Indeed, at least he offers to arrest you unharmed at Battery Park, while Navarre tries to shoot you down immediately. But even then, I don't think Navarre is truly evil either, if anything she's overzealous. Those two were the last of the mechs which make them eager to prove their worth, and whichever one went down first, the other would have succumbed to mad vengeance. They're simply pawns in this political chess game between old men and their computers.
Found some lore on this: In the Paris Cathedral, a WIB's journal depicts the theme of dehumanization rampant throughout the game. Testament of Adept 34501 My name has been taken from me, a thing I need not anymore, and I have been christened Adept 34501. They have set me to keep a record of this place, to record a history of its comings and goings so that Those Who Rule might have the benefit of its knowledge... ... today saw the arrival of Agent Hermann. He is a simple thing, fitted to a dark purpose by forces he cannot understand. In a way, I feel pity for him -- an emotion that I know will prevent my advancement beyond the Third Rank -- but it is pity I feel nonetheless. He has spent most of his time below in the technology archive, staring at the ancient cross above his head. He burns with a hatred that I can feel, for himself and for someone else. Periodically he will receive holographic communications from Simons, after which his hatred burns all the brighter. I think it has burned away everything human in him, and only the metal holds him together anymore... Adept 34501, Order of the Night Sky, Third Rank
you might want to check the game again. First of all he is really envious of the new agents with nano-augmentations, and when you are at the airfield he says ''shame that we have to track down and kill one of our most advanced agents...'' in a very sarcastic manner. Denton suggests ''don't you think we should give him a chance to explain himself?'' and gunther ''only one thing can happen when you break your oath to the coallition''. He doesn't want to hear excuses, he just wants to kill Paul. Also when you go to battery park his orders are to catch denton alive if possible, but gunther prefers to kill him.
Words “laputan” and “flatlander” are obscure and exceedingly rare, I think that was the idea behind these phrases. Of course, chances to hear them are never zero, but it’s not exactly “warm milk”.
@@CallOfCutie69 It would really suck if a movie came out titled Flatlander woman or a laputam machine though XD (Another 10 billion dollars down the drain!)
Tony Chang Gunther really was one of DX's most tragic figures, especially after he finds out you killed Navarre. I remember you can find a memo where one of the MJ12 Guards mentions he could hear him crying over her death. A fine example of the kind of depth this 15 year old game still has that few games today do.
rhinehartd I also read that journal entry when I watched someone else's playthrough. At that time, I wished that I spared Gunther. A shame that he didn't want to hear reason. So much for a gentleman's agreement.
"When the player returns to the UNATCO base in the sequel to Deus Ex, Invisible War, a conversation with an NPC confirms that Gunther was indeed a victim of conspiracy by the maintenance men. Also, it can be learned that a skull-gun shipment was received by UNATCO a little while after Hermann's demise" Now that's sad.
You can also say the killswitch phrase and then stun him with the prod, this way he will fall down without exploding. But my favourite one is to lure him near a LAM and talk to him before the LAM explodes: the explosion will interrupt the dialogue and Gunther will be stucked doing nothing (or maybe he will try to talk to you but can't).
It however is highly difficult to do so, since he has a 90% immunity to knockout damage only takes 10% of knockout damage, making it so taking a non-lethal approach directly is very difficult. However, as shown it is possible to get NPC's, enemies, etc. to get stuck by objects, and they'll be too busy focusing on trying to get out rather then try to fight the player, making it easy to just whack him with a baton or shoot him with a bunch of tranq darts.
@@Tyvian135 You can also harm Gunther with another gun and then try the batton. I found out the hard way for I was playing Non-Lethal Deus Ex Revision to get the "Unnavoidable Sacrifice" achievement
I almost feel sad killing Gunther. Both of you used to be on the same team. By the time you reach the cathedral, he’s a lost cause that’s been forgotten. Deus Ex is a sad game.
I had no idea Gunter could be knocked unconscious! If that happens then it must be obvious he is killed by Chad and his NSF loaners cause he wouldn't stop until he saw JC dead. But still... If you can do that to Gunter why then can't you do that to Navarre? She looks less mech than he does. Also I love how you labelled that. From now on I'm calling my explosives hamburgers.
1:00 That green reticle after two sniper shots to the head! Falling over screaming as his self-destruct mechanism engaged and he still just wanted to chat first!
I discovered that if you shoot a tranquilizer dart into Gunther then trigger his dialogue, the damage will make him cancel his talking and he will just stand there like a statue
I think that here it has been played on the lowest difficulty, I remember playing it and they did not die as easy as in this video, a single explosion was not enough as seen here
Yep, I always felt so bad for Gunther, especially after Navarre. "No, I cannot forgive. Not the killing of Agent Navarre. I will follow you. Denton, I will get you." This part genuinely made me feel terrible. They did such a great job with the writing and characters.
This game is almost literally playing out here in 2023. 😳 TBH, I remember what it ACCIDENTALLY predicted in 2001. 😓 I'm really concerned as to all the other aspects of it which are coming true. It's... really concerning me. 🤔 🐲✨🐲✨🐲✨ "If there were no God, mankind would find it necessary to invent one." --Voltaire #LooksLikeItDid
and what about UNATCO-troopers? What do you think, were they evil? or just soldiers? Why JC didn't try to tell them the truth?? (sorry if my grammar is sucks)
People complained about the boss fights like crazy with DX:HR, yet the boss fights in the original were shit anyway - they're designed to be killed and, unless you cheat or glitch the game, there is no non-lethal / avoid choice (except perhaps, if I'm recalling correctly, Walton Simons at Area 51), and the way each one is killed off feels really anti-climatic. Thankfully DX:MD will fix this for the first time in the series - you actually have the choice to talk your way out of any situation if you say the right things and if you have the skills / augs. At least, that's what they've been saying. I've yet to find out if this is true.
+Benjin P You could hardly call them boss fights, in terms of strength they were like slightly upgraded MIBs. And I think they intentionally kept it that way. The game was largely focused on politics, morals and sometimes philosophy. In the big picture, these "bosses" were merely pawns, the only one to react to Navarre's death was Gunther (and Alex), who himself is another pawn. Simons scoffed at Gunther's attempt to avenge her. I think dramatic boss fights just don't have a place in a game like this. I haven't played any of the sequels, so can't comment on how those should play out.
It makes sense, really. I mean, if you can take down half a dozen MiBs, then someone like Gunther shouldn't be that big of a deal, being only slightly more powerful than an MiB himself. The difference is what you can do against non-augmented people. Anna, JC, Paul and Gunter are all super-human compared to a normal man, but against each other they're on more equal ground, so everyone else is more of a mook compared to them. Fighting each other, it's not a boss-encounter. They're equals.
Wrong, they were great, and still better than the sequels' bosses. The point isn't that they should be as good as Ninja Gaiden: Black's boss fights, but that they should be winnable in any way, shape, and form. Wrong again: The only glitch-based avoid/non-lethal choice is the fight against Anna, the method of which to achieve this particular victory has a charm of its own. Every other boss fight can be avoided wholesale or easily, non-lethally dispatched, albeit through weakening and trapping them for the latter. Trying to make a big song and dance out of their deaths would've been a waste of time. DX: MD didn't fix this at all, because there's only one thing that can really be called a boss fight, and it sucks.
To add on to One3673241's reply, you don't even have to trap them. Just hide away from them and they start to search you. You can then just slip away. Anna is the only one you need to glitch so she opens the main door.
When you're breaking out of UNATCO, you tell Reyes to stay behind as an informant. You'll then meet him again at Paris, where he'll tell you the killphrase.
Moonstalker It took a very long time, I'll say that much. Anna can't actually be knocked out, but there is a very out-of-the-way, glitchy sort of method that involves using grenades to force her towards the front door and open it (you usually need to kill her to get the key from Alex). But even if you do spare her, the game ticks her as "dead" the moment you leave HQ, so she doesn't come back either way.
Yep, but really it's a stretch to even consider them bosses, but this is part of what made Deus Ex interesting I think. Since they're just augmented soldiers like JC, they don't really have insane amounts of health or anything. They're meant to be similar to JC. Most of the tough parts of the game involved enemies with snipers, since they were accurate instant hit weapons which could kill you in one shot on Realistic if they saw you. Deus Ex is potentially a difficult game for modern gamers who are accustomed to modern shooters, but yes, I agree it's a very easy game (even on Realistic) for those who are familiar with the game's AI and the aiming system.
I have played a lot of Shifter in the past and it is indeed an excellent mod. One thing I didn't like is how LAMs do not immediately explode enemies into pieces of meat, which I assume was done so the player can loot the corpses. Once I fix my PC, I may very well upload Shifter gameplay too.
CatSkinCap Actually lams do gib enemies, nothing has changed as far as that goes. Items from gibbed enemies should fall to the floor rather than be destroyed. Or perhaps that was in the Nameless Mod... Anyway, if you can't gib people with lams you should raise your Demolition skill and it should come.
+SaturnineXTS Forgive me for posting the same comment reply six times, I'm not sure why that happened. Unfortunately (or fortunately from a different view), Shifter has removed the immediate gib effects from explosions, this is the same case even on Master demolitions, and applies even for TNT crates and direct GEP shots. MIB, Navarre and Gunther will first fall to the ground, then self destruct, then in the latter's case, will drop the augmentation canister for the Skull Gun. I accept this as a great change from a gameplay point of view, but I just think it looks silly for enemies to simply fall to the ground from a direct rocket round, and it isn't as satisfying either. But really, this is just a VERY minor personal complaint. I love everything else about the mod, especially the new weapons.
CatSkinCap Hmm. Now that you mention it, this is probably why the Gibinator didn't work as intended for me when I played the Nameless Mod. I do remember gibbing myself by jumping from too extreme heights in the regular game + Shifter, though. Maybe the player is exempt from these rules. Also dammit, I'll check it out even now to make sure.
Somehow i feel bad for Gunther, he dont seems naturally evil like Navarre, he seems loyal to his friends
Indeed, at least he offers to arrest you unharmed at Battery Park, while Navarre tries to shoot you down immediately. But even then, I don't think Navarre is truly evil either, if anything she's overzealous. Those two were the last of the mechs which make them eager to prove their worth, and whichever one went down first, the other would have succumbed to mad vengeance.
They're simply pawns in this political chess game between old men and their computers.
I have some good news for both of you.
I have contamination and mutants in my brain.
Found some lore on this: In the Paris Cathedral, a WIB's journal depicts the theme of dehumanization rampant throughout the game.
Testament of Adept 34501
My name has been taken from me, a thing I need not anymore, and I have been christened Adept 34501. They have set me to keep a record of this place, to record a history of its comings and goings so that Those Who Rule might have the benefit of its knowledge...
... today saw the arrival of Agent Hermann. He is a simple thing, fitted to a dark purpose by forces he cannot understand. In a way, I feel pity for him -- an emotion that I know will prevent my advancement beyond the Third Rank -- but it is pity I feel nonetheless. He has spent most of his time below in the technology archive, staring at the ancient cross above his head. He burns with a hatred that I can feel, for himself and for someone else. Periodically he will receive holographic communications from Simons, after which his hatred burns all the brighter. I think it has burned away everything human in him, and only the metal holds him together anymore...
Adept 34501, Order of the Night Sky, Third Rank
you might want to check the game again. First of all he is really envious of the new agents with nano-augmentations, and when you are at the airfield he says ''shame that we have to track down and kill one of our most advanced agents...'' in a very sarcastic manner. Denton suggests ''don't you think we should give him a chance to explain himself?'' and gunther ''only one thing can happen when you break your oath to the coallition''. He doesn't want to hear excuses, he just wants to kill Paul.
Also when you go to battery park his orders are to catch denton alive if possible, but gunther prefers to kill him.
Old men? Electronic old men perhaps?
Because old men.... are the future!
Isn't it ironic that Gunther teaches you how to use LAMs?
no.
It would be if the game required you to use LAMs to defeat him, but I'm pretty sure the "canon" way he dies is either via killphrase or being shot.
Kkk
Fact
@@IsmailofeRegime The canon way is killing him with a 10 mm pistol or a prod.
Gotta love such ironies.
I love the fact that anyone, even an innocent kid, could randomly say "laputan machine" or "flatlander woman", and would cause them to explode.
Words “laputan” and “flatlander” are obscure and exceedingly rare, I think that was the idea behind these phrases. Of course, chances to hear them are never zero, but it’s not exactly “warm milk”.
@@CallOfCutie69 It would really suck if a movie came out titled Flatlander woman or a laputam machine though XD (Another 10 billion dollars down the drain!)
Sticks and stones.
RIP Gunther Hermann. A shame that the player had to put you down despite knowing that you were used and looked down upon by your superiors.
Tony Chang Gunther really was one of DX's most tragic figures, especially after he finds out you killed Navarre. I remember you can find a memo where one of the MJ12 Guards mentions he could hear him crying over her death. A fine example of the kind of depth this 15 year old game still has that few games today do.
rhinehartd I also read that journal entry when I watched someone else's playthrough. At that time, I wished that I spared Gunther. A shame that he didn't want to hear reason. So much for a gentleman's agreement.
"When the player returns to the UNATCO base in the sequel to Deus Ex, Invisible War, a conversation with an NPC confirms that Gunther was indeed a victim of conspiracy by the maintenance men. Also, it can be learned that a skull-gun shipment was received by UNATCO a little while after Hermann's demise" Now that's sad.
maxiooPL I don't remember someone explicitly saying that the maintenance man was responsible, but I do agree that Gunther was being played for a fool.
Tony Chang Bot... you don't have to. I simply walked away, because I pity him.
I'm sure Gunther's upgrades would have included a skull gun. Haha.
DaveOJ and the sad thing was, a whole new shipment of skull guns just came in the day after his death
The Nuke one was Hilarious.
Even More so that it whited out the screen.
Remember that a headshot is a lethal takedown.
"A pistol is more than adequate. Hell, I dispatched a whole platoon one time with a pocket knife."
it is funny but when his killphare is on, and dialog ended you can go fast to him and knock down uncouncious by prod or baton.
+vormanokarol Yep, you are absolutely right.
ruclips.net/video/qEMZY2cBYUk/видео.html
+CatSkinCap
Hehe, I was able to take off Simons with similar method when he fled invisible, sadly that you can't knock Anna...
The boss music lasts longer than he does lol
Stick with the prod. Prod with the prod. Just in case though, the GEP gun might be useful.
Valikdu Gunther's in the room, remember that a headshot is a lethal takedown.
...you CAN knock him out?
yea after the "25%" of the game you can feel free to kill enemies without being judged
Stick with the prod.
@@warzIbanez Prod with the Prod.
@@SneedFeedAndSeed
Just incase though, we're Police.
@@D8W2P4 Take pills against my orders
You can also say the killswitch phrase and then stun him with the prod, this way he will fall down without exploding.
But my favourite one is to lure him near a LAM and talk to him before the LAM explodes: the explosion will interrupt the dialogue and Gunther will be stucked doing nothing (or maybe he will try to talk to you but can't).
Holy crap I had no idea you could take him out non-lethally.
It however is highly difficult to do so, since he has a 90% immunity to knockout damage only takes 10% of knockout damage, making it so taking a non-lethal approach directly is very difficult. However, as shown it is possible to get NPC's, enemies, etc. to get stuck by objects, and they'll be too busy focusing on trying to get out rather then try to fight the player, making it easy to just whack him with a baton or shoot him with a bunch of tranq darts.
@@Tyvian135 You can also harm Gunther with another gun and then try the batton. I found out the hard way for I was playing Non-Lethal Deus Ex Revision to get the "Unnavoidable Sacrifice" achievement
@@Neriman1993 Interesting.
Had to fight Gunther on max difficulty with a completely non-weapon stealth build. One of the hardest boss fights ever.
- I have been upgraded for this assignment.
*zis
Our quick select is exactly the same. That was back in 2002.
War.... War never changes.....
Solid Snake would argue that war has changed...
Looks like your health bar is augmented.
RIP Jeff Groteboer......Gunther's voice actor!
damn :(
What a shame. What a rotten way to die.
Hello - Bob!
Actually, you don't even need to take him down. You can just run away...
I almost feel sad killing Gunther. Both of you used to be on the same team. By the time you reach the cathedral, he’s a lost cause that’s been forgotten. Deus Ex is a sad game.
that first one reminds me of something... but i cant put my finger on it... wait... that JC is a SPY!
Greatest game ever bar none.
Ahh the memories.
I had no idea Gunter could be knocked unconscious! If that happens then it must be obvious he is killed by Chad and his NSF loaners cause he wouldn't stop until he saw JC dead. But still... If you can do that to Gunter why then can't you do that to Navarre? She looks less mech than he does. Also I love how you labelled that. From now on I'm calling my explosives hamburgers.
You can knock Navarre out also, as well as Simons.
1:00 That green reticle after two sniper shots to the head! Falling over screaming as his self-destruct mechanism engaged and he still just wanted to chat first!
His definitive upgrade is a n orange distributor
I discovered that if you shoot a tranquilizer dart into Gunther then trigger his dialogue, the damage will make him cancel his talking and he will just stand there like a statue
So you can knock Gunther out instead of killing him ? Lol years later, we still learn new things about that game :)
So the more LAMs you place, the louder the explosion? Is there a limit? Can you place like 300 LAMs and destroy your ears and headphones?
Yes! Although at one point they will triger eachother
Oh yeah, GMDX keeps you trapped in there via a hidden gate.
GMDX?
@@Yusuke_Denton kind of a modern upgrade sort of mod that does it's hardest to stay true to the original vision of the game
@@Christopher-eq1rn Oh yeah, I played it since that comment! But thanks!
"I regetYAAAAAAARGH"
I always just leave him there wondering where I just went
After 01:45 I'm starting to find my old disc with this great game to try it by myself!!!
no GEP Gun takedown? awwwwwww...
I wanted orange! It gave me lemon lime.
gentlemans agreement
aka
shotgun
I think that here it has been played on the lowest difficulty, I remember playing it and they did not die as easy as in this video, a single explosion was not enough as seen here
_It was a simple message he was demonstrating_
Oh LAMs, sweet sweet LAMs.
3:03 the music tho lul
Frankly, I would like Gunter to switch sides and join JC's side. I wish there was such an option in the game.
Ironic that he claimed to be more than a tool
Yep, I always felt so bad for Gunther, especially after Navarre.
"No, I cannot forgive. Not the killing of Agent Navarre. I will follow you. Denton, I will get you."
This part genuinely made me feel terrible. They did such a great job with the writing and characters.
What a shame
This game is almost literally playing out here in 2023. 😳
TBH, I remember what it ACCIDENTALLY predicted in 2001. 😓 I'm really concerned as to all the other aspects of it which are coming true. It's... really concerning me. 🤔
🐲✨🐲✨🐲✨
"If there were no God, mankind would find it necessary to invent one." --Voltaire
#LooksLikeItDid
Better than kings, GUARDS!
and what about UNATCO-troopers? What do you think, were they evil? or just soldiers?
Why JC didn't try to tell them the truth?? (sorry if my grammar is sucks)
They're just pawns.
I wish there was something else I could say.
A BOMB
Would have been cool if you could beat him outside the subway
good work
Dang, KO by flogging
@2:12 Important.
People complained about the boss fights like crazy with DX:HR, yet the boss fights in the original were shit anyway - they're designed to be killed and, unless you cheat or glitch the game, there is no non-lethal / avoid choice (except perhaps, if I'm recalling correctly, Walton Simons at Area 51), and the way each one is killed off feels really anti-climatic.
Thankfully DX:MD will fix this for the first time in the series - you actually have the choice to talk your way out of any situation if you say the right things and if you have the skills / augs. At least, that's what they've been saying. I've yet to find out if this is true.
+Benjin P
You could hardly call them boss fights, in terms of strength they were like slightly upgraded MIBs. And I think they intentionally kept it that way. The game was largely focused on politics, morals and sometimes philosophy. In the big picture, these "bosses" were merely pawns, the only one to react to Navarre's death was Gunther (and Alex), who himself is another pawn. Simons scoffed at Gunther's attempt to avenge her. I think dramatic boss fights just don't have a place in a game like this.
I haven't played any of the sequels, so can't comment on how those should play out.
+CatSkinCap
Lets see what they do in Shock 3!
It makes sense, really. I mean, if you can take down half a dozen MiBs, then someone like Gunther shouldn't be that big of a deal, being only slightly more powerful than an MiB himself.
The difference is what you can do against non-augmented people. Anna, JC, Paul and Gunter are all super-human compared to a normal man, but against each other they're on more equal ground, so everyone else is more of a mook compared to them. Fighting each other, it's not a boss-encounter. They're equals.
Wrong, they were great, and still better than the sequels' bosses. The point isn't that they should be as good as Ninja Gaiden: Black's boss fights, but that they should be winnable in any way, shape, and form. Wrong again: The only glitch-based avoid/non-lethal choice is the fight against Anna, the method of which to achieve this particular victory has a charm of its own. Every other boss fight can be avoided wholesale or easily, non-lethally dispatched, albeit through weakening and trapping them for the latter. Trying to make a big song and dance out of their deaths would've been a waste of time.
DX: MD didn't fix this at all, because there's only one thing that can really be called a boss fight, and it sucks.
To add on to One3673241's reply, you don't even have to trap them. Just hide away from them and they start to search you. You can then just slip away. Anna is the only one you need to glitch so she opens the main door.
Wait, if you can knock out Gunther, does that mean you can knock out Anna?
What a pinhead
1:45 I think your game crash. Nope it was my imagination XD
у меня был диск с этой игрой как жаль что я его потерял .
no flags :(
do you lose something if you kill him before talking to him?
Nope, just the conversation I suppose. Simons will still appear in the communicator and mock his death.
Does Simons still mention his death if you knock Gunther out?
John Doe Yup.
1:48 lmao
Where do you find his killphrase??
When you're breaking out of UNATCO, you tell Reyes to stay behind as an informant. You'll then meet him again at Paris, where he'll tell you the killphrase.
what if u just kock him out unconscious does he come back later in game or is mentioned somehow?
He doesn't appear ever again after this chapter, even if you leave him alive and conscious.
CatSkinCap Can you loot him while he's unconscious?
FluffyHellHound Yep, he's got a knife, assault rifle, and flamethrower. My inventory was full in this video so I couldn't pick up any of them.
CatSkinCap How much time did you spent to knock him down, I believe even if we knock anna the same way she doesn't come back either or does she ?
Moonstalker It took a very long time, I'll say that much.
Anna can't actually be knocked out, but there is a very out-of-the-way, glitchy sort of method that involves using grenades to force her towards the front door and open it (you usually need to kill her to get the key from Alex). But even if you do spare her, the game ticks her as "dead" the moment you leave HQ, so she doesn't come back either way.
The Putin Machine
The first fight was toooo fast lol
but seriously
all the bosses were easy
not that Deus Ex really was ever hard
not with that AI nononono
+GravityZero turn on ballistic shield and hide behind pillar pumping him full of lead was my method
Yep, but really it's a stretch to even consider them bosses, but this is part of what made Deus Ex interesting I think. Since they're just augmented soldiers like JC, they don't really have insane amounts of health or anything. They're meant to be similar to JC. Most of the tough parts of the game involved enemies with snipers, since they were accurate instant hit weapons which could kill you in one shot on Realistic if they saw you.
Deus Ex is potentially a difficult game for modern gamers who are accustomed to modern shooters, but yes, I agree it's a very easy game (even on Realistic) for those who are familiar with the game's AI and the aiming system.
Play with Shifter, it's a great mod.
I have played a lot of Shifter in the past and it is indeed an excellent mod. One thing I didn't like is how LAMs do not immediately explode enemies into pieces of meat, which I assume was done so the player can loot the corpses.
Once I fix my PC, I may very well upload Shifter gameplay too.
CatSkinCap
Actually lams do gib enemies, nothing has changed as far as that goes. Items from gibbed enemies should fall to the floor rather than be destroyed. Or perhaps that was in the Nameless Mod...
Anyway, if you can't gib people with lams you should raise your Demolition skill and it should come.
+SaturnineXTS Forgive me for posting the same comment reply six times, I'm not sure why that happened.
Unfortunately (or fortunately from a different view), Shifter has removed the immediate gib effects from explosions, this is the same case even on Master demolitions, and applies even for TNT crates and direct GEP shots. MIB, Navarre and Gunther will first fall to the ground, then self destruct, then in the latter's case, will drop the augmentation canister for the Skull Gun. I accept this as a great change from a gameplay point of view, but I just think it looks silly for enemies to simply fall to the ground from a direct rocket round, and it isn't as satisfying either.
But really, this is just a VERY minor personal complaint. I love everything else about the mod, especially the new weapons.
CatSkinCap Hmm. Now that you mention it, this is probably why the Gibinator didn't work as intended for me when I played the Nameless Mod.
I do remember gibbing myself by jumping from too extreme heights in the regular game + Shifter, though. Maybe the player is exempt from these rules. Also dammit, I'll check it out even now to make sure.
CatSkinCap Damn, you were right. I couldn't gib a grunt with a Master GEP Gun shot. What a disappointment. I'll let the author know on his ModDB page.
jajajajajajaajajaja XD 3:10
as a german, i'm highly offended by his accent
O