Check out NordVPN using my link and thanks to them for supporting my content! nordvpn.com/exil ALSO - Let me know what you thought of the Season 11 Item rework! Craziness.
@@atocanboi409 I think splitting them up but giving Hydra omnivamp and Ability haste is still overall better for the item, but I do agree not auto attack resetting with tiamat is a bit weird. Maybe Kama will be better who knows
@@TigerTT No, it's not... the best way would be to do what they want to do now (rework items and change everything) but in the process lower the damage of all champions cause as it is now at level 6 you can 100-0 someone with half the champs in the game without having a single completed item... and the way these new items and mythic bullshit items look they will probably give even more damage to all champs... meaning that kills will be stupidly easy... even more stupidly easy than they are now and the games will be total clown fests where instead of needing to use your skill to gain the kills, hitting someone with a couple of random skills while spamming will be enough... Less is more my friend... and in this game, less damage would mean more skill and more fun...
@@sportschool3537 im sure these numbers are only for preseason, by the course of it, they would lower numbers and might even remove somethings like crit in several items. In other words, preseason would be chaos and super fun, the real competitive game would start in season 11. By that time, people would already have a gist of things unlike me who built 130 ability haste on soraka top just to kill myself by spam healing hahhaa
@@sebagomez4647 bro thats already the meta. Everyone just die 2 times and say 'ff go next' . Btw im a never ff guy so its very frustrating seeing my team giving up so early.
Yep, that effect is 100% getting removed. So many champs will be busted with that. Imagine a fed Trynd oneshot critting your team one by one, becoming invisible permanently cuz he can kill the next guy faster than the invis runs out.
@@christofferrasmussen6533 I actually dont think so hey, cause dota 2 has champs with this ability and their game is still balanced. There just needs to be counter measures like oracles.
@@faseeghmarcus8763 first of all, league is nowhere near as hardcore or unforgiving as dota, secondly, some CHAMPIONS have it, not EVERY CHAMPION has it, that's why they can balance around it. And no, oracles would hardly help unless you could have 100% uptime on it. It's just stupid, and WILL get changed or removed, that's just a fact.
ikaro Souza it’s not even the champions anymore, it’s the players. There’s either someone extremely good in my game or extremely bad that they’re almost inting or are inting. I have no problem with crazy champion abilities I find a way to beat them, but I cannot beat kids that AFK and int on my team.
The fun thing is that almost every single new thing was requested by something at some point. For example i remember players (like Uberdanger) complaining that we don't have more big crazy items, I remember Hashinshin complaining that we need more MG res items. I remember everyone complaining that AD assassins are completely worthless compared to AP assassins. My point is... for every person complaining "OMG this is insane, it will break the game" there is another guy that finally got what he asked for years.
Bless you for seeing the positive side of this season. I don't get how people have been complaining about items for years, but when there finally is some change, they are all "League is dead game" and shit
Whoever complained about AD assassins can get thrown out the airlock, that’s hella sus. But yeah, I always agreed we had no good options for magic resist. Sometimes adaptive wasn’t helpful, you couldn’t build visage, and who the hell builds abyssal when you don’t have mana? Am I forgetting a tank MR specific item? I think it was only those three really.
except they're removing the magic resist from some items (death's dance) and straight up removing other mr items (adaptive helm). but hey here's force of nature, guess that solves the mr problem for two champions out of the 100+ in this game.
Doran's ring in a nutshell: So we thought ur champ not having mana and freely being able to spam skills at no cost was not enough of an advantage, here is some HP regen
@@Direwoof That's the point of this champs, for now you can bully vlad with cc like ahri and what's the point of healing if he get killed with 30% hp... I mean they are useful at something now, vlad with the ms ap item is a joke but we will see (he can just R E phase rush and come back in his team like its normal and get 3 kill lmao tested it)
@@reiba9394 Because it is for a bunch of AP mages? Goodluck playing Syndra Leblanc Anivia etc... and spamming your skill off cooldown each time u have them
I like how it rewards good cs skills though. If you out-cs your opponent you'll also have more mana to play with whereas you'd only have extra gold otherwise which is much harder to 'feel' unless the gap is quite big
Artur Vegis you say that like the level 18 hex core isn’t better than a lot of items anyway. I’d rather have 180ap and 450 mana than be able to put a 5th item there instead, especially when that multiplies with Rabadon’s insanely well. Also, instead of getting the augments at 1150g, 2150g and then 3000g, they come way later now, probably around 3k, 6k, 9k. He’s not gonna have decent wave clear until he completes his first item, which comes later now with the mythics costing more than hex core/luden’s/GLP
@@jackthompson2582 theres also the fact that if you end up behind it can be incredibly hard to land that kill. I cant think of any other champion that has half their kit locked when their behind.
Healing feels so bad. I tried playing soraka with a focus on heal in items, but after seing my mates being oneshotted 100-0, I realized that I cant heal death. Tank supps and dmg is just much more effective. Some enhancers like Lulu or Janna might still be viable. Sona is still damage = nice, but just as well the heal is just dumbster.
what are the main healing supports? Soraka and Yummi, both hated by the majority of the bot laners, you can actually play Soraka a different way, you don't need to be a mindless healer, also I bet your mates didn't build defensive where they needed and you missed your split second window to save them from diying, you know, the split second reactions other supports have for initiating or protecting their adc.
I like the shieldbreaker assassin item, this is coming from a Janna main. The game is more exciting when assassins are super lethal, but I like long cd assassins rather than reset cheese like the new duskblade. If ahead talon oneshots my jungler through my shield at drag, it's gonna be annoying as he hops over walls while invisible and gets 3 more kills easy.
Surprised you went over Knights Vow as fast like that. They removed it's heal for the wearer, which makes it infinitely worse for tank supports like Taric, Tham Kench, Braum, etc. and everything alternative like Zac, MaoKai etc. It was basically the only heal opportunity for supports. Overall I'd say we have an insane power creep this time and I hope they resort to neerfing only over buffing - especially in the assassin itemization. For supports on the other hand, the ward stone is a nice addition, but considering how fast the game is (going to be), getting to lvl 13 is usually something that happens quite late with supportss and then placing 20 wards takes quite some time. So you finish it almost before the end game and then also still have to hold a inventory space open for it + pay gold. I wish it was a upgrade to your stacked support item that comes with hitting lvl 13, but I guess that would go to far, so we will see. Staff of flowing water could also be amazing on shops for Kog'Maw or others with dual gain DMG like TF, KaiSa, Teemo or especially Corki. There's also a 4th support item announced to come.
See I don't think this is power creep because this is all intentional. Power creep is an incremental increase in power over time with new additions, think champs up till Aphelios/Samira. Now however, Riot has just buffed EVERY item all at once. This isn't power creep this is a power jet rocket. And I'm here for it let's fucking GOOOOO
This comment will probably be drowned but I guess it's worth a shot. The scuttle crab DID NOT change, they put on a shield instead of higher resistances. the overall tankiness stayed the same of the scuttle crab, but instead of giving him ''invisible'' tank stats he got a visible shield that goes away when you cc him, just like it always was with the added resistances that go away when you cc him, but instead of those resistances, he got a shield.
@@markwalden2433 yeah okay that's true, but my point was that he said in the video that scuttle got a shield wich is not true, they just changed hidden stats to visible stats. On the shield part than
We had the PBE bug which you could have 0s cdr on all basic spells with ionan boots and the new cdr runes and the item, who gives you negative cdr (so infinite) and many many gragas bump which is disgusting (and 50 kata daggers more funny)
Dude I don’t usually watch Leaguetubers because the content is often times lazy and uninventive, but I just can’t get enough of your channel, and I’m almost sure it’s because of your documentary-esque format. Please don’t change it, it makes your channel unique.
@@ri3121 in season 11 there wont be a cdr(which is exponecial) insted there will be ability haste(which is linear) so they didnt remove any cap, they removed cdr and replaced it
I feel like they're muddying the water of what a champions kit is supposed to do vs what items are supposed to do. Like prowlers blade for example, how is that an assassin mythic? Isnt it a key function of a assassin to be able to reach squishies in the backline? Then why bother make an item that functions as a gap closer, when it should be in their kit in some way already. Imo prowlers blade enables champions that arent assassins to become one and I'm not sure if thats a good thing. Aatrox for example Prowlers blade + Q3 onto a squishy or Sett dasing in ulting you and killing you.
it'd be interesting to see what'd happen if all damage was reduced by say 25%. Tanks wouldn't oneshot, you have more rotations of spells available and you need to kite everyone for longer opening up more windows for skill expression. I think it'd be interesting
@@oxey_ YEAH MAN. THAT'S THE SOLUTION. It's soo simple really. And there would be less frustration. Except ofc the damage you deal to minions stays the same. Okay, Assassins wouldn't be very good then I'm an Assassin player myself but yooo then atleast League would require you to pick stuff that is in fights longer like control mages or jax or something and it would be alot more fun to play them too. League would be more fun besides having to "Oneshot first before he oneshots you" Can't play Assassins or bursty stuff like kayn , Zoe or kha zix for the trade of better /prolonged gameplay? I'd take that trade Also, they should reallyyy look into Gold distrubution and lessen the bountys. Give slightly less Gold for kills and give less Gold for bountys . I've had games where our Kha zix was full build at 17 mins ok they shouldn't feed him that much but if his income is only kills, it will only get worse as he gets more items. On the flipside I've had games where our opponents had NO SKILL literally, we were VERY ahead and should've ended the game right there. But you know how SoloQ is. *Our teammates don't wanna get Baron and end, they get picked off, the Opponents get so much shutdown Gold, suddently in a spam of 5 mins, they are even and for the next 5 mins they are 10k Gold ahead of us and win the game* I'm not saying it's not my fault too for knowing how to end the game, maybe it is. But I feel like I'm experienced enough to know enough macro to do just that, but others don't. And you do need others for macro mostly like getting objectives TOGETHER. Except if you're Tryndamere and Yi. Sorry for my Rant, lol. I had to get it out
@@evylinredwood He'll probably get new upgrades because they haven't thought about it, or a better passive. Either way they'll figure it out. It seems that some champions are hit way more than others whereas some items really favour certain champs, so they'll fix that stuff in the offseason i'm sure
I really scared looking at these OP Assasin items. Riot was like: "Remember when Faker did the Zed things? Lets make Assasins broken again so the Pros use them in Competitive"
Assassins are worthless when you can play a braindead tank, build one armour item, 0 damage and still destroy any assassin. Good to see them finally get something.
Gabriel issue is tanks aren’t that op anymore. We already had BoTRK and champs like vayne and fiora but now it’s even worse because of items like kraken slayer, new guinsoos which prevents counterbuilding, the shieldbreaking item etc.
I started learning the game in January and just as I'm beginning to understand everything they basically make a whole new game so I have to learn everything from scratch... AGAIN! :D
@@ThatBoyTrife But then you already have a decent understanding of the game's mechanics and structure. And it's worth it, trust me. LoL is my favorite game of all time.
"Mages have the most Mythic items". I feel this is a misnomer, they specifically stated they wanted to make a class of items bruisers that use ap would build. Its like calling the bruiser/fighter items assassin items.
20:18 you forgot to mention that wit's end heal has been removed. I'll keep editing this list as I watch the video 49:20 Knight's vow has lost its healing component from damage done by your partner, which is a pretty big nerf as in a team fight you could be losing over 400~600 healing or even more depending on how long the fight goes and how strong your partner is 54:11 Just comments, no missing item changes. The slow resistance and tenacity boosters are much more important than you realize. As a tank main, tenacity is one of our most important stats as it allows us to reposition to where we are most useful to our team despite eating the majority of the enemy's cc. This to me looks like a very powerful mythic item on champions like leona, sejuani, singed, or sion. 58:20 shurelya's always has and currently does give movespeed to allies. That is not a change. (the bonus damage is new though, not sure how I feel about it)
"... But we should officially say goodbye to League of Legends 1. This preseason might as well mark the beginning, of League of Legends 2" That's cool and all, but I kinda enjoy League of Legends 1.
I mean League changed completely with season 8 cause of runes and generally the playstyle, ADC bot were forbidden, everyone does infinity damage. Season 10 was better than season 8/9, not perfect but I prefer it over anything we had for last couple of years. My personal favourite seasons were 4-7.
Riot be like: "And you get a Vayne passive, and you get a Vayne passive, and YOU in particular, get a Vayne passive also!" Seriously why are they so obsessed with "every 3rd attack" passives?
I think they mentioned somewhere that it makes auto attacking a bit more interesting by giving you special effects every x attacks. Also, it can make add skill cap to the game because you can plan trades around x-hit passives.
@Zen Tennen Iirc, it's their response on the RNG system that other games, especially DoTA relies on. Instead of betting on that 10% chance to bash someone, why not let him bash every 4 AA, that's how their idea goes
@@Zentennen same. I already hate the crit mechanic of League where the enemy AA you 5 times and crit on 10% crit chance while you AA him 5 times and none crit with 50% crit chance.
Especially since it's a champion you pick as a counter to your laner. If you're blindpicking her you have a chance of getting destroyed, but if you do use her as a counterpick it will make the matchup even more unfair
"your damaging abilities slow affected enemies by 30%" 45 ad, 30 armor pen, 20 AH imagine a Garen with this thing, he can now slows and deals a ridiculous amount of damage in the process
I didn't see anyone points out trinity force's passive mistake : 30% out of 5% times 5 ? I don't do a lot of maths but... This ain't maths, Riot, this ain't it.
idk why, but i don't feel like there are new support items that give AD, all the support items give AP, then we have thresh, with the E passive scalling on AD but almost with no AD support items besides steel shoulderguards. i would like to have more AD items for supports, or tankier items, but no, everything is AP AP AP.
True. Is bullshit that they gived 3 mythic to supports (in theory they are most suitable) and near every is good for encanters. What with tanks? What with thresh and taric? Now you either pick stats or mythic bonus. But when you pick stats, then why do even consider mythic at all?
I agree with this entirely but we still have to take into account how tanks are a bit of a landmine. Remember the tank meta? That was one of the most boring and stalemate period of league but riot decided instead of learning from their mistakes are going to fck up mages next.
These tank items seem so underwhelming, compared to items from other classes but especially considering everyone will probably get 30-40 %pen by their 3rd item, and true damage on both AP and AD items are a thing now. Seems like they lack some sort of a way to amp up all their resistances entirely like the ad mythics giving extra attack speed or the assasin mythics giving more lethality, basically core stats for these champs, or some kind of a tank deathcap. If none of this happen I think tanks may become super useless, or they just start building items from other classes instead
Funny how no one understands, that most of the REALLY broken new items heavily favor a select few champs, who will be absolutely destroying game balance and crowd out every other competition. This means even more stale meta, because 1/5 of the available champ pool doesnt even have viable items while the other 1/5 of the champs is crowding out the remaining 3/5 of champions.
@@invictus7736 They would need to change certain item mechanics entirely to bring them in line. And i know riot. They just change numbers which wont help
I think the main blunder you commited while making this video was not introducing mythic items before legendary - knowing what bonus you can stack on each of the legendary items when they are introduced would make it easier to theory craft. Great insight tho and thanks.
Riot: we have 200+ years of collective game design experience. 1% of the employees: We have over 20 years of game design experience individually. 99% of the employees: I just graduated few months ago and I have only played minecraft.
Hello, my name is CertainlyT! I never had anything to do with the Game Designe Industry ever. What? I am hired? And you guys put me into the Champion Desgine Team? Awesome! I already have some Champion designes ready! I call them Zoe, Yasuo and Aphelios. And let me rework some champions. Akali seems outdated. Let me do it guys, you can trust me!
I played league of legends a lot from season 2 to season 6, reaching diamond rank in a couple of those seasons. and on and off again since then. coming back to season 11, I have no idea wtf is going on with all the item changes. new champion kits are very overloaded. 90% of the time in a teamfight I have literally no fucking idea what is even killing me. I don't even have fun when my team wins the game
As a Mundo player I'm incredibly scared and hyped at the same time. It somehow seems like tanks won't stand a chance at all if the enemies are building the anti tank items, but at the same time those new Tank mythics are looking really fun. It just feels like there are too many "deal X% Maxlife DMG" or "Deal Y% True DMG" Items.
Warwick main here. The Tiamat changes killed our jg clear and the grievous wounds effect literally counters our passive. I am actually scared that you will still be tanky enough to be relavent and the grievous wound won’t stop you, vlad or other healers, but will literally just drop Warwick from B -> D tier.
Well first of all there is no machete anymore... so thats a thing, but Warwick has always been reliant on Tiamat (both parts) for a healthy and decently fast clear. The cleave effect comboes well with Q, while the active actually procs talisman. A diamond Warwick main in our subreddit basically noted that due to having to choose 1 of these 2 effects, certain champions not reliant on Tiamat have become so much faster. For instance, the WW invades a Kayn and killed him level 2, took red and started ganking. 3 minutes later Kayn was up 20 cs from just being able to clear the jungle that much faster (as well as building AD items that developed into the mythic of his choice) while the WW was slowly slogging through the jungle and had to divert 1200 gold into an item with honestly mediocre build paths. Kayne ended up with the dash mythic while WW had parts of the Divine Devourer he was testing and as a result, Kayn ended up beating and outlevelling him. Riot did say they were addressing this in their second round of PBE.
For some odd reason the era people consider to be the best seasons in League is when everything was at its weakest. Hmm, I guess this just means we haven't made everything powerful enough correctly! What made the game interesting was when the fights were longer and more drawn out. It had more outplay potential and emphasized correct ability usage through long cooldowns, but now everything one shots and is on low cooldown. This game has changed very much from when I grinded LP and spent 12+ hours a day doing my best to improve my mechanics and decision making. I remember when I actually specifically practiced holding abilities to gain advantages through better use in fights, now its a lot more about one-shoting and getting the abilities out as quickly as possible to maximize ability usage, we used to hold abilities to gain subtle advantages like auto-canceling an auto even if it meant its a second longer cooldown because odds were you wouldn't have survived that long to use the ability again, now you only hold abilities for bigger reasons like dodging a veigar ult with zed ult. I feel that now the game now relies on single good plays early in the game to get a lead rather than continually playing well throughout the game, making it much harder for top-tier players to shine and much less forgiving for new players. Now even better players can get destroyed by lesser players due to a fluke and then the new player starts one-shoting the better player leaving him no chance to take back the lead through individual play, which is why jungle has been such an important role and team-fighting has been given such a bigger importance in recent seasons rather than how the early seasons emphasized individual play just as much if not more. I wonder if newer players would perform nearly as well if they were placed in older seasons. I think a good example might be Faker. How most would describe Faker back in what most have considered his prime was by calling him "Consistently good" and he was also recognized by most as the best player in the world then. Back in old league of legends you needed to consistently perform throughout the fight to win, it wasn't you make one mistake or one fluke accident happens you died and now the enemy has a lead. Why people would boast about solo-killing Faker was because it was extremely hard to beat him, he might make one mistake but thats all you could get, you didn't get back to back mistakes with Faker, which is why the cyborg faker meme existed because they questioned his humanity because he barely ever made mistakes, but they did exist, meaning that in order to kill Faker you have to rely on skill, a mistake might get you half-way to the fame of solo-killing faker but in order to finish Faker you would have to still perform near perfectly to win, if you were even slightly careless after his mistake he might even have killed you instead. My point is that with the high damage outputs its a lot more about that single mistake, and because no one is perfect, even the best of players will make that mistake and have to endure the ensuing suffering of going against a one-shot champ with a lead, which is even more relevant when they too are a top-tier player that now has a major lead on you. And most importantly, I miss Faker constantly being on the front page outplaying another fool with too high of aspirations trying to solo-kill Faker. Although now its so much easier to kill anyone because of such high damage outputs.
i like how riot is adding new items to offer more identity to every class in the game. At he beginning i'm sure it will be a powecreep fiesta where everything is overpowered but after all every pre-season has always been a mess but at the end it will be (almost) prefectly balanced as all things should be and this game will be better than ever before. Also I appreciate how you make these videos Exil you put everything in a neutral state so that everyone can make up his won idea about the subject
I'm looking forward to it. The skills one gets with a champ are still there. But we're all going to see what works. There will be more variation available. Plus the game needs to change.
"Steraks also has a small healing effect." It's half of Voli's old passive at 5 stacks, except the duration is constantly refreshing as long as damage is being dealt or taken. That is no small heal, hermano.
I feel as if riot is taking a step in the right direction, but has overlooked how the new items could overpower a lane for season 11. One thing is for sure, I'm not playing ranked for a couple weeks after the update goes live.
@@randomcatname7792 yes, a vi player I've used it and its op, but what I'm saying is that riot has given the ADC's way more viability with their items. ADC as a whole is not only going to have a way better time playing their lane but is also going to be less of a dive heavy lane.
@@Destroyer2150 what? no riot is pushing people more into their niche? tanks are more tanky, bruisers can burst people down more consistently, mages are less oppressive, and adc is more of a carry?
Sorry, I deleted by accident my comment. Tanks items look pathetic tbh. Throwing Sunfire cape to tanks will not make them strong. Also, taking away mana from items will basically remove tank viability and durability. Support items also look pathetic compared to Assassin/Fighter/AD carry items. We'll have another Damage META
Listening to Exil reading those AD Assassin mythics out loud made me think a 12 year old designed this thinking Talon and Zed are so underpowered Kappa. Also while the first 2 are insane the third one is like "oh you still wouldn't be able to one shot the ADC with these? Here take this" which makes me cry because now even in a perfectly drafted counter team vs assassins I wouldn't be safe anymore
True. Third options is op for low elo. Zed can "ult" 2 times now. Kayn can use it and then easily ult. It probably will work in high elo too if you know when to use it. HOW supports are supposed to protect adcs from assasin that can use "point and click" item to be closer to adc than you are? Is like "let's dele on point and click abilities because they are too easy to use (MY poor taric) and then let's add item that does the same"
@@ladrok97 pretty much. I would have liked for one season to play ADC without being a walking meme dying tanks the thing I am supposed to counter with my champ class
As someone who is basically LoL's historian, you should totally do a video (and it would be shorter, too) about the history of the Apple Client with Riot. It's not everyday a group of gamers gets together all over the world and reverse engineers a game's client so they can figure out how to get it work against the wishes of the company that discontinued the Apple version of it. It's been like 8 years since the official Riot Apple client went online. Seems fitting to do a tribute to the Wine port of the game, along with Boompjee and all the crazy people who were involved in making it happen. While I was a part of that community, I wasn't involved in any of the coding or anything. I just lived through it to know the tale exists, and is definitely some good ole' fashioned nostalgia for a section of Riot's gaming community that they initially wrote off for Season 2.
As long as LITERALLY everyone is op I'm fine. And that includes tanks, bruiser and adc, not juds mages mid, top, support and jungle being strong riot. 55 magic res for top magic res item is too little.
Nah, them turning the actual game into URF is not gonna be great. Oh well I guess since the game is dying they are just gonna make everything as arcade-y as possible.
It really wouldn't be. The game would devolved into the ends of a spectrum, i.e. everyone always dies under a second, or is incapable of dying at all. Abusing mechanics and fast-play would be rewarded a lot more heavily, which just isn't what the game is supposed to be, and isn't even what some roles are supposed to be like. Would it be balanced? Well, yeah, having people either die too fast or not dying at all is pretty balanced; would it be fun? Not really, since it's a vastly different experience that isn't alike the MOBA gameplay people originally came for. Having everything unbalanced does in fact create a semblance of "balance," but the core principles of what makes the game fun are erased.
@@abutterfly1351 i guess you never saw Dota balance right?? dota make things so OP that no one really is. Making the meta almost non exist and everything vaible, only open room for new forms of builds, tbh would make lol a lot more fun than it is now, where you can tell which team wins by their picks
I feel like this is such a refresh to league as a veteran player this feels almost like season 1 all over again. Relearning items and having a much needed refresh to this part of the game was long overdue. I for one am excited, but also terrified and apprehensive. Some of these changes make it sound like each class is going back to their most powerful point in history. Feels like league on steroids almost.
Lol, low elo adcs STILL crying while Riot is literally changing the whole upcoming season for them. I'm also an ADC main and i cant fcking wait for all these broken mythics. So many ways to itemize/defend against assassins or tanks and a nice breath of fresh air.
As someone who started in beta and has been bored of the game for years and playing "troll" builds in aram drunk with friends. I feel like things are going to get interesting again. Bring me back to the lovely shit show from back in the day. Now if they only uncapped attack speed again 👀👀👀
@@gabs_salem maybe no meta for 6 hours. After that people already figured out what is more broken than the rest. Game is then unplayable till next patch and they need another 6 month to bring the everything broken back in line.
@@Dertlecup Stop using E-girl for every damn thing. It's offensive and degrading. Imagine thinking only women like popstar groups lol. Also, KDA is way more successful than Yone who was literally fanservice for edge lords, young boys and Yasuo mains.
There is so much new movement speed introduced to the game, every champ is gonna feel like Ekko. They are really pushing the flashy play style to the max. Don't know if I like it or not.
Lets not forget that most passives would most likely become unique and can't be stacked (for example the 20% remain sd per crit) aswell as caping AH because reaching 60%+ cdr is not healthy for the game. Also as someone who played with the new items AD assassins are too strong now, more then AP. AP brusier are now more "tanky" then traditional tanks and tanks overall are useless and can't survive with the amount of dmg in s11. P.S Yuumi with the new enchanters items latching unto AD assassins is the most broken thing I have seen in league so far, it is straigh up not fun to play against... in s11 you eithee one-shot of get one-shotes insted.
I agree that the assassin items are op, but instead of nerfing them, how about we they just buff all the other items so that everything becomes broken and op. It would be a complete cluster-f#ck, but It would also make the game more fun IMO
Doran's ring mana passive existed once before. And imagine if the uncapped rageblade made it live... yasuo and yone. Serpent's fang passive not seen before? Irelia's passive post rework
I mean, everything is more broken now, but I feel like after some time, things won't feel that bad because of the balance changes and players adapting to the new gameplay. This really will be like season 1 all over again, but maybe we'll also get to see the so called "glory days" again once the dust settles
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ALSO - Let me know what you thought of the Season 11 Item rework! Craziness.
how do you feel about Hydras losing their actives? I'm kind of sad that Ravenous Hydra is being made into a super-niche item for Fiora Camille and Yi
@@atocanboi409 I think splitting them up but giving Hydra omnivamp and Ability haste is still overall better for the item, but I do agree not auto attack resetting with tiamat is a bit weird. Maybe Kama will be better who knows
Sad translator noises, so many regions could have this video to break down the mess of season 11
No
I disagree, this is LoL 3. LoL 2 started with s5
Season 11 feels like bungee jumping without bungee
More like trying to learn to swin in a tsunami
You break everything you touch (Compliment)
Hi Vandiril
Now, just for a second my friend Vandiril... Imagine what Season 12 will be...
isn't that just suicide
"siege minions gold gets reduced by 10g"
me who can't last hit siege minions: *this is fine*
Underrated comment lmao
Not for your tower, canon go brr on tower
imma give this man the last like he needs to ascend
its 9 cannon minions until 14 mins, so its 900g they lose.....or 1 solo kill and one trip to bot lane......
@@KakosLykosZero 9x10 is 90 gold though...
Ah yes, just like how League Of Legends started, everything's OP and no one know's wtf they're doing.
honestly its pretty exciting.
That's probably the best way to balance things now while having so many champions lol
@@TigerTT No, it's not... the best way would be to do what they want to do now (rework items and change everything) but in the process lower the damage of all champions cause as it is now at level 6 you can 100-0 someone with half the champs in the game without having a single completed item... and the way these new items and mythic bullshit items look they will probably give even more damage to all champs... meaning that kills will be stupidly easy... even more stupidly easy than they are now and the games will be total clown fests where instead of needing to use your skill to gain the kills, hitting someone with a couple of random skills while spamming will be enough...
Less is more my friend... and in this game, less damage would mean more skill and more fun...
@@sportschool3537 i dunno chaos is always fun
Those who cant adapt will be left behind
Also bullshit off meta builds will be more viable so more fun
@@sportschool3537 im sure these numbers are only for preseason, by the course of it, they would lower numbers and might even remove somethings like crit in several items.
In other words, preseason would be chaos and super fun, the real competitive game would start in season 11.
By that time, people would already have a gist of things unlike me who built 130 ability haste on soraka top just to kill myself by spam healing hahhaa
Season 11 is a new era basically, Riot is making a new season 1 to make everything broken again
yep
@@CallMeTeci They announce new champ every month already.
@@1inch69 every 2 weeks*
This game was a long ago broken, im happy this will be shaked up. (ex. finally after 3 years a penetration rune, jesuzzz christ)
besides stat tanks
"Attacking 5 times causes Spectral Waltz"
*All Jhin mains did not like that*
Four! fi-wait gotta reload.
Reverse Mista will remember this
(Cries in four)
Alright, we have 4 comments now, guys. Let's get 444 likes too.
414 likes bois, we close to the 444
There are so many "Doran's" items, why can't we just summon Doran already?
What if Doran became a new champion? He can sell items to teammates around the map and empower them, goodbye Ornn.
@@adam2O Just gives everyone 6 doran blades/rings/shields/the new jg one at the start of every game
Yo the old dorans ring passive lets go
Doran was a person who won a contest and Riot put his name in to items,I think it was waaaay back to season 1 o 2.
we already have ornn, who taught doran everything he knows
Season 11 is the season that Riot finally snapped and said "you wanna see 'broken'? We'll show you broken"
Everything is going to be so utterly broken we might get the surrender at 20 meta back
Yeah but only if you're a flashy melee dash machine tbh
@@sebagomez4647 bro thats already the meta. Everyone just die 2 times and say 'ff go next' . Btw im a never ff guy so its very frustrating seeing my team giving up so early.
half this stuff wont get past the PBE anyways
@@imthatguybrandon idk man. Akali and samira got past pbe
This doesn't change Bard at all because he can build anything.
This is true, Bard has the widest item pool in the game.
Teemo lmao
Warwick too
*grins in polypuff*
@@thomasmcmahan2631 shaco would like to argue
Shaco stealths in. One shots you. Stealths out. Gets his Q back. Repeat.
oh god no
YES
Yep, that effect is 100% getting removed.
So many champs will be busted with that. Imagine a fed Trynd oneshot critting your team one by one, becoming invisible permanently cuz he can kill the next guy faster than the invis runs out.
@@christofferrasmussen6533 I actually dont think so hey, cause dota 2 has champs with this ability and their game is still balanced. There just needs to be counter measures like oracles.
@@faseeghmarcus8763 first of all, league is nowhere near as hardcore or unforgiving as dota, secondly, some CHAMPIONS have it, not EVERY CHAMPION has it, that's why they can balance around it.
And no, oracles would hardly help unless you could have 100% uptime on it.
It's just stupid, and WILL get changed or removed, that's just a fact.
Riot in 2012: This is too broken we need to remove the item!
Riot in 2020: Wait.. This is broken? Why isn't it in the game!?
LOL
riots balance team does the opposite of balance....
Give back my Force of Nature!
@@Sprayzor123 Not many people put citations in their comment. Resp+
right?
A cousin of mine made this argument years ago, that the only way to balance the game is if every champion is op
Also known as the MW2 effect lol
dota2 balance works this way
Aka, Dota 2
ikaro Souza it’s not even the champions anymore, it’s the players. There’s either someone extremely good in my game or extremely bad that they’re almost inting or are inting. I have no problem with crazy champion abilities I find a way to beat them, but I cannot beat kids that AFK and int on my team.
Too bad in this "all champions op"they forgot about ma boi warwick
Riot just did a "if everything is broken, nothing is" excapt aurelion sol
Why do you gotta do my boy like that riot
aurelion smol.
Tanks are fucked too. Ornn just got a new skin only to be completely useless. F
@@mariostoynov ornn is strong?
@@lubodimov6943
Because of sunfire
They improved tank items or they will, anyway the problem is fixed. It was quite bad before though.
"And when everyone's broken...
No one will be."
Too late 10 season too late
We are throwing up in the champion punch bowl. Who gets the first taste?
-Syndrome
*ap's crying in the back*
“When everyone is broken... Yasuo will still be perma banned.”
I can imagine his effort for editing this long video. Gj Exil, keep up doing what ur doing❤
thanks so much
@@Exil22 yeah we really appreciate it!!!
Exil Your videos are so well made, I absolutely love watching just to pass the time. KEEP IT UP!!!
Exil: Yeah we turned vayne into an item...
Vayne Players: ... So you're saying I can build a second me?!
Rammus players have had that luxury for years
👍🏼👍🏽
@@user-ln5yo4ir9v you are not wrong
Exactly what I thought. That item is probably broken AF on Vayne.
Dude, Vayne will build this and kill every tank in 3 auto attacks... ffs...
"It was so broken, it had to be removed... and then riot brought it back"
Yep, sounds like Riot.
Except that the effect that made it broken was removed entirely.
Krunschy not but was nerfed before it was 1,5% max hp now its only 1% max hp
The main thing is that it cant be stacked
It might even be underpowered now
Idk
The fun thing is that almost every single new thing was requested by something at some point.
For example i remember players (like Uberdanger) complaining that we don't have more big crazy items,
I remember Hashinshin complaining that we need more MG res items.
I remember everyone complaining that AD assassins are completely worthless compared to AP assassins.
My point is... for every person complaining "OMG this is insane, it will break the game" there is another guy that finally got what he asked for years.
Bless you for seeing the positive side of this season. I don't get how people have been complaining about items for years, but when there finally is some change, they are all "League is dead game" and shit
Whoever complained about AD assassins can get thrown out the airlock, that’s hella sus. But yeah, I always agreed we had no good options for magic resist. Sometimes adaptive wasn’t helpful, you couldn’t build visage, and who the hell builds abyssal when you don’t have mana? Am I forgetting a tank MR specific item? I think it was only those three really.
except they're removing the magic resist from some items (death's dance) and straight up removing other mr items (adaptive helm). but hey here's force of nature, guess that solves the mr problem for two champions out of the 100+ in this game.
Complaining about AD assassins being worst than AP assassins? Doubt
Like me for the shield item lol
“League of Legends changed forever...”
Me playing on the same map for 5 years:🗿
Only 5 years?
@@jadewolf1024 i started playing in between season 3 and 4 so i did play on the old map... but i really i want a new map this one is kinda old
@@tuananhdang7385 thats 7-8 years
i'm playing 9 years and it can be end of my adventure [*]
@@selvin7857 Why's that, Selvin?
Doran's ring in a nutshell:
So we thought ur champ not having mana and freely being able to spam skills at no cost was not enough of an advantage, here is some HP regen
Vlad and Alkali gonna be impossible to push out of lane now.
@@Direwoof That's the point of this champs, for now you can bully vlad with cc like ahri and what's the point of healing if he get killed with 30% hp...
I mean they are useful at something now, vlad with the ms ap item is a joke but we will see (he can just R E phase rush and come back in his team like its normal and get 3 kill lmao tested it)
u talking like mana is a problem in 2020 XD
@@reiba9394 Because it is for a bunch of AP mages? Goodluck playing Syndra Leblanc Anivia etc... and spamming your skill off cooldown each time u have them
I like how it rewards good cs skills though. If you out-cs your opponent you'll also have more mana to play with whereas you'd only have extra gold otherwise which is much harder to 'feel' unless the gap is quite big
Riot just mad at everybody spamming 200 years
Imagine if it becomes 200 seasons
They want us to spam it more
"Oh, you're making fun of the devs? The devs will make even more fun of you now, take this this fucking Master Yi that can't be catched.
"you want 200 years??? We'll give you 200 years!"
They just wanna do a sequel to 200 years
400 milleniums
Doran's blade passive is called "warforged"
Me, a wow player: *AAAAAAAAAAAAA*
As long as it's not titanforged, we should be spared
ah i see you're a man of culture as well.
No more warforged or titanforged in wow anyways. I’d rather have those than current corruptions though
Ah shit, we got rid of it and it just came to league 😂
😂😂😂😂😂
"Runaans is now a must buy for all adcs, maybe except for jhin"
Me, playing jhin with 6 runaans in urf: sorry sir im too fast to hear you
I was thinking more that Jhin would love it now that the bolts scale with AD since he gets soooo much AD.
I wait for the day when I finally see "The LamborJhini" in my game
@@Literally_1984_owl Hey hey, cmon now, he's already got a nickname.
The Fast
@@Literally_1984_owl be the change you want to see
@@Literally_1984_owl i immediatly had to change my name to that, that's a nice one and i am a jhin main xD
"Viktor got a mini rework"
another one? What, is Viktor Ryze now?
So, tear on zil is gonna require actual effort to stack now? Neato.
his passive item is now integrated into him so you can actually have 6 items
Artur Vegis you say that like the level 18 hex core isn’t better than a lot of items anyway. I’d rather have 180ap and 450 mana than be able to put a 5th item there instead, especially when that multiplies with Rabadon’s insanely well.
Also, instead of getting the augments at 1150g, 2150g and then 3000g, they come way later now, probably around 3k, 6k, 9k. He’s not gonna have decent wave clear until he completes his first item, which comes later now with the mythics costing more than hex core/luden’s/GLP
@@jackthompson2582 theres also the fact that if you end up behind it can be incredibly hard to land that kill. I cant think of any other champion that has half their kit locked when their behind.
@@jackthompson2582 No the new system will have stats on it i am pretty sure
Healing feels so bad. I tried playing soraka with a focus on heal in items, but after seing my mates being oneshotted 100-0, I realized that I cant heal death.
Tank supps and dmg is just much more effective. Some enhancers like Lulu or Janna might still be viable. Sona is still damage = nice, but just as well the heal is just dumbster.
It's what happens when they delete unholy grail
*everybody liked that*
what are the main healing supports? Soraka and Yummi, both hated by the majority of the bot laners, you can actually play Soraka a different way, you don't need to be a mindless healer, also I bet your mates didn't build defensive where they needed and you missed your split second window to save them from diying, you know, the split second reactions other supports have for initiating or protecting their adc.
No one:
Braum mains: we like that
I like the shieldbreaker assassin item, this is coming from a Janna main. The game is more exciting when assassins are super lethal, but I like long cd assassins rather than reset cheese like the new duskblade. If ahead talon oneshots my jungler through my shield at drag, it's gonna be annoying as he hops over walls while invisible and gets 3 more kills easy.
riot rlly said “2020... but put it in the game”
I haven’t heard anyone discuss Ornn’s upgrades. I’ve heard that he only upgrades mythics, but to what end?
So it's either a nerf to him or he can buy two mythics or he just dies as a champion
@@omidsaianjali6792 Two mythics would be ungodly I'd drop everything and main ornn for that shit
I think he can only get 1 mythic and upgraded. Also, the value of his upgrades will be reduced. Ornn is getting fucked again by Riot
he can only upgrade mythics
every upgrade gives 1000g in stats
I need more detail about this
To be honest, looking on this video, I have a strong feeling that most of players will either love this session or uninstal LoL forever...
I'll be uninstalling. I've had enough of this shit. Been playing it on and off since early season 3 and yeah... im fucking done
I play on and off since season 1 and this looks exciting
That's been every season since the release of the game lol
Everybody says they’re uninstalling LoL. I quit league for like 6 months then saw the “Warriors” cinematic and came back goddamn it
It’s garbage. I’m done with league this season.
Surprised you went over Knights Vow as fast like that. They removed it's heal for the wearer, which makes it infinitely worse for tank supports like Taric, Tham Kench, Braum, etc. and everything alternative like Zac, MaoKai etc. It was basically the only heal opportunity for supports.
Overall I'd say we have an insane power creep this time and I hope they resort to neerfing only over buffing - especially in the assassin itemization.
For supports on the other hand, the ward stone is a nice addition, but considering how fast the game is (going to be), getting to lvl 13 is usually something that happens quite late with supportss and then placing 20 wards takes quite some time. So you finish it almost before the end game and then also still have to hold a inventory space open for it + pay gold.
I wish it was a upgrade to your stacked support item that comes with hitting lvl 13, but I guess that would go to far, so we will see.
Staff of flowing water could also be amazing on shops for Kog'Maw or others with dual gain DMG like TF, KaiSa, Teemo or especially Corki.
There's also a 4th support item announced to come.
I believe they said they would be re-adding the healing and buffing the tank items in some ways, but I should have mentioned that, yeah
See I don't think this is power creep because this is all intentional. Power creep is an incremental increase in power over time with new additions, think champs up till Aphelios/Samira. Now however, Riot has just buffed EVERY item all at once. This isn't power creep this is a power jet rocket. And I'm here for it let's fucking GOOOOO
u can spam wards on the foundain to get it rly fast no?
@@Necrong that would be hot fixed super quickly I'm sure.
This comment will probably be drowned but I guess it's worth a shot.
The scuttle crab DID NOT change, they put on a shield instead of higher resistances. the overall tankiness stayed the same of the scuttle crab, but instead of giving him ''invisible'' tank stats he got a visible shield that goes away when you cc him, just like it always was with the added resistances that go away when you cc him, but instead of those resistances, he got a shield.
Scuttle lives matter
except.....the scuttle did change in the fact that it doesn't heal you anymore.
@@markwalden2433 yeah okay that's true, but my point was that he said in the video that scuttle got a shield wich is not true, they just changed hidden stats to visible stats. On the shield part than
@@voidlaser02 indeed, you are correct about the shield part, I can confirm
So you always have to use ur cc at the beginning to get the full value did i understand that correctly?
the Elder Scrolls music really hit me with some nostalgia, thank you for using it :)
Riot be like "urf is fun. Lets make the entire game urf"
It's funny cuz it's true...
Rip League of legends ...
We had the PBE bug which you could have 0s cdr on all basic spells with ionan boots and the new cdr runes and the item, who gives you negative cdr (so infinite) and many many gragas bump which is disgusting (and 50 kata daggers more funny)
@@gbreuil1 true and people think is not a bug
@Nate Higgers your name is cringe
Dude I don’t usually watch Leaguetubers because the content is often times lazy and uninventive, but I just can’t get enough of your channel, and I’m almost sure it’s because of your documentary-esque format. Please don’t change it, it makes your channel unique.
Thanks so much
@@Exil22 I'm fine even with just the lack of screaming every 2 seconds
My main take after all this: "What is broken, can be reforged."
Lets see how it plays out in pre season. At least Im hopeful atm.
Everything has ability haste, so league is slowly turning into URF in the classic game
maybe by numbers, but max ability haste is equal to max cdr
@@DarthVader-oi4ow No its not. I believe the max from items right now is like 72% cdr
@@ri3121 its not, because the max cdr.u can have is 40%(45% if u take cosmic insight)
@@DarthVader-oi4ow Yeah thats right now, they remove the cap in season 11
@@ri3121 in season 11 there wont be a cdr(which is exponecial) insted there will be ability haste(which is linear) so they didnt remove any cap, they removed cdr and replaced it
Enemy Tryn starts going crit so you buy armor. Then he buys on-hit knife and shits on you with magic damage instead.
So he counters you by being bad at on-hit and crit at the same time?
I feel like they're muddying the water of what a champions kit is supposed to do vs what items are supposed to do.
Like prowlers blade for example, how is that an assassin mythic? Isnt it a key function of a assassin to be able to reach squishies in the backline? Then why bother make an item that functions as a gap closer, when it should be in their kit in some way already.
Imo prowlers blade enables champions that arent assassins to become one and I'm not sure if thats a good thing. Aatrox for example Prowlers blade + Q3 onto a squishy or Sett dasing in ulting you and killing you.
I mean, they could just NOT put mobility/stealth on champs designed to have none. That just seems like common sense to me.
Rito and common sense? AHAHHAHA
it'd be interesting to see what'd happen if all damage was reduced by say 25%. Tanks wouldn't oneshot, you have more rotations of spells available and you need to kite everyone for longer opening up more windows for skill expression. I think it'd be interesting
@@oxey_ YEAH MAN. THAT'S THE SOLUTION. It's soo simple really. And there would be less frustration. Except ofc the damage you deal to minions stays the same. Okay, Assassins wouldn't be very good then I'm an Assassin player myself but yooo then atleast League would require you to pick stuff that is in fights longer like control mages or jax or something and it would be alot more fun to play them too. League would be more fun besides having to
"Oneshot first before he oneshots you"
Can't play Assassins or bursty stuff like kayn , Zoe or kha zix for the trade of better /prolonged gameplay? I'd take that trade
Also, they should reallyyy look into Gold distrubution and lessen the bountys. Give slightly less Gold for kills and give less Gold for bountys .
I've had games where our Kha zix was full build at 17 mins ok they shouldn't feed him that much but if his income is only kills, it will only get worse as he gets more items.
On the flipside I've had games where our opponents had NO SKILL literally, we were VERY ahead and should've ended the game right there. But you know how SoloQ is. *Our teammates don't wanna get Baron and end, they get picked off, the Opponents get so much shutdown Gold, suddently in a spam of 5 mins, they are even and for the next 5 mins they are 10k Gold ahead of us and win the game*
I'm not saying it's not my fault too for knowing how to end the game, maybe it is. But I feel like I'm experienced enough to know enough macro to do just that, but others don't. And you do need others for macro mostly like getting objectives TOGETHER. Except if you're Tryndamere and Yi.
Sorry for my Rant, lol. I had to get it out
What's funny is that they're actually buffing tank items.
As if those stats are going to do anything against these tank busting items.
Except Ornn... who lost his upgrades and now is dead.
I will say that tanks will suffer from mana punishment a lot more this season. From what I've played so far, mana problems are very common to see
@@evylinredwood F for your goat/dwarf boi
@@sasatofe7707 It is very sad. Daddy Ornn was the best top.
@@evylinredwood He'll probably get new upgrades because they haven't thought about it, or a better passive. Either way they'll figure it out. It seems that some champions are hit way more than others whereas some items really favour certain champs, so they'll fix that stuff in the offseason i'm sure
Exil: references Twisted Treeline
Me: *sad twisted treeline player noises*
F
I really scared looking at these OP Assasin items. Riot was like: "Remember when Faker did the Zed things? Lets make Assasins broken again so the Pros use them in Competitive"
Assassins are worthless when you can play a braindead tank, build one armour item, 0 damage and still destroy any assassin. Good to see them finally get something.
@@Dertlecup stop, you're making the adcs cry
@@penguinjesus8394 the problem is, every class has such broken items I can't tell who will be the most broken lmao.
Gabriel issue is tanks aren’t that op anymore. We already had BoTRK and champs like vayne and fiora but now it’s even worse because of items like kraken slayer, new guinsoos which prevents counterbuilding, the shieldbreaking item etc.
@@GOKUSANCHEZSHORTS ecery class has broken item while tank has 3 different sunfire cap lol
What a great time to be learning League of Legends!
Yep! true
I guess that was part of the intention. Will definitely try to get all my friends to play the game. I'm hyped.
I started learning the game in January and just as I'm beginning to understand everything they basically make a whole new game so I have to learn everything from scratch... AGAIN! :D
@@ThatBoyTrife But then you already have a decent understanding of the game's mechanics and structure. And it's worth it, trust me.
LoL is my favorite game of all time.
"Mages have the most Mythic items". I feel this is a misnomer, they specifically stated they wanted to make a class of items bruisers that use ap would build. Its like calling the bruiser/fighter items assassin items.
not to mention in most of the mage mythics he listed off ap ASSASSINS that would like the mythics. he listed off more assassins than mages lmao
I watched every single second of this and I enjoyed every single second.
You damn right
Thanks so much
same
Yeah
As a ryze main all I can say when looking at these item changes is: *WHERE DID ALL THE MANA GO*
seraphs now gives you mana based on ap, so there ya go
starter tear
Tear
@@james2042 ⁰000k
Your champ died:(
20:18 you forgot to mention that wit's end heal has been removed. I'll keep editing this list as I watch the video
49:20 Knight's vow has lost its healing component from damage done by your partner, which is a pretty big nerf as in a team fight you could be losing over 400~600 healing or even more depending on how long the fight goes and how strong your partner is
54:11 Just comments, no missing item changes. The slow resistance and tenacity boosters are much more important than you realize. As a tank main, tenacity is one of our most important stats as it allows us to reposition to where we are most useful to our team despite eating the majority of the enemy's cc. This to me looks like a very powerful mythic item on champions like leona, sejuani, singed, or sion.
58:20 shurelya's always has and currently does give movespeed to allies. That is not a change. (the bonus damage is new though, not sure how I feel about it)
So basically League should be renamed ''50 Shades of One-Shot''
Yea tanks are not part of the game anymore :(
@@MrPomfri nasus 1000 mr and armor season 11
@@joshuamadsen437 who cares? Kraken slayer doesn't.
xDDD
They had enough. They were tired of hearing "broken" and went and broke everything else just out of spite.
"... But we should officially say goodbye to League of Legends 1. This preseason might as well mark the beginning, of League of Legends 2"
That's cool and all, but I kinda enjoy League of Legends 1.
At this point it's more like 3
@@Grox44 this tbh, league isn't the same game it was season 1
still waiting for pc 2
I mean League changed completely with season 8 cause of runes and generally the playstyle, ADC bot were forbidden, everyone does infinity damage. Season 10 was better than season 8/9, not perfect but I prefer it over anything we had for last couple of years. My personal favourite seasons were 4-7.
@@neyggemplays7996 s2 and s4
“Oh no it would hurt vi, if tenacity could reduce her R knockup” meanwhile Aatrox Q being again non existant with 0.001 knockup with the new changes.
They better hardcode that shit to be unaffected cuz that's just not fair
@@timmyr6569 chill aatrox knock up is the same
tenacity doesn't reduce below 0,50 I heard and aatrox knock up is 0,50 :D
Aatrox would literally be almost as good as he is now even if his Q knockups were hard coded as microstuns, he doesn't need it.
It was allways my understanding knock ups are not meant to be affected by tenacity but oh well the more you know I guess
@@burglemyhead6838 they removed this idea, idk why hes still complaining about it.
Riot be like: "And you get a Vayne passive, and you get a Vayne passive, and YOU in particular, get a Vayne passive also!"
Seriously why are they so obsessed with "every 3rd attack" passives?
It's basically a tradition now
I think they mentioned somewhere that it makes auto attacking a bit more interesting by giving you special effects every x attacks. Also, it can make add skill cap to the game because you can plan trades around x-hit passives.
@Zen Tennen Iirc, it's their response on the RNG system that other games, especially DoTA relies on. Instead of betting on that 10% chance to bash someone, why not let him bash every 4 AA, that's how their idea goes
@@lordpaulphilippfernandez9904 I'd much rather have it the league style than the dota style. Generally I think it's good design.
@@Zentennen same. I already hate the crit mechanic of League where the enemy AA you 5 times and crit on 10% crit chance while you AA him 5 times and none crit with 50% crit chance.
13:11
*Ralof:* Hey, you. You're finally awake.
I'm ready for a very big Rammus that going to cause enemies to misclick him every teamfight
this sounds hilarious, it is gonna be hard trying to decide whether berserker suit or frostfire gauntlets is funnier
For Rammus I'll try Frostfire because it gives the most armor and of course the size
in one hand, chonk, in the other, nyoooom
Every time I hear “It’ll help champions like Irelia” I shed a tear.
Especially since it's a champion you pick as a counter to your laner. If you're blindpicking her you have a chance of getting destroyed, but if you do use her as a counterpick it will make the matchup even more unfair
as an irelia main, i shed tears of joy. im tired of getting shafted by 70% of the top champ pool
crimpthe3rd exactly, I love her to pieces but I hate being countered by things like Garen, of all champions.
@@gavinsoueidan1211 Garen. LMAO
@@crimpthe3rd im an irelia main too, you should shut up and enjoy this wits end botrk build while you still can
"your damaging abilities slow affected enemies by 30%"
45 ad, 30 armor pen, 20 AH
imagine a Garen with this thing, he can now slows and deals a ridiculous amount of damage in the process
Does't he do that already LOL
I didn't see anyone points out trinity force's passive mistake : 30% out of 5% times 5 ? I don't do a lot of maths but... This ain't maths, Riot, this ain't it.
30% of 5% is 0.015% times 5 is 0.075%.
What
idk why, but i don't feel like there are new support items that give AD, all the support items give AP, then we have thresh, with the E passive scalling on AD but almost with no AD support items besides steel shoulderguards. i would like to have more AD items for supports, or tankier items, but no, everything is AP AP AP.
True. Is bullshit that they gived 3 mythic to supports (in theory they are most suitable) and near every is good for encanters. What with tanks? What with thresh and taric? Now you either pick stats or mythic bonus. But when you pick stats, then why do even consider mythic at all?
I agree with this entirely but we still have to take into account how tanks are a bit of a landmine. Remember the tank meta? That was one of the most boring and stalemate period of league but riot decided instead of learning from their mistakes are going to fck up mages next.
These tank items seem so underwhelming, compared to items from other classes but especially considering everyone will probably get 30-40 %pen by their 3rd item, and true damage on both AP and AD items are a thing now. Seems like they lack some sort of a way to amp up all their resistances entirely like the ad mythics giving extra attack speed or the assasin mythics giving more lethality, basically core stats for these champs, or some kind of a tank deathcap. If none of this happen I think tanks may become super useless, or they just start building items from other classes instead
Playing bruisers vs adc now is gonna be like trying to hit a fly midair
Don't sleep on prowlers man it's a clickable gap closer and got pretty good range its definitely a bruiser item over assassin.
"If everybody's super, then no-one is" - Syndrome
Funny how no one understands, that most of the REALLY broken new items heavily favor a select few champs, who will be absolutely destroying game balance and crowd out every other competition. This means even more stale meta, because 1/5 of the available champ pool doesnt even have viable items while the other 1/5 of the champs is crowding out the remaining 3/5 of champions.
@@faselfasel2864 Well all the items are still on PBE and subject to change so they'll likely nerf the hyper OP ones
@@invictus7736 They would need to change certain item mechanics entirely to bring them in line. And i know riot. They just change numbers which wont help
"It's overwhelming to try and consume every change, but if we take it *one by one,* we can definitely do it."
-Exil, 3 minutes into the video
4 days later: WHAT IS HAPPENING?!?!?
``Tenacity doesn't affect airborne effect´´
Isn't that like the main and only difference between stuns and airborne?
That and Yasuo ult.
Cleanse
Yeah, the only thing tenacity doesn't work on now are knock-backs (forced movement) and suppressions (malz/ww ult)
Airborne has subcategories, Knocked Aside/Back/Up/Down, and there is also the visual effect too.
No! You can't cleanse nor qss active the Knock Up.
68% off.. we were so close to salvation
funny number reddit moment
haha good one bro kekw omegalul pogchamp
edit: thx for the gold kind stranger :)
I think the main blunder you commited while making this video was not introducing mythic items before legendary -
knowing what bonus you can stack on each of the legendary items when they are introduced would make it easier to theory craft.
Great insight tho and thanks.
Riot: we have 200+ years of collective game design experience.
1% of the employees: We have over 20 years of game design experience individually.
99% of the employees: I just graduated few months ago and I have only played minecraft.
Hello, my name is CertainlyT! I never had anything to do with the Game Designe Industry ever. What? I am hired? And you guys put me into the Champion Desgine Team? Awesome!
I already have some Champion designes ready! I call them Zoe, Yasuo and Aphelios. And let me rework some champions. Akali seems outdated. Let me do it guys, you can trust me!
@@XsyrusX12345 why can't sett be part of the cool champs list :(((( he was alsao released in 2020 :((((((( so unfair
@@XsyrusX12345 He did also make zyra, thresh and the rework of warwick.
Kind of hit-or-miss kind of guy
Exil: like one of the 3 good content makers in lol left
Thanks so much
don't forget whyguy and Rav and Rossboomsocks and Vandiril and Necrit.
League is dying. Exil explained it perfectly why too.
Rav and ross are good but i wouldnt call it great content, pretty much just cut gameplay
@@maxcrane4467 how can you forget my boi gbay
I played league of legends a lot from season 2 to season 6, reaching diamond rank in a couple of those seasons. and on and off again since then. coming back to season 11, I have no idea wtf is going on with all the item changes. new champion kits are very overloaded. 90% of the time in a teamfight I have literally no fucking idea what is even killing me. I don't even have fun when my team wins the game
As a Mundo player I'm incredibly scared and hyped at the same time.
It somehow seems like tanks won't stand a chance at all if the enemies are building the anti tank items, but at the same time those new Tank mythics are looking really fun.
It just feels like there are too many "deal X% Maxlife DMG" or "Deal Y% True DMG" Items.
Warwick main here. The Tiamat changes killed our jg clear and the grievous wounds effect literally counters our passive. I am actually scared that you will still be tanky enough to be relavent and the grievous wound won’t stop you, vlad or other healers, but will literally just drop Warwick from B -> D tier.
@@DemonRaticate Why did it kill your jungle clear?
Well first of all there is no machete anymore... so thats a thing, but Warwick has always been reliant on Tiamat (both parts) for a healthy and decently fast clear. The cleave effect comboes well with Q, while the active actually procs talisman. A diamond Warwick main in our subreddit basically noted that due to having to choose 1 of these 2 effects, certain champions not reliant on Tiamat have become so much faster. For instance, the WW invades a Kayn and killed him level 2, took red and started ganking. 3 minutes later Kayn was up 20 cs from just being able to clear the jungle that much faster (as well as building AD items that developed into the mythic of his choice) while the WW was slowly slogging through the jungle and had to divert 1200 gold into an item with honestly mediocre build paths. Kayne ended up with the dash mythic while WW had parts of the Divine Devourer he was testing and as a result, Kayn ended up beating and outlevelling him. Riot did say they were addressing this in their second round of PBE.
@@DemonRaticate ty for the explanation.
Mundo is going to be shit next season, but he will be reworked anyways so it doesn't matter.
How the hell does bf sword's 40 ad become 35 ad on stormrazor???
That doesnt make sence
quik maf
For some odd reason the era people consider to be the best seasons in League is when everything was at its weakest. Hmm, I guess this just means we haven't made everything powerful enough correctly!
What made the game interesting was when the fights were longer and more drawn out. It had more outplay potential and emphasized correct ability usage through long cooldowns, but now everything one shots and is on low cooldown. This game has changed very much from when I grinded LP and spent 12+ hours a day doing my best to improve my mechanics and decision making. I remember when I actually specifically practiced holding abilities to gain advantages through better use in fights, now its a lot more about one-shoting and getting the abilities out as quickly as possible to maximize ability usage, we used to hold abilities to gain subtle advantages like auto-canceling an auto even if it meant its a second longer cooldown because odds were you wouldn't have survived that long to use the ability again, now you only hold abilities for bigger reasons like dodging a veigar ult with zed ult.
I feel that now the game now relies on single good plays early in the game to get a lead rather than continually playing well throughout the game, making it much harder for top-tier players to shine and much less forgiving for new players. Now even better players can get destroyed by lesser players due to a fluke and then the new player starts one-shoting the better player leaving him no chance to take back the lead through individual play, which is why jungle has been such an important role and team-fighting has been given such a bigger importance in recent seasons rather than how the early seasons emphasized individual play just as much if not more. I wonder if newer players would perform nearly as well if they were placed in older seasons.
I think a good example might be Faker. How most would describe Faker back in what most have considered his prime was by calling him "Consistently good" and he was also recognized by most as the best player in the world then. Back in old league of legends you needed to consistently perform throughout the fight to win, it wasn't you make one mistake or one fluke accident happens you died and now the enemy has a lead. Why people would boast about solo-killing Faker was because it was extremely hard to beat him, he might make one mistake but thats all you could get, you didn't get back to back mistakes with Faker, which is why the cyborg faker meme existed because they questioned his humanity because he barely ever made mistakes, but they did exist, meaning that in order to kill Faker you have to rely on skill, a mistake might get you half-way to the fame of solo-killing faker but in order to finish Faker you would have to still perform near perfectly to win, if you were even slightly careless after his mistake he might even have killed you instead. My point is that with the high damage outputs its a lot more about that single mistake, and because no one is perfect, even the best of players will make that mistake and have to endure the ensuing suffering of going against a one-shot champ with a lead, which is even more relevant when they too are a top-tier player that now has a major lead on you. And most importantly, I miss Faker constantly being on the front page outplaying another fool with too high of aspirations trying to solo-kill Faker. Although now its so much easier to kill anyone because of such high damage outputs.
i like how riot is adding new items to offer more identity to every class in the game. At he beginning i'm sure it will be a powecreep fiesta where everything is overpowered but after all every pre-season has always been a mess but at the end it will be (almost) prefectly balanced as all things should be and this game will be better than ever before. Also I appreciate how you make these videos Exil you put everything in a neutral state so that everyone can make up his won idea about the subject
Season 11 is literally the same as learning league for the first time
its gonna suck :(
Every season is
I'm looking forward to it. The skills one gets with a champ are still there. But we're all going to see what works. There will be more variation available. Plus the game needs to change.
Riot:" I see this game won't die on its own, so I will do it myself. "
R.I.P league of legends,we will remember you for ever (2009-2020)
@@kheath580 3*
"Steraks also has a small healing effect." It's half of Voli's old passive at 5 stacks, except the duration is constantly refreshing as long as damage is being dealt or taken. That is no small heal, hermano.
I honestly feel like it's something kinda unique I guess ? it will open more doors for new builds and new things to the game
I feel as if riot is taking a step in the right direction, but has overlooked how the new items could overpower a lane for season 11. One thing is for sure, I'm not playing ranked for a couple weeks after the update goes live.
I think that a lot of us will be a little scared to play ranked haha
Have you seen eclipse?
Tank? Run eclipse
Mage? Eclipse
Adc? Yep...
Support? Eclipse again
@@randomcatname7792 yes, a vi player I've used it and its op, but what I'm saying is that riot has given the ADC's way more viability with their items. ADC as a whole is not only going to have a way better time playing their lane but is also going to be less of a dive heavy lane.
@@Destroyer2150 what? no riot is pushing people more into their niche? tanks are more tanky, bruisers can burst people down more consistently, mages are less oppressive, and adc is more of a carry?
Sorry, I deleted by accident my comment.
Tanks items look pathetic tbh. Throwing Sunfire cape to tanks will not make them strong. Also, taking away mana from items will basically remove tank viability and durability.
Support items also look pathetic compared to Assassin/Fighter/AD carry items.
We'll have another Damage META
Listening to Exil reading those AD Assassin mythics out loud made me think a 12 year old designed this thinking Talon and Zed are so underpowered Kappa.
Also while the first 2 are insane the third one is like "oh you still wouldn't be able to one shot the ADC with these? Here take this" which makes me cry because now even in a perfectly drafted counter team vs assassins I wouldn't be safe anymore
True. Third options is op for low elo. Zed can "ult" 2 times now. Kayn can use it and then easily ult. It probably will work in high elo too if you know when to use it.
HOW supports are supposed to protect adcs from assasin that can use "point and click" item to be closer to adc than you are? Is like "let's dele on point and click abilities because they are too easy to use (MY poor taric) and then let's add item that does the same"
@@ladrok97 pretty much. I would have liked for one season to play ADC without being a walking meme dying tanks the thing I am supposed to counter with my champ class
@@deejayf69 thats why i started playing yasuo adc. And actually with pyke support i have a 60% win rate:P
As someone who is basically LoL's historian, you should totally do a video (and it would be shorter, too) about the history of the Apple Client with Riot. It's not everyday a group of gamers gets together all over the world and reverse engineers a game's client so they can figure out how to get it work against the wishes of the company that discontinued the Apple version of it. It's been like 8 years since the official Riot Apple client went online. Seems fitting to do a tribute to the Wine port of the game, along with Boompjee and all the crazy people who were involved in making it happen. While I was a part of that community, I wasn't involved in any of the coding or anything. I just lived through it to know the tale exists, and is definitely some good ole' fashioned nostalgia for a section of Riot's gaming community that they initially wrote off for Season 2.
As long as LITERALLY everyone is op I'm fine.
And that includes tanks, bruiser and adc, not juds mages mid, top, support and jungle being strong riot.
55 magic res for top magic res item is too little.
Currently, AD assassin's are just having the time of their life. Again. For like the 3rd season in a row. But even more broken now
Nah, them turning the actual game into URF is not gonna be great. Oh well I guess since the game is dying they are just gonna make everything as arcade-y as possible.
It really wouldn't be. The game would devolved into the ends of a spectrum, i.e. everyone always dies under a second, or is incapable of dying at all. Abusing mechanics and fast-play would be rewarded a lot more heavily, which just isn't what the game is supposed to be, and isn't even what some roles are supposed to be like. Would it be balanced? Well, yeah, having people either die too fast or not dying at all is pretty balanced; would it be fun? Not really, since it's a vastly different experience that isn't alike the MOBA gameplay people originally came for. Having everything unbalanced does in fact create a semblance of "balance," but the core principles of what makes the game fun are erased.
Top is not gonna feel broken next season the nerf to frozen heart and the removal of adaptive helm
@@abutterfly1351 i guess you never saw Dota balance right?? dota make things so OP that no one really is. Making the meta almost non exist and everything vaible, only open room for new forms of builds, tbh would make lol a lot more fun than it is now, where you can tell which team wins by their picks
NordVPN: 68% off
Everyone: *We were this close to perfection*
It's a pretty good VPN.
@@Edge9404 -_-
Edge9404 -_-
what if we _are_ the 1% tho?
What if the 1% is the friends we made along the way
I feel like this is such a refresh to league as a veteran player this feels almost like season 1 all over again. Relearning items and having a much needed refresh to this part of the game was long overdue. I for one am excited, but also terrified and apprehensive. Some of these changes make it sound like each class is going back to their most powerful point in history. Feels like league on steroids almost.
HELL YEA
Season eleven: almost exists
Me: crying in ADC.
I'm sure it's a good season for ADCs
@@meurdo5437 laughs in assasins
@@mazevlad2263 :)
Adc will get one shotted at like 10 minute point now
Lol, low elo adcs STILL crying while Riot is literally changing the whole upcoming season for them. I'm also an ADC main and i cant fcking wait for all these broken mythics. So many ways to itemize/defend against assassins or tanks and a nice breath of fresh air.
Can we all just appreciate that Trinity Force costs now 3333 gold?
I like that
Everybody like that
Why does no one acknowledge the fact, that he used Skyrim Music for his background?
I KNEW IT! i wasnt going crazy
I was starting to worry about Akali and Kaisa builds but then I realized that it doesn't matter since the games are over in 20 minutes
Us: Go cause some chaos, it’s what you’re good at!
Riot: You wanted this chaos!
well, this aged badly
How so?
Riot really doesn’t want people to play squishy mages jesus like veigar is alright cause of cage but everyone else with actual skillshot cc is boned
Yep, I'm an Ivern main and I'm basically screwed up next season. I'll maybe have to build him tank, AP, on-hit or take him to bot as a support
@@twb0109 Once I fight one top... It broke my ass.
Also all the tear/roa stackers got a hefty nerf since tear can't stack as fast or as hard++no roa at all
RIP my precious Anivia :(
As someone who started in beta and has been bored of the game for years and playing "troll" builds in aram drunk with friends. I feel like things are going to get interesting again. Bring me back to the lovely shit show from back in the day. Now if they only uncapped attack speed again 👀👀👀
Big chance of NO META on the first weeks, just like back in the days
@@gabs_salem maybe no meta for 6 hours. After that people already figured out what is more broken than the rest. Game is then unplayable till next patch and they need another 6 month to bring the everything broken back in line.
Horizon focus : ''Such a cool concept'' Yeah, except if you play against Zoe that will one shot even more easy lol..
I feel like new items are so beyond broken that they will be able to overshadow even an insanely hyped Seraphine release
With the tease during the worlds event trailer, Seraphine is being revealed during worlds through a kda song, so doubt that
"hyped" Literally nobody other than e-girls are hyped and it doesn't even compare to Yone.
@@Dertlecup well, she has 300k followers on twitter and 369k on instagram
@@Dertlecup Stop using E-girl for every damn thing. It's offensive and degrading. Imagine thinking only women like popstar groups lol. Also, KDA is way more successful than Yone who was literally fanservice for edge lords, young boys and Yasuo mains.
@@faceless8424 bruh
Myself, a Gnar main, hearing about the new BORK- "Never in my life have I needed something so much and not known until I received it."
Hyper +bork God
Im thinking building this on tahm kench top too. sounds interesting
There is so much new movement speed introduced to the game, every champ is gonna feel like Ekko.
They are really pushing the flashy play style to the max. Don't know if I like it or not.
When you need an hour long video to explain season 11, you know its gonna be good.
Lets not forget that most passives would most likely become unique and can't be stacked (for example the 20% remain sd per crit) aswell as caping AH because reaching 60%+ cdr is not healthy for the game. Also as someone who played with the new items AD assassins are too strong now, more then AP. AP brusier are now more "tanky" then traditional tanks and tanks overall are useless and can't survive with the amount of dmg in s11.
P.S Yuumi with the new enchanters items latching unto AD assassins is the most broken thing I have seen in league so far, it is straigh up not fun to play against... in s11 you eithee one-shot of get one-shotes insted.
I agree that the assassin items are op, but instead of nerfing them, how about we they just buff all the other items so that everything becomes broken and op.
It would be a complete cluster-f#ck, but It would also make the game more fun IMO
They already made everything unique that their going to. Tiamat was made unique.
And looks like that's it.
"League of legends changed forever"
*epic skyrim ost playing in the background*
(14:25)
Doran's ring mana passive existed once before. And imagine if the uncapped rageblade made it live... yasuo and yone. Serpent's fang passive not seen before? Irelia's passive post rework
I wish they didn't reuse the rod of ages icon because people were telling me "roa has a replacement."
It doesn't.
I mean, everything is more broken now, but I feel like after some time, things won't feel that bad because of the balance changes and players adapting to the new gameplay. This really will be like season 1 all over again, but maybe we'll also get to see the so called "glory days" again once the dust settles
Glory days? The game was simple and clean amd its a bunch of flashy clown fiesta right now