THE GREAT SCHISM SPECIES! Halo Infinite AI forge battle

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  • Опубликовано: 30 сен 2024

Комментарии • 18

  • @asteroidjarl230
    @asteroidjarl230  6 месяцев назад +2

    Just to mention I am aware Skimmers are not present in the Great Schism, they are subbing for the drones.

  • @that_one_guy1002
    @that_one_guy1002 4 месяца назад +2

    Halo Infinite Forge is truly why I love Halo Infinite despite its flaws. The AI are so fun to mess around with.
    If possible if you’re planning to do more Halo Infinite AI battles, try adding some cover for the AI to use, that way they can actually move around and use their brains and combat prowess

    • @asteroidjarl230
      @asteroidjarl230  4 месяца назад

      Definitely thought of giving them cover don't get me wrong, but the run time may take longer than it needs to if so, i know elites are smart enough to use cover whenever their shields are down and every battle i do the AI don't feel aggressive enough to charge.
      Other than that yeah AI in forge is something I've always dreamed of and the forge is fantastic!

  • @Grapelordz
    @Grapelordz 4 месяца назад

    Hey, do you set the ai spawner to an “ai move?” I ask because I noticed the ai aren’t moving far from their spawn points. If you set the ai spawners to the ai move and change the radius of the “ai move”to however big you want (I usually do like 900 but doesn’t really matter for something like this), the ai will technically move to that zone, but since they are already in it, they should be able to charge the enemy like in the campaign as they can roam about within ai move zone. If vehicles are present and you have the toggle on, ai should be able to enter most vehicles

    • @asteroidjarl230
      @asteroidjarl230  4 месяца назад

      Oh, no i haven't, I never knew that. I'll look into that some time. thanks for the tip!

  • @rrc5982
    @rrc5982 5 месяцев назад +1

    Do you have access to health and shield (and armor?) stats of brutes and elites? Curious how much "meatier" brutes in the game are

    • @asteroidjarl230
      @asteroidjarl230  5 месяцев назад

      Unfortunately I don't have the exact stats for Brutes and elites, I'm sure you could search and find out.

  • @userzero4922
    @userzero4922 2 дня назад

    how did you make them on separate teams so that they fight each other

    • @asteroidjarl230
      @asteroidjarl230  День назад +1

      You set their teams different in the edit menu

    • @userzero4922
      @userzero4922 День назад

      @@asteroidjarl230 i did that and they both still glowed red and didn’t fight each other

    • @userzero4922
      @userzero4922 День назад

      @@asteroidjarl230 like the team alpha and bravo and they didn’t fight each other

    • @asteroidjarl230
      @asteroidjarl230  День назад

      @@userzero4922 Wrong thingo, you know how to change the enemy types yeah? I'm pretty sure its above that, it should say team selector.

  • @Тимон-й9п
    @Тимон-й9п 5 месяцев назад +1

    Jackal sniper during all first battle: 🚶‍♂️🧎‍♂️🚶‍♂️🧎‍♂️🚶‍♂️

    • @asteroidjarl230
      @asteroidjarl230  5 месяцев назад

      Yeah it's really annoying when they don't fire their weapon.

    • @Тимон-й9п
      @Тимон-й9п 5 месяцев назад

      @@asteroidjarl230 hush, he's almost aimed at the enemy... oh shit, the enemy moved a couple of inches to the side(

  • @jisraelivantaboada5609
    @jisraelivantaboada5609 5 месяцев назад +1

    that was great the great schism it reminds me of covenant rebellion good video (I wonder why are they still distance battle instead close fight?)

    • @asteroidjarl230
      @asteroidjarl230  5 месяцев назад

      We'll most of the NPC's have guns I guess so i range them out a bit, next time I'll move the melee units forward a bit so they are forced into close combat.

    • @Grapelordz
      @Grapelordz 5 месяцев назад

      @@asteroidjarl230I havdnt done it in awhile, but their is a way to get them to move all over the place. You use the ai spawner right, the ai from what I can remember the ai can only within the radius of the spawner. So I did some experimenting trying to expand the ring to get them to move more dynamically. that works but spawns them all over the place which I didn’t want. So instead I tried linking a normal spawner with its default radius to that blue “ai move” system, and changed that radius to as big as I want (set it to a circular radius over square, easier to change the size of the zone). When you do that, the ai will technically move to the ai move zone, but because it was set to a far larger radius, they are already in it and can move around anywhere in that radius. You can link multiple spawners to that ai move with different teams and as long as they see each other, they will dynamically move all over the place to fight each other. You should also be able to set vehicle boarding in the ai move settings and if vehicles are within blue zone, they can board it (though banshees, scorpions and wasp don’t seem to work last I checked). The only issue with setting ai like this for me is that if you want the ai to fight, they have to initially see each other, if they don’t they won’t go anywhere since again they don’t need to move because they are technically within the ai move zone radius. But once they initially see each other, usually all the other ai’s will follow and engage the enemy team.
      I havdnt tinkered with it in awhile so idk if 343 has made any changes to the forge but this is what I did up until around end of December. I hope it helps, sry for the paragraph LOL