete the cube

  • @GoatTrash4187
    @GoatTrash4187 8 месяцев назад

    Ducain23 please reply how u make th rocks look like that and the snow to look like the campaign please reply

    • @Ducain_Plays
      @Ducain_Plays  8 месяцев назад

      It is the the "Miscellaneous Rock TI"

    • @GoatTrash4187
      @GoatTrash4187 8 месяцев назад

      @@Ducain_Plays alr thanks ducain

  • @VioletSky16
    @VioletSky16 8 месяцев назад

    So I got the node graph to say it’s all working but my AI spawn budget is at max and they aren’t respawning, any ideas?

    • @haimerejkhan1891
      @haimerejkhan1891 7 месяцев назад

      Have the ai spawn during different times

  • @TheRageEnterprise
    @TheRageEnterprise 8 месяцев назад

    Anyone know how to make AI follow upon pressing a button?

  • @taylorpotts80
    @taylorpotts80 6 месяцев назад

    How are they initially Spawning. I've tried spawning them at beginning but they aren't and I followed every detail

    • @taylorpotts80
      @taylorpotts80 6 месяцев назад

      I don't want waves. I'm trying to create a new firefight. Game mode away from capture the hill or survival. Both of those deal and waves and i'm trying to not deal in waves. I need the initial spawn to happen then the repeat spawn from that point on.

  • @additionergaming7479
    @additionergaming7479 7 месяцев назад

    Ive been having some problems with this. Ive created some kind of small battle simulation and i have an ai move point that the marines and banished move to so they fight. But for some reason the ai decide to spawn at the move zone instead of running there. Anybody know how to help?

  • @windupperson712
    @windupperson712 8 месяцев назад

    “ REINFORCEMENTS “

  • @deleteduser1932
    @deleteduser1932 8 месяцев назад

    how do i put ai on my team?

  • @SusanSheehey
    @SusanSheehey 2 месяца назад

    For slabs doesn’t do a lot of forge videos. I’ve noticed Minecraft is going to be long long time turn into spears Natches blocks that blow your mind. I gotta play Minecraft castle minor z

  • @SusanSheehey
    @SusanSheehey 2 месяца назад

    Like I wanna message this out to the community of RUclips forges because in truth for us, Lonewolf people that are trying to get help building fantastic maps most of us testing it and getting especially if you’re working five days out of the week you’re getting mostly bot testing it like most people that join your Game

  • @Bobert2314
    @Bobert2314 8 месяцев назад

    I did everything you said but it's not working.

  • @LT35story
    @LT35story 4 месяца назад +1

    I tryed is just how you did it and it dint work

  • @Magmatica7
    @Magmatica7 8 месяцев назад

    Poor grunts

  • @jackelgraves4829
    @jackelgraves4829 8 месяцев назад

    Someone creat a raid pls thanx

  • @SusanSheehey
    @SusanSheehey 2 месяца назад

    And I think the script only works if you have one AI to script it with it does not work when you have four spot AI spawns least it’s not working for me with the four spoons and I did exactly what you told me to do. Research battle Royale. I’m not good at scripting I’m not great at static the fanciness of making like painting up the map nicer, but I can build it.

  • @DJ_HurstyDnb
    @DJ_HurstyDnb 8 месяцев назад +1

    How can I get a squad of marines to follow me lol I can’t work it out

    • @strawboi1
      @strawboi1 8 месяцев назад +1

      That'll be an expert type of scripting like you need the AI Move Zone attach to you with an object like the oddball or the flag so the marines could follow you around and I would have an 2 AI spawn zone that'll be link to the 2 different AI Move Zone that 1 will be attached to the enemies flag and the other attached to your flag so it'll make it more of engaging game mode

    • @DJ_HurstyDnb
      @DJ_HurstyDnb 8 месяцев назад +1

      @@strawboi1 I’ve managed to get my script working, let me know if u want it. The marines simply follow me 5 seconds after spawning in

    • @strawboi1
      @strawboi1 8 месяцев назад

      @@DJ_HurstyDnb I would like to have to it and experiment with it

  • @DBdeadeye
    @DBdeadeye 8 месяцев назад

    I found a glitch were if you spawn a IA MOVE ZONE they spawn there WHY?!!!!?!!?!??

    • @DBdeadeye
      @DBdeadeye 8 месяцев назад

      WHY IS NOBODY MENTIONING THIS?!!?!!!

  • @joshuawilson8368
    @joshuawilson8368 5 месяцев назад

    This only works for one squad unfortunately

  • @joshcampbell1874
    @joshcampbell1874 8 месяцев назад

    Doesn't work, copied this node for node and it tells me that the Variable node is missing required property 🤷‍♂️

    • @Ducain_Plays
      @Ducain_Plays  8 месяцев назад

      Well it worked for me and many other people so. Double check the settings in each node🤷‍♂️🤣

    • @joshcampbell1874
      @joshcampbell1874 8 месяцев назад

      No that that's fixed, there's seems to be another famous halo infinite forge bug, yet again. The ai isn't spawning because the ai spawner keeps defaulting to Triggered by script: off. When I change the page or exit the object options all together it defaults to off

  • @SusanSheehey
    @SusanSheehey 2 месяца назад

    RUclips forges I was thinking today I’m not good at scripting. I need help with that but if you create a map and you put it publish it and it’s good most likely there is a lot of people out there playing your map and you don’t even get a chance to always play it with that many people, especially that are not as famous as like for lab so you or anyone else in if I wrote too much speech text I was just thinking about that today most of your creative maps are played by other people whether you’re famous or you alone wolf forger, and if you don’t know how to script makes it hardwhen you come up with ideas

  • @frankcastle8908
    @frankcastle8908 4 месяца назад

    Didnt work