Great video! I'm a Blood DK myself and its good to let the healers know about the different tanks and to what to look out for when playing with a specific tank class
As a tank player myself. Around 2:20 you say that a tank is most safe at opener. It isn't fully true. Most of the tanks gonna need a resource in order to use their active mitigation ( dks gonna need their runic power for death strike, dh gonna need some soul fragments for their spirit bombs and healing, prot warrior gonna need some rage even though they get rage when they charge but in some situation they might not be able to charge like when a patrol is getting closer and they are not in charge range) and if they don't have their defensive cds that tank gonna need some healing. So i think it is worth to check your tank at the start of pulls, just in case.
100%. But most of the time they are. Right like if a Warrior charges, gets smacked after ignore pain, they have impending victory. But yeah its always worth keeping an eye on them. But if they get 100-0'd in the opener, something horrible happened.
Thank you for that breakdown. It seems like Brew Master would be difficult to heal. I have dealt with one instance with one and it was. I'll need more practice with healing a Brew Master. Great video and I cannot wait till the next video!
a few extra in depth notes for Bear tanks, they have a few really strong self healing tools as well on top of their great mitigation. Frenzied Regeneration heals them for 32% of their max health over 3 seconds and increases all other healing taken by 20%. A good bear will either pop this to keep themselves topped off making their Healer's job easier, or pop this if they dip lower than expected, to level themselves up and increase the incoming heals they will be getting. At the bottom of the Druid tree side, they also can benefit from Well-Honed Instincts (when you fall below 40% health you cast Frenzied Regeneration, up to once every 90 seconds) so the first time they dip every so often, that self heal will kick in. Below that is Protector of The Pack, which stores 5% of your damage (up to a cap) which will empower your next Regrowth to increase the healing by the amount stored. That normally wouldn't matter unless they spec into the next talent. Dream of Cenarius! instead of taking Ursoc's Fury (shown early in the video, 30% of all Thrash and Maul damage gives you a shield for that amount for 15 seconds), choosing this talent instead allows you self healing even while in bear form. "When you take non-periodic damage, you have a chance equal to your critical strike to cause your next Regrowth to heal for an additional 200% and to be instant, free, and castable in all forms for 30 seconds. This effect cannot occur more than once every 20 seconds". The base healing being increased stacks with the 5% stored damage, so you can essentially get a free heal that can hit yourself while still in bear form that can heal roughtly 20-30% HP in one quick burst, making your healer's job a LOT simpler. (this also stacks with Innate Resolve, which increases Regrowth and Frenzied Regen healing by 20% on yourself and gives you a second cast of Frenzied regeneration) Final note, Bear tanks do not have anything that specifically mitigates Magic damage, so in instances with lots of it, keep this in mind! Bears are better at armor stacking and base reduction, than preventing magic bursts.
@@valiantvincent2621 whole tree need the rework to come tbh, theres only one competitive build. yeah the one your rocking is doable, but far from ideal, hell even the meta build is the worst performing tank spec :( bring back legion bear! :D
You are probably doing something wrong if dream build is only hitting you for 30%. But more importantly. Dream build let’s you be a bit more like pally and can throw that free heal on a party member that spikes low. Bear is moving towards what it should have always been. The jack of all trades. Good at taking damage and decent at doing everything else when doing it.
@@Bowserthehealer Just watched that, okay didnt know default frames could show so much :D ive been using atrocity ui but the frames dont show important stuff such as how long my dream breath lasts on people. Always have to whitelist spells. Maybe im looking into default frames tomorrow :) TY
Something I think you missed a bit is that Paladins also have a many CDR (cooldown reduction) tools in the talent tree and are for the most part default.. Guardian of Ancient Kings becomes more of a 1.5 to 2m cooldown on AOE (about 2.5 to 3m in single target), then Ardent Defender turns into a 70-90s cooldown, same for Sentinel.. There's also Eye of Tyr that works more or less like Demoralizing shout on a 1m cooldown. Even Divine Shield (bubble) gets some decent CDR and turns to about 3.5m CD I believe.
So they have little damage reduction. Its all a giant health pool, shields, and healing. So they can feel squishy sometimes because the health bar "ping pongs" as I describe it. Going up and down rapidly
It's cause you didn't get the class mitigation. You need to pay attention to their Runic Power, if they have plenty he will up himself again, if not, they need heals. Also, as just as other tanks, you ahve to pay attention to its CDs like Vampiric Blood (which is going to increase SelfHealing and HP) and Dancing Rune Weapon (which increases Parry) being the major ones, and Icebound for a small amount of mitigation. EDIT: Another thing that I forgot to mention, BDKs heals themselves based on the DMG he gets thrown. Being, if they just got a 50% HP slap, he will prob heal himself up to aprox. about 75-80%. Thats their mitigation. So big slaps = bigger selfheal, there's even WA to track how much your Death Strike is going to heal, cause that can get buffed by other abilities like Blood Boil and the Vampiric Blood, as mentioned earlier.
they are both the squishiest and tankiest. They take the most damage, but can heal it all back with runic power using death strike. A bad dk spams death strike and dont have when they need the most. Since death strike only heals the last 5 seconds by the time they get enough runic power to cast it again the big damage is no longer in the window. A good dk really only needs HoT's for small chip damage because its usually not worth death striking for.
Healing pug blood dk is very hard. Either they know what they are doing and you end up wasting CDs on them OR they don't know what they are doing and you panic use your cds because you didnt know they were actually dying
I have a DK that I heal really regularly, and Dks are simultaneously my favorite and least favorite to heal. Favorite because I can focus on everybody else, least favorite because their health bar gives me constant anxiety lol. Luckily I am in a vc with him so he can call for me to use Time Dilation (I'm evoker, naturally. Been a blast) . My stagger CD is one of my favorites, though I still need to do personal experimentation between the 70% on a min cd and the 50% with a reduced cd for higher uptime.
This is probably biased based on limited experience since getting back into WoW after a decade hiatus, but DH and Brewmasters have been by far the worst to heal for me. Bears, Warriors, and skilled DKs are my favourite. DHs seem to go from full HP to under 25% in single hits constantly, and I see them get one-shot more than any other tank; they also consistently do vastly less damage than I see other tanks doing. Brewmasters always end up getting such high stagger that I'm having to spam my emergency heal on them throughout almost every pull so they don't "bleed out" from it. I've never been a fan of delayed damage on tanks as their core mechanic since it doesn't actually mitigate anything. It's great as an emergency button to give the healer time to react, but all of that damage still needs to be healed so it doesn't really do much if it's your main gimmick for survival...
Also Pallies are in the bin with DKs for me where skilled ones are awesome, but I run the same content with a different Pally and they're just awful to keep alive. I just prefer DKs because I find I can practically ignore a good DK whereas a good Pally still needs some attention.
Something i'd like to tack on is 2 things about Paladin. 1. they have a talent that makes it so every Shield of the righteous casts they can Word of Glory without spending Holy power. 2. Sentinel is in a option node with more Avenging wrath damage, so you need to check a paladins talents to see if they even took sentinel.
As healer I absolutelly hate Brewmasters =/ This is kind of tank which ALWAYS take damage, in-combat, outside of combat, during running to next pack. You never have a break, you will never do anything else but keep healing them and they have never enough of it.
Totally agree with that, my Brewmaster was really good last expansion but now in Dragonflight they seem to be the worse tank. Sometimes i get a really good healer that counters my thoughts (but it seems like monk takes like..... 70% of the damage and the rest is stored away into stagger. Those aren't official numbers in case some statistics nerd decides to flame me for my comment 🙄) I know the class's abilities and when to use them to stay alive and i gatta say i feel pretty squishy this expac.
00:30 - Rule of Thumb
01:00 - Boss damage and Trash damage
02:50 - Guardian Druid, Bear
04:00 - Vengeance Demon Hunter
05:21 - Protection Warrior
07:11 - Protection Paladin
09:12 - Blood Death Knight
10:57 - Brew Master Monk
Bowser, you rock. Plain and simple. Thank you.
After watching this video, I became more interested in playing a tank than healing one
I made the switch last weekend, been maining heals since i started playing this game. Ill be honest, feels so good lol
Oh these are the videos I want! I feel like too much WoW content has morphed into tier lists, perpetuating a toxic meta.
I think you will enjoy the next pug guide a lot!
Great video and love the UI!
Great video! I'm a Blood DK myself and its good to let the healers know about the different tanks and to what to look out for when playing with a specific tank class
This was helpful, thank you, have a wonderful day ^^
As a tank player myself. Around 2:20 you say that a tank is most safe at opener. It isn't fully true. Most of the tanks gonna need a resource in order to use their active mitigation ( dks gonna need their runic power for death strike, dh gonna need some soul fragments for their spirit bombs and healing, prot warrior gonna need some rage even though they get rage when they charge but in some situation they might not be able to charge like when a patrol is getting closer and they are not in charge range) and if they don't have their defensive cds that tank gonna need some healing. So i think it is worth to check your tank at the start of pulls, just in case.
100%. But most of the time they are. Right like if a Warrior charges, gets smacked after ignore pain, they have impending victory. But yeah its always worth keeping an eye on them. But if they get 100-0'd in the opener, something horrible happened.
I dont see the video yet ,but there goes my like u kind sir , glad to see your videos
Warriors can also spec into spell block to allow them to block spells for 20 seconds on a 90 second cd.
Thank you for that breakdown. It seems like Brew Master would be difficult to heal. I have dealt with one instance with one and it was. I'll need more practice with healing a Brew Master. Great video and I cannot wait till the next video!
We love to see it
a few extra in depth notes for Bear tanks, they have a few really strong self healing tools as well on top of their great mitigation.
Frenzied Regeneration heals them for 32% of their max health over 3 seconds and increases all other healing taken by 20%. A good bear will either pop this to keep themselves topped off making their Healer's job easier, or pop this if they dip lower than expected, to level themselves up and increase the incoming heals they will be getting.
At the bottom of the Druid tree side, they also can benefit from Well-Honed Instincts (when you fall below 40% health you cast Frenzied Regeneration, up to once every 90 seconds) so the first time they dip every so often, that self heal will kick in. Below that is Protector of The Pack, which stores 5% of your damage (up to a cap) which will empower your next Regrowth to increase the healing by the amount stored. That normally wouldn't matter unless they spec into the next talent.
Dream of Cenarius! instead of taking Ursoc's Fury (shown early in the video, 30% of all Thrash and Maul damage gives you a shield for that amount for 15 seconds), choosing this talent instead allows you self healing even while in bear form.
"When you take non-periodic damage, you have a chance equal to your critical strike to cause your next Regrowth to heal for an additional 200% and to be instant, free, and castable in all forms for 30 seconds. This effect cannot occur more than once every 20 seconds". The base healing being increased stacks with the 5% stored damage, so you can essentially get a free heal that can hit yourself while still in bear form that can heal roughtly 20-30% HP in one quick burst, making your healer's job a LOT simpler. (this also stacks with Innate Resolve, which increases Regrowth and Frenzied Regen healing by 20% on yourself and gives you a second cast of Frenzied regeneration)
Final note, Bear tanks do not have anything that specifically mitigates Magic damage, so in instances with lots of it, keep this in mind! Bears are better at armor stacking and base reduction, than preventing magic bursts.
Aint no bear taking half them talents tho :D its all about the moonfire.
@@lukenukem150 I actually run them all, and still have plenty of Moonfire stuff built in lol
@@valiantvincent2621 whole tree need the rework to come tbh, theres only one competitive build. yeah the one your rocking is doable, but far from ideal, hell even the meta build is the worst performing tank spec :( bring back legion bear! :D
You are probably doing something wrong if dream build is only hitting you for 30%. But more importantly. Dream build let’s you be a bit more like pally and can throw that free heal on a party member that spikes low. Bear is moving towards what it should have always been. The jack of all trades. Good at taking damage and decent at doing everything else when doing it.
How do you set Thundering highlights to the players in party frames? I could not find it in your UI video. Thank you for the videos!
It’s a weak aura I was handed by a homie! Thunder frame weak aura I think is what it’s called but don’t quote me on that!
Could u tell me how to Setup your Party / CDs Window with the Shields / Heals
GREAT video for beginners!!
Paladin bubble taunt caused so many death this expansion so far...
LMFAO look I needed to provide some of the major tools, not that I have not been murdered by it before XD
I couldn't find in your interface video. What do you use to track runic power and stagger?
Display power bars I think. It’s in settings where it also has display class colors!
@@Bowserthehealer Thanks! Vid was great btw!
Nice summary, picked up healing in DF and all the tanks are so different to heal :D
What party frames do you use, where can I get the profile? :)
I have an interface video! Its all there, but believe it or not its default frames!
@@Bowserthehealer Just watched that, okay didnt know default frames could show so much :D ive been using atrocity ui but the frames dont show important stuff such as how long my dream breath lasts on people. Always have to whitelist spells. Maybe im looking into default frames tomorrow :) TY
What add on helps track tank cooldowns?
OmniCD! Wonderful little addon!
Something I think you missed a bit is that Paladins also have a many CDR (cooldown reduction) tools in the talent tree and are for the most part default.. Guardian of Ancient Kings becomes more of a 1.5 to 2m cooldown on AOE (about 2.5 to 3m in single target), then Ardent Defender turns into a 70-90s cooldown, same for Sentinel.. There's also Eye of Tyr that works more or less like Demoralizing shout on a 1m cooldown. Even Divine Shield (bubble) gets some decent CDR and turns to about 3.5m CD I believe.
Good videos bud!
I've noticed blood dks are the squishest / hardest to heal. Idk if that's the class or just the players I was with
So they have little damage reduction. Its all a giant health pool, shields, and healing. So they can feel squishy sometimes because the health bar "ping pongs" as I describe it. Going up and down rapidly
It's cause you didn't get the class mitigation. You need to pay attention to their Runic Power, if they have plenty he will up himself again, if not, they need heals. Also, as just as other tanks, you ahve to pay attention to its CDs like Vampiric Blood (which is going to increase SelfHealing and HP) and Dancing Rune Weapon (which increases Parry) being the major ones, and Icebound for a small amount of mitigation.
EDIT: Another thing that I forgot to mention, BDKs heals themselves based on the DMG he gets thrown. Being, if they just got a 50% HP slap, he will prob heal himself up to aprox. about 75-80%. Thats their mitigation. So big slaps = bigger selfheal, there's even WA to track how much your Death Strike is going to heal, cause that can get buffed by other abilities like Blood Boil and the Vampiric Blood, as mentioned earlier.
they are both the squishiest and tankiest. They take the most damage, but can heal it all back with runic power using death strike. A bad dk spams death strike and dont have when they need the most. Since death strike only heals the last 5 seconds by the time they get enough runic power to cast it again the big damage is no longer in the window. A good dk really only needs HoT's for small chip damage because its usually not worth death striking for.
Healing pug blood dk is very hard. Either they know what they are doing and you end up wasting CDs on them OR they don't know what they are doing and you panic use your cds because you didnt know they were actually dying
I have a DK that I heal really regularly, and Dks are simultaneously my favorite and least favorite to heal. Favorite because I can focus on everybody else, least favorite because their health bar gives me constant anxiety lol. Luckily I am in a vc with him so he can call for me to use Time Dilation (I'm evoker, naturally. Been a blast) . My stagger CD is one of my favorites, though I still need to do personal experimentation between the 70% on a min cd and the 50% with a reduced cd for higher uptime.
Wow
This is probably biased based on limited experience since getting back into WoW after a decade hiatus, but DH and Brewmasters have been by far the worst to heal for me. Bears, Warriors, and skilled DKs are my favourite.
DHs seem to go from full HP to under 25% in single hits constantly, and I see them get one-shot more than any other tank; they also consistently do vastly less damage than I see other tanks doing.
Brewmasters always end up getting such high stagger that I'm having to spam my emergency heal on them throughout almost every pull so they don't "bleed out" from it. I've never been a fan of delayed damage on tanks as their core mechanic since it doesn't actually mitigate anything. It's great as an emergency button to give the healer time to react, but all of that damage still needs to be healed so it doesn't really do much if it's your main gimmick for survival...
Also Pallies are in the bin with DKs for me where skilled ones are awesome, but I run the same content with a different Pally and they're just awful to keep alive. I just prefer DKs because I find I can practically ignore a good DK whereas a good Pally still needs some attention.
Something i'd like to tack on is 2 things about Paladin.
1. they have a talent that makes it so every Shield of the righteous casts they can Word of Glory without spending Holy power.
2. Sentinel is in a option node with more Avenging wrath damage, so you need to check a paladins talents to see if they even took sentinel.
It's every 3 Shield of the Righteous casts for the free WoG.
As healer I absolutelly hate Brewmasters =/
This is kind of tank which ALWAYS take damage, in-combat, outside of combat, during running to next pack.
You never have a break, you will never do anything else but keep healing them and they have never enough of it.
Totally agree with that, my Brewmaster was really good last expansion but now in Dragonflight they seem to be the worse tank. Sometimes i get a really good healer that counters my thoughts (but it seems like monk takes like..... 70% of the damage and the rest is stored away into stagger. Those aren't official numbers in case some statistics nerd decides to flame me for my comment 🙄)
I know the class's abilities and when to use them to stay alive and i gatta say i feel pretty squishy this expac.