@@grayanimate7166 Not officially, but we're investigating if we can use that mechanic. Some people have managed to do so with smaller prefabs, but I have very large maps, which adds a layer of difficulty!
I’ve always tried forging on Halo 3 and Reach and despite it being much simpler I always struggled with unleashing my creativity. Hopefully with Infinite forge I can actually make some cool things now and express myself. A tutorial series would really benefit people who struggle like me! Thank you for your work! It truly is inspiring!
It's so much easier to feel like a good forger on infinite. Much less doing weird things to make something sorta resemble something else. We got actual flowers and mushrooms and all sorts of stuff so the small details are much easier because we don't have to pretend things look like other things. Sorry if that made no sense
Honestly I feel the exact opposite, with H3 & Reach forge I had a predetermined direction via simplicity. All these intricate options with nearly an infinite potential causes me to have a choice overload it's crippling, so many choices I can't make a single one or stick with it if I do choose one due to vision/motivation changes over x period of time.
@@A_Bag_of_Potatoes Yeah I get the whole overload of options thing. Whenever I have too many options, something I do is just pick whatever I see first, so I know what it does and if it's any good. Learn one thing, then move on to the next.
This forge mode really is going to change everything, it’s not just misplaced hype, it really does have enormous potential. I can’t wait to see what folks come up with
You're now my favorite channel on RUclips. Your maps are absolutely astounding. I forgot that word even existed until I saw your maps and was astounded.
The demonstration of the door, while complicated, shows such potential for this game going forward. I cant think of the word i want to use but many unforseen possibilities will come out of releasing these options to the world to play with.
This is already super helpful! About 60 minutes into forging blindly by myself last night and all I figured out was how to scale objects, move/rotate them incrementally, and duplicate them (individually and by grouping). So much to learn!
@@ravee-eh4dd So I've only used a controller so far (probably much easier on mouse+keyboard) but on controller you select an object (RB), then hold both triggers (and keep them held down the whole time), press A, use the left analogue to highlight a specific axis, then press A again. Then only that axis will scale to "stretch" something like a cube into a rectangle, etc.
The fact that you can script a door, when doors in videogames are notoriously difficult to develop, just shows to me personally, that Halo Infinite's forge is incredibly advanced.
I was kinda worried because a lot of the forgers I watched from halo five have since abandoned the series. I'm glad there are new people (you've probably been around for a while but I barely found you), that will take up the forge content mantel.
I did the same thing with halo lore videos already when a bunch of the big names switched to controversy videos instead of lore, figured I could do the same with forge because I have passion for both 😎
I would really like to see something about loops and more specifically how to get parts of the world to move around on a cycle. Think the server racks on Recharge.
I haven't made forge maps since Halo Reach, I'm completely mind blown with how advanced it's become in Infinite, but also really looking forward to it, as I always felt the old Halo forges didn't have enough customisation in them, loving your videos so far as well 👍
holy shit. i didnt know forge is so complex. i thought you could just place some items and maybe mess with physics, but this is a whole game engine opening up
I came a few days ago for the 2D halo game, I stayed for the hyper realistic Toy Story map but I watched this video 5 times and will prob watch it a few more. Thank you so much. I wanted to get into forged and had no idea where to start. This gave me a jumping off point! Can’t wait for the next episode!
I love the tutorial looking at how deep you can go in the latest Forge! Is there any chance down the road you will cover your planning process and blocking out the level? I took a quick peek at Forge yesterday, and I didn't even know where to start
Thanks Chai! Next tut will be all about scripting, and focusing on how to script things people actually want - doors, elevators, player motion like climbing - interactive map elements basically!
Thanks for making these videos. I was struggling with some bad nasal congestion when Forge dropped and so was already in a very bad mood on Tuesday. I got frustrated very quickly and lost all motivation to use the new Forge. This video gives me hope again.
I won't say that I didn't wish they released forge sooner, but damn does this feel worth the wait, in my opinion. It's absolutely insane what can be done. Making an entirely new game inside of a game isn't something many can support.
Thank you for starting to make guides. There's a lot of things I was trying to find to mess around with yesterday that I just couldn't find. One was welding items to other items. The other was getting an object as a parameter inside of scripting.
@@RedNomster Hell i've been forging since Halo 3, but the scripting and tools just weren't that user friendly in 5 or 2 anniversary. I think the learning curve is just a bit less steep now even though the tools are quite a bit more robust.
This is a long shot, but hoping you show how to do custom AI scripts in the near future, or say so! I want to make certain thins bots, like tanks, or drop the campaign AI into forge. I know its possible, just not sure how or if yet.
I spent ALL weekend building a map. Put about 16 hours into it. My god guys, Forge is INSANE!!!!! I've always been a forge builder in all previous Halo games, but I must say, this is truly revolutionary when it comes to building. Makes me wonder if this is why there has been such a lack of content and maps for the game in the year it's been out because these devs have been so hard at work at making this tool.
I have played around with this quite a bit, and although its less intuitive off the bat from the previous forge iterations, its unbelievable what you can create and I'm really excited to just spend hours in this. As you said its important to learn all the tools first because it helps you start off to avoid developing bad habits. Hope you continue this series because I'll be watching.
Ngl this looks ridiculously complicated and must take so long to navigate if using controller. I've just been put off forging. Genuine thank you to all the people out there willing to dedicate the time to forging amazing maps.
10:52 Alternatively, there's a Reset node that can reset the position/rotation/velocity of an object to the state it was in when the brain loaded. Like some of the other comments, I wasn't able to get the hinge to work with the normal physics, but using phased (and therefore no finagling with normal objects) works just as well. I also translated the "button" far away so it couldn't be interacted with again while the door was open and used 2 Reset nodes to get both back to the closed positions.
I remember back in Halo 4, making a door involved explosives and lifts and lost of patience to make sure it all holds together without blowing yourself up on it
Halo 3 too! Dumpsters held up by gravity lifts that would fall (opening the "door") if you picked up a powerup, because that powerup was stopping a fusion coil from being launched into the lifts holding up the dumpsters. The lifts would respawn, closing the door automatically Good times
Part 2 covers doors, elevators, moving/spinning platforms, and key frame climbing, as well as area monitors for triggering things without switches. Drops Monday or Tuesday!
Would definitely welcome more videos getting deeper and more advanced! One of the first things I did was make a random weapon on spawn with the Weapon Combinations(i.e. AR with M41 Tracker ammo). Essentially, used the every N seconds set to an arbitrary time for each weapon combination, then use the delay field the divide up the arbitrary N that I set by how many weapon combinations I made. Then I set a global variable to be that weapon which gets changed each time a new 'every N second' event occurs. So, with every 1 second and using delays of .1 second, you get 10 combos. every 5 seconds with .1 sec delays gives you 50 combos. The time starts at game start, and the time at which the player spawns determines which weapon they will get. Unfortunately, every player starts with the same weapon currently, but just wanted to share something I built. Cheers!
Sounds cool, I'm sure there's some math you could do to create an artificial randomizer but I'm a fan of simplifying a process, even if it means it's not 100% what it's meant to be. Tbh starting the game with the same weapon sounds even better to me!
Would love a tutorial on how to get objects to spawn in a specific place after using a button (for example, activating a switch, to spawn a ball on a ball stand)
This was awesome, thank you so much, could we get in a later video how did you make the rain effect behind those windows in one of your forge maps? It looks incredible.
I wonder if invisible vehicles is still a thing? Like the invisible mongoose or other invisible vehicle variants depending on what accents you want to wield to them.
Really cool stuff! Thanks for showing how it is done! Sadly I gotta get a new hard drive before I can get into forge, but I am so excited to get into it!
As someone who has used LabView, a graphical programming language similar to the Infinite script used to computer control and automate test systems. It is relatively easy to code with a graphical language compared to traditional languages, but it's also easy to create what programmers call spaghetti code. For a graphical language, spaghetti code has a literal meaning. So, take the time to organize your nodes to be more readable. Even if you write the code yourself, you will be surprised how much you forget when you have not worked with it in awhile.
I havent forged since reach/halo 3 and this feels so crazy to me, like baby's first game development engine lol. I desperately need advice so Im looking forward to these tutorials, I just want to make a btb map lol
I spent most of my time forging in those games too, especially 3. You can still make levels like that in Infinite, you don't need to dive straight into the scripting and everything to start with. Just make a map like you did in the old days and maybe add small scripts to pieces in it and I think that will give you a great place to start.
@@sgtcoffman that's how I've been approaching it so far, although even still the amount of tools available to you now is staggering! It's so cool to create an entire map terrain and all I've been having a lot of fun with it today
Thanks for this, subscribed. Started tinkering with this on the Xbox but found the controller interface so annoying I downloaded on PC. Started tinkering with some of the logic with some poking around last night. Would love a tutorial on setting game options. Trying to get a mode that has 1 trait set applied to one player and another trait set applied to everyone else for a asymmetrical mode. After each round the single player traits rotate to another. Getting used to the logic flow, I do code but the scripting feels like having my hands tied :)
Hey man, I really appreciate these videos! But may I make a request? Since you forge on mouse and keyboard could you make a mouse and keyboard tutorial? As they do show some of the controls you can use, they don't go over all of the hidden features and controls for mouse and keyboard. I was just wondering if there are any hidden keys or buttons that do things that aren't immediately explained to the forger. Thanks for your time and effort!
Good idea - I'm not sure it's a keyboard specific tutorial though, bit rather a "hidden forge features" tutorial in general. I'll get to learning controller just to see!
@@RedNomster yeah I was just wondering because when using mouse and keyboard it doesn't directly tell you how to do certain actions like it would others. For example the redo or undo key on keyboard is not explained or at least I cannot find which key it is. Doing a mouse and keyboard tips and tricks guide would be much appreciated in this regard. And as before and thanks for your time and dedication
@@DarokTheMaul Yeah what this guys is saying. I see a lot of forge videos going straight into all this advanced stuff but most of us can barely figure out what keys do what and simple “shortcuts” to do basic stuff quicker than every adjustment manually.
Lol happy I'm not the only one who was running around like a caveman trying to figure everything out. Thanks for the explanations honestly you got a good few laughs from me.
I'm not really a forge guy but the scripting tool is extremely similar to a visual programming platform I use for work sometimes to automate different tasks called Dynamo. Seeing you work with it in the video makes me really excited to try it but I'm so uncreative that I have no idea where to even start lol. Now I need to go force myself to come up with ideas after work.
I started making a map with a buddy last night and him just messing around with certain objects made us come up with several ideas. Just start playing with all of the pieces and see what you can think of!
has vehicle welding and welding in general been downgraded since 5? considering in 5's forge you could weld static objects? hopefully im just missing something
5 didn't have static objects, they were all dynamic. That's why Halo 5s object limit was 1600 and halo infinite is 7000, infinite added static objects. I'm hoping they add scaling to static objects in the future, though, it'd make a lot more things possible and more detailed!
Thanks for 50,000 Subscribers
Hey nom? Do you mind dropping your GT? So we can see your file share? Also would love to do some custom in your maps.
That would be awesome! Your maps are second to none 👍
Is it possible to save your maps as prefabs, or in prices as prefabs, and bring them into a canvas?
@@Japhox45 My GT is "Red Nomster"
@@grayanimate7166 Not officially, but we're investigating if we can use that mechanic. Some people have managed to do so with smaller prefabs, but I have very large maps, which adds a layer of difficulty!
I’ve always tried forging on Halo 3 and Reach and despite it being much simpler I always struggled with unleashing my creativity. Hopefully with Infinite forge I can actually make some cool things now and express myself. A tutorial series would really benefit people who struggle like me! Thank you for your work! It truly is inspiring!
It's so much easier to feel like a good forger on infinite. Much less doing weird things to make something sorta resemble something else. We got actual flowers and mushrooms and all sorts of stuff so the small details are much easier because we don't have to pretend things look like other things. Sorry if that made no sense
Honestly I feel the exact opposite, with H3 & Reach forge I had a predetermined direction via simplicity. All these intricate options with nearly an infinite potential causes me to have a choice overload it's crippling, so many choices I can't make a single one or stick with it if I do choose one due to vision/motivation changes over x period of time.
@@A_Bag_of_Potatoes Yeah I get the whole overload of options thing. Whenever I have too many options, something I do is just pick whatever I see first, so I know what it does and if it's any good. Learn one thing, then move on to the next.
@@A_Bag_of_Potatoes what’s your gt? We can forge together bro
My problem is it's just so big. I can't find what I want too
Yes I really needed a series like this man I am gonna watch all of these!
It's cool seeing what everyone made the first day, and all the fun people are having in customs, but somebody needed to help the new guys ❤️
Thank you please give us access to play toy story I need ideas
@@RedNomster You're a lifesaver mate
@@RedNomster I love you.
This forge mode really is going to change everything, it’s not just misplaced hype, it really does have enormous potential.
I can’t wait to see what folks come up with
Crazy how far it has gone, I remember the original forge in halo 3 and how limited it was, then reach's forge was a step above
I hope they fix some of the usability issues but other than that it seems powerful and it looks like you can make very intricate maps with it
Imagine a Forge mode for Modern Military Shooters.
Please tell us you’re making Andy’s Room in the official forge so we can all enjoy it?!?!?!
See pinned comment :)
@@RedNomster helps if I clicked the “read more” button lol. Thanks!
@@RedNomster there is no pinned comment
@@dunkaccino6606 fixed
Is your name a reference to the cod clan Team Kaliber? If so FOOSTIKAE
Dude I am on a mission to recreate some old Halo Custom Edition maps and this is exactly what I needed to know! Thank you so much
🤝
So glad for this, I'm extremely intimidated by how advanced the forge has become. Yet im thrilled at it's potential
I tried forge yesterday and thought "man I wish Red Nomster had made a tutorial video" .. my wish has been granted thank you 🙏
You're now my favorite channel on RUclips. Your maps are absolutely astounding. I forgot that word even existed until I saw your maps and was astounded.
🤝
The demonstration of the door, while complicated, shows such potential for this game going forward. I cant think of the word i want to use but many unforseen possibilities will come out of releasing these options to the world to play with.
This is so cool. Forge was what brought me to Halo 3 and really solidified my FPS childhood. Thank you so much for this, I'm so excited to try it out.
This is already super helpful! About 60 minutes into forging blindly by myself last night and all I figured out was how to scale objects, move/rotate them incrementally, and duplicate them (individually and by grouping). So much to learn!
Trust me it gets much easier. Once you get the muscle memory you start building real quick.
How do we stretch the object like a cube into a rectangle or a ball into a flat object
@@ravee-eh4dd So I've only used a controller so far (probably much easier on mouse+keyboard) but on controller you select an object (RB), then hold both triggers (and keep them held down the whole time), press A, use the left analogue to highlight a specific axis, then press A again. Then only that axis will scale to "stretch" something like a cube into a rectangle, etc.
Keep up the good work brother
Thanks so much for this video, I wanted to at least forge one map, and I've got my eye on making a halo version of rust from MW2.
honestly super glad you made this cuz I spent a good hour just learning the new controls for forge haha
The fact that you can script a door, when doors in videogames are notoriously difficult to develop, just shows to me personally, that Halo Infinite's forge is incredibly advanced.
Says who? 🤦♂️
@@TheBtremb look it up, doors are a pain to add into games
@@muertolamento Minecraft?
@@TheBtremb "Source: Trust me bro"
I remember when we used to make doors with grav lifts, shield barriers and pallets in Halo 3
I was kinda worried because a lot of the forgers I watched from halo five have since abandoned the series. I'm glad there are new people (you've probably been around for a while but I barely found you), that will take up the forge content mantel.
I did the same thing with halo lore videos already when a bunch of the big names switched to controversy videos instead of lore, figured I could do the same with forge because I have passion for both 😎
@@RedNomster makes sense. The halo content creators seamed to be grasping at straws the past few years.
I would really like to see something about loops and more specifically how to get parts of the world to move around on a cycle. Think the server racks on Recharge.
Great idea!
I haven't made forge maps since Halo Reach, I'm completely mind blown with how advanced it's become in Infinite, but also really looking forward to it, as I always felt the old Halo forges didn't have enough customisation in them, loving your videos so far as well 👍
Thx Jason! Getting over covid but releasing a killer map soon
@@RedNomsterDamn yeah covid sucks, had it 3 times now so far 😂
but hell yeah looking forward to the new map!
Dived in last night for the first time, this video is exactly what i needed. Thank you!
holy shit. i didnt know forge is so complex. i thought you could just place some items and maybe mess with physics, but this is a whole game engine opening up
I came a few days ago for the 2D halo game, I stayed for the hyper realistic Toy Story map but I watched this video 5 times and will prob watch it a few more. Thank you so much. I wanted to get into forged and had no idea where to start. This gave me a jumping off point! Can’t wait for the next episode!
Was just piddling in Forge and wanting to find a good tutorial because I've never really dabbled in it. Perfect timing!
Would've uploaded yesterday but it was my birthday 🤷♂️ hope it works well for you EvK!
@@RedNomster Happy belated birthday my man!
I love the tutorial looking at how deep you can go in the latest Forge! Is there any chance down the road you will cover your planning process and blocking out the level? I took a quick peek at Forge yesterday, and I didn't even know where to start
Level design is part 3, scripting advanced is part 2 :) coming this week I hope!
PLEASE make more of these
Absolute legend! Thank you for this man. I played around earlier but scripting is where I got lost. This gives at least a little more insight
Thanks Chai!
Next tut will be all about scripting, and focusing on how to script things people actually want - doors, elevators, player motion like climbing - interactive map elements basically!
Thanks for making these videos. I was struggling with some bad nasal congestion when Forge dropped and so was already in a very bad mood on Tuesday. I got frustrated very quickly and lost all motivation to use the new Forge.
This video gives me hope again.
please do some more of these tutorials, this was the perfect start for a newbie...Thank you!
Monday or Tuesday is part 2!
I won't say that I didn't wish they released forge sooner, but damn does this feel worth the wait, in my opinion. It's absolutely insane what can be done. Making an entirely new game inside of a game isn't something many can support.
Minecraft redstone has left the chat*
your forge creations are absolutely amazing, thanks for the videos
This will get me started on building Tayari plaza. Thank you.
Randomly mashing buttons unsuccessfully is what got me here. 😂
Thank you for starting to make guides. There's a lot of things I was trying to find to mess around with yesterday that I just couldn't find. One was welding items to other items. The other was getting an object as a parameter inside of scripting.
I'm happy for all the veterans building cool stuff the first day, but somebody needed to take care of the new people :)
@@RedNomster Hell i've been forging since Halo 3, but the scripting and tools just weren't that user friendly in 5 or 2 anniversary. I think the learning curve is just a bit less steep now even though the tools are quite a bit more robust.
oh yea, we really do need a playable andy's room. That is amazing
Can you do a tutorial on how to make forerunner structures? I am struggling to make them look good and to know what pieces to use and where
Thank you this is going to be an incredibly helpful tutorial series. And a great service to the halo community and its longevity.
Xbox players to scale an object, select object with RB and then while holding BOTH RT and LT use the left stick to increase/decrease size.
This man needs to get paid by all of us and 343 for his glorious forge content
This is a long shot, but hoping you show how to do custom AI scripts in the near future, or say so! I want to make certain thins bots, like tanks, or drop the campaign AI into forge. I know its possible, just not sure how or if yet.
I spent ALL weekend building a map. Put about 16 hours into it. My god guys, Forge is INSANE!!!!! I've always been a forge builder in all previous Halo games, but I must say, this is truly revolutionary when it comes to building. Makes me wonder if this is why there has been such a lack of content and maps for the game in the year it's been out because these devs have been so hard at work at making this tool.
I have played around with this quite a bit, and although its less intuitive off the bat from the previous forge iterations, its unbelievable what you can create and I'm really excited to just spend hours in this. As you said its important to learn all the tools first because it helps you start off to avoid developing bad habits. Hope you continue this series because I'll be watching.
Ngl this looks ridiculously complicated and must take so long to navigate if using controller. I've just been put off forging. Genuine thank you to all the people out there willing to dedicate the time to forging amazing maps.
I am here to learn
Let's goooo
Man's a legend
Man, Infinite forge looks incredible
YESSSS BIG BOY NOMSTER AMAZING VIDEO KEEP IT UP 💪🏼💪🏼💪🏼
That underwater video reminds me of SOMA, making a survival based infection game with a SOMA like feel would be awesome.
Invasion and adjustable corpses are all I want. If not invasion, then a fully customizable Warzone would be neat
KEEP GOING KING!
0:39 ah, a relatable person… what are friends.
Boom subscribed. This is exactly the content I was looking for! Happy forging!
Welcome Matt :) streaming my first official Forge project tomorrow!
10:52 Alternatively, there's a Reset node that can reset the position/rotation/velocity of an object to the state it was in when the brain loaded. Like some of the other comments, I wasn't able to get the hinge to work with the normal physics, but using phased (and therefore no finagling with normal objects) works just as well. I also translated the "button" far away so it couldn't be interacted with again while the door was open and used 2 Reset nodes to get both back to the closed positions.
We shall watch your career with great interest!
I remember back in Halo 4, making a door involved explosives and lifts and lost of patience to make sure it all holds together without blowing yourself up on it
Halo 3 too! Dumpsters held up by gravity lifts that would fall (opening the "door") if you picked up a powerup, because that powerup was stopping a fusion coil from being launched into the lifts holding up the dumpsters. The lifts would respawn, closing the door automatically
Good times
This video is extremely helpful
Excellent video
I listened to this video at 50% speed. I highly recommend it. Very calming and very funny. Therapeutic even.
This is the best tutorial I've seen so far. Great job. Consider me subscribed.
Part 2 covers doors, elevators, moving/spinning platforms, and key frame climbing, as well as area monitors for triggering things without switches. Drops Monday or Tuesday!
this was an excellent tutorial
Would definitely welcome more videos getting deeper and more advanced! One of the first things I did was make a random weapon on spawn with the Weapon Combinations(i.e. AR with M41 Tracker ammo). Essentially, used the every N seconds set to an arbitrary time for each weapon combination, then use the delay field the divide up the arbitrary N that I set by how many weapon combinations I made. Then I set a global variable to be that weapon which gets changed each time a new 'every N second' event occurs. So, with every 1 second and using delays of .1 second, you get 10 combos. every 5 seconds with .1 sec delays gives you 50 combos. The time starts at game start, and the time at which the player spawns determines which weapon they will get. Unfortunately, every player starts with the same weapon currently, but just wanted to share something I built. Cheers!
Sounds cool, I'm sure there's some math you could do to create an artificial randomizer but I'm a fan of simplifying a process, even if it means it's not 100% what it's meant to be. Tbh starting the game with the same weapon sounds even better to me!
This video was definitely needed! You're killing it mate great job
Thanks brother, good luck with forge!
What a legend
you are da best!
Jep. You are my man. I will consume your videos like a monk his beer ähm bible!
Happy Forging everybody!
Cant wait for this series! Will you be able to make a tutorial on solely look development? Like custom environments etc?
Atmosphere and level design is on the list!
Would love a tutorial on how to get objects to spawn in a specific place after using a button (for example, activating a switch, to spawn a ball on a ball stand)
You gave me the perfect mechanic for a Covenant door! Thank you :D
Thanks Red, this really helped me better understand the scripts so I can remake my crossy road map on infinite
So awesome!!!! Can’t wait for more to come!!!
you're a legend man, im gonna work on this till im good at forging
Imagine if they put this kind of effort into spartan customization. It would be unreal.
Forge is looking crazy. Can't wait to try it out!
This was awesome, thank you so much, could we get in a later video how did you make the rain effect behind those windows in one of your forge maps? It looks incredible.
So well done. Good work! Thank you!
I wonder if invisible vehicles is still a thing? Like the invisible mongoose or other invisible vehicle variants depending on what accents you want to wield to them.
Really cool stuff! Thanks for showing how it is done! Sadly I gotta get a new hard drive before I can get into forge, but I am so excited to get into it!
Can't wait for more videos on the ins and outs of forge. Amazing work by the way. Thanks for the info. I will be waiting for the next video lol
It's underway 🙌
I like your funny words magic man
Great video. Very clear and concise. Im looking forward to more of these for sure.
As someone who has used LabView, a graphical programming language similar to the Infinite script used to computer control and automate test systems. It is relatively easy to code with a graphical language compared to traditional languages, but it's also easy to create what programmers call spaghetti code. For a graphical language, spaghetti code has a literal meaning. So, take the time to organize your nodes to be more readable. Even if you write the code yourself, you will be surprised how much you forget when you have not worked with it in awhile.
I swim in the spaghetti
@@RedNomster that is a statement that should never be used ever when programming
@@RedNomster What is a good place to get information on the infinite forge? I do not want to bug you with questions, but there is one stumping me.
Halo content boutta blow up
I havent forged since reach/halo 3 and this feels so crazy to me, like baby's first game development engine lol. I desperately need advice so Im looking forward to these tutorials, I just want to make a btb map lol
I spent most of my time forging in those games too, especially 3. You can still make levels like that in Infinite, you don't need to dive straight into the scripting and everything to start with. Just make a map like you did in the old days and maybe add small scripts to pieces in it and I think that will give you a great place to start.
@@sgtcoffman that's how I've been approaching it so far, although even still the amount of tools available to you now is staggering! It's so cool to create an entire map terrain and all I've been having a lot of fun with it today
Awesome video, very helpful to this noob forger.
Thanks for this, subscribed. Started tinkering with this on the Xbox but found the controller interface so annoying I downloaded on PC.
Started tinkering with some of the logic with some poking around last night.
Would love a tutorial on setting game options. Trying to get a mode that has 1 trait set applied to one player and another trait set applied to everyone else for a asymmetrical mode. After each round the single player traits rotate to another. Getting used to the logic flow, I do code but the scripting feels like having my hands tied :)
Hey man, I really appreciate these videos! But may I make a request? Since you forge on mouse and keyboard could you make a mouse and keyboard tutorial? As they do show some of the controls you can use, they don't go over all of the hidden features and controls for mouse and keyboard. I was just wondering if there are any hidden keys or buttons that do things that aren't immediately explained to the forger. Thanks for your time and effort!
Good idea - I'm not sure it's a keyboard specific tutorial though, bit rather a "hidden forge features" tutorial in general. I'll get to learning controller just to see!
@@RedNomster yeah I was just wondering because when using mouse and keyboard it doesn't directly tell you how to do certain actions like it would others. For example the redo or undo key on keyboard is not explained or at least I cannot find which key it is. Doing a mouse and keyboard tips and tricks guide would be much appreciated in this regard. And as before and thanks for your time and dedication
@@DarokTheMaul
Yeah what this guys is saying. I see a lot of forge videos going straight into all this advanced stuff but most of us can barely figure out what keys do what and simple “shortcuts” to do basic stuff quicker than every adjustment manually.
Hope you're having a good day nomster
🥰
Lol happy I'm not the only one who was running around like a caveman trying to figure everything out.
Thanks for the explanations honestly you got a good few laughs from me.
We're in this together 🤝
Bro, You really are a Master. Scripting looks challenging, but I wanna give it a try. Thanks for the tutorial ☺️ Saludos 🤘
🤓🤝
You got a discord we can join to try out your maps ? I’m very interested in playing in your future maps !!!
Check description of all my videos to find socials including discord :)
I spent a good 20 minutes trying to script a drivable wasp… until I realised I wasn’t in the right mode.
Great video for newcomers to *complex* forge😂
Every tutorial ignores that there's 3 modes and I had trouble realizing that myself in the beginning so I made sure to include it!
I wanna make a Mombasa streets map so bad but I've yet to master basic tools it's definitely going to take a while.
Short version: Anything can be anything, stop living in a box of laws.
Mind blown 🤯
I can’t wait until we have other games like Cod MW2 and Minecraft in Halo Infinite.
I'm not really a forge guy but the scripting tool is extremely similar to a visual programming platform I use for work sometimes to automate different tasks called Dynamo. Seeing you work with it in the video makes me really excited to try it but I'm so uncreative that I have no idea where to even start lol. Now I need to go force myself to come up with ideas after work.
I started making a map with a buddy last night and him just messing around with certain objects made us come up with several ideas. Just start playing with all of the pieces and see what you can think of!
This is a FANTASTIC video
Thank you Blaine! :D
Thanks for the video!
Subbed to learn. Thanks for this man
🤝
Great tutorials. :)
I never thought I would have to make UML diagrams in a video game rather than at UNI.
For the door I used the on area entered and exited using the pointer for the area, it was great
Yep, there are several ways to trigger things which is fantastic, but also makes it tough to make tutorials lol
has vehicle welding and welding in general been downgraded since 5? considering in 5's forge you could weld static objects? hopefully im just missing something
5 didn't have static objects, they were all dynamic. That's why Halo 5s object limit was 1600 and halo infinite is 7000, infinite added static objects.
I'm hoping they add scaling to static objects in the future, though, it'd make a lot more things possible and more detailed!