Wish they woulda had Sega show them how to properly code the effects, no way should the Saturn from the start look so much worse. Blurred opening text, smaller less fps video ....the Saturn should easily outshine the ps1 here.....
The memories with this game... The Saturn version had some extras (a few levels, new music, new items, Maria as a playable character) but PS plays smoother and has better graphical effects (Dracula teleport, the vortex background, water etc).
Saturn actually has full support for transparency - in 2D. What limited it is that the game was made in 3D on the PlayStation (ALL of them are), using textured polygons to represent sprites. The PlayStation had no 2D engine; all of its "2D" games were programmed that way. Rather than create a new true 2D engine for the Saturn, the team ported their engine over to Saturn's 3D VDP. Had they created a new engine from the ground up, the Saturn version could have had perfect transparencies, a smoother frame rate, and a higher resolution, but it would have taken a long time to basically recreate the game from scratch with little financial incentive given the Saturn's poor sales.
Utilizing Saturn transparencies is hard and they are still not capable of exactly replicating PS1 effects such as blur and it is hard to apply them to specific objects. Also, PS1 GPU can blit rectangular 2D tiles slightly more efficiently than arbitrary polygons, so it does have some 2D-specific operations though they produce same results as polygons would. PS1 is both more flexible and simpler, also much more powerful at drawing polys or scaled sprites, while Saturn only has performance advantage when drawing several 2D layers, producing graphics similar to SNES on steroids. But this comes with tons of maddening limitations and quirks.
The new levels are out of place and lame, Maria wasn't fixed until the PSP version, some effects just flat out look bad on the Saturn, the amazing so bad it's good English voice acting isn't on the Saturn, and it takes *forever* to load (especially the menu) on Saturn. PS1 version easily wins
Why can't 2D retro indie games look like this? Edit: this comment was written 4 years ago, when most indie games tried to look like nes graphics. I know that nowadays many indie games look amazing (Iconoclasts, The Messenger, Owlboy, and many others).
Ik this comment is old but damnit I'm gonna reply, because instead of having limitations and working with those said limits back then they needed to be creative, now they try to simulate such limitations that just aren't there so it just looks and feels off. And also the nostalgia aspect is at play lol
It is much simpler. Because majority of indies can't program and can't draw. Also, this game is a relatively high-budget project and is also reusing assets from another high budget Castlevania - Chi no Rondo.
Damn it really chaps my ass how many great Saturn games were left in Japan (this obviously being just one of them). Both versions have their plus and minus's but when it comes down to it you really cant go wrong with either version.
Yeah, the Saturn had a lot of great Japan exclusives. It sucks that it did so poorly here; some of them would surely have been localized if Sega had any clue what they were doing from 1994-1997.
jediknightgeo Was par for the course for SEGA at this point sadly. Communication between East and West divisions barely existed, so the only hope was 3rd partys, but obviously as the Saturn only sold well in Japan it made little financial sense for them to bring Japanese stuff Westwards to a small userbase. I have about 60 Japanese Saturn games, and most are great. SEGA really fucked up.
if you want a fast gameplay Saturn aint one for you. Checking the map takes a lot of time. On ps1 you can see it very fast. I couldn't even bothered to wait such time when I had to check the map. Just not worth my time. First game play should be done on ps1 and later on saturn just for a second ride with the extra stuff
@@Jackapher The Saturn version is far from unplayable. It may not be as smooth as ps1, but it doesn't break the experience. You get used to the slower map and menus after a while. There's even a hack that uses the 4mb cart you can download that cuts down the loading and slowdown a bit and greatly speeds up the menus and map.
@@DanielAyy The 4mb cart mod has no impact on fps and even if it did, the game is still a hideous, dingy mess. The Saturn port is atrocious and an embarrassment to the system.
Seria legal ter usado para comparação a versão JAP do PS1, pois a US é capada. Na minha humilde opinião que joguei ambas nos consoles na época ambas são boas, mas a JAP de PS1 é definitiva. Das versões são os seguintes itens que me lembro: 1 - A versão SATURN é um port da versão PS1 feito totalmente as pressas, prejudicando muito otimização e frame rate do jogo. 2 - Os slowdown da versão Saturn é por culpa desse port as pressas, mas se repararem bem, até a versão PS1 tem slowndowns em algumas áreas e em alguns momentos onde se tem muitos inimigos na tela. 3 - O SATURN não é muito bom com 3D e transparência, por isso os efeitos 3D tiveram que ser refeitos e mudados, exemplo disso são efeito de transformação, nevoa, efeito da cachoeira, efeito da barra de magia, efeitos de iluminação e alguns efeitos de mortes de inimigos que foram completamente modificados na versão SATURN. 4 - Pra compensar isso a equipe incluiu esses extras no jogo e colocou um doc no disco do jogo explicando. 5 - Creio que o maior vilão foi mesmo o curto tempo pra equipe portar o jogo, se os caras tivessem mais tempo, talvez o jogo ficasse melhor otimizado e quem sabe ele até criassem o software pra fazer o 3d todo via software usando exclusivamente um dos processadores do Saturn. 6 - O jogo não faz uso do cartucho expansor de ram, provavelmente por causa do curto tempo pra portar o jogo. A versão do PS1 ficou como definitiva mesmo por causa desses detalhes que fizeram grande diferença no jogo. E a versão definitiva e a JAP, pois a US é capada tiraram dois familiares. Os americanos decidiram que eram inúteis, vai entender. Porém pra todo fã é bom se ter e jogar as duas, mas jogar no console mesmo em uma tv de tubo no emu não passa toda a beleza real do jogo. Pra quem não pode fazer isso jogo no emu mesmo que o importante é se divertir. rs
O Saturn não era tão ruim no 3D, aliás tem jogos em 3D que se saiu melhor que o Playstation. A questão mesmo era o sistema de desenvolvimento 3D que no Saturn era muito mais complexo que no PlayStation que tinha uma linguagem de programação mais amigável para os Desenvolvedores. Sobre a versão definitiva, discordo em partes, pq vc só falou da parte técnica que realmente você tem razão. Porém a versão do Saturn tem suas vantagens, como salas extras, mais personagens jogáveis e uma qualidade sonora um pouco melhor. Aliás não sei se você sabe, mas os fans além da fazerem a tradução, fizeram uma maneira de usar o cartucho de ram pra melhorar o loading e melhorar o frame rate do jogo. Ficou excelente e se você é fan, vale a pena dar uma conferida. Flw
@@fqnfinancas3431 Eu joguei essa versão modificada, ficou muito boa. Espero que melhorem mais e consertem via mod os efeitos que ficaram ruins. Se consertarem esses pequenos detalhes, com todo conteúdo extra que a versão saturn tem, vai ser o supra sumo das galáxias. Que os modders coloquem a versão saturn como deveria ser, bem próximo ou até melhor que a versão do PS1. Pois o Saturn tem poder e capacidade com folga pra isso.
Got to say that, back in the 90s when we would have been playing this originally, the mesh transparencies would have looked like real ones. On a regular old tube TV like we were using (and I still use for old-school gaming), mesh transparencies blended together because of how the pixels glowed and blended. Try playing this on an old school TV and see for yourself. (The PSX version is the original, and still plays a tad smoother though.)
Okay, played it on my CRT and it still doesn't look great. It's just a common fact that the Saturn wasn't the best with transparencies. Which is super apparent on the Resident Evil 1 port with the water/blood
PS1 version is superior. The Saturn version was ported by Konami's C-Team of developers, who even admitted their shortcomings with the Saturn port in a text file found within the actual game disk data. Saturn version has lack of true transparencies and more slowdown along with lesser FMV/CG quality. Does have some bonus areas though, and you can play as Maria. One of the rare instances where a 2D game is better on PS1 than Saturn (mostly because 1) the game was developed for PS1 first, then ported to Saturn later, and 2) It wasn't the same developmental team at Konami.
Shame they never inserted the Saturn extra stuff into a later version based on the PSX original, like the one unlockable in the PSP version of Dracula X.
There's actually plenty of Saturn games with true 2D transparencies instead of the mesh seen here. It could have been done, but wasn't. It can be achieved in software. Hell, even true 3D transparencies ended up being reality on Saturn, as games like Sonic R and Burning Rangers show.
Oh, I know it has alpha blending support in some cases. But for the specific case of overlapping sprites, it can't do it, it blocks out the sprite underneath. It can do non-alpha blended overlapping sprites, it can do alpha blended non-overlapping sprites, it can do alpha blended background layers. But not alpha blended overlapping sprites. That's why many Saturn games have to use dithered 1-bit transparency for some transparency effects.
It's not "superior" dude stop bsing. They're waaay to close for you to say something like that. Each have it's own ups and downs. Anyone who think there's a huge difference, something wrong with them i'm serious. Either that or fanboys. Saturn is probably got the edge if all things are considered.
@@alexlexusZXpredator If you want to play as Richter and Maria that badly, just buy the mobile port. I agree with you on the exclusive content, though.
@@fishactivation5087 wasnt aware of a mobile port. but i had both the saturn and psx ver. now currently the xbox BC on my series X. Saturn was my fav version minus some of the porting flaws but colors were better on psx
Inexperienced Konami Nagoya team's Saturn port,its a shame because Saturn is the king of 2ds (even without the 1/4 mb carts). And Saturn can do transparencies check out Sonic R,Burning Rangers and few other examples,just skilled effort needed.
From waht I understand its extremely difficult to do from a programming perspective. Having to constantly move info from one processor to the next. The saturn is cool but sega made it unnecessarily complicated and I totally understand why developers would rather just use dithering and call it a day.
@@jessefisher1809 On the old CRT TVs these systems were made to display on you could get away with it too, since you couldn't tell the transperencies were just faked with a mesh. What annoys me more about the Saturn port is that they seem to have just not bothered replicating a lot of the same 3D effects the PS1 version had, which the Saturn could absolutely do and honestly could probably do better by virtue of the Saturn often having less angle/perspective warping on polygons. Instead though, they just cheaped out and made facsimiles of things like the vortex in the Dracula fight and the arena shattering into the background. Like the effects are there but they're so scaled back it's almost insulting.
The Saturn couldn't pull off transparency as rich and copious as the PSX version of SOTN in a million years. At best the Saturn port could be improved, but I highly doubt it'd ever could have matched the PSX version.
its an interesting comparison because in theory Saturn should have been better. But i think since PS1 was the primary target, porting to saturn was an after thought and content was not optimized for saturn. You can see early in in the fight with dracula how saturn could not easily handle transparencies when dracula was teleporting. Saturn can do it, but it takes some programming wizardry.
+neoknux009 saturn's version came out 2 years later, has more loadings, more slowdowns, less effects... It's a bad port. But the game is still amazing even with all the losses.
Yes im aware of the shortcomings of the saturn version. But you probably know you get to play as Maria and there is that extra section and you can get Alucards Spear.
+neoknux009 must say i rather have better graphics and frame rate than the extras saturn brought to the table. this new stuff doesn't appeal to me at all.
Jogo atemporal. Até hoje jogos ambas as versões nos dois consoles . A versão do Sega Saturn é ótima pelo conteúdo extra, e pelos personagens jogáveis logo de início. O ruim é a falta de um atalho para acessar o mapa diretamente, sem apertar o start e L, e um pouco mais de loading. Slowdown tem em ambas versões, no castelo invertido próximo a entrada do castelo, naquele corredor que tem os lobos, ambas às versões o fps caí bruscamente (15fps ou menos). A versão do ps1 os efeitos de transparência, das transformações, da névoa são melhores. Acesso ao mapa de forma direta sem loading.
Having the two versions in my hand, I was able to enjoy the good of both, although the Saturn is very poorly implemented because of the porting KCET Nagoya, in a favor I must say that it has new items, apart from new rooms, new songs And even some unknown, with more familiars. And a " third hand equip" to use consumable items, I find that it is much longer and explorable. Besides having new sprites of Richter and Maria. A great adventure pitiful that his optimization was very poorly worked.
I played and got both versions. I already finished the Saturn version. And i have to say, the Playstation version is the best of the best ever !!!!! PROS ON SATURN VERSION: -You can play as Richter and Maria since the beginning. -New musics. -New Room Levels, Enemies & Monsters and Bosses. -New Items. -Three hands instead of a two hands ( great right? ) -A great Add-on for the Saturn library, that's for sure !!!!! CONS ON SATURN VERSION: -Low resolutions. -Lacks a lot of an a important amount of graphics, textures, special effects and shaders. ( at the Royal Chappel level, it's atrocious and very notable !!!! ) -Not transparencies, they recreated those effects by using Dithering filters. -A lot of Loading times at the whole game and very annoying in every sense. Even on pausing and returning the game. LAME !!!!! -No Select button. To catch up with the Castle Map it's a Real Pain in the ass. And more Loading times for only that !!!! -The Alucards Wolf form: cannot dive and dig well inside at the water. So, you cannot make a great amount of percentage for your game on using that way. -Inside at the Japanese Playstation version only. The Sprite Fairy Familiar can chant the Nocturne song for Alucard. Even if you play the game for the first time ever. Meanwhile inside at the Saturn Version you have to buy another new Item. A some kind of a "Music Book" on where you can use it, and let the Sprite Familiar sing her Nocturne song for Alucard i'm afraid. And for that you need to finish the whole game once to unblock that item from the Master Librarian. ( well, not that bad after all ....... ) -Those new bonuses; even including those new levels are totally useless ( o yeah, that's true ) - This game port looked like if it were created for the GameBoy Advance console. I'm not joking about this !!!!!
DRAKONOLUS Man, you speak with reason, I don't know how some people prefer the Saturn Version over the PSX, the extra levels don't even add something substantial to the story though they might look fine and far way better if added in the PS version.
To be honest, everytime I watch comparisons between these two versions of the game, I can't help but feeling that Saturn Dracula X gets a bit too much negative talk than it actually deserves. Sure, transparencies look rough, and there may be some slowdowns (but is it exclusive to the Saturn port?), yet the fullscreen play area is quite a noticeable plus, and the overall presentation looks just as brilliant to me.
+Galdelico I own both versions and I can say that the PS1 version is overall just a better game. It plays better, graphics are a touch better due to the resolution of the Saturn not matching up well with the PS1 original, and the extras like playing with Richter and Maria just aren't executed very well. The new levels and bosses are also just a yawn. PS1 wins this one.
+RyuHayabusa06 I don't know man. I'm in the same situation and - even though I'd probably recommend to go PS too, in the end - I don't really believe the Saturn version plays in any noticeably 'worse' way. Extra contents are a matter of tastes - you didn't like them, I did - and I don't see any problem with SS Dracula X' screen resolution. Even if you look at the comparison right above, you'll notice that everything is in the same exact place, only with more background graphics at the top/bottom.
A versão de Sega Saturn é melhor por ter extras e gráficos mais definidos graças à resolução, que tá maior. O cartucho de expansão corrige, acho, algumas lentidões ou queda de quadros na animação. Sobre o efeito de transparência, com a técnica de pontilhamento (dithering) no Saturn, não fazia muita diferença quando a TV da época era a de "tubo" ou "CRT". Hoje em dia há emuladores que têm filtros gráficos que simulam TVs antigas. Obs.: Eu disponibilizo um pacote de filtros.
anyone else screaming the whole time he was fighting dracula "use hydro storm you idiot!" yeah i know he had a cross sub weapon so that wasn't possible but who cares :B
Sotn that comes with dracula x chronicles for the psp is my favorite, you get 3 games in 1. sotn, rondo of blood and the 2.5d remake. You do have to unlock the original and sotn within the game though. The game is great on any console.
And the SOTN version of that game has some of the extra content of the Saturn, not the level, but items and the extra familiar, and it runs a lot more smoother then PSX and Saturn, my absolute favorite!
There are some things I like better on the Saturn. Like the higher resolution. You can see more of the vertical field on the Saturn. But this may be the reason for the horrible slowdowns on the Saturn. Especially the boss fight with the bodies falling everywhere. It is shit slow on the Saturn. Water splashing effects better on the Saturn too. But the PSX version is still my favorite. There are things like the cathedral that look way better on the PSX. Game just runs smoother on the PSX. But the Saturn was still very enjoyable with Maria as a player character.
LOL! Working on it. I hate making videos! But I will have it sometime soon. I am also reviewing the OSSC Scaler. I am sure its going to be a conglomeration of crap packed into one video since my A.D.D. kicks in and the subject goes far and everywhere.
phonedork IIRC the Saturn version was ported by a different team than who created it. They didn't do a very good job at all. Instead of rebuilding for the Saturn's strengths it was essentially just the PS1 version's codes squeezed onto the Saturn with a few odd changes. Look up Digital Foundry's video on it. One of their guys covers retro games in a technical sense, and unlike a lot of us YT commenters actually knows what he's talking about lol.
Transparency on Saturn are bad, very bad. Pixels seems displaced and it's visible when words of level up show in the screen. Loading after transcution screen on Saturn made me think one thing: Konami made a lazy job on Saturn and I don't know why.
A Cosmic Castaway The team that did this also ported Vandal Hearts to Saturn. They did a somewhat better job with that. I think they also did the Saturn port of Suikoden.
The Sega Saturn port could've been much better. I've always preferred the PSX port, but it saddens me to see that the Saturn's capabilities were never really put to use in its port of Symphony of the Night.
@@MangizTheBrachyrhynchos, yes I mean PlayStation 1 if you couldn’t tell. I know the PSX was an unreleased console, but so many people just refer to the PS1 as the PSX, so I didn’t bother.
So, the path to the underground garden is also closed early on the game on Saturn version. I saw some video clips that path was already open when they're going back there for some reason without clicking any switch or anything. Was going to the Cursed Prison triggered it open or something or a certain map percentage need to be accomplished first?
What Konami should do, is to make a remake or reboot of this game, for the Ps5, Switch, or Xboxsx. Can you guys imagine Symphony of the Night with HD Graphics, Sound, Sprites and engine of PS5 and XBOXSX? And to make it more awesome, more Levels, and that means include the ones from Saturn, Weapons, new exclusive Bosses for each console, add Boss Rush Mode, and to add DLC, with new stuffs, Stages, Weapons, Costumes. We need it, we need this classic and awesome game to be brought back.
O pessoal fala que graficamente a versão de PS1 é melhor, mas não nota essas barras pretas em cima e em baixo comendo a tela, sendo que no Saturno é bem pouquinho
Esse jogo foi um dos melhores que joguei na vida, sem palavras. Gráficos, história, jogabilidade e dificuldades sem igual. Parabéns por mais um ótimo video.
I just think the saturn version was more fun to play with all thoses extras, music,stages, sound options, charactors, original castlevania music, the title screen after a while has a girl saying something, so many cool weapons to find, i know the psx ran better and look better but im sorry im sticking to my saturn version.
So from what I see these are the differences... The PlayStation version has better Video Quality, Better graphical effects (the transparencies and background effects like the cyclone effect during the fight with Dracula in his "beast mode"). And the Saturn version has better resolution as more of the screen is rendered vertically. Overall the PlayStation version takes this one. I'm sure with more knowledge of the Saturns programming they could have also used the same transparency effects as the Saturn does have that capability, the VDP 1 and VDP 2 programming was a tricky thing on the Saturn. But alas, this is the version we got and the PlayStations is better.
This game is the best example of why Saturn 2d and PlayStation 2d were not well compatible. A lot of games developed for the Saturn in 2d looked bad on the PlayStation, and a lot of games developed for the PlayStation in 2d looked bad on the Saturn. Some did it, sure, but most didn't.
I played both versions and the Sega Saturn has somewhat deeper colors and the lack of transparency effects makes it a true 2D game to me. I love the extra levels in the caves and catacombes, it brings an extra touch the adventure. I discovered SOTN on playstation and rediscovered the game on Saturn. Good old times ...
The Saturn version lacks all the real transparency effects (blame the stupid dual GPU/VDP hardware). It also has horrendous slowdown (try transforming into the upgraded wolf form and running at full speed in a long room from one end to the other and see for your self) The loading rooms in the Saturn version don't work either, on the PS1 version the game starts loading when you get past the middle section of said rooms making loading seem faster. On the Saturn version it starts loading when you reach the door. The Saturn version let's you start the game with Richter and also play as Maria (You can play as Richter on the PS1 version after completing the game and entering his name when starting a new game) and has 2 extra stages but honestly these feel more like unnecessary filler than anything else. The PSP version is actually pretty good as well, basically a port of the PS1 version but let's you play as a version of Maria that plays closer to her Rondo of Blood incarnation.
Um, the Saturn was capable of transparencies (I have plenty of games in my library that can vouch), the slowdown comes from the pseudo-2D, not the 3D effects; the loading rooms I agree with, given Street Fighter proved background loading to work just fine on the Saturn; those "filler" stages were a nice addition, given I personally thought the whole upside down castle was filler enough. As for Maria, well, it makes no sense for her to use the animals again. As we saw in the opening, she had matured significantly when helping Richter, as she had realized what her animal friends were capable of. As such, she grew to master the art of magic and also learn to fight for herself, hence her new combat moves. And being able to use the abilities of her animal friends makes you realize how much she matured. The Saturn Maria is vastly superior to the PSP Maria in every way. She matured, well the other one did not.
Medachod The Saturn is capable of rendering transparencies, no doubt, however transparencies rendered by VDP1 don't affect objects rendered by VDP2 and vice-versa (there's a long video here on youtube explaining in detail, I don't remember the name of the channel at the moment) so the dual graphics processors indeed made it extremely difficult to implement transparencies effectively and as a result many multiplatform games like this feature great transparencies on PS1 whereas the Saturn version normally uses mesh-like dithered fake transparencies.
Anyone who's played this game a lot on Playstation should understand something very important: Accessing the map from the Saturn takes about 5 seconds to access the map because of load times. So unless you've memorized the castle or are EXTREMELY patient, the game is tedious as hell because of the map load times.
Best Castlevania game every made shame that Konami didn't took advantage of the Sega Saturn hardware. But Saturn version is still a good game nonetheless.
After all the bad things I’ve heard about the Saturn port, it’s honestly not bad at all. The PlayStation version is obviously better, but if nobody told me about the transparencies issue, I’d never notice. I love the Saturn, so the novelty of being able to play this game for the first time and have it be on the Saturn is exciting to me. It’s clear now that I won’t be missing out or cheating myself out of a good experience. Also, the Saturn fan translation has the original Japanese voice acting, which is a huge plus. I don’t have any nostalgia or affection for the U.S. dub, so I’d way prefer to hear the badass hammy Japanese acting.
The 'transparency issue' isn't so much as an issue, the Sega hardware works differently to the Sony hardware, simply put it doesn't do transparency at all - it does a grid of pixels instead, just like the Genesis does. Many arcades of the time work the same way but it looks almost transparent viewing through a CRT. But it's ever so apparent now since we are watching this comparison on LCD/OLED screens that need to display pixel to pixel. What's more is the Saturn hardware is way better on paper than the PlayStation, especially for 2D games. But overall the PlayStation won the battle because it was way easier to develop games for it than Saturn, so developers could utilise tools that attracted more to consumer, even though on paper Saturn hardware was better.
6:40 dithered fire in wolf deaths on saturn also saw bad patching in backround textures, less effects in dracula transformation, and less popping contrast particularly with spinning backround with death
They tried, but they can't make what the onsole can't do... but let's get honest, the Saturn version is like 97% the PS1 version, graphics are identical, even a bit crisper on Saturn, only the special effect are better on PS1, with less slowdowns, that all... but the Saturn version is still amazing, just a bit less, and controls are better thanks to the better gamepad of the Saturn.
@@Debiruman1666 "they can't make what the console can't do"? it's 2020-2021 and people still don't know that the saturn was more powerful than the PS1 in 2D stuff?, you just needed programmers than knew what to do. the Saturn port was rushed, facts.
Muy buena comparación como siempre. Ambas versiones tienen lo suyo, por gráficos me gusta mas la version de ps1, como tambien por la jugabilidad, por ejemplo para ver el mapa sólo aprietas select, en cambio en la version de saturn hay que entrar al menu y luego ahi escoger ver el mapa, lo cual es tedioso ya que en este juego lo ocupas mucho si es la primera o segunda vez que juegas. Pero obvio por contenido es mejor la saturn, ya que puedes jugar con maria, tienes elementos nuevos como la posibilidad de correr con alucard entre otros, la adición de mas areas y lo majestuoso de que cuando juegas con richter en la primera parte suena la canción "bloody tears" =O!!
This was the first game I ever got for the Playstation when I was seven years old. I knew absolutely nothing about Castlevania and I could never get past the first boss battle. Now I wish I could go back and replay this game now that I know how to use weapons in Castlevania. Ugggh.
Fuck Emulators. I'd rather get an old Psone and play the real CD-ROM game if I wanted to play the game that bad. Fuckin Emulators don't work or they're too fucking complicated to run.
Visualmente a versão do PSone e um pouco melhor, principalmente com os efeitos em 3D! O framerate também parece melhor... Porem os extras da versão do Saturno, como mapas exclusivo e poder jogar com a Maria e o grande diferencial. So isto ja coloca a versão o PS1 no chinelo.
Rapaz, me lembro na época que meu irmão e eu ficamos transtornados de como conseguiram fazer um port tão fraco pro Saturno. Sobre o som a gente não reclama, as músicas e sons são maravilhosos. Mas é 2D, 2D o Saurno destruia, mas parece que não conseguiram ganhar em nada, até nos loadings o jogo é maior e em alguns momentos tem SLOWDOWNS, sendo que o Saturn tinha mais memória ram e talz. Os extras realmente são ótimos! Concordo com o que você disse. Recentemente comprei a versão do Android, inclusive no dia do lançamento (10 continho), mas ainda não vi a versão HD desse jogo que tanto merece.
@@henriquematiasbarbosa3001 isso pq a Konami não tá mais nem aí pra franquia... Se não fossem os BRs trabalhando duro pra traduzirem o jogo nas ROMs, nem isso a gente teria...
the ps1 has better load times and actually has transparency on some of the effects.. saturn has smoother 2d animated sprites and gives you 16:9 fmv cutscenes rather than zoomed in 4:3 like on playstation.
Vinny LT No dude, the Saturn videos aren't 16:9 at all. They're cropped and ran with a bigass border because the Saturn has no inbuilt video decode hardware by default unlike the PS1 (Motion JPEG) in CPU. You could add a VCD card to the Saturn which made video playback in the few games that support it superior to PS1 (although the best PS1 FMVs weren't far behind at all). Trust me. I own 3 Saturns and over 60 (mostly Japanese) games. A LOT of FMV in Saturn games look like that.
Dark Metamorphosis Sequência: Trás, Diagonal Trás/Cima, Cima, Diagonal Cima/Frente, Frente + Ataque Descrição: Alucard é envolvido por um manto de sangue quase invisível, e ao bater em algum inimigo que jorra sangue quando atingido (como o Bloody Zombie) , o dano do inimigo se converte em HP Necessário: 10 MP Hellfire Sequência: Cima, Baixo, Diagonal Baixo/Frente, Frente + Ataque Descrição: Alucard desaparece e reaparece em seguida jogando 3 bolas de fogo contra seus inimigos (igual ao de Drácula) e você pode controlar Alucard durante o teleporte. Segurando Cima a partir do momento que ele desaparece, Alucard irá soltar 2 bolas mais poderosas Necessário: 15 MP Summon Spirit Sequência: Trás, Frente, Cima, Baixo + Ataque Descrição: Alucard evoca 1 espírito (uma pequena bola branca) para atacar seus inimigos Necessário: 5 MP Tetra Spirits Sequência: Segure Cima(3 segundos), Diagonal Cima/Frente, Frente, Diagonal Frente/Baixo, Baixo + Ataque Descrição: Alucard evoca 4 espíritos para atacar seus inimigos Necessário: 20 MP Soul Steal Sequência: Trás, Frente, Diagonal Frente/Baixo, Baixo, Diagonal Baixo/Trás, Trás, Frente + Ataque. Descrição: Alucard rouba energia de qualquer inimigo (e até candelabros) Necessário: 50 MP Wolf Charge Sequência: (Transformado em Lobo) Baixo, Diagonal Baixo/Frente, Frente + Ataque Descrição: O lobo fará um ataque frontal com uma mordida Necessário: 10 MP / Relic Skill of Wolf Sword Brothers Sequência: (Com o Sword Familiar) Baixo, Diagonal Baixo/Frente, Frente, Diagonal Frente/Cima, Cima(segure por 2 segundos), Baixo + Ataque Descrição: A espada familiar fará um círculo no centro da tela, que espalha para todos os cantos da tela atacando qualquer inimigo Necessário: 30 MP / Relic Sword Card Wing Smash Sequência: (Transformado em morcego) Segurando X pressione Cima, Diagonal Cima/Trás, Trás, Diagonal Trás/Baixo, Baixo, Diagonal Baixo/Frente, Frente. Solte X Descrição: O morcego irá voar bem rápido, atacando qualquer inimigo Necessário: 8 MP / Relic Bat Card
I had both. Saturn had some of the graphics wrong. Like the Giant Skulls flickering. PSX had slowdown during bosses. I still have em. Play them too. Saturn version is better. Sound design is better also. That's just my opinion.
All those people that who're already said that the Saturn Version of this game is by far superior, rather than the Playstation counterparts. They just simply doesn't played this game before yet, or even finished the whole game at it's fullest. NOT EVEN PLAYED THE ORIGINAL PLAYSTATION VERSION. The day when you, people played the Playstation version and then played / finished the Saturn version, you will find the whole sad truth. THE PLAYSTATION VERSION IS THE BEST. Those bonus are totally useless in this game. And speaking about Maria's Game. It's the only thing to have a real value inside on that very poorly rushed port. So on that case, play the PSP version. It's a much better port, but not match the original Playstation version. Not even close.
It should be noted, that while the FMV sequences are indeed an issue of the Saturn itself, the differences in this game are largely due to differences in how the Saturn handles things, rather than any PlayStation superiority. For instance, while the PlayStation version used a resolution of 256x224, that simply doesn't exist on Saturn, so the graphics are already going to look very weird unless some changes get made. Unfortunately, the time and budget allotted for this game weren't enough.
The playstation version is superior in all fields. The saturn port wasn't done well. The developers are to blame because Saturn can definitely do this game just as good as the PS1 version.
LOL, no. The Saturn version has a lot more features in game. If you are a "graphics" dude, then yes PS is better, but if you prefer content and gameplay, then Saturn is way better.
The extra content would have been cool but appearantly it's not all that much either. I read in an interview somewhere that Koji Igarashi did not like the Saturn version of the game. There's a whole thread about it you can check out. I'll provide it here. castlevania.wikia.com/wiki/Thread:28043
LOL, no. It was a big deal back then. Also don't take a thread with 3 comments in total as a fact. Furthermore, what bothered Kogi Igarashi was the fact that he didn't work on the Saturn version himself and blamed the other team on changing his game (adding those extras, it was like unrespectful) and also for not fully exploiting the Saturn's capabilities (ending up with a slower not as smooth version of the game itself), BUT that doesn't change the fact that the extras on the Saturn were awesome for the players and a big deal, as I said.
The only extra worth noting is playing as Maria, the extra areas and enemies just didn't seem to fit in with the rest of the game. Maria however is totally broken, her abilities and animal helpers make her damned near invincible. And these days you can play as a better balanced Maria in the version on the PSP in Dracula X Chronicles. Konami had far better output on the Saturn with some of their other games, mainly the Gradius, Salamander, Twinbee, and Parodius titles. Can't say anything about the Tokimeki Memorial titles as all I play of those are the puzzle games based on the series, and they are fun to play (there's also one puzzler Konami put out based on the Chibi Maruko chan series, it's pretty good fun, and Saturn exclusive).
All those people that who're already said that the Saturn Version of this game is by far superior, rather than the Playstation counterparts. They just simply doesn't played this game before yet, or even finished the whole game at it's fullest. NOT EVEN PLAYED THE ORIGINAL PLAYSTATION VERSION. The day when you, people played the Playstation version and then played / finished the Saturn version, you will find the whole sad truth. THE PLAYSTATION VERSION IS THE BEST. Those bonus are totally useless in this game. And speaking about Maria's Game. It's the only thing to have a real value inside on that very poorly rushed port. So on that case, play the PSP version. It's a much better port, but not match the original Playstation version. Not even close.
Oh, so that's where the localization team got the name "Dracula X" for the SNES version port of Castlevania: Rondo of Blood called as "Castlevania: Dracula X" from. 6:03
If the Saturn version been properly ported over rather than this half hearted effort then it could have easily been the better version, but it wasnt. While it's certainly not bad it was done wrong which isn't to say that the Saturn wasn't up to the task, just that the dev team that ported it was not up to the task. If you look at a game. Like guardian heroes you can see the kind of things the Saturn could do with 2D side scrollers.
Graphics are identical, maybe a tad crisper on Saturn due to its better display, but the special effects are way better on the PS1 version, check the transparencies effects... the Saturn version has more slowdowns too...
5 лет назад+2
Sega saturn has a lot of famous games in its library but it couldn't hold on the market. It's interesting..
hmmmm ? I like the 16:9 cutscenes, but they didn't play as smooth as the fullscreen . Unlocked Richter and Maria in the select screen is a nice feature . And it looks a little less saturated on the Saturn . But that is clearly the last stage of Rondo of Blood, not Bloodlines and I was wondering if Konami caught that on the Saturn release ?
Saying something being worse "gives it charm" is maximum cope. Also it shouldn't look worse, the Saturn has more RAM in it and is generally a much more powerful console than the PlayStation, the worse graphics just makes it look pathetic
It's more than just cosmetic. Saturn version has load times all over the place that aren't on PS1. It's horrific. Check out some other footage to see how it loads from room to room unlike the PS1 version which concealed the load times in the "CD Rooms." Saturn version even has to load when you pause the game and go to your menu... that's ridiculous.
SEGAHEADDY Never noticed all that.. Played the Saturn first... As a 14 year old.. All that technical shit you noticing now in hindsight no one gave a fuck about...
SDS Overfiend Well, yeah, if you played the Saturn version first then you must have thought that loading was normal and how it was supposed to be. Loading when leaving the menu/items screen to get back to the game is definitely not how it was supposed to be, haha! And of course, per room, even though you clearly still run through the "CD Rooms" that link them which were used to cover that up in the original PS1 version. Oh well, still a great game on both consoles.
***** As a 13-14 year old kid Who played the Sega version first.. I didn't notice Load times.. Can you read!? I had the slightest clue about technical things are a early teen.
***** Dude first off... I'm not reading all that bullshit you just wrote. Secondly I have eyes.. I noticed this after watching the video.. Thirdly I never disagreed with anything.. I just said I "Never noticed" now please.. Calm the fuck down.
Saturn wins. You know why ? It has more content : additional tracks and rooms, and we can even play as Richter and Maria from the beginning ! Even if it doesn't look as good as the PS1 version in terms of graphics, it really is more interesting to play the Saturn version.
Basically ps1 is optimized uses less resolution pixel and does have transparency and alpha blend working for a faster loading result while on the other hand sega utilizes high resolution and has many additional contents like new character playables and maps but had trouble rednering transparency and due to using high resolution pixels its quite slower to load the asset on sega version i heard the dev team on both games are different and had to port it fully on sega
I recently bought Dracula Chronicles X for the PSP and running it on both the PS TV and the PS Vita 2000. You can't play certain games without the new whitelist remover that the new hack for Vita/TV provides. I bought the TV for that purpose too. Anyways, I really love the port for the PSP. I noticed people talking about the Sega Saturn having better sound and I agree. However, the PSP port just sounds (effects) awesome. It sounds so crisp and clear. I know a lot of us didn't like the removal of the "Engrish" translation but, at least the words they say do make more sense in the new port. The only thing I dislike is some spacing issues with words on the menus, especially at the Librarian's shop... someone really forgot to press the space bar a few times. If anyone wants best of both systems, try the port. I love SOTN with a passion so, I've played all the ports myself. Try to catch it cheap or on sale on the PSN store. You're getting three games in one so, you may actually like Rando of Blood too. P.S. I really want to say remake but, I don't know if the port really does do enough to call it that or not.
Better sound, I could some what agree. But only because the Saturn sports a sound chip that does both PCM (sample base playback) as well as FM synthesis (Yamaha chip). The PlayStation only has PCM sound chip.
Generally, the Saturn has the better 2D capabilities, but when it comes to combine 2D with 3D effects, software development on the Saturn would be a real bummer and it shows.
I always play this game like it's the first time I have ever played it. I never get tired of this master piece.
Graphics: Playstation 1.
Extra: Sega Saturn.
Resolução saturn som saturn cor saturn extra saturn
Dithering no lugar das transparências e resolução superior, porém incompatível com a dos sprites ainda faz a versão de PS1 ser melhor como jogo.
@@davidsousa1575 a resolução do Saturn estica os personagens, acho péssima.
Medieval Gamers GRAPHICS : SEGA SATURN
EXTRA : SEGA SATURN
sega saturn Wins .
@@davidsousa1575 foi lançado depois no sega saturn obviamente teria que ser superior
I really wish we could get a directors cut version of this game with all the bonus features of the Saturn, but with the graphics of the PS1
Wish they woulda had Sega show them how to properly code the effects, no way should the Saturn from the start look so much worse.
Blurred opening text, smaller less fps video ....the Saturn should easily outshine the ps1 here.....
* cough * psp (and now ps4) * cough cough *
@@jerryalexis576 They don't have the stuff from the Saturn version.
@@Ropalme1914 Iga said this,but he was not the director of Symphony of the night.
@@carlosaugustodinizgarcia3526 Iga was promoted to assistant director during the game's production.
The memories with this game... The Saturn version had some extras (a few levels, new music, new items, Maria as a playable character) but PS plays smoother and has better graphical effects (Dracula teleport, the vortex background, water etc).
The Mist and the Transformation was done better in PlayStation due to Saturn's limited support for transparency.
Saturn actually has full support for transparency - in 2D. What limited it is that the game was made in 3D on the PlayStation (ALL of them are), using textured polygons to represent sprites. The PlayStation had no 2D engine; all of its "2D" games were programmed that way. Rather than create a new true 2D engine for the Saturn, the team ported their engine over to Saturn's 3D VDP. Had they created a new engine from the ground up, the Saturn version could have had perfect transparencies, a smoother frame rate, and a higher resolution, but it would have taken a long time to basically recreate the game from scratch with little financial incentive given the Saturn's poor sales.
Yeah, this is one of those cases were you can distinguish people who prefer graphics over content. (I take content over graphics any day).
Utilizing Saturn transparencies is hard and they are still not capable of exactly replicating PS1 effects such as blur and it is hard to apply them to specific objects. Also, PS1 GPU can blit rectangular 2D tiles slightly more efficiently than arbitrary polygons, so it does have some 2D-specific operations though they produce same results as polygons would. PS1 is both more flexible and simpler, also much more powerful at drawing polys or scaled sprites, while Saturn only has performance advantage when drawing several 2D layers, producing graphics similar to SNES on steroids. But this comes with tons of maddening limitations and quirks.
The new levels are out of place and lame, Maria wasn't fixed until the PSP version, some effects just flat out look bad on the Saturn, the amazing so bad it's good English voice acting isn't on the Saturn, and it takes *forever* to load (especially the menu) on Saturn. PS1 version easily wins
Why can't 2D retro indie games look like this?
Edit: this comment was written 4 years ago, when most indie games tried to look like nes graphics. I know that nowadays many indie games look amazing (Iconoclasts, The Messenger, Owlboy, and many others).
Ik this comment is old but damnit I'm gonna reply, because instead of having limitations and working with those said limits back then they needed to be creative, now they try to simulate such limitations that just aren't there so it just looks and feels off. And also the nostalgia aspect is at play lol
It is much simpler. Because majority of indies can't program and can't draw. Also, this game is a relatively high-budget project and is also reusing assets from another high budget Castlevania - Chi no Rondo.
noop9k Cuphead is very good
Kowaijiwaru Indeed. One of the most visually interesting games in years.
yeah you jusy go straigth in line thas not an rpg. beside toon graphics suck.
Japanese Dub: poetry and passion
English Dub: MEMES!
5:26 check Dracula's transformation effects!
Damn it really chaps my ass how many great Saturn games were left in Japan (this obviously being just one of them). Both versions have their plus and minus's but when it comes down to it you really cant go wrong with either version.
Yeah, the Saturn had a lot of great Japan exclusives. It sucks that it did so poorly here; some of them would surely have been localized if Sega had any clue what they were doing from 1994-1997.
jediknightgeo Was par for the course for SEGA at this point sadly. Communication between East and West divisions barely existed, so the only hope was 3rd partys, but obviously as the Saturn only sold well in Japan it made little financial sense for them to bring Japanese stuff Westwards to a small userbase. I have about 60 Japanese Saturn games, and most are great. SEGA really fucked up.
if you want a fast gameplay Saturn aint one for you. Checking the map takes a lot of time. On ps1 you can see it very fast. I couldn't even bothered to wait such time when I had to check the map. Just not worth my time. First game play should be done on ps1 and later on saturn just for a second ride with the extra stuff
@@Jackapher The Saturn version is far from unplayable. It may not be as smooth as ps1, but it doesn't break the experience. You get used to the slower map and menus after a while. There's even a hack that uses the 4mb cart you can download that cuts down the loading and slowdown a bit and greatly speeds up the menus and map.
@@DanielAyy The 4mb cart mod has no impact on fps and even if it did, the game is still a hideous, dingy mess. The Saturn port is atrocious and an embarrassment to the system.
Seria legal ter usado para comparação a versão JAP do PS1, pois a US é capada. Na minha humilde opinião que joguei ambas nos consoles na época ambas são boas, mas a JAP de PS1 é definitiva. Das versões são os seguintes itens que me lembro:
1 - A versão SATURN é um port da versão PS1 feito totalmente as pressas, prejudicando muito otimização e frame rate do jogo.
2 - Os slowdown da versão Saturn é por culpa desse port as pressas, mas se repararem bem, até a versão PS1 tem slowndowns em algumas áreas e em alguns momentos onde se tem muitos inimigos na tela.
3 - O SATURN não é muito bom com 3D e transparência, por isso os efeitos 3D tiveram que ser refeitos e mudados, exemplo disso são efeito de transformação, nevoa, efeito da cachoeira, efeito da barra de magia, efeitos de iluminação e alguns efeitos de mortes de inimigos que foram completamente modificados na versão SATURN.
4 - Pra compensar isso a equipe incluiu esses extras no jogo e colocou um doc no disco do jogo explicando.
5 - Creio que o maior vilão foi mesmo o curto tempo pra equipe portar o jogo, se os caras tivessem mais tempo, talvez o jogo ficasse melhor otimizado e quem sabe ele até criassem o software pra fazer o 3d todo via software usando exclusivamente um dos processadores do Saturn.
6 - O jogo não faz uso do cartucho expansor de ram, provavelmente por causa do curto tempo pra portar o jogo.
A versão do PS1 ficou como definitiva mesmo por causa desses detalhes que fizeram grande diferença no jogo. E a versão definitiva e a JAP, pois a US é capada tiraram dois familiares. Os americanos decidiram que eram inúteis, vai entender.
Porém pra todo fã é bom se ter e jogar as duas, mas jogar no console mesmo em uma tv de tubo no emu não passa toda a beleza real do jogo. Pra quem não pode fazer isso jogo no emu mesmo que o importante é se divertir. rs
O Saturn não era tão ruim no 3D, aliás tem jogos em 3D que se saiu melhor que o Playstation. A questão mesmo era o sistema de desenvolvimento 3D que no Saturn era muito mais complexo que no PlayStation que tinha uma linguagem de programação mais amigável para os Desenvolvedores.
Sobre a versão definitiva, discordo em partes, pq vc só falou da parte técnica que realmente você tem razão. Porém a versão do Saturn tem suas vantagens, como salas extras, mais personagens jogáveis e uma qualidade sonora um pouco melhor. Aliás não sei se você sabe, mas os fans além da fazerem a tradução, fizeram uma maneira de usar o cartucho de ram pra melhorar o loading e melhorar o frame rate do jogo. Ficou excelente e se você é fan, vale a pena dar uma conferida. Flw
@@fqnfinancas3431 Eu joguei essa versão modificada, ficou muito boa. Espero que melhorem mais e consertem via mod os efeitos que ficaram ruins. Se consertarem esses pequenos detalhes, com todo conteúdo extra que a versão saturn tem, vai ser o supra sumo das galáxias. Que os modders coloquem a versão saturn como deveria ser, bem próximo ou até melhor que a versão do PS1. Pois o Saturn tem poder e capacidade com folga pra isso.
Got to say that, back in the 90s when we would have been playing this originally, the mesh transparencies would have looked like real ones. On a regular old tube TV like we were using (and I still use for old-school gaming), mesh transparencies blended together because of how the pixels glowed and blended. Try playing this on an old school TV and see for yourself. (The PSX version is the original, and still plays a tad smoother though.)
To many slowdowns on Saturn, PS1 is the way.
Okay, played it on my CRT and it still doesn't look great. It's just a common fact that the Saturn wasn't the best with transparencies. Which is super apparent on the Resident Evil 1 port with the water/blood
PS1 version is superior. The Saturn version was ported by Konami's C-Team of developers, who even admitted their shortcomings with the Saturn port in a text file found within the actual game disk data. Saturn version has lack of true transparencies and more slowdown along with lesser FMV/CG quality. Does have some bonus areas though, and you can play as Maria. One of the rare instances where a 2D game is better on PS1 than Saturn (mostly because 1) the game was developed for PS1 first, then ported to Saturn later, and 2) It wasn't the same developmental team at Konami.
Shame they never inserted the Saturn extra stuff into a later version based on the PSX original, like the one unlockable in the PSP version of Dracula X.
Lack of “true transparency” is probably due to Saturn hardware limitations. It doesn't support alpha blending for overlapping sprites.
There's actually plenty of Saturn games with true 2D transparencies instead of the mesh seen here. It could have been done, but wasn't. It can be achieved in software. Hell, even true 3D transparencies ended up being reality on Saturn, as games like Sonic R and Burning Rangers show.
Oh, I know it has alpha blending support in some cases. But for the specific case of overlapping sprites, it can't do it, it blocks out the sprite underneath. It can do non-alpha blended overlapping sprites, it can do alpha blended non-overlapping sprites, it can do alpha blended background layers. But not alpha blended overlapping sprites. That's why many Saturn games have to use dithered 1-bit transparency for some transparency effects.
It's not "superior" dude stop bsing. They're waaay to close for you to say something like that. Each have it's own ups and downs. Anyone who think there's a huge difference, something wrong with them i'm serious. Either that or fanboys. Saturn is probably got the edge if all things are considered.
they need to re-release the Saturn version!
i have been saying the same for years. it had more content and extra level locations. richter and marie were playable
@@alexlexusZXpredator If you want to play as Richter and Maria that badly, just buy the mobile port.
I agree with you on the exclusive content, though.
@@fishactivation5087 wasnt aware of a mobile port. but i had both the saturn and psx ver. now currently the xbox BC on my series X. Saturn was my fav version minus some of the porting flaws but colors were better on psx
Inexperienced Konami Nagoya team's Saturn port,its a shame because Saturn is the king of 2ds (even without the 1/4 mb carts).
And Saturn can do transparencies check out Sonic R,Burning Rangers and few other examples,just skilled effort needed.
From waht I understand its extremely difficult to do from a programming perspective. Having to constantly move info from one processor to the next. The saturn is cool but sega made it unnecessarily complicated and I totally understand why developers would rather just use dithering and call it a day.
@@jessefisher1809 On the old CRT TVs these systems were made to display on you could get away with it too, since you couldn't tell the transperencies were just faked with a mesh.
What annoys me more about the Saturn port is that they seem to have just not bothered replicating a lot of the same 3D effects the PS1 version had, which the Saturn could absolutely do and honestly could probably do better by virtue of the Saturn often having less angle/perspective warping on polygons. Instead though, they just cheaped out and made facsimiles of things like the vortex in the Dracula fight and the arena shattering into the background. Like the effects are there but they're so scaled back it's almost insulting.
The Saturn couldn't pull off transparency as rich and copious as the PSX version of SOTN in a million years. At best the Saturn port could be improved, but I highly doubt it'd ever could have matched the PSX version.
@@Fry09294 well you are wrong, but anyway...
@@vasopel nice argument.
There will always be a warm place in my heart for the PS1 version.
its an interesting comparison because in theory Saturn should have been better. But i think since PS1 was the primary target, porting to saturn was an after thought and content was not optimized for saturn. You can see early in in the fight with dracula how saturn could not easily handle transparencies when dracula was teleporting. Saturn can do it, but it takes some programming wizardry.
+neoknux009 saturn's version came out 2 years later, has more loadings, more slowdowns, less effects...
It's a bad port. But the game is still amazing even with all the losses.
Yes im aware of the shortcomings of the saturn version. But you probably know you get to play as Maria and there is that extra section and you can get Alucards Spear.
+neoknux009 must say i rather have better graphics and frame rate than the extras saturn brought to the table. this new stuff doesn't appeal to me at all.
id rather have better graphics and framerate too.
Not all cases of transparencies can be handled by Saturn with reasonable performance even with the best programming.
Jogo atemporal. Até hoje jogos ambas as versões nos dois consoles .
A versão do Sega Saturn é ótima pelo conteúdo extra, e pelos personagens jogáveis logo de início.
O ruim é a falta de um atalho para acessar o mapa diretamente, sem apertar o start e L, e um pouco mais de loading.
Slowdown tem em ambas versões, no castelo invertido próximo a entrada do castelo, naquele corredor que tem os lobos, ambas às versões o fps caí bruscamente (15fps ou menos).
A versão do ps1 os efeitos de transparência, das transformações, da névoa são melhores. Acesso ao mapa de forma direta sem loading.
This game is pure gold. An immortal reference
Having the two versions in my hand, I was able to enjoy the good of both, although the Saturn is very poorly implemented because of the porting KCET Nagoya, in a favor I must say that it has new items, apart from new rooms, new songs And even some unknown, with more familiars. And a " third hand equip" to use consumable items, I find that it is much longer and explorable. Besides having new sprites of Richter and Maria. A great adventure pitiful that his optimization was very poorly worked.
I love the constant blur behind alucard on the Saturn honestly
I played and got both versions. I already finished the Saturn version. And i have to say, the Playstation version is the best of the best ever !!!!!
PROS ON SATURN VERSION:
-You can play as Richter and Maria since the beginning.
-New musics.
-New Room Levels, Enemies & Monsters and Bosses.
-New Items.
-Three hands instead of a two hands ( great right? )
-A great Add-on for the Saturn library, that's for sure !!!!!
CONS ON SATURN VERSION:
-Low resolutions.
-Lacks a lot of an a important amount of graphics, textures, special effects and
shaders. ( at the Royal Chappel level, it's atrocious and very notable !!!! )
-Not transparencies, they recreated those effects by using Dithering filters.
-A lot of Loading times at the whole game and very annoying in every sense. Even on pausing and returning the game. LAME !!!!!
-No Select button. To catch up with the Castle Map it's a Real Pain in the ass. And more Loading times for only that !!!!
-The Alucards Wolf form: cannot dive and dig well inside at the water. So, you cannot make a great amount of percentage for your game on using that way.
-Inside at the Japanese Playstation version only. The Sprite Fairy Familiar can chant the Nocturne song for Alucard. Even if you play the game for the first time ever.
Meanwhile inside at the Saturn Version you have to buy another new Item. A some kind of a "Music Book" on where you can use it, and let the Sprite Familiar sing her Nocturne song for Alucard i'm afraid. And for that you need to finish the whole game once to unblock that item from the Master Librarian. ( well, not that bad after all ....... )
-Those new bonuses; even including those new levels are totally useless ( o yeah, that's true )
- This game port looked like if it were created for the GameBoy Advance console. I'm not joking about this !!!!!
DRAKONOLUS Man, you speak with reason, I don't know how some people prefer the Saturn Version over the PSX, the extra levels don't even add something substantial to the story though they might look fine and far way better if added in the PS version.
THIS THIS THIS
You speak with reason!!
To be honest, everytime I watch comparisons between these two versions of the game, I can't help but feeling that Saturn Dracula X gets a bit too much negative talk than it actually deserves. Sure, transparencies look rough, and there may be some slowdowns (but is it exclusive to the Saturn port?), yet the fullscreen play area is quite a noticeable plus, and the overall presentation looks just as brilliant to me.
+Galdelico I own both versions and I can say that the PS1 version is overall just a better game. It plays better, graphics are a touch better due to the resolution of the Saturn not matching up well with the PS1 original, and the extras like playing with Richter and Maria just aren't executed very well. The new levels and bosses are also just a yawn. PS1 wins this one.
+RyuHayabusa06 I don't know man. I'm in the same situation and - even though I'd probably recommend to go PS too, in the end - I don't really believe the Saturn version plays in any noticeably 'worse' way. Extra contents are a matter of tastes - you didn't like them, I did - and I don't see any problem with SS Dracula X' screen resolution. Even if you look at the comparison right above, you'll notice that everything is in the same exact place, only with more background graphics at the top/bottom.
+RyuHayabusa06, Try it on SSF. You will eat those words.
RyuHayabusa06 Heheh, okay. Guess you won't listen to me. You'll be sorry.
RyuHayabusa06 You must've not turned on the settings that fix all crosshatching and slowdown. Or, your rig is weak.
A versão de Sega Saturn é melhor por ter extras e gráficos mais definidos graças à resolução, que tá maior. O cartucho de expansão corrige, acho, algumas lentidões ou queda de quadros na animação. Sobre o efeito de transparência, com a técnica de pontilhamento (dithering) no Saturn, não fazia muita diferença quando a TV da época era a de "tubo" ou "CRT". Hoje em dia há emuladores que têm filtros gráficos que simulam TVs antigas. Obs.: Eu disponibilizo um pacote de filtros.
anyone else screaming the whole time he was fighting dracula "use hydro storm you idiot!" yeah i know he had a cross sub weapon so that wasn't possible but who cares :B
Rikku Freak I have an even better one...play this boss battle, then play the Rondo of Blood version...
I was thinking more of why isn't he dodging the orbs and instead just letting himself get hit by them?
I remember the Saturn version have much bigger loading times, even when you just press pause, then a loading appears.
yes a tad slower. i use emulator and it's indeed a bit slower even simple menu or map...
Poor Coding
@@Theshark15z no
@@Theshark15z
The Saturn is just a shit console.
@@Theshark15z it wasnt optimized on the saturn. sega is lucky they even got it cause sony at the time was locking deals down left and right
Make you wonder, can you just import the Saturn exclusive levels, enemies, and items into the PS1/PSP version of Castlevania SOTN.
Sotn that comes with dracula x chronicles for the psp is my favorite, you get 3 games in 1. sotn, rondo of blood and the 2.5d remake. You do have to unlock the original and sotn within the game though. The game is great on any console.
And the SOTN version of that game has some of the extra content of the Saturn, not the level, but items and the extra familiar, and it runs a lot more smoother then PSX and Saturn, my absolute favorite!
@D core the first version is not always the best one, I'll have to disagree with you but hey if you prefer that version is ok, I respect it
@D core oh yeah the Saturn version is a technical disaster, but the PSP fixes that
É uma obra de arte em ambos. Só joguei a versão de PS e pouco... :P
The issues with the Saturn version are overstated. The extra content, plus the superior Saturn controller gives it the win in my book
Damn... I love this game!!! This is my All time FAVORITE Game ever !!!
Norio Wakamoto is such a good choice actor.
There are some things I like better on the Saturn. Like the higher resolution. You can see more of the vertical field on the Saturn. But this may be the reason for the horrible slowdowns on the Saturn. Especially the boss fight with the bodies falling everywhere. It is shit slow on the Saturn. Water splashing effects better on the Saturn too. But the PSX version is still my favorite. There are things like the cathedral that look way better on the PSX. Game just runs smoother on the PSX. But the Saturn was still very enjoyable with Maria as a player character.
LOL! Working on it. I hate making videos! But I will have it sometime soon. I am also reviewing the OSSC Scaler. I am sure its going to be a conglomeration of crap packed into one video since my A.D.D. kicks in and the subject goes far and everywhere.
phonedork IIRC the Saturn version was ported by a different team than who created it. They didn't do a very good job at all. Instead of rebuilding for the Saturn's strengths it was essentially just the PS1 version's codes squeezed onto the Saturn with a few odd changes. Look up Digital Foundry's video on it. One of their guys covers retro games in a technical sense, and unlike a lot of us YT commenters actually knows what he's talking about lol.
Plus fix Richter outfit in sprite.
Transparency on Saturn are bad, very bad. Pixels seems displaced and it's visible when words of level up show in the screen. Loading after transcution screen on Saturn made me think one thing: Konami made a lazy job on Saturn and I don't know why.
A Cosmic Castaway The team that did this also ported Vandal Hearts to Saturn. They did a somewhat better job with that.
I think they also did the Saturn port of Suikoden.
The Sega Saturn port could've been much better. I've always preferred the PSX port, but it saddens me to see that the Saturn's capabilities were never really put to use in its port of
Symphony of the Night.
You mean PlayStation.
PSX is a unreleased console.
@@MangizTheBrachyrhynchos, yes I mean PlayStation 1 if you couldn’t tell. I know the PSX was an unreleased console, but so many people just refer to the PS1 as the PSX, so I didn’t bother.
Ps 1 definitively is the Best version.
But nice there is a saturn version.
There's a guy working on a Sega Genesis demake of this game, looking pretty good so far
Ps1 version wins
What is a man? A miserable pile of secrets
It does...
But it really shouldn't of been....
So, the path to the underground garden is also closed early on the game on Saturn version. I saw some video clips that path was already open when they're going back there for some reason without clicking any switch or anything. Was going to the Cursed Prison triggered it open or something or a certain map percentage need to be accomplished first?
Playstation wins. Better graphics, runs smoother and I own this game personally. Castlevania SOTN is best castlevania game which i have ever played.
castlevania 3 ans super castlevanie are the best castlevania, sotn its other game, its a metroid with vampires
Saturn version has Maria and Richter, and exclusive rooms and tracks... it's better than the PSX release 😀
Can you own this game ..impersonally?
EspacioGamer Zero While I admit that these games are great, SOTN is Castlevania with _some_ Metroid features, not "Metroid with vampires".
Is a Metroidvania, the best is rondo of blood... And Saturn is a better SOTN
What Konami should do, is to make a remake or reboot of this game, for the Ps5, Switch, or Xboxsx. Can you guys imagine Symphony of the Night with HD Graphics, Sound, Sprites and engine of PS5 and XBOXSX? And to make it more awesome, more Levels, and that means include the ones from Saturn, Weapons, new exclusive Bosses for each console, add Boss Rush Mode, and to add DLC, with new stuffs, Stages, Weapons, Costumes.
We need it, we need this classic and awesome game to be brought back.
It's called castlevania requiem, it's the closest you'll get.
Ótimo vídeo como sempre. Só poderia ter sido um pouco maior, mostrando um pouco das áreas exclusiva da versão de Saturn.
I don't see a difference between the two on video?
The Saturn version lets you play Maria, while PlayStation doesn't.
and don't forget the extra levels!
+Alucard8319 and new sound tracks
However the sound itself took a hit.
"Bloody tears" theme and long jacket + long hair for saturn's richter
+haydengames3v2, No it didn't. The Saturn has its own independent sound card and it sounds better, actually.
O pessoal fala que graficamente a versão de PS1 é melhor, mas não nota essas barras pretas em cima e em baixo comendo a tela, sendo que no Saturno é bem pouquinho
Esse jogo foi um dos melhores que joguei na vida, sem palavras. Gráficos, história, jogabilidade e dificuldades sem igual. Parabéns por mais um ótimo video.
I just think the saturn version was more fun to play with all thoses extras, music,stages, sound options, charactors, original castlevania music, the title screen after a while has a girl saying something, so many cool weapons to find, i know the psx ran better and look better but im sorry im sticking to my saturn version.
PlayStation looks better and feels better
So from what I see these are the differences... The PlayStation version has better Video Quality, Better graphical effects (the transparencies and background effects like the cyclone effect during the fight with Dracula in his "beast mode"). And the Saturn version has better resolution as more of the screen is rendered vertically. Overall the PlayStation version takes this one. I'm sure with more knowledge of the Saturns programming they could have also used the same transparency effects as the Saturn does have that capability, the VDP 1 and VDP 2 programming was a tricky thing on the Saturn. But alas, this is the version we got and the PlayStations is better.
Cracking up at English Alucard “What?!”
While Japanese Alucard “Shimata!”
This game is the best example of why Saturn 2d and PlayStation 2d were not well compatible. A lot of games developed for the Saturn in 2d looked bad on the PlayStation, and a lot of games developed for the PlayStation in 2d looked bad on the Saturn. Some did it, sure, but most didn't.
I played both versions and the Sega Saturn has somewhat deeper colors and the lack of transparency effects makes it a true 2D game to me. I love the extra levels in the caves and catacombes, it brings an extra touch the adventure. I discovered SOTN on playstation and rediscovered the game on Saturn. Good old times ...
Transparency began with 2D games, so having them makes it just as true a game as games in the 16 bit era that had them were.
PS1 wins.
Saturn has issues such as there's no dedicated button to open up the map.
The Saturn version lacks all the real transparency effects (blame the stupid dual GPU/VDP hardware).
It also has horrendous slowdown (try transforming into the upgraded wolf form and running at full speed in a long room from one end to the other and see for your self)
The loading rooms in the Saturn version don't work either, on the PS1 version the game starts loading when you get past the middle section of said rooms making loading seem faster. On the Saturn version it starts loading when you reach the door.
The Saturn version let's you start the game with Richter and also play as Maria (You can play as Richter on the PS1 version after completing the game and entering his name when starting a new game) and has 2 extra stages but honestly these feel more like unnecessary filler than anything else.
The PSP version is actually pretty good as well, basically a port of the PS1 version but let's you play as a version of Maria that plays closer to her Rondo of Blood incarnation.
Um, the Saturn was capable of transparencies (I have plenty of games in my library that can vouch), the slowdown comes from the pseudo-2D, not the 3D effects; the loading rooms I agree with, given Street Fighter proved background loading to work just fine on the Saturn; those "filler" stages were a nice addition, given I personally thought the whole upside down castle was filler enough.
As for Maria, well, it makes no sense for her to use the animals again. As we saw in the opening, she had matured significantly when helping Richter, as she had realized what her animal friends were capable of. As such, she grew to master the art of magic and also learn to fight for herself, hence her new combat moves. And being able to use the abilities of her animal friends makes you realize how much she matured.
The Saturn Maria is vastly superior to the PSP Maria in every way. She matured, well the other one did not.
Medachod The Saturn is capable of rendering transparencies, no doubt, however transparencies rendered by VDP1 don't affect objects rendered by VDP2 and vice-versa (there's a long video here on youtube explaining in detail, I don't remember the name of the channel at the moment) so the dual graphics processors indeed made it extremely difficult to implement transparencies effectively and as a result many multiplatform games like this feature great transparencies on PS1 whereas the Saturn version normally uses mesh-like dithered fake transparencies.
OldGraFX I have one game that uses the real deal, but it cost me nearly three hundred dollars.
@@Medachod What game?
@@RetrOrigin Check out the game Street Racer on Saturn. Transparencies everywhere. There's ways to get around it.
Anyone who's played this game a lot on Playstation should understand something very important: Accessing the map from the Saturn takes about 5 seconds to access the map because of load times. So unless you've memorized the castle or are EXTREMELY patient, the game is tedious as hell because of the map load times.
Best Castlevania game every made shame that Konami didn't took advantage of the Sega Saturn hardware. But Saturn version is still a good game nonetheless.
true, but it's just frustrating to say that the capabilities of the machine were not used when it should have been easy.
After all the bad things I’ve heard about the Saturn port, it’s honestly not bad at all. The PlayStation version is obviously better, but if nobody told me about the transparencies issue, I’d never notice.
I love the Saturn, so the novelty of being able to play this game for the first time and have it be on the Saturn is exciting to me. It’s clear now that I won’t be missing out or cheating myself out of a good experience. Also, the Saturn fan translation has the original Japanese voice acting, which is a huge plus. I don’t have any nostalgia or affection for the U.S. dub, so I’d way prefer to hear the badass hammy Japanese acting.
The 'transparency issue' isn't so much as an issue, the Sega hardware works differently to the Sony hardware, simply put it doesn't do transparency at all - it does a grid of pixels instead, just like the Genesis does. Many arcades of the time work the same way but it looks almost transparent viewing through a CRT. But it's ever so apparent now since we are watching this comparison on LCD/OLED screens that need to display pixel to pixel. What's more is the Saturn hardware is way better on paper than the PlayStation, especially for 2D games. But overall the PlayStation won the battle because it was way easier to develop games for it than Saturn, so developers could utilise tools that attracted more to consumer, even though on paper Saturn hardware was better.
Again,Saturn version seems a little more shaky,PSX more smooth.
Foi esse vídeo que me fez conhecer o canal. Estranho é que se colocar "Vc Decide" na busca, o canal é a última coisa que aparece na primeira página...
Castlevânia is the only game I wanted to erase from my mind to play unheard again.
6:40 dithered fire in wolf deaths on saturn also saw bad patching in backround textures, less effects in dracula transformation, and less popping contrast particularly with spinning backround with death
Konami didn't even try on the Saturn version.
They tried, but they can't make what the onsole can't do... but let's get honest, the Saturn version is like 97% the PS1 version, graphics are identical, even a bit crisper on Saturn, only the special effect are better on PS1, with less slowdowns, that all... but the Saturn version is still amazing, just a bit less, and controls are better thanks to the better gamepad of the Saturn.
@@Debiruman1666 "they can't make what the console can't do"? it's 2020-2021 and people still don't know that the saturn was more powerful than the PS1 in 2D stuff?, you just needed programmers than knew what to do.
the Saturn port was rushed, facts.
é impressão minha ou a versão do ps1 tem a imagem reduzida, uma faixa preta tanto em cima quanto em baixo? fico com a do saturno por isso!!!
Muy buena comparación como siempre. Ambas versiones tienen lo suyo, por gráficos me gusta mas la version de ps1, como tambien por la jugabilidad, por ejemplo para ver el mapa sólo aprietas select, en cambio en la version de saturn hay que entrar al menu y luego ahi escoger ver el mapa, lo cual es tedioso ya que en este juego lo ocupas mucho si es la primera o segunda vez que juegas. Pero obvio por contenido es mejor la saturn, ya que puedes jugar con maria, tienes elementos nuevos como la posibilidad de correr con alucard entre otros, la adición de mas areas y lo majestuoso de que cuando juegas con richter en la primera parte suena la canción "bloody tears" =O!!
y olvidaba que se puede escoger a richter con el abrigo y el pelo largo en saturn tambien!!
I like the Saturn better had more fun stuff and the voicing was much better. Graphics looks the same
This was the first game I ever got for the Playstation when I was seven years old. I knew absolutely nothing about Castlevania and I could never get past the first boss battle. Now I wish I could go back and replay this game now that I know how to use weapons in Castlevania. Ugggh.
Tried it won't work. Anything past a Super Nintendo emulator is way too complicated for me.
Idk if it's my old computer but I can't get my emulator to run the game.
Fuck Emulators. I'd rather get an old Psone and play the real CD-ROM game if I wanted to play the game that bad. Fuckin Emulators don't work or they're too fucking complicated to run.
Read some tutorials how to set an emulator and enjoy the free side of the internet. And a buy Laptop for 300$ to play all retro consoles.
The game is available in the xbox Store, so you can play it on Xbox 360 or even on Xbox one.
So Dracula can only be in one console at once
It's the same Dracula moving back and forth from one console to the other 4:00
Saturn has crisper textures but PlayStation has better effects.
The saturn version seems like it actually looks and runs pretty well.
Visualmente a versão do PSone e um pouco melhor, principalmente com os efeitos em 3D! O framerate também parece melhor... Porem os extras da versão do Saturno, como mapas exclusivo e poder jogar com a Maria e o grande diferencial. So isto ja coloca a versão o PS1 no chinelo.
Kkkkkkkkk tá serto!
A versão do PSVITA também permite jogar com Maria depois de zerar o jogo
Rapaz, me lembro na época que meu irmão e eu ficamos transtornados de como conseguiram fazer um port tão fraco pro Saturno. Sobre o som a gente não reclama, as músicas e sons são maravilhosos. Mas é 2D, 2D o Saurno destruia, mas parece que não conseguiram ganhar em nada, até nos loadings o jogo é maior e em alguns momentos tem SLOWDOWNS, sendo que o Saturn tinha mais memória ram e talz.
Os extras realmente são ótimos!
Concordo com o que você disse.
Recentemente comprei a versão do Android, inclusive no dia do lançamento (10 continho), mas ainda não vi a versão HD desse jogo que tanto merece.
@@henriquematiasbarbosa3001 isso pq a Konami não tá mais nem aí pra franquia... Se não fossem os BRs trabalhando duro pra traduzirem o jogo nas ROMs, nem isso a gente teria...
Sqn não neh, no PS1 o som ta melhor tbm
PS1 better flow and a lil brighter... mickey from saturn is better darker dou...
the ps1 has better load times and actually has transparency on some of the effects.. saturn has smoother 2d animated sprites and gives you 16:9 fmv cutscenes rather than zoomed in 4:3 like on playstation.
Vinny LT No dude, the Saturn videos aren't 16:9 at all. They're cropped and ran with a bigass border because the Saturn has no inbuilt video decode hardware by default unlike the PS1 (Motion JPEG) in CPU. You could add a VCD card to the Saturn which made video playback in the few games that support it superior to PS1 (although the best PS1 FMVs weren't far behind at all).
Trust me. I own 3 Saturns and over 60 (mostly Japanese) games. A LOT of FMV in Saturn games look like that.
Vinny LT any many effects actually. I just realized it though watching the video.
Dark Metamorphosis
Sequência: Trás, Diagonal Trás/Cima, Cima, Diagonal Cima/Frente, Frente + Ataque
Descrição: Alucard é envolvido por um manto de sangue quase invisível, e ao bater em algum inimigo que jorra sangue quando atingido (como o Bloody Zombie) , o dano do inimigo se converte em HP
Necessário: 10 MP
Hellfire
Sequência: Cima, Baixo, Diagonal Baixo/Frente, Frente + Ataque
Descrição: Alucard desaparece e reaparece em seguida jogando 3 bolas de fogo contra seus inimigos (igual ao de Drácula) e você pode controlar Alucard durante o teleporte. Segurando Cima a partir do momento que ele desaparece, Alucard irá soltar 2 bolas mais poderosas
Necessário: 15 MP
Summon Spirit
Sequência: Trás, Frente, Cima, Baixo + Ataque
Descrição: Alucard evoca 1 espírito (uma pequena bola branca) para atacar seus inimigos
Necessário: 5 MP
Tetra Spirits
Sequência: Segure Cima(3 segundos), Diagonal Cima/Frente, Frente, Diagonal Frente/Baixo, Baixo + Ataque
Descrição: Alucard evoca 4 espíritos para atacar seus inimigos
Necessário: 20 MP
Soul Steal
Sequência: Trás, Frente, Diagonal Frente/Baixo, Baixo, Diagonal Baixo/Trás, Trás, Frente + Ataque.
Descrição: Alucard rouba energia de qualquer inimigo (e até candelabros)
Necessário: 50 MP
Wolf Charge
Sequência: (Transformado em Lobo) Baixo, Diagonal Baixo/Frente, Frente + Ataque
Descrição: O lobo fará um ataque frontal com uma mordida
Necessário: 10 MP / Relic Skill of Wolf
Sword Brothers
Sequência: (Com o Sword Familiar) Baixo, Diagonal Baixo/Frente, Frente, Diagonal Frente/Cima, Cima(segure por 2 segundos), Baixo + Ataque
Descrição: A espada familiar fará um círculo no centro da tela, que espalha para todos os cantos da tela atacando qualquer inimigo
Necessário: 30 MP / Relic Sword Card
Wing Smash
Sequência: (Transformado em morcego) Segurando X pressione Cima, Diagonal Cima/Trás, Trás, Diagonal Trás/Baixo, Baixo, Diagonal Baixo/Frente, Frente. Solte X
Descrição: O morcego irá voar bem rápido, atacando qualquer inimigo Necessário: 8 MP / Relic Bat Card
Apesar do Saturn perder em graficos eu prefiro a versao dele pelos extras como novo personagem pra jogar e nova area pra explorar.LIKE!!!!!!!!!!!
Wait, why is there a trasparency effect when Drcaula transforms in the Saturn version, but not when he teleports?
Music=Saturn
Graphics= PSX
Gameplay=Equal
Content=Saturn .An extra Level not available on PSX.
Saturn wins.
Gonzo Indigenous One
No framerate?
Then again you probably havent seen the test of the game.
Huh?
Gonzo Indigenous One
Theirs a lot of points where the framerate drips a lot but ehh. If you like the saturn one better thats up to you
I had both. Saturn had some of the graphics wrong. Like the Giant Skulls flickering. PSX had slowdown during bosses. I still have em. Play them too. Saturn version is better. Sound design is better also. That's just my opinion.
All those people that who're already said that the Saturn Version of this game is by far superior, rather than the Playstation counterparts. They just simply doesn't played this game before yet, or even finished the whole game at it's fullest. NOT EVEN PLAYED THE ORIGINAL PLAYSTATION VERSION.
The day when you, people played the Playstation version and then played / finished the Saturn version, you will find the whole sad truth. THE PLAYSTATION VERSION IS THE BEST.
Those bonus are totally useless in this game.
And speaking about Maria's Game. It's the only thing to have a real value inside on that very poorly rushed port. So on that case, play the PSP version. It's a much better port, but not match the original Playstation version. Not even close.
It should be noted, that while the FMV sequences are indeed an issue of the Saturn itself, the differences in this game are largely due to differences in how the Saturn handles things, rather than any PlayStation superiority. For instance, while the PlayStation version used a resolution of 256x224, that simply doesn't exist on Saturn, so the graphics are already going to look very weird unless some changes get made. Unfortunately, the time and budget allotted for this game weren't enough.
The playstation version is superior in all fields. The saturn port wasn't done well. The developers are to blame because Saturn can definitely do this game just as good as the PS1 version.
LOL, no. The Saturn version has a lot more features in game. If you are a "graphics" dude, then yes PS is better, but if you prefer content and gameplay, then Saturn is way better.
The extra content would have been cool but appearantly it's not all that much either. I read in an interview somewhere that Koji Igarashi did not like the Saturn version of the game. There's a whole thread about it you can check out. I'll provide it here.
castlevania.wikia.com/wiki/Thread:28043
LOL, no. It was a big deal back then. Also don't take a thread with 3 comments in total as a fact. Furthermore, what bothered Kogi Igarashi was the fact that he didn't work on the Saturn version himself and blamed the other team on changing his game (adding those extras, it was like unrespectful) and also for not fully exploiting the Saturn's capabilities (ending up with a slower not as smooth version of the game itself), BUT that doesn't change the fact that the extras on the Saturn were awesome for the players and a big deal, as I said.
The only extra worth noting is playing as Maria, the extra areas and enemies just didn't seem to fit in with the rest of the game. Maria however is totally broken, her abilities and animal helpers make her damned near invincible. And these days you can play as a better balanced Maria in the version on the PSP in Dracula X Chronicles. Konami had far better output on the Saturn with some of their other games, mainly the Gradius, Salamander, Twinbee, and Parodius titles. Can't say anything about the Tokimeki Memorial titles as all I play of those are the puzzle games based on the series, and they are fun to play (there's also one puzzler Konami put out based on the Chibi Maruko chan series, it's pretty good fun, and Saturn exclusive).
All those people that who're already said that the Saturn Version of this game is by far superior, rather than the Playstation counterparts. They just simply doesn't played this game before yet, or even finished the whole game at it's fullest. NOT EVEN PLAYED THE ORIGINAL PLAYSTATION VERSION.
The day when you, people played the Playstation version and then played / finished the Saturn version, you will find the whole sad truth. THE PLAYSTATION VERSION IS THE BEST.
Those bonus are totally useless in this game.
And speaking about Maria's Game. It's the only thing to have a real value inside on that very poorly rushed port. So on that case, play the PSP version. It's a much better port, but not match the original Playstation version. Not even close.
Oh, so that's where the localization team got the name "Dracula X" for the SNES version port of Castlevania: Rondo of Blood called as "Castlevania: Dracula X" from. 6:03
If the Saturn version been properly ported over rather than this half hearted effort then it could have easily been the better version, but it wasnt. While it's certainly not bad it was done wrong which isn't to say that the Saturn wasn't up to the task, just that the dev team that ported it was not up to the task. If you look at a game. Like guardian heroes you can see the kind of things the Saturn could do with 2D side scrollers.
Kos4Evr No one is denying this lol.
It would be magnificent if somebody translate the text of the saturn version
They look and seem to play identically to me...
you are blind man
Graphics are identical, maybe a tad crisper on Saturn due to its better display, but the special effects are way better on the PS1 version, check the transparencies effects... the Saturn version has more slowdowns too...
Sega saturn has a lot of famous games in its library but it couldn't hold on the market. It's interesting..
PS1 hands down is the best one here...
This was perfect for testing the audio on my phone much thanks
Saturn version looks and sounds like a Chinese replica.
Biscuits: the retro squirrel Ouch! D:
Both developer of that game are the same anyway and i must say that the Sega Saturn is legitimate.
hmmmm ? I like the 16:9 cutscenes, but they didn't play as smooth as the fullscreen . Unlocked Richter and Maria in the select screen is a nice feature . And it looks a little less saturated on the Saturn . But that is clearly the last stage of Rondo of Blood, not Bloodlines and I was wondering if Konami caught that on the Saturn release ?
Saturn ver. was complete, PSX ver, was incomplete. Also, japanese ver. is the best, superior acting voices, and Norio Wakamoto!
Igniz nope, those were lame extras, even Iga hates the Saturn version
Saturn version easily wins , It's slightly less clean graphics give It more character , and It has all the extra stuff.
nahh . had that game and is inferior than the original ps1
Saying something being worse "gives it charm" is maximum cope. Also it shouldn't look worse, the Saturn has more RAM in it and is generally a much more powerful console than the PlayStation, the worse graphics just makes it look pathetic
Saturn..... No transparency. That's it.. All that other shits is cosmetic. Both are good.. Konami B-Team could've made the transparency happen..
It's more than just cosmetic. Saturn version has load times all over the place that aren't on PS1. It's horrific. Check out some other footage to see how it loads from room to room unlike the PS1 version which concealed the load times in the "CD Rooms." Saturn version even has to load when you pause the game and go to your menu... that's ridiculous.
SEGAHEADDY Never noticed all that.. Played the Saturn first... As a 14 year old.. All that technical shit you noticing now in hindsight no one gave a fuck about...
SDS Overfiend Well, yeah, if you played the Saturn version first then you must have thought that loading was normal and how it was supposed to be. Loading when leaving the menu/items screen to get back to the game is definitely not how it was supposed to be, haha! And of course, per room, even though you clearly still run through the "CD Rooms" that link them which were used to cover that up in the original PS1 version. Oh well, still a great game on both consoles.
***** As a 13-14 year old kid Who played the Sega version first.. I didn't notice Load times.. Can you read!? I had the slightest clue about technical things are a early teen.
***** Dude first off... I'm not reading all that bullshit you just wrote. Secondly I have eyes.. I noticed this after watching the video.. Thirdly I never disagreed with anything.. I just said I "Never noticed" now please.. Calm the fuck down.
Saturn wins. You know why ? It has more content : additional tracks and rooms, and we can even play as Richter and Maria from the beginning !
Even if it doesn't look as good as the PS1 version in terms of graphics, it really is more interesting to play the Saturn version.
PlayStation é melhor
Saturn wins
Basically ps1 is optimized uses less resolution pixel and does have transparency and alpha blend working for a faster loading result while on the other hand sega utilizes high resolution and has many additional contents like new character playables and maps but had trouble rednering transparency and due to using high resolution pixels its quite slower to load the asset on sega version i heard the dev team on both games are different and had to port it fully on sega
Sega Saturn is The best audio JAP is better.
The japanese voices are auful too :v
I actually really like the English voice for Dracula.
Ren Yuzu Finally someone said it.
The PS1 version also has the Japanese voices in their version. Dracula was voiced by legendary badass VA Norio Wakamoto.
wakawho?
Voce está comparando pelo emulador ou pelos consoles ?
worst castlevania player ever...
yup
I think he played that way on purpose...
yah i at first try in the fight of dracula i did it without dmg
Saturn version is worst played than Playstation.... it hurts! xD
Honestly he's a master compared to me.
Sucks that you didn't spend the time to line up the scenes and that fairly simple.
I recently bought Dracula Chronicles X for the PSP and running it on both the PS TV and the PS Vita 2000. You can't play certain games without the new whitelist remover that the new hack for Vita/TV provides. I bought the TV for that purpose too. Anyways, I really love the port for the PSP. I noticed people talking about the Sega Saturn having better sound and I agree. However, the PSP port just sounds (effects) awesome. It sounds so crisp and clear.
I know a lot of us didn't like the removal of the "Engrish" translation but, at least the words they say do make more sense in the new port. The only thing I dislike is some spacing issues with words on the menus, especially at the Librarian's shop... someone really forgot to press the space bar a few times.
If anyone wants best of both systems, try the port. I love SOTN with a passion so, I've played all the ports myself. Try to catch it cheap or on sale on the PSN store. You're getting three games in one so, you may actually like Rando of Blood too. P.S. I really want to say remake but, I don't know if the port really does do enough to call it that or not.
Better sound, I could some what agree. But only because the Saturn sports a sound chip that does both PCM (sample base playback) as well as FM synthesis (Yamaha chip). The PlayStation only has PCM sound chip.
Thats a great comparising and a great video thank u
Those cape effects look amazing.
It's a shame the Sega Saturn version was not release out of japan.
Interesting that they cropped the FMV on the Saturn instead of just shrinking it.
Generally, the Saturn has the better 2D capabilities, but when it comes to combine 2D with 3D effects, software development on the Saturn would be a real bummer and it shows.
sega saturn fail on 3d textures it really looks nasty a pixelate mess .its a shame.on most 3d games however on 2d is a diffent story