Wave Intermission (Delay) and Endless Waves | Beginner Halo Infinite AI Tutorial

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  • Опубликовано: 2 авг 2024
  • ► TWITCH: / ducain23
    One of my most requested tutorial videos is how to have Endless Waves perfect for PvPvE and Wave Intermissions or delays. So here is a Halo Infinite AI Tutorial covering just that!
    BIG THANKS to DarkMaiming for the intermission help!
    Wave Script Prefab: www.halowaypoint.com/halo-inf...
    More Halo Infinite Forge Tutorials: • Halo Infinite Forge Tu...
    Controls
    Keyboard - R = Y - Controller
    Keyboard - Hold E = Hold X - Controller
    Keyboard - Hold Q = Hold Y - Controller
    Node Graph -- Keyboard - Right Click = Y - Controller
    Halo Infinite Forge Maps has come a long way and the custom maps that have been created are mind blowing! Check out more Halo Infinite Custom Maps below!
    Watch More Halo Infinite Forge Maps: • Halo Infinite Custom M...
    Tell me what you think of the Halo Infinite Forge and also if there is anything yall would like for me to make in the future!
    LINKS:
    ► TWITCH: / ducain23
    ► DUCAIN PLAYS: ‪@FortniteFeatures‬
    ► DISCORD: discordapp.com/invite/ducain23
    ► PATREON: / ducain23
    ► TWITTER: / ducain23
    Thank you for the Support on RUclips and Patreon!
    If you want to see more Halo Infinite Forge and Halo Infinite Custom Maps, why not subscribe? Thanks for watching and have a good one!
    - TIMESTAMPS -
    0:00 Intro
    1:41 Spawning Brain Prefab / Adding Spawners
    6:08 Wave Intermission Set-Up
    11:26 Wave Intermission Test
    12:28 Endless Waves Set-Up
    15:01 Endless Wave Test
    17:34 Outro
    All Music from Streambeats: www.senpai.tv/streambeats/
    #HaloInfinite #HaloInfiniteForge #Halo
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Комментарии • 40

  • @Ducain_Plays
    @Ducain_Plays  9 месяцев назад +2

    I had tons of comments asking how to do these two things in Halo Infinite's Forge. So it is finally here! Hope this helps and expect more tutorials soon 😀
    ► TWITCH: www.twitch.tv/ducain23

  • @Turretguy
    @Turretguy 9 месяцев назад +28

    Tbh it’s ridiculous that the AI spawners don’t have a “respawn” editing section. Like “respawn AI once defeated yes/no” and “respawn AI on timer yes/no” and then a timer editor

    • @Fire4ward
      @Fire4ward 9 месяцев назад +1

      Yeah seems like a no brainer but oh well 🤷‍♂️

  • @arkio1995
    @arkio1995 9 месяцев назад +8

    These are super useful for newer forgers figuring out nodes and scripting! Really need these 🙏

  • @levihancock5214
    @levihancock5214 7 месяцев назад

    this man really out here doing the lords work

  • @limeknight4276
    @limeknight4276 5 месяцев назад

    SUPER helpful! Thank you!

  • @1sonicfan1984
    @1sonicfan1984 9 месяцев назад

    Thanks for the forge Ai help much appreciated. 🙏

  • @SpottedHares
    @SpottedHares 9 месяцев назад +1

    Theirs a push message to player node and a execute per player node that can be used to create a countdown message that all players can see if you want to set it to the wave delay time.

  • @quinnchillai2406
    @quinnchillai2406 9 месяцев назад

    Thanks for the help Ducain. I finished the AI integration I started a week ago thanks to your videos. I’m play testing it a bit tomorrow if you’d like to try it out?

  • @Sangheili_Rawr
    @Sangheili_Rawr 9 месяцев назад +5

    I noticed ai move zones are glitched when trying to link them together, causing the ai to stand back at the previous one or move to a random object on a custom forge map. I hope this gets fixed soon.

    • @TomMontana01
      @TomMontana01 5 месяцев назад

      I got the same problem

  • @jancevaughn8539
    @jancevaughn8539 9 месяцев назад +2

    elimination works for life based firefight but if we had dominion we could have warzone

    • @EP_mc
      @EP_mc 9 месяцев назад

      What’s dominion was it a halo4-5 mode I didn’t play a whole lot of those 2

    • @QuarrelsomeLocalOaf
      @QuarrelsomeLocalOaf 9 месяцев назад

      ​@@EP_mcHalo 4 mode. Basically 3 plot territories/domination, but holding the bases for a certain amount of time unlocked power weapon and vehicle drops and you could build auto turrets to defend your bases.
      Triple capping the enemy team disabled respawning for them and they all got an overshield to either retake a base or get eliminated. Was probably the best mode in 4 imo, H5's Warzone was kind of an expansion of the idea.

    • @jancevaughn8539
      @jancevaughn8539 9 месяцев назад

      @@EP_mc it was a halo 4 mode where you captured bases and it had special objects that would have special animations to show your team and you could even activate base turrets

    • @EP_mc
      @EP_mc 9 месяцев назад

      @@jancevaughn8539 thanks 🫡

    • @EP_mc
      @EP_mc 9 месяцев назад

      @@QuarrelsomeLocalOaf 🫡🫡

  • @FoundingKushTitan907
    @FoundingKushTitan907 9 месяцев назад

    @Duncain23YT Hey! You have been a huge help! Thank you so much! Hate to ask. Silly question, how do I have a message pop up saying wave has ended like on the fireight map Hydro Station? As well as showing how many Respawns spartan have left? Also, is there a way to get AI to spawn after other groups on the same wave. I can only get them to all spawn all at once at the start of each wave?

  • @_divinityyy
    @_divinityyy 3 месяца назад

    I used the prefab on my map but the nodes didn’t appear on the node graph

  • @christopherromaine7155
    @christopherromaine7155 7 месяцев назад

    Hello, I have just started trying to Forge maps. two questions first how do you set up fire fight on death Maps. Second is how do you set up fire for King of the Hill on Dev Maps. I seem to have issues setting up those games on dev maps or on premade maps Hy other forgers. thank you. I really appreciate everything you do.

  • @117dnl
    @117dnl 9 месяцев назад +1

    Is there a way to trigger an event before , during or after the intermission?

  • @tekred2828
    @tekred2828 9 месяцев назад

    Can you ask how to make Ai chase objectives

  • @novah3524
    @novah3524 9 месяцев назад

    Do you think you can make it so for example if enough enemies are killed it'll spawn the next part of the wave in waiting for the budget to allow the next part to spawn in so for example if all four of the objects in one list may use 8 ai it'll spawn them and then wait until budget is low enough so it can spawn the next object that may have 8 ai as well just for one wave.

  • @RedDaddy328
    @RedDaddy328 9 месяцев назад

    It’s telling me there’s missing properties for the add wave manager nodes

  • @gavixifywilliams9561
    @gavixifywilliams9561 6 месяцев назад

    Hey how would I make it so a button makes the players shields recharge if the game mode or a prior node turned off shield recharge I can’t get it to work

  • @TomMontana01
    @TomMontana01 5 месяцев назад

    I have a problem with the AI, I simply can't make them go to the zone that I marked for them.

  • @miguelvazquez2807
    @miguelvazquez2807 9 месяцев назад

    How to You do Spawn allies at finish a Wave

  • @shirtycurty8068
    @shirtycurty8068 8 месяцев назад

    How do you stagger the spawns of one wave? E. G. You want one squad to spawn 5 seconds but another to spawn 10 seconds but you want them to both still be part of the same wave?

  • @thelegion8604
    @thelegion8604 8 месяцев назад

    Is there any way to let the players know with a message that there’s an intermission happening?

  • @DEWtheMCCOY
    @DEWtheMCCOY 9 месяцев назад +1

    You should just use custom events. You wouldn’t need to copy the entire wave script, which is almost impossible on console.

    • @Ducain_Plays
      @Ducain_Plays  9 месяцев назад +1

      Well this is how I figured it out 🤣

    • @DEWtheMCCOY
      @DEWtheMCCOY 9 месяцев назад +1

      @@Ducain_Plays If you ever want help any with scripts just let me know. I’ve been learning a ton, I’d be more than happy to pass it on. Plus I got a working prefab of a custom firefight mode if wanna check it out. It has lives, points, buyable allies, reinforcement spawn system, reviving and more. Cheers 🍻

    • @quinnchillai2406
      @quinnchillai2406 9 месяцев назад +1

      Subbed to you both, and I appreciate the tips from both. I just finished a map today that is my attempt at a mini campaign experience on a Hyrule map. Couldn’t have done it without you guys!

    • @FoundingKushTitan907
      @FoundingKushTitan907 9 месяцев назад +1

      @@DEWtheMCCOY Hey! You have been a huge help! Thank you so much! Hate to ask. Silly question, how do I have a message pop up saying wave has ended like on the fireight map Hydro Station? As well as showing how many Respawns spartan have left? Also, is there a way to get AI to spawn after other groups on the same wave. I can only get them to all spawn all at once at the start of each wave?

    • @DEWtheMCCOY
      @DEWtheMCCOY 9 месяцев назад +1

      @@FoundingKushTitan907 1. Respawn message options are in wave options. 2 It is tied to the game mode you are using unless you have special script. 3. Label the group with a squad label in AI Spawner settings, then using the event On Squad Spawn with Squad Label.