Steam Deck - AMD FidelityFX Super Resolution Upscaling In Any Game... With Gamescope!
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- Опубликовано: 21 авг 2024
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Just a note here in case it was unclear. To make use of System Level FSR, you DO need to lower the resolution yourself and then enable FSR on the Steam Deck controls. I can show this more in the full review as a little quick how-to. But don't expect just enabling FSR to automatically lower the games resolution for you. That still needs to be done by you. Hope that clarifies!
It would be great if they added more methods, and to avoid confusion instead of FSR ON/OFF they could make an Upscaling dropdown menu with options like:
-Default (Bilinear)
-FSR
-Integer
-Nearest Neighbour
Been playing with FSR a bit on my laptop running Garuda Linux with Proton "Glorious Eggroll" installed, tried it on Skyrim Special Edition just for fun and with some tweaking it can look pretty decent while boosting preformance quite nicely, and I'd say my laptop is only 50% of the preformance of the Steamdeck with a 16:9 800p screen, so this will be even more fun to test on real hardware
@@EVPointMaster I'd think that the default upscaling would depend on if the game has its own Upscaling like Control, or if Gamescope is doing the upscaling. I can see why they would just use FSR, since the other choices could be much less meaningful depending on the game and Gamescope settings
What's the difference between using FSR vs GAMESCOPE
Do you think FSR2 could help with text in the future?
I'm sure steam is aware of this but changing these settings need to be extremely easy and in the future they should have a pop-up like:
"Hey do you want to try the recommended community/developer settings to maximize quality and battery life?"
It will be easier once game developers start directly implementing it since they can integrate it into the settings UI.
For now though I don't mind fussing with it to get my games running exactly how I like, I've been enjoying switching my desktop and laptop over to Linux and fusing over various settings to personalize it and such, having upgraded my laptop and built my desktop it's nice having full control over the software running on my hardware.
But yeah, for general users it's deffinitly a good idea to make a polished and easy to understand UI to control FSR settings, better still if some games can have "community presets" so new users can get setup quickly and effortlessly before later learning how to "deep dive" into settings like some of us tech nerds like to
They way technology is incorporated into everybody's life, it's crazy how much hand holding we need for people on PC. People will look up diy for cars, phones, tv's, consoles, homework, and everything under the sun but for PC we need the most hand holding.
I do get what you saying because people would make it a big deal, even tho the game give you the best settings with initial start of the game.
They crazy thing I remember back when console gamers use to downplay PC. They mainly talked all these negatives, but now console have gfx sliders, drm even with discs, tons of downloads just to start the game, hacker cheating in games. Smh
If they just do what they did with controller configs, that would help a lot of people. But there would be problems with security if it included anything like changing game files to support custom resolutions, or special command-line options.
The company is called Valve by the way, not Steam. Steam is the name of the store.
Integrating FSR, and Nvidia's NIS directly into Steam would be incredibly useful.
One of my favorite things about Phawx getting a review unit (other than the plethora of amazing in depth content we get), is that it shows Valve has clearly researched their competition well. We've come a long way from screaming at GPD over the Win 1's keyboard placement back on dingoonity. Let's hope they use those 7 years of mistakes to make something amazing.
The fact that Valve cares about doing right by the hardcore handheld enthusiast community is honestly the most exciting aspect of the Deck. If it all works out you better believe we'll be doing the marketing for them.
Does AMD FidelityFX Super Resolution Upscaling work wit the emulated games?
I keep having to remind myself that even if it looks worse, you'd have nothing to compare it to so it would look fine unless you're doing what you did haha. Can't wait for the full reviews!
Haha.
It even makes vr games look better because it just eats on aliasing and it gets you even more performance
This gave me a stroke
Probably looks great on that small screen though.
I'm really happy you got your hands in a steamed deck because most of the other people aren't going nearly in-depth enough about what this piece of Hardware can do and the capabilities of it
Gamers Nexus have done an amazing hardware review, but yes, Phawx is showing a lot of stuff other people didn’t show.
@@AlejandroLZuvic I mean youre not wrong but why? Lol.
Objectively, TP has done a better and more in depth review thus far than GN and LTT.
Mmm steamed deck, an old family recipe.
Because there’s still an embargo on the system and for reason some people aren’t allowed to show anything. For an example digital foundry can even show the deck even though they were sent one
The biggest game changer.
Like there are some concerns that newer AAA games wouldn't run on Deck in a few years but I think having an OS-Level FSR would squash those qualms.
That said yes, text is the biggest pain point for FSR. I'm hoping more devs enable FSR natively.
Crysis 4 has entered the chat.
-Jokes aside even a decade from now when the hardware is completely unusable, the steam deck will make an amazing machine for steam link. I feel like a lot of people miss this point. I know I plan to just stream a lot of my games from my main rig, and I cant be the only one to do this.
Been playing with FSR on my cheap Laptop with Garuda Linux thanks to Proton "Glorious Eggroll", it adds a pretty nice little preformance boost, on Skyrim Special Edition I got around a 15~25fps boost without loosing much if any quality letting the game run at 45~60fps even with some settings dialed up, and my laptop's hardware is only maybe 50% of the power of the Steamdeck running on 16 gigs of slow DDR4 sodims instead of the fancy new DDR5.
Really eager to try out the controls too, to me they look great
Like the thing is I know exactly what you're saying but I feel like I think it's possible I just feel like developers I know it's more hard work but I feel like if they tuned a gains to the theme deck definitely because remember it's half and half is a hybrid console it's like Nintendo switch right is that for Nintendo switches basically it's always been a handheld but you can dock it up to a big screen but it's kind of funny how people still trust basically it's not then the Nintendo switch is not a hybrid it never was a hybrid is always been just a handheld system that just has an advantage to be able to dock you member the game but I could do exactly that evening Nintendo DS could I exactly do that as well it could TV out what you going to call you anyway what I'm trying to say if developers in the new games decide to push out the system their games on esteemed I can clear like it's a console then gains wouldn't have a problem but because it's still on that PC wave where as the games are massive and the resolution texture high and whatever alternately what they could do is they could just that would be good if they give us a option as it let you know how God of war did I think where you could have the original graphics that's on the PS4 or you can have the PC graphics if when decorating a game that have that feature as well so we have performance quality and console and then so if you're on PC you can actually have like the console experience as in yeah you can't change fov you can't do so and so but obviously at least you'll get an optimised game right and it will help the Steinbeck tremendously
@@Tekgnome. even a decade from now, steam deck would still be enough for indie games 60 fps, which is the type of games I expect to play, I don't why many are just excited for the aaa experience on the deck which I know valve did market it as such but I don't see it doing much in that field.
@@zer0legend109 because it's the idea of taking a huge piece of work like red dead redemption 2 or cyberpunk on the go. Indie games are nice but it's that aww factor of holy shit your on elden ring on the toilet, train, plane, etc
Surprised by the huge gains in wattage! Control getting almost 40% reduction in power consumption is awesome for extended play sessions
So happy for FSR implementation, this is going to do wonders for battery life
Damn, Control looks amazing, even on a 24" screen. I can definitely see 540p with FSR doing wonders, not just for performance but also battery life.
yh, but 540p FSR would be our only option, anything below that would have huge impact on the quality of the visuals, and maybe we can use FSR to play some games on big screens, like doing 720p FSR on a 1080p monitor to help to get that 60 fps maybe
@@zer0legend109 Oh I agree, and some people will still be disappointed in its performance when it launches.
I do wonder how this will change the gaming industry in terms of optimization. Will devs start working more on making it work on low-end hardware like the Deck? I hope so. I'll try to get my grubby hands on one, one way or another.
@@riveraluciano it will be easier for devs to optimised a game for single hardware eg. steam deck unlike different kinds of pc with different specs
I love the idea of Steam Deck, it's like modded Switch with actually good HW inside, what a time to be a gamer and tech enthusiast
The Switch was already categorically beaten by the original 2020 Win Max in terms of performance specs and gaming content. Hell, the Win 2 was about 75% there and played a much larger library of Steam titles than whatever Nintendo had.
i feel the switch was most choked by it's absurdly tiny ram amount, while the gpu is potent enough for many games and it's not too difficult to make good use of that arm cpu the 4gb of ram is just aweful to try and squeeze everything into.
That's gonna be super useful. Sometimes I just wanna play with descent graphics and advance in my game AS MUCH as possible.
Awesome video, FSR looks like a game changer for portable PC gaming! If you have time I'd love to see how well the deck performs at higher resolutions in a "docked" configuration, where battery life and portability aren't primary concerns.
yh would like to see that too. I expected that from the video initially, but I see the point where the focus is on the portability of the device for the time being, but check 720p fsr on a 1080p monitor would be cool and very important
Steam Deck hype never stops. It is Evolving!
Didn‘t think of FSR being a great battery saver before. Interesting application of upscaling.
Great job by Valve to introduce such a device that blows away similar devices in performance, battery life, and price. It's quite the feat.
It’s literally because of steam they can take a huge loss on the steam deck because game sells make up for it the exact same model playstation and Xbox use this is why you still can’t build a pc that’s anywhere close to the series x for 500 bucks to get a pc that competes your looking at 1000 or more
Even with an RTX 3090, I still use DLSS because I want higher framerates and my monitors are high resolution. When I get my Steam Deck, I'll definitely be using FSR, not just for battery life, but for better performance.
u can't choose both, u either pick better performance or better battery life, the steam deck in this video was frame capped to 60 fps, if it wasn't capped then it would still take the same amount of battery, so it's either a better performance or better battery or a bit mix of the 2, like if the game was not getting solid 60 fps, then fsr would help it to get to that solid 60 fps while maybe saving some battery, but if the game originally is playing 60 fps then the only reason to enable fsr is just to save battery
@@zer0legend109 The Steam Deck's screen is capped at 60fps so capping the framerate to the screen refresh is both getting better performance and battery life.
Unless you're talking about using a separate display, then battery life is less important or negligible.
FSR is shit.
@@zZiL341yRj736 No really, if you don't have a rich pc its a really good option
thank you for your top notch really in depth but simplified explanations, they don't waste any time and really dig into the points you are trying to make. I hope your channel blows up when the steam deck gets into public hands, you really deserve it.
I just hope that in future steam decks they make a battery door so you can change battery if it gets old. Right now it is on glue.
Great work Phawx! Anyone else watching, it's best if you make the player around 7" on your monitor screen to get an idea of how it'll look.
Every day this gets more and more impressive. Thank you!
Wow, this channel is actually going in depth with the steam deck. I get why other outlets are hesitant to put too much work into this because of the prerelease software, but this video shows that high quality analysis of the software can still be done at these early stages. Great work!
I love how much control you got of like anything with the Steam Deck and the Fact that those are PC Games. With other Handhelds or Consoles you can barely change anything if anything at all.
Oh. my. God. I was hoping we'd get that. This is gonna be phenomenal.
I'm just gonna put it on the charger when it hits 25%.
also there are soooo many people here talking about playing the latest AAA games all day long at max settings worried about battery life as if they arent going to be in their bedroom 2 feet away from a power source.
OMG I WAS WAITING FOR THIS VIDEO FOR DAYS NOW LOL CANT WAIT FOE MORE AND MY OWN DECK
Amazing content. As an old time Linux Gamer, this kind of in depth analysis is very refreshing. Thank you, subscribed.
Very interesting... Impressive results... I'll have to play around when I FINALLY get mine (yes, I ordered in the middle of the summer last year on the first batch)
In Control, How does it compare to adding a custom render resolution in the ini file like 960x600 or 1024x640? Low Spec Gamer showed it in his video and it works really well on my PC, 900p temporally reconstructed up to 1080p looks the same as native when standing still and really close in movement.
If using FSR in both cases it should look very similar unless FSR sharpness is changed somewhat between both solutions. Remember FSR isn't a temporal reconstruction. It's just a well informed upscale.
@@lucascarracedo7421 Il probably try temporal reconstruction before FSR in Control, probably would be more useful in other games.
@@219SilverChoc FSR is quite decent in most cases when it's a native implementation. As soon as it has to upscale text or thin objects/details it doesn't work very well. It's still way better than a dumb upscale in all cases though.
@@lucascarracedo7421 Oh yeah, its way better than a basic upscaler. Could imagine it being really, really useful in modern games.
@@219SilverChoc yeah. It's good. And works on AMD. The main downside is that most of these techniques don't really shine at low res because they need a decent enough base resolution for the upscale to derive any meaningful information.
Hey Phawx.
I imagine that your playing games is about perfectly arranging everything that can be set up. I like that anyway.
Awesome videos.
The subscription is flying.
been using fsr on some games when i want to save a lot of power and damn i can make a game go from looking like eye candy and chugging power to still looking good and sipping power. man i love the tech being packed into this system letting it just become ever better
The difference in the text clarity and areas of small details like her strands of hair and the plants leaves were the most noticeable. Text was certainly still legible though...
At the Steam Deck's small screen size - I highly doubt I'm going to be able to notice any difference even between 720p Native to 540p FSR1. And I won't be standing still pixel peeping anyway.
Exactly. So many games these use Dynamic Resolution Scaling, or Checkerboard Rendering, or some other trick to play with lower resolutions to improve framerates. But unless the resolution shifts are super drastic, you won't notice them since your mind will be on the game itself.
For DMC5 I would have liked to see a comparison with the ingame resolution scaler and the interlaced mode
Yeah, Interlaced mode works alot better in DMC5 and RE3 remake than it does in RE2 remake.
This is great. I'm gaming only on Linux since 2018 and know the progress made on all the projects that got us here well. I'm really happy that everything comes together into one device now. Even if it doesn't hit mainstream, like the Steam Controller, it's literally everything I could have wished for and I guess a lot of my Tux friends too.
So glad that The Phawx got the Steam Deck. Quality content as always 😃
I hope you could test God Of War when Valve allows you to test other games! 😄
Hopefully it looks good enought on a 7" monitor, aon my 24" 1080p monitor even Ultra quality looked bad because of how few data there is in a sub 1080p image
Just want to let folks know that FSR being game agnostic and system wide is available on any desktop Linux distro too! It's baked into Proton-GE. So if you want to get an extra bit of power out of your old desktop hardware before you get round to upgrading, maybe take a look at dual-booting Linux and trying it out!
At this point, the only criticism the Deck is getting is related to the display. Could you please review the display in comparison to the competition?
Glad I was able to squeeze out a preorder and avoid the scumbag scalpers.
Loving the coverage!
Great info. I think generally I'll be going down the FSR route to max out battery when I'm away from home.
Don’t misunderstand FSR tech.
Only works when the image is stilled, will dynamically drop quality when the image isn’t stilled to increase performance and frame rate and reduce input lag.
The “Antialiasing” type that you’re noticing there is just rendering 540p but outputting video (not graphics) to 800p then downscaling it to 720p therefor making the image blurred, afterwards applying AMD sharpening effect to give the appearance that it’s running at 720p.
NVIDIA and consoles have been secretly doing this for really long time.
Example: just like those fake 2k TVs that are marketed as 4K. By just supersampling an image then downscaling It to 2k. Making the image look sharper.
Your videos are so informative and to the point.
Good video, but FYI: the term is decimal point, not decimal dot. So the correct way to say it is "21 point 4" instead of "21 dot 4"
Just thought I'd let you know so when you say it in the future, it's less jarring to the audience.
Might be a regional thing. I've seen multiple people using both terms.
@@Gramini oh in sure he's not the only person making this mistake. Just look at the amount of people saying "expresso coffee"
Thank you for these videos! I can't wait to start tinkering with mine!
I haven't heard anyone mention if you can control the battery charge level. I very rarely charge my lithium ion battery devices to 100% to avoid battery degradation. Is there any way to keep the steam deck from charging to 100%? Many gaming laptops have this option in them, and I love the idea.
Thanks!
Ben
I just want to play game such as Halo MCC, Gears of War, God of War, Horizon, Uncharted, Red Dead Redemption 2, Resident Evil 2/3 Remake and GTA V etc. I don’t mind low/medium settings, lower res with FSR(as long as it isn’t too low) and 30/60 fps depending on game. Hope Steam Deck can manage at least that.
It should. My onexplayer plays them at around those framerates
@@rockapartie it’s not me claiming that Steam Deck “runs the latest AAA games - and runs them really well.”, but Valve itself. I merely expect bare minimum of it, to run newer games well enough even on low settings.
I think valve made a good decision that they gave you device for review.
Russ Hanneman: "This guy Phawx!!!"
This looks amazing, thank you!!
Very interesting. Hope Nintendo uses this for the remainder of Switch's life cycle (it has been confirmed for the upcoming Switch Sports game so it's possible).
Really nice vid! I'm so hyped about the Steam Deck. One quick question though. What software are you using for the OSD (including the power draw)?
Fantastic result!
Here we go!
Interesting. The supposed usecase was more for external monitors with higher resolution (like going 720p->1080p). not really going lower than 720p as many games don't support it anyways. For this purpose, there will be VRS, but I'm looking forward to see both techs compared.
Finally someone talks about this
Thank you for making all this content about the Steam Deck, I pre-ordered one and I'm trying to understand if it's worth it. So far it looks pretty good, but one thing I can't figure out is how well the Deck runs on an external monitor with high resolution (like 4k) I don't understand much about this things, but I'm guessing it wouldn't run very well
I would guess if you use it in docking mode and upscale from 1080 (docking mode) to 1440p then you might have a decent console.
@@zantesh I really hope that's the case, but if all the tests they've done were on 800p, I just wonder how much slower higher resolutions are going to be
@@josephgabriele8400 I imagine the docking mode will boost performance, like it does in the switch, again I have no proof of this, i'm just drawing a parallel with the switch. but there again if you increase the power it may thermally throttle so it's still up in the air I guess.
@@zantesh they actually confirmed that power isn't boosted while docked, so it's already at maximum capacity when using it undocked
@@josephgabriele8400 That docking mode must be wierd if it defaults 1080p on docked. Maybe it just 30 caps it. But yeah I guess if you cap it to 30 or 45fps it could work.
Nice info, subbed.
omg this is awesome!
I think FSR will shine a lot when using dock mode, having the same level of performance of handheld while makong the image run nicely on any 4k tv through fsr, this is going to be a game changer compared to switch where it does not perform well on dock even with direct power support because the switch cannot do 1080p properly.
god i love the gamescope wayland compositor.
best idea valve ever had for handling games on steam OS.
Comparisons in motion would have been better because in my testing FSR increases shimmer, which can be very distracting. Then again, I don't know if that's as big an issue at SD screen sizes.
from my experience using a 720p camera screen, you still get shimmers as the pixels are so big at native resolution.
I like the idea of using the steam deck with something like the TCL NXTWEAR G headset, I hope they end up being compatible
2:16
um you do realize that even fsr supported games don't make the texts from 3d objects any better
RE Engine have a Reconstruction Technique called "Interlaced Rendering" avalaible in Rendering Mode on Settings.
@@rockapartie All Consoles use that, even the "Next-Gen" Ones, if you use that with resolution scaler, you can have a nice Quality/Performance value.
And the guy talk about FSR, CBR from RE Engine is far better than FSR.
I hope they allow a feature to automatically enable FSR when not docked. When docked you want to take it to the max. Requiring users to fiddle with settings when switching will be painful.
Great Video Thank you
can't wait for driver level fsr to be out, just nice to know it is always a option no matter the game
Battery life is gonna be the most important aspect of this device for sure.
Could you do a video undervolting the Steam Deck? I undervolt my CPU and GPU to keep temps/noise down. I've wondered how much you could undervolt the Deck by, and how much heat/battery that'd save.
Jesus Christ, seeing how well the games look at 540p + FSR and seeing like 3 hrs of battery life is really promising. I'm really looking forward to finishing Witcher 3 on this thing :D
Hell I'm happy with bare 540p, especially if it makes the deck last longer
this amazes me.
On our way to Megaton. We saw Dogmeat
New Vegas is where the party is at
I feel like the image quality degradation on a screen this small wouldn't even be that bad
Nice job!
Love the focking steam deck, waiting for the next updatea
Really won't be hard to improve battery life
Frame limiter and FSR will greatly help
IF there's a mode on the steam deck for lower wattage that too will help like in the bios
3. You can even change the CPU Governor in Linux and basically FORCE low power mode even IF the bios doesn't have that option.
FSR looking good honestly! DLSS is superior of course, but with so few games supporting it there's little reason to invest into nVidia just for it. Wonder if AMD can use some AI/temporal analysis to improve the quality over vanilla upscaling techniques -- I'd love to see UI/HUD textures rendered natively too!
AMD has a defacto monopoly over games consoles (bar the Nintendo switch) so they're going to have no shortage of devs to work with to make these improvements reality.
EDIT: Also another improvement AMD can make using more advanced AI techniques would be text detection to sharpen text differently to the scene.
can't wait till I get the email to order 😆
The Imgsli comparisons are... uh...
540p native vs 540p any FSR look identical. Like you could not have FSR at all and it would look the same.
Even when zoomed in, there is only the slight marginal difference in the DMC image.
So I guess i don't really understand the point of FSR. Saying that it makes the 540p image look 1% better is generous. Maybe there are games that would be better examples of FSR than Control. But as it is, this truely comes across as a 720p vs 540p comparison.
What on Earth is wrong with RUclips's algorithm, this guy should have at least 100K subs by now. Someone should look into this.
This reminds me of what the Mclassic does to games...awesome
honestly i don't see a difference between 540p native and any fsr level.
it seems better to just use 540p native
I'm not a big fan of FSR... compared to DLSS it just makes everything so blurry. But it is what it is and it's really not a big deal for hand-held use, I'd say. Also applying FSR on top of in-game noise - it shows. Maybe best to turn the noise off (where possible) when using FSR?
I find it funny how hardcore PC fanboys were championing PC for 1080P back in the day, then it was 4K, and now I see a lot of those same people finding steam deck perfectly adequate and doing things like upscaling low resolution.. My oh my how times have changed.
hold CTRL + Scroll wheel down to 30% scale for real immersion.
though i am on a 32" monitor atm so 40% 50% depending what size your monitor is.
How much battery will I get when I play Stardew Valley? Those type of games are why I'm buying this.
Awesome, thank you Phawx! Any confirmation if we can use Virtual Super Resolution on older titles?
Thank you!
Hopely, oled version will realise soon
when you said silver bullet talking about DMC5 was that a reference to DMC5?
FSR good too for that desktop mode trying push higher rez.
Great video. I’m a complete noob to pc stuff. Is changing resolution and enabling FSR easy to do? Thanks
6:43 ha nice pun 😬
Direct capturreeee!
FSR does wonders.
To use FSR the game *has to* support it. What you're using must be RSR.
Phawx how do you live with being such a giga chad
You have to under stand the screen you going to be looking at isn't very big and so lowering the screen res really isn't going to impact the visuals little to none as you saw in this video like dang that's pretty good
I can't wait to try Steam os on my OneXPlayer.
Same
This is already good enough
I wonder how the 6800U fares with win11 handheld later this year
One problem with 6800u is that, while it's more powerful than Steam Deck's APU, ist's TDP is 15-28W. So the problem will be battery power. Steam Deck's APU has TDP of 4-15W and was custom made for a handheld. The 6800u is a laptop/ultrabook APU and people usually play on those when pluged in to power source.
@@bplenzner yeah unless they suped up the battery
Gaming in 2hrs might be the limit
Imho that’s good enough for a handheld