Nowhere near arcade perfect. They both played like shit. The only different was the Saturn was closer to the arcade port than the ps1 but still unbearable to play.
Another example of Sega of America missing out on a huge chance to sell a lot of Saturns here in the USA with the difference the 4Mb Ram cart made in this game
@@Scorpion24 Yeah the rushed launch that Tom Kalinske was totally not in favor of really hurt them here in the USA with the Saturn launching so close to the launch of the 32X. I was a SEGA kid growing up starting with the SMS while all but 1 of my friends was Nintendo, Genesis generation on the other hand almost everyone had both. My bias died when SEGA left the console market.
By the time this game dropped the Saturn was already dead in the US. So sadly even this game wouldn't have saved it. Plus many Saturn owners did by the export game anyway.
I kinda wish this comparison put a focus on some of the walk cycles and attack animations too, because that's where the majority of the cuts and PS1 Frankensteining happened.
My Saturn is one of my most loved and played retro consoles. There were so many gems on the system that never got much exposure due to Sony's dominance in the US. The Capcom fighters was the most extreme example of Saturn beasting on PSX on 2d.
Saturn wins by a momentous landslide on this one. More detailed images way more detailed animations and more animated objects and far quicker loading times. The PlayStation puts up such a poor showing it looks like its from a previous generation of consoles in comparison.
as animações no Saturn são infinitamente superiores, além de não ter loading entre as lutas. O Saturn era famoso pelos jogos de lutas convertidos do arcade, com conversões muito melhores que o restante dos consoles da época.
this video makes me wonder why people are saying playstation was better than saturn when the Saturn version of this was more identical to the arcade version
@@segaunited3855 it had the better 3D hardware but it was poorly implemented as it was built in last minute to compete with the PlayStation. So programming great looking and playing 3D games on the Saturn became almost impossible. Leading to inferior 3D ports of games compared to the PS.
@@Shinobi33 No Sir, that's a Common Myth. Aurora/Saturn was ALWAYS built to be 3D from the Ground up, its just that the Beta Design of the Saturn was rushed into production 4 Months TOO Early in December 1993. The PSX did NOT get publicly unveiled until February 1994. The Only thing added to Saturn's Design at the last minute was CD-ROM.
@@segaunited3855 I'm sorry but I've read and seen different. I'm talking documentaries and well know magazine publications. I doubt that all that would still be wrong almost 30 years later.
ps1 has cut animation and load times, wrong announcer and most cruically of all there is no tagging of characters at will in the the ps1 port totally changing the dynamic of the game, saturn is arcade perfect in everyway, one of the greatest fighters ever.
Exactly... The PS1 version is just NOT worth playing at all! The whole meat and potatoes of this game was totally centered around the tag-teaming feature, and the PS1 just couldn't handle it! The least they could've done; was try to figure out a way to shorten the stupidly long load times!
@@OtomoTenzi PS1 has aged incredibly POORLY. Even its 3D has aged like moldy cheese. Especially with its Glaring Drawbacks and Poor Texture Map Capabilities as well as Horrible Warping and Sloppy Affines.
@@kekeke8988 Cheater hardware?! It's a lack of foresight on Sony's behalf not to be able to expand memory. Secondly, if the game was to run on the Saturn without memory expansion it would still be superior to the PS1 as its base hardware was more capable with 2D than the PS1.
I've played both the Sega Saturn & PS1 versions of this game. I have to say the Saturn version is easily superior, and i'm glad i imported it.Even side by side comparisons show that even the animations are fluid.
For sure. I copped a Saturn back in 97 just for the Arcade fighting games. I remember playing MVC on PS1. No tagging and unbelievably slow load times, I assume PS1s ram was inferior to Saturn. I heard X Men vs SF is trash on PS1 also.
@@WizardOfWor I wonder why they didn't tho? Could've doubled the sales figures for Sega! I can still recall that they slashed the price on the PS1 import down to like 25 bucks; just shortly after release, cuz they prolly KNEW it wasn't really goin' anywhere sales-wise.🤔
NewGamingOrder yes but unfortunately back then, as is the case now, more people cared about 3D graphics which the ps1 was better at. But no doubt the Saturn was a 2D power house.
The Saturn had more RAM than the PSX and with an extra RAM cartridge for the Saturn XvSF was almost arcade perfect with less load times. Their 3D graphics however were another issue. RE for the Saturn was a nightmare to look at.
OH WOW, I thought the difference was only the character-swapping mechanism, which was the main selling point for this Vs Series, so yeah, so deeply disappointed with the PS1 version back in those days. Never thought the character animations are affected BIG TIME, the PS1 version SUCKS!!!
The worst part, is knowing that US retailers were making SHITLOADS of $$$ selling PS1 owners these INFERIOR ports back in the 90's... Can't believe that they were asking $60 for the PS1 versions back then!
@@BurritoKingdom I can still remember SNES and Genesis games costing as much as $80 back in 1992... But the supply and demand was different back then, cuz nobody could pirate or emulate those games so easily. But the PS1 version of THIS game is not even worth the $15 asking price for a sealed copy in the bargain bin section!
What sucks is how well this game did in the US after the Saturn was discontinued. Japanese imports continued to sell. Because fans and retailers had more faith in the console then Sega did.
I know most people think of Chinatown in Manhattan towards East side grand street area but I grew up in Chinatown brooklyn sunset park 8th Avenue area and it was just as good over there for arcades and import games.
Sérgio Caldeira A Sega estava a frente do seu tempo em muitos aspectos. Desde o Mega Drive, os jogos da Sega eram mais maduros e inovadores do que os jogos da Nintendo, os quais eram grande parte "bonitinhos" e "politicamente corretos". Infelizmente os jogos da Sega não eram jogos "de massa", mas apreciados por um público mais seleto. Isso aliado a erros mercadológicos fez a empresa quebrar.
damn, this game was serious garbage on playstation. All the frames and sprites left out, it was like trying to put this on a SNES cart. But with loading? o.O where's my Saturn?
Vaaaaaleu pelo video!! X-men vs Street-Fighter e o meu jogo favorito de luta. Eu assisti ele umas 5 vezes...Mesmo ja sabendo que o Sega Saturn tem um porte bem mais fiel ao arcade do que o PS, foi extremamente gratificante ver o dois side-by-side. Eu jogo bem mais a versao do PS1 no meu PS3, mas um dia ainda vou comprar um Saturno so por esse jogo. Parabens pelos videos de alta qualidade! Ja apertei o botao do like umas 50 vezes! lol...Abraco!
PH CLANK cara vc gostou da versão de ps1 mesmo? Eu tenho mas o fato de não poder trocar os personagens, deixa a desejar. Eu comprei um emulador para jogar a versão de Arcade no meu xbox 360
Saturn version is soooooo beautiful. This will always be my favorite in the versus series, as it was the first and the animation, tag team mode, super moves, gameplay, and roster were absolutely stellar for their time. Saturn version was just incredible. Almost zero load times as well. Too bad my Saturn developed a bad capacitor and I have to re-cap the system before I can play this again : (
@@danielfeliumedina5445 He is butthurt on like EVERYTHING... I see him trolling other games and different systems on other channels alot as well. He is NEVER happy with ANYTHING.
I remember as a kid reading the instruction book for the PS1 version of this game cover to cover trying to figure out how to switch characters lol. Such a fail of a port.
na verdade sem o cartucho de expansão as lutas ficavam de 1x1 como no ps1 e tinham mais loading e sprites cortados, o cartucho de expansão fazia muita diferença mesmo, joguei no saturn do meu primo
Veja o xmen children of the atom por exemplo , tinha mais loadings , mais cortes em relação ao arcade porém menos cortes que o ps1 , loading menor e mais fluidez em geral .
I only wish that in more game Vids on we could see actual fighting. I DO admire giving people a split-screen, comparison! With a bit of time for viewers/players to see both systems in action.
The Saturn with a 4MB cart was a fucking 2D beast in Japan. The PlayStation by itself was a fucking 3D beast everywhere. They both had their strengths; no need for a war.
Technically, Saturn was the true 3D beast. Saturn had more power than Playstation in almost every way if you look at the specs. It was the more powerful console before the N64 came out (and the never released 3DO M2, which was far more powerful than PSX, Saturn and even N64 but way less powerful than Sega Model 2/3 and Dreamcast).
Correct. Saturn is a Pseudo 64-bit Console. Its powered with 4 Main processors(TWO 32-bit Threads, and TWO 32-bit Registers) with a Max Clockspeed of 56.7 MHZ, and 50 MIPS. Saturn is Also MUCH more Powerful than PlayStation. TWICE its power. With 4 MBs of Max RAM(as opposed to PS1's 1 MB), 500k Flat Shaded Polygons, as opposed to PS1's 360,000, Higher resolution, Faster more powerful clockspeed, and surprise: Saturn had even BETTER 3D technology than PS1. Yes, its TRUE. PS1 doesn't have Z Buffering, Can't do Perspective Correct or Multi Threading, Lacks Affine Plane Drawing, Can't do Dithers or Sprite Diffusion. PS1 also only used 48KB of Chache for Sprite and Polygon drawing, Saturn used Dual 256KBs. Saturn and Nintendo 64 are capable of all of these features.
At least side-by-side, the missing frames of animation on the Playstation version are painful to watch. Who doesn't like watching Cyclops convulsing in the character select screen? Not available on Sony!
Saludos, en este juego se entendía el recorte de las animaciones pero no entendí para que cambiar el anunciador aun con el truco en PlayStation para jugar de dos vs dos, en ese tiempo cualquiera babeaba por jugar en su casita aunque sea de esa forma, otra cosa que me gusto de algunos juegos de capcon es que cuando escogías a los mismos personajes para los dos jugadores aumentaban las animaciones y disminuían los tiempos de carga.
Where has the 60fps in your videos gone? Games that were 60fps in your older videos were displayed at that frame rate, but all the newer ones aren't 60fps anymore. RUclips still says the video is 1080p60, but the actual content is 30fps.
@@SomeOrangeCat The point is that the Saturn has great 3D games as well. Not every 2D game was best on the Saturn. Symphony of the Night is a good example of a bad 2D Saturn port.
Damn did not know there was that much of a difference until seeing it side by side. Would be amazing to get an updated Marvel vs Capcom, Marvel vs Street Fighter, Xmen vs Street Fighter port.
Muito bom o vídeo!! Realmente o Sega Saturn muito na frente!!! Na parte da tempestade ficou ótimo deu pra ver certinho a animação dela no Saturn na cabeça, pernas e no PlayStation sem animação alguma!! Mais em questão do jogo em si é bem próximo!! Até no PlayStation tinha mais coisas no cenário!! Tipo uma janela no fundo a mais acesa, que não vi no Saturno!! Mais realmente em questão de animação sem comparação!! Saturno anos luz na frente!! Ele foi um projeto muito avançado pra época!! Parabéns a Sega por essa máquina de jogos de luta!!
@@Velasper Yes it was. It had more power, Higher Flat Shaded Polygons, Far more RAM and Memory, was capable of more Renders, and was SUPERIOR at mapping and texturing.
Lembro que meu Saturn era americano e o CD que eu tinha era japonês. Ou era o cartucho de 4MB ou o de destravamento de região. O jogo ficou meses pegando poeira...até que um amigo teve a idéia de inserir primeiro o cartucho de região e no timing certo, trocar pelo cartucho de RAM. Funcionou de primeira e foi só alegria. Depois disso, fiquei muito tempo sem ir ao fliperama. Jogaço. Pena que só vi SF Zero 3 através de emulação.
No Saturn além de carregar mais Rapido tem Spriters mais caprichados, joga com os 2 chars que nem nos Arcades e o Magneto tem animação excelente todos no Saturno tem, no Psx eles nem se mexe as mãos nem os músculos como no Saturn mas mesmo assim no Psx é Divertido inclusive tenho aqui pra ele ^^ Boa Comparação ficou supimpa :)
I have the EX Edition of the PS1 game it's amazing. I do prefer the Saturn version but that lesser known EX Edition of X-Men Vs Street Fighter for the PS1 is amazing, Japan only release.
Sugestão para, caso haja um novo vídeo, fazer o cheat que permite a troca condicionada de personagens no PS1, para comparar o rítmo e velocidade da luta com a versão Saturn - ou, o modo versus condicionado do Marvel vs Street (onde, para quem não sabe, obriga os players a escolherem os mesmos personagens: se o P1 escolher Gambit e Ken, o P2 tem que escolher Ken e Gambit, nessa ordem, para poder trocar na dupla. Afinal, assim o PS1 continua só precisando carregar dois personagens)
Back in the day I didn’t care for games like this, because they were 2D and not 3D. Now looking back I see how many amazing games I missed out on. I had a PS1, but I didn’t even know this game existed.
2D fighting games way back in the past had relied mostly on attack execution, recovery speed, combo timing, counters, reversals, and cornering or zoning in your opponents... Then when 3D fighting games started becoming a thing; it was like more about ring strategy then cuz you could now at least run, dodge, or roll outta the way more easily.
That RAM cart made all the difference, it really is night and day. I *adored* my Saturn and, even without the RAM cart, playing MSH on it was a near orgasmic experience. Amazing system for 2D fighters .. though sadly barely a handful came out of Japan.
@@segaunited3855 Yup. If it doesn't count when SNES and NES use extra chips in the carts, it doesn't count when Saturn uses the ram cart either. You don't get to have your cake and eat it too, you biased fangirl.
@@kekeke8988 No No sir that's not what the 4 MB RAM cart is for. It is not an Extra Chip. Its an Expansion Pak Cartridge with Extra Memory much like N64's. There's No Chip inside the Cartridge. The RAM Cart is exploiting the Saturn's Extra 4 MB VRAM that's built into the console already. Saturn has 4 MBs of Video RAM compared to PS1's 1 MB and Nintendo 64's 5 MBs of Video RAM. There's no Cheating going on. The Cartridge is simply pushing the amount of VRAM up to its Theoretical Maximum of 8 MBs. CPS3 has over 8-16 MBs of VRAM on average. The Extra Memory helps manage Saturn's Built in Animations, Playfields,BGs,Paralax Scrolling, Translucency. You should get informed. Stop reading Wikipedia. Learn Console Schematics. Saturn and Nintendo 64 had Genuine for 2D and 3D Wireframing, PS1 did not. It relied on SOFTWARE tools for effects. But was bottlenecked because it had only 1 MB of Exploitable Video RAM and didn't have real 3D Hardware that could map and texture properly. So it relied entirely on Rendering and Polygon Drawing.
@@segaunited3855 That troll just needs to GET FUCKED... He dunno the first thing when it comes to doing ports on different gaming systems! The N64 was originally gonna have a 32MB RAM expansion cart planned in its demised future for arcade-perfect ports of SNK games like AOF3, RBFF, SSIV, and KOF'97. All supposeably to be released by the end of 1999. The initial demo carts weighed in at over 500+ megs. The games were supposed to be directly made by SNK themselves, and NOT by a half-assed 3rd party publisher like Takara. They were planning to sell those N64 ports for like 150 to 250 bucks a piece. No loading or missing frames of animations whatsoever. The audio and sound effect were going to be pretty close to CD-quality, but not exactly 100% perfect tho. Prolly ripped right from the NGCD versions, and then converted to whatever audio formats the N64 uses. Otherwise, arcade-perfect in every regard. When they tested demo carts of those games ported on the N64, I heard that they ran into some 'heating problems' with it, cuz the carts ran rather HOT in the system; due to all the MEGS. Cuz rarely do you ever see an N64 cart come in at over 512 megs. With 512 megs, they could already port like pretty much ANY game in the whole entire SNK library to the N64. Games that required like 1024 megs on the Neo Geo AES, could prolly still be ported reasonably well on the N64 with at least 80% accuracy. It really depends, on if there was ever such a need and also if they were gonna use good compression techniques or not. With the N64's speed and processing power + the HUGE cart sizes, I highly doubt that the SNK game ports would look nearly as bad as the ones did back then on the SNES tho. However, the project was ultimately SCRAPPED because of excessively high production costs; and the infamous 'cartridge tax' from Nintendon't! 😥
is the game playable with out the extra memory on the saturn? if so I kinda want to see that comparison. I totaly understand the hate for the ps1 version but i have nothing but love for it. It was my first street fighter game and was what got me into the franchise and fighting games in whole.
excelente!melhor video de comparação! ficou bem evidente as diferenças na animação na parte com os magnetos ,no saturn tem o movimento dos braços e da capa e no ps1 ele fica quase imóvel e o mesmo com os juggernauts,na parte grafica não notei muitas diferenças ,na parte do magneto parecia estar faltando uns detalhes no cenário da versão ps1 em comparação as saturn
The $ONY fanboys wouldn't hear ANY of that kinda reasoning tho... They all just wanted to BURY the Saturn into the dirt, and personally make sure that it NEVER gets ANYWHERE in the USofAIDS!!!
Esse é o seu último vídeo de comparação? Enfim, se for, você tem seus motivos, vejo que realmente dá trabalho fazer esse tipo de vídeo e o mais injusto é que você não tem muito retorno com isso, você sempre fez(fazia) essas comparações porque você gostava. Boa sorte com o caminho que você vai seguir.
depois faz as comparações entre marvel super heroes vs street fighter (saturn vs playstation) e marvel vs capcom (dreamcast vs playstation) se não for incomodo ?
I feel sorry for those who only played this game on the PS1. They got ripped off. I had a friend that didn't even know that you could switch between characters in a match. 😔
Yeah. I had both versions and basically "demo'd" them to people on the same display setup way back then. We had a lively arcade scene where I lived at the time, so it was easy. The Saturn version I imported was never localized, but I had a good percentage of people "enlightened" just by playing both (without even saying a word).
The PS ver can't even change char during the battle, a special code is needed to enable this under a condition which only works if only 2 different char are selected in order to manage loading time and memory
I always thought the PS1 looked better because I was biased lol. But I always knew the Saturn one was better. The best one in my opinion is definitely the DreamCast. I love these vids! Keep it up man
They can fudge up the reviews all they want in the gaming magazines and websites; but that still won't ever change the FACT that the PS1 versions will ALWAYS be INFERIOR!!! 👎👎👎👎👎
I can see that Gambit cape and some "new" animations from Juggernaut (in the other video) use sprite scaling/rotation to "fake" some animation, so that means they used the same trick of castlevania sotn or simply added a sprite manipulation routine on these ports?
Saikyo Textured polygon manipulation. None of the character animation in the PS1 VS game ports are actual sprites. And SOTN utilized a 3D engine to do everything it did, which was why the Saturn port of that was a disaster despite being 2D. Some of the hit sparks, especially in the two vs games that came after it, are straight up polygonal effects.
@@Darknight0681 Quit talkin' SHIT about the PS1 version, man... Aren't ya afraid that it might affect the SALES??? I mean, the game has only been out for a mere 25 years! >: D
The Saturn, if I recall, ran the game on a 4 MB RAM cart allowing for more animations and reduced load times. In addition, it could better handle running 2D games considering the tag team feature for XMvSF was intact for Saturn, while it was nixed on PS1 due to memory limitations. So for this comparison, Saturn easily prevails.
The Saturn port relied entirely on expansion memory and extra RAM, as well as the Sprite Drawing capabilities that PSX simply didn't have. Also Saturn was capable of Z Buffering. PSX is not. Saturn even bested PS1 at 3D, as well.
@@segaunited3855 And for those reasons alone, I can't believe that they actually had the nerve to allow yet another 2 more installments of this series to be ported on the underpowered PS1; which obviously could NOT handle it...
@@segaunited3855 The extremely durable and perfectly-designed Saturn controllers were already worth the investment alone... They lasted so damn long, you almost never needed to replace them. Not only did the PS1 controllers broke down hella quick, but the weird button placements and those stiff-ass/unresponsive D-pads + all the bad framerates on the games; made it like nearly impossible to enjoy any kinda fighting games!
@@SDSOverfiend My friend got his Saturn used/preowned from Funcoland, and he still got at least 8 solid years of use out of it before he finally moved onto newer systems... His 2 Saturn gamepads are still workin' even to this day. Those things were made to survive a WAR. Fighters on the PSUX were just a STRUGGLE to play, and I would literally go thru like at least 5 or 6 controllers in just a year!
A versão Saturn é infinitamente superior, possui um número muito maior de frames dos personagens e estágios e ainda nem contou a possibilidade de troca de personagens durante as lutas.
4:51 There's a 7 second difference between the match timer even though they started at the same time. Curious. Also never realized the plane was being brought up from underground before now. Cool.
This isn't even a comparison, the Saturn version was basically the arcade machine in your house, the PSX version was just a sad, broken shell of the game. Also I forgot how utterly atrocious Capcom of America's cover art was at the time. Their entire marketing dept should have been fired.
This game was way better on the Saturn than the PSX. They took out the tag feature on the PSX and I feel as if that's what made it bad on it, that and the Saturn had a faster loading time.
Not only that, but the Saturn gamepad was way hella better, much more accurate, and alot more comfortable for playing any sort of fighting games on compared to the standard default PS1 controller... Just try doing half-circle or 360 motions on the PS1 controller's D-pad; it'll blister your thumbs rather painfully!
A capa do Gambit no PS1 foi uma solução interessante... Sobre, o video, acho q poderia ter ficado mais dinamico e não tanto tempo parado na tela de seleção ou na pose parada do Magneto... Sobre esse jogo tem muito mais comparações para serem feitas como a velocidade, o efeito especial dos Hyper Combos, os poucos quadros dos super cancels no PS1, e o modo de 2 contra 2 no ps1 que existe por meio de código.... Tbm tem as vozes que são bem abafadas no Saturn.
If Capcom would have brought over the 4mb cart overseas and made most of their fighting games exclusive to the Saturn, i'd bet the Saturn would have been more successful
The $ONY fanboys wouldn't hear ANY of that kinda reasoning tho... They all just wanted to BURY the Saturn into the dirt, and personally make sure that it NEVER gets ANYWHERE in the USofAIDS!!!
*I don't used to. I still own both of them* Thank You GOD for E B, back in the days. When people were sexxing up the Sh++Station, I was running with the rings of Saturn - UMK3, Trilogy, SFA 1-2 and more and I loved the Shinobi on Saturn - cornballs can laugh That's why I got 3 Saturns = NAHHHH !!!!
@@cobrakainevereverdies6940 The extremely durable and perfectly-designed Saturn controllers were already worth the investment alone... They lasted so damn long, you almost never needed to replace them. Not only did the PS1 controllers broke down hella quick, but the weird button placements and those stiff-ass/unresponsive D-pads + all the bad framerates on the games; made it like nearly impossible to enjoy any kinda fighting games!
Saturn by a mile.
That's why we have Saturn 5 nowadays... Oh wait
A console's hardware performance has nothing to do with its marketing performance from a business sense
GREAT comparison!
The Saturn version with the 4MB RAM cart sup. was almost arcade perfect.
Sorry PS1 not this time...
The Saturn version was arcade perfect, not almost
iPlaySEGA!! P's1 not ever
Mitsuhide Akechi 🏆
Why almost? (Just asking)
Nowhere near arcade perfect. They both played like shit. The only different was the Saturn was closer to the arcade port than the ps1 but still unbearable to play.
Another example of Sega of America missing out on a huge chance to sell a lot of Saturns here in the USA with the difference the 4Mb Ram cart made in this game
Sega of America could never recover from Saturns launch...........they messed that up bad man
@@Scorpion24 Yeah the rushed launch that Tom Kalinske was totally not in favor of really hurt them here in the USA with the Saturn launching so close to the launch of the 32X. I was a SEGA kid growing up starting with the SMS while all but 1 of my friends was Nintendo, Genesis generation on the other hand almost everyone had both. My bias died when SEGA left the console market.
By the time this game dropped the Saturn was already dead in the US. So sadly even this game wouldn't have saved it. Plus many Saturn owners did by the export game anyway.
@@Will_Bx_NYC_718 True, i was buying alot of Imports at the time. Saturn was always my favorite that gen, but the PS1 was a good console.
I kinda wish this comparison put a focus on some of the walk cycles and attack animations too, because that's where the majority of the cuts and PS1 Frankensteining happened.
The cuts on the PS1 version are already bad enough, even when the sprites are stationary...
I just bought a Saturn and I'm very happy with my decision.
The main reason why I purchase a Saturn was due to all the classic Capcom fighting games.
My Saturn is one of my most loved and played retro consoles. There were so many gems on the system that never got much exposure due to Sony's dominance in the US. The Capcom fighters was the most extreme example of Saturn beasting on PSX on 2d.
You know you can emulate, right?
Saturno além de oferecer melhores resultados em 2D ainda tinha um ótimo joystick para jogos de luta.
E tinha cartucho de expanção de memoria ram, para que os jogos de luta no Saturno ficassem identicos aos do Arcade
Lagartão1 Oh boy, these guys are talking in Rodian, like Greedo.
it's portuguese..
Joystick 3d do saturn foi o melhor que tive . Até hj sinto falta
A vantagem do port de saturn e que vc pode adiciona um personagen ba luta diferente do playstation que não da
Saturn wins by a momentous landslide on this one. More detailed images way more detailed animations and more animated objects and far quicker loading times. The PlayStation puts up such a poor showing it looks like its from a previous generation of consoles in comparison.
OUCH :(
That's why we have Saturn 5 nowadays... Oh, wait, PS5 😂
Living breathing people vs Cardboard cutouts
as animações no Saturn são infinitamente superiores, além de não ter loading entre as lutas. O Saturn era famoso pelos jogos de lutas convertidos do arcade, com conversões muito melhores que o restante dos consoles da época.
Playstation version is a travesty... I can't believe how much animation is missing.
Is a what?
@@almacenesparis_ He tried to translate a word from portuguese that means trans man.
It’s because the PS1 didn’t have enough vram, but the Saturn with the 4mb ram expansion did.
@@fordxbgtfalcon How much RAM did the arcade version typically run on? Like 8 or 16MB? 🤔
@@OtomoTenzi CPS3 Arcade Hard had up to 8 MBs.
Sega wins
this video makes me wonder why people are saying playstation was better than saturn when the Saturn version of this was more identical to the arcade version
PlayStation is better than Saturn in 3d understand
@@maquiztop6018 Nope. Saturn has Superior Hardware. Its better at 3D too.
@@segaunited3855 it had the better 3D hardware but it was poorly implemented as it was built in last minute to compete with the PlayStation. So programming great looking and playing 3D games on the Saturn became almost impossible. Leading to inferior 3D ports of games compared to the PS.
@@Shinobi33 No Sir, that's a Common Myth. Aurora/Saturn was ALWAYS built to be 3D from the Ground up, its just that the Beta Design of the Saturn was rushed into production 4 Months TOO Early in December 1993. The PSX did NOT get publicly unveiled until February 1994. The Only thing added to Saturn's Design at the last minute was CD-ROM.
@@segaunited3855 I'm sorry but I've read and seen different. I'm talking documentaries and well know magazine publications. I doubt that all that would still be wrong almost 30 years later.
ps1 has cut animation and load times, wrong announcer and most cruically of all there is no tagging of characters at will in the the ps1 port totally changing the dynamic of the game, saturn is arcade perfect in everyway, one of the greatest fighters ever.
Exactly... The PS1 version is just NOT worth playing at all! The whole meat and potatoes of this game was totally centered around the tag-teaming feature, and the PS1 just couldn't handle it! The least they could've done; was try to figure out a way to shorten the stupidly long load times!
@@OtomoTenzi PS1 has aged incredibly POORLY. Even its 3D has aged like moldy cheese. Especially with its Glaring Drawbacks and Poor Texture Map Capabilities as well as Horrible Warping and Sloppy Affines.
@@segaunited3855 …
This game should have released Marvel crossover fighting collection on PS2
@@peepsg This game should have been released on the N64 instead; a system that is fully capable of handling 2-D fighters without any load times!
Sega Saturn is better. no comparison
The Saturn is worse. No comparison. The PS1 version runs solely on the PS1 with no extra cheater hardware.
@@kekeke8988 Cheater hardware?! It's a lack of foresight on Sony's behalf not to be able to expand memory. Secondly, if the game was to run on the Saturn without memory expansion it would still be superior to the PS1 as its base hardware was more capable with 2D than the PS1.
PS.lovers cry cry.. ha ha ha
@@jamesbarker5535
Bullshit. Symphony of the Night proves otherwise. That's all the Saturn is capable of without cheating.
There's only one problem.
I've played both the Sega Saturn & PS1 versions of this game. I have to say the Saturn version is easily superior, and i'm glad i imported it.Even side by side comparisons show that even the animations are fluid.
For sure. I copped a Saturn back in 97 just for the Arcade fighting games.
I remember playing MVC on PS1. No tagging and unbelievably slow load times, I assume PS1s ram was inferior to Saturn.
I heard X Men vs SF is trash on PS1 also.
@@flaviovelasquez4451Marvel Vs. Capcom wasn't released on Saturn; It was released on Dreamcast.
@@WizardOfWor I wonder why they didn't tho? Could've doubled the sales figures for Sega! I can still recall that they slashed the price on the PS1 import down to like 25 bucks; just shortly after release, cuz they prolly KNEW it wasn't really goin' anywhere sales-wise.🤔
see how the playstation lacked the power back then? and yet sega got crapped on. sad. look at the animations loved the saturn.
NewGamingOrder yes but unfortunately back then, as is the case now, more people cared about 3D graphics which the ps1 was better at. But no doubt the Saturn was a 2D power house.
There's a big difference between SEGA of Japan and SEGA of America. This time, the difference was detrimental.
Xapis A Saturn has more 3d power also.
It was more about the RAM than anything else. The Saturn had a lot more than the PS1
The Saturn had more RAM than the PSX and with an extra RAM cartridge for the Saturn XvSF was almost arcade perfect with less load times. Their 3D graphics however were another issue. RE for the Saturn was a nightmare to look at.
OH WOW, I thought the difference was only the character-swapping mechanism, which was the main selling point for this Vs Series, so yeah, so deeply disappointed with the PS1 version back in those days. Never thought the character animations are affected BIG TIME, the PS1 version SUCKS!!!
The worst part, is knowing that US retailers were making SHITLOADS of $$$ selling PS1 owners these INFERIOR ports back in the 90's... Can't believe that they were asking $60 for the PS1 versions back then!
@@OtomoTenzi PS1 games were $50. It wasn't until PS360 era that games jumped to $60. Now $70 for PS5/series era.
@@BurritoKingdom I can still remember SNES and Genesis games costing as much as $80 back in 1992... But the supply and demand was different back then, cuz nobody could pirate or emulate those games so easily. But the PS1 version of THIS game is not even worth the $15 asking price for a sealed copy in the bargain bin section!
What sucks is how well this game did in the US after the Saturn was discontinued. Japanese imports continued to sell. Because fans and retailers had more faith in the console then Sega did.
That's insane... I knew there were animation cuts on the PSOne, but I'd never seen them actually compared.
Saturn wins easily.
I remember going into Chinatown in NYC to get a import Saturn version of this. Game was and still is awesome.
Yeah... Chinatown in NYC had a heavy arcade scene. Most of them knew which console handled the 2D arcade conversions better, haha.
Chinatown was one of the best places in NYC to get imported games and movies.
yes I remember going to Canal St to buy mod ps1 to play jp import lol miss those days .
@@chrisspowell8116 good times
I know most people think of Chinatown in Manhattan towards East side grand street area but I grew up in Chinatown brooklyn sunset park 8th Avenue area and it was just as good over there for arcades and import games.
Quando lembro do saturn penso...
A Sega estava certa o tempo é que estava errado.
Sérgio Caldeira Melhor definição impossível.
Sérgio Caldeira ótima observação 👍👍
Sérgio Caldeira A Sega estava a frente do seu tempo em muitos aspectos. Desde o Mega Drive, os jogos da Sega eram mais maduros e inovadores do que os jogos da Nintendo, os quais eram grande parte "bonitinhos" e "politicamente corretos". Infelizmente os jogos da Sega não eram jogos "de massa", mas apreciados por um público mais seleto. Isso aliado a erros mercadológicos fez a empresa quebrar.
Anselmo Ramalho A Sega não quebrou.
Roberto Dalua ele quiz dizer quebrar no mercado de consoles
damn, this game was serious garbage on playstation. All the frames and sprites left out, it was like trying to put this on a SNES cart. But with loading? o.O where's my Saturn?
not only that. ps version, you couldn't swap out characters , unless both players picked the same fighters.
Then I'd rather have it on the SNES... At least I know there won't be ANY loading!
Vaaaaaleu pelo video!! X-men vs Street-Fighter e o meu jogo favorito de luta. Eu assisti ele umas 5 vezes...Mesmo ja sabendo que o Sega Saturn tem um porte bem mais fiel ao arcade do que o PS, foi extremamente gratificante ver o dois side-by-side. Eu jogo bem mais a versao do PS1 no meu PS3, mas um dia ainda vou comprar um Saturno so por esse jogo.
Parabens pelos videos de alta qualidade! Ja apertei o botao do like umas 50 vezes! lol...Abraco!
PH CLANK cara vc gostou da versão de ps1 mesmo? Eu tenho mas o fato de não poder trocar os personagens, deixa a desejar. Eu comprei um emulador para jogar a versão de Arcade no meu xbox 360
Saturn version is soooooo beautiful. This will always be my favorite in the versus series, as it was the first and the animation, tag team mode, super moves, gameplay, and roster were absolutely stellar for their time.
Saturn version was just incredible. Almost zero load times as well. Too bad my Saturn developed a bad capacitor and I have to re-cap the system before I can play this again : (
Why would you bother when you can just play the arcade version nowadays?
@@kekeke8988 get lost butthurt Sony fanboy, nobody cares about your stupid opinion
@@danielfeliumedina5445 He is butthurt on like EVERYTHING... I see him trolling other games and different systems on other channels alot as well. He is NEVER happy with ANYTHING.
Sega Saturn Japanese Version Wins.
why japanese is better?
So much more detail in the Saturn version. Glad it's the copy that I have.
Muito boa comparação. Marota faz a comparação dos outros jogos versus =)
Alguem saberia dizer se o MSH x Street Fightet tambem e diferente assim nas duas versoes? Eu ouvi falar que elea sao mais parecidos...
I remember as a kid reading the instruction book for the PS1 version of this game cover to cover trying to figure out how to switch characters lol. Such a fail of a port.
I had nothing to compare it to, so it was great.
Sem comentários, a versão do saturn foi o arcade na época em casa, o cartucho de expansão de memória fez toda diferença.
na verdade sem o cartucho de expansão as lutas ficavam de 1x1 como no ps1 e tinham mais loading e sprites cortados, o cartucho de expansão fazia muita diferença mesmo, joguei no saturn do meu primo
Esse jogo nem funciona sem cartucho.
O cartucho já vinha com o jogo .
Veja o xmen children of the atom por exemplo , tinha mais loadings , mais cortes em relação ao arcade porém menos cortes que o ps1 , loading menor e mais fluidez em geral .
Andre Luiz silva eu jogava sem cartucho de expansão
I only wish that in more game Vids on we could see actual fighting. I DO admire giving people a split-screen, comparison! With a bit of time for viewers/players to see both systems in action.
You don’t wanna see that.. trust me. It would make the landslide even more faster
no fighting or special moves done so how can you tell? I did notice better animation and backgrounds on the Saturn.
The Saturn with a 4MB cart was a fucking 2D beast in Japan.
The PlayStation by itself was a fucking 3D beast everywhere.
They both had their strengths; no need for a war.
苑安雄 peace and no war I wish Japan safety from North Korea my friend.
NO! I wanna fight
Technically, Saturn was the true 3D beast. Saturn had more power than Playstation in almost every way if you look at the specs. It was the more powerful console before the N64 came out (and the never released 3DO M2, which was far more powerful than PSX, Saturn and even N64 but way less powerful than Sega Model 2/3 and Dreamcast).
PS1 handled 3D POORLY.
People just didn't realize it, then.
Correct.
Saturn is a Pseudo 64-bit Console. Its powered with 4 Main processors(TWO 32-bit Threads, and TWO 32-bit Registers) with a Max Clockspeed of 56.7 MHZ, and 50 MIPS.
Saturn is Also MUCH more Powerful than PlayStation. TWICE its power. With 4 MBs of Max RAM(as opposed to PS1's 1 MB), 500k Flat Shaded Polygons, as opposed to PS1's 360,000, Higher resolution, Faster more powerful clockspeed, and surprise: Saturn had even BETTER 3D technology than PS1. Yes, its TRUE. PS1 doesn't have Z Buffering, Can't do Perspective Correct or Multi Threading, Lacks Affine Plane Drawing, Can't do Dithers or Sprite Diffusion. PS1 also only used 48KB of Chache for Sprite and Polygon drawing, Saturn used Dual 256KBs.
Saturn and Nintendo 64 are capable of all of these features.
I laughed at this before the video even started, because I remember how ragged ass the PlayStation version was.
so now does the fightcade versions which one is it?
Vc Decide, vc pretende fazer um video de comparação de uma luta no Saturn e uma luta do modo tag secreto do PS1?
At least side-by-side, the missing frames of animation on the Playstation version are painful to watch. Who doesn't like watching Cyclops convulsing in the character select screen? Not available on Sony!
Saludos, en este juego se entendía el recorte de las animaciones pero no entendí para que cambiar el anunciador aun con el truco en PlayStation para jugar de dos vs dos, en ese tiempo cualquiera babeaba por jugar en su casita aunque sea de esa forma, otra cosa que me gusto de algunos juegos de capcon es que cuando escogías a los mismos personajes para los dos jugadores aumentaban las animaciones y disminuían los tiempos de carga.
Where has the 60fps in your videos gone? Games that were 60fps in your older videos were displayed at that frame rate, but all the newer ones aren't 60fps anymore. RUclips still says the video is 1080p60, but the actual content is 30fps.
This was a good comparison, I could see the difference in frames and animation
2D games are where the Saturn really shone. Especially if you had a ram cart.
Virtua Fighter 2 begs to differ.
@@rars0n Which disproves Saturn's 2D mastery, how?
@@SomeOrangeCat The point is that the Saturn has great 3D games as well. Not every 2D game was best on the Saturn. Symphony of the Night is a good example of a bad 2D Saturn port.
@@rars0n SotN is a hybrid. It uses 2D and 3D assets. It's engine was not made with the Saturn in mind.
@@SomeOrangeCat There are very few 3D assets in the game at all. The problem is the pixel doubling due to the Saturn's resolution.
Saturn version is better.
Damn did not know there was that much of a difference until seeing it side by side. Would be amazing to get an updated Marvel vs Capcom, Marvel vs Street Fighter, Xmen vs Street Fighter port.
Essa versão de x-men do Saturn reproduz 100% dos quadros de animação da versão da placa CPS2 ?
Muito bom o vídeo!! Realmente o Sega Saturn muito na frente!!! Na parte da tempestade ficou ótimo deu pra ver certinho a animação dela no Saturn na cabeça, pernas e no PlayStation sem animação alguma!! Mais em questão do jogo em si é bem próximo!! Até no PlayStation tinha mais coisas no cenário!! Tipo uma janela no fundo a mais acesa, que não vi no Saturno!! Mais realmente em questão de animação sem comparação!! Saturno anos luz na frente!! Ele foi um projeto muito avançado pra época!! Parabéns a Sega por essa máquina de jogos de luta!!
Its true, saturn were more powerful than ps.
Twice its Power.
Only on 2D ,on 3D ps1 is better.
@@Velasper Nope. Saturn is actually more powerful and better at 3D as well.
@@segaunited3855 nope. you wrong af..
@@Velasper Yes it was. It had more power, Higher Flat Shaded Polygons, Far more RAM and Memory, was capable of more Renders, and was SUPERIOR at mapping and texturing.
¿Was possible for sega saturn support 4 different characters at the same time?
Most likely it did, without any major problems... If it didn't, then most people would've pointed out any flaws by now.
Wow, the Saturn really was a kickass console for 2D games, this is pratically identical to the Arcade.
PS Version: Characters used much stronger hair gel, no wind influence ;-) . It's so obvious the Saturn version kicked the PS in this game.
O saturns sempre levou uma vantagem enorme nas suas versões caseiras com relação ao playtation, principalmente nos jogos de luta
Nos games 3D, incluindo os de luta, PS1 leva vantagem.
Lembro que meu Saturn era americano e o CD que eu tinha era japonês. Ou era o cartucho de 4MB ou o de destravamento de região. O jogo ficou meses pegando poeira...até que um amigo teve a idéia de inserir primeiro o cartucho de região e no timing certo, trocar pelo cartucho de RAM. Funcionou de primeira e foi só alegria. Depois disso, fiquei muito tempo sem ir ao fliperama. Jogaço. Pena que só vi SF Zero 3 através de emulação.
05:24 what was the difference in Nash's stage?
nimaiiikun smaller sprites
A versão do Saturn humilhou totalmente!
No Saturn além de carregar mais Rapido tem Spriters mais caprichados, joga com os 2 chars que nem nos Arcades e o Magneto tem animação excelente todos no Saturno tem, no Psx eles nem se mexe as mãos nem os músculos como no Saturn mas mesmo assim no Psx é Divertido inclusive tenho aqui pra ele ^^ Boa Comparação ficou supimpa :)
I have the EX Edition of the PS1 game it's amazing. I do prefer the Saturn version but that lesser known EX Edition of X-Men Vs Street Fighter for the PS1 is amazing, Japan only release.
Sugestão para, caso haja um novo vídeo, fazer o cheat que permite a troca condicionada de personagens no PS1, para comparar o rítmo e velocidade da luta com a versão Saturn - ou, o modo versus condicionado do Marvel vs Street
(onde, para quem não sabe, obriga os players a escolherem os mesmos personagens: se o P1 escolher Gambit e Ken, o P2 tem que escolher Ken e Gambit, nessa ordem, para poder trocar na dupla. Afinal, assim o PS1 continua só precisando carregar dois personagens)
Back in the day I didn’t care for games like this, because they were 2D and not 3D. Now looking back I see how many amazing games I missed out on. I had a PS1, but I didn’t even know this game existed.
2D fighting games way back in the past had relied mostly on attack execution, recovery speed, combo timing, counters, reversals, and cornering or zoning in your opponents... Then when 3D fighting games started becoming a thing; it was like more about ring strategy then cuz you could now at least run, dodge, or roll outta the way more easily.
When Saturn's better it's no contest. But vice versa is usually a petty difference ps1 fanboys exploit.
That RAM cart made all the difference, it really is night and day. I *adored* my Saturn and, even without the RAM cart, playing MSH on it was a near orgasmic experience. Amazing system for 2D fighters .. though sadly barely a handful came out of Japan.
Cheating with extra hardware doesn't count. Only valid comparisons are like Mega Man x4 or Symphony of the Night.
@@kekeke8988 Nope.
@@segaunited3855
Yup. If it doesn't count when SNES and NES use extra chips in the carts, it doesn't count when Saturn uses the ram cart either. You don't get to have your cake and eat it too, you biased fangirl.
@@kekeke8988 No No sir that's not what the 4 MB RAM cart is for. It is not an Extra Chip. Its an Expansion Pak Cartridge with Extra Memory much like N64's. There's No Chip inside the Cartridge. The RAM Cart is exploiting the Saturn's Extra 4 MB VRAM that's built into the console already. Saturn has 4 MBs of Video RAM compared to PS1's 1 MB and Nintendo 64's 5 MBs of Video RAM.
There's no Cheating going on. The Cartridge is simply pushing the amount of VRAM up to its Theoretical Maximum of 8 MBs. CPS3 has over 8-16 MBs of VRAM on average. The Extra Memory helps manage Saturn's Built in Animations, Playfields,BGs,Paralax Scrolling, Translucency.
You should get informed. Stop reading Wikipedia. Learn Console Schematics. Saturn and Nintendo 64 had Genuine for 2D and 3D Wireframing, PS1 did not. It relied on SOFTWARE tools for effects. But was bottlenecked because it had only 1 MB of Exploitable Video RAM and didn't have real 3D Hardware that could map and texture properly. So it relied entirely on Rendering and Polygon Drawing.
@@segaunited3855 That troll just needs to GET FUCKED... He dunno the first thing when it comes to doing ports on different gaming systems! The N64 was originally gonna have a 32MB RAM expansion cart planned in its demised future for arcade-perfect ports of SNK games like AOF3, RBFF, SSIV, and KOF'97. All supposeably to be released by the end of 1999. The initial demo carts weighed in at over 500+ megs. The games were supposed to be directly made by SNK themselves, and NOT by a half-assed 3rd party publisher like Takara. They were planning to sell those N64 ports for like 150 to 250 bucks a piece. No loading or missing frames of animations whatsoever. The audio and sound effect were going to be pretty close to CD-quality, but not exactly 100% perfect tho. Prolly ripped right from the NGCD versions, and then converted to whatever audio formats the N64 uses. Otherwise, arcade-perfect in every regard. When they tested demo carts of those games ported on the N64, I heard that they ran into some 'heating problems' with it, cuz the carts ran rather HOT in the system; due to all the MEGS. Cuz rarely do you ever see an N64 cart come in at over 512 megs. With 512 megs, they could already port like pretty much ANY game in the whole entire SNK library to the N64. Games that required like 1024 megs on the Neo Geo AES, could prolly still be ported reasonably well on the N64 with at least 80% accuracy. It really depends, on if there was ever such a need and also if they were gonna use good compression techniques or not. With the N64's speed and processing power + the HUGE cart sizes, I highly doubt that the SNK game ports would look nearly as bad as the ones did back then on the SNES tho. However, the project was ultimately SCRAPPED because of excessively high production costs; and the infamous 'cartridge tax' from Nintendon't! 😥
is the game playable with out the extra memory on the saturn? if so I kinda want to see that comparison. I totaly understand the hate for the ps1 version but i have nothing but love for it. It was my first street fighter game and was what got me into the franchise and fighting games in whole.
I think it is, but you would prolly still need a way to play imports on your Saturn tho...
Why does the PS1 version have assist instead of second character?
Take a good guess? 🤔
excelente!melhor video de comparação!
ficou bem evidente as diferenças na animação na parte com os magnetos ,no saturn tem o movimento dos braços e da capa e no ps1 ele fica quase imóvel e o mesmo com os juggernauts,na parte grafica não notei muitas diferenças ,na parte do magneto parecia estar faltando uns detalhes no cenário da versão ps1 em comparação as saturn
The Saturn one is light-years ahead! after the first loading screen we never see a loading screen again.
The $ONY fanboys wouldn't hear ANY of that kinda reasoning tho... They all just wanted to BURY the Saturn into the dirt, and personally make sure that it NEVER gets ANYWHERE in the USofAIDS!!!
Esse é o seu último vídeo de comparação? Enfim, se for, você tem seus motivos, vejo que realmente dá trabalho fazer esse tipo de vídeo e o mais injusto é que você não tem muito retorno com isso, você sempre fez(fazia) essas comparações porque você gostava. Boa sorte com o caminho que você vai seguir.
depois faz as comparações entre marvel super heroes vs street fighter (saturn vs playstation) e marvel vs capcom (dreamcast vs playstation) se não for incomodo ?
Good grief! It's almost painful to see the amount of frames lost in the psx version and the load times!
And yet, the crapshit PSX version still outsold the Saturn version... Talk about BIASED!!!
WOW the saturn version has wayyy more animations and effects. I'm impressed
and loads wayyy fasters. fantastic!
@@nyastclair8174 Hell yeargh... Do ya remember how the load times were like on the 3DO?
Canal Seguista kkkkk
Faz uma comparação do Sonic CD Americano vs o Sonic CD Japonês/Europeu, please!
Saturn's like "bitch please"
saturn instantly wins this one, the system fits 2d games better.
I feel sorry for those who only played this game on the PS1. They got ripped off. I had a friend that didn't even know that you could switch between characters in a match. 😔
Yeah. I had both versions and basically "demo'd" them to people on the same display setup way back then. We had a lively arcade scene where I lived at the time, so it was easy. The Saturn version I imported was never localized, but I had a good percentage of people "enlightened" just by playing both (without even saying a word).
Pirated PS games were popular back then.
@@mich722
And this was one of the ones worth pirating because it wasn't worth the asking price how incomplete it was.
@@mich722That was pretty much what SAVED the system from going under...
muito bom a versão do saturno, e dava pra trocar de personagem no meio da luta né? mostra as 2 life bars.
The PS ver can't even change char during the battle, a special code is needed to enable this under a condition which only works if only 2 different char are selected in order to manage loading time and memory
I always thought the PS1 looked better because I was biased lol. But I always knew the Saturn one was better. The best one in my opinion is definitely the DreamCast.
I love these vids! Keep it up man
They can fudge up the reviews all they want in the gaming magazines and websites; but that still won't ever change the FACT that the PS1 versions will ALWAYS be INFERIOR!!! 👎👎👎👎👎
If the reviewers gave the PS1 version anything more than a 5/10, then they clearly had to be Sony fanboys...
Saturn has much better animations!
I can see that Gambit cape and some "new" animations from Juggernaut (in the other video) use sprite scaling/rotation to "fake" some animation, so that means they used the same trick of castlevania sotn or simply added a sprite manipulation routine on these ports?
Saikyo Textured polygon manipulation. None of the character animation in the PS1 VS game ports are actual sprites. And SOTN utilized a 3D engine to do everything it did, which was why the Saturn port of that was a disaster despite being 2D. Some of the hit sparks, especially in the two vs games that came after it, are straight up polygonal effects.
@@Darknight0681 Quit talkin' SHIT about the PS1 version, man... Aren't ya afraid that it might affect the SALES??? I mean, the game has only been out for a mere 25 years! >: D
@@Darknight0681 MWU-HAHAHAHAHAR!!! 😆
Saturn does what PS1 doesn't.
The Saturn, if I recall, ran the game on a 4 MB RAM cart allowing for more animations and reduced load times. In addition, it could better handle running 2D games considering the tag team feature for XMvSF was intact for Saturn, while it was nixed on PS1 due to memory limitations. So for this comparison, Saturn easily prevails.
The Saturn port relied entirely on expansion memory and extra RAM, as well as the Sprite Drawing capabilities that PSX simply didn't have.
Also Saturn was capable of Z Buffering. PSX is not.
Saturn even bested PS1 at 3D, as well.
@@segaunited3855 And for those reasons alone, I can't believe that they actually had the nerve to allow yet another 2 more installments of this series to be ported on the underpowered PS1; which obviously could NOT handle it...
@@segaunited3855 The extremely durable and perfectly-designed Saturn controllers were already worth the investment alone... They lasted so damn long, you almost never needed to replace them. Not only did the PS1 controllers broke down hella quick, but the weird button placements and those stiff-ass/unresponsive D-pads + all the bad framerates on the games; made it like nearly impossible to enjoy any kinda fighting games!
@@OtomoTenziThis is the comment I been looking for. You can hammer nails with that shit and it still work perfectly like it was fresh out the box
@@SDSOverfiend My friend got his Saturn used/preowned from Funcoland, and he still got at least 8 solid years of use out of it before he finally moved onto newer systems... His 2 Saturn gamepads are still workin' even to this day. Those things were made to survive a WAR. Fighters on the PSUX were just a STRUGGLE to play, and I would literally go thru like at least 5 or 6 controllers in just a year!
A versão Saturn é infinitamente superior, possui um número muito maior de frames dos personagens e estágios e ainda nem contou a possibilidade de troca de personagens durante as lutas.
4:51 There's a 7 second difference between the match timer even though they started at the same time. Curious. Also never realized the plane was being brought up from underground before now. Cool.
The Saturn version was far superior than the PS1. You can't tag in and out on PS1 either, that pissed me the F off back in the day.
Saturn utterly destroys the PS1.
This isn't even a comparison, the Saturn version was basically the arcade machine in your house, the PSX version was just a sad, broken shell of the game.
Also I forgot how utterly atrocious Capcom of America's cover art was at the time. Their entire marketing dept should have been fired.
¿Puedes comparar SUPER PUZZLE FIGHTER II TURBO en SATURN; DREAMCAST y PS1?
I think when it comes to 2d animation fighting games like street fighter alpha, marvel, samurai showdown, Sega saturn is the best.
This game was way better on the Saturn than the PSX. They took out the tag feature on the PSX and I feel as if that's what made it bad on it, that and the Saturn had a faster loading time.
Not only that, but the Saturn gamepad was way hella better, much more accurate, and alot more comfortable for playing any sort of fighting games on compared to the standard default PS1 controller... Just try doing half-circle or 360 motions on the PS1 controller's D-pad; it'll blister your thumbs rather painfully!
I love this game brings back a lot of memories in the arcades😀by the way the Saturn's version is best
Poderia fazer uma parte 2... No gameplay também existem várias diferenças interessantes.
T+
the animation on the sega saturn version is incredible!
Wow Saturn easy win, ps1 version runs like crap.
Any 2d fighter that was on both systems was far better on the Sega Saturn.
James Turner Sadly it seems only Capcom really took best advantage of the system and SoA was completely retarded.
Mucho mejor lograda la adaptación a la sega saturn, excelente video. Saludos desde México.
I had no idea the psx versions were missing so many animation frames... This is just like SF2 Arcade vs Snes versions...
Let's not forget that the SNES SF2 also had smaller sprites, down-sampled sound effects, and different ending sequences...
Hey sega saturn loads faster than playstation.
The PlayStation version had to tell you what the game was at the loading screen because it was so horrid
A capa do Gambit no PS1 foi uma solução interessante... Sobre, o video, acho q poderia ter ficado mais dinamico e não tanto tempo parado na tela de seleção ou na pose parada do Magneto... Sobre esse jogo tem muito mais comparações para serem feitas como a velocidade, o efeito especial dos Hyper Combos, os poucos quadros dos super cancels no PS1, e o modo de 2 contra 2 no ps1 que existe por meio de código.... Tbm tem as vozes que são bem abafadas no Saturn.
Nothing is muffled on the Sega Saturn version.
If Capcom would have brought over the 4mb cart overseas and made most of their fighting games exclusive to the Saturn, i'd bet the Saturn would have been more successful
The $ONY fanboys wouldn't hear ANY of that kinda reasoning tho... They all just wanted to BURY the Saturn into the dirt, and personally make sure that it NEVER gets ANYWHERE in the USofAIDS!!!
Saturn!
Saturn
I used to have street fighter alpha 2 on the Saturn. That game was freaking awesome!
In my opinion, that was the BEST version that ever existed... The US version was hella hard (and expensive) to get your hands on!
*I don't used to. I still own both of them*
Thank You GOD for E B, back in the days. When people were sexxing up the Sh++Station, I was running with the rings of Saturn - UMK3, Trilogy, SFA 1-2 and more and I loved the Shinobi on Saturn - cornballs can laugh
That's why I got 3 Saturns = NAHHHH !!!!
@@cobrakainevereverdies6940 The extremely durable and perfectly-designed Saturn controllers were already worth the investment alone... They lasted so damn long, you almost never needed to replace them. Not only did the PS1 controllers broke down hella quick, but the weird button placements and those stiff-ass/unresponsive D-pads + all the bad framerates on the games; made it like nearly impossible to enjoy any kinda fighting games!
This really shows how much the Sega Saturn was under appreciated.