It's probably worth stating that the Model 2 hardware was about $15000, and the Sega Saturn was $399. So I think the saturn actually puts up a pretty good fight here.
Yeah, looking at it today its easy to say "look how terrible it is"...but back then, when we knew we wouldn't get 100% faithful arcade translations of certain games, it was amazing to be able to play a good version of Daytona USA at home. Good memories of me and some friends playing all night trying to beat each others times.
The important thing to remember is that us gamers in 1995 were comparing the Saturn to the SNES, Megadrive - NOT the arcade machines. Sure, I wished for the most accurate port possible, but just to have these 3D titles in the home was superb.
3do was the same generation as the Saturn and PS1. Need for Speed came out in 1994 before Daytona did for the Saturn. So it's an apt comparison. And gaming magazines trashed the Saturn version of Daytona, until Virtua Fighter Remix and the Lobotomy FPS games came out people believe that the 3do was the superior than the Saturn in 3d cause Daytona and Virtua Fighter were bad ports
+Frozen Retro ! for the time, it was really close, not shit at all, cause previous gen systems trying to recreate arcade were way less accurate. To me the real difference is the fps.
Well, had the Saturn's two video cards not shared the same memory bus, they could have done much more. But, they took out the idea of it in fear that developers would not know how to program with multi-core specs.
Another case of you had to be there. Daytona USA was a system seller for the Saturn. Of course it's like half as good as the arcade but it didn't matter back then. The arcade was like the future back then and no console port would ever be as good anyway.
No...... this was a huge deception..... everyone complained at that time...... they HAD to make a decent conversion but failed miserably and this sealed the fate of the saturn on the very beginning.
Umm... where is your evidence that "everyone complained"? It received good reviews in the gaming press and everyone I knew was happy to have a proper 3D arcade game in their home. I suspect you are either too young to remember, or just have a poor memory.
Nicolas Sky I never had a Saturn and in 1995 I was barely playing on a first generation Sega Genesis that belonged to my father. It wasn't until 1998 my father bought us a Sony PlayStation. I believe the Saturn (although considered a failure by Sega and a commercial failure) was another underated home console from Sega. The biggest problem with the Saturn was it's architecture. The Saturn was a nightmare for programmers to develop games for which really hurt the Saturn at the time. The Sega Saturn and the Sony PlayStation were both released in 1995 and the Nintendo 64 was released a year later in 1996 which meant that the Sega Saturn was a failure almost right from it's launch. Because of its complex architecture no programmer wanted to fuck with the Saturn. So pretty much every developer said screw this thing we're gonna make our games for Sony and Nintendo. So pretty much the only company making games for the Saturn ended up being Sega themselves. Yeah Daytona USA for Saturn looks good for a 5th gen console. Certainly better than anything on the Sony PlayStation at that time or N64.
thank's god the Saturn architecture is a nightmare ! developers had to be creative, comptetent to develop on this machine, it's for what the library is globaly realy good. I prefere that than shit-games pretty but deeply empty like on Playstation.
dude, you dont know the deception that this horrible conversion was.... people were awaiting for a decent conversion and came this piece of trash...... the pop up made this game almost unplayable ....... i was an unhappy owner of saturn at the time and had to buy other games, like sega rally, wipeout and panzer dragoon 2 that were good games for saturn
Yes, Saturn Daytona USA was rough around the edges, the resolution was lower, the polygons blockier, the frame rate stuck at 20fps...yet, despite it all, this is an excellent arcade translation. The tracks are fully present, all the details are still there, all 40 race cars are on the track, jostling and smashing into one another. The car handling, controls, and ability to suffer damage - all perfect. This game plays like a dream. And that was a real surprise, given the many compromises made to what was, essentially, a rushed-to-market launch title (the JP release was even more jittery; the US version was more smoothed out and is the Daytona to get). Add in the extra game modes, the computer AI (which is nasty on its hardest setting), the spectacular 20-car crashes, the bonus cars, and the horses, and you have a really great videogame. And, honestly, in all the years I've popped in Saturn Daytona at home, I've never heard a single person complain about the graphics. They're too busy having fun. Now to compare Saturn Daytona to the Japanese Circuit Edition...that's the real debate.
Circuit edition is another and diferent game. Daytone CCE lost the arcade impact fun. Its more beautifull using the Sega Rally system, but no more fun.
As a new Saturn collector I just got the game (JP system and version of the game) and I cant believe how rushed of a port it was. I was thinking of getting circuit edition since everyone said it had more content and fixed issues in the original... but is it worth getting if it's a completely different game?
danny boy, these kids will never understand, theyre too worried about how 58/60 FPS means the game is garbage, and how resolution is something they think they understand. Gaming in my eyes is dead because of these garbage "gamers/sheep". I have a name for them, theyre the "Madcodauto" type of gamers. The ones who think buying COD, Madden, and GTA, makes them hardcore gamers. We have forgotten more than theyll ever know and experience in the world of gaming
@@EliteGamersUnitedi have twelve and i dont think this shit i only mind if the game is freaking good. I grown up playing on 25 fps or above and i dont even mind,dont think for the graphics,dont think for the freaking framerate,think about the GAME.
I played the Saturn port today for the first time since 1995, and I'm not surprised I liked it back then. To me the most important factor was that it played well and felt just like Daytona and that is still the case.
Model 2 has magnificent power for 1993, and Daytona USA is looking stunning, even from late 90s... I cant belive that it really so beautiful and runs at 60 FPS. Incredible achievments, i have no words. Model 2 looks like a technical jump from 1993 like 8800GTX in 2006.
The arcade version is better in every way - however, the Saturn version is perfectly respectable in every way. A very good port! Also, I have great memories of both versions! Great game!
People can say whatever they want about this conversion, for me, it was the best conversion of a coin op on a home machine. Sega Rally run smoother, true, but Sega Rally did not run 40 cars all together in same race... If you look the graphic and the details and the full coin op animations that Sega brought on Sega Saturn with Daytona Usa, there is enough to make that game a miracle of developing. Sega Saturn with Daytona Usa brought the entire atmosphere of the original coin op on a home machine, only one years later the release of the game on the "arcade rooms" ... Any other conversions of Daytona for console ( i'm not including the XBOX360 AND PS3 VERSIONS , BECAUSE THEY ARE NOT CONVERSIONS BUT THEY ARE JUST EMULATION) , was sucks , even the Dreamcast conversion had nothing to share with the original game, so this version, was really the best work made by Sega
You can't open an entertainment center today, be it in a mall, playground, family restaurant, you name it, and not have multiplayer Daytona. That's how timeless is that game. The Saturn conversion was done under incredibly pressure and scrutiny and, for the most part, it passed the test. It helped position the system and, although it was criticized, everybody wanted it. The only thing that should've been fixed before release is the short draw distance. All other flaws are minor, in perspective
Daytona and virtua fighter were the reasons i bought a saturn, i loved that system had nearly every game for it back then too, brilliant system and the system that got me into digital movies because it was capable of playing movies via video cd with the mpeg card, those were the day's! Good days indeed.
I'm one of the Saturn's biggest cheerleaders, but Daytona USA honestly wasn't its finest hour. It was 100% capable of pulling off a nearly arcade-perfect version of this game, and while this one is very playable and fairly fun, it was a bit of a missed opportunity on the framerate and adding home-console-exclusive extras.
Oh come on Baron, the Saturn could never do anything close to Model2. Processor was nowhere near as powerful. Display resolution was much lower. Colour depth far lower. Geometry transformations and DSP geometry processing a lot lower. It couldn't do anti-aliasing, didn't have the bandwidth to do Z Buffering. The list is endless. Saturn lacked a lot of the hardware features contained within Model2. Daytona on the Saturn was rushed and could have been better but it was never going to be "a nearly arcade perfect version" of the game.
Matthew Kelman while we are pointing out the obvious, the model 2 was the most advanced arcade cabinet and light years ahead of any competitor, it also cost $30,000.....the Saturn was $400
@@yanceyboyz i'll point out the obvious too by saying that the PS1 could handle a decent port of ridge racer, yet the saturn can't handle daytona. It's still a shittly made port, not worse hardware
Ridge Racer’s port had the advantage of being based on a game that was run on what was essentially PS1 hardware, so if that didn’t turn out near perfect something was seriously wrong.
@@64bitmodels66 Ridge racer had way less cars on the tracm, was on an easier to develop for console, on an arcade board based on that console, with a cheaper arcade game that looked far worse.
It is a really good arcade conversation but I wonder why they made the cars thinner and the colours darker. I presume font sizes and brightness is adjusted for most common home TV size and set up vs arcade environment.
26 years later and i still enjoy playing the Saturn version, i still have my original copy of the game too! Although tbf, i still have my original Saturn and all my games too so....
completely rushed port but an excellent game for the saturn! i love much the arcade but the saturn conversion was the first oportunity to play this game in your home
yep the saturn's version is under in term of graphism, draw distance, framerate, fps and everything, but Daytona USA on Satun do everything what Ridge Racer don't ....a perfect gameplay, fun, options, contains .... so congrat Sega
Que coisa pavorosa essa versão do Segasatan... provavelmente foi lançado as pressas igual o Cruis'n USA. O modo que o carro faz a curva no Segasatan parece que flutua, o cenário sendo "construido" (No Arcade tambem tem disso, mas o Draw Distance é maior, não sei se é esse o nome) e outras bizarrices... Mas falando do jogo, mesmo sendo de 1993 seria o primeiro game que jogaria se eu entrasse em um estabelecimento de fliperamas.
Estava jogando Daytona CCE ontem mesmo. Sem duvidas o arcade e bem mais bonito, mas o jogo era bonito para a época. Uma coisa que não apareceu no video foina deformação do carro. Este jogo é um daqueles casos em que você estranha a jogabilidade da primeira jogada, insiste, reclama de o carro não poder tocar a grama(se tocar perde o controle) mas não para de jogar. os gráficos do Saturn envelheceram bem mal,mas recomendo conferir a versão CCE que vem com algumas melhorias em relação a esta. Os videos do canal estão cada dia melhores. Se continuar nesse ritmo de evolução em breve estará no mesmo nivel do gaming palooza Empire ou ate melhor.
Sadly this conversion didn't win Saturn that all important first impression next to PS1's Ridge Racer. Although I find saturn Daytona a much better game despite the clipping.
+Hank Hulaid Well it may look rough around the edges, but the first version is actually more faithful to the arcade then Daytona CCE, be it graphically or gameplay-wise. I remember I was really disappointed when I got CCE back in 1996 because it just wasn't as fun as the first version.
To be fair, Daytona on the Saturn was always going to have limitations. I owned it and played it well. Yes, the colour scheme at times seems like everything's dimmed by a shadow (compared to the arcade version). The frame rate and clipping can at times make for a off putting port, but I actually liked the game. Oh, and the lower rez of the saturn was always going to affect the arcades' smooth and fluid movement in a game that is fast and often frantic. The thrill of having a 3D arcade game in your bedroom was the thing of dreams 3 decades ago :) And Daytona delivered this dream and made it a reality. Yes, the game is rough around the edges in places, but I reckon this gives Daytona on the Saturn it's charm - and at times adds to the realism where you actually feel like your in that car.
IF you take into comparison this (arcade) vs others, this is how it goes - Arcade vs Saturn - Arcade wins Arcade vs Dreamcast - Dreamcast due to the fact that it was more worked upon and it had more tracks (similar to Daytona USA 2 OTE/PE if I recall correctly) Arcade vs PS3 - tied as both are literally the same Arcade vs Xbox 360/Xbox One - tied as both are literally the same.
I played the Saturn version first back in the day when I got a Saturn so it’s still my favorite version. Yes I see it’s flaws, but the experience was so great regardless
Besides Virtua Fighter Remix this was my first game for the Saturn console back in 1995 and I loved it. Although it's good I had no clue or comparison to the Arcade version, it's miles ahead of the console port, lol. In the Saturn version many times the cars dont seem standing/driving straight, lol.
Sure the saturn version looks bad compared to the arcade but if you know the history behind this, in actuality it is pretty impressive. i say that because Sega released this for the Saturn as incomplete. They rush released it meaning it could of looked better. Much better.
This game got panned back in the day for being massively inferior to the arcade, and they were right that it was. But age has actually been very good to this game because it still plays very well especially considering that it only runs at 20 frames per second. Like all Sega arcade racing games it was and still is way too short. Not really a great deal for $50 back in the day, but Ridge Racer wasn't much better of a deal either though it was much closer graphically to the arcade since it only had ONE track!
Sega would've been better using the Saturns sprite scaling etc to do a Mode 7 style conversion like Street Racer. Worked perfect for their fighting games etc to keep FPS smooth.
A versão do Saturn esta consideravelmente inferior a do Arcade, mas, convenhamos, até a chegada do Dreamcast, nenhum console conseguia rodar um porte similar ao do Arcade. Os Arcades da SEGA eram muito a frente do seu tempo.
Greetings from Indonesia🇮🇩, Southeast Asian. I Still Remember this Arcade SEGA Daytona USA, one of the BEST 90s Game... until I was in Kindergarten and Elementary School in the mid 2000s, this Arcade still exists, i play this at Timezone Game Center. And now i have this Game in My Laptop but this is PC Version, the Graphic it look like at SEGA Saturn. Nostalgic Arcade 90s. By the way, i fastest 3'21"24 at Expert Course with Manual-4 Red Car in My Laptop.
Acho feio até hoje estes pneus saindo pra fora da carenagem do carro... joguei ambas a versões, primeiro no Saturn e anos depois no arcade, naquele gabinete bacana e era muito divertido, mas sempre joguei no fim de noite, então não lembro se era divertido devido ao alcool no sangue kkkkkk
Os carros da versão saturn parecem de papelão rsrsrs acho que devido aquele lançe do console só fazer quadriláteros ,os cenários vão aparecendo nas duas versões,mas na do saturn aparecem "mais em cima" ,já falei antes,se o saturn tivesse sido projetado desde o inicio pra ser uma Model2 caseira não existiria este problema..Sega burra!
+johnwolque model 2 era um hardware muito caro e específico. a sega deveria ter aceitado a proposta de hardware da Silicon Graphics e teria algo parecido com o N64, mas Model 2 em casa em 1994, sem chance.
+bizarroeddie1 poderia ser uma model 2 simplificada,com menos ram por ex,assim como o mega era uma system 16 simplificada,a system 11 da nanco era um ps1 nos arcades,era só questão de deixar ele enxuto,não acredito que ficaria tão caro assim na produção,no inicio poderia ser até meio caro ,mas a sega poderia dar uma subsidiada até os custos de produção baixarem naturalmente com o tempo, comparado aos trezentos processadores que a sega enfiou no saturn que mesmo depois de 2 anos lançado a sega tinha dificuldade de baixar o preço .. só uma sugestão,claro poderia ser até inviável,pelo que sei a fabricante da cpu era a intel e se não me engano e a ´placa foi produzida em conjunto com Martin Marietta antes dela ser comprada pela Lockheed Corporation e virar a Lockheed Martin atual fabricante do caça F 16
+johnwolque seria muito complicado. era uma placa muito cara. o PS1 era muito próximo de ser o melhor que a tecnologia poderia oferecer em um baixo custo na época e ele não rodaria Daytona a 60 fps e 40 carros ao mesmo tempo nunca na vida. com a evolução das placas de video nos PCs é que o custo dessas placas de arcade começou a diminuir, pois passaram a ser praticamente computadores rodando os jogos dentro do gabinete.
What are people writing that the dedicated board and set up for one game where every component is created to create the best game, so making you want to part with more money, compares it to a home system that plugs in to a home TV from the 80s, which were never going to give arcade quality, and comes on a CD. Look at home computer game graphics now and to how they were in the 80's, Sega made a great home machine with, for the time, really great versions of arcade games to play in your home.
Model 2 pcbs used roms and so had direct access to data. It was not necessary to store lots of things at once in RAM like on a CD based console. Yes, the sat version suffered from MANY frames being cut. Pace is not fluid like the arcade version no way. Same reason why there's no Neo.Geo port for any CD based console (incl. NGCD) that shows every frame of animation of the cart version. Ram at the time was costly and we paid the price at the time...
As far as the Saturn version goes it's highly playable, but damn that frame rate really takes away from the awesome arcade expirience, I mean not even 30fps...sad the home version was rushed, I recommend Daytona USA CE for anyone looking to get the Saturn version although the handling is kinda sketchy, but that one's better optimized at a solid 30fps, overall though the best version for the home is the downloadable PS3 version, but for a physical copy the Dreamcast is the best and even looks better than the arcade one
Blame the scumbag SEGA USA director back then. He was too fucking short sighted and incompetent he didn't know the Saturn was designed for 2D gameplay in the first place. A lot of awesome 2D games were released for this platform, but the jackass didn't want them in, saying "THAT SHIT ISN"T 3D, FUCK OFF!". You have no idea how much I want to beat him up, he's part of the reason SEGA left the console wars.
ahhh shit man, I didn't know this, but I am totally with you on your comment.. If the Saturn had done well, then maybe even e dreamcast might have even lived on (scenario being playstation didn't do quite as well).. The dreamcast was the first console where I truly thought "Shit.. I'm playing an arcade game on my TV!"
A versão do arcade ficou bem superior,mas a versão do Saturn da pra se divertir,eu gosto da versão Daytona usa edition pro Saturn essa ficou bem legal apesar do carro ter ficado um pouco pequeno.
It's probably worth stating that the Model 2 hardware was about $15000, and the Sega Saturn was $399. So I think the saturn actually puts up a pretty good fight here.
Yeah, looking at it today its easy to say "look how terrible it is"...but back then, when we knew we wouldn't get 100% faithful arcade translations of certain games, it was amazing to be able to play a good version of Daytona USA at home. Good memories of me and some friends playing all night trying to beat each others times.
The important thing to remember is that us gamers in 1995 were comparing the Saturn to the SNES, Megadrive - NOT the arcade machines. Sure, I wished for the most accurate port possible, but just to have these 3D titles in the home was superb.
No. We were comparing it to Ridge Racer on the PlayStation and Need for Speed on the 3DO and whatever pipe dream we had of the N64
@@BurritoKingdom I think he meant before they came out on the west and the 3do was not like the 3 other consoles, so let's forget about it.
3do was the same generation as the Saturn and PS1. Need for Speed came out in 1994 before Daytona did for the Saturn. So it's an apt comparison. And gaming magazines trashed the Saturn version of Daytona, until Virtua Fighter Remix and the Lobotomy FPS games came out people believe that the 3do was the superior than the Saturn in 3d cause Daytona and Virtua Fighter were bad ports
@@BurritoKingdom until the remakes came out of course
No way a home console of that era could come close to Model 2.
Well,believe it!Cause' it's true.
+Frozen Retro ! for the time, it was really close, not shit at all, cause previous gen systems trying to recreate arcade were way less accurate. To me the real difference is the fps.
Frozen Retro !
i played too at home and i was delighted, just a point of view on expectations, yours were higher.
Dreamcast..
Well, had the Saturn's two video cards not shared the same memory bus, they could have done much more. But, they took out the idea of it in fear that developers would not know how to program with multi-core specs.
Another case of you had to be there. Daytona USA was a system seller for the Saturn. Of course it's like half as good as the arcade but it didn't matter back then. The arcade was like the future back then and no console port would ever be as good anyway.
right
Well said!
No...... this was a huge deception..... everyone complained at that time...... they HAD to make a decent conversion but failed miserably and this sealed the fate of the saturn on the very beginning.
Umm... where is your evidence that "everyone complained"? It received good reviews in the gaming press and everyone I knew was happy to have a proper 3D arcade game in their home. I suspect you are either too young to remember, or just have a poor memory.
They had both good reviews, you have a bad memory ....
The Saturn port not is perfect, but is a very good racing game. Saturn rocks!
I don't like Saturn version I like arcade
I don't like Saturn version I like arcade
Nicolas Sky I never had a Saturn and in 1995 I was barely playing on a first generation Sega Genesis that belonged to my father. It wasn't until 1998 my father bought us a Sony PlayStation. I believe the Saturn (although considered a failure by Sega and a commercial failure) was another underated home console from Sega. The biggest problem with the Saturn was it's architecture. The Saturn was a nightmare for programmers to develop games for which really hurt the Saturn at the time. The Sega Saturn and the Sony PlayStation were both released in 1995 and the Nintendo 64 was released a year later in 1996 which meant that the Sega Saturn was a failure almost right from it's launch. Because of its complex architecture no programmer wanted to fuck with the Saturn. So pretty much every developer said screw this thing we're gonna make our games for Sony and Nintendo. So pretty much the only company making games for the Saturn ended up being Sega themselves. Yeah Daytona USA for Saturn looks good for a 5th gen console. Certainly better than anything on the Sony PlayStation at that time or N64.
thank's god the Saturn architecture is a nightmare ! developers had to be creative, comptetent to develop on this machine, it's for what the library is globaly realy good. I prefere that than shit-games pretty but deeply empty like on Playstation.
dude, you dont know the deception that this horrible conversion was.... people were awaiting for a decent conversion and came this piece of trash...... the pop up made this game almost unplayable ....... i was an unhappy owner of saturn at the time and had to buy other games, like sega rally, wipeout and panzer dragoon 2 that were good games for saturn
Without any doubt my favorite 3D arcade racing game!!
I f****** ♥ Daytona USA!!
Me too!
Me too! But they removed it from the arcade to dead heat. :( but I like dead heat too
iPlaySEGA!! I prefer Ridge Racer.... ;3
Me too
Yes, Saturn Daytona USA was rough around the edges, the resolution was lower, the polygons blockier, the frame rate stuck at 20fps...yet, despite it all, this is an excellent arcade translation. The tracks are fully present, all the details are still there, all 40 race cars are on the track, jostling and smashing into one another. The car handling, controls, and ability to suffer damage - all perfect. This game plays like a dream. And that was a real surprise, given the many compromises made to what was, essentially, a rushed-to-market launch title (the JP release was even more jittery; the US version was more smoothed out and is the Daytona to get). Add in the extra game modes, the computer AI (which is nasty on its hardest setting), the spectacular 20-car crashes, the bonus cars, and the horses, and you have a really great videogame. And, honestly, in all the years I've popped in Saturn Daytona at home, I've never heard a single person complain about the graphics. They're too busy having fun. Now to compare Saturn Daytona to the Japanese Circuit Edition...that's the real debate.
Circuit edition is another and diferent game. Daytone CCE lost the arcade impact fun. Its more beautifull using the Sega Rally system, but no more fun.
As a new Saturn collector I just got the game (JP system and version of the game) and I cant believe how rushed of a port it was. I was thinking of getting circuit edition since everyone said it had more content and fixed issues in the original... but is it worth getting if it's a completely different game?
@@tvescolinha sega rally is amazing, but not with daytona USA style.
danny boy, these kids will never understand, theyre too worried about how 58/60 FPS means the game is garbage, and how resolution is something they think they understand. Gaming in my eyes is dead because of these garbage "gamers/sheep".
I have a name for them, theyre the "Madcodauto" type of gamers. The ones who think buying COD, Madden, and GTA, makes them hardcore gamers. We have forgotten more than theyll ever know and experience in the world of gaming
@@EliteGamersUnitedi have twelve and i dont think this shit i only mind if the game is freaking good.
I grown up playing on 25 fps or above and i dont even mind,dont think for the graphics,dont think for the freaking framerate,think about the GAME.
This version on Saturn got the handling right. Circuit Edition never feels quite right.
I think before 1998-99, when Dreamcast and Voodoo 3 has released - no one Hardware in the world can close match a Model 2 srandarts.
Voodoo 2 could have done it in 1997.
I played the Saturn port today for the first time since 1995, and I'm not surprised I liked it back then. To me the most important factor was that it played well and felt just like Daytona and that is still the case.
Model 2 has magnificent power for 1993, and Daytona USA is looking stunning, even from late 90s... I cant belive that it really so beautiful and runs at 60 FPS. Incredible achievments, i have no words. Model 2 looks like a technical jump from 1993 like 8800GTX in 2006.
Just can not seem to beat Model 2! lol
The Saturn version is like: Turok Racing.
Wtf? That thing exists?
Of course not XD.
Yo what's up youtuners I just came by to tell ya'll that... SEGA IS RELEASING DAYTONA USA 3 TO THE ARCADE!!!!!!!!!!!
its a shame it sucked
The arcade version is better in every way - however, the Saturn version is perfectly respectable in every way. A very good port! Also, I have great memories of both versions! Great game!
Being able to play this game at home during that time was ground breaking.
People can say whatever they want about this conversion, for me, it was the best conversion of a coin op on a home machine.
Sega Rally run smoother, true, but Sega Rally did not run 40 cars all together in same race...
If you look the graphic and the details and the full coin op animations that Sega brought on Sega Saturn with Daytona Usa, there is enough to make that game a miracle of developing.
Sega Saturn with Daytona Usa brought the entire atmosphere of the original coin op on a home machine, only one years later the release of the game on the "arcade rooms" ... Any other conversions of Daytona for console ( i'm not including the XBOX360 AND PS3 VERSIONS , BECAUSE THEY ARE NOT CONVERSIONS BUT THEY ARE JUST EMULATION) , was sucks , even the Dreamcast conversion had nothing to share with the original game, so this version, was really the best work made by Sega
DAYYYTONNAAAAAAAAA
remember listening to that when I entered any arcade in the 90s
fucking memories!!!!!
You can't open an entertainment center today, be it in a mall, playground, family restaurant, you name it, and not have multiplayer Daytona. That's how timeless is that game. The Saturn conversion was done under incredibly pressure and scrutiny and, for the most part, it passed the test. It helped position the system and, although it was criticized, everybody wanted it. The only thing that should've been fixed before release is the short draw distance. All other flaws are minor, in perspective
Daytona and virtua fighter were the reasons i bought a saturn, i loved that system had nearly every game for it back then too, brilliant system and the system that got me into digital movies because it was capable of playing movies via video cd with the mpeg card, those were the day's! Good days indeed.
Saturn version its great. Lot of fun and all the arcade feeling.
Se tivesse pra playstation 3 comprava na hora jogaço muito bom jogava muito nos shoppings é demais
Tem para ps3
Primeiro game que joguei na geração 32bits, ouvir essa música da uma nostalgia
Sega Saturn did a great job bringing this home. Would of been kool if Sega would of released it for the 32X.
I think if we had a 32X version it would look like a Virtua Racing mod
Lol it’d be a funny retrospective
I'm one of the Saturn's biggest cheerleaders, but Daytona USA honestly wasn't its finest hour. It was 100% capable of pulling off a nearly arcade-perfect version of this game, and while this one is very playable and fairly fun, it was a bit of a missed opportunity on the framerate and adding home-console-exclusive extras.
Oh come on Baron, the Saturn could never do anything close to Model2. Processor was nowhere near as powerful. Display resolution was much lower. Colour depth far lower. Geometry transformations and DSP geometry processing a lot lower.
It couldn't do anti-aliasing, didn't have the bandwidth to do Z Buffering. The list is endless. Saturn lacked a lot of the hardware features contained within Model2.
Daytona on the Saturn was rushed and could have been better but it was never going to be "a nearly arcade perfect version" of the game.
The Saturn version runs at around 20 frames per second and has lower draw distance while the Arcade version runs at 60 frames per second.
Matthew Kelman while we are pointing out the obvious, the model 2 was the most advanced arcade cabinet and light years ahead of any competitor, it also cost $30,000.....the Saturn was $400
@@yanceyboyz i'll point out the obvious too by saying that the PS1 could handle a decent port of ridge racer, yet the saturn can't handle daytona. It's still a shittly made port, not worse hardware
Ridge Racer’s port had the advantage of being based on a game that was run on what was essentially PS1 hardware, so if that didn’t turn out near perfect something was seriously wrong.
@@64bitmodels66 Ridge racer had way less cars on the tracm, was on an easier to develop for console, on an arcade board based on that console, with a cheaper arcade game that looked far worse.
It is a really good arcade conversation but I wonder why they made the cars thinner and the colours darker. I presume font sizes and brightness is adjusted for most common home TV size and set up vs arcade environment.
Best arcade ever!
arcade better graphics and fluid gameplay but saturn has better music and new game mode
A versão do Arcade é sem dúvida melhor, porém a versão do Saturn é muito legal e pra época lá divertia e diverte até hj!
Daytona usa arcade was away of it's time. Really impressive!!! still looks awesome nowadays, I always loved it's textures.
26 years later and i still enjoy playing the Saturn version, i still have my original copy of the game too! Although tbf, i still have my original Saturn and all my games too so....
The Saturn was so powerful. But the arcade definitely wins. The arcade version was brighter and crispier than it's Saturn counter part.
completely rushed port but an excellent game for the saturn! i love much the arcade but the saturn conversion was the first oportunity to play this game in your home
yep the saturn's version is under in term of graphism, draw distance, framerate, fps and everything, but Daytona USA on Satun do everything what Ridge Racer don't ....a perfect gameplay, fun, options, contains .... so congrat Sega
Que coisa pavorosa essa versão do Segasatan... provavelmente foi lançado as pressas igual o Cruis'n USA. O modo que o carro faz a curva no Segasatan parece que flutua, o cenário sendo "construido" (No Arcade tambem tem disso, mas o Draw Distance é maior, não sei se é esse o nome) e outras bizarrices...
Mas falando do jogo, mesmo sendo de 1993 seria o primeiro game que jogaria se eu entrasse em um estabelecimento de fliperamas.
Estava jogando Daytona CCE ontem mesmo. Sem duvidas o arcade e bem mais bonito, mas o jogo era bonito para a época. Uma coisa que não apareceu no video foina deformação do carro. Este jogo é um daqueles casos em que você estranha a jogabilidade da primeira jogada, insiste, reclama de o carro não poder tocar a grama(se tocar perde o controle) mas não para de jogar. os gráficos do Saturn envelheceram bem mal,mas recomendo conferir a versão CCE que vem com algumas melhorias em relação a esta. Os videos do canal estão cada dia melhores. Se continuar nesse ritmo de evolução em breve estará no mesmo nivel do gaming palooza Empire ou ate melhor.
É verdade
Sadly this conversion didn't win Saturn that all important first impression next to PS1's Ridge Racer. Although I find saturn Daytona a much better game despite the clipping.
yea I played this a 100 more times then ridge racer
Definitely will always prefer the ARC over the SAT...
Yeah, me too man
The graphics in the Saturn version always remind me of Driver on the PS1.
No way Driver on PS1 look way better than the Saturn port of Daytona.
I agree, Driver has better graphics. I was referring more to how the far away polygons suddenly pop up out of nowhere. Driver 2 also had this.
Oh okay cause Sega Saturn/PC Daytona look like the first season of South Park.
same right
how about a comparison of Daytona (Arcade) Vs Daytona CCE (Saturn)
A Versão do arcade é um pouco melhor mais nos anos 90 ter um Saturno em casa era quase ter um Arcade era a alegria de poucos Brasileiros !
I loved this so much when it came out on Saturn and thought it was arcade-perfect when I was playing it back in '95... I was wrong... lol.
+ronjon83
Might not be perfect, but its pretty damn good for the time. Never played the Saturn version, but it looks fun just like the Arcade version.
+Hank Hulaid Well it may look rough around the edges, but the first version is actually more faithful to the arcade then Daytona CCE, be it graphically or gameplay-wise. I remember I was really disappointed when I got CCE back in 1996 because it just wasn't as fun as the first version.
Agree I thought it looked amazing when it came out.
@@iiiiii1449
Y se veía increíble en 1995.
Ten en cuenta que el sega model 2 costaba más de $15.000
To be fair, Daytona on the Saturn was always going to have limitations. I owned it and played it well. Yes, the colour scheme at times seems like everything's dimmed by a shadow (compared to the arcade version). The frame rate and clipping can at times make for a off putting port, but I actually liked the game. Oh, and the lower rez of the saturn was always going to affect the arcades' smooth and fluid movement in a game that is fast and often frantic.
The thrill of having a 3D arcade game in your bedroom was the thing of dreams 3 decades ago :) And Daytona delivered this dream and made it a reality. Yes, the game is rough around the edges in places, but I reckon this gives Daytona on the Saturn it's charm - and at times adds to the realism where you actually feel like your in that car.
I think the Saturn 🪐 did an incredible job given the extremely powerful arcade board it had to replicate 👌
Saturn version is super fun still. I have it to this day. Back in the day I didn't even think about the crappy graphics
Wow! There was pop up in the Arcade version? I don't remember that!
IF you take into comparison this (arcade) vs others, this is how it goes -
Arcade vs Saturn - Arcade wins
Arcade vs Dreamcast - Dreamcast due to the fact that it was more worked upon and it had more tracks (similar to Daytona USA 2 OTE/PE if I recall correctly)
Arcade vs PS3 - tied as both are literally the same
Arcade vs Xbox 360/Xbox One - tied as both are literally the same.
God imagine this demo song playing and playing again and again I'll go crazy
With higher resolution graphics and better draw distance, the arcade version is the best
I played the Saturn version first back in the day when I got a Saturn so it’s still my favorite version. Yes I see it’s flaws, but the experience was so great regardless
The Saturn version while kinda of bad, is still completely playable, and that is one game I plan on getting for my Sega Saturn hopefully next month
aguardando comparativos do Dead or alive ,Virtua fighter 2 , Fighter Viper e Last Bronx Model 2 vs saturn!!
I remember this in Playdium with the full four player cars. I was such an ass and used the secret code on the 4 keys to unsuspecting opponents lol.
The audio is slower on the Sega Saturn version
but the sega saturn has a better sound the model 2
This game looked so impressive in the Arcade.
Same thing.
Same goes the Xbox Live Arcade.
Best Arcade racing game ever !
great comparison here!
Jeeeeez model 2 was like 5 years ahead of its time.
BEST SEGA ARCADE
NEXT OUT RUN 2 ARCADE VS XBOX360
Adoro a versao do saturn mesmo se os gráficos são horríveis.
O que importa é a jogabilidade
É verdade
If you watch this in 480p 30 frames per second both versions look extremely close. 😉
Besides Virtua Fighter Remix this was my first game for the Saturn console back in 1995 and I loved it. Although it's good I had no clue or comparison to the Arcade version, it's miles ahead of the console port, lol. In the Saturn version many times the cars dont seem standing/driving straight, lol.
I played the dear life out of the Saturn version.
Sure the saturn version looks bad compared to the arcade but if you know the history behind this, in actuality it is pretty impressive. i say that because Sega released this for the Saturn as incomplete. They rush released it meaning it could of looked better. Much better.
+Maxi Ascanity I love that sweet music
1:19 This song plays when you hang on sonic riders
I personally like this although the press back then criticized Daytona too much.They sent people to Ridge Racer and Ps1.
This game got panned back in the day for being massively inferior to the arcade, and they were right that it was. But age has actually been very good to this game because it still plays very well especially considering that it only runs at 20 frames per second. Like all Sega arcade racing games it was and still is way too short. Not really a great deal for $50 back in the day, but Ridge Racer wasn't much better of a deal either though it was much closer graphically to the arcade since it only had ONE track!
the arcade version is way better it's smoother with better frame rate and more solid graphics
The pop up on the Saturn is just out of control. Terrible!!
YES
The pop up on tha original is also pretty bad lol
But still it's so beautiful :' )
Sega would've been better using the Saturns sprite scaling etc to do a Mode 7 style conversion like Street Racer. Worked perfect for their fighting games etc to keep FPS smooth.
as duas versoes sao fodas, mas a de arcade eh mais fluida, se eu nao me engano teve uma versao de dreamcast tbm bonitona rodando a 60 fps
A versão do Saturn esta consideravelmente inferior a do Arcade, mas, convenhamos, até a chegada do Dreamcast, nenhum console conseguia rodar um porte similar ao do Arcade. Os Arcades da SEGA eram muito a frente do seu tempo.
Eu queria que tivesse saido um port pro ps2,ele concerteza rodaria de boa o game sem downgrades
At least is fun and it has a god like soundtrack. Mitsuyoshi the GOAT
Greetings from Indonesia🇮🇩, Southeast Asian. I Still Remember this Arcade SEGA Daytona USA, one of the BEST 90s Game... until I was in Kindergarten and Elementary School in the mid 2000s, this Arcade still exists, i play this at Timezone Game Center. And now i have this Game in My Laptop but this is PC Version, the Graphic it look like at SEGA Saturn. Nostalgic Arcade 90s.
By the way, i fastest 3'21"24 at Expert Course with Manual-4 Red Car in My Laptop.
Daytona best game 😊
Seria legal poder ver a versão original e a Circuit Edition lado a lado.
Arcade in the 90s beat any console back then but now since arcades barely exist anymore the console wins
Of course the 3D rendering is better than the console port.
On the saturn the colours are slightly more saturated.
pretty good for a saturn.
Na boa eu tenho o saturno , ele não chego os pés do arcade em 3d
É verdade
Sim, a versão de sega rally é bem melhor
A ideia da sega nunca foi chegar ao mesmo nível do arcade nas especificações. Seria muito caro isso na época.
Acho feio até hoje estes pneus saindo pra fora da carenagem do carro... joguei ambas a versões, primeiro no Saturn e anos depois no arcade, naquele gabinete bacana e era muito divertido, mas sempre joguei no fim de noite, então não lembro se era divertido devido ao alcool no sangue kkkkkk
Os carros da versão saturn parecem de papelão rsrsrs acho que devido aquele lançe do console só fazer quadriláteros ,os cenários vão aparecendo nas duas versões,mas na do saturn aparecem "mais em cima" ,já falei antes,se o saturn tivesse sido projetado desde o inicio pra ser uma Model2 caseira não existiria este problema..Sega burra!
+johnwolque model 2 era um hardware muito caro e específico. a sega deveria ter aceitado a proposta de hardware da Silicon Graphics e teria algo parecido com o N64, mas Model 2 em casa em 1994, sem chance.
+johnwolque você falou algo agora que... poxa vida, poderia ser isso mesmo, tal qual a SNK fez com o Neo-Geo.
+bizarroeddie1 poderia ser uma model 2 simplificada,com menos ram por ex,assim como o mega era uma system 16 simplificada,a system 11 da nanco era um ps1 nos arcades,era só questão de deixar ele enxuto,não acredito que ficaria tão caro assim na produção,no inicio poderia ser até meio caro ,mas a sega poderia dar uma subsidiada até os custos de produção baixarem naturalmente com o tempo, comparado aos trezentos processadores que a sega enfiou no saturn que mesmo depois de 2 anos lançado a sega tinha dificuldade de baixar o preço ..
só uma sugestão,claro poderia ser até inviável,pelo que sei a fabricante da cpu era a intel e se não me engano e a ´placa foi produzida em conjunto com Martin Marietta antes dela ser comprada pela Lockheed Corporation e virar a Lockheed Martin atual fabricante do caça F 16
+Júlio César a Model2 foi lançada um pouco antes em 93 ,enquanto o Saturn foi lançado em 94,em novembro mais especificamente
+johnwolque seria muito complicado. era uma placa muito cara. o PS1 era muito próximo de ser o melhor que a tecnologia poderia oferecer em um baixo custo na época e ele não rodaria Daytona a 60 fps e 40 carros ao mesmo tempo nunca na vida.
com a evolução das placas de video nos PCs é que o custo dessas placas de arcade começou a diminuir, pois passaram a ser praticamente computadores rodando os jogos dentro do gabinete.
The arcade looks better
I remember being so utterly disapointed when the saturn was released. I thought the home console was going to be exactly like the arcade.
Amazing port on Saturn
What are people writing that the dedicated board and set up for one game where every component is created to create the best game, so making you want to part with more money, compares it to a home system that plugs in to a home TV from the 80s, which were never going to give arcade quality, and comes on a CD. Look at home computer game graphics now and to how they were in the 80's, Sega made a great home machine with, for the time, really great versions of arcade games to play in your home.
Model 2 pcbs used roms and so had direct access to data. It was not necessary to store lots of things at once in RAM like on a CD based console. Yes, the sat version suffered from MANY frames being cut. Pace is not fluid like the arcade version no way. Same reason why there's no Neo.Geo port for any CD based console (incl. NGCD) that shows every frame of animation of the cart version. Ram at the time was costly and we paid the price at the time...
iirc, the arcade version ran at 60 fps while the saturn ran at a cinematic 24 fps
It actually runs at a steady locked 20 FPS.
Aayan L looks really cool at 20fps but i'm still prefer the 60fps of arcade version. Good port for saturn
The Japanese copy called Circuit Edition is the best people! 😎 ⭐️
Best version is the XBox360 HD rerelease on XBL :-)
THE RGB OUT AT 60HZ CHANNEL - The Kaylied Gamer Its because it came late.
Frank Crisostomo Yeah - still the best version - shame it had to take over 16 years to get a game better than the 1994 arcade version lol
THE RGB OUT AT 60HZ CHANNEL - The Kaylied Gamer Indeed
It almost looked similar I do think it was a good port
As far as the Saturn version goes it's highly playable, but damn that frame rate really takes away from the awesome arcade expirience, I mean not even 30fps...sad the home version was rushed, I recommend Daytona USA CE for anyone looking to get the Saturn version although the handling is kinda sketchy, but that one's better optimized at a solid 30fps, overall though the best version for the home is the downloadable PS3 version, but for a physical copy the Dreamcast is the best and even looks better than the arcade one
The draw distance in the saturn version is just jokes :p
It wasn't designed for 3D gameplay.
Funny how they released so many 3d games for it then?
Blame the scumbag SEGA USA director back then. He was too fucking short sighted and incompetent he didn't know the Saturn was designed for 2D gameplay in the first place. A lot of awesome 2D games were released for this platform, but the jackass didn't want them in, saying "THAT SHIT ISN"T 3D, FUCK OFF!". You have no idea how much I want to beat him up, he's part of the reason SEGA left the console wars.
ahhh shit man, I didn't know this, but I am totally with you on your comment.. If the Saturn had done well, then maybe even e dreamcast might have even lived on (scenario being playstation didn't do quite as well).. The dreamcast was the first console where I truly thought "Shit.. I'm playing an arcade game on my TV!"
@@-nottobetakenseriously-7179 Yes it was.
I tell you this. Even with the Saturn 15fps it played exactly like the arcade. Slide-Show-naaaaaaaa is gonna win...... Tu tu tu
A versão do arcade ficou bem superior,mas a versão do Saturn da pra se divertir,eu gosto da versão Daytona usa edition pro Saturn essa ficou bem legal apesar do carro ter ficado um pouco pequeno.
why cant they have daytona usa on ps4, or atleast daytona usa 3
It's difficult to get a 1st position