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Dreamcast VS Playstation 2 | Graphics Comparison | 5 Games | Side by Side

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  • Опубликовано: 14 авг 2024
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    / @rookervision
    My audio isn't too great on this video, I will be sure to take the mic out of my mouth from now on. Also, my Script isn't very good, I had a bad week, and didn't rewrite it several times like I normally do. So you will hear Better, Dreamcast and Playstation 2 a Ton. Of course, you can't really say Dreamcast and Playstation 2 a ton when comparing them.
    I pick out 5 games that are on both the Dreamcast and Playstation 2 and compare the graphics. I thought this would be a great idea, and so. Here you go.
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    #Dreamcast #Playstation2 #DreamcastvsPlaystation2

Комментарии • 1,5 тыс.

  • @Hypno-Swag
    @Hypno-Swag 4 года назад +357

    What sucks is that if the Dreamcast had featured a DVD player it would have had a longer, deeper lifespan.

    • @MikeRox83
      @MikeRox83 3 года назад +34

      DVD in 1998 was sadly never going to happen. But SEGA had already made the decision to quit hardware. Okawa became president in May 2000 and he had long wanted SEGA out of the hardware business.

    • @vasopel
      @vasopel 3 года назад +17

      what? no, the reason it didn't have a longer, deeper lifespan is because they made a mistake and left the Dreamcast unprotected against pirated games, once the pirates flooded the market with cheap games all companies stopped releasing games for the Dreamcast, look it up if you don't believe me.
      the DVD player only helped PS2's initial sales, look that up too.

    • @MikeRox83
      @MikeRox83 3 года назад +31

      @@vasopel they stopped releasing games because Sega announced they had discontinued it.

    • @vasopel
      @vasopel 3 года назад +8

      @@MikeRox83 the fact that they stopped making now ones doesn't mean that the companies would stop making games for it, there were enough dreamcasts sold that they could sell lots of games, but since it was cracked they gave up on it. :-(

    • @MikeRox83
      @MikeRox83 3 года назад +5

      @@vasopel so why were near complete and fully complete games completely cancelled? The only way you can play them now is pirate versions rather than retail.

  • @jenscee7679
    @jenscee7679 4 года назад +399

    In reality, the Dreamcast, when first released was up against PS1 and N64 and was light years ahead. I bought mine on launch night at midnight. Sega Rally till my hands cramped.

    • @rushnerd
      @rushnerd 4 года назад +14

      Did yours come with the orange shirt? Hopefully you subbed to DC magazine and got all those sweet demo discs!

    • @spursdynasty7378
      @spursdynasty7378 4 года назад +22

      9-9-99 !! Still remember that day !

    • @jenscee7679
      @jenscee7679 4 года назад +13

      Rushnerd no shirt (UK Dreamcast logo was blue). Still got the demo discs and the console. Best console ever.

    • @sheppeyfishtales
      @sheppeyfishtales 4 года назад +19

      It was a massive jump. I couldn't go back to PS1 after buying Dreamcast. Not sure we will ever see a jump like it again.

    • @charlyy1337
      @charlyy1337 4 года назад +21

      Yup, Dreamcast was so far ahead of its time, absolutely outrageous.

  • @pinkace
    @pinkace 4 года назад +452

    Dreamcast has better textures on everything, what you defined as ‘crisp’. PS2 was a particle monster, that’s why things like fire, dust and smoke look better.

    • @RookerVision
      @RookerVision  4 года назад +54

      Yup. I try not to get too technical on purpose. That way non technical people don't get lost. I know all the tech terms, just don't like to use them too often.

    • @pinkace
      @pinkace 4 года назад +25

      @@RookerVision yea, it's better to explain it practically I guess. I remember when Need For Speed Underground first came out, the Xbox version looked better in every sense, but no one could stop gawking at the beautiful explosion of sparks the PS2 could do LOL! Very pretty sparklies!

    • @atarijaguarsgarage8873
      @atarijaguarsgarage8873 4 года назад +20

      Rayman has more detail (polygons) too. Anyway the PS2 was not maxed with these ports, check God of War 2 or GTA3. All these Dreamcast ports were released at the beginning of it's life cycle.

    • @thomassmith4999
      @thomassmith4999 4 года назад +38

      The PS2 is considerably more powerful than the Dreamcast, of course different hardware makes a different look when you are comparing identical ports on each hardware. But overall there isn't much comparison. A well done PS2 exclusive is something that wouldn't run on a dreamcast due to hardware limitations.

    • @pinkace
      @pinkace 4 года назад +32

      @@thomassmith4999 The PS2 was famously weak on textures, bump mapping and filtering. It was probably the best of its generation in particle effects and lighting. The DC was fantastic with textures, look at the grass and rock texture on PSO or the pavement on Test Drive LM or Ryo's jacket in Shenmue. But of course, the PS2 was so much faster it could load massive areas with ease. I agree, the DC could never run some of those later PS2 games.

  • @TboneTenEighties
    @TboneTenEighties 4 года назад +167

    The Dreamcast is my favorite console of all time and i started gaming on the Atari2600.
    SEGA!!!

  • @erichouse3600
    @erichouse3600 4 года назад +118

    I loved the Dreamcast , playing PowerStone 1 & 2 with friends until 2am.

    • @TheMooFoo
      @TheMooFoo 4 года назад +5

      Only 2am? Bitch please...

    • @felixlawson1886
      @felixlawson1886 4 года назад +2

      and SPAWN

    • @sheppeyfishtales
      @sheppeyfishtales 4 года назад +1

      Amazing games. Best console ever made.

    • @SGVSOUTHSIDE
      @SGVSOUTHSIDE 4 года назад +6

      The days of being a kid and nor worrying about anything.Csn we just go back in time

    • @erichouse3600
      @erichouse3600 4 года назад

      Spawn into the demons hand , 4 player split screen fun .

  • @ScarScream
    @ScarScream 4 года назад +108

    I owned a PS2 day one (and PS1 before that and PS3 and PS4 after), but I was playing on my friend's Dreamcast nonstop before that and after it too. Dreamcast was an incredible console and I'm pissed it had to go away the way it did. I would much rather have a PS/Sega console war going on than the one with Xbox. That war is beyond useless and pointless.

    • @kenpe1455
      @kenpe1455 4 года назад +4

      Most feel the same

    • @kasjamm
      @kasjamm 4 года назад +6

      The xbox was better than the dreamcast and had lots of sega exclusives.

    • @kenpe1455
      @kenpe1455 4 года назад +10

      @@kasjamm In the end, every console that gen was nothing compared to the king, ps2.

    • @nasagoal
      @nasagoal 4 года назад +1

      every console of that gen was a lot better than dreamcast and had much better games and graphics (except ps2 in its first year)

    • @ScarScream
      @ScarScream 4 года назад +18

      @@kasjamm Xbox came out 3 years after the Dreamcast, obviously it was going to have better architecture and hardware...

  • @rosse119
    @rosse119 4 года назад +154

    Always felt like the Dreamcast had gorgeous visuals for the time, also loved the console.

    • @dr.trichome6419
      @dr.trichome6419 4 года назад +8

      Im a snes and playstation kid. As an adult with hindsight i now know i am partly responsible for segs destruction you people must understand segas amazing marketing and commercials to attack Nintendo no way would we Nintendo kids turn to the sega side even if it meant waiting for PS2. HUGE mistake as i love sega and that dreamcast is an electronic art peice. Damn

    • @fiaso8965
      @fiaso8965 2 года назад +1

      ★ps2 videomemory 4MB , dreamcast videomemory 8MB = dreamcast texture graphic winner

    • @VergilHiltsLT
      @VergilHiltsLT 2 года назад +3

      @@fiaso8965 That's just memory, besides PS2 had 32 MB of main memory which was also used as video memory. :) So 36 MB combined, haha.
      PS2 destroys Dreamcast in pixel fillrate and everything else, lol. :)
      Go and do your research, newbie.

    • @queercommunist
      @queercommunist Год назад +3

      ​@@VergilHiltsLTstill PS2 got the inferior ports haha

    • @VergilHiltsLT
      @VergilHiltsLT Год назад +3

      @@queercommunist LOL how delusional, you mean Metal Gear Solid 3, Silent Hill 2-4, Shadow of the Colossus, God of War 1-2, Devil May Cry 1 & 3, Ratchet and Clank series, Ghosthunter, Prince of Persia trilogy (inferior ports on Xbox and PC with missing lighting effects and sound bugs LOL) Jak series, Scarface: The World is Yours (which was originally made for PS2 and ported to Xbox and PC with rubbish graphics, worse textures, missing character shading and decals), and many many more blockbuster PS2 originals which Shitbox and Dreamcast could only dream of? LMAO

  • @stephenschwartz7402
    @stephenschwartz7402 4 года назад +28

    Seems like Dreamcast had a pretty high frame rate in a lot of games.

  • @paulolameiras861
    @paulolameiras861 4 года назад +87

    I know i'm in a minority since the console was like the second coming for many people, but i always hated how PS2 games looked. Everything was too blurry, even compared to games on previous generations.

    • @armorwolf7934
      @armorwolf7934 3 года назад +4

      Bro this video is recordings in a modern tv you can’t screen capture with a crt but a old crt tv with PlayStation 2 looks clear as fuck just as good as Dreamcast on a crt also on modern tv you can get component cables that take away some of the blur plus some games support 480p with component and some games look clear as fuck with it play tekken 4 with component cables on a modern tv it looks amazing also there is upscalers or mods that force upscale games you got it all wrong man PlayStation 2 is amazing great exclusives like
      Grand turismo 4
      God of war 1 and 2
      Devil may cry 1 and 3, 2 sucks
      Onimusha 1,2,3,4
      God hand
      Ghost hunter
      Final fantasy 10 and 12 and 11 was online
      Kingdom hearts 1 and 2
      Jak and daxter trilogy
      Sly Cooper trilogy
      Ratchet and clank trilogy
      Tekken tag,4 and 5
      Soul caliber 3
      Virtual fighter 4 Evolution
      Urban riegn
      Yakuza 1 and 2
      Ape escape 2 and 3
      Ico
      Shadow of the colossus
      Way of the samurai 1 and 2
      Shinobi
      Samurai western
      Jak x combat racing
      Ace combat games there are some amazing ps2 exclusives a shit load of rpgs too I haven’t mentioned

    • @paulolameiras861
      @paulolameiras861 3 года назад +15

      @@armorwolf7934 I'm obviously basing my post in my experience, back in the day.
      During 6th gen i had a Dreamcast, a PS2 and an Xbox. I always found PS2 games to be the most blurry, even compared to those running in the weaker Dreamcast.

    • @armorwolf7934
      @armorwolf7934 3 года назад +1

      @@paulolameiras861 what you had crt and did you have component with ps2 it is true Dreamcast ports were better for some like better frame rate and some better textures but a crt with component is very good

    • @iantellam9970
      @iantellam9970 3 года назад +4

      As someone who owned all the systems I tend to agree, it wouldn't be my choice for any multiplatform stuff. To this day I am blown away by what they did with God of War 2 though. Some of those very late games looked incredible.

    • @blinkachu3394
      @blinkachu3394 3 года назад +13

      @@armorwolf7934 I played the PS2 ON a CRT TV back in the early 2000s. The PS2 always had a slight blurry/washed out look in its games, doesn't matter if you capture it or play it on an original CRT TV. No need to be so hostile over just simple experiences.
      The games look great in terms of animations/models/gameplay etc, in terms of graphics tho, it had its issues. Look at the original Shadow of the Colossus for instance and it's incredibly washed out, as if someone put semi see-through paper on top of it or something. Doesn't make it a bad game, it is in fact a fantastic game, but that doesn't mean that the graphics were perfect.

  • @LeShark75
    @LeShark75 4 года назад +141

    Crazy Taxi and Virtua Tennis should only be played on a Dreamcast.

    • @YoungManDub
      @YoungManDub 4 года назад +5

      Virtua tennis claimed easily 100 hours of my life lol

    • @DKC_Returns
      @DKC_Returns 4 года назад +5

      The only way to play Virtua Tennis is via the screen on your memory card :)

    • @GamerdaXtremz
      @GamerdaXtremz 4 года назад +2

      I play Crazy Taxi on my PC at 1080p 60 fps on my Steam Account :)

    • @Turkiye958
      @Turkiye958 3 года назад +2

      Crazy Taxi was good

    • @MikeRox83
      @MikeRox83 3 года назад +2

      Or the Arcade ;)

  • @3boodPhotography
    @3boodPhotography 4 года назад +49

    I wish Dreamcast had time to mature at around 2001 games looked considerably better as developers got the hang of it and notice how in the Beginning games almost look like enhanced ps1/n64 games as it seems 3rd party developers are not used to making more detailed games.

    • @rushnerd
      @rushnerd 4 года назад +3

      I've never owned a console (or seen anything since) that had a huge portion of it's library move from 30fps at launch to 60fps later on. That's not happening again.

    • @clawzbk9723
      @clawzbk9723 4 года назад +7

      Yeah Dreamcast was very capable, take a look to Floigan Bros, that game was really good in graphics and animation. Was one of the last games for the console and running with 2.5m polygons.

    • @gabrielleyton2807
      @gabrielleyton2807 4 года назад +5

      Dreamcast was actually extremely limited. It's GPU can only address it's 8MB of VRAM, meaning all graphics data needs to be ready on those 8MB of VRAM before it starts rendering. Because of this, most DC games only use about 5MB of texture data and 3MB for geometry (about 3million polygons per second) That's a hard limit no developers would be able to bypass.
      PS2 only has 4MB of VRAM but it's designed to hold off-screen data on it's 32MB of system RAM and can dynamically swap the contents of its VRAM during rendering. In comparison, PS2 games can go as far as 14~17 million polygons per second.
      The whole software generation concept doesn't apply equally to all consoles.

    • @wordsshackles441
      @wordsshackles441 3 месяца назад

      You hit the nail right on the head.

    • @wordsshackles441
      @wordsshackles441 3 месяца назад +1

      ​@@gabrielleyton2807
      1. 'most DC games only use about 5MB'
      I'll indulge you with test case.
      POLYGON DATA ALLOCATION :
      6,000,000 (polygons) / 60 (frames per second) = 100,000 polygons per scene
      100,000 x 40 Bytes (size of polygon) = ~4 MB
      Note that this is as many polygons as the PS2 has ever pushed in its lifetime, which was in some very rare instances.
      FRAME BUFFER DATA ALLOCATION :
      640x480x16-bits double buffered frame buffer = 1.2 MB
      TEXTURE DATA ALLOCATION:
      8 MB - 1.2 MB (double buffered frame buffer) - 4 MB (polygon data) = 2.8 MB
      That leaves us with 2.8MB of physical memory for texture data that we have yet to run through VQ compression (Typically anywhere between 3:1 and 8:1 compression ratio. Will go with a 5:1 compression ratio) :
      2.8MB x 5 = 14MB
      Now, 14MB is an absolute massive amount of textures to potentially have on hand at any given time, and that's with a game that pushes an insane amount of polygons mind you.
      The fact is that DC is just on another level when it comes to image quality and texture quality (and variety in fact).
      You guys will eventually have to accept it one day.
      2. 'PS2 only has 4MB of VRAM but it's designed to hold off-screen data on it's 32MB of system RAM and can dynamically swap the contents of its VRAM during rendering'
      First of all the Ps2 does not have actual VRAM, it has 4MB of on-chip GPU cache.
      Secondly, having such a small memory foot print for texture loading means that you have to steal large amounts of CPU bandwidth and main system ram (There is no direct interface between RAM and GPU) and swap the GS cache multiple times every second. This means the developers had to intricately design around the tiny memory foot print of the GPU cache in order to simply load texture data.
      I will let the developers of Oddworld second me on that.
      Question : 'What do you think might have have been Sony's rationale behind such
      technical choices as only giving the system 4MB of video RAM?'
      Lorne [Oddworld dev]: 'I have no idea. If the hardware designers had asked good game
      developers, "What kind of system would you like to have?" it's hard to
      believe that we'd still be looking at the same configuration of hardware.'
      During the development of MGS2, Kojima similarly expressed strong discontent relative to ps2's overly restrictive GS memory pool. John Carmack also made similar remarks.
      3. PS2 games can go as far as 14~17 million polygons per second.
      Not even close. The best we've seen that generation was around 6-7 millions polys/sec. Scene complexity on Ps2 never exceeded the 100k polygons @60Hz, and only did so so in rare instances.
      The reality is that all of the high-profile Ps2 games you can think of had polygon budgets that fell well within DC's capabilities. (GT, GTA, Yakuza, MGS, etc...)

  • @sexshit1107
    @sexshit1107 4 года назад +145

    The Dreamcast games looked brilliant from the beginning tbh.I wasn't impressed with the PS2 until much later on.Point is that had the Dreamcast been around longer, who knows how far the system could have gone.

    • @armorwolf7934
      @armorwolf7934 3 года назад +12

      PlayStation 2 was a very weird console from the inside but once you really learn how to optimize ps2 to it’s full potential you can do great things heck even In 2001 they made jak and daxter that’s open world, stable 60 fps and no loading screens wich is amazing

    • @justanotheryoutubechannel
      @justanotheryoutubechannel 3 года назад +7

      sex shit PS2 was hard to develop for so at first developers weren’t able to fully utilise its abilities, but by the end of its life some incredible things were being done as developers worked out ways to really push its limits. The Dreamcast would never be able to match late-gen PS2 games although I think it could have still held its own by the end of the generation, because unlike the PS2 developers were able to fully utilise its potential within the first couple of years.
      *EDIT:* I do love the Dreamcast though, I think that era of 3D graphics are some of the best in history and I love them so much.

    • @VexAcer
      @VexAcer 3 года назад +11

      Hell you can already see how developers were improving with something like Sonic Adventure 1 vs. Sonic Adventure 2. The former looked closer to an N64 game, but with a higher res and better textures. Meanwhile SA2 wouldn't look out of place as a normal PS2 title in the middle of its lifespan and it even managed to still run at 60fps over SA1's 30 while still looking much better.
      I do think there would've been a serious improvement over time if it had 6 years on the market as opposed to just 2.5.

    • @adorenu1338
      @adorenu1338 2 года назад +4

      Just check sega naomi and atomiswave. They are pretty much how late dreamcast games would look like if they are last longer in the market

    • @darinherrick9224
      @darinherrick9224 2 года назад +1

      Amen!

  •  4 года назад +95

    And the Dreamcast is 2 years older.

    • @AMIGABLUEBIRD
      @AMIGABLUEBIRD 4 года назад +9

      like the Mega Drive vs the SNES :)

    • @SonsOfLibertyV
      @SonsOfLibertyV 4 года назад +13

      Five PS2 porting vs Five native games Dreamcast
      Can’t wait PS2 version vs Dremcast version on Gran turismo 3/4, God of War 1/2, Final Fantasy X/X2, Jak & Daxter/Jak 2/Jak 3, Devil may cry 1/2/3, Kindom hearts 1/2, Primal, The Getaway 1/2, Metal Gear Solid 2, Metal Gear Solid 3, Ratchet & Clank 1/2/3, Sly racoon 1/2/3, Zone of the Enders 1/2, Silent hill 2/3, Ghosthunter, Ico, Shadow of the Colossus, Killzone, Okami, Armored Core, Extermination, Klonoa, Onimusha, Wipeout...

    • @chrisd8458
      @chrisd8458 4 года назад +1

      @@AMIGABLUEBIRD Except in this case the difference was almost 4 years. SNES was supposed to have better scaling but some games like Contra Hardcorps proved it was just as good if you knew how to do it. SNES should have been much better for being so late to the party. It was just slightly better but definitly had superior sound. I still love the Genesis more though. I like both but SNES not as much.

    • @mk_jdilla
      @mk_jdilla 4 года назад

      @@chrisd8458 There's only 2 years of difference between those 2 (MD 1988, SNES 1990), but yeah the SNES is better just because of newer hardware so :/

    • @eponymous7910
      @eponymous7910 4 года назад +1

      18 months if we're nitpicking

  • @ericwood3709
    @ericwood3709 4 года назад +69

    It's clear that the Dreamcast could have been a real contender in that generation with a DVD drive + DVD video playback capability. It was the PS2's ability to act as an affordable DVD player at the time that really helped drive it to the wild success that it enjoyed.

    • @dustineffler7658
      @dustineffler7658 4 года назад +3

      Agreed but when PS2 launched that's all it was good for! :(

    • @angrymobsters1599
      @angrymobsters1599 4 года назад +6

      Don't forget the gta series. The trilogy are in the top of the list In copies sold and gta 3 was a groundbreaking, coming out a year after the console release. Having both Vice city and Gta 3 available first for ps2 gave them a huge edge since it was the only home console that got it first. Xbox had to wait like 2 years to get 3 and vice city and a year for xbox to get San andreas. Ps2 was about the the great games. That had a lot to do with their success

    • @quatjohn4375
      @quatjohn4375 4 года назад +3

      @@angrymobsters1599 Grand theft Auto 3 came out after Sega discontinued the Dreamcast

    • @system-error
      @system-error 4 года назад

      Yep I had them both. Sega was coming off a defeat with the Saturn, and really the Dreamcast looks very much like the first Playstation visually, like it was trying to one-up the PS1. The PS2 was selling well on the strength of the brand and its DVD player, but it had no game edge until GTA3. I remember that game sat at number one for ages and ages, it must have shifted tons of consoles. And yes I've also heard it was originally going to be Dreamcast exclusive, and Sega canned it! I wish I knew why, was it a technical issue or a content issue. Either way it goes down as one of the great corporate decision making fails in history. Another interesting factor was the internet capabilities, DC being much more advanced than PS2 in that respect. But it was a little too ahead of its time, the internet wasn't all that big in 2001 even. On PC yes, but with consoles it was a novelty. The DVD feature was easier to understand, you put a DVD in and play it. Funny how DVD won it over internet as a feature in the DC/PS2 battle, but today DVDs are a relic and the internet has taking over everything.

    • @angrymobsters1599
      @angrymobsters1599 4 года назад

      @@quatjohn4375 Yes, but this had nothing to do with the comment he mentioned. He was talking about the ps2 success. With his mention of the dvd player

  • @Luixmai
    @Luixmai 4 года назад +28

    Keep in mind that Code Veronica X was an improved version of the original and that was also released in DC ( only in Japan).

  • @ryanyoder7573
    @ryanyoder7573 4 года назад +11

    The Dreamcast ushered in next gen 3D gaming. The Genesis ushered in next gen 16 bit gaming. Thanks Sega.

  • @shimozukachi5887
    @shimozukachi5887 4 года назад +20

    dreamcast: i like my games crisper looking
    ps2: i like more detailed models

  • @user-qr1cp3rc1g
    @user-qr1cp3rc1g 4 года назад +73

    as a retro gamer I must say that I take great joy watching and learning differences like these, thank you

    • @RookerVision
      @RookerVision  4 года назад +7

      You are welcome.

    • @prezidenttrump5171
      @prezidenttrump5171 4 года назад +3

      *retro gamer* = 20 year old who thinks its trendy to say just so he feels like he's a part of something.

    • @y00d
      @y00d 4 года назад +2

      @@prezidenttrump5171 lol true

    • @ricardofernandoschmidt222
      @ricardofernandoschmidt222 4 года назад

      Me too

    • @danielcrockett8398
      @danielcrockett8398 4 года назад +1

      @@prezidenttrump5171 Yes, what tf is a retro gamer lol.
      I'm 42 and i can pretty much guarantee i've played on more systems than him yet i hate retro. ( not including games like goldeneye etc, just the bs pixel crap ).
      Lazy developers claiming crap pixelated graphics ( pixel art 😷 ) is a reason to take their crap game seriously, and idiots actually buy them.

  • @coramunro95
    @coramunro95 4 года назад +95

    In other videos, Code Veronica on Dreamcast is not so dark and has not "pink" filter. I think your cable is the problem.

    • @RookerVision
      @RookerVision  4 года назад +30

      Could be. Could be. Ill look into it.

    • @clarenceboddicker6679
      @clarenceboddicker6679 4 года назад +15

      Way back in 2000/2001 my Dreamcast had a fault that caused the video output to have a pink/purple hue to it.

    • @papparaba5504
      @papparaba5504 4 года назад +6

      @@RookerVision Best cable for Ps2 is a Scart-RGB one. Never had the Dreamcast, but I think it too support RGB output. It's like night and day compared to the composite signal. It's also better than component as for colors and detail's precision (comparing in SD resolutions PAL/NTSC) since component outputs in Y-Pb-Pr color compression, not pure RGB. Scart-RGB is like RGB from HDMI but with SD resolution limit.

    • @MLWJ1993
      @MLWJ1993 4 года назад

      @@papparaba5504 I only ever had scart rgb in the Netherlands available to me. Was kinda surprised that the US had an inferior connection type by default 🙃

    • @DamnDealDone
      @DamnDealDone 4 года назад +5

      @@RookerVision Maybe do that before making an embarrassing video, dumbarse.

  • @shuckylad
    @shuckylad 4 года назад +18

    This has done it. I’m getting my dreamcast out for the summer. I have a nice crt monitor in the garage that’s ready for the 480p goodness.

    • @elfo7
      @elfo7 3 года назад +1

      Did you do it? :D

    • @realamericannegro977
      @realamericannegro977 3 года назад

      You must be using a vga?

    • @shuckylad
      @shuckylad 3 года назад

      @@realamericannegro977 yep vga. 👌🏻

  • @PowerL1N3
    @PowerL1N3 3 года назад +11

    If I made a new Sega console, it would be like this with these games:
    Project Gamma (Project Name)
    Sega Nova (Official Name)
    -4K Native (3840 x 2160)
    -Games would be at least 60 FPS and working towards 120 FPS.
    -Free Online Capabilities
    -Sega Dream Cloud for Cloud capabilities you play games on your smart phones from servers at 1080p.
    -Crossplay Capabilities
    -Digital Only Console
    -4tb HDD memory
    -16GB GDDR5 RAM
    -GPU 6 Teraflops
    -CPU 2.3 GHz AMD Jaguar 8 core
    Game Line Up:
    Sonic Adventure 3
    Shenmue III Definitive Edition
    Bayonetta 3
    Vanquish 2
    Yakuza Remastered Collection (0,1 & 2)
    Yakuza Kiwami 3
    Streets of Rage 4
    Jet Set Radio Future 2
    Bomb Rush Cyberfunk
    Lethal League Blaze
    Catherine: FullBody Remastered
    Guilty Gear Title
    Blazblue Title
    Phantasy Star Online 3
    Super Monkey Ball Title
    Nights Title
    Space Channel 5 Title
    Sega All Star Racing 2
    Sega All Star Golf
    Sega Superstar Tennis 2
    Samba de Amigo Title
    House of the Dead: Scarlett Dawn VR
    Initial D Title
    Outrun 3
    Crazy Taxi 4
    Space Fisherman 2
    Including Third Party Video Games.

    • @1Obearz
      @1Obearz 3 года назад +1

      Man you had me convinced until I seen you said Jaguar core. Why tf would you want a Jaguar core? Zen2 all the way.

    • @BlueEyedVibeChecker
      @BlueEyedVibeChecker 2 месяца назад

      Jaguar core FX CPUs can be steadily beaten by the dual core Athlon 3000G with its Zen cores.
      You'd be going backwards with Jaguar cores.
      I'm comparing my old FX 8350(8 cores) against my Athlon 3000G (2 cores 4 threads) from my own benchmarks here, those wouldn't be good enough now since even the PS5's Zen based cores are the bottleneck of the system these days.

    • @PowerL1N3
      @PowerL1N3 2 месяца назад

      @@BlueEyedVibeChecker this post was 3 years ago. I was thinking of costs for mass production of the console

  • @sparky2481
    @sparky2481 4 года назад +24

    I loved my Dreamcast back in the days...😪

  • @sundrynow766
    @sundrynow766 4 года назад +55

    Despite the fact that PS2 got great ports from the original system, they are still Dreamcast games. At certain points of(for example)RE: Code Veronica, it can be easily noticed!

    • @Jack_80
      @Jack_80 4 года назад +14

      giving code veronica a tie was absurd, the ps2 version looks hideous next to the dc version. he's gotta be biased for sony to not give that one to the dreamcast. i mean he did pick sega on some of the other games but he desperately tried to make it out like the ps2 version is a lot closer than it is.

    • @dustineffler7658
      @dustineffler7658 4 года назад +5

      @@Jack_80 I don't think the PS2 version looks bad though! Still one of My personal favorite Dreamcast games! Note the X version only came out in Japan on Dreamcast! Probably would look closer with that version!

    • @richeyd12
      @richeyd12 2 года назад +1

      @@Jack_80 agreed I thought the Dreamcast version of RECV looked waaaaay better

  • @brianrizzo3301
    @brianrizzo3301 4 года назад +90

    When the Dreamcast and the PS2 have more games with 60 frames per second then the PS4

    • @dri_him
      @dri_him 4 года назад +5

      Such a dumb statement, sorry dude but do you even understand how that works?
      The reason is whether developers choose to prioritize graphic fidelity or more performance (which demands lower graphics).

    • @Batico
      @Batico 4 года назад +16

      @@dri_him well it is kinda sad tho

    • @csarheras5587
      @csarheras5587 4 года назад +9

      @@dri_him But you had both with the PS2 and dreamcast, WTF, are shill for video games companies this imbeciles for real?

    • @brianrizzo3301
      @brianrizzo3301 4 года назад +9

      @@dri_him sorry but Crazy Taxi still holds up even today two now almost three generations later and it's 60 fps when we can't even get gta v that was on ps3 then ps4 and still no 60 fps

    • @rushnerd
      @rushnerd 4 года назад +6

      @@dri_him Think about this: The DC started with almost all 30fps titles and as devs optimized more many games (even in the same series) went to 60fps. That would never ever happen now.

  • @Agnates
    @Agnates 2 года назад +3

    Dreamcast is factually higher resolution and thus less aliased and indeed crisper in a good way the vast majority of the time, it seems you don't even have these systems to compare them and just go by random videos you find and/or emulation that can look better or worse for any number of reasons, especially in terms of contrast, brightness and colors, compared to what the real hardware gives on real TVs.

  • @FalloutProfile
    @FalloutProfile 4 года назад +9

    I love my ps2 I’ve had for a decade but the Dreamcast looks a lot more smoother

  • @Owen_plays_music1049
    @Owen_plays_music1049 3 года назад +3

    3:29 I'm actually blown away by the DC there, it looks almost real 😱

  • @rushnerd
    @rushnerd 4 года назад +36

    Man, your comparison opened my eyes to why I always thought the DC looked SO DAMN SHARP. I could never figure out why the PS2 seemed slightly more blurry to me and this is it.
    The UI elements on DC in 60fps were by far the biggest wow factor at the time, nothing else came close.

    • @KoolKeithProductions
      @KoolKeithProductions Год назад +4

      I find it hilarious that this guy tries to excuse PS2 games looking worse by saying the game designers hadn't yet unlocked the full power of the PS2 yet. As if the Dreamcast game designers did? lol Imagine what a AAA Dreamcast game could have looked like in 2002/2003/2004 and so on. It's games probably would have continued to surpass PS2 ports.

    • @rushnerd
      @rushnerd Год назад +4

      @@KoolKeithProductions Yeah, it took sega/DC devs like one year to unlock the system and start pushing out 60fps games. Like when the hell does that happen now lol.

    • @KoolKeithProductions
      @KoolKeithProductions Год назад +2

      @@rushnerd Never lol

    • @rushnerd
      @rushnerd Год назад

      @@KoolKeithProductions Also cool DBZ remixes man. Love the channel!

  • @zaxxon4
    @zaxxon4 4 года назад +83

    As a day 1 Dreamcast owner, I always loved that system. Strategically however there was no reason to release at that time. They should have spent an extra year planning the launch, refining the manufacturing plan, and allowing the memory prices to drop so they could include more. Additionally use DVD, and make the modem an add on that came with a keyboard with a touchpad.

    • @itchy.tasty.
      @itchy.tasty. 4 года назад +30

      Your scenario leaves SEGA with no console in the market for almost three years (98-200). In Europe and America that is.
      They shouldn't have ditched the Saturn in the first place if your scenario was to have any chance of succeeding. (I know, blame Stolar).
      I'm with you though!

    • @kevinrosario2729
      @kevinrosario2729 4 года назад +12

      In my opinion they should have ditched the Sega 32x and fully focused on making the Sega Saturn a nice competitor to the PS1 by delaying it for a couple of months or maybe a year.
      Edit: This scenario would have caused for the Dreamcast to have released a bit later with way better specs (such as a DVD reader and better storage method)

    • @ginovavienne7581
      @ginovavienne7581 4 года назад

      Me also.

    • @jrock9198
      @jrock9198 4 года назад +10

      It was the poor choices with handling the sega saturn. Saying that Americans didn't want to play rpgs. So many great games just waiting to be translated, instead they were brought to the ps1.

    • @papasnejk87
      @papasnejk87 4 года назад +2

      and a dual stick normal looking gamepad for f%&@& sakes! To this day noone knows that were they thinking!!

  • @PoutingTrevor
    @PoutingTrevor 4 года назад +77

    Dreamcast was better imo. Imagine if it had a longer life and a bigger library of games.

    • @garybarlow3886
      @garybarlow3886 4 года назад +6

      Its your opinion but you are wrong. Dreamcast just got blown out the water with the specs of PS2 and SEGA knew it couldn't compete. Dreamcast did have some great games though, but the PS2 library and later games just blew it out the water and no way would the Dreamcast of been able to have competed with games such as Metal Gear Solid 2, God of War 1 & 2, Final Fantasy X + XII, and the GTA games.

    • @quatjohn4375
      @quatjohn4375 4 года назад +11

      @@garybarlow3886 Yeah PS2 eventually had a great library eventually but, all the games you mentioned were after the days of the Dreamcast which was discontinued March of 2001.
      During it's time Dreamcast did have a better library.

    • @honeypower
      @honeypower 4 года назад +5

      @@garybarlow3886 Dreamcast had better games than the PS2 while it was around. Of course the PS2 is going to have a more worthwhile library if it was around 10 years after the DC died.

    • @twochainsandrollies
      @twochainsandrollies 4 года назад +6

      @Al Masih Ad Dajjal in hindsight this makes no sense but it so did back then haha.

    • @artoub8143
      @artoub8143 4 года назад +3

      Retro Speculative would dc run mgs2 and 3? San andreas? Nope, nothing on dc was even close. Not fair? Ok how about launch games- ridge racer visually crushes any dc racing game

  • @shenmuebaloff
    @shenmuebaloff 4 года назад +8

    The change of hair of Steve is because many critics said that he looks like Leonardo Di Caprio, doesn't have any other reason than that

  • @GamingLiveHDChannelPH
    @GamingLiveHDChannelPH 4 года назад +37

    The Dreamcast is actually based on its arcade counterpart SEGA NAOMI

    • @Gladson
      @Gladson 4 года назад +12

      No shit Sherlock

    • @EugenetheSupporter
      @EugenetheSupporter 4 года назад +1

      how can he know this? he does not know the names of the games that he "compares"

    • @X2011racer
      @X2011racer 4 года назад +5

      It's the other way around; SEGA did that in response to the fact that it's impossible to make home versions of Model 3 arcade games without making too many sacrifices.

    • @humansrants1694
      @humansrants1694 3 года назад

      @@Gladson childish

  • @pauldavis5665
    @pauldavis5665 3 года назад +46

    PS2 had more powerful hardware, but it was also a lot harder for programmers to develop games on which is why Dreamcast games looked just as good or even better than PS2 games early on. Dreamcast was known as an easy console to develop on so programmers were able to tap into its full power right away. It wasn't until later in the PS2's lifespan that developers started learning the PS2 hardware and were able to finally utilize its full power. If you look at PS2 games that came out late in the PS2's lifespan they look significantly better than earlier PS2 games.

    • @yujirohanma5932
      @yujirohanma5932 2 года назад +4

      That's bull crap, PS2 had more games than any other consoles wtf

    • @VergilHiltsLT
      @VergilHiltsLT 2 года назад +18

      @@yujirohanma5932 PS2 had more developers working on it. That doesn't mean it's easier to develop for, it didn't even have dev kits.
      As development progressed, things naturally got easier and graphics drastically improved, as devs found more ways to optimise the hardware. They didn't use 1/10th of PS2's processing power after release.

    • @krismagix1
      @krismagix1 2 года назад +2

      @@yujirohanma5932, you didn't understand the context of what Paul meant, since the reason PS2 had more games is because it was the most popular console of that generation, but not because it was the easiest to program 🤷🏻‍♂; so developers gained more experience to develop on PS2 over time, and also better dev kits. The same thing happened with the PS3, which despite being more powerful than the Xbox 360, in the early years of that generation most multiplatform games looked and ran better on Xbox 360 since devs had no experience to program in the PS3 architecture with its Cell processor, and only in the last years of that generation, when devs already gained experience to program in that architecture, the PS3 began to show that it was more powerful. 💁🏻‍♂

    • @davolthe1261
      @davolthe1261 2 года назад +2

      Sony early on made masterpieces of consoles no doubt, ps1 and ps2 where both extremely revolutionary in gaming, not to mention their ps1 controller which design is used nowadays how good it was.

    • @VergilHiltsLT
      @VergilHiltsLT 2 года назад +1

      @@davolthe1261 Exactly, they standartised the control scheme which is still being used and will be. Not only that, they were the first ones to offer a DVD player built into a console, and high quality gaming experiences like Devil May Cry with pressure-sensitive controls (and super tight analog controls). Emulation just doesn't do the game justice, only real PS2 hardware has such accurate controls, whereas DInput and XInput feel choppy, even something as easy as walking is harder to achieve on emulation or the "HD collection". Even with a DS2 controller plugged via USB adapter, it's still not the same.
      In my opinion, PS2 was the peak of entertainment and ideas. PS3 was weaker in game variety and PS4 even more so. Developers are not experimenting anymore since the steadfast growth of the gaming industry, it's too risky to cram big dollars. Only indie and AA devs still offer throwbacks to the golden age of gaming, but it's just not the same.

  • @vicc7197
    @vicc7197 Год назад +4

    Mindhunter? Isn't headhunter?

  • @mr.schaeffer5399
    @mr.schaeffer5399 4 года назад +11

    I'm from Brazil and I bought Dreamcast at launch when I was a kid. I was so impressed with the graphics at that time. I loved my dreamcast. I wish SEGA to bring a Dreamcast 2, now I am a PC player, but I would buy a Dreamcast 2 if it was done, just for nostalgia hehehe.

  • @JolliAllGenGamer
    @JolliAllGenGamer 4 года назад +9

    If only the Saturn wasn’t a loss for Sega, maybe the Dreamcast would have lasted longer and also having a dvd drive instead of a gd-rom drive would have helped too.

  • @BcHmF
    @BcHmF 4 года назад +7

    PS2 output is blurry and messed up a lot. DC mostly wins, easily for me.

  • @GUN2kify
    @GUN2kify 4 года назад +3

    First of all compares, *which videosources are used?*
    Both consoles can give a much sharper and more crisp image.

  • @gabrielleyton2807
    @gabrielleyton2807 4 года назад +8

    Comparing ports is never a good representation of a console's power since all the games shown here were developed for the Dreamcast as the leading console.
    In order to properly see what a PS2 can do you need to look at games developed for the console, like Gran Turismo 4, Resident Evil Outbreak, God of War 2 & 3, Silent Hill 3 & 4, Tekken 4/5, etc...

    • @PeteOliva
      @PeteOliva 4 года назад +1

      Thank you for saying this. Sadly, it seems everyone has overlooked this.

    • @RookerVision
      @RookerVision  4 года назад

      I mentioned this in the video

    • @cireza_
      @cireza_ 4 года назад +2

      Comparing games developed in 2005/2007 on PS2 to games made in 2000/2001 on Dreamcast is totally useless. Dreamcast did not have the time to reach its full potential. Comparing games released on both consoles at the same timeframe is the only interesting comparison.

  • @ezg8448
    @ezg8448 4 года назад +32

    PS2 only had 4 MB to store textures where the Dreamcast used a unified memory system.
    The GameCube is in many ways similar to the Dreamcast and shows a continuation of this comparison to a degree.

    • @VergilHiltsLT
      @VergilHiltsLT 2 года назад +6

      Textures aren't everything. What's the point of having higher res textures when the lighting, shadows, particles and everything else suffers?
      Which is where PS2 had 4 MB of EDRAM, which is super fast RAM allowing for insanely fast calculations. Gamecube and other consoles had a higher amount of slow RAM.

    • @jamesholden1569
      @jamesholden1569 2 года назад +3

      @@VergilHiltsLT I'm not seeing the "lighting, shadows, particles, and everything else" suffering in these comparisons.

    • @VergilHiltsLT
      @VergilHiltsLT Год назад +1

      @@queercommunist You're clearly upset over my comment, how embarrassing for you.

    • @MH-yp6wg
      @MH-yp6wg 5 месяцев назад

      No, it is the other way around. PS2's 32MB RD-RAM were actually some kind of unified RAM and were also used to store textures.
      Those 4MB eDRAM of the PS2 are not VRAM, but a super fast cache for the framebuffers, z-buffer and data that those 16 pixel pipelines are currently working on.
      Dreamcast on the other hand uses a traditional Main-RAM/VRAM configuration.

    • @BlueEyedVibeChecker
      @BlueEyedVibeChecker 2 месяца назад

      @@VergilHiltsLT Mate, saying the PS2 looks better than the GameCube and Xbox is like saying the Atari Jaguar looks better than the PS3.
      Stop the cap.
      Not just half the framerate, but muddy textures like the Nintendo 64 tell me PS2 was not better looking in any regard.

  • @michalwojtczak3923
    @michalwojtczak3923 4 года назад +38

    5:58 - HEADHUNTER ! IT`S HEADHUNTER !!! argh...

  • @GatorProductions
    @GatorProductions 4 года назад +6

    Honestly, I love the PS2, but Dreamcast have by far better resolutions and graphics, we can see it in this video. In spite of that, I do not understand how you could say in some moments of the video that the PS2 looks better

    • @evilcrashbandicootthetouho2753
      @evilcrashbandicootthetouho2753 2 года назад

      Play silent hill 3 and you going to know the real ps2 graphics this like saying Nintendo switch had graphics better than ps5 pls ps2 was made after DC so why think they going to made it weaker

  • @Ozzpot
    @Ozzpot Год назад +2

    I was a huge Dead or Alive fan back in the day, and had every game on every format. One of the biggest differences between platforms was DOA2, Dreamcast vs PS2. The Dreamcast version truly looks a generation ahead.

  • @REZIVORsince93
    @REZIVORsince93 4 года назад +20

    I always thought it would have been awesome having GTA III on Dreamcast.

    • @LakesideAmusementPro
      @LakesideAmusementPro 3 года назад +2

      Oh what could have been...

    • @so-vp2qh
      @so-vp2qh Год назад

      memory limitations

    • @BlueEyedVibeChecker
      @BlueEyedVibeChecker 2 месяца назад

      @@so-vp2qh Not the issue you think it is.
      Half Life pushed Xbox to its knees and they STILL ported it to the PS2 with less than half the power and a fifth of the memory thereafter.
      It's called optimisation.

    • @GarryGri
      @GarryGri 2 месяца назад

      @@BlueEyedVibeChecker Although the Dreamcast version of Half Life was cancelled just weeks before it's release it was finished and also looked good. It was going to ship with Blue Shift as an exclusive extra.
      It's easy to get hold of the DC version.

    • @glohkamp
      @glohkamp 16 дней назад

      It’s now in the works.. look it up :)

  • @DBGabriele
    @DBGabriele 4 года назад +29

    The main characters cast shadow on the dreamcast version, where on ps2 does not. (6:12)

    • @3dmarth
      @3dmarth 4 года назад +4

      Yeah, I don't know how he didn't notice that, even while nitpicking relatively minor things like the PS2's aliasing.

  • @VertexTuner
    @VertexTuner Год назад +1

    I consider the Dreamcast as the 'learning phase' of the 6th generation. It gave developers an early chance to begin testing the limits set by the 5th generation for games without completely breaking the mold they were in. This allowed for the later launches of the PS2, GameCube and Xbox to have games that looked 'Next Generation' rather than the 'Upgraded PS1' type games we saw the majority of on Dreamcast. It's a visibly seen truth that launch titles on newer generations always look like upgraded versions of the previous gens final releases, Having a system with capabilities on par with what would could 2 years later gave these developers a chance to test the waters so to speak. It's still a crying shame we never got to see big developers at the time have the chance to learn and take full advantage of the Dreamcast hardware and show us what it was fully capable of, but we have homebrew who are slowly building up to this possibility.

    • @wordsshackles441
      @wordsshackles441 Год назад

      Great remark, and very pertinent.

    • @tomianz-1242
      @tomianz-1242 7 месяцев назад

      I would have loved sega had more support of AAA games from big developers like EA... Or just imagine if burnout was released... It was in development for the console afaik

    • @litjellyfish
      @litjellyfish 4 месяца назад

      Very true and what you bring uk about learning a new generation. Pure squeezing out more power of DC was maybe not possible so much. But as you mention people learned more how to present and use the features graphically. So even if one would had made a DC games a few years later if the system would have loved longer. Even if the code and optimizations would not had improved so much just the art direction and tech art direction would had resulted in much better looking DC games

  • @vasileios6301
    @vasileios6301 4 года назад +37

    Make part 2 with 5 more interesting games like:
    Dead or Alive2, F355 Challenge, Lemans 24hours, Grandia2, NBA 2K2 or anything else.

    • @SteveBrandon
      @SteveBrandon 4 года назад +1

      I was going to suggest F355 Challenge and Test Drive: Le Mans (Dreamcast)/Le Mans 24 Hours (PS2; same game with 2 different titles) as well but I was also going to add 2 more racing games, Hydro Thunder and San Francisco Rush 2049, which were Midway arcade games ported to Dreamcast but then the Dreamcast versions were ported to PS2 as part of Midway Arcade Treasures 3.
      For F355 Challenge, I think the Dreamcast version is slightly brighter but the cars get a little more detail on PS2.

    • @AaronRedding
      @AaronRedding 4 года назад

      grandia 2 is hot wet trash on ps2

    • @nelsonjmeloni
      @nelsonjmeloni 4 года назад +1

      @@SteveBrandon
      would like to see a comparison this way with the ready 2 rumble round 2

  • @Solarriors
    @Solarriors 3 года назад +4

    A comparison of Ecco the Dolphin, that's something I've been looking for ages, and you did it. That was more than enough for me, superb work !

  • @mattmittelsteadt4090
    @mattmittelsteadt4090 4 года назад +3

    I recall they changed Steve's hairstyle in Code Veronica because people thought he looked too much like Leonardo DiCaprio in the Dreamcast version...

  • @Gary_Hun
    @Gary_Hun 10 месяцев назад +2

    The professionalism makes this show great, comparing systems with VGA out and RCA.

  • @Zuon94
    @Zuon94 4 года назад +11

    Whoa... I am actually very, very impressed by this one. Your ability to verbally point out what specific differences you've noticed, as well as your proper usage of technical rendering terms blew me away. I'll still watch and enjoy your videos even without all that, as your personality still shines though, but hey, you can actually be in depth if you wanted to. Great job, man!

    • @RookerVision
      @RookerVision  4 года назад +1

      Thank you. Appreciate it. When I do my vids. I generally try to not say big terms, as most viewers don't know it. In my original version of this video, I got down and dirty talking specs. But I felt too many would be lost. So I got rid of it.

    • @Zuon94
      @Zuon94 4 года назад

      @@RookerVision Hey, a little bit of it is better than none, but you are absolutely correct about not over-saturating it. I think you dropped just the perfect amount of tech talk here.

  • @Homemmtbrasa
    @Homemmtbrasa 4 года назад +3

    I noticed this a lot when it came to Ready to Rumble. A big part of the appeal on DC was the fighters' faces at the end of the fight when they had missing teeth and black eyes. That was almost impossible to notice on R2R Round 2 on PS2.

  • @caraandmalik2108
    @caraandmalik2108 4 года назад +11

    PS2 always have motion blur and that could even cause eye strain or headache sometimes.

    • @DukeDudeston
      @DukeDudeston 4 года назад +3

      I actually hated it. Made the games look really dirty. I also thought I had a busted video cable or console until I saw same thing around a friends house.

    • @realone3602
      @realone3602 4 года назад

      I play in 1080i for all my ps2 games. Using FMCB. Best console of all time.

    • @MLWJ1993
      @MLWJ1993 4 года назад

      It's a lot less noticeable on a CRT. PS2 definitely suffers on LCD displays though.

    • @rushnerd
      @rushnerd 4 года назад

      Seems to be worse in some games, I don't quite understand why it's there. Persona 4 has it pretty bad.

  • @DannyWilliamH
    @DannyWilliamH 4 года назад +2

    Yeah, PS2 was generally more powerful but the GPU and decoder was just muddy. It's what makes PS2 graphics so recognizable. Show me 100 random screenshots of random games from consoles of that gen and I think I could pick out the PS2 shots with darn near 100% accuracy.
    I loved my PS2 (still have it) and really liked my Dreamcast (sadly, no longer have it) but the latter had a crisper image all around. Again, weaker overall and if I had to make a AAA game I'd want to make it on PS2 but soft, muddy visuals were the rule on it where the Dreamcast, GC and Xbox had crisp video decoding/output.

    • @system-error
      @system-error 4 года назад

      Dead or Alive 2 was one that really hits home how beautiful things could look on the DC. PS2 is a murkier and muddier experience, no getting around it. Another thing I love about the DC is it has no fan, like the PS1, so you just have the disc drive sound. PS2 was the first time a console had a fan making constant noise, and I hated it! But of course even PS2 sounds as quiet as a mouse compared to the noise that consoles make nowadays.

  • @tofubi6922
    @tofubi6922 4 года назад +7

    Way to go Dreamcast! I think in general games that were made for Dreamcast where fundamentally designed with the consoles capabilities in mind.

  • @jonpirovsky
    @jonpirovsky 4 года назад +18

    Great job. As a rule of thumb, when we talk about graphics comparison, Dreamcast has better resolution, crisper image quality, brighter colours and higher resolution textures, while the PS2 has the edge on geometry, particle effects, lighting and other visual effects such as motion blur etc. I well recall, during the brief time those consoles shared the market, that the DC edged out the PS2 in most multiplatform games of the time.
    In time developers learned how to deal with the quirks of the PS2 and highly improved on its apparent initial capabilities, it is only a shame that the same did not happen to the DC. I well recall Yu Suzuki mentioning that Shenmue, one of the most impressive DC games, only used less than half of the machine's potential... Considering the DC Power VR2 had impressive hardware capabilities that the PS2 did not boast - such as bump mapping, high resolution textures, tiled rendering, deferred rendering - it would have been very interesting to see how far would developers be able to push its architecture...

    • @almighty151986
      @almighty151986 4 года назад +7

      And yet we had PS2 games with bump mapping and the textures in Silent Hill 3 are better then anything DC ever did.

    • @jonpirovsky
      @jonpirovsky 4 года назад +7

      Oh and I just wanted to add: i guess you forgot to mention that on Headhunter the Ps2 version does not feature shadows on the motorcycle bit...
      As for Shadow of the Colossus, MG2 and God of War: these were made to fully utilize the strengths of the PS2, but i wouldn't say that they couldn't be made on the DC. They could, but would require a different treatment to fully take advantage of the DC's strengths...

    • @mikimouse3001
      @mikimouse3001 4 года назад +6

      With a bit of tweaking even games like San Andreas or gt4 could be ported to the Dreamcast, that's if you enjoy ps1 graphics and forget about the draw distance.

    • @sillkthashocker
      @sillkthashocker 4 года назад +3

      @@mikimouse3001 San Andreas without DVD, ouch lol

    • @jonpirovsky
      @jonpirovsky 4 года назад +5

      @@almighty151986 yes, on software mode. The DC had this as a hardware feature, we are only left to wonder how it could have been. And frankly, comparing a last gen PS2 game with any DC is an useless exercise. The DC was barely out for about 2 years on the market, developers never had the same time as they had on the PS2 to iron out its capabilities... You are basically comparing 5th gen ps2 games with 2nd gen DC games. Don't get me wrong, the PS2 is still the superior machine after all - it came out almost two years later - but the DC was a very clever piece of engineering. We just don't know how far it could have gone.

  • @PPHDocumentaries
    @PPHDocumentaries 4 года назад +2

    The reason early PS2 games are not as sharp as Dreamcast games, is because Sony did not give developers access to the progressive scan mode until 2002. By the then the Dreamcast was already dead. Also the PS2 is much more difficult to program for then the Dreamcast.

    • @RookerVision
      @RookerVision  4 года назад

      Which I explained on my original script. But cut it out. I talked about. Ton of technical stuff. But didn't want to confuse some people. So I kept it simple.

  • @lailanitaganap2402
    @lailanitaganap2402 4 года назад +3

    Dreamcast wins easily

  • @dontsu_ck
    @dontsu_ck 4 года назад +5

    Great video, I miss my old PS2 and Dreamcast, had lots of fun with them 😩😌

    • @culhwch4168
      @culhwch4168 4 года назад

      Ainda jogo no meu. Tem hd de 500gb, internet pra jogar online e controlhe sem fio. Parece um console da geração atual

  • @SaturnJap
    @SaturnJap 4 года назад +4

    Having had (and still own) pretty much each console released in their respective times I must confess that back in the day I didn't expect those nice textures in the Ps2 Ecco port, so it has been a pleasant surprise. I'm a fond Dreamcast fan (not fanboy, I'm not even a boy since decades on the other hand haha) since I had the chance to play Sonic Adventure and fall in love with its legendary ultra-clean-crispy-colored textures. My DC fav is absolutely Shenmue II, while my Ps2 fav is Soul Calibur III, still a solid exclusive, in my opinion.
    On paper Ps2 could output vga too using a third party software and cable, but actually I never managed to make it work on a old crt monitor and neither on a recent 4K big screen with vga port (one of the latest, now most of tvs don't even support component anymore, which is a pity, of course), so I stick with (official) component using OPL to play games quickly and be able to hardware upscale them to 1080i (or even 1080p, but it's not always compatible with this progressive max res and in any case the picture will be grainy so it's a matter of tastes). The colors are indeed a bit worse than with the scart (limited range) rgb cable, but the component picture is way stabler and without any video interference thanks to the separate 3 colors wires.
    No way RE CV looks pinkish on DC (cable/rec adapter connection issue maybe?), rather the other way around on Ps2 colors are colder and pastel tinted (as usual, but in this case things get worse due to the extreme use of motion blur as AA and abuse of fog even in the interiors), while on Dreamcast is all warmer, more vivid and (a bit) yellowish.

  • @njux07
    @njux07 11 месяцев назад +2

    Dreamcast was released in the United States in 9/9/1999. They had a huge promotion, cool video tho.

  • @LED_Lightbulb
    @LED_Lightbulb 4 года назад +14

    legit just saw the post show up from three days ago and then scrolled down and saw this posted 30 seconds ago

  • @djklink20009
    @djklink20009 4 года назад +10

    now why did you have to make me come here after calling Headhunter, Mindhunter. Nevermind rooker mistake lol

  • @AuntieAliasing
    @AuntieAliasing 4 года назад +4

    The Dreamcast does have the ability to use supersampled anti aliasing, but to my knowledge no game ever used it. on the ps2 Primal, baldurs gate dark alliance, and all the games based on BGDA used a weird form of tiled supersampling through programming tricks although the ps2 can't natively do anti aliasing in hardware. the "anti aliasing" people usually talk about when comparing the ps2 to the gamecube or xbox is just a 3-scanline blur meant to take the harsh edge off 480i flickering on a crt which a lot of ps2 games didn't have in comparison to their gamecube or xbox counterparts.

    • @litjellyfish
      @litjellyfish 4 года назад

      Reason no DC games uses the hardware FSAA is that is was slow as hell making it worthless in any real world game scenario

    • @MH-yp6wg
      @MH-yp6wg 5 месяцев назад

      You are mostly right with your comment. There are at least 3 games on DC that use SSAA (but only on the horizontal axis, they downsample 1280x480 to 640x480). There are probably more, but the amount of games using Anti-Aliasing on DC is still neglectable.
      And of course the deflickering methods for the interlace image are not really Anti-Aliasing. It is more than just blurring, tho, as a full height framebuffer image is downsampled here. So the final image DOES contain more information compared to standard field rendering, But compared to the full height progressive image, you lose a lot of detail/sharpness (plus you get the sawtooth effect in motion, of course) and the image does not contain any more information/subpixels than the progressive image, so I could not really call it Anti-Aliasing, you are right about that.

  • @MostlyPennyCat
    @MostlyPennyCat 2 года назад +1

    The 'water sunlight pattern' on the seabed is called Water Caustics.

  • @EnslavedGamer
    @EnslavedGamer 4 года назад +1

    Great comparison, Dreamcast was so much fun:) My PS2 from 2004 has died, but my second PS2 from 2008 is still alive. Man, those were good times. No first day-patches, no dlc, no microtransactions. Just dive in and play :D

  • @fsxsickle
    @fsxsickle 4 года назад +14

    I’ve been watching quite a few of ur vids, could you make a gta v comparison, comparing the last gen and new gen consoles?

    • @RookerVision
      @RookerVision  4 года назад +7

      I plan too. Just not sure when

    • @ManOfAttitudeLP1998
      @ManOfAttitudeLP1998 4 года назад

      Also PC 4k max Settings

    • @LuvSimpl
      @LuvSimpl 4 года назад +3

      @@RookerVision do it when the ps5 version comes out

    • @RookerVision
      @RookerVision  4 года назад +5

      I do not do 4k gaming. 1080p is good for me.

    • @fsxsickle
      @fsxsickle 4 года назад

      White Snake that’d be too late surely.

  • @cd-rommasterclass19
    @cd-rommasterclass19 4 года назад +20

    If only our friends at Sega had not discontinued the Dreamcast... Man, what could have been.
    People underestimate this white box of wonder; the thing was only on the market for 2 years, no way we saw even half of what it had to offer... it also came out at a time when there were few to no game engines built from the ground up, to realistically, take full advantage of it's strengths and capabilities.
    I can't help but wonder... What would have a GT, Driver Parallel Lines (people keep mentioning GTA, but this looks miles better than GTA III to SA ever did), Tomb Raider Legend, God of War or Shadow of the Colossus have looked on it.
    What exactly could have been improved by taking full advantage of Dreamcast's strengths, and what would have to be worked around to achieve similar results to what the PlayStation 2 did best?
    I do believe we could have seen many of the best PlayStation looker's running on Sega's hardware, maybe even with a few improvements here and there, and with a few cutbacks somewhere else.
    Would certainly have been a wonderful battle had Sega just held up a bit longer and had not given up on it all of a sudden and out of nowhere... Such a shame... They had a great system on their hands with wonderful yet unexplored capabilities...

    • @ahmadkazan7994
      @ahmadkazan7994 4 года назад +2

      Agreed,sega just couldn't do proper marketing,I doubt they even used sonic when marketing it.

    • @SaiyakenPHOENIX
      @SaiyakenPHOENIX 4 года назад +6

      @@ahmadkazan7994 It wasn't marketing that was the issue, it was Sega's past sins with shooting themselves in the foot with the constant bickering between Sega of Japan and US branches over Sega CD/32X/Saturn. The Dreamcast came in way too late to save them.
      I've seen the commercials that came out with the Dreamcast, the "It's Thinking" tagline was epic.

    • @LUCKO2022
      @LUCKO2022 4 года назад +1

      God of War and Shadow of Colossus are by Sony, they never would be on Dreamcast.
      Hell the games wouldn't fit because they are both larger than 1GB which is the max a Dreamcast disc held. Who the fuck would want to constantly switch discs?
      Dreamcast was shit. Admit it and move on.

    • @WolfWorksMusicVideos
      @WolfWorksMusicVideos 4 года назад

      CD-Rom MasterClass Song of 1:45 please

    • @BETS76911
      @BETS76911 4 года назад +7

      @@LUCKO2022 sorry bro but Dreamcast was out in Japan in 1998 and had a vmu while Sony still sticked to memory cards.
      And the Dreamcast was way easier to program than the ps2.

  • @joaogrrr
    @joaogrrr 2 года назад +1

    ps2: "im more poweful than u!!!11"
    dreamcast: *flexes in texture mapping*

  • @philthestampede
    @philthestampede 4 года назад +2

    It's interesting how inconsistent the differences are. I expected it to be mostly the same, but the devs actually made changes for the ports. Cool video.

  • @Suhadisgood
    @Suhadisgood 2 года назад +6

    I own them both the Dreamcast has better graphics then the PS2 so does the xbox has better graphics then the PS2 you easily know if you buy the same games for each console and run them on 3 TVs marvel vs capcom 2 was better on Dreamcast the only problem with Dreamcast was it didn’t play movies don’t know why Sega wasn’t interested in making their console playing DVD movies like Sony and Microsoft Nintendo still today doesn’t play DVD movies

    • @peterparker346
      @peterparker346 2 года назад +5

      @Lucas. Dreamcast was the beast I guess you don’t own 3 copies of the marvel vs capcom 2 new age of heroes you can’t fool anyone I love that game so much I bought it for every console Dreamcast was the best maybe you should stop being a console fan and be a game fan so you can know the truth what console plays the game the best xbox was the second best PS2 was last place you know nothing about which one was better

    • @samamir8765
      @samamir8765 2 года назад

      @Lucas. the only lier I see here is you fool

    • @samamir8765
      @samamir8765 2 года назад +1

      @@peterparker346 I agree with you you were talking to a console fan 😂

    • @mikekanner2156
      @mikekanner2156 2 года назад

      @Lucas. your lying you probably think the marvel vs capcom plays better or the same on PlayStation then better on Dreamcast that played just like the arcade the PS1 was a trash console a failure to arcade fighting classic your definitely a console fan boy

    • @mikekanner2156
      @mikekanner2156 2 года назад

      @Lucas. you should then go make a video and lie to the world there is no difference everyone knows PlayStation is weaker then xbox and Nintendo is the weakest of them all your just a kid 👧

  • @Cyclon32289
    @Cyclon32289 4 года назад +3

    It's called Headhunter and it's a frecking awesome game. Thumb down for that silly comment. And not a single mention to the lack of shadows in PS2.

  • @the80sdream9
    @the80sdream9 2 года назад +1

    You're comparing 2 years apart consoles and still Dreamcast held it's ground in the competition... 😏

  • @scarosone14
    @scarosone14 5 месяцев назад +1

    While many will say the PS2 wasn't utilized to its fullest early on the same can be said for the DC. DC was only around for a few years and wasn't used to its full capacity too.

    • @litjellyfish
      @litjellyfish 4 месяца назад

      I think most say it took a while for the PS2 to be utilized to its full potential. At the end of its life cycle most agree it was pushed pretty much to its limit say god of war 2 etc.
      DC was a lot more straightforward to develop for so even if it was not around so long it was pushed very much to its limit

  • @alanmartinezrodriguez884
    @alanmartinezrodriguez884 4 года назад +10

    Despite being inferior technically, the Dreamcast beat PS2 easily in very game. In the case of RECV, Dreamcast's beats PS2's, and GameCube's beats both.

    • @MLWJ1993
      @MLWJ1993 4 года назад +5

      The gamecube is an entirely different beast, only held back by the small memory on the disks 😐

    • @leonsus9317
      @leonsus9317 4 года назад +7

      GameCube helluva more powerful than either of them. Nowadays seems like Nintendo doesn't give a shit about their audience that brought them where they got. The 30- 40 yr olds.

    • @dustineffler7658
      @dustineffler7658 4 года назад

      @@leonsus9317 Nintendo marches to the Beat of Their own Drum! Always have always will! That's why I love Them! Also as a Gamer if it wasn't for them Gaming might have died out entirely during the market crash! Scary to think about! :(

    • @huhhuh364
      @huhhuh364 4 года назад +1

      Alan Martínez Rodríguez same can kids go for the ps3 vs Xbox 360. While the ps3 was a more powerful system it was much harder to develop for which lead to worse graphics and sometimes performance in 3rd party games while exclusives looked miles ahead of any Xbox games

    • @realamericannegro977
      @realamericannegro977 3 года назад

      Dreamcast resolution is very high and even more than Wii from what I saw when someone did an analysis. Sega was always big on resolution. Ps2 still smokes it over all still.

  • @jasonwilliams5046
    @jasonwilliams5046 4 года назад +5

    I’d take a Dreamcast v.2 with a dual stick controller over a PS2 any day

  • @OhmiKuma
    @OhmiKuma 4 года назад +2

    Dreamcast often looks "sharper" in these comparisons because it has hardware texture decompression (DXT) as well as a larger texture/VRAM cache. That was its main advantage over PS2 which was more specialized in pushing massive amounts of polygons and transparency (for the time). In time the PS2 surpassed what the DC could do but it never had good mip-mapping because of its small texture/VRAM cache which is why so many non-blurry PS2 games have tons of pixel "crawl".

    • @3dmarth
      @3dmarth 4 года назад +2

      PS2 also cheated a bit with its resolution, often opting for 512x448 and such, instead of going with a full 640x480 like the Dreamcast.
      This freed up a bit of VRAM and sped up performance, but made everything look a bit more blurry and/or pixelated.

    • @litjellyfish
      @litjellyfish 4 года назад +1

      Yes I would say this was more an issue than textures itself as you could upload a lot from the general ram. Also the pvr textures on dc could sometimes be a bit blurry / chunky themselves due to the packing even though the resolution wa good

    • @OhmiKuma
      @OhmiKuma 4 года назад

      ​@@litjellyfish DC titles overall could usually 4x the PS2's VRAM at least with earlier developed PS2 titles before people got a lot better at DMA'ing textures from main ram into VRAM.

    • @litjellyfish
      @litjellyfish 4 года назад

      OhmiKuma yes but it was really early this technique started to be used. I mean it was one of the base principles on the whole PS2 design. Fast as hell DMA. Choose how you want to balance use the main ram / vram.
      Also you could lot always use the pvr compression depending on art style / textures as it could trash them image. Remember that the smaller the DC texture was the worse compression rate you got. Bigger texture better compression but more risk of artifacts.
      So I still stand the the main issue for PS2 was video output quality. Look at later title how they shine tenure wise

    • @OhmiKuma
      @OhmiKuma 4 года назад

      @@litjellyfish Yes the PVR compression was essentially like forcing palettes on the textures so you had to pick and choose which ones got compressed. It worked pretty well for most applications though. I think a lot of the porting issues came from the PS2 not being as straight-forward to develop for as the DC.

  • @stephenprice8825
    @stephenprice8825 4 года назад +1

    I would assume on Code Veronica that the DC cut scene is running in engine while the ps2 is running an fmv of the cut scene. The DC is also probably running in progressive scan while the PS2 is running in interlaced, if I had to guess at least.

  • @trasmethrash
    @trasmethrash 4 года назад +6

    Unless somebody ports God of war 2, metal gear solid 2 or shadow of the colossus to the dreamcast, we will never know what console is the best

    • @ramos3x
      @ramos3x 4 года назад +1

      I still play Final Fantasy 12 and Gran turismo 4 in my old PS2

    • @antwango
      @antwango 4 года назад

      @@ramos3x GT4 + TT still supreme!

    • @litjellyfish
      @litjellyfish 4 года назад

      We know already as those games are impossible to port.

  • @Psych0technic
    @Psych0technic 4 года назад +9

    Mind hunter, seriously? It's headhunter. Also, I call bs. Seems that Dreamcast just uses better quality connection. Looks like ps2 is on a composite and dc is vga.

    • @BrianPhillipsSKS
      @BrianPhillipsSKS 4 года назад

      I loved HeadHunter and was coming for the correction, thanks.

    • @Psych0technic
      @Psych0technic 4 года назад +1

      @@BrianPhillipsSKS yeah, me too. It was my very first game for dc. Coming from ps1 those visuals just blew me away!

    • @davidste60
      @davidste60 4 года назад +4

      @@Psych0technic PS2 image quality is just worse than the other 6th gen consoles, but there is a weird chromatic aberration on the headhunter footage. Also most PS2 games are interlaced unlilke the dreamcast but there is no evidence of this here, maybe youtube deinterlaces it.

    • @Psych0technic
      @Psych0technic 4 года назад

      @@davidste60 It maybe is more flickery in general, but in this video it's just a complete soup. And people nowadays act like they all had crts with progressive scan support in those days. Even if the competition had better support for progressive signal it's not that users had the means to actually display it since vast majority of crts were interlaced. Ps2 games still look very nice and sharp over component or scart cables, this video here clearly uses shitty blurry composite signal.

    • @davidste60
      @davidste60 4 года назад

      @@Psych0technic In the case of the Dreamcast it worked with computer monitors of the time which were all progressive scan. But the problems with the PS2 image quality go beyond interlacing and bad cables. Even with 480p games and shielded component cables it just can't compare to the Dreamcast, Gamecube or Xbox. Which is a shame because I'm a big fan of the PS2's game library.
      ruclips.net/video/ZHjcFCVjuXM/видео.html
      ruclips.net/video/V-7EI8de4cM/видео.html
      ruclips.net/video/4l1SkT980FY/видео.html

  • @aaronstarkey3271
    @aaronstarkey3271 4 года назад +1

    Its a bit surprising how close the two are despite the PS2 having 5X the raw graphical performance...

  • @georgeweeman9057
    @georgeweeman9057 3 месяца назад +1

    PS2 has a huge library especially compared to the Dreamcast, and thanks to modern emulation, you can sharpen those PS2 jaggies!

  • @ashleywhiteman2684
    @ashleywhiteman2684 4 года назад +4

    You seem to put ps2 ahead of the dc with The rereleases which have further development of game and further programming library. You forget the dc had little chance to further the programming library of hardware tricks.

  • @anthonyrizzo9043
    @anthonyrizzo9043 4 года назад +3

    Id pick the dreamcast re code veronica, the ps2 has less aliasing becsuse it's blurrier. Ecco runs smoother and sometimes looks better or worse on dreamcast so id pick dreamcast, whatever that 3rd game is id say dreamcast looks better as well. These games probably started development on dreamcast. Had they started dev on ps2 that version would probably be better.

    • @realone3602
      @realone3602 4 года назад +3

      Im playing on a ps2 in 1080i. Looks better than dreamcast honestly.

  • @chrisd8458
    @chrisd8458 3 года назад +1

    Dreamcast was such a sick console. Out of all deaths we have seen in the console wars.......
    This one was the saddest. So much potential.

  • @maztr_0n81
    @maztr_0n81 9 месяцев назад +1

    I think everyone has said that DC would have done better if it could play DVDs but i think a few people forget the fact that PS2 and XBOX games were on DVDs which held a considerable ammount more than a GD-ROM, and i dont think many people would want to play games like GTA San Andreas with 3-5 GD-ROMs when the XBOX or PS2 versions could look better or at the very least Run Better than the DC version with all of the content one one single DVD plus the systems that had DVDs [or Mini-DVDs in the case of the gamecube] were harder to crack than the whole GD-ROM MIL-CD loophole.
    I don't think a DVD Drive or Addon would have saved the Dreamcast or Sega by proxy but at the very least I would expect more multiplatform releases and perhaps a longer lifespan.

  • @prezidenttrump5171
    @prezidenttrump5171 4 года назад +9

    Hey Rooker, just wanted to say from the bottom of my heart how grateful I am for this video in particular. I remember growing up around the SNES and Genesis era, and REALLY started to game around the PS1 era. When Ecco the Dolphin was released I was blown away, knowing the PS2 was great but always wondering about the Dreamcast version. A simple video like this takes a lot of work I know, so thank you for all your continued efforts and have an incredible day!

    • @RookerVision
      @RookerVision  4 года назад +2

      Thank you for the awesome comment.

  • @Gakki_Aniki
    @Gakki_Aniki 4 года назад +16

    Me: *imma 'bout end this whole man's (Dreamcast) career*
    Dreamcast: 600+ games
    PS2: 4000+ games

    • @RookerVision
      @RookerVision  4 года назад +6

      Lmao. Only like my 2nd dreamcast video. Lol. I do videos on all consoles

    • @Gakki_Aniki
      @Gakki_Aniki 4 года назад +2

      @@RookerVision Lawl

    • @Gakki_Aniki
      @Gakki_Aniki 4 года назад +3

      @@RookerVision Love your content keep it up !😘

    • @RookerVision
      @RookerVision  4 года назад +2

      Thnx my man

    • @MH-yp6wg
      @MH-yp6wg 5 месяцев назад +1

      Only 600 games... yeah, Dreamcast-fans surely must be starving!

  • @hababacon
    @hababacon 4 года назад +2

    About what I expected, DC cleaner overall image but weaker than I recall anti aliasing. The PS2 brute force approach can produce better lighting but the lack hardware mip mapping and VRAM produced fuzzy and often time blurry images. The sloppy CPU driven 4:1 texture compression often made low res textures look muddy and chunky. Interlacing didn't help the PQ either on the PS2. With that said those 16 ROPs, VU 0/1 could do some amazing things in the right hands of course.

    • @Spewa-em8cm
      @Spewa-em8cm 4 года назад +2

      Not to mention that the PS2 video connector is fucking awful and even with the best cables will still produce a blurry, washed out image.

    • @hababacon
      @hababacon 4 года назад

      @@Spewa-em8cm Yeah I've always thought the PS2 had God awful PQ. The 512X448 to 720X480 with 640X480i being the normal.Even heavy hitters like MGS2.0 or FF10.

  • @andrelegeant88
    @andrelegeant88 4 года назад +2

    I think you could have for God of War 2 or MGS2 on Dreamcast. The PSP managed performance similar to the Dreamcast and managed games comparable to both

  • @hariv5664
    @hariv5664 4 года назад +5

    You haven't played silent hill series for the PS2, they were way beyond their time...

  • @maesejesus
    @maesejesus 4 года назад +2

    Out of curiosity I compared your Crazy Taxi footage to playing the GC version it on my Wii.
    The first thing I see is a larger draw distance than both versions, right when you start you can see further elements from the left street.
    That brick wall is like on the DC too. The load times are ridiculously fast compared to DC (which I have and played Crazy Taxi on it too).
    There are other differences between versions (like voice acting) but the PS2 version kinda feels like the least good of the ones I've seen.
    Headhunter is no contest, DC is so much better (what a great OST that game has, by the way!).

  • @Chelaxim
    @Chelaxim 4 года назад +2

    Resident Evil Code Veronica X is on the Dreamcast. It was Code Veronica Complete only in Japan.

  • @yoquese2.026
    @yoquese2.026 4 года назад +6

    Dreamcast = Mejor resolución y texturas.
    PS2 = Mejores efectos (niebla, distorsiones, etc) y poligonos.

  • @rishavganguly92
    @rishavganguly92 4 года назад +4

    Mindhunter? Headhunter!!

    • @RookerVision
      @RookerVision  4 года назад +1

      Hahaha. Did I say mindhunter. Oh jeez. I was sooooo tired when I recorded and edited this.

  • @DenZEL_Vertigo
    @DenZEL_Vertigo 9 месяцев назад +2

    You forgot to say about real-time shadows in DC Headhunter! In PS2 ver. it's just dark ovals)

    • @litjellyfish
      @litjellyfish 4 месяца назад

      Well it’s realtime shadows on both :) I guess you mean that the DC has more realistic projected 3D shadows vs the simple blob shadow on PS2 right?

  • @JosephJoestar-xu8fz
    @JosephJoestar-xu8fz 2 года назад +1

    I'm Impressed how a weak console like Dreamcast was able to beat the PS2 in the ports

  • @TKRevRay971
    @TKRevRay971 4 года назад +16

    As a kid Sony fanboys would always tease me and say that the ps2 was VASTLY superior and that it's "DVD player" would make it play graphics like a movie in real life...
    However I always felt like the Dreamcast outperformed the ps2. Ps2s games were waaaaaay too blurry in my opinion. It was actually quite jarring and I ended up getting rid of my ps2....same thing with the ps3 in games like metal gear. I prefer crisp visuals with no type of filter effect.
    For me, Dreamcast and xbox won the generation. Ps2 had amazing games and exclusives but DC and XBOX both had very nice online capabilities, graphics, and natural feeling controllers. Not to mention the amount of full 60fps titles.
    Outrigger on Dreamcast looks like something that could have been released in the last 10 years lol.

    • @geg_otmopo3
      @geg_otmopo3 4 года назад +1

      Agreed. OG xbox is… OG!

    • @miguelcf2506
      @miguelcf2506 4 года назад +3

      Agree, but I still prefer the PS2 because of the exclusives, but on the graphics department there were games that outperformed the ps2 on the GC that had a really tiny media and was hard to develop. A good example of that is RE4. This generation of consoles had some sick games and some sick hardware you just need to look at the Xbox that was literally a computer and at the GC that is more powerful than the Xbox and it's super tiny, but it was really hard to develop. Nowadays specs is all that matters, but both the PS2 and DC proved that you don't need a super computer to make super cool looking games and achieve 60fps at the same time.

    • @fabio78
      @fabio78 4 года назад +2

      Dude, this video is basically covering shoddy PS2 ports of native Dreamcast games. Do you really think the Dreamcast could handle God of War 2, GTA Vice City, Shadow of the Colossus, Gran Turismo 4, etc.? I mean, it's ok to prefer the Dreamcast over the PS2, but saying that it outperformed the PS2 in the grunt department is a delusion.

    • @hmoham
      @hmoham 4 года назад +1

      I felt Dreamcast games looked better from the get go, When I finally got the PS2, I was dissapointed to see how bad most the games looked, and never enjoyed playing it, It didn't help I hated the PS2 controller with a passion.
      The Dreamcast looked Crisp, specially when I connected it to my CRT Monitor.

    • @fabio78
      @fabio78 4 года назад

      @KidDynamite500 I'm not so sure. Spec by spec the PSP is more powerful than the Dreamcast. The GPU of the PSP, by being more modern, also has a lot of extra stuff done via hardware such as shaders and other effects done via software on the Dreamcast. The Dreamcast was good for crispy graphics (thanks to that VGA output and the absence of antialiasing, which back then blurred the graphics thanks to old techniques) and fast arcade action at 60fps. It's not a console suitable for open worlds. Those need RAM, large storage media and fast reading to steam data. Technically, the Dreamcast lacks in all those departments.

  • @PhamSt
    @PhamSt 4 года назад +8

    but dreamcast emulator is smoother on android

  • @travissparks1307
    @travissparks1307 4 года назад +2

    "On Dreamcast the fence is smooth, but on PS2 you can see the lines, which I like better" "You can the see the lines of the net on Dreamcast, but PS2 is just smooth. I like that better." Uhh... Biased much?