DVD in 1998 was sadly never going to happen. But SEGA had already made the decision to quit hardware. Okawa became president in May 2000 and he had long wanted SEGA out of the hardware business.
what? no, the reason it didn't have a longer, deeper lifespan is because they made a mistake and left the Dreamcast unprotected against pirated games, once the pirates flooded the market with cheap games all companies stopped releasing games for the Dreamcast, look it up if you don't believe me. the DVD player only helped PS2's initial sales, look that up too.
@@MikeRox83 the fact that they stopped making now ones doesn't mean that the companies would stop making games for it, there were enough dreamcasts sold that they could sell lots of games, but since it was cracked they gave up on it. :-(
@@vasopel so why were near complete and fully complete games completely cancelled? The only way you can play them now is pirate versions rather than retail.
In reality, the Dreamcast, when first released was up against PS1 and N64 and was light years ahead. I bought mine on launch night at midnight. Sega Rally till my hands cramped.
Dreamcast has better textures on everything, what you defined as ‘crisp’. PS2 was a particle monster, that’s why things like fire, dust and smoke look better.
Yup. I try not to get too technical on purpose. That way non technical people don't get lost. I know all the tech terms, just don't like to use them too often.
@@RookerVision yea, it's better to explain it practically I guess. I remember when Need For Speed Underground first came out, the Xbox version looked better in every sense, but no one could stop gawking at the beautiful explosion of sparks the PS2 could do LOL! Very pretty sparklies!
Rayman has more detail (polygons) too. Anyway the PS2 was not maxed with these ports, check God of War 2 or GTA3. All these Dreamcast ports were released at the beginning of it's life cycle.
The PS2 is considerably more powerful than the Dreamcast, of course different hardware makes a different look when you are comparing identical ports on each hardware. But overall there isn't much comparison. A well done PS2 exclusive is something that wouldn't run on a dreamcast due to hardware limitations.
@@thomassmith4999 The PS2 was famously weak on textures, bump mapping and filtering. It was probably the best of its generation in particle effects and lighting. The DC was fantastic with textures, look at the grass and rock texture on PSO or the pavement on Test Drive LM or Ryo's jacket in Shenmue. But of course, the PS2 was so much faster it could load massive areas with ease. I agree, the DC could never run some of those later PS2 games.
I owned a PS2 day one (and PS1 before that and PS3 and PS4 after), but I was playing on my friend's Dreamcast nonstop before that and after it too. Dreamcast was an incredible console and I'm pissed it had to go away the way it did. I would much rather have a PS/Sega console war going on than the one with Xbox. That war is beyond useless and pointless.
Im a snes and playstation kid. As an adult with hindsight i now know i am partly responsible for segs destruction you people must understand segas amazing marketing and commercials to attack Nintendo no way would we Nintendo kids turn to the sega side even if it meant waiting for PS2. HUGE mistake as i love sega and that dreamcast is an electronic art peice. Damn
@@fiaso8965 That's just memory, besides PS2 had 32 MB of main memory which was also used as video memory. :) So 36 MB combined, haha. PS2 destroys Dreamcast in pixel fillrate and everything else, lol. :) Go and do your research, newbie.
@@queercommunist LOL how delusional, you mean Metal Gear Solid 3, Silent Hill 2-4, Shadow of the Colossus, God of War 1-2, Devil May Cry 1 & 3, Ratchet and Clank series, Ghosthunter, Prince of Persia trilogy (inferior ports on Xbox and PC with missing lighting effects and sound bugs LOL) Jak series, Scarface: The World is Yours (which was originally made for PS2 and ported to Xbox and PC with rubbish graphics, worse textures, missing character shading and decals), and many many more blockbuster PS2 originals which Shitbox and Dreamcast could only dream of? LMAO
I know i'm in a minority since the console was like the second coming for many people, but i always hated how PS2 games looked. Everything was too blurry, even compared to games on previous generations.
Bro this video is recordings in a modern tv you can’t screen capture with a crt but a old crt tv with PlayStation 2 looks clear as fuck just as good as Dreamcast on a crt also on modern tv you can get component cables that take away some of the blur plus some games support 480p with component and some games look clear as fuck with it play tekken 4 with component cables on a modern tv it looks amazing also there is upscalers or mods that force upscale games you got it all wrong man PlayStation 2 is amazing great exclusives like Grand turismo 4 God of war 1 and 2 Devil may cry 1 and 3, 2 sucks Onimusha 1,2,3,4 God hand Ghost hunter Final fantasy 10 and 12 and 11 was online Kingdom hearts 1 and 2 Jak and daxter trilogy Sly Cooper trilogy Ratchet and clank trilogy Tekken tag,4 and 5 Soul caliber 3 Virtual fighter 4 Evolution Urban riegn Yakuza 1 and 2 Ape escape 2 and 3 Ico Shadow of the colossus Way of the samurai 1 and 2 Shinobi Samurai western Jak x combat racing Ace combat games there are some amazing ps2 exclusives a shit load of rpgs too I haven’t mentioned
@@armorwolf7934 I'm obviously basing my post in my experience, back in the day. During 6th gen i had a Dreamcast, a PS2 and an Xbox. I always found PS2 games to be the most blurry, even compared to those running in the weaker Dreamcast.
@@paulolameiras861 what you had crt and did you have component with ps2 it is true Dreamcast ports were better for some like better frame rate and some better textures but a crt with component is very good
As someone who owned all the systems I tend to agree, it wouldn't be my choice for any multiplatform stuff. To this day I am blown away by what they did with God of War 2 though. Some of those very late games looked incredible.
@@armorwolf7934 I played the PS2 ON a CRT TV back in the early 2000s. The PS2 always had a slight blurry/washed out look in its games, doesn't matter if you capture it or play it on an original CRT TV. No need to be so hostile over just simple experiences. The games look great in terms of animations/models/gameplay etc, in terms of graphics tho, it had its issues. Look at the original Shadow of the Colossus for instance and it's incredibly washed out, as if someone put semi see-through paper on top of it or something. Doesn't make it a bad game, it is in fact a fantastic game, but that doesn't mean that the graphics were perfect.
I wish Dreamcast had time to mature at around 2001 games looked considerably better as developers got the hang of it and notice how in the Beginning games almost look like enhanced ps1/n64 games as it seems 3rd party developers are not used to making more detailed games.
I've never owned a console (or seen anything since) that had a huge portion of it's library move from 30fps at launch to 60fps later on. That's not happening again.
Yeah Dreamcast was very capable, take a look to Floigan Bros, that game was really good in graphics and animation. Was one of the last games for the console and running with 2.5m polygons.
Dreamcast was actually extremely limited. It's GPU can only address it's 8MB of VRAM, meaning all graphics data needs to be ready on those 8MB of VRAM before it starts rendering. Because of this, most DC games only use about 5MB of texture data and 3MB for geometry (about 3million polygons per second) That's a hard limit no developers would be able to bypass. PS2 only has 4MB of VRAM but it's designed to hold off-screen data on it's 32MB of system RAM and can dynamically swap the contents of its VRAM during rendering. In comparison, PS2 games can go as far as 14~17 million polygons per second. The whole software generation concept doesn't apply equally to all consoles.
@@gabrielleyton2807 1. 'most DC games only use about 5MB' I'll indulge you with test case. POLYGON DATA ALLOCATION : 6,000,000 (polygons) / 60 (frames per second) = 100,000 polygons per scene 100,000 x 40 Bytes (size of polygon) = ~4 MB Note that this is as many polygons as the PS2 has ever pushed in its lifetime, which was in some very rare instances. FRAME BUFFER DATA ALLOCATION : 640x480x16-bits double buffered frame buffer = 1.2 MB TEXTURE DATA ALLOCATION: 8 MB - 1.2 MB (double buffered frame buffer) - 4 MB (polygon data) = 2.8 MB That leaves us with 2.8MB of physical memory for texture data that we have yet to run through VQ compression (Typically anywhere between 3:1 and 8:1 compression ratio. Will go with a 5:1 compression ratio) : 2.8MB x 5 = 14MB Now, 14MB is an absolute massive amount of textures to potentially have on hand at any given time, and that's with a game that pushes an insane amount of polygons mind you. The fact is that DC is just on another level when it comes to image quality and texture quality (and variety in fact). You guys will eventually have to accept it one day. 2. 'PS2 only has 4MB of VRAM but it's designed to hold off-screen data on it's 32MB of system RAM and can dynamically swap the contents of its VRAM during rendering' First of all the Ps2 does not have actual VRAM, it has 4MB of on-chip GPU cache. Secondly, having such a small memory foot print for texture loading means that you have to steal large amounts of CPU bandwidth and main system ram (There is no direct interface between RAM and GPU) and swap the GS cache multiple times every second. This means the developers had to intricately design around the tiny memory foot print of the GPU cache in order to simply load texture data. I will let the developers of Oddworld second me on that. Question : 'What do you think might have have been Sony's rationale behind such technical choices as only giving the system 4MB of video RAM?' Lorne [Oddworld dev]: 'I have no idea. If the hardware designers had asked good game developers, "What kind of system would you like to have?" it's hard to believe that we'd still be looking at the same configuration of hardware.' During the development of MGS2, Kojima similarly expressed strong discontent relative to ps2's overly restrictive GS memory pool. John Carmack also made similar remarks. 3. PS2 games can go as far as 14~17 million polygons per second. Not even close. The best we've seen that generation was around 6-7 millions polys/sec. Scene complexity on Ps2 never exceeded the 100k polygons @60Hz, and only did so so in rare instances. The reality is that all of the high-profile Ps2 games you can think of had polygon budgets that fell well within DC's capabilities. (GT, GTA, Yakuza, MGS, etc...)
Man, your comparison opened my eyes to why I always thought the DC looked SO DAMN SHARP. I could never figure out why the PS2 seemed slightly more blurry to me and this is it. The UI elements on DC in 60fps were by far the biggest wow factor at the time, nothing else came close.
I find it hilarious that this guy tries to excuse PS2 games looking worse by saying the game designers hadn't yet unlocked the full power of the PS2 yet. As if the Dreamcast game designers did? lol Imagine what a AAA Dreamcast game could have looked like in 2002/2003/2004 and so on. It's games probably would have continued to surpass PS2 ports.
@@KoolKeithProductions Yeah, it took sega/DC devs like one year to unlock the system and start pushing out 60fps games. Like when the hell does that happen now lol.
@@prezidenttrump5171 Yes, what tf is a retro gamer lol. I'm 42 and i can pretty much guarantee i've played on more systems than him yet i hate retro. ( not including games like goldeneye etc, just the bs pixel crap ). Lazy developers claiming crap pixelated graphics ( pixel art 😷 ) is a reason to take their crap game seriously, and idiots actually buy them.
Five PS2 porting vs Five native games Dreamcast Can’t wait PS2 version vs Dremcast version on Gran turismo 3/4, God of War 1/2, Final Fantasy X/X2, Jak & Daxter/Jak 2/Jak 3, Devil may cry 1/2/3, Kindom hearts 1/2, Primal, The Getaway 1/2, Metal Gear Solid 2, Metal Gear Solid 3, Ratchet & Clank 1/2/3, Sly racoon 1/2/3, Zone of the Enders 1/2, Silent hill 2/3, Ghosthunter, Ico, Shadow of the Colossus, Killzone, Okami, Armored Core, Extermination, Klonoa, Onimusha, Wipeout...
@@AMIGABLUEBIRD Except in this case the difference was almost 4 years. SNES was supposed to have better scaling but some games like Contra Hardcorps proved it was just as good if you knew how to do it. SNES should have been much better for being so late to the party. It was just slightly better but definitly had superior sound. I still love the Genesis more though. I like both but SNES not as much.
@@RookerVision Best cable for Ps2 is a Scart-RGB one. Never had the Dreamcast, but I think it too support RGB output. It's like night and day compared to the composite signal. It's also better than component as for colors and detail's precision (comparing in SD resolutions PAL/NTSC) since component outputs in Y-Pb-Pr color compression, not pure RGB. Scart-RGB is like RGB from HDMI but with SD resolution limit.
@@papparaba5504 I only ever had scart rgb in the Netherlands available to me. Was kinda surprised that the US had an inferior connection type by default 🙃
As a day 1 Dreamcast owner, I always loved that system. Strategically however there was no reason to release at that time. They should have spent an extra year planning the launch, refining the manufacturing plan, and allowing the memory prices to drop so they could include more. Additionally use DVD, and make the modem an add on that came with a keyboard with a touchpad.
Your scenario leaves SEGA with no console in the market for almost three years (98-200). In Europe and America that is. They shouldn't have ditched the Saturn in the first place if your scenario was to have any chance of succeeding. (I know, blame Stolar). I'm with you though!
In my opinion they should have ditched the Sega 32x and fully focused on making the Sega Saturn a nice competitor to the PS1 by delaying it for a couple of months or maybe a year. Edit: This scenario would have caused for the Dreamcast to have released a bit later with way better specs (such as a DVD reader and better storage method)
It was the poor choices with handling the sega saturn. Saying that Americans didn't want to play rpgs. So many great games just waiting to be translated, instead they were brought to the ps1.
Despite the fact that PS2 got great ports from the original system, they are still Dreamcast games. At certain points of(for example)RE: Code Veronica, it can be easily noticed!
giving code veronica a tie was absurd, the ps2 version looks hideous next to the dc version. he's gotta be biased for sony to not give that one to the dreamcast. i mean he did pick sega on some of the other games but he desperately tried to make it out like the ps2 version is a lot closer than it is.
@@Jack_80 I don't think the PS2 version looks bad though! Still one of My personal favorite Dreamcast games! Note the X version only came out in Japan on Dreamcast! Probably would look closer with that version!
It's clear that the Dreamcast could have been a real contender in that generation with a DVD drive + DVD video playback capability. It was the PS2's ability to act as an affordable DVD player at the time that really helped drive it to the wild success that it enjoyed.
Don't forget the gta series. The trilogy are in the top of the list In copies sold and gta 3 was a groundbreaking, coming out a year after the console release. Having both Vice city and Gta 3 available first for ps2 gave them a huge edge since it was the only home console that got it first. Xbox had to wait like 2 years to get 3 and vice city and a year for xbox to get San andreas. Ps2 was about the the great games. That had a lot to do with their success
Yep I had them both. Sega was coming off a defeat with the Saturn, and really the Dreamcast looks very much like the first Playstation visually, like it was trying to one-up the PS1. The PS2 was selling well on the strength of the brand and its DVD player, but it had no game edge until GTA3. I remember that game sat at number one for ages and ages, it must have shifted tons of consoles. And yes I've also heard it was originally going to be Dreamcast exclusive, and Sega canned it! I wish I knew why, was it a technical issue or a content issue. Either way it goes down as one of the great corporate decision making fails in history. Another interesting factor was the internet capabilities, DC being much more advanced than PS2 in that respect. But it was a little too ahead of its time, the internet wasn't all that big in 2001 even. On PC yes, but with consoles it was a novelty. The DVD feature was easier to understand, you put a DVD in and play it. Funny how DVD won it over internet as a feature in the DC/PS2 battle, but today DVDs are a relic and the internet has taking over everything.
If only the Saturn wasn’t a loss for Sega, maybe the Dreamcast would have lasted longer and also having a dvd drive instead of a gd-rom drive would have helped too.
It's the other way around; SEGA did that in response to the fact that it's impossible to make home versions of Model 3 arcade games without making too many sacrifices.
I was going to suggest F355 Challenge and Test Drive: Le Mans (Dreamcast)/Le Mans 24 Hours (PS2; same game with 2 different titles) as well but I was also going to add 2 more racing games, Hydro Thunder and San Francisco Rush 2049, which were Midway arcade games ported to Dreamcast but then the Dreamcast versions were ported to PS2 as part of Midway Arcade Treasures 3. For F355 Challenge, I think the Dreamcast version is slightly brighter but the cars get a little more detail on PS2.
PS2 only had 4 MB to store textures where the Dreamcast used a unified memory system. The GameCube is in many ways similar to the Dreamcast and shows a continuation of this comparison to a degree.
Textures aren't everything. What's the point of having higher res textures when the lighting, shadows, particles and everything else suffers? Which is where PS2 had 4 MB of EDRAM, which is super fast RAM allowing for insanely fast calculations. Gamecube and other consoles had a higher amount of slow RAM.
No, it is the other way around. PS2's 32MB RD-RAM were actually some kind of unified RAM and were also used to store textures. Those 4MB eDRAM of the PS2 are not VRAM, but a super fast cache for the framebuffers, z-buffer and data that those 16 pixel pipelines are currently working on. Dreamcast on the other hand uses a traditional Main-RAM/VRAM configuration.
@@VergilHiltsLT Mate, saying the PS2 looks better than the GameCube and Xbox is like saying the Atari Jaguar looks better than the PS3. Stop the cap. Not just half the framerate, but muddy textures like the Nintendo 64 tell me PS2 was not better looking in any regard.
I'm from Brazil and I bought Dreamcast at launch when I was a kid. I was so impressed with the graphics at that time. I loved my dreamcast. I wish SEGA to bring a Dreamcast 2, now I am a PC player, but I would buy a Dreamcast 2 if it was done, just for nostalgia hehehe.
PS2 had more powerful hardware, but it was also a lot harder for programmers to develop games on which is why Dreamcast games looked just as good or even better than PS2 games early on. Dreamcast was known as an easy console to develop on so programmers were able to tap into its full power right away. It wasn't until later in the PS2's lifespan that developers started learning the PS2 hardware and were able to finally utilize its full power. If you look at PS2 games that came out late in the PS2's lifespan they look significantly better than earlier PS2 games.
@@yujirohanma5932 PS2 had more developers working on it. That doesn't mean it's easier to develop for, it didn't even have dev kits. As development progressed, things naturally got easier and graphics drastically improved, as devs found more ways to optimise the hardware. They didn't use 1/10th of PS2's processing power after release.
@@yujirohanma5932, you didn't understand the context of what Paul meant, since the reason PS2 had more games is because it was the most popular console of that generation, but not because it was the easiest to program 🤷🏻♂; so developers gained more experience to develop on PS2 over time, and also better dev kits. The same thing happened with the PS3, which despite being more powerful than the Xbox 360, in the early years of that generation most multiplatform games looked and ran better on Xbox 360 since devs had no experience to program in the PS3 architecture with its Cell processor, and only in the last years of that generation, when devs already gained experience to program in that architecture, the PS3 began to show that it was more powerful. 💁🏻♂
Sony early on made masterpieces of consoles no doubt, ps1 and ps2 where both extremely revolutionary in gaming, not to mention their ps1 controller which design is used nowadays how good it was.
@@davolthe1261 Exactly, they standartised the control scheme which is still being used and will be. Not only that, they were the first ones to offer a DVD player built into a console, and high quality gaming experiences like Devil May Cry with pressure-sensitive controls (and super tight analog controls). Emulation just doesn't do the game justice, only real PS2 hardware has such accurate controls, whereas DInput and XInput feel choppy, even something as easy as walking is harder to achieve on emulation or the "HD collection". Even with a DS2 controller plugged via USB adapter, it's still not the same. In my opinion, PS2 was the peak of entertainment and ideas. PS3 was weaker in game variety and PS4 even more so. Developers are not experimenting anymore since the steadfast growth of the gaming industry, it's too risky to cram big dollars. Only indie and AA devs still offer throwbacks to the golden age of gaming, but it's just not the same.
Its your opinion but you are wrong. Dreamcast just got blown out the water with the specs of PS2 and SEGA knew it couldn't compete. Dreamcast did have some great games though, but the PS2 library and later games just blew it out the water and no way would the Dreamcast of been able to have competed with games such as Metal Gear Solid 2, God of War 1 & 2, Final Fantasy X + XII, and the GTA games.
@@garybarlow3886 Yeah PS2 eventually had a great library eventually but, all the games you mentioned were after the days of the Dreamcast which was discontinued March of 2001. During it's time Dreamcast did have a better library.
@@garybarlow3886 Dreamcast had better games than the PS2 while it was around. Of course the PS2 is going to have a more worthwhile library if it was around 10 years after the DC died.
Retro Speculative would dc run mgs2 and 3? San andreas? Nope, nothing on dc was even close. Not fair? Ok how about launch games- ridge racer visually crushes any dc racing game
Such a dumb statement, sorry dude but do you even understand how that works? The reason is whether developers choose to prioritize graphic fidelity or more performance (which demands lower graphics).
@@dri_him sorry but Crazy Taxi still holds up even today two now almost three generations later and it's 60 fps when we can't even get gta v that was on ps3 then ps4 and still no 60 fps
@@dri_him Think about this: The DC started with almost all 30fps titles and as devs optimized more many games (even in the same series) went to 60fps. That would never ever happen now.
@so-vp2qh Not the issue you think it is. Half Life pushed Xbox to its knees and they STILL ported it to the PS2 with less than half the power and a fifth of the memory thereafter. It's called optimisation.
@@The_Prizessin_der_Verurteilung Although the Dreamcast version of Half Life was cancelled just weeks before it's release it was finished and also looked good. It was going to ship with Blue Shift as an exclusive extra. It's easy to get hold of the DC version.
Whoa... I am actually very, very impressed by this one. Your ability to verbally point out what specific differences you've noticed, as well as your proper usage of technical rendering terms blew me away. I'll still watch and enjoy your videos even without all that, as your personality still shines though, but hey, you can actually be in depth if you wanted to. Great job, man!
Thank you. Appreciate it. When I do my vids. I generally try to not say big terms, as most viewers don't know it. In my original version of this video, I got down and dirty talking specs. But I felt too many would be lost. So I got rid of it.
@@RookerVision Hey, a little bit of it is better than none, but you are absolutely correct about not over-saturating it. I think you dropped just the perfect amount of tech talk here.
I noticed this a lot when it came to Ready to Rumble. A big part of the appeal on DC was the fighters' faces at the end of the fight when they had missing teeth and black eyes. That was almost impossible to notice on R2R Round 2 on PS2.
I actually hated it. Made the games look really dirty. I also thought I had a busted video cable or console until I saw same thing around a friends house.
If I made a new Sega console, it would be like this with these games: Project Gamma (Project Name) Sega Nova (Official Name) -4K Native (3840 x 2160) -Games would be at least 60 FPS and working towards 120 FPS. -Free Online Capabilities -Sega Dream Cloud for Cloud capabilities you play games on your smart phones from servers at 1080p. -Crossplay Capabilities -Digital Only Console -4tb HDD memory -16GB GDDR5 RAM -GPU 6 Teraflops -CPU 2.3 GHz AMD Jaguar 8 core Game Line Up: Sonic Adventure 3 Shenmue III Definitive Edition Bayonetta 3 Vanquish 2 Yakuza Remastered Collection (0,1 & 2) Yakuza Kiwami 3 Streets of Rage 4 Jet Set Radio Future 2 Bomb Rush Cyberfunk Lethal League Blaze Catherine: FullBody Remastered Guilty Gear Title Blazblue Title Phantasy Star Online 3 Super Monkey Ball Title Nights Title Space Channel 5 Title Sega All Star Racing 2 Sega All Star Golf Sega Superstar Tennis 2 Samba de Amigo Title House of the Dead: Scarlett Dawn VR Initial D Title Outrun 3 Crazy Taxi 4 Space Fisherman 2 Including Third Party Video Games.
Jaguar core FX CPUs can be steadily beaten by the dual core Athlon 3000G with its Zen cores. You'd be going backwards with Jaguar cores. I'm comparing my old FX 8350(8 cores) against my Athlon 3000G (2 cores 4 threads) from my own benchmarks here, those wouldn't be good enough now since even the PS5's Zen based cores are the bottleneck of the system these days.
Honestly, I love the PS2, but Dreamcast have by far better resolutions and graphics, we can see it in this video. In spite of that, I do not understand how you could say in some moments of the video that the PS2 looks better
Play silent hill 3 and you going to know the real ps2 graphics this like saying Nintendo switch had graphics better than ps5 pls ps2 was made after DC so why think they going to made it weaker
It's interesting how inconsistent the differences are. I expected it to be mostly the same, but the devs actually made changes for the ports. Cool video.
Dreamcast is factually higher resolution and thus less aliased and indeed crisper in a good way the vast majority of the time, it seems you don't even have these systems to compare them and just go by random videos you find and/or emulation that can look better or worse for any number of reasons, especially in terms of contrast, brightness and colors, compared to what the real hardware gives on real TVs.
If only our friends at Sega had not discontinued the Dreamcast... Man, what could have been. People underestimate this white box of wonder; the thing was only on the market for 2 years, no way we saw even half of what it had to offer... it also came out at a time when there were few to no game engines built from the ground up, to realistically, take full advantage of it's strengths and capabilities. I can't help but wonder... What would have a GT, Driver Parallel Lines (people keep mentioning GTA, but this looks miles better than GTA III to SA ever did), Tomb Raider Legend, God of War or Shadow of the Colossus have looked on it. What exactly could have been improved by taking full advantage of Dreamcast's strengths, and what would have to be worked around to achieve similar results to what the PlayStation 2 did best? I do believe we could have seen many of the best PlayStation looker's running on Sega's hardware, maybe even with a few improvements here and there, and with a few cutbacks somewhere else. Would certainly have been a wonderful battle had Sega just held up a bit longer and had not given up on it all of a sudden and out of nowhere... Such a shame... They had a great system on their hands with wonderful yet unexplored capabilities...
@@ahmadkazan7994 It wasn't marketing that was the issue, it was Sega's past sins with shooting themselves in the foot with the constant bickering between Sega of Japan and US branches over Sega CD/32X/Saturn. The Dreamcast came in way too late to save them. I've seen the commercials that came out with the Dreamcast, the "It's Thinking" tagline was epic.
God of War and Shadow of Colossus are by Sony, they never would be on Dreamcast. Hell the games wouldn't fit because they are both larger than 1GB which is the max a Dreamcast disc held. Who the fuck would want to constantly switch discs? Dreamcast was shit. Admit it and move on.
@@LUCKO2022 sorry bro but Dreamcast was out in Japan in 1998 and had a vmu while Sony still sticked to memory cards. And the Dreamcast was way easier to program than the ps2.
Having had (and still own) pretty much each console released in their respective times I must confess that back in the day I didn't expect those nice textures in the Ps2 Ecco port, so it has been a pleasant surprise. I'm a fond Dreamcast fan (not fanboy, I'm not even a boy since decades on the other hand haha) since I had the chance to play Sonic Adventure and fall in love with its legendary ultra-clean-crispy-colored textures. My DC fav is absolutely Shenmue II, while my Ps2 fav is Soul Calibur III, still a solid exclusive, in my opinion. On paper Ps2 could output vga too using a third party software and cable, but actually I never managed to make it work on a old crt monitor and neither on a recent 4K big screen with vga port (one of the latest, now most of tvs don't even support component anymore, which is a pity, of course), so I stick with (official) component using OPL to play games quickly and be able to hardware upscale them to 1080i (or even 1080p, but it's not always compatible with this progressive max res and in any case the picture will be grainy so it's a matter of tastes). The colors are indeed a bit worse than with the scart (limited range) rgb cable, but the component picture is way stabler and without any video interference thanks to the separate 3 colors wires. No way RE CV looks pinkish on DC (cable/rec adapter connection issue maybe?), rather the other way around on Ps2 colors are colder and pastel tinted (as usual, but in this case things get worse due to the extreme use of motion blur as AA and abuse of fog even in the interiors), while on Dreamcast is all warmer, more vivid and (a bit) yellowish.
Great comparison, Dreamcast was so much fun:) My PS2 from 2004 has died, but my second PS2 from 2008 is still alive. Man, those were good times. No first day-patches, no dlc, no microtransactions. Just dive in and play :D
I was a huge Dead or Alive fan back in the day, and had every game on every format. One of the biggest differences between platforms was DOA2, Dreamcast vs PS2. The Dreamcast version truly looks a generation ahead.
Great job. As a rule of thumb, when we talk about graphics comparison, Dreamcast has better resolution, crisper image quality, brighter colours and higher resolution textures, while the PS2 has the edge on geometry, particle effects, lighting and other visual effects such as motion blur etc. I well recall, during the brief time those consoles shared the market, that the DC edged out the PS2 in most multiplatform games of the time. In time developers learned how to deal with the quirks of the PS2 and highly improved on its apparent initial capabilities, it is only a shame that the same did not happen to the DC. I well recall Yu Suzuki mentioning that Shenmue, one of the most impressive DC games, only used less than half of the machine's potential... Considering the DC Power VR2 had impressive hardware capabilities that the PS2 did not boast - such as bump mapping, high resolution textures, tiled rendering, deferred rendering - it would have been very interesting to see how far would developers be able to push its architecture...
Oh and I just wanted to add: i guess you forgot to mention that on Headhunter the Ps2 version does not feature shadows on the motorcycle bit... As for Shadow of the Colossus, MG2 and God of War: these were made to fully utilize the strengths of the PS2, but i wouldn't say that they couldn't be made on the DC. They could, but would require a different treatment to fully take advantage of the DC's strengths...
With a bit of tweaking even games like San Andreas or gt4 could be ported to the Dreamcast, that's if you enjoy ps1 graphics and forget about the draw distance.
@@almighty151986 yes, on software mode. The DC had this as a hardware feature, we are only left to wonder how it could have been. And frankly, comparing a last gen PS2 game with any DC is an useless exercise. The DC was barely out for about 2 years on the market, developers never had the same time as they had on the PS2 to iron out its capabilities... You are basically comparing 5th gen ps2 games with 2nd gen DC games. Don't get me wrong, the PS2 is still the superior machine after all - it came out almost two years later - but the DC was a very clever piece of engineering. We just don't know how far it could have gone.
Comparing ports is never a good representation of a console's power since all the games shown here were developed for the Dreamcast as the leading console. In order to properly see what a PS2 can do you need to look at games developed for the console, like Gran Turismo 4, Resident Evil Outbreak, God of War 2 & 3, Silent Hill 3 & 4, Tekken 4/5, etc...
Comparing games developed in 2005/2007 on PS2 to games made in 2000/2001 on Dreamcast is totally useless. Dreamcast did not have the time to reach its full potential. Comparing games released on both consoles at the same timeframe is the only interesting comparison.
Hey Rooker, just wanted to say from the bottom of my heart how grateful I am for this video in particular. I remember growing up around the SNES and Genesis era, and REALLY started to game around the PS1 era. When Ecco the Dolphin was released I was blown away, knowing the PS2 was great but always wondering about the Dreamcast version. A simple video like this takes a lot of work I know, so thank you for all your continued efforts and have an incredible day!
The Dreamcast does have the ability to use supersampled anti aliasing, but to my knowledge no game ever used it. on the ps2 Primal, baldurs gate dark alliance, and all the games based on BGDA used a weird form of tiled supersampling through programming tricks although the ps2 can't natively do anti aliasing in hardware. the "anti aliasing" people usually talk about when comparing the ps2 to the gamecube or xbox is just a 3-scanline blur meant to take the harsh edge off 480i flickering on a crt which a lot of ps2 games didn't have in comparison to their gamecube or xbox counterparts.
You are mostly right with your comment. There are at least 3 games on DC that use SSAA (but only on the horizontal axis, they downsample 1280x480 to 640x480). There are probably more, but the amount of games using Anti-Aliasing on DC is still neglectable. And of course the deflickering methods for the interlace image are not really Anti-Aliasing. It is more than just blurring, tho, as a full height framebuffer image is downsampled here. So the final image DOES contain more information compared to standard field rendering, But compared to the full height progressive image, you lose a lot of detail/sharpness (plus you get the sawtooth effect in motion, of course) and the image does not contain any more information/subpixels than the progressive image, so I could not really call it Anti-Aliasing, you are right about that.
Out of curiosity I compared your Crazy Taxi footage to playing the GC version it on my Wii. The first thing I see is a larger draw distance than both versions, right when you start you can see further elements from the left street. That brick wall is like on the DC too. The load times are ridiculously fast compared to DC (which I have and played Crazy Taxi on it too). There are other differences between versions (like voice acting) but the PS2 version kinda feels like the least good of the ones I've seen. Headhunter is no contest, DC is so much better (what a great OST that game has, by the way!).
I own them both the Dreamcast has better graphics then the PS2 so does the xbox has better graphics then the PS2 you easily know if you buy the same games for each console and run them on 3 TVs marvel vs capcom 2 was better on Dreamcast the only problem with Dreamcast was it didn’t play movies don’t know why Sega wasn’t interested in making their console playing DVD movies like Sony and Microsoft Nintendo still today doesn’t play DVD movies
@Lucas. Dreamcast was the beast I guess you don’t own 3 copies of the marvel vs capcom 2 new age of heroes you can’t fool anyone I love that game so much I bought it for every console Dreamcast was the best maybe you should stop being a console fan and be a game fan so you can know the truth what console plays the game the best xbox was the second best PS2 was last place you know nothing about which one was better
@Lucas. your lying you probably think the marvel vs capcom plays better or the same on PlayStation then better on Dreamcast that played just like the arcade the PS1 was a trash console a failure to arcade fighting classic your definitely a console fan boy
@Lucas. you should then go make a video and lie to the world there is no difference everyone knows PlayStation is weaker then xbox and Nintendo is the weakest of them all your just a kid 👧
I think everyone has said that DC would have done better if it could play DVDs but i think a few people forget the fact that PS2 and XBOX games were on DVDs which held a considerable ammount more than a GD-ROM, and i dont think many people would want to play games like GTA San Andreas with 3-5 GD-ROMs when the XBOX or PS2 versions could look better or at the very least Run Better than the DC version with all of the content one one single DVD plus the systems that had DVDs [or Mini-DVDs in the case of the gamecube] were harder to crack than the whole GD-ROM MIL-CD loophole. I don't think a DVD Drive or Addon would have saved the Dreamcast or Sega by proxy but at the very least I would expect more multiplatform releases and perhaps a longer lifespan.
Id pick the dreamcast re code veronica, the ps2 has less aliasing becsuse it's blurrier. Ecco runs smoother and sometimes looks better or worse on dreamcast so id pick dreamcast, whatever that 3rd game is id say dreamcast looks better as well. These games probably started development on dreamcast. Had they started dev on ps2 that version would probably be better.
Just some suggestions for whenever you get the chance to do these because I would personally love to see them. DBZ: Budokai 2 and 3 DBZ: Budokai Tenkaichi 1-3 Dragon ball Fighterz Call of Duty: WaW (including Final Fronts) Jak and Daxter: 1-3 God of War Series And need for speed: Most wanted I don’t expect any of these anytime soon or anything, I’m sure your busy with other stuff, just some suggestions for the future. Also I love the amount of detail you go into with each episode, it really does show the in’s and out’s of each console
First time to channel. Thats some good effort digging out the old games on both systems to make this video. Glad you didnt use an emulator. Subscribed bro!
Despite being inferior technically, the Dreamcast beat PS2 easily in very game. In the case of RECV, Dreamcast's beats PS2's, and GameCube's beats both.
GameCube helluva more powerful than either of them. Nowadays seems like Nintendo doesn't give a shit about their audience that brought them where they got. The 30- 40 yr olds.
@@leonsus9317 Nintendo marches to the Beat of Their own Drum! Always have always will! That's why I love Them! Also as a Gamer if it wasn't for them Gaming might have died out entirely during the market crash! Scary to think about! :(
Alan Martínez Rodríguez same can kids go for the ps3 vs Xbox 360. While the ps3 was a more powerful system it was much harder to develop for which lead to worse graphics and sometimes performance in 3rd party games while exclusives looked miles ahead of any Xbox games
Dreamcast resolution is very high and even more than Wii from what I saw when someone did an analysis. Sega was always big on resolution. Ps2 still smokes it over all still.
I would assume on Code Veronica that the DC cut scene is running in engine while the ps2 is running an fmv of the cut scene. The DC is also probably running in progressive scan while the PS2 is running in interlaced, if I had to guess at least.
Mind hunter, seriously? It's headhunter. Also, I call bs. Seems that Dreamcast just uses better quality connection. Looks like ps2 is on a composite and dc is vga.
@@Psych0technic PS2 image quality is just worse than the other 6th gen consoles, but there is a weird chromatic aberration on the headhunter footage. Also most PS2 games are interlaced unlilke the dreamcast but there is no evidence of this here, maybe youtube deinterlaces it.
@@davidste60 It maybe is more flickery in general, but in this video it's just a complete soup. And people nowadays act like they all had crts with progressive scan support in those days. Even if the competition had better support for progressive signal it's not that users had the means to actually display it since vast majority of crts were interlaced. Ps2 games still look very nice and sharp over component or scart cables, this video here clearly uses shitty blurry composite signal.
@@Psych0technic In the case of the Dreamcast it worked with computer monitors of the time which were all progressive scan. But the problems with the PS2 image quality go beyond interlacing and bad cables. Even with 480p games and shielded component cables it just can't compare to the Dreamcast, Gamecube or Xbox. Which is a shame because I'm a big fan of the PS2's game library. ruclips.net/video/ZHjcFCVjuXM/видео.html ruclips.net/video/V-7EI8de4cM/видео.html ruclips.net/video/4l1SkT980FY/видео.html
That’s not true about god of war. They probably would’ve needed more discs but I don’t think it would be a major issue. It would probably have some details missing and run at a lower frame rate but would probably have looked sharper. It’s basically ally like comparing the ps2 to the OG xbox.
Yes running half the framerate and with lot less fill rate hungry glow effects. Or running 60fps with a lot lower polygon count on backgrounds and characters
As a kid Sony fanboys would always tease me and say that the ps2 was VASTLY superior and that it's "DVD player" would make it play graphics like a movie in real life... However I always felt like the Dreamcast outperformed the ps2. Ps2s games were waaaaaay too blurry in my opinion. It was actually quite jarring and I ended up getting rid of my ps2....same thing with the ps3 in games like metal gear. I prefer crisp visuals with no type of filter effect. For me, Dreamcast and xbox won the generation. Ps2 had amazing games and exclusives but DC and XBOX both had very nice online capabilities, graphics, and natural feeling controllers. Not to mention the amount of full 60fps titles. Outrigger on Dreamcast looks like something that could have been released in the last 10 years lol.
Agree, but I still prefer the PS2 because of the exclusives, but on the graphics department there were games that outperformed the ps2 on the GC that had a really tiny media and was hard to develop. A good example of that is RE4. This generation of consoles had some sick games and some sick hardware you just need to look at the Xbox that was literally a computer and at the GC that is more powerful than the Xbox and it's super tiny, but it was really hard to develop. Nowadays specs is all that matters, but both the PS2 and DC proved that you don't need a super computer to make super cool looking games and achieve 60fps at the same time.
Dude, this video is basically covering shoddy PS2 ports of native Dreamcast games. Do you really think the Dreamcast could handle God of War 2, GTA Vice City, Shadow of the Colossus, Gran Turismo 4, etc.? I mean, it's ok to prefer the Dreamcast over the PS2, but saying that it outperformed the PS2 in the grunt department is a delusion.
I felt Dreamcast games looked better from the get go, When I finally got the PS2, I was dissapointed to see how bad most the games looked, and never enjoyed playing it, It didn't help I hated the PS2 controller with a passion. The Dreamcast looked Crisp, specially when I connected it to my CRT Monitor.
@KidDynamite500 I'm not so sure. Spec by spec the PSP is more powerful than the Dreamcast. The GPU of the PSP, by being more modern, also has a lot of extra stuff done via hardware such as shaders and other effects done via software on the Dreamcast. The Dreamcast was good for crispy graphics (thanks to that VGA output and the absence of antialiasing, which back then blurred the graphics thanks to old techniques) and fast arcade action at 60fps. It's not a console suitable for open worlds. Those need RAM, large storage media and fast reading to steam data. Technically, the Dreamcast lacks in all those departments.
Yeah, PS2 was generally more powerful but the GPU and decoder was just muddy. It's what makes PS2 graphics so recognizable. Show me 100 random screenshots of random games from consoles of that gen and I think I could pick out the PS2 shots with darn near 100% accuracy. I loved my PS2 (still have it) and really liked my Dreamcast (sadly, no longer have it) but the latter had a crisper image all around. Again, weaker overall and if I had to make a AAA game I'd want to make it on PS2 but soft, muddy visuals were the rule on it where the Dreamcast, GC and Xbox had crisp video decoding/output.
Dead or Alive 2 was one that really hits home how beautiful things could look on the DC. PS2 is a murkier and muddier experience, no getting around it. Another thing I love about the DC is it has no fan, like the PS1, so you just have the disc drive sound. PS2 was the first time a console had a fan making constant noise, and I hated it! But of course even PS2 sounds as quiet as a mouse compared to the noise that consoles make nowadays.
What sucks is that if the Dreamcast had featured a DVD player it would have had a longer, deeper lifespan.
DVD in 1998 was sadly never going to happen. But SEGA had already made the decision to quit hardware. Okawa became president in May 2000 and he had long wanted SEGA out of the hardware business.
what? no, the reason it didn't have a longer, deeper lifespan is because they made a mistake and left the Dreamcast unprotected against pirated games, once the pirates flooded the market with cheap games all companies stopped releasing games for the Dreamcast, look it up if you don't believe me.
the DVD player only helped PS2's initial sales, look that up too.
@@vasopel they stopped releasing games because Sega announced they had discontinued it.
@@MikeRox83 the fact that they stopped making now ones doesn't mean that the companies would stop making games for it, there were enough dreamcasts sold that they could sell lots of games, but since it was cracked they gave up on it. :-(
@@vasopel so why were near complete and fully complete games completely cancelled? The only way you can play them now is pirate versions rather than retail.
In reality, the Dreamcast, when first released was up against PS1 and N64 and was light years ahead. I bought mine on launch night at midnight. Sega Rally till my hands cramped.
Did yours come with the orange shirt? Hopefully you subbed to DC magazine and got all those sweet demo discs!
9-9-99 !! Still remember that day !
Rushnerd no shirt (UK Dreamcast logo was blue). Still got the demo discs and the console. Best console ever.
It was a massive jump. I couldn't go back to PS1 after buying Dreamcast. Not sure we will ever see a jump like it again.
Yup, Dreamcast was so far ahead of its time, absolutely outrageous.
The Dreamcast is one of my favorite consoles and i started gaming on the Atari2600.
SEGA!!!
me too
🤜🤛
💪
Me 2!!!
TboneNY10 Agreed.
~ Seeeegaaa ~
SEGA is always in my heart
Dreamcast has better textures on everything, what you defined as ‘crisp’. PS2 was a particle monster, that’s why things like fire, dust and smoke look better.
Yup. I try not to get too technical on purpose. That way non technical people don't get lost. I know all the tech terms, just don't like to use them too often.
@@RookerVision yea, it's better to explain it practically I guess. I remember when Need For Speed Underground first came out, the Xbox version looked better in every sense, but no one could stop gawking at the beautiful explosion of sparks the PS2 could do LOL! Very pretty sparklies!
Rayman has more detail (polygons) too. Anyway the PS2 was not maxed with these ports, check God of War 2 or GTA3. All these Dreamcast ports were released at the beginning of it's life cycle.
The PS2 is considerably more powerful than the Dreamcast, of course different hardware makes a different look when you are comparing identical ports on each hardware. But overall there isn't much comparison. A well done PS2 exclusive is something that wouldn't run on a dreamcast due to hardware limitations.
@@thomassmith4999 The PS2 was famously weak on textures, bump mapping and filtering. It was probably the best of its generation in particle effects and lighting. The DC was fantastic with textures, look at the grass and rock texture on PSO or the pavement on Test Drive LM or Ryo's jacket in Shenmue. But of course, the PS2 was so much faster it could load massive areas with ease. I agree, the DC could never run some of those later PS2 games.
I owned a PS2 day one (and PS1 before that and PS3 and PS4 after), but I was playing on my friend's Dreamcast nonstop before that and after it too. Dreamcast was an incredible console and I'm pissed it had to go away the way it did. I would much rather have a PS/Sega console war going on than the one with Xbox. That war is beyond useless and pointless.
Most feel the same
The xbox was better than the dreamcast and had lots of sega exclusives.
@@kasjamm In the end, every console that gen was nothing compared to the king, ps2.
every console of that gen was a lot better than dreamcast and had much better games and graphics (except ps2 in its first year)
@@kasjamm Xbox came out 3 years after the Dreamcast, obviously it was going to have better architecture and hardware...
I loved the Dreamcast , playing PowerStone 1 & 2 with friends until 2am.
Only 2am? Bitch please...
and SPAWN
Amazing games. Best console ever made.
The days of being a kid and nor worrying about anything.Csn we just go back in time
Spawn into the demons hand , 4 player split screen fun .
Always felt like the Dreamcast had gorgeous visuals for the time, also loved the console.
Im a snes and playstation kid. As an adult with hindsight i now know i am partly responsible for segs destruction you people must understand segas amazing marketing and commercials to attack Nintendo no way would we Nintendo kids turn to the sega side even if it meant waiting for PS2. HUGE mistake as i love sega and that dreamcast is an electronic art peice. Damn
★ps2 videomemory 4MB , dreamcast videomemory 8MB = dreamcast texture graphic winner
@@fiaso8965 That's just memory, besides PS2 had 32 MB of main memory which was also used as video memory. :) So 36 MB combined, haha.
PS2 destroys Dreamcast in pixel fillrate and everything else, lol. :)
Go and do your research, newbie.
@@VergilHiltsLTstill PS2 got the inferior ports haha
@@queercommunist LOL how delusional, you mean Metal Gear Solid 3, Silent Hill 2-4, Shadow of the Colossus, God of War 1-2, Devil May Cry 1 & 3, Ratchet and Clank series, Ghosthunter, Prince of Persia trilogy (inferior ports on Xbox and PC with missing lighting effects and sound bugs LOL) Jak series, Scarface: The World is Yours (which was originally made for PS2 and ported to Xbox and PC with rubbish graphics, worse textures, missing character shading and decals), and many many more blockbuster PS2 originals which Shitbox and Dreamcast could only dream of? LMAO
I know i'm in a minority since the console was like the second coming for many people, but i always hated how PS2 games looked. Everything was too blurry, even compared to games on previous generations.
Bro this video is recordings in a modern tv you can’t screen capture with a crt but a old crt tv with PlayStation 2 looks clear as fuck just as good as Dreamcast on a crt also on modern tv you can get component cables that take away some of the blur plus some games support 480p with component and some games look clear as fuck with it play tekken 4 with component cables on a modern tv it looks amazing also there is upscalers or mods that force upscale games you got it all wrong man PlayStation 2 is amazing great exclusives like
Grand turismo 4
God of war 1 and 2
Devil may cry 1 and 3, 2 sucks
Onimusha 1,2,3,4
God hand
Ghost hunter
Final fantasy 10 and 12 and 11 was online
Kingdom hearts 1 and 2
Jak and daxter trilogy
Sly Cooper trilogy
Ratchet and clank trilogy
Tekken tag,4 and 5
Soul caliber 3
Virtual fighter 4 Evolution
Urban riegn
Yakuza 1 and 2
Ape escape 2 and 3
Ico
Shadow of the colossus
Way of the samurai 1 and 2
Shinobi
Samurai western
Jak x combat racing
Ace combat games there are some amazing ps2 exclusives a shit load of rpgs too I haven’t mentioned
@@armorwolf7934 I'm obviously basing my post in my experience, back in the day.
During 6th gen i had a Dreamcast, a PS2 and an Xbox. I always found PS2 games to be the most blurry, even compared to those running in the weaker Dreamcast.
@@paulolameiras861 what you had crt and did you have component with ps2 it is true Dreamcast ports were better for some like better frame rate and some better textures but a crt with component is very good
As someone who owned all the systems I tend to agree, it wouldn't be my choice for any multiplatform stuff. To this day I am blown away by what they did with God of War 2 though. Some of those very late games looked incredible.
@@armorwolf7934 I played the PS2 ON a CRT TV back in the early 2000s. The PS2 always had a slight blurry/washed out look in its games, doesn't matter if you capture it or play it on an original CRT TV. No need to be so hostile over just simple experiences.
The games look great in terms of animations/models/gameplay etc, in terms of graphics tho, it had its issues. Look at the original Shadow of the Colossus for instance and it's incredibly washed out, as if someone put semi see-through paper on top of it or something. Doesn't make it a bad game, it is in fact a fantastic game, but that doesn't mean that the graphics were perfect.
Seems like Dreamcast had a pretty high frame rate in a lot of games.
Crazy Taxi and Virtua Tennis should only be played on a Dreamcast.
Virtua tennis claimed easily 100 hours of my life lol
The only way to play Virtua Tennis is via the screen on your memory card :)
I play Crazy Taxi on my PC at 1080p 60 fps on my Steam Account :)
Crazy Taxi was good
Or the Arcade ;)
I wish Dreamcast had time to mature at around 2001 games looked considerably better as developers got the hang of it and notice how in the Beginning games almost look like enhanced ps1/n64 games as it seems 3rd party developers are not used to making more detailed games.
I've never owned a console (or seen anything since) that had a huge portion of it's library move from 30fps at launch to 60fps later on. That's not happening again.
Yeah Dreamcast was very capable, take a look to Floigan Bros, that game was really good in graphics and animation. Was one of the last games for the console and running with 2.5m polygons.
Dreamcast was actually extremely limited. It's GPU can only address it's 8MB of VRAM, meaning all graphics data needs to be ready on those 8MB of VRAM before it starts rendering. Because of this, most DC games only use about 5MB of texture data and 3MB for geometry (about 3million polygons per second) That's a hard limit no developers would be able to bypass.
PS2 only has 4MB of VRAM but it's designed to hold off-screen data on it's 32MB of system RAM and can dynamically swap the contents of its VRAM during rendering. In comparison, PS2 games can go as far as 14~17 million polygons per second.
The whole software generation concept doesn't apply equally to all consoles.
You hit the nail right on the head.
@@gabrielleyton2807
1. 'most DC games only use about 5MB'
I'll indulge you with test case.
POLYGON DATA ALLOCATION :
6,000,000 (polygons) / 60 (frames per second) = 100,000 polygons per scene
100,000 x 40 Bytes (size of polygon) = ~4 MB
Note that this is as many polygons as the PS2 has ever pushed in its lifetime, which was in some very rare instances.
FRAME BUFFER DATA ALLOCATION :
640x480x16-bits double buffered frame buffer = 1.2 MB
TEXTURE DATA ALLOCATION:
8 MB - 1.2 MB (double buffered frame buffer) - 4 MB (polygon data) = 2.8 MB
That leaves us with 2.8MB of physical memory for texture data that we have yet to run through VQ compression (Typically anywhere between 3:1 and 8:1 compression ratio. Will go with a 5:1 compression ratio) :
2.8MB x 5 = 14MB
Now, 14MB is an absolute massive amount of textures to potentially have on hand at any given time, and that's with a game that pushes an insane amount of polygons mind you.
The fact is that DC is just on another level when it comes to image quality and texture quality (and variety in fact).
You guys will eventually have to accept it one day.
2. 'PS2 only has 4MB of VRAM but it's designed to hold off-screen data on it's 32MB of system RAM and can dynamically swap the contents of its VRAM during rendering'
First of all the Ps2 does not have actual VRAM, it has 4MB of on-chip GPU cache.
Secondly, having such a small memory foot print for texture loading means that you have to steal large amounts of CPU bandwidth and main system ram (There is no direct interface between RAM and GPU) and swap the GS cache multiple times every second. This means the developers had to intricately design around the tiny memory foot print of the GPU cache in order to simply load texture data.
I will let the developers of Oddworld second me on that.
Question : 'What do you think might have have been Sony's rationale behind such
technical choices as only giving the system 4MB of video RAM?'
Lorne [Oddworld dev]: 'I have no idea. If the hardware designers had asked good game
developers, "What kind of system would you like to have?" it's hard to
believe that we'd still be looking at the same configuration of hardware.'
During the development of MGS2, Kojima similarly expressed strong discontent relative to ps2's overly restrictive GS memory pool. John Carmack also made similar remarks.
3. PS2 games can go as far as 14~17 million polygons per second.
Not even close. The best we've seen that generation was around 6-7 millions polys/sec. Scene complexity on Ps2 never exceeded the 100k polygons @60Hz, and only did so so in rare instances.
The reality is that all of the high-profile Ps2 games you can think of had polygon budgets that fell well within DC's capabilities. (GT, GTA, Yakuza, MGS, etc...)
Keep in mind that Code Veronica X was an improved version of the original and that was also released in DC ( only in Japan).
Baronluigi Song of 1:45 please
Man, your comparison opened my eyes to why I always thought the DC looked SO DAMN SHARP. I could never figure out why the PS2 seemed slightly more blurry to me and this is it.
The UI elements on DC in 60fps were by far the biggest wow factor at the time, nothing else came close.
I find it hilarious that this guy tries to excuse PS2 games looking worse by saying the game designers hadn't yet unlocked the full power of the PS2 yet. As if the Dreamcast game designers did? lol Imagine what a AAA Dreamcast game could have looked like in 2002/2003/2004 and so on. It's games probably would have continued to surpass PS2 ports.
@@KoolKeithProductions Yeah, it took sega/DC devs like one year to unlock the system and start pushing out 60fps games. Like when the hell does that happen now lol.
@@rushnerd Never lol
@@KoolKeithProductions Also cool DBZ remixes man. Love the channel!
as a retro gamer I must say that I take great joy watching and learning differences like these, thank you
You are welcome.
*retro gamer* = 20 year old who thinks its trendy to say just so he feels like he's a part of something.
@@prezidenttrump5171 lol true
Me too
@@prezidenttrump5171 Yes, what tf is a retro gamer lol.
I'm 42 and i can pretty much guarantee i've played on more systems than him yet i hate retro. ( not including games like goldeneye etc, just the bs pixel crap ).
Lazy developers claiming crap pixelated graphics ( pixel art 😷 ) is a reason to take their crap game seriously, and idiots actually buy them.
And the Dreamcast is 2 years older.
like the Mega Drive vs the SNES :)
Five PS2 porting vs Five native games Dreamcast
Can’t wait PS2 version vs Dremcast version on Gran turismo 3/4, God of War 1/2, Final Fantasy X/X2, Jak & Daxter/Jak 2/Jak 3, Devil may cry 1/2/3, Kindom hearts 1/2, Primal, The Getaway 1/2, Metal Gear Solid 2, Metal Gear Solid 3, Ratchet & Clank 1/2/3, Sly racoon 1/2/3, Zone of the Enders 1/2, Silent hill 2/3, Ghosthunter, Ico, Shadow of the Colossus, Killzone, Okami, Armored Core, Extermination, Klonoa, Onimusha, Wipeout...
@@AMIGABLUEBIRD Except in this case the difference was almost 4 years. SNES was supposed to have better scaling but some games like Contra Hardcorps proved it was just as good if you knew how to do it. SNES should have been much better for being so late to the party. It was just slightly better but definitly had superior sound. I still love the Genesis more though. I like both but SNES not as much.
@@chrisd8458 There's only 2 years of difference between those 2 (MD 1988, SNES 1990), but yeah the SNES is better just because of newer hardware so :/
18 months if we're nitpicking
In other videos, Code Veronica on Dreamcast is not so dark and has not "pink" filter. I think your cable is the problem.
Could be. Could be. Ill look into it.
Way back in 2000/2001 my Dreamcast had a fault that caused the video output to have a pink/purple hue to it.
@@RookerVision Best cable for Ps2 is a Scart-RGB one. Never had the Dreamcast, but I think it too support RGB output. It's like night and day compared to the composite signal. It's also better than component as for colors and detail's precision (comparing in SD resolutions PAL/NTSC) since component outputs in Y-Pb-Pr color compression, not pure RGB. Scart-RGB is like RGB from HDMI but with SD resolution limit.
@@papparaba5504 I only ever had scart rgb in the Netherlands available to me. Was kinda surprised that the US had an inferior connection type by default 🙃
@@RookerVision Maybe do that before making an embarrassing video, dumbarse.
As a day 1 Dreamcast owner, I always loved that system. Strategically however there was no reason to release at that time. They should have spent an extra year planning the launch, refining the manufacturing plan, and allowing the memory prices to drop so they could include more. Additionally use DVD, and make the modem an add on that came with a keyboard with a touchpad.
Your scenario leaves SEGA with no console in the market for almost three years (98-200). In Europe and America that is.
They shouldn't have ditched the Saturn in the first place if your scenario was to have any chance of succeeding. (I know, blame Stolar).
I'm with you though!
In my opinion they should have ditched the Sega 32x and fully focused on making the Sega Saturn a nice competitor to the PS1 by delaying it for a couple of months or maybe a year.
Edit: This scenario would have caused for the Dreamcast to have released a bit later with way better specs (such as a DVD reader and better storage method)
Me also.
It was the poor choices with handling the sega saturn. Saying that Americans didn't want to play rpgs. So many great games just waiting to be translated, instead they were brought to the ps1.
and a dual stick normal looking gamepad for f%&@& sakes! To this day noone knows that were they thinking!!
Despite the fact that PS2 got great ports from the original system, they are still Dreamcast games. At certain points of(for example)RE: Code Veronica, it can be easily noticed!
giving code veronica a tie was absurd, the ps2 version looks hideous next to the dc version. he's gotta be biased for sony to not give that one to the dreamcast. i mean he did pick sega on some of the other games but he desperately tried to make it out like the ps2 version is a lot closer than it is.
@@Jack_80 I don't think the PS2 version looks bad though! Still one of My personal favorite Dreamcast games! Note the X version only came out in Japan on Dreamcast! Probably would look closer with that version!
@@Jack_80 agreed I thought the Dreamcast version of RECV looked waaaaay better
This has done it. I’m getting my dreamcast out for the summer. I have a nice crt monitor in the garage that’s ready for the 480p goodness.
Did you do it? :D
You must be using a vga?
@@realamericannegro977 yep vga. 👌🏻
It's clear that the Dreamcast could have been a real contender in that generation with a DVD drive + DVD video playback capability. It was the PS2's ability to act as an affordable DVD player at the time that really helped drive it to the wild success that it enjoyed.
Agreed but when PS2 launched that's all it was good for! :(
Don't forget the gta series. The trilogy are in the top of the list In copies sold and gta 3 was a groundbreaking, coming out a year after the console release. Having both Vice city and Gta 3 available first for ps2 gave them a huge edge since it was the only home console that got it first. Xbox had to wait like 2 years to get 3 and vice city and a year for xbox to get San andreas. Ps2 was about the the great games. That had a lot to do with their success
@@angrymobsters1599 Grand theft Auto 3 came out after Sega discontinued the Dreamcast
Yep I had them both. Sega was coming off a defeat with the Saturn, and really the Dreamcast looks very much like the first Playstation visually, like it was trying to one-up the PS1. The PS2 was selling well on the strength of the brand and its DVD player, but it had no game edge until GTA3. I remember that game sat at number one for ages and ages, it must have shifted tons of consoles. And yes I've also heard it was originally going to be Dreamcast exclusive, and Sega canned it! I wish I knew why, was it a technical issue or a content issue. Either way it goes down as one of the great corporate decision making fails in history. Another interesting factor was the internet capabilities, DC being much more advanced than PS2 in that respect. But it was a little too ahead of its time, the internet wasn't all that big in 2001 even. On PC yes, but with consoles it was a novelty. The DVD feature was easier to understand, you put a DVD in and play it. Funny how DVD won it over internet as a feature in the DC/PS2 battle, but today DVDs are a relic and the internet has taking over everything.
@@quatjohn4375 Yes, but this had nothing to do with the comment he mentioned. He was talking about the ps2 success. With his mention of the dvd player
I loved my Dreamcast back in the days...😪
The Dreamcast ushered in next gen 3D gaming. The Genesis ushered in next gen 16 bit gaming. Thanks Sega.
If only the Saturn wasn’t a loss for Sega, maybe the Dreamcast would have lasted longer and also having a dvd drive instead of a gd-rom drive would have helped too.
The change of hair of Steve is because many critics said that he looks like Leonardo Di Caprio, doesn't have any other reason than that
The Dreamcast is actually based on its arcade counterpart SEGA NAOMI
No shit Sherlock
how can he know this? he does not know the names of the games that he "compares"
It's the other way around; SEGA did that in response to the fact that it's impossible to make home versions of Model 3 arcade games without making too many sacrifices.
@@Gladson childish
Make part 2 with 5 more interesting games like:
Dead or Alive2, F355 Challenge, Lemans 24hours, Grandia2, NBA 2K2 or anything else.
I was going to suggest F355 Challenge and Test Drive: Le Mans (Dreamcast)/Le Mans 24 Hours (PS2; same game with 2 different titles) as well but I was also going to add 2 more racing games, Hydro Thunder and San Francisco Rush 2049, which were Midway arcade games ported to Dreamcast but then the Dreamcast versions were ported to PS2 as part of Midway Arcade Treasures 3.
For F355 Challenge, I think the Dreamcast version is slightly brighter but the cars get a little more detail on PS2.
grandia 2 is hot wet trash on ps2
@@SteveBrandon
would like to see a comparison this way with the ready 2 rumble round 2
I love my ps2 I’ve had for a decade but the Dreamcast looks a lot more smoother
PS2 only had 4 MB to store textures where the Dreamcast used a unified memory system.
The GameCube is in many ways similar to the Dreamcast and shows a continuation of this comparison to a degree.
Textures aren't everything. What's the point of having higher res textures when the lighting, shadows, particles and everything else suffers?
Which is where PS2 had 4 MB of EDRAM, which is super fast RAM allowing for insanely fast calculations. Gamecube and other consoles had a higher amount of slow RAM.
@@VergilHiltsLT I'm not seeing the "lighting, shadows, particles, and everything else" suffering in these comparisons.
@@queercommunist You're clearly upset over my comment, how embarrassing for you.
No, it is the other way around. PS2's 32MB RD-RAM were actually some kind of unified RAM and were also used to store textures.
Those 4MB eDRAM of the PS2 are not VRAM, but a super fast cache for the framebuffers, z-buffer and data that those 16 pixel pipelines are currently working on.
Dreamcast on the other hand uses a traditional Main-RAM/VRAM configuration.
@@VergilHiltsLT Mate, saying the PS2 looks better than the GameCube and Xbox is like saying the Atari Jaguar looks better than the PS3.
Stop the cap.
Not just half the framerate, but muddy textures like the Nintendo 64 tell me PS2 was not better looking in any regard.
dreamcast: i like my games crisper looking
ps2: i like more detailed models
I'm from Brazil and I bought Dreamcast at launch when I was a kid. I was so impressed with the graphics at that time. I loved my dreamcast. I wish SEGA to bring a Dreamcast 2, now I am a PC player, but I would buy a Dreamcast 2 if it was done, just for nostalgia hehehe.
E nois meu amigo.
Escreva em lingua de gente. Ninguém entende o que escreve.
The main characters cast shadow on the dreamcast version, where on ps2 does not. (6:12)
Yeah, I don't know how he didn't notice that, even while nitpicking relatively minor things like the PS2's aliasing.
PS2 had more powerful hardware, but it was also a lot harder for programmers to develop games on which is why Dreamcast games looked just as good or even better than PS2 games early on. Dreamcast was known as an easy console to develop on so programmers were able to tap into its full power right away. It wasn't until later in the PS2's lifespan that developers started learning the PS2 hardware and were able to finally utilize its full power. If you look at PS2 games that came out late in the PS2's lifespan they look significantly better than earlier PS2 games.
That's bull crap, PS2 had more games than any other consoles wtf
@@yujirohanma5932 PS2 had more developers working on it. That doesn't mean it's easier to develop for, it didn't even have dev kits.
As development progressed, things naturally got easier and graphics drastically improved, as devs found more ways to optimise the hardware. They didn't use 1/10th of PS2's processing power after release.
@@yujirohanma5932, you didn't understand the context of what Paul meant, since the reason PS2 had more games is because it was the most popular console of that generation, but not because it was the easiest to program 🤷🏻♂; so developers gained more experience to develop on PS2 over time, and also better dev kits. The same thing happened with the PS3, which despite being more powerful than the Xbox 360, in the early years of that generation most multiplatform games looked and ran better on Xbox 360 since devs had no experience to program in the PS3 architecture with its Cell processor, and only in the last years of that generation, when devs already gained experience to program in that architecture, the PS3 began to show that it was more powerful. 💁🏻♂
Sony early on made masterpieces of consoles no doubt, ps1 and ps2 where both extremely revolutionary in gaming, not to mention their ps1 controller which design is used nowadays how good it was.
@@davolthe1261 Exactly, they standartised the control scheme which is still being used and will be. Not only that, they were the first ones to offer a DVD player built into a console, and high quality gaming experiences like Devil May Cry with pressure-sensitive controls (and super tight analog controls). Emulation just doesn't do the game justice, only real PS2 hardware has such accurate controls, whereas DInput and XInput feel choppy, even something as easy as walking is harder to achieve on emulation or the "HD collection". Even with a DS2 controller plugged via USB adapter, it's still not the same.
In my opinion, PS2 was the peak of entertainment and ideas. PS3 was weaker in game variety and PS4 even more so. Developers are not experimenting anymore since the steadfast growth of the gaming industry, it's too risky to cram big dollars. Only indie and AA devs still offer throwbacks to the golden age of gaming, but it's just not the same.
Dreamcast was better imo. Imagine if it had a longer life and a bigger library of games.
Its your opinion but you are wrong. Dreamcast just got blown out the water with the specs of PS2 and SEGA knew it couldn't compete. Dreamcast did have some great games though, but the PS2 library and later games just blew it out the water and no way would the Dreamcast of been able to have competed with games such as Metal Gear Solid 2, God of War 1 & 2, Final Fantasy X + XII, and the GTA games.
@@garybarlow3886 Yeah PS2 eventually had a great library eventually but, all the games you mentioned were after the days of the Dreamcast which was discontinued March of 2001.
During it's time Dreamcast did have a better library.
@@garybarlow3886 Dreamcast had better games than the PS2 while it was around. Of course the PS2 is going to have a more worthwhile library if it was around 10 years after the DC died.
@Al Masih Ad Dajjal in hindsight this makes no sense but it so did back then haha.
Retro Speculative would dc run mgs2 and 3? San andreas? Nope, nothing on dc was even close. Not fair? Ok how about launch games- ridge racer visually crushes any dc racing game
The 'water sunlight pattern' on the seabed is called Water Caustics.
When the Dreamcast and the PS2 have more games with 60 frames per second then the PS4
Such a dumb statement, sorry dude but do you even understand how that works?
The reason is whether developers choose to prioritize graphic fidelity or more performance (which demands lower graphics).
@@dri_him well it is kinda sad tho
@@dri_him But you had both with the PS2 and dreamcast, WTF, are shill for video games companies this imbeciles for real?
@@dri_him sorry but Crazy Taxi still holds up even today two now almost three generations later and it's 60 fps when we can't even get gta v that was on ps3 then ps4 and still no 60 fps
@@dri_him Think about this: The DC started with almost all 30fps titles and as devs optimized more many games (even in the same series) went to 60fps. That would never ever happen now.
I always thought it would have been awesome having GTA III on Dreamcast.
Oh what could have been...
@so-vp2qh Not the issue you think it is.
Half Life pushed Xbox to its knees and they STILL ported it to the PS2 with less than half the power and a fifth of the memory thereafter.
It's called optimisation.
@@The_Prizessin_der_Verurteilung Although the Dreamcast version of Half Life was cancelled just weeks before it's release it was finished and also looked good. It was going to ship with Blue Shift as an exclusive extra.
It's easy to get hold of the DC version.
It’s now in the works.. look it up :)
Way to go Dreamcast! I think in general games that were made for Dreamcast where fundamentally designed with the consoles capabilities in mind.
Whoa... I am actually very, very impressed by this one. Your ability to verbally point out what specific differences you've noticed, as well as your proper usage of technical rendering terms blew me away. I'll still watch and enjoy your videos even without all that, as your personality still shines though, but hey, you can actually be in depth if you wanted to. Great job, man!
Thank you. Appreciate it. When I do my vids. I generally try to not say big terms, as most viewers don't know it. In my original version of this video, I got down and dirty talking specs. But I felt too many would be lost. So I got rid of it.
@@RookerVision Hey, a little bit of it is better than none, but you are absolutely correct about not over-saturating it. I think you dropped just the perfect amount of tech talk here.
A comparison of Ecco the Dolphin, that's something I've been looking for ages, and you did it. That was more than enough for me, superb work !
5:58 - HEADHUNTER ! IT`S HEADHUNTER !!! argh...
yeah. it's a fiasco bro
PS2 output is blurry and messed up a lot. DC mostly wins, easily for me.
The professionalism makes this show great, comparing systems with VGA out and RCA.
I noticed this a lot when it came to Ready to Rumble. A big part of the appeal on DC was the fighters' faces at the end of the fight when they had missing teeth and black eyes. That was almost impossible to notice on R2R Round 2 on PS2.
PS2 always have motion blur and that could even cause eye strain or headache sometimes.
I actually hated it. Made the games look really dirty. I also thought I had a busted video cable or console until I saw same thing around a friends house.
I play in 1080i for all my ps2 games. Using FMCB. Best console of all time.
It's a lot less noticeable on a CRT. PS2 definitely suffers on LCD displays though.
Seems to be worse in some games, I don't quite understand why it's there. Persona 4 has it pretty bad.
If I made a new Sega console, it would be like this with these games:
Project Gamma (Project Name)
Sega Nova (Official Name)
-4K Native (3840 x 2160)
-Games would be at least 60 FPS and working towards 120 FPS.
-Free Online Capabilities
-Sega Dream Cloud for Cloud capabilities you play games on your smart phones from servers at 1080p.
-Crossplay Capabilities
-Digital Only Console
-4tb HDD memory
-16GB GDDR5 RAM
-GPU 6 Teraflops
-CPU 2.3 GHz AMD Jaguar 8 core
Game Line Up:
Sonic Adventure 3
Shenmue III Definitive Edition
Bayonetta 3
Vanquish 2
Yakuza Remastered Collection (0,1 & 2)
Yakuza Kiwami 3
Streets of Rage 4
Jet Set Radio Future 2
Bomb Rush Cyberfunk
Lethal League Blaze
Catherine: FullBody Remastered
Guilty Gear Title
Blazblue Title
Phantasy Star Online 3
Super Monkey Ball Title
Nights Title
Space Channel 5 Title
Sega All Star Racing 2
Sega All Star Golf
Sega Superstar Tennis 2
Samba de Amigo Title
House of the Dead: Scarlett Dawn VR
Initial D Title
Outrun 3
Crazy Taxi 4
Space Fisherman 2
Including Third Party Video Games.
Man you had me convinced until I seen you said Jaguar core. Why tf would you want a Jaguar core? Zen2 all the way.
Jaguar core FX CPUs can be steadily beaten by the dual core Athlon 3000G with its Zen cores.
You'd be going backwards with Jaguar cores.
I'm comparing my old FX 8350(8 cores) against my Athlon 3000G (2 cores 4 threads) from my own benchmarks here, those wouldn't be good enough now since even the PS5's Zen based cores are the bottleneck of the system these days.
@@The_Prizessin_der_Verurteilung this post was 3 years ago. I was thinking of costs for mass production of the console
Great video, I miss my old PS2 and Dreamcast, had lots of fun with them 😩😌
Ainda jogo no meu. Tem hd de 500gb, internet pra jogar online e controlhe sem fio. Parece um console da geração atual
Honestly, I love the PS2, but Dreamcast have by far better resolutions and graphics, we can see it in this video. In spite of that, I do not understand how you could say in some moments of the video that the PS2 looks better
Play silent hill 3 and you going to know the real ps2 graphics this like saying Nintendo switch had graphics better than ps5 pls ps2 was made after DC so why think they going to made it weaker
Dreamcast was released in the United States in 9/9/1999. They had a huge promotion, cool video tho.
3:29 I'm actually blown away by the DC there, it looks almost real 😱
It's interesting how inconsistent the differences are. I expected it to be mostly the same, but the devs actually made changes for the ports. Cool video.
Dreamcast is factually higher resolution and thus less aliased and indeed crisper in a good way the vast majority of the time, it seems you don't even have these systems to compare them and just go by random videos you find and/or emulation that can look better or worse for any number of reasons, especially in terms of contrast, brightness and colors, compared to what the real hardware gives on real TVs.
If only our friends at Sega had not discontinued the Dreamcast... Man, what could have been.
People underestimate this white box of wonder; the thing was only on the market for 2 years, no way we saw even half of what it had to offer... it also came out at a time when there were few to no game engines built from the ground up, to realistically, take full advantage of it's strengths and capabilities.
I can't help but wonder... What would have a GT, Driver Parallel Lines (people keep mentioning GTA, but this looks miles better than GTA III to SA ever did), Tomb Raider Legend, God of War or Shadow of the Colossus have looked on it.
What exactly could have been improved by taking full advantage of Dreamcast's strengths, and what would have to be worked around to achieve similar results to what the PlayStation 2 did best?
I do believe we could have seen many of the best PlayStation looker's running on Sega's hardware, maybe even with a few improvements here and there, and with a few cutbacks somewhere else.
Would certainly have been a wonderful battle had Sega just held up a bit longer and had not given up on it all of a sudden and out of nowhere... Such a shame... They had a great system on their hands with wonderful yet unexplored capabilities...
Agreed,sega just couldn't do proper marketing,I doubt they even used sonic when marketing it.
@@ahmadkazan7994 It wasn't marketing that was the issue, it was Sega's past sins with shooting themselves in the foot with the constant bickering between Sega of Japan and US branches over Sega CD/32X/Saturn. The Dreamcast came in way too late to save them.
I've seen the commercials that came out with the Dreamcast, the "It's Thinking" tagline was epic.
God of War and Shadow of Colossus are by Sony, they never would be on Dreamcast.
Hell the games wouldn't fit because they are both larger than 1GB which is the max a Dreamcast disc held. Who the fuck would want to constantly switch discs?
Dreamcast was shit. Admit it and move on.
CD-Rom MasterClass Song of 1:45 please
@@LUCKO2022 sorry bro but Dreamcast was out in Japan in 1998 and had a vmu while Sony still sticked to memory cards.
And the Dreamcast was way easier to program than the ps2.
Having had (and still own) pretty much each console released in their respective times I must confess that back in the day I didn't expect those nice textures in the Ps2 Ecco port, so it has been a pleasant surprise. I'm a fond Dreamcast fan (not fanboy, I'm not even a boy since decades on the other hand haha) since I had the chance to play Sonic Adventure and fall in love with its legendary ultra-clean-crispy-colored textures. My DC fav is absolutely Shenmue II, while my Ps2 fav is Soul Calibur III, still a solid exclusive, in my opinion.
On paper Ps2 could output vga too using a third party software and cable, but actually I never managed to make it work on a old crt monitor and neither on a recent 4K big screen with vga port (one of the latest, now most of tvs don't even support component anymore, which is a pity, of course), so I stick with (official) component using OPL to play games quickly and be able to hardware upscale them to 1080i (or even 1080p, but it's not always compatible with this progressive max res and in any case the picture will be grainy so it's a matter of tastes). The colors are indeed a bit worse than with the scart (limited range) rgb cable, but the component picture is way stabler and without any video interference thanks to the separate 3 colors wires.
No way RE CV looks pinkish on DC (cable/rec adapter connection issue maybe?), rather the other way around on Ps2 colors are colder and pastel tinted (as usual, but in this case things get worse due to the extreme use of motion blur as AA and abuse of fog even in the interiors), while on Dreamcast is all warmer, more vivid and (a bit) yellowish.
Great comparison, Dreamcast was so much fun:) My PS2 from 2004 has died, but my second PS2 from 2008 is still alive. Man, those were good times. No first day-patches, no dlc, no microtransactions. Just dive in and play :D
I recall they changed Steve's hairstyle in Code Veronica because people thought he looked too much like Leonardo DiCaprio in the Dreamcast version...
legit just saw the post show up from three days ago and then scrolled down and saw this posted 30 seconds ago
Sweet. Hope you liked it
Mindhunter? Isn't headhunter?
I was a huge Dead or Alive fan back in the day, and had every game on every format. One of the biggest differences between platforms was DOA2, Dreamcast vs PS2. The Dreamcast version truly looks a generation ahead.
I’ve been watching quite a few of ur vids, could you make a gta v comparison, comparing the last gen and new gen consoles?
I plan too. Just not sure when
Also PC 4k max Settings
@@RookerVision do it when the ps5 version comes out
I do not do 4k gaming. 1080p is good for me.
White Snake that’d be too late surely.
Great job. As a rule of thumb, when we talk about graphics comparison, Dreamcast has better resolution, crisper image quality, brighter colours and higher resolution textures, while the PS2 has the edge on geometry, particle effects, lighting and other visual effects such as motion blur etc. I well recall, during the brief time those consoles shared the market, that the DC edged out the PS2 in most multiplatform games of the time.
In time developers learned how to deal with the quirks of the PS2 and highly improved on its apparent initial capabilities, it is only a shame that the same did not happen to the DC. I well recall Yu Suzuki mentioning that Shenmue, one of the most impressive DC games, only used less than half of the machine's potential... Considering the DC Power VR2 had impressive hardware capabilities that the PS2 did not boast - such as bump mapping, high resolution textures, tiled rendering, deferred rendering - it would have been very interesting to see how far would developers be able to push its architecture...
And yet we had PS2 games with bump mapping and the textures in Silent Hill 3 are better then anything DC ever did.
Oh and I just wanted to add: i guess you forgot to mention that on Headhunter the Ps2 version does not feature shadows on the motorcycle bit...
As for Shadow of the Colossus, MG2 and God of War: these were made to fully utilize the strengths of the PS2, but i wouldn't say that they couldn't be made on the DC. They could, but would require a different treatment to fully take advantage of the DC's strengths...
With a bit of tweaking even games like San Andreas or gt4 could be ported to the Dreamcast, that's if you enjoy ps1 graphics and forget about the draw distance.
@@mikimouse3001 San Andreas without DVD, ouch lol
@@almighty151986 yes, on software mode. The DC had this as a hardware feature, we are only left to wonder how it could have been. And frankly, comparing a last gen PS2 game with any DC is an useless exercise. The DC was barely out for about 2 years on the market, developers never had the same time as they had on the PS2 to iron out its capabilities... You are basically comparing 5th gen ps2 games with 2nd gen DC games. Don't get me wrong, the PS2 is still the superior machine after all - it came out almost two years later - but the DC was a very clever piece of engineering. We just don't know how far it could have gone.
Comparing ports is never a good representation of a console's power since all the games shown here were developed for the Dreamcast as the leading console.
In order to properly see what a PS2 can do you need to look at games developed for the console, like Gran Turismo 4, Resident Evil Outbreak, God of War 2 & 3, Silent Hill 3 & 4, Tekken 4/5, etc...
Thank you for saying this. Sadly, it seems everyone has overlooked this.
I mentioned this in the video
Comparing games developed in 2005/2007 on PS2 to games made in 2000/2001 on Dreamcast is totally useless. Dreamcast did not have the time to reach its full potential. Comparing games released on both consoles at the same timeframe is the only interesting comparison.
Hey Rooker, just wanted to say from the bottom of my heart how grateful I am for this video in particular. I remember growing up around the SNES and Genesis era, and REALLY started to game around the PS1 era. When Ecco the Dolphin was released I was blown away, knowing the PS2 was great but always wondering about the Dreamcast version. A simple video like this takes a lot of work I know, so thank you for all your continued efforts and have an incredible day!
Thank you for the awesome comment.
You forgot to say about real-time shadows in DC Headhunter! In PS2 ver. it's just dark ovals)
Well it’s realtime shadows on both :) I guess you mean that the DC has more realistic projected 3D shadows vs the simple blob shadow on PS2 right?
now why did you have to make me come here after calling Headhunter, Mindhunter. Nevermind rooker mistake lol
First of all compares, *which videosources are used?*
Both consoles can give a much sharper and more crisp image.
The Dreamcast does have the ability to use supersampled anti aliasing, but to my knowledge no game ever used it. on the ps2 Primal, baldurs gate dark alliance, and all the games based on BGDA used a weird form of tiled supersampling through programming tricks although the ps2 can't natively do anti aliasing in hardware. the "anti aliasing" people usually talk about when comparing the ps2 to the gamecube or xbox is just a 3-scanline blur meant to take the harsh edge off 480i flickering on a crt which a lot of ps2 games didn't have in comparison to their gamecube or xbox counterparts.
Reason no DC games uses the hardware FSAA is that is was slow as hell making it worthless in any real world game scenario
You are mostly right with your comment. There are at least 3 games on DC that use SSAA (but only on the horizontal axis, they downsample 1280x480 to 640x480). There are probably more, but the amount of games using Anti-Aliasing on DC is still neglectable.
And of course the deflickering methods for the interlace image are not really Anti-Aliasing. It is more than just blurring, tho, as a full height framebuffer image is downsampled here. So the final image DOES contain more information compared to standard field rendering, But compared to the full height progressive image, you lose a lot of detail/sharpness (plus you get the sawtooth effect in motion, of course) and the image does not contain any more information/subpixels than the progressive image, so I could not really call it Anti-Aliasing, you are right about that.
Out of curiosity I compared your Crazy Taxi footage to playing the GC version it on my Wii.
The first thing I see is a larger draw distance than both versions, right when you start you can see further elements from the left street.
That brick wall is like on the DC too. The load times are ridiculously fast compared to DC (which I have and played Crazy Taxi on it too).
There are other differences between versions (like voice acting) but the PS2 version kinda feels like the least good of the ones I've seen.
Headhunter is no contest, DC is so much better (what a great OST that game has, by the way!).
Dreamcast wins easily
Great videos as always. Keep up the good work. Wish you good luck
Thank you
I own them both the Dreamcast has better graphics then the PS2 so does the xbox has better graphics then the PS2 you easily know if you buy the same games for each console and run them on 3 TVs marvel vs capcom 2 was better on Dreamcast the only problem with Dreamcast was it didn’t play movies don’t know why Sega wasn’t interested in making their console playing DVD movies like Sony and Microsoft Nintendo still today doesn’t play DVD movies
@Lucas. Dreamcast was the beast I guess you don’t own 3 copies of the marvel vs capcom 2 new age of heroes you can’t fool anyone I love that game so much I bought it for every console Dreamcast was the best maybe you should stop being a console fan and be a game fan so you can know the truth what console plays the game the best xbox was the second best PS2 was last place you know nothing about which one was better
@Lucas. the only lier I see here is you fool
@@peterparker346 I agree with you you were talking to a console fan 😂
@Lucas. your lying you probably think the marvel vs capcom plays better or the same on PlayStation then better on Dreamcast that played just like the arcade the PS1 was a trash console a failure to arcade fighting classic your definitely a console fan boy
@Lucas. you should then go make a video and lie to the world there is no difference everyone knows PlayStation is weaker then xbox and Nintendo is the weakest of them all your just a kid 👧
I think everyone has said that DC would have done better if it could play DVDs but i think a few people forget the fact that PS2 and XBOX games were on DVDs which held a considerable ammount more than a GD-ROM, and i dont think many people would want to play games like GTA San Andreas with 3-5 GD-ROMs when the XBOX or PS2 versions could look better or at the very least Run Better than the DC version with all of the content one one single DVD plus the systems that had DVDs [or Mini-DVDs in the case of the gamecube] were harder to crack than the whole GD-ROM MIL-CD loophole.
I don't think a DVD Drive or Addon would have saved the Dreamcast or Sega by proxy but at the very least I would expect more multiplatform releases and perhaps a longer lifespan.
It's called Headhunter and it's a frecking awesome game. Thumb down for that silly comment. And not a single mention to the lack of shadows in PS2.
Awesome video, and especially cool to see the deliberate changes made by the devs! I wonder why they changed the bottle labels in Headhunter? 🤔
You haven't played silent hill series for the PS2, they were way beyond their time...
Nice will you do psp vs psvita graphics comparisons btw love your content
I dont think ill do that. Never really compared like the dreamcast vs ps2
@@RookerVision How about ps2 games on vita or ps vita vs 3ds?
7:27 you missed the shadows coming from the motorbike = ps2 has none
Yeah. Someone pointed that out. I did miss it. Shame too. A great comparison
All the vehicles in the DC version have shadows as well.
That was a much better voice over than I was expecting
Id pick the dreamcast re code veronica, the ps2 has less aliasing becsuse it's blurrier. Ecco runs smoother and sometimes looks better or worse on dreamcast so id pick dreamcast, whatever that 3rd game is id say dreamcast looks better as well. These games probably started development on dreamcast. Had they started dev on ps2 that version would probably be better.
Im playing on a ps2 in 1080i. Looks better than dreamcast honestly.
Just some suggestions for whenever you get the chance to do these because I would personally love to see them.
DBZ: Budokai 2 and 3
DBZ: Budokai Tenkaichi 1-3
Dragon ball Fighterz
Call of Duty: WaW (including Final Fronts)
Jak and Daxter: 1-3
God of War Series
And need for speed: Most wanted
I don’t expect any of these anytime soon or anything, I’m sure your busy with other stuff, just some suggestions for the future.
Also I love the amount of detail you go into with each episode, it really does show the in’s and out’s of each console
Can we appreciate for a bit how damn good the animations of Virtua Tennis are?
First time to channel. Thats some good effort digging out the old games on both systems to make this video. Glad you didnt use an emulator. Subscribed bro!
Despite being inferior technically, the Dreamcast beat PS2 easily in very game. In the case of RECV, Dreamcast's beats PS2's, and GameCube's beats both.
The gamecube is an entirely different beast, only held back by the small memory on the disks 😐
GameCube helluva more powerful than either of them. Nowadays seems like Nintendo doesn't give a shit about their audience that brought them where they got. The 30- 40 yr olds.
@@leonsus9317 Nintendo marches to the Beat of Their own Drum! Always have always will! That's why I love Them! Also as a Gamer if it wasn't for them Gaming might have died out entirely during the market crash! Scary to think about! :(
Alan Martínez Rodríguez same can kids go for the ps3 vs Xbox 360. While the ps3 was a more powerful system it was much harder to develop for which lead to worse graphics and sometimes performance in 3rd party games while exclusives looked miles ahead of any Xbox games
Dreamcast resolution is very high and even more than Wii from what I saw when someone did an analysis. Sega was always big on resolution. Ps2 still smokes it over all still.
You forgot about marvel vs capcom 2, kof 99, kof 00, kof 01, kof 02, and capcom vs snk 2, those games look way better on dreamcast,
Unless somebody ports God of war 2, metal gear solid 2 or shadow of the colossus to the dreamcast, we will never know what console is the best
I still play Final Fantasy 12 and Gran turismo 4 in my old PS2
@@ramos3x GT4 + TT still supreme!
We know already as those games are impossible to port.
Love this content man!!
Thank you
every one duz man
but dreamcast emulator is smoother on android
agreed
I would assume on Code Veronica that the DC cut scene is running in engine while the ps2 is running an fmv of the cut scene. The DC is also probably running in progressive scan while the PS2 is running in interlaced, if I had to guess at least.
Me: *imma 'bout end this whole man's (Dreamcast) career*
Dreamcast: 600+ games
PS2: 4000+ games
Lmao. Only like my 2nd dreamcast video. Lol. I do videos on all consoles
@@RookerVision Lawl
@@RookerVision Love your content keep it up !😘
Thnx my man
Only 600 games... yeah, Dreamcast-fans surely must be starving!
Resident Evil Code Veronica X is on the Dreamcast. It was Code Veronica Complete only in Japan.
Mind hunter, seriously? It's headhunter. Also, I call bs. Seems that Dreamcast just uses better quality connection. Looks like ps2 is on a composite and dc is vga.
I loved HeadHunter and was coming for the correction, thanks.
@@BrianPhillipsSKS yeah, me too. It was my very first game for dc. Coming from ps1 those visuals just blew me away!
@@Psych0technic PS2 image quality is just worse than the other 6th gen consoles, but there is a weird chromatic aberration on the headhunter footage. Also most PS2 games are interlaced unlilke the dreamcast but there is no evidence of this here, maybe youtube deinterlaces it.
@@davidste60 It maybe is more flickery in general, but in this video it's just a complete soup. And people nowadays act like they all had crts with progressive scan support in those days. Even if the competition had better support for progressive signal it's not that users had the means to actually display it since vast majority of crts were interlaced. Ps2 games still look very nice and sharp over component or scart cables, this video here clearly uses shitty blurry composite signal.
@@Psych0technic In the case of the Dreamcast it worked with computer monitors of the time which were all progressive scan. But the problems with the PS2 image quality go beyond interlacing and bad cables. Even with 480p games and shielded component cables it just can't compare to the Dreamcast, Gamecube or Xbox. Which is a shame because I'm a big fan of the PS2's game library.
ruclips.net/video/ZHjcFCVjuXM/видео.html
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Very odd that the bottle labels were changed.
I’d take a Dreamcast v.2 with a dual stick controller over a PS2 any day
That’s not true about god of war. They probably would’ve needed more discs but I don’t think it would be a major issue. It would probably have some details missing and run at a lower frame rate but would probably have looked sharper. It’s basically ally like comparing the ps2 to the OG xbox.
Xbox was definitely more powerful in every way but the ps2 could play pretty much anything Xbox could except maybe Doom3
Yes running half the framerate and with lot less fill rate hungry glow effects. Or running 60fps with a lot lower polygon count on backgrounds and characters
As a kid Sony fanboys would always tease me and say that the ps2 was VASTLY superior and that it's "DVD player" would make it play graphics like a movie in real life...
However I always felt like the Dreamcast outperformed the ps2. Ps2s games were waaaaaay too blurry in my opinion. It was actually quite jarring and I ended up getting rid of my ps2....same thing with the ps3 in games like metal gear. I prefer crisp visuals with no type of filter effect.
For me, Dreamcast and xbox won the generation. Ps2 had amazing games and exclusives but DC and XBOX both had very nice online capabilities, graphics, and natural feeling controllers. Not to mention the amount of full 60fps titles.
Outrigger on Dreamcast looks like something that could have been released in the last 10 years lol.
Agreed. OG xbox is… OG!
Agree, but I still prefer the PS2 because of the exclusives, but on the graphics department there were games that outperformed the ps2 on the GC that had a really tiny media and was hard to develop. A good example of that is RE4. This generation of consoles had some sick games and some sick hardware you just need to look at the Xbox that was literally a computer and at the GC that is more powerful than the Xbox and it's super tiny, but it was really hard to develop. Nowadays specs is all that matters, but both the PS2 and DC proved that you don't need a super computer to make super cool looking games and achieve 60fps at the same time.
Dude, this video is basically covering shoddy PS2 ports of native Dreamcast games. Do you really think the Dreamcast could handle God of War 2, GTA Vice City, Shadow of the Colossus, Gran Turismo 4, etc.? I mean, it's ok to prefer the Dreamcast over the PS2, but saying that it outperformed the PS2 in the grunt department is a delusion.
I felt Dreamcast games looked better from the get go, When I finally got the PS2, I was dissapointed to see how bad most the games looked, and never enjoyed playing it, It didn't help I hated the PS2 controller with a passion.
The Dreamcast looked Crisp, specially when I connected it to my CRT Monitor.
@KidDynamite500 I'm not so sure. Spec by spec the PSP is more powerful than the Dreamcast. The GPU of the PSP, by being more modern, also has a lot of extra stuff done via hardware such as shaders and other effects done via software on the Dreamcast. The Dreamcast was good for crispy graphics (thanks to that VGA output and the absence of antialiasing, which back then blurred the graphics thanks to old techniques) and fast arcade action at 60fps. It's not a console suitable for open worlds. Those need RAM, large storage media and fast reading to steam data. Technically, the Dreamcast lacks in all those departments.
best game comparison youtuber on the planet
The vram could be pulled from main ram on ps2.
Yeah, PS2 was generally more powerful but the GPU and decoder was just muddy. It's what makes PS2 graphics so recognizable. Show me 100 random screenshots of random games from consoles of that gen and I think I could pick out the PS2 shots with darn near 100% accuracy.
I loved my PS2 (still have it) and really liked my Dreamcast (sadly, no longer have it) but the latter had a crisper image all around. Again, weaker overall and if I had to make a AAA game I'd want to make it on PS2 but soft, muddy visuals were the rule on it where the Dreamcast, GC and Xbox had crisp video decoding/output.
Dead or Alive 2 was one that really hits home how beautiful things could look on the DC. PS2 is a murkier and muddier experience, no getting around it. Another thing I love about the DC is it has no fan, like the PS1, so you just have the disc drive sound. PS2 was the first time a console had a fan making constant noise, and I hated it! But of course even PS2 sounds as quiet as a mouse compared to the noise that consoles make nowadays.
Dreamcast = Mejor resolución y texturas.
PS2 = Mejores efectos (niebla, distorsiones, etc) y poligonos.
Yo les veo igual xD
Yea man
Love your videos men
Thank you
*men* I'm not so sure if that's right
Could be. My brother makes videos on this channel too
Mindhunter? Headhunter!!
Hahaha. Did I say mindhunter. Oh jeez. I was sooooo tired when I recorded and edited this.