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hi ! i enjoy your nuzlocks a lot, would you like to play my own game? its a very different pokemon experience cause all pokemon have different stats, some types changed and it has new moves i created , also accuracy and power of many moves is different , some moves have different effects as well
The hell did you say about the ice types imbecile? Goddamn hater now sayong there are no good ones, then how comes i have done entire runs with then no problem, i even soloed one with a Weavile.
2 of them are S tier, maybe 3 get A, 10 or so get B, like 40 are C tier where he falls btwn roxanne and wattson, and the rest are F because he got shit encounters in the first 6 routes.
They gave Rock an incredibly broken move in Stealth Rock, gave it to a whole slew of Pokemon with a better defensive typing, and haven't touched Rock since. At least it's only Rock that gets the 50% Sp. Def boost in sand
@@grunkleg.2934 The problem with that line of thinking tho is like 80% of meta stealth rock setters in any given generation since Stealth Rocks introduction weren't even rock types. So it's not necessarily a tool they gave to rock types. And Jan seems to primarily be judging these as the type of on a Pokemon, not as the type of moves. Hence why when he mentioned ice types, he said "it's not worth it for the STAB most of the time".
When I was a kid I used to think that Ice types were the strongest, "they are strong against everyone! What am I supposed to do?" Yeah with a team of Torterra, Staraptor and Garchomp, Ice could be a problem.
Yeah, regardless of ice's defensive capabilities, it's a solid offensive type. Super effective against grass, ground, flying, and dragon. And while you can usually put Ice Beam on your vastly defensively superior water-type, that hasn't stopped me from using Pokémon like Alolan Sandslash, Froslass, and Mamoswine over the past few years of playthroughs.
@@LMC_Jarred Honestly, I love ice. It just appeals to me aesthetically speaking, and I love some of the moves like Ice Beam and Blizzard, as well as (especially pre-Fairy) them being Super-effective against Dragons. There are even some pokemon that I have gone out of my way to use because despite how Not Good (maybe even Garbage) they probably were, they still appealed to me in some way (Glaceon, Frosmoth, and Alolan Ninetales are a few I can think of off the top of my head).
Rock is basically Poor Man’s Steel, both try to be defensive walls, but rock gets the resist for fire but gains 3 other weaknesses and loses like 5 resistances.
Yeah very bipolar type with two extremes, resisting normal and to a lesser extent flying and fire is really good and being weak to in particular grass and water really sucks. It's a good specialized type where it kicks ass in some fights and is a complete liability in others.
It super hurts that most of Rock's weaknesses tend to be heavy special attackers, which almost no rock pokemon has a good SPD. Steel on the hand exchanges most of the special attacker weaknesses for mainly physical ones like ground/fighting while gaining a resistance to the special ones like water and especially psychic. So even if you do get hit by one of earthquakes/close combats, it's more likely you'll survive it whereas pretty much any SE move on a rock type just flat kills it with few exceptions. Really the only way to break steel and one-shot them, is be so uberly strong physically to negate their massive defense, or use a special fire move there's pretty much no other way. Not to mention most steel types are duel type and 9 times out of ten the steel part helps negate practically any weaknesses that may be brought by the secondary. Like you got stuff like Aegislash, Scizor (and any bug/steel) and stuff that have basically only one weakness and seemingly a million resistances.
I think the best way to describe the psychic type would be to say it’s broken in gen 1, and afterwards it’s an average defensive and offensive typing with lots of good Pokémon.
@@gamingwhilebroken2355 true. There are hardly any ghost types that actually take advantage of ghost stab, and most dark types are crap. You could say the same about gen 3 i guess as well since most of its weaknesses don’t take advantage of that stab.
@@jizolord69 Ya, it’s still good in gen iii, but at least in gen iii there are early dark and steel types to hinder psychics. Once you hit gen iv psychics level out
@@gamingwhilebroken2355 While it have been still dominant at gameplay, it took a nosedive competitively, since that's when Tyranitar and Umbreon got introduced. Steel types like Skarmory were there to stop them from rampaging, they fixed the glitch so now ghost is finally strong against psychic, and scizor existed. Still no good bug type moves tho. The Psychic type suffered a lot in competitive during that period.
Ice should really resist Flying, Ground, and Water. And maybe give Rock another resistance or two. As for Poison and Bug, I think you could get away with making Poison strong against Water and Bug strong against Fairy I am also one for completely changing how freeze works, to make it both more reliable and fair. Instead of immobilization, make it a Sp. Atk burn clone, and I guess giving it a name like "frostbite" would be more fitting. Then you could get away with having a dedicated ability and move to inflict frostbite, pretty much entirely limited to Ice-types
Right? When it comes to flying, wind ain't gonna break ice Ice can literally freeze water to make more ice And Ice is essentially a part of the ground when you consider things such as glaciers, snow, etc, which changes the form of the ground
My entire life was cleared up when Jan said "in gen 6 when it lost the Ghost/Dark resistance" because I always wondered why sometimes Ghost IS supereffective against Metagross but other times it isn't I just never knew that
Ice just needs like a couple resists and it would be so much more useful, like if it resisted fairy(just like fire does) and water or grass, that would be pretty sick.
I think ice should be super effective against steel. Ice needs a buff and steel needs a bit of a nerf, especially after the introduction of fairy Also, it makes sense for that to be true. Irl, steel pipes and structures can accrue terrible damage in the winter. And airplanes can crash due to ice forming on the wings
Grass is already the most resisted type in the game along with Bug. It doesn't need another type to resist it despite making sense. I would give Ice a Flying and Fairy resist instead.
Ice types have wonderful designs. I love Glaceon and Alolan Ninetales. 💓 I wish they would resist more and I like your idea of only ice types being able to learn ice moves.
I think Gamefreak made Ice types underpowered on purpose because back in Gen 1 they were the only counter to Dragons. Dragon-types are sort of the "boss" type in the game, which you can easily miss if you're playing first time until you face Lance. Ice types can mostly be found in an optional cave in the game, too. Basically, Gamefreak rewards you for exploring.
Ice types in gen 1 also suck. the fact is every water pokemon learned icebeam and blizzard and even since ice started actually getting moves its rare a watertype doesnt get ice coverage.
@@F14thunderhawkWrong. Ice types were immune to freeze (which was permanent in Gen 1) and were not weak to Electric, which were very sizable advantages over Water. Fire and Fighting were also terrible types back then and the best Rock types took super effective damage from Ice, so Ice's weaknesses were barely relevant.
Actually the reason swellow is so good is it's normal typing which gives its stab facade and guts. If you remove it's flying type it would still be just as good probably a bit better since it loses some weaknesses. Although the ground immunity is sometimes useful for bringing it in.
My prediction before watching based on what I've seen from PC's other content: fire- Super rare, always useful. Water- Everywhere, usually bulky Grass- bad offensively, too many weaknesses Electric- Good offensively, usually very fast Ice- Strong offensively but usually very frail and available only late game Bug- Bad all around except early game, very few exceptions (e.g. Heracross) Poison- Good support, bad offensively Rock- Usually defensive but too many weaknesses and slow Steel- Very defensive, tons of resistances Ground- Nice all-arounder, slightly bulky Fighting- strong offensively, suffers from lack of good moves end game up until gen 4 Flying- Good utilitiy, the abundance of normal/flying types screws them over Normal- Versatile af movepool, only one weakness, underrated Psychic- Strong offensively with fair amount of bulk except for the glass cannons Ghost- Too niche in most playthroughs, there's jus not that many of them Dark- See fighting types above Fairy- Decent offense, usually very bulky and supportive Dragon- see ghost type above, also a good amount of them are pseudo-legendaries/actual legendaries and thus banned
I totally agree with all of these. Looking at it, it’s just too bad that Grass doesn’t hold up as well as Fire and Water. I’m glad you hold a similar respect for the Water type. There’s a great variety of tanks and sweepers and a lot of them actually can have a large move pool, and a lot of them can learn Ice Beam and a ground-type move, which can counter their main weaknesses. In competitive, my water guys are usually my best fighters, especially Greninja (sweeper) and Swampert (tank).
Fighting type is like a less shit ice. It is a massive threat to so many types, but unlike ice they are usually bulky and not full of resistance holes. The big caveat being the commoness of flying and the scary burst of psychic and fairy.
I never think about it consciously as "Steel is good", but every damn time I see a Bronzong or Steelix or something, I'm always like "Well what the shit do I have that can deal with this"
to be fair, some type combos can be really good even if they are individually not great. The first thing that comes to my mind is the Dark(B-tier)/Poison(C-tier) type combo
It's just not that great for a nuzlocke unfortunately On the other hand, it's been consistently pretty good in competitive since slapping two offensive types together is a better idea when you can let your mons die
@@eriksp836 I know why, but you could argue the other direction as well (ice freezes water and its cold and water puts out fire) so it’s not such a stretch, and it would buff ice so much. there are other type strengths/weaknesses that make less sense
@@daniel6678 I never understood that psychic is strong against poison. My logic always is that the poison corrodes the mind so it should be very effective.
I’m definitely biased because it’s my favorite type and I love gen 5, but ghost types I think are a little higher due to their secondary types. Chandelure is a great example of a very good fire type late-game that is practically a gauranteed encounter, and it has a ridiculous special attack stat. There are a few Pokémon like this, like jellicent, drifblim, aegislash, etc. Lots of ghosts have good secondary types that make them very, very good with their two immunities.
And ironically, this applies to Froslass as well. You want it to set up and never get in again, or if your Pokémon need a free switch in and to take a Pokémon down, you can Destiny Bond. Make way for the really good Pokémon.
I wouldn't consider ground as having a lot of weaknesses. The ones that have a lot of weaknesses are because of their rock typing. Otherwise they're weak to ice, grass and water. 3 weaknesses is pretty average, and it's a great offensive type
I'd toss Fairy type into the S tier with their immunity to Dragon types and super effective hits against them. They have very few weaknesses (poison, steel). What makes the typing so good is that Fairies are generally super good utility-wise and are quite bulky (Slurpuff/Diancie/Magearna/Carbink). I personally don't enjoy most of them, but they're undeniably as good as Dragon/Steel types.
Oh, I disagree with Dragon being S tier and Normal being B tier. I believe that Dragon should be A tier at best since it is highly defensive but it can only do super-effective damage against its own kind (which is not encountered that often). Normal should be as bad as Ice, since it cannot damage Ghost types, it is not super-effective against any other types and it gets resisted by both rock and steel.
@@icewizard3664 even if dragon not have good super effective advantage it still have a lot of defensive and immunity elements, plus they have a good movepool most of the time even with no dragon moves, why you think people suffered with garchomp or why they're usually found on the later game, gamefreak literally made dragon types to be like the super powerful types, why you think fairy got added? literally because dragon types was dominating
@@icewizard3664 The main advantage of Dragon types offensively is the fact that only 2 types resist/immune ( steel and fairy) to it combine with the stats of dragon type pokemon you can shred a lots of pokemon just by hitting with your stab.
@@icewizard3664 Normal typing is amazing. Best movepool of them all. 1 weakness in fighting. Always rocking stab moves, which makes up for not being super effective to anything. Trust me Return & stab is just broken on most normal mons and available early. Also alot of the normal mons learn bite to stop the ghosts. And if it doesnt it would still be as bad for the ghost since it cant hit them either. Also foresight is a move. Not great but could tip the favour against ghosts. Personally i would put normal in A or B tier. Very underrated.
Ash Ketchum knew the meta. He focused on Dragon, Electric, Fire, Water, and Ghost for the most part, and stuck with two gym leaders that specialized in Water, Steel, and Rock (lol)
I actually disagree with Psychic's placement. It's too low. It's weaknesses are all super rare if you're playing games gens 1-3. Prior to gen 4, your only real way of dealing decent super effective damage to psychic types was via Shadow Ball, Crunch, Signal Beam and Megahorn, the latter two of which are very rare. I will say psychic gets less effective as the generations go on because there's more answers to it via better dark/bug type moves and Pokemon as well as reusable TMs. I'd say Psychic's are quite the force to be reckoned with all the way through until gen 5 which is the generation that counters to Psychic types actually become somewhat common. Even in gen 4, most good Psychic counters are locked to Platinum and even then they're few and far between and often rare on the routes they exist in. So yeah, if we're purely judging it by in game nuzlocking benefits, id say psychic reigns pretty supreme throughout half of the series and that's not to be taken lightly imo.
@@speokeosai I still think youre severely underestimating them. I'd say low in gen 5-8 (depends on the pokemon), good in 3-4, fantastic in 1 and 2. . In competitive, sure, many Pokemon actively avoid running Psychic for coverage in Gen 4 since there's better options, but Nuzlockes are not competitive gameplay and can't be evaluated on those terms. The counters to Psychic type Pokemon in-game are fairly few and far between so they're pretty safe. Their only issues is theyre often frail and with the exception of Alakazam, kind of on the slow side. Bronzong, for example, is common, can be a nightmare being fairly bulky and only weak to ground or fire (With Fire moves being fairly rare to see in-game, especially in DP), and having a ton of resistances, making him an extremely safe pick/switch in general. Alakazam is faster than most Pokemon in the early gens making him a good lead with decent coverage, hits like a truck, and is more or less a free encounter in DPP if you allow for trade evolutions (Machop trade in Oreburgh). Wobbuffet is super abusable if you understand how the AI works, and is a completely free encounter in RSE. Gallade is just an all-around great Pokemon with good coverage in Gen 4, albeit kind of rare and hard to catch and on the slow side (still faster than plenty of boss battle mons in-game though, esp if you EV train him). Slowbro is always decent, slow bulky mon with access to amnesia and recovery. Starmie is fantastic all around. In gens 1 and 2, even the Pokemon that are not so great in later gens (Mime, Hypno, Jynx) are actually solid, because in Gen 1 they are specially bulky as well as hitting hard because of combined special stat, and in gen 2 Hypno is an early encounter who gets coverage right after you catch him, from elemental punches being buyable TMs at Dept Store and special in those games. Theres definitely some duds that do nothing even amongst the first four gens but you can say that for any type in the game.
PChal [10:21]: "It's the worst type in the game. If you have an Ice Type on your team, you're doing like a very specific strat." Glaceon: "I only exist in Nuzlocke Runs to fight Cynthia's Garchomp. Other than that... idk, what else."
The ranking for poison surprised me a bit. I think some poison types can be useful such as Tentacool/Zubat/Koffing. Toxic spikes is good for setup against some battles, Koffing's physical defense can be good in niche situations, Crobat can outspeed a lot of mons in most games and (correct me if I'm wrong) I think it can learn U-turn so you can slap someone and just immediately switch to your main sweeper. Not as good as grass types in utility but they still have their uses imo
I would rate Poison higher than grass even, cuz so many poison types are so good, like Drapion, and Toxapex and Toxtricity. Those mons have access to so many good moves. I would probably say that poison is at least A tier
I was shocked that Grass types were higher on the list. They’re my fav type cause what you explained, the sleep powders, leech seed, growth, gigs drain. Good move set and happy to hear it wasn’t D tier
Nice TL ! I would rather go with : S : STEEL / FAIRY / WATER (one is a giant wall and the 2nd & 3rd are very good in both sides) A : ELECTRIC / DRAGON / FIRE / GROUND (Dragon is saved from B tier by stats of the mons, the 3 others are good) B : GHOST / FIGHTING / DARK / FLYING / POISON (blanced types with some holes here and there) C : GRASS / NORMAL / BUG (Bug is actually not in the bottom 3 in my view, but those are kinda frails) D : PSYCHIC / ROCK / ICE (Psychic is a disaster nowadays except for stats thanks to legendaries, and Rock and Ice, we all know the problems...)
I will go on all day about how much I love grass types, specifically because of my first game. White 2. I picked Snivy and sweeped pretty much everything except Ghetsis with just the Serperior.
Honestly, the fact that Water is a starter type and common HM type might be enough to push it to low S tier. You always end up with it being one of your strongest team members because it is a starter, and between Swampert’s Ground type giving STAB Earthquake and Empoleon being a free Steel type, they prove useful throughout the entire run. Plus, they can ALL learn Surf, an infinitely teachable base 95 power move with STAB. They can even somewhat sweep with Rainy Day. They don’t stand out as much as Steel or Dragon types, but I honestly feel that a good Water type is the foundation of a good team. I honestly couldn’t imagine playing the game without a single Water type on my team.
I would argue water being s-tier, possibility better then dragon but worse then steel. The fact that you are pretty much always gonna have a a few waters to choose from makes team building a lot easier, and consistently having hm surf I think puts it over the edge along with everything you said about it. dragon are unlikely to even obtain through out a run unless ur playing a rom or randomizer, and are often dependent on tms available how diverse their move set is, also they usually evolve late and level caps sometimes screw them over such as hydreigon which doesn't really appear with a level cap. Dragon is still op in a vacuum but i think its prob bottom of s-tier
Bug type alone is horrible, only U-Turn is a decent Bug move and isn’t even used to deal damage, is more to get safe switches And you can use Volt Switch or Flip Turn instead Ice is good at offense, but is frail Bug is neither good at offense or defense, relies heavily on second typing
Here is how I understand this list. S: whatever the Pokémon is, having this type will always improve it and you almost never don’t want it. A: very solid and reliable. Not an auto include in every situation but definitely something to look out for during a play through. B: doesn’t really exceed most of the times, but it has key strengths that you can and should be aware of, even if there are weaknesses as well. C: generally a crippling downside on its own, but they have niche strengths, where they excel to the point, where you must keep them in mind. D: the worst part of any Pokémon that has it. Whichever Pokémon has this type, will become so much worse, solely for it. Also poison and normal should switch places. Whatever normal hits neutral, poison would as well and it’s a great secondary typing.
Poison is really underrated; it has a good amount of resistances, is a good Fairy counter, and I think its weaknesses are fairly easy to counter (odds are you have a Water or Grass type on hand and Psychics tend to be weak defensively. Bite is super common). It's also great to have something immune to getting Poisoned, barring Corrosion ofc. I argue that it should go in B. I think Water is low S tier. It has useful resists, only 2 weaknesses, and is very good offensively. Ironically, a solid type. Unless gens 1 and 2 are really skewing it, I don't think Psychic is that great anymore. Dark is a super common move type; it seems like everything has Bite or Crunch. I think both Dark and Psychic are B tier, but at this point, Dark is better. If it weren't for Fairy, Dark would be in low A probably. I find Flying to be a fairly boring and underwhelming type, but I agree with your placement. Gyarados, Salamence (if you can get it), Dragonite, Sigilyph, and Talonflame add some color and power to the type. If it weren't for these mons and similar, this would be low C. I pretty much agree with your other placements. Poor Ice; I honestly WANT it to be a good type. It was one of my favorites when I was a kid. It's just so, SO bad now. I think it should resist Water; having them resist each other would be cool. It should resist Dragon, too. 3 resistances is pretty respectable imo. All of its weaknesses make sense, so I don't think they should eliminate any of them. They always make it a late-game type, too, and it's just not good.
Ground feels a bit underrated. Electric Immunity, EQ stab, EdgeQuake coverage, SE against 5 types, weak to 3 types and 2 of them are trash tier types. If it can fit I always try to put a ground on my team. I'd argue they're S or atleast A.
Ice type moves are amazing offensively and pretty common on non ice types. Grass and water types are also super common. In game ground is not as good as competitive.
@@gamingwhilebroken2355 True enough regarding ice coverage. Water is it's biggest weakness. Grass may be common but only really on grass types who are very easy to counter unlike ice/water or ice/fighting coverages.
@@gamingwhilebroken2355 Ground is severely underrated here. Here's a simple table comparison: | Resists | Weak To | Good Against | Bad Against | Immune Dealt | Immune Take | Water: | 4 Types | 2 Types | 3 Types | 3 Types | none | None | Ground: | 2 Types | 3 Types | 5 Types | 2 Types | Flying | Electric | Shared: | 0 types | Grass | Fire and Rock | Grass | none | None | We can see here that Ground interacts with more types in the game overall, water has a slight defensive edge though no immunity puts them a bit more even. When it comes to offensive ground runs away with it dealing more super effective damage to 2 more types, though they are tied for the amount of types they don't enjoy fighting. Basically tldr: Ground type is on par with water type but trades a slight amount of defensive coverage for offensive coverage. Ice might be good against ground, but electric is good against water. A lot of pokemon have random electric moves for coverage just like how water types have random ice moves for coverage, besides staying in against a water type with a ground type is just plain silly.
@@speokeosai All of that’s nice and all, but water types are the most common type in the game and grass types are pretty common as well. Meaning you’d rather have a Pokémon weak against electric types than water types as you are more likely to encounter water types. In game, this can make certain types less useful than they would be in a competitive situation. Though I think ground types in competitive are still worse than water types iirc. Water types are just considered one of the better types.
"If you have an Ice type on your team, you're doing like a very specific strat." Well, in my recent Sword Nuzlocke, I got a female Snorunt and evolved it into Froslass around the first gym, so it was a beast throughout the early and mid-game. I did eventually mess up and let it die on the last route, but circling back to the quote I started this comment with, I did indeed use it for one or two specific strats. Hail and Snow Cloak, plus Bright Powder, were a big save in Raihan's gym. The evasion didn't trigger every time I needed it to, but it definitely helped me get through the fight unscathed. Froslass is probably one of the better Ice types to use, and imo, early accessible stone evolutions are also a huge boost in usage, kind of like how Butterfree and Beedrill are useful in that way.
@@RDA000 reminds me of my first ever ruby playthrough where I was a dumb kid and I hacked in all three starters, swept roxanne with a blaziken, sceptile, and swampert. imagine that, and then you complain that the game is too easy
Froslass is like a Wizard Zombie in Plants vs Zombies 2: it’s very weak and probably sessile and the opposite of what you’d expect in a good Pokémon, but it has the unique set of moves to provide really annoying backup that no other Zombie/Pokémon can provide.
Bug is so underrated as an defensive typing... What most people forget is that they are resistent to ground and fighting. With fighting and ground beeing fairly common moves this makes them really good. also in later gens there are SO many strong bug types so I would place them at B.
The fairy types I usually play have pretty low defensive stats but pretty good hp. Their attack is meh but if you level them up quite a lot you get a good Pokémon that can survive a few turns (with attack and such) but that only applies to my experience
Water is one of the types you should definitely ALWAYS have on your Nuzlocke teams. Pre-gen 7 because of Surf, but also because Water is just really good, many of them have high special attack and special defense or HP, and because they are so plentiful in number, Waterlockes are probably the easiest and most broken monotype challenges to run, although naturally it depends on what you can find to counter Electric and Grass Gyms, depending on which game you're playing (Gardenia is pretty rough on early game Water types, even with Gyarados on the team because of Grass Knot). Flying is always good to have on your team, pre-gen 7 because of Fly, mostly, but if paired with another type (which is always the case except for Tornadus, Rookidee and Corvisquire), such as Poison, it gets much better defensively, and sometimes offensively, depends on the second type, of course. Electric or Grass (or both) are also often essential to your team to counter Water, and Grass is the only good thing against Water/Ground types, but Electric is pretty good for Water and Flying types, of course. If you have a Water type with Ice moves though, you might be able to keep Grass on the team and leave Electric out, unless they are dual types. Those are the types I feel are essential to your team. Other types are optional, I feel, and you can build your team around with those types. On my SoulSilver League team, my very second (first full attempt at a) Nuzlocke, I used Meganium, Ampharos, Crobat, Golem, Slowbro and Umbreon (though could have used Ninetales instead of the latter), and they did pretty well. I lost my Ampharos though, to Karen's Houndoom, from a 4x Sp. Atk boosted Flamethrower, which hit through confusion and 5x accuracy drop. First and so far only death. (I am on the ship to Kanto now but have been busy with other Nuzlockes since then) I have started 11 Nuzlockes so far, in Black, SoulSilver, Alpha Sapphire, Sun, Shield, Platinum (Waterlocke), Y, Platinum (regular), Pearl, White, and Ultra Moon. I have only completed 1 Nuzlocke, being the Platinum Waterlocke, and that was WITH one team wipe (at Gardenia), and beaten the first SoulSilver League, but I don't count that one as finished yet since I still need to beat Red. I am close to beating Alpha Sapphire, with a team consisting of Blaziken, Walrein, Manectric, Cradily, Ninjask and Sableye (my Gardevoir died to a Victory Road Trainer who had a Darmanitan:/ and I had nothing better to replace her with than Sableye), being ready for the Elite Four. In all the other Lockes, I'm either early game or mid game. The only other time I wiped was in Black, my first Nuzlocke, to Clay, and even when I tried a second time, I still lost 1 Pokémon, my Moxie Krokorok. (the only two times I've team wiped in Nuzlockes, I've soft reset to the last save point, but from now on I've decided to just use a new team from my PC until I have no live Pokémon left) And then in White, I just recently lost my Intimidate Krokorok to a random Trainer's Archen. And before that, I lost my OWN Archen to a random Trainer's Dwebble. And I had already lost a Patrat in both Black AND White, in Black also lost a Pidove, Purrloin and Simisage. Gen 5 is my worst generation lol
“Fast Offensive Grass Types” Things that come to mind for me are Sceptile and Roserade. I used a Roserade in my Shield Nuzlocke, which was my first Nuzlocke, and he carried me to victory when no one else would.
Galarian Darmanitan is the exception to the rule. Considering this is a breakdown across ALL gens, ya... just Galarian Darm isnt enough to say the typing itself is anything above shit tier. Think of it this way, would Galarian Darmanitan be better or worse with any other typing? To me, other than bug, absolutely 100%
I think the problem with Ice is that, when you look at it offensively, it's pretty good. Grass, Flying, Ground, and Dragon fall to it. Defensively it's garbage tho. So you would think that GameFreak would make more Ice types with fast and powerful stats to play around that right? So why in the hell have we got bulky ice types like Walrein, Dewgong, Abomasnow, Mamoswine, and Avalugg? ESPECIALLY AVALUGG. What the hell is the point of these bulky ice types when so many go down in two hits? The only ones I would say that pull it off are maybe Walrein and Lapras. And there's only like 3 good fast ice attackers, Weavile, Noice Eiscue, and Froslass. Ice is perfect for glass cannons, so why have so little
I think Ground is A tier. Immunity to Electric. Useful super effective against Electric (only weakness), fire and Steel. Plus rock and poison for 5 types their super effective against. Can also usually learn rock type moves to get around flying types.
considering the amount of overpowered as hell ice moves and ice having one of the few moves being a OHKO its safe to say its OP in the move department, but not in the pokemon part tho
Would personally move Rock up to B, just for how dominant they typically are in the early-mid game & how consistently you can get them, unlike something like Steel. Resisting Normal, Flying and Poison + being super effective against Bug is great as that's mostly what you face early on. Couple this with their high defence and most attacks at that point in the game being physical and they often just dominate. I don't know if this should be considered as it's rarely recommended to pick the grass starter, but they have great synergy with grass starters, they cover each other's common weaknesses and it also gives you something for your rival's starter. They often fall off but bring a lot more to the table than Poison & Bug imo
I agree that nuzlocking with an ice type can be challenging, but outside of that, some of my favorite team members ever have been ice type. Sneazel in Gen 2, Lapras in FireRed, and I recently used an Avalugg to beat the champion in Shield.
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Your emerald kiazo run was great to watch
Video Idea: Ranking all the starter pokemon based on how well they do in a nuzlock.
hi ! i enjoy your nuzlocks a lot, would you like to play my own game? its a very different pokemon experience cause all pokemon have different stats, some types changed and it has new moves i created , also accuracy and power of many moves is different , some moves have different effects as well
Schnauze
The hell did you say about the ice types imbecile? Goddamn hater now sayong there are no good ones, then how comes i have done entire runs with then no problem, i even soloed one with a Weavile.
Rank all 151 of your Emerald Kaizo runs
F tier would be gigantic since it would contain about 100 early game resets
Its almost like thats the point
Some will be fast AF
-bad treeko, next
2 of them are S tier, maybe 3 get A, 10 or so get B, like 40 are C tier where he falls btwn roxanne and wattson, and the rest are F because he got shit encounters in the first 6 routes.
BASED
Things that are sturdy:
1) Steel-types
2) Sawk, Golem, etc.
3) Displate
4) Jan's patience for finishing the EK run
@Gamey Firebro ok that got me you got that
@Gamey Firebro Thats what he meant by golem and sawk
@@raphaelmekhail3170 sawk on these nutz haha gottem now laugh 🔫
Anyone else think he'd say Ridge wallet?
sawk...
I love how Rock Type are basically the “Why have this when you could have Ground” Type of Pokémon.
Just like "Why have ice when you have water"
@@igorlopes8463 Exactly. These two types need a buff. Especially Ice.
They gave Rock an incredibly broken move in Stealth Rock, gave it to a whole slew of Pokemon with a better defensive typing, and haven't touched Rock since. At least it's only Rock that gets the 50% Sp. Def boost in sand
@@grunkleg.2934 pretty much the entire story of aggron, it does get a mega that nearly fixes it but. why rock type in the first place
@@grunkleg.2934 The problem with that line of thinking tho is like 80% of meta stealth rock setters in any given generation since Stealth Rocks introduction weren't even rock types. So it's not necessarily a tool they gave to rock types. And Jan seems to primarily be judging these as the type of on a Pokemon, not as the type of moves. Hence why when he mentioned ice types, he said "it's not worth it for the STAB most of the time".
Jan: Dragon and steel types are the best
Dialga and Duraludon: Reality can be whatever I want
Then you look at Duraludon's movepool and Sp. Def stat
The type combo itself is really good tho
mediocre health for duraldon holds it back bad
Especially with Fairy being brought in, nullifies the biggest weakness of dragons.
Palkia is amazing too, one of the best typings and great stats
When I was a kid I used to think that Ice types were the strongest, "they are strong against everyone! What am I supposed to do?" Yeah with a team of Torterra, Staraptor and Garchomp, Ice could be a problem.
I always wanted an ice pokemon simply for dealing with Dragon trainers lol.
You want an Ice type for Jumpluff and Zygarde.
Yeah, regardless of ice's defensive capabilities, it's a solid offensive type. Super effective against grass, ground, flying, and dragon. And while you can usually put Ice Beam on your vastly defensively superior water-type, that hasn't stopped me from using Pokémon like Alolan Sandslash, Froslass, and Mamoswine over the past few years of playthroughs.
@@LMC_Jarred Honestly, I love ice. It just appeals to me aesthetically speaking, and I love some of the moves like Ice Beam and Blizzard, as well as (especially pre-Fairy) them being Super-effective against Dragons. There are even some pokemon that I have gone out of my way to use because despite how Not Good (maybe even Garbage) they probably were, they still appealed to me in some way (Glaceon, Frosmoth, and Alolan Ninetales are a few I can think of off the top of my head).
Same lmao
Rock is basically Poor Man’s Steel, both try to be defensive walls, but rock gets the resist for fire but gains 3 other weaknesses and loses like 5 resistances.
Yeah very bipolar type with two extremes, resisting normal and to a lesser extent flying and fire is really good and being weak to in particular grass and water really sucks. It's a good specialized type where it kicks ass in some fights and is a complete liability in others.
rock is basically ice with a couple resistances
It super hurts that most of Rock's weaknesses tend to be heavy special attackers, which almost no rock pokemon has a good SPD. Steel on the hand exchanges most of the special attacker weaknesses for mainly physical ones like ground/fighting while gaining a resistance to the special ones like water and especially psychic. So even if you do get hit by one of earthquakes/close combats, it's more likely you'll survive it whereas pretty much any SE move on a rock type just flat kills it with few exceptions. Really the only way to break steel and one-shot them, is be so uberly strong physically to negate their massive defense, or use a special fire move there's pretty much no other way. Not to mention most steel types are duel type and 9 times out of ten the steel part helps negate practically any weaknesses that may be brought by the secondary. Like you got stuff like Aegislash, Scizor (and any bug/steel) and stuff that have basically only one weakness and seemingly a million resistances.
“Technically Aurorus has very good HP and Special Defense”
@@kiwilemonade1289 You can always run SS for that juicy SpD boost.
I think the best way to describe the psychic type would be to say it’s broken in gen 1, and afterwards it’s an average defensive and offensive typing with lots of good Pokémon.
Gen II it’s still pretty broken
@@gamingwhilebroken2355 true. There are hardly any ghost types that actually take advantage of ghost stab, and most dark types are crap. You could say the same about gen 3 i guess as well since most of its weaknesses don’t take advantage of that stab.
@@jizolord69
Ya, it’s still good in gen iii, but at least in gen iii there are early dark and steel types to hinder psychics. Once you hit gen iv psychics level out
@@gamingwhilebroken2355 While it have been still dominant at gameplay, it took a nosedive competitively, since that's when Tyranitar and Umbreon got introduced. Steel types like Skarmory were there to stop them from rampaging, they fixed the glitch so now ghost is finally strong against psychic, and scizor existed. Still no good bug type moves tho. The Psychic type suffered a lot in competitive during that period.
Psychic? Defensive? When?
"Electric types have 1 weakeness"
Electross line - Laughs while levitating
Excadrill: *laughs in Mold Breaker earthquake*
Mold Breaker ability pokemon: *LMFAO*
Rotom Fan: *I have outsmarted your outsmarting*
@@Zoroarkarceus123 Rotom-Fan after realising it traded one weakness for two others: *Congratulations, I played myself*
I love conversation
Jan looking into the camera makes me feel a way ngl
I mean yeah
he at least looks better than most of the men I see everyday
bonk
@@skelebro9999 I mean Jan is certifiably hot IMO, looks better than most men is a little bit of an understatement.
This is why he says the comment section is cringe
Ice should really resist Flying, Ground, and Water. And maybe give Rock another resistance or two.
As for Poison and Bug, I think you could get away with making Poison strong against Water and Bug strong against Fairy
I am also one for completely changing how freeze works, to make it both more reliable and fair. Instead of immobilization, make it a Sp. Atk burn clone, and I guess giving it a name like "frostbite" would be more fitting. Then you could get away with having a dedicated ability and move to inflict frostbite, pretty much entirely limited to Ice-types
And normal
Right? When it comes to flying, wind ain't gonna break ice
Ice can literally freeze water to make more ice
And Ice is essentially a part of the ground when you consider things such as glaciers, snow, etc, which changes the form of the ground
Yeah I like the ice-water dynamic
If you put ice in water it will melt, but if you put water on ice it will freeze
Noted.
Honestly I also think ice should be super effective against fire as well, making those two types good against each other.
"best nuzlocker in the world" hits different now that EK is conquered
Wolfy is doing pretty good too
@@hoseasylvester2596 wolfey beat it like an hour after
@@raphaelmekhail3170 oh he did? I am watching on his RUclips channel
@@hoseasylvester2596 oh my god I’m so sorry I didn’t mean to spoil it, I assumed you knew
@@raphaelmekhail3170 that's okay
My entire life was cleared up when Jan said "in gen 6 when it lost the Ghost/Dark resistance" because I always wondered why sometimes Ghost IS supereffective against Metagross but other times it isn't I just never knew that
Ice just needs like a couple resists and it would be so much more useful, like if it resisted fairy(just like fire does) and water or grass, that would be pretty sick.
Not water,I think ice type should resist fairy to make it less op and grass type
@@WheelStart grass type isn’t good enough to afford another resist..just fairy
I think ice should be super effective against steel. Ice needs a buff and steel needs a bit of a nerf, especially after the introduction of fairy Also, it makes sense for that to be true. Irl, steel pipes and structures can accrue terrible damage in the winter. And airplanes can crash due to ice forming on the wings
@@raerohan4241 but that doesnt make sense steel crushes and ploughs ice and snow how would that work?
@@raerohan4241 also the airplane part is flying type not steel
Ice should have a resistance to Water and Grass.
And Dragon. I mean its not a huge deal for Nuzlocking but still.
Grass is already the most resisted type in the game along with Bug. It doesn't need another type to resist it despite making sense. I would give Ice a Flying and Fairy resist instead.
Honestly immunity to grass, just makes sense logically
It should resist flying since wind only makes ice colder. Other than that I think they would need a type for Ice to resist like Space or something.
@@zate5355 I can get behind that
"Ice-types worst in the game" *cries in Walrein*
walrein is kinda saved by the water type..It would be better without it but thich fat kinda saves it
Walrein without ice type : better
Ngl ice type ruined walrein
*sad weavile and mamoswine noises*
Walrein also gets Thick Fat to help even more with fire
For all intents and purposes, Walrein is a flawed water type.
Ice types have wonderful designs. I love Glaceon and Alolan Ninetales. 💓
I wish they would resist more and I like your idea of only ice types being able to learn ice moves.
Jan really said “all the other streamers are doing tier lists, should I bring them back again? Yeah, fuck it. I can milk something”
Tier list tier list when?
I think Gamefreak made Ice types underpowered on purpose because back in Gen 1 they were the only counter to Dragons.
Dragon-types are sort of the "boss" type in the game, which you can easily miss if you're playing first time until you face Lance. Ice types can mostly be found in an optional cave in the game, too.
Basically, Gamefreak rewards you for exploring.
Ice types in gen 1 also suck. the fact is every water pokemon learned icebeam and blizzard and even since ice started actually getting moves its rare a watertype doesnt get ice coverage.
@@F14thunderhawkWrong. Ice types were immune to freeze (which was permanent in Gen 1) and were not weak to Electric, which were very sizable advantages over Water. Fire and Fighting were also terrible types back then and the best Rock types took super effective damage from Ice, so Ice's weaknesses were barely relevant.
@@GIR177 the Rock types that have Rock moves are slow as shit and have no special and get KO'd by Blizzard anyways
When he said “you what else is also made of metal and very sturdy?” I legit thought it was gonna be ridge wallet.
6:48 makes all of us folks on the daily channel have flashbacks to pilot.
F's in the chat for the piolet of the run.
😥
Actually the reason swellow is so good is it's normal typing which gives its stab facade and guts. If you remove it's flying type it would still be just as good probably a bit better since it loses some weaknesses. Although the ground immunity is sometimes useful for bringing it in.
My prediction before watching based on what I've seen from PC's other content:
fire- Super rare, always useful.
Water- Everywhere, usually bulky
Grass- bad offensively, too many weaknesses
Electric- Good offensively, usually very fast
Ice- Strong offensively but usually very frail and available only late game
Bug- Bad all around except early game, very few exceptions (e.g. Heracross)
Poison- Good support, bad offensively
Rock- Usually defensive but too many weaknesses and slow
Steel- Very defensive, tons of resistances
Ground- Nice all-arounder, slightly bulky
Fighting- strong offensively, suffers from lack of good moves end game up until gen 4
Flying- Good utilitiy, the abundance of normal/flying types screws them over
Normal- Versatile af movepool, only one weakness, underrated
Psychic- Strong offensively with fair amount of bulk except for the glass cannons
Ghost- Too niche in most playthroughs, there's jus not that many of them
Dark- See fighting types above
Fairy- Decent offense, usually very bulky and supportive
Dragon- see ghost type above, also a good amount of them are pseudo-legendaries/actual legendaries and thus banned
"grass is bad and has too much weaknesses"
bro dont use a fucking mudkip in gen 3 as starter or your fucked
@@Snomal Get a zubat, you don't even need to evolve it, typing alone is going to make it beat every gen 3 grass type lol
Keep finding things to rank! Your ranking videos are my favorite
ranking emerald kaizo encounters 😂
@@NippleTechnology-cc8bg literally been wanting this since last week
@@NippleTechnology-cc8bg there is a tier list in Jan's discord it is pinned in the emerald kaizo channel
That sponsor read transition could not have been done better.
I totally agree with all of these. Looking at it, it’s just too bad that Grass doesn’t hold up as well as Fire and Water. I’m glad you hold a similar respect for the Water type. There’s a great variety of tanks and sweepers and a lot of them actually can have a large move pool, and a lot of them can learn Ice Beam and a ground-type move, which can counter their main weaknesses. In competitive, my water guys are usually my best fighters, especially Greninja (sweeper) and Swampert (tank).
its because grass as a type outside of some exceptions like Skeptile are not good pokemon for actually dealing damage, grass is a utility type
I think you should change your intro to “I’m DEFINITELY* the best nuzlocker in the world”
This is not Wolfey tho
cringe
That would make him look a bit too arrogant, people are already making a big shit about "probably the best nuzlocker in the world"
I think he doesn't even need an intro lol
Fighting type is like a less shit ice. It is a massive threat to so many types, but unlike ice they are usually bulky and not full of resistance holes. The big caveat being the commoness of flying and the scary burst of psychic and fairy.
I think if ice types were resistant to the types it’s super effective against. They would be high tier.
Best types in the game in my opinion. Fairy, Steel, Dragon.
I never think about it consciously as "Steel is good", but every damn time I see a Bronzong or Steelix or something, I'm always like "Well what the shit do I have that can deal with this"
An exception to ice being bad is in Gen 1, where Articuno sweeps most of the elite 4
Ground type: B tier
Ice type: D tier
Me and my Mamoswine: ;_;
To be fair, Mamoswine is more of an exception.
to be fair, some type combos can be really good even if they are individually not great. The first thing that comes to my mind is the Dark(B-tier)/Poison(C-tier) type combo
@@CayugaSwift I mean, when it comes to his tier list, I hard disagree with Poison being placed in C tier. Poison is B tier at least.
It's just not that great for a nuzlocke unfortunately
On the other hand, it's been consistently pretty good in competitive since slapping two offensive types together is a better idea when you can let your mons die
Mamoswine is only good only because it has priority and otherwise hits like a truck. It’s typing would doom it if it never had Ice Shard.
We NEED an ice balance patch
I’ll never understand why they didn’t make ice super effective against fire and water
@@daniel6678 Because fire melts ice and ice melts in water
@@eriksp836 I know why, but you could argue the other direction as well (ice freezes water and its cold and water puts out fire) so it’s not such a stretch, and it would buff ice so much. there are other type strengths/weaknesses that make less sense
@@daniel6678 I never understood that psychic is strong against poison.
My logic always is that the poison corrodes the mind so it should be very effective.
@@daniel6678 The water that melt ice does is not enought for dissapear the fire
Steel: So, basically I’m very strong
I'm starting to think the "bad at intros" thing has to be a bit, because that Displate segway was pretty good.
segue
10:00 I expect Ice types next gen to be super-effective against Fairy types.
Even if it just had resitences to the types it hit super effektivly it wouldve been great
Fairy is balanced, give Dark imunity and Ice becomes playable.
Nope
I’m definitely biased because it’s my favorite type and I love gen 5, but ghost types I think are a little higher due to their secondary types. Chandelure is a great example of a very good fire type late-game that is practically a gauranteed encounter, and it has a ridiculous special attack stat. There are a few Pokémon like this, like jellicent, drifblim, aegislash, etc. Lots of ghosts have good secondary types that make them very, very good with their two immunities.
And ironically, this applies to Froslass as well. You want it to set up and never get in again, or if your Pokémon need a free switch in and to take a Pokémon down, you can Destiny Bond. Make way for the really good Pokémon.
Im just here cause i like chandelure
If there was a ghost/Dark type with good stats it would be op.
Lets be honest real talk Bramble Blast on of the beat songs ever orchestrated S tier song
Electric and fire being in the same tier and being so comparable to each other is hilarious to me because those are my two favourite typings
I wouldn't consider ground as having a lot of weaknesses. The ones that have a lot of weaknesses are because of their rock typing. Otherwise they're weak to ice, grass and water. 3 weaknesses is pretty average, and it's a great offensive type
I'd toss Fairy type into the S tier with their immunity to Dragon types and super effective hits against them. They have very few weaknesses (poison, steel). What makes the typing so good is that Fairies are generally super good utility-wise and are quite bulky (Slurpuff/Diancie/Magearna/Carbink). I personally don't enjoy most of them, but they're undeniably as good as Dragon/Steel types.
100%. and obviously in competitive they are the most broken type in the game
ground and fighting i thought would be A tier and fairy should be S, poison maybe C cuz it is good with fairies. Everything else is good.
Oh, I disagree with Dragon being S tier and Normal being B tier. I believe that Dragon should be A tier at best since it is highly defensive but it can only do super-effective damage against its own kind (which is not encountered that often). Normal should be as bad as Ice, since it cannot damage Ghost types, it is not super-effective against any other types and it gets resisted by both rock and steel.
@@icewizard3664 even if dragon not have good super effective advantage it still have a lot of defensive and immunity elements, plus they have a good movepool most of the time even with no dragon moves, why you think people suffered with garchomp or why they're usually found on the later game, gamefreak literally made dragon types to be like the super powerful types, why you think fairy got added? literally because dragon types was dominating
@@icewizard3664 The main advantage of Dragon types offensively is the fact that only 2 types resist/immune ( steel and fairy) to it combine with the stats of dragon type pokemon you can shred a lots of pokemon just by hitting with your stab.
@@icewizard3664 Normal typing is amazing. Best movepool of them all. 1 weakness in fighting. Always rocking stab moves, which makes up for not being super effective to anything. Trust me Return & stab is just broken on most normal mons and available early. Also alot of the normal mons learn bite to stop the ghosts. And if it doesnt it would still be as bad for the ghost since it cant hit them either. Also foresight is a move. Not great but could tip the favour against ghosts. Personally i would put normal in A or B tier. Very underrated.
I'd love to see a tier list of each 2-type combination
Wolfey has made a ranking
Ash Ketchum knew the meta. He focused on Dragon, Electric, Fire, Water, and Ghost for the most part, and stuck with two gym leaders that specialized in Water, Steel, and Rock (lol)
I actually disagree with Psychic's placement. It's too low. It's weaknesses are all super rare if you're playing games gens 1-3.
Prior to gen 4, your only real way of dealing decent super effective damage to psychic types was via Shadow Ball, Crunch, Signal Beam and Megahorn, the latter two of which are very rare.
I will say psychic gets less effective as the generations go on because there's more answers to it via better dark/bug type moves and Pokemon as well as reusable TMs. I'd say Psychic's are quite the force to be reckoned with all the way through until gen 5 which is the generation that counters to Psychic types actually become somewhat common. Even in gen 4, most good Psychic counters are locked to Platinum and even then they're few and far between and often rare on the routes they exist in.
So yeah, if we're purely judging it by in game nuzlocking benefits, id say psychic reigns pretty supreme throughout half of the series and that's not to be taken lightly imo.
Tru
Psychic is absolute buttcheeks in gens 5-8, and in gens 3-4 its pretty mid. Only gens its genuinely good in are 1 and 2.
@@speokeosai I still think youre severely underestimating them. I'd say low in gen 5-8 (depends on the pokemon), good in 3-4, fantastic in 1 and 2. . In competitive, sure, many Pokemon actively avoid running Psychic for coverage in Gen 4 since there's better options, but Nuzlockes are not competitive gameplay and can't be evaluated on those terms. The counters to Psychic type Pokemon in-game are fairly few and far between so they're pretty safe. Their only issues is theyre often frail and with the exception of Alakazam, kind of on the slow side.
Bronzong, for example, is common, can be a nightmare being fairly bulky and only weak to ground or fire (With Fire moves being fairly rare to see in-game, especially in DP), and having a ton of resistances, making him an extremely safe pick/switch in general. Alakazam is faster than most Pokemon in the early gens making him a good lead with decent coverage, hits like a truck, and is more or less a free encounter in DPP if you allow for trade evolutions (Machop trade in Oreburgh). Wobbuffet is super abusable if you understand how the AI works, and is a completely free encounter in RSE. Gallade is just an all-around great Pokemon with good coverage in Gen 4, albeit kind of rare and hard to catch and on the slow side (still faster than plenty of boss battle mons in-game though, esp if you EV train him). Slowbro is always decent, slow bulky mon with access to amnesia and recovery. Starmie is fantastic all around.
In gens 1 and 2, even the Pokemon that are not so great in later gens (Mime, Hypno, Jynx) are actually solid, because in Gen 1 they are specially bulky as well as hitting hard because of combined special stat, and in gen 2 Hypno is an early encounter who gets coverage right after you catch him, from elemental punches being buyable TMs at Dept Store and special in those games.
Theres definitely some duds that do nothing even amongst the first four gens but you can say that for any type in the game.
@@carolej339 Everything you fight in pokemon is going to learn some form of dark type coverage at some point.
@@speokeosai Barely anything has dark coverage in gen 1-3 really, and when they do, its usually physical attackers using special moves.
PChal [10:21]: "It's the worst type in the game. If you have an Ice Type on your team, you're doing like a very specific strat."
Glaceon: "I only exist in Nuzlocke Runs to fight Cynthia's Garchomp. Other than that... idk, what else."
The ranking for poison surprised me a bit. I think some poison types can be useful such as Tentacool/Zubat/Koffing. Toxic spikes is good for setup against some battles, Koffing's physical defense can be good in niche situations, Crobat can outspeed a lot of mons in most games and (correct me if I'm wrong) I think it can learn U-turn so you can slap someone and just immediately switch to your main sweeper. Not as good as grass types in utility but they still have their uses imo
I would rate Poison higher than grass even, cuz so many poison types are so good, like Drapion, and Toxapex and Toxtricity. Those mons have access to so many good moves. I would probably say that poison is at least A tier
People Jan roasts in his intros
-himself
-biggest RUclipsrs
-his own RUclips audience
-RUclips itself
I'm really glad the thumbnail censored what was F tier while also letting me know bug is A tier, just like in the video.
I love ice, don’t think it’s good but damn love it
I think Ice moves are good, the typing is bad though. It’s good for coverage
@@0WZYT Why would you say something so true yet so controversial at the same time?
@@twisting_badger That's controversial? Isn't that literally just fact? How can people argue over this???
every offensive pokemon in the game would benefit from having an ICE move, no pokemon in the game would benefit from having an ICE TYPE
@@joaopinheiro4396 Except glass cannons who are going to die on one hit anyways.
I was shocked that Grass types were higher on the list. They’re my fav type cause what you explained, the sleep powders, leech seed, growth, gigs drain. Good move set and happy to hear it wasn’t D tier
Grass types are outstanding early game and on surfing routes. I would have ranked them high B low A
Pro Nuzlocker Explains how he defeated the HARDEST Game in EXACTLY 151 Attempts
Still waiting for this one to come out lol
Hey good news
Nice TL ! I would rather go with :
S : STEEL / FAIRY / WATER (one is a giant wall and the 2nd & 3rd are very good in both sides)
A : ELECTRIC / DRAGON / FIRE / GROUND (Dragon is saved from B tier by stats of the mons, the 3 others are good)
B : GHOST / FIGHTING / DARK / FLYING / POISON (blanced types with some holes here and there)
C : GRASS / NORMAL / BUG (Bug is actually not in the bottom 3 in my view, but those are kinda frails)
D : PSYCHIC / ROCK / ICE (Psychic is a disaster nowadays except for stats thanks to legendaries, and Rock and Ice, we all know the problems...)
I will go on all day about how much I love grass types, specifically because of my first game. White 2. I picked Snivy and sweeped pretty much everything except Ghetsis with just the Serperior.
Honestly, the fact that Water is a starter type and common HM type might be enough to push it to low S tier. You always end up with it being one of your strongest team members because it is a starter, and between Swampert’s Ground type giving STAB Earthquake and Empoleon being a free Steel type, they prove useful throughout the entire run. Plus, they can ALL learn Surf, an infinitely teachable base 95 power move with STAB. They can even somewhat sweep with Rainy Day. They don’t stand out as much as Steel or Dragon types, but I honestly feel that a good Water type is the foundation of a good team. I honestly couldn’t imagine playing the game without a single Water type on my team.
I would argue water being s-tier, possibility better then dragon but worse then steel. The fact that you are pretty much always gonna have a a few waters to choose from makes team building a lot easier, and consistently having hm surf I think puts it over the edge along with everything you said about it. dragon are unlikely to even obtain through out a run unless ur playing a rom or randomizer, and are often dependent on tms available how diverse their move set is, also they usually evolve late and level caps sometimes screw them over such as hydreigon which doesn't really appear with a level cap. Dragon is still op in a vacuum but i think its prob bottom of s-tier
I love that thumbnail. "Oh yeah, turqouise I wonder what type that could be" XD
"bug types aren't completely bad"
*Proceeds to put it on C tier*
i mean, a LOT of other people would put them in D tier.
Laughs at scizor
C's get degrees
@@karelsimek5871 speed boost ninjask with swords dance carried my first emerald playthrough
Bug type alone is horrible, only U-Turn is a decent Bug move and isn’t even used to deal damage, is more to get safe switches
And you can use Volt Switch or Flip Turn instead
Ice is good at offense, but is frail
Bug is neither good at offense or defense, relies heavily on second typing
“Electric types don’t usually get good move coverage”
Pikachu: *Am I a joke to you?*
Here is how I understand this list.
S: whatever the Pokémon is, having this type will always improve it and you almost never don’t want it.
A: very solid and reliable. Not an auto include in every situation but definitely something to look out for during a play through.
B: doesn’t really exceed most of the times, but it has key strengths that you can and should be aware of, even if there are weaknesses as well.
C: generally a crippling downside on its own, but they have niche strengths, where they excel to the point, where you must keep them in mind.
D: the worst part of any Pokémon that has it. Whichever Pokémon has this type, will become so much worse, solely for it.
Also poison and normal should switch places. Whatever normal hits neutral, poison would as well and it’s a great secondary typing.
"The sponsor of the video" is the new ad placement
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Poison is really underrated; it has a good amount of resistances, is a good Fairy counter, and I think its weaknesses are fairly easy to counter (odds are you have a Water or Grass type on hand and Psychics tend to be weak defensively. Bite is super common). It's also great to have something immune to getting Poisoned, barring Corrosion ofc. I argue that it should go in B.
I think Water is low S tier. It has useful resists, only 2 weaknesses, and is very good offensively. Ironically, a solid type.
Unless gens 1 and 2 are really skewing it, I don't think Psychic is that great anymore. Dark is a super common move type; it seems like everything has Bite or Crunch. I think both Dark and Psychic are B tier, but at this point, Dark is better. If it weren't for Fairy, Dark would be in low A probably.
I find Flying to be a fairly boring and underwhelming type, but I agree with your placement. Gyarados, Salamence (if you can get it), Dragonite, Sigilyph, and Talonflame add some color and power to the type. If it weren't for these mons and similar, this would be low C. I pretty much agree with your other placements. Poor Ice; I honestly WANT it to be a good type. It was one of my favorites when I was a kid. It's just so, SO bad now. I think it should resist Water; having them resist each other would be cool. It should resist Dragon, too. 3 resistances is pretty respectable imo. All of its weaknesses make sense, so I don't think they should eliminate any of them. They always make it a late-game type, too, and it's just not good.
Congratulations on completing emerald kaizo nuzlocke. Also I think wolfey vgc completed the nuzlocke as well so congratulations to him.
Ground feels a bit underrated. Electric Immunity, EQ stab, EdgeQuake coverage, SE against 5 types, weak to 3 types and 2 of them are trash tier types. If it can fit I always try to put a ground on my team. I'd argue they're S or atleast A.
Stab eq just killin everything besides resistance and flying type
Ice type moves are amazing offensively and pretty common on non ice types. Grass and water types are also super common. In game ground is not as good as competitive.
@@gamingwhilebroken2355 True enough regarding ice coverage. Water is it's biggest weakness. Grass may be common but only really on grass types who are very easy to counter unlike ice/water or ice/fighting coverages.
@@gamingwhilebroken2355 Ground is severely underrated here.
Here's a simple table comparison:
| Resists | Weak To | Good Against | Bad Against | Immune Dealt | Immune Take |
Water: | 4 Types | 2 Types | 3 Types | 3 Types | none | None |
Ground: | 2 Types | 3 Types | 5 Types | 2 Types | Flying | Electric |
Shared: | 0 types | Grass | Fire and Rock | Grass | none | None |
We can see here that Ground interacts with more types in the game overall, water has a slight defensive edge though no immunity puts them a bit more even. When it comes to offensive ground runs away with it dealing more super effective damage to 2 more types, though they are tied for the amount of types they don't enjoy fighting.
Basically tldr:
Ground type is on par with water type but trades a slight amount of defensive coverage for offensive coverage. Ice might be good against ground, but electric is good against water. A lot of pokemon have random electric moves for coverage just like how water types have random ice moves for coverage, besides staying in against a water type with a ground type is just plain silly.
@@speokeosai
All of that’s nice and all, but water types are the most common type in the game and grass types are pretty common as well. Meaning you’d rather have a Pokémon weak against electric types than water types as you are more likely to encounter water types. In game, this can make certain types less useful than they would be in a competitive situation. Though I think ground types in competitive are still worse than water types iirc. Water types are just considered one of the better types.
Jan: Poison in C tier
Me: Cries in Crobat
Bruh yeah i like crobat too :)
Oh hey Morty!
@@BGMD26 yesss
Flying is A tier and how many times do you actually use a poison type move. Crobat is mostly a flying type anyway
@@abhishekrahul3290 I use them a decent bit to be fair, can be quite helpful especially with a move like toxic and venoshock at hand
Jan: you know what else is 'sturdy'? *stares into my eyes
also Jan: ...Displate!
me: oh
"If you have an Ice type on your team, you're doing like a very specific strat." Well, in my recent Sword Nuzlocke, I got a female Snorunt and evolved it into Froslass around the first gym, so it was a beast throughout the early and mid-game. I did eventually mess up and let it die on the last route, but circling back to the quote I started this comment with, I did indeed use it for one or two specific strats. Hail and Snow Cloak, plus Bright Powder, were a big save in Raihan's gym. The evasion didn't trigger every time I needed it to, but it definitely helped me get through the fight unscathed. Froslass is probably one of the better Ice types to use, and imo, early accessible stone evolutions are also a huge boost in usage, kind of like how Butterfree and Beedrill are useful in that way.
I mean, is Frosslass an Ice type, or a Ghost type with extra flaws?
@@aprinnyonbreak1290 frosslass is the fast ghost type that gets evasion in snow cloak but gets brutalized by its ice typing otherwise
Thats like getting an early Lucario and wondering why you stomp early-mid game
@@RDA000 reminds me of my first ever ruby playthrough where I was a dumb kid and I hacked in all three starters, swept roxanne with a blaziken, sceptile, and swampert. imagine that, and then you complain that the game is too easy
Froslass is like a Wizard Zombie in Plants vs Zombies 2: it’s very weak and probably sessile and the opposite of what you’d expect in a good Pokémon, but it has the unique set of moves to provide really annoying backup that no other Zombie/Pokémon can provide.
Bro that song is top notch well i used to jam this out. Wow man. It brings me back.
Great video. Youre the poke vid goat
As soon as I heard “hollow knight” my head turned at the speed of sound XD
Bug is so underrated as an defensive typing...
What most people forget is that they are resistent to ground and fighting. With fighting and ground beeing fairly common moves this makes them really good. also in later gens there are SO many strong bug types so I would place them at B.
Ice should go into S tier just cause of the existence of snom
Then it should be it’s own tier, the Snom tier. A tier full of Pokémon that look nice but you’d never want.
Poison-dark types are the best, especially if they have levitate
rank every pokemon in emerald kaizo
i like how the finished result is also pretty accurate for competitive battling too
The fairy types I usually play have pretty low defensive stats but pretty good hp. Their attack is meh but if you level them up quite a lot you get a good Pokémon that can survive a few turns (with attack and such) but that only applies to my experience
So... Walmart Chansey?
Fairy resist Bug is probably the stupidest decision for Fairy Type
This never hurt so bad. I know ice is a awful typing but it's my favorite typing next to poison.
Water is one of the types you should definitely ALWAYS have on your Nuzlocke teams.
Pre-gen 7 because of Surf, but also because Water is just really good, many of them have high special attack and special defense or HP, and because they are so plentiful in number, Waterlockes are probably the easiest and most broken monotype challenges to run, although naturally it depends on what you can find to counter Electric and Grass Gyms, depending on which game you're playing (Gardenia is pretty rough on early game Water types, even with Gyarados on the team because of Grass Knot).
Flying is always good to have on your team, pre-gen 7 because of Fly, mostly, but if paired with another type (which is always the case except for Tornadus, Rookidee and Corvisquire), such as Poison, it gets much better defensively, and sometimes offensively, depends on the second type, of course.
Electric or Grass (or both) are also often essential to your team to counter Water, and Grass is the only good thing against Water/Ground types, but Electric is pretty good for Water and Flying types, of course. If you have a Water type with Ice moves though, you might be able to keep Grass on the team and leave Electric out, unless they are dual types.
Those are the types I feel are essential to your team. Other types are optional, I feel, and you can build your team around with those types.
On my SoulSilver League team, my very second (first full attempt at a) Nuzlocke, I used Meganium, Ampharos, Crobat, Golem, Slowbro and Umbreon (though could have used Ninetales instead of the latter), and they did pretty well.
I lost my Ampharos though, to Karen's Houndoom, from a 4x Sp. Atk boosted Flamethrower, which hit through confusion and 5x accuracy drop. First and so far only death. (I am on the ship to Kanto now but have been busy with other Nuzlockes since then)
I have started 11 Nuzlockes so far, in Black, SoulSilver, Alpha Sapphire, Sun, Shield, Platinum (Waterlocke), Y, Platinum (regular), Pearl, White, and Ultra Moon.
I have only completed 1 Nuzlocke, being the Platinum Waterlocke, and that was WITH one team wipe (at Gardenia), and beaten the first SoulSilver League, but I don't count that one as finished yet since I still need to beat Red.
I am close to beating Alpha Sapphire, with a team consisting of Blaziken, Walrein, Manectric, Cradily, Ninjask and Sableye (my Gardevoir died to a Victory Road Trainer who had a Darmanitan:/ and I had nothing better to replace her with than Sableye), being ready for the Elite Four.
In all the other Lockes, I'm either early game or mid game. The only other time I wiped was in Black, my first Nuzlocke, to Clay, and even when I tried a second time, I still lost 1 Pokémon, my Moxie Krokorok. (the only two times I've team wiped in Nuzlockes, I've soft reset to the last save point, but from now on I've decided to just use a new team from my PC until I have no live Pokémon left)
And then in White, I just recently lost my Intimidate Krokorok to a random Trainer's Archen. And before that, I lost my OWN Archen to a random Trainer's Dwebble. And I had already lost a Patrat in both Black AND White, in Black also lost a Pidove, Purrloin and Simisage.
Gen 5 is my worst generation lol
Honestly fairy type aren't OP in playthrough. Dragon is a late game type and poison types are abundant. Other than that, they are average.
“Fast Offensive Grass Types”
Things that come to mind for me are Sceptile and Roserade.
I used a Roserade in my Shield Nuzlocke, which was my first Nuzlocke, and he carried me to victory when no one else would.
I'd be surprised if he put water below a tier considering half the time in emerald kaizo later game his team was basically mono water
Stab facade can be pretty broken with normal types ngl especially if it’s like a tailow, or rattata.
"Ice types dont have that strong pokemon"
I think this one has never seen a galarian darmanitan before
I think he means, there's like 3 good ice types ever
Thats the only hit and run ice type mon lol. Thats why it is so good. Ice is good offensively.
@@yungardnr i think hes a bit biased.
Theres a lot of great ones.
Galarian Darmanitan is the exception to the rule. Considering this is a breakdown across ALL gens, ya... just Galarian Darm isnt enough to say the typing itself is anything above shit tier.
Think of it this way, would Galarian Darmanitan be better or worse with any other typing? To me, other than bug, absolutely 100%
@@TheDieseI every gen has pretty decent ice types that also usually have incredible coverage for their weaknesses.
What I have learned from these type tier list videos. Don’t use Ice Types-
I love ice types, but i already know they'll be shit
I think the problem with Ice is that, when you look at it offensively, it's pretty good. Grass, Flying, Ground, and Dragon fall to it. Defensively it's garbage tho. So you would think that GameFreak would make more Ice types with fast and powerful stats to play around that right? So why in the hell have we got bulky ice types like Walrein, Dewgong, Abomasnow, Mamoswine, and Avalugg? ESPECIALLY AVALUGG. What the hell is the point of these bulky ice types when so many go down in two hits? The only ones I would say that pull it off are maybe Walrein and Lapras. And there's only like 3 good fast ice attackers, Weavile, Noice Eiscue, and Froslass. Ice is perfect for glass cannons, so why have so little
Yeah Fast ice types are just so good.
I think Ground is A tier. Immunity to Electric. Useful super effective against Electric (only weakness), fire and Steel. Plus rock and poison for 5 types their super effective against. Can also usually learn rock type moves to get around flying types.
“First of all I’m not going in alphabetically” proceeds to shameless plug.
Maybe the source of Jan's anger towards us was the fact he couldn't beat Pokémon Emerald Kaizo
That ad break transition was beautiful.
Just started the video, I could bet all my money saying that awful type is Ice
considering the amount of overpowered as hell ice moves and ice having one of the few moves being a OHKO its safe to say its OP in the move department, but not in the pokemon part tho
finally ive been waiting for this tier list for a long time
Would personally move Rock up to B, just for how dominant they typically are in the early-mid game & how consistently you can get them, unlike something like Steel.
Resisting Normal, Flying and Poison + being super effective against Bug is great as that's mostly what you face early on. Couple this with their high defence and most attacks at that point in the game being physical and they often just dominate.
I don't know if this should be considered as it's rarely recommended to pick the grass starter, but they have great synergy with grass starters, they cover each other's common weaknesses and it also gives you something for your rival's starter.
They often fall off but bring a lot more to the table than Poison & Bug imo
I think rock could be B-tier f there were better rock-type moves
babe wake up new pokemon challenges video just dropped
Me, a hollow knight player: WAIT JAN PLAYS HK???
Ikr? I was pleasantly surprised! I’d like to see him stream silksong if it ever releases lol
@@galladeintheshade4422 i agree
I agree that nuzlocking with an ice type can be challenging, but outside of that, some of my favorite team members ever have been ice type. Sneazel in Gen 2, Lapras in FireRed, and I recently used an Avalugg to beat the champion in Shield.
Intro not too bad
Facts
Love to see you posting this type of videos Jan :D