Ok.. you don't have 'opps', brother. You're a middle aged, professional world of warcraft player. You don't even have opps IN game, you fight npcs, lol.
Dratnos brings up a good point on the idea of a dedicated support/utility role that its unlikely 1/3 of DPS players would want to switch, but I would take it further that the people who would enjoy that role are already doing it somewhat by playing healers/tanks (see complaints about DF Prot warrior not having anything to help the group, or VDH becoming dominant due to a utility gap) so not only would adding a mandatory support role make DPS overpopulation worse, but would probably make tank/healer underpopulation even worse.
@@phillipschmidt6295 I am 100% making shit up, but it would probably split the current population into "I'm glad its not my responsibility to do everything anymore and I can focus on the core aspects of tanking/healing" who would appreciate that being made its own role and the kind of people who play prot paladin cuz they love to hit clutch WoGs or Freedoms who would might be mad their gameplay is moving away from their class or swap to the new support role. main thing is just there already aren't enough tanks/healers and I personally doubt there are enough "I like having group utility but I don't want to play tank/healer" DPS players for it to help that balance instead of hurting it. To put it another way, tanks & healers are hardly monolithic groups, but the ones that hate it being their job to deal with all the affixes on live right now will be glad its someone else's problem, and the ones that love it might like being able to do just that without the rest of the tanking/healing part, but I kinda doubt there's a large amount of say people who play warlock specifically cuz they love putting down healthstones, soulstoning people, and putting curse of weakness on the boss
The problem with Support is that the vast majority of people I've interacted with that want the role really just want to be carried. They don't like the hypercompetitive optimization of dps, the responsibility of tanking, or the pressure of healing. They want to just exist and by existing make it easier for others to carry them. Not arguing that every possible Support main thinks this way, just that it's my experience.
Tank/heals are support roles, but healers have been complaining so much lately about being relied on to do mechanics. Seems like Blizz is listening to that, when instead those ppl should swap off heals & just go dps if they don’t want to do support jobs
I can talk about why I put Mobile games in the "never touch or look at ever" category. When you spend close to 10k dollars while you willingly put the game above food or just survival, it almost doesn't matter "how good" the game is, because I can tell you at the time I enjoyed the game at the moment not as much when I realized I spent 10k dollars. While I am better now, my take away is "If it is a 500/10 game, but free-to-play with microtransactions, I will ruin myself if given the chance."
54:00 its not about pushing all the time, its pushing at my convenience. often people dont get to perfectly choose when they have free time to game, so we have to seize opportunities to do so
Give Warriors the pvp abilities battlefield commander and safeguard in the class tree. That would single handedly stop them from being considered to be dog water in m+. Also on the topic of additional support specs, imagine a new warrior spec that basically like a shout barbarian from diablo. They would use 1 hand and shield, have higher hp than a dps warrior but less than a tank. You would be able to use your body to protect people with abilities like body guard or intervene.
I don’t want my buttons cut. If I want to play a moba, I’ll play a moba. I’m up to cut some rotational buttons like they did with serpent shot for hunters. Also the bear unshift macro is broken on live, not just beta.
What I like about no push week is m+ practice feels more productive and you can sorta prog and learn keys on a weekly basis. I think keys being mechanically more consistent will help alleviate some of the coordination issues seen especially in pugs.
Dratnos mentioned it but if Blizzard won't get rid of raid buffs then they need to nerf the 5% ones down to 2%. That's high enough to force top end groups to bring them but reduce the impact of not having that class available.
Yo, it's wild hearing people talk about button bloat and multiple pages in the spell book these days as if it was bad ... while at the same time say things like how MoP was the golden age of class design when classes had just as many buttons (if not more) and heralding the complexity ... while also remembering just how much the players villainized Blizzard for pruning abilities in WoD. It's like the players of 2024 finally agree with Blizzard devs of 2014.
I really liked WoD when several classes could pick between raidbuffs and that way you could end up having all buffs even if you did not have players playing all classes. If everyone now has a raidbuff, why not make choice nodes on the talent tree where you can pick another buff your raid might need? and yes that can allow class stacking but for quids trying to prog heroic or more importantly going from heroic to mythic the roster boss is already such a big issue that allowing you to play more with the comp you have without penalties from buffs would be overall a good thing. and if blizz truly wants to control mythic roster - then sure make it so that mythic raid can have only one class/spec. :P
The issue is the people who would play support are healer players which are already limited if the game was designed with supports as pseudo healers and it was about avoiding dmg not healing it then it could work
the thing about class stacking not being a huge issue in the past might look different with how alt friendly the game is these days more guilds can actually conjure up people playing the classes that are broken on said fights.
Maybe this is a bad idea, but what if they added the option for an optional 6th dungeon spot which can be filled only with support specs? Blizz has been working on the flex scaling with delves, follower dungeons, etc. If they scale the difficulty up if you add the optional support slot, that could be a way to include support without removing the third dps
At 1:02:50 I feel the same way about sanguine. It's fun to do the extra minigame of kiting the enemies out of it and it normally doesn't kill you (like bolstering does) if you mess it up. The only problem is that sanguine keys are always slower than non-sanguine keys and of course you compare them as only the highest keys in the whole season count. Unlike in TGP, where you you only compare it to other teams doing the same dungeon with sanguine.
The support segment was a good conversation and you suspected that only 1 in 5 - 10 people are willing to play support, I feel like its situational, I find it rare that I enjoy supporting rando's, but if i'm playing with my friends we'll all be fighting over who will be playing support cause it always feels good gassing your friends up and putting them on a pedestal when you know the respect goes both ways
They only thing they trimmed from Retribution Paladin that makes the gameplay more fun is Maintenance buffs. Like Inquisition. Great buff, but having to keep it up got tedious. I loved having Exorcism back in dragonflight launch. I Love that it now applied a dot, and you could spread that dot if you cast it on mobs in your consecration, but the damage it did was so lil to your overall damage that it too felt like a maintenance buff. I really hated to see the spell yanked, but after the rework I can't deny that Ret is in the best place it has ever been, since they finally fixed the spec back in Wrath. I didnt play legion, but as I look back at class guides and game play, even still. Retribution today is just amazing, its fun, and it doesn't take long to get down. Once you get the system into your muscle memory then yoru decision making becomes where your mastery of the spec comes from. Do I judgment for 2 holy power here, or do I need to just use Blade of Justice for one Power, and get another Templar's Verdict, or Divine Storm out kind of thing. Problem with Paladin, and Retribution. Protection brings spellwarding, and that can completely negate mechanics. Holy Paladin brings Aura Master, and even when Holy Paladin has been garbo for heals, you still brought one, because being able to Aura Mastery Devo in a big raid damage mechanic. 6 percent DR to your whole raid is Massive! Retribution.. now. has what? Every piece of Utility we have you can get with the other specs, and get more out of them. The ONLY way you bring a Retribution Paladin now is if they are top dps, and Blizzard has consistently made it to where they are NOT the top dps. They might start out at the top at the beginning of a Tier, but as soon as Warrior and dks get gear, rogues, even Feral druids, Windwalkers, and so on those classes tend to scale into the tier better, and bring other things that the raid needs. but they don't make/keep Ret as top dps, because we are hybrid/ have utility.
Mobile games make the most money when players can buy an experience that ruins it for the poors so they feel wealthy and powerful in game. Delicate balance between ruining your game and satisfying that dark trait.
Runescape is actually mobile accessible which is what got me back into gaming. Now here I am three years later with a built PC playing 3 different MMOS.
@Sargaxiist2022 it was actually RS3 for me. I loved the PVM of it. When I was first getting into soloing ED3 I would get through the first two bosses (leviathan and taraket) on mobile on my lunch break and then kill ambi on my PC at home. The points still valid RS mobile port is amazing.
@@jessejames9674 I started on rs3 as well. Got it for a dxp weekend and then decided to give osrs a shot, haven't looked back except to play my rs3 iron
The thing about POE mystery box is the fact that 100% of the cosmetics are in the store after the season. You just have to wait until the end of the season and then you can get the cosmetic you want.
I played a Shadowpriest back in TBC (not classic) and I was basically just a support class then already. We were called mana batteries and were brought for that reason along with MC. Somehow it made sense that the "pure dps classes" i.e the ones that doesn't have a spec to fill a different role would do more dps and all the cats, moonkins, shadowpriests, enhancements etc did a little less and had a different set of utility.
sanguine having skill expression was its last hope tbh, i think if they ever wanted to keep it if they just made it so either un movable mobs didnt get healed by moveable mobs sanguine or just stop making imovable mobs.
As a quick aside about the loot boxes in PoE, you can ALWAYS contact support if you feel you are at risk of addiction to have them remove your capability of purchasing loot boxes.
@14:48 my macro on retail is also now somewhat unreliable, to the point where i just dropped the talent for free regrowth, its not always broken but its really pretty regularly gonna happen once or twice a dungeon, and that only started being a problem with s4. Im not sure what they did, but its kinda broken on retail also
My opinion on the class stacking thing before Legion was that I dont remember that happening unless it was at the very top end. There were pretty successful guilds at our cutting edge rank that did not do class stacking shenanigans. The truth is, most normal guilds dont have that type of luxury to pull 13 Arcane Mages to do Spine of Deathwing. We just played what we had. My group naturally had a healthy blend of stuff, but there were tiers where we were definitely missing stuff. If that type of no raid buff era came back, I dont think most people would have to worry about some sort of class stacking. Not to mention there was a stretch from like Legion to BFA where Blizzard made having "real" alts like impossible. Artifact Power made that a thing players like myself could not dedicate so much time to
We had no DH buff for M Denathrius and let me tell you that was tragic beyond belief. We ended up killing him with like a shaman necro thing. It was insanely tight on damage the entire fight. Got a DH and just blew him up the second time around.
2 dps and 1 support means that out of 26 DPS specs, there is only 2 spots. This is very bad. It needs to stay at 3 DPS and have support as optional. The issue is how they built Aug. They need to rework that class to have less impact on certain classes and be more of a utility/mechanic class.
setting that perfect ring of piece on sanguine is a feeling i will miss... - but i hate to tank that affix in general sooo much - i dont want to be forced to kite when im not in danger - and some of those mobs cant get moved out for 10 seconds casting some bullshit where so hearthbreaking - im glad that specific affix is gone
Man some of these comments are really mean to max. I think all the hosts are doing a great job and I’m glad the pod exists keep up the great work for us Podience members
I feel like scrolls is such an unelegant solution to raid buffs. Not only is it annoying to have 15 bag slots occupied for all m+ content, but there is literally no difference between 2% or 5% and scroll.
Ironfur on mouse wheel down has been my bear style for many years. It started with HS/Cleave on Warrior being MWU/D all the way back in classic. For free/low brain content you could even macro Thrash to it too
The problem is they put Crusader Aura there, feels really bad to put a point into something you already had ,something else needs to go there to replace Ret Aura
For raid buffs, how about they keep the value they have atm in raid and out of raid have half of the value and they create scrolls that give the same amount of stat/effect that class have outside of raids. that allowd diversity on raids and pick what you want in plus in my opinion
If you cannot deduce that the lack of memory, possible control schemes and screen space are limiting factors for mobile games becoming the "future of gaming", I dont know what to tell you. They work in their own space and serve their own purpose, they will not take over.
Issue with playing support is you don't know how much you are actually contributing to the group. Seems hard to quantify into a meter scenario at times and people are obsessed with meters as opposed to doing mechanics for general pug group play which is most people who do keys etc.
I kinda disagree about removing raid buffs simply due to the fact that pugging did become pretty bad at times. If you played one of the bottom 30% classes you just don't get invited to stuff and it feels bad.
I'm not a melee player but it's crazy that DPS DK gets shafted the way it does while both DH get darkness AND have chaos brand... makes DHs basically always good unless they're giga undertuned meanwhile DKs are left praying. That's insane to me.
Right? I sometimes wonder wtf is going on in their heads. Ret got stealth shafted hard, they gave ele a raid buff and removed Ret Aura, basically removing ret's raid spot. It's like every step forward they take they think "how can we rocket jump backwards from here?"
I agree. I also think the suggestion of mass grip going onto the class tree instead of the spec tree makes a ton of sense, especially since mass grip does not snap aggro like single grip does. That would open the option then for the blood tree to have a node that lets mass grip aggro everything that gets gripped as another snap aggro option. Not necessarily needed, but could have utility for certain players/encounters.
@@justizia1235 they could also make it a choice node. Gorefiends Grasp as is or mass grip with taunt component that way it could be used both by dps to clump enemies and tanks could take it as an AOE taunt. Double functionality.
I'm gonna be honest if they added a support bard spec to hunter i would play the shit out of it. I'm not fundamentally opposed to a healthy support spec but augmentation evoker is so blah flavor for me
I personally DO NOT like the 'replace your filler move with a chance for it to happen on auto attack' talents like Devastator in prot warrior or, what brought this up, crusading strikes in ret paladin as discussed. I want to have Crusader Strike on my bars. 7-9 rotational abilities is about right for me.
Tarisland is basically Lost Ark but third person and with dungeons and raiding similar to WoW. So for me (someone who enjoys both LA and WoW) it’s been fun. But I can’t see myself playing it too much longer. I got a good amount of time out of it in the last few weeks though so for a free game I’m happy with that. Been playing The First Descendant for the last couple of days. Went from one badly monetized rip off of a Western game to another lol.
Tarisland has raid buffs too, however they do it like so. All buffs do not stack Healers bring 1 buff Tanks bring 1 buff Physical ranged dps bring 1 buff Magical ranged dps bring 1 buff Melee dps bring 1 buff. Something along these lines i feel could be a decent middle ground. Obviously not this system to a t but somthing in this ballpark
to me there's 2 kinds of mobile games ones that are just a cashgrab in which you start out very nice and op but at some point you get insanely walled that you either HAVE to spend a few hundreds of € or grind for 3 months to progress slightly and then there's games that have an insane amount of love and work put into like genshin impact, honkai star rail, zenless zone zero which may as well be a fully paid console game where you will not get walled as long as you play a few hours a day, you can beat the full content pretty much free to play and paying money is only for if you want a character to be OP because you love them, like i spent 15€ a month on honkai star rail and i pretty much get whatever character i want (which usually i skip a few characters here and there)
Raid buffs. You'll never convince me in a million years they even make sense anymore. Fights are tuned with having every one of them in mind. You only ever get penalized for missing any, and having them all is the standard. What the hell is the point? Delete these silly stat stick icons that sit at the corner of the screen and do absolutely nothing anyone notices.
I get max enjoys tarisland since hes playing with 9 other worldfirst buddies but other then that i have noooooo clue how ppl play that game unless they got literally 0 other games to play
They Should...hear me out... Combine Healers and Support specs. In other words Make every healer like a Support, similar to Aug. In M+, Healers already end up on job duty, they would have even more control over the survivability of the group via defensives, externals and utility and it would play into the fact that we have a lot more defensives in this version of WoW. Also, If Blizzard were to make existing specs into Support specs, Disc Priest was likely on that list. In other words, The idea would be, keep the leech in the game, keep the player agency individual dps have via their defensives, then make healers support their group by boosting their primary stat in different ways, and instead of doing it through 100% dps abilities like Aug, they do it through healing abilities. Combine Aug into Preservation and make Aug the Tank spec like it probably shouldve been.
nahh sounds like a terrible idea tbh. making healers more like a support class which would most likely turn out that every healers has diffrent supporting abilities which would lead to raids stacked with alot of supporters to boost the classes that profit most out of it. its quite hard to balance healers in the current situation with all the defs each class has and the dmg profiles that happen in m+ and raid.
I kinda think the everyone gets a raid buff design philosophy is worse than the other options. It feels more limiting and exacerbates m+ "god-comp" metas.
honestly tarisland is pretty good, but it is also terrible. the classdesign is decent, the raiding is good, but there are a lot of weird nonsense. but the thing is it is more like a wow lite, doing stuff takes way less time, and progression is much more compacted in time. and some classes are actually hard to play right, i think it is way easier to play a frost mage than to play a bard dps in a way using the best build, if your aim is to just play decently. but the difficulty could just be because its a recent release, one bard rotation is super easy, the other is a bit less so. one problem i do have with the game tho is that the difficulty in raids are super sensitive to dps, it is in wow as well on many fights, but not is as an extreme way, for example the difficulty in one of the fights comes from being able to finish off two adds, and the moment you are overkilling those adds it is basically over and easy, there are other fights where that is less true, but still wow is ofc better mechanically and better balanced as a game, but thats alright because tarisland takes no time and new content is dropping constantly there days so its just a fun little thing for a while, a kind of mmo lite experience.
I really don't like the idea of scrolls. It's just a placebo effect. If raidbuffs are too powerful nerf those instead (I'm in favour of removing them). It makes no difference if fortitude gives 5% hp and scroll gives 3% vs fortitude giving 2%. And the major downside of scrolls was that it was super annoying (and expensive to pop them). Say one of you die and get ressed. Now you are in a lose lose situation. You either miss out on raidbuffs or need to burn arround 2k gold of scrolls. And this is for every death.
Dorkis take on if Support was like primarily a "im going to make this key so fucking easy for these braindamaged dps by stopping every cast and doing every job" is so good. shit would be so fun
if people feel forced to bring a raid buff because its 3% raid dps imagine if you could stack a spec that does 20% more dps then the one you want to play in your raid, don't yall think people would feel forced to stack and to reroll or risk their raid spot? Like how am i gona convince my RL to take me to raid if i dont reroll and him not just recruiting someone of that spec and replacing me? Or even looking for a guild to go to if that's the case if most if not all guilds at the level i want to play are doing that?
I dunno Classic as a game I'd argue is more accessible than Retail. Now I'm talking Classic Era & due to how old those servers are now your issue is that it's hard to find people to play with & the economy is all outta wack but if you set a person with zero mmo experience in front of Classic they'd find it easier to understand than Retail.
I know it's been said before, but it's legit so cool and mature of Max to listen to the feedback that he was talking over the others and implement it.
Now we only need growl and it would be perfect :D
Max is a smart dude
@@giorno9840 yeah but also very annoying. Tettles or Growl permanently would've been waaaaaay better
@@carina3719 the good news is that nobody is forcing you to watch it. Stay small bro
Nose is very brown. 😂
Shoutout all the opps
69th like
The Tarispsyop will continue until morale improves
1st dislike
I like cheese
Ok.. you don't have 'opps', brother. You're a middle aged, professional world of warcraft player.
You don't even have opps IN game, you fight npcs, lol.
I love Max, but Dorki is right. I tuned in, got pre roll ads, no big deal. Not 15 seconds later got a 5 ad break. Fuck that.
Watch on RUclips. Think I got 8 ads over the entire stream
@@gruncleiroh5525also YT is actually worth paying the monthly amt for bc you get more perks than twitch plus no ads
Dratnos brings up a good point on the idea of a dedicated support/utility role that its unlikely 1/3 of DPS players would want to switch, but I would take it further that the people who would enjoy that role are already doing it somewhat by playing healers/tanks (see complaints about DF Prot warrior not having anything to help the group, or VDH becoming dominant due to a utility gap) so not only would adding a mandatory support role make DPS overpopulation worse, but would probably make tank/healer underpopulation even worse.
I agree with you. But would tank's or healers accept having more support options?
@@phillipschmidt6295 I am 100% making shit up, but it would probably split the current population into "I'm glad its not my responsibility to do everything anymore and I can focus on the core aspects of tanking/healing" who would appreciate that being made its own role and the kind of people who play prot paladin cuz they love to hit clutch WoGs or Freedoms who would might be mad their gameplay is moving away from their class or swap to the new support role. main thing is just there already aren't enough tanks/healers and I personally doubt there are enough "I like having group utility but I don't want to play tank/healer" DPS players for it to help that balance instead of hurting it.
To put it another way, tanks & healers are hardly monolithic groups, but the ones that hate it being their job to deal with all the affixes on live right now will be glad its someone else's problem, and the ones that love it might like being able to do just that without the rest of the tanking/healing part, but I kinda doubt there's a large amount of say people who play warlock specifically cuz they love putting down healthstones, soulstoning people, and putting curse of weakness on the boss
The problem with Support is that the vast majority of people I've interacted with that want the role really just want to be carried. They don't like the hypercompetitive optimization of dps, the responsibility of tanking, or the pressure of healing. They want to just exist and by existing make it easier for others to carry them. Not arguing that every possible Support main thinks this way, just that it's my experience.
Tank/heals are support roles, but healers have been complaining so much lately about being relied on to do mechanics. Seems like Blizz is listening to that, when instead those ppl should swap off heals & just go dps if they don’t want to do support jobs
@@Xynth25 💯 exactly
Hopefully no Fronk disrespect this week 😢
Fronk weak 🎉
I found Fronk’s alt account!
@@mike-oxlongi will fight you in real life
@@fronkacean😮😅
Hopeful? Get him on the Poddy C.
it's a pity Growl couldn't make it to the podcast but our PoddyC is always W
Why did it take me so long to realize Dorki was podding from Max's crib?
I can talk about why I put Mobile games in the "never touch or look at ever" category. When you spend close to 10k dollars while you willingly put the game above food or just survival, it almost doesn't matter "how good" the game is, because I can tell you at the time I enjoyed the game at the moment not as much when I realized I spent 10k dollars. While I am better now, my take away is "If it is a 500/10 game, but free-to-play with microtransactions, I will ruin myself if given the chance."
54:00 its not about pushing all the time, its pushing at my convenience. often people dont get to perfectly choose when they have free time to game, so we have to seize opportunities to do so
please dont purge classes more than they already are - theres plenty of classes that feel boring af to play because of this
Give Warriors the pvp abilities battlefield commander and safeguard in the class tree. That would single handedly stop them from being considered to be dog water in m+.
Also on the topic of additional support specs, imagine a new warrior spec that basically like a shout barbarian from diablo. They would use 1 hand and shield, have higher hp than a dps warrior but less than a tank. You would be able to use your body to protect people with abilities like body guard or intervene.
I don’t want my buttons cut. If I want to play a moba, I’ll play a moba. I’m up to cut some rotational buttons like they did with serpent shot for hunters. Also the bear unshift macro is broken on live, not just beta.
dratnos pronouncing mobile the british way, on 4th of july week, is costing him so many man of the people points
What I like about no push week is m+ practice feels more productive and you can sorta prog and learn keys on a weekly basis. I think keys being mechanically more consistent will help alleviate some of the coordination issues seen especially in pugs.
I wish people remembered the defender class from City of heroes. They were a support class. And rocked.
Dratnos mentioned it but if Blizzard won't get rid of raid buffs then they need to nerf the 5% ones down to 2%. That's high enough to force top end groups to bring them but reduce the impact of not having that class available.
It feels like this PoddyC is missing someone... like Growl!
Jokes aside, props for still releasing one as a duo.
Imagine ditching your homies for Tar Island, could be me honestly
same
Yo, it's wild hearing people talk about button bloat and multiple pages in the spell book these days as if it was bad ... while at the same time say things like how MoP was the golden age of class design when classes had just as many buttons (if not more) and heralding the complexity ... while also remembering just how much the players villainized Blizzard for pruning abilities in WoD. It's like the players of 2024 finally agree with Blizzard devs of 2014.
The wow playerbase is schizophrenic and reactionary at the best of times. We're never going to be pleased.
I really liked WoD when several classes could pick between raidbuffs and that way you could end up having all buffs even if you did not have players playing all classes. If everyone now has a raidbuff, why not make choice nodes on the talent tree where you can pick another buff your raid might need? and yes that can allow class stacking but for quids trying to prog heroic or more importantly going from heroic to mythic the roster boss is already such a big issue that allowing you to play more with the comp you have without penalties from buffs would be overall a good thing. and if blizz truly wants to control mythic roster - then sure make it so that mythic raid can have only one class/spec. :P
Dorki is like aw man tune into max's stream and get hit with ads. We need poddyC to cover a sub for this man.
The issue is the people who would play support are healer players which are already limited if the game was designed with supports as pseudo healers and it was about avoiding dmg not healing it then it could work
Max really does play waaaaay to many adds
the thing about class stacking not being a huge issue in the past might look different with how alt friendly the game is these days more guilds can actually conjure up people playing the classes that are broken on said fights.
"Free up mental globals." Such a good turn of phrase.
unironically cata does raid buffs really well every buff can be brought by like at least 2 classes.
now add Growl and you have the perfect lineup ;-)
Maybe this is a bad idea, but what if they added the option for an optional 6th dungeon spot which can be filled only with support specs? Blizz has been working on the flex scaling with delves, follower dungeons, etc. If they scale the difficulty up if you add the optional support slot, that could be a way to include support without removing the third dps
At 1:02:50 I feel the same way about sanguine. It's fun to do the extra minigame of kiting the enemies out of it and it normally doesn't kill you (like bolstering does) if you mess it up. The only problem is that sanguine keys are always slower than non-sanguine keys and of course you compare them as only the highest keys in the whole season count. Unlike in TGP, where you you only compare it to other teams doing the same dungeon with sanguine.
Anyone else thinking when they were talking about yapping tier list with max being a tier above, that max is DDDD tier yapper?
The support segment was a good conversation and you suspected that only 1 in 5 - 10 people are willing to play support, I feel like its situational, I find it rare that I enjoy supporting rando's, but if i'm playing with my friends we'll all be fighting over who will be playing support cause it always feels good gassing your friends up and putting them on a pedestal when you know the respect goes both ways
They only thing they trimmed from Retribution Paladin that makes the gameplay more fun is Maintenance buffs. Like Inquisition. Great buff, but having to keep it up got tedious. I loved having Exorcism back in dragonflight launch. I Love that it now applied a dot, and you could spread that dot if you cast it on mobs in your consecration, but the damage it did was so lil to your overall damage that it too felt like a maintenance buff. I really hated to see the spell yanked, but after the rework I can't deny that Ret is in the best place it has ever been, since they finally fixed the spec back in Wrath. I didnt play legion, but as I look back at class guides and game play, even still. Retribution today is just amazing, its fun, and it doesn't take long to get down.
Once you get the system into your muscle memory then yoru decision making becomes where your mastery of the spec comes from. Do I judgment for 2 holy power here, or do I need to just use Blade of Justice for one Power, and get another Templar's Verdict, or Divine Storm out kind of thing.
Problem with Paladin, and Retribution. Protection brings spellwarding, and that can completely negate mechanics. Holy Paladin brings Aura Master, and even when Holy Paladin has been garbo for heals, you still brought one, because being able to Aura Mastery Devo in a big raid damage mechanic. 6 percent DR to your whole raid is Massive! Retribution.. now. has what? Every piece of Utility we have you can get with the other specs, and get more out of them.
The ONLY way you bring a Retribution Paladin now is if they are top dps, and Blizzard has consistently made it to where they are NOT the top dps. They might start out at the top at the beginning of a Tier, but as soon as Warrior and dks get gear, rogues, even Feral druids, Windwalkers, and so on those classes tend to scale into the tier better, and bring other things that the raid needs. but they don't make/keep Ret as top dps, because we are hybrid/ have utility.
Mobile games make the most money when players can buy an experience that ruins it for the poors so they feel wealthy and powerful in game. Delicate balance between ruining your game and satisfying that dark trait.
Push week could instead become crest week with a buff to crest/flightstones earned from doing keys
Runescape is actually mobile accessible which is what got me back into gaming. Now here I am three years later with a built PC playing 3 different MMOS.
Osrs mobile actually goes so hard. It's THE perfect mobile game
@Sargaxiist2022 it was actually RS3 for me. I loved the PVM of it. When I was first getting into soloing ED3 I would get through the first two bosses (leviathan and taraket) on mobile on my lunch break and then kill ambi on my PC at home. The points still valid RS mobile port is amazing.
@@jessejames9674 I started on rs3 as well. Got it for a dxp weekend and then decided to give osrs a shot, haven't looked back except to play my rs3 iron
The thing about POE mystery box is the fact that 100% of the cosmetics are in the store after the season. You just have to wait until the end of the season and then you can get the cosmetic you want.
I played a Shadowpriest back in TBC (not classic) and I was basically just a support class then already. We were called mana batteries and were brought for that reason along with MC. Somehow it made sense that the "pure dps classes" i.e the ones that doesn't have a spec to fill a different role would do more dps and all the cats, moonkins, shadowpriests, enhancements etc did a little less and had a different set of utility.
sanguine having skill expression was its last hope tbh, i think if they ever wanted to keep it if they just made it so either un movable mobs didnt get healed by moveable mobs sanguine or just stop making imovable mobs.
Loved that this episode gave a solid "getting to know Growl fr" vibe. Also, won't be the least bit surprised if y'all miss affixes in TWW
As a quick aside about the loot boxes in PoE, you can ALWAYS contact support if you feel you are at risk of addiction to have them remove your capability of purchasing loot boxes.
Growl keeps staying the peoples champion!
@14:48
my macro on retail is also now somewhat unreliable, to the point where i just dropped the talent for free regrowth, its not always broken but its really pretty regularly gonna happen once or twice a dungeon, and that only started being a problem with s4. Im not sure what they did, but its kinda broken on retail also
My opinion on the class stacking thing before Legion was that I dont remember that happening unless it was at the very top end. There were pretty successful guilds at our cutting edge rank that did not do class stacking shenanigans. The truth is, most normal guilds dont have that type of luxury to pull 13 Arcane Mages to do Spine of Deathwing. We just played what we had. My group naturally had a healthy blend of stuff, but there were tiers where we were definitely missing stuff.
If that type of no raid buff era came back, I dont think most people would have to worry about some sort of class stacking. Not to mention there was a stretch from like Legion to BFA where Blizzard made having "real" alts like impossible. Artifact Power made that a thing players like myself could not dedicate so much time to
Dorki chillin at Max's hosue
We had no DH buff for M Denathrius and let me tell you that was tragic beyond belief. We ended up killing him with like a shaman necro thing. It was insanely tight on damage the entire fight. Got a DH and just blew him up the second time around.
2 dps and 1 support means that out of 26 DPS specs, there is only 2 spots. This is very bad. It needs to stay at 3 DPS and have support as optional. The issue is how they built Aug. They need to rework that class to have less impact on certain classes and be more of a utility/mechanic class.
setting that perfect ring of piece on sanguine is a feeling i will miss... - but i hate to tank that affix in general sooo much - i dont want to be forced to kite when im not in danger - and some of those mobs cant get moved out for 10 seconds casting some bullshit where so hearthbreaking - im glad that specific affix is gone
Tarisland is really fun at the moment
akshually jungle is the fill role these days in LoL
Man some of these comments are really mean to max. I think all the hosts are doing a great job and I’m glad the pod exists keep up the great work for us Podience members
I feel like scrolls is such an unelegant solution to raid buffs. Not only is it annoying to have 15 bag slots occupied for all m+ content, but there is literally no difference between 2% or 5% and scroll.
Ironfur on mouse is the way to go. You can press it while hitting other keys since it's off the gcd.
Ironfur on mouse wheel down has been my bear style for many years. It started with HS/Cleave on Warrior being MWU/D all the way back in classic. For free/low brain content you could even macro Thrash to it too
Missed opportunity for the pic of Max used to be of him fondling his microphone
This is my angry tone: I LOVE THE PODDYC!
The problem is they put Crusader Aura there, feels really bad to put a point into something you already had ,something else needs to go there to replace Ret Aura
I dont know why they don’t just make healers the support class
Bc healer streamers keep crying about being expected to handle basic mechanics for the group
For raid buffs, how about they keep the value they have atm in raid and out of raid have half of the value and they create scrolls that give the same amount of stat/effect that class have outside of raids. that allowd diversity on raids and pick what you want in plus in my opinion
If you cannot deduce that the lack of memory, possible control schemes and screen space are limiting factors for mobile games becoming the "future of gaming", I dont know what to tell you.
They work in their own space and serve their own purpose, they will not take over.
Issue with playing support is you don't know how much you are actually contributing to the group. Seems hard to quantify into a meter scenario at times and people are obsessed with meters as opposed to doing mechanics for general pug group play which is most people who do keys etc.
We should have got the Other Cat the replace Max
I kinda disagree about removing raid buffs simply due to the fact that pugging did become pretty bad at times. If you played one of the bottom 30% classes you just don't get invited to stuff and it feels bad.
I'm not a melee player but it's crazy that DPS DK gets shafted the way it does while both DH get darkness AND have chaos brand... makes DHs basically always good unless they're giga undertuned meanwhile DKs are left praying. That's insane to me.
Right? I sometimes wonder wtf is going on in their heads. Ret got stealth shafted hard, they gave ele a raid buff and removed Ret Aura, basically removing ret's raid spot.
It's like every step forward they take they think "how can we rocket jump backwards from here?"
I agree. I also think the suggestion of mass grip going onto the class tree instead of the spec tree makes a ton of sense, especially since mass grip does not snap aggro like single grip does. That would open the option then for the blood tree to have a node that lets mass grip aggro everything that gets gripped as another snap aggro option. Not necessarily needed, but could have utility for certain players/encounters.
@@justizia1235 they could also make it a choice node. Gorefiends Grasp as is or mass grip with taunt component that way it could be used both by dps to clump enemies and tanks could take it as an AOE taunt. Double functionality.
And yet historically dps dks saw more play than blood dks. Turns out being tuned well while being tanky is pretty useful
I am a melee player and I play Fox. : )
Give DK the ret aura then boom everyone has a raid buff!
The thing about mobile games is most people I know that play mobile games are dads who don’t have the time due to work.
best episode. wonder why.
Am I blind or where do they cover the Shaman changes?
45:03 support specs being a must would be the worst thing to happen to pugs. Finding a tank and healer is hard enough as it is
Isn't the bear anti-shift macro broken on live as well or is there a new one?
I'm gonna be honest if they added a support bard spec to hunter i would play the shit out of it. I'm not fundamentally opposed to a healthy support spec but augmentation evoker is so blah flavor for me
I personally DO NOT like the 'replace your filler move with a chance for it to happen on auto attack' talents like Devastator in prot warrior or, what brought this up, crusading strikes in ret paladin as discussed. I want to have Crusader Strike on my bars. 7-9 rotational abilities is about right for me.
Asmongold is not the arbiter on whether something is good or not stop it dorki
yeah what the heck... where is growl?
bursting is only nice because I'm the only pug shadow priest I trust to md on time, and even then I still forget
Tarisland is basically Lost Ark but third person and with dungeons and raiding similar to WoW. So for me (someone who enjoys both LA and WoW) it’s been fun. But I can’t see myself playing it too much longer. I got a good amount of time out of it in the last few weeks though so for a free game I’m happy with that. Been playing The First Descendant for the last couple of days. Went from one badly monetized rip off of a Western game to another lol.
Tarisland has raid buffs too, however they do it like so.
All buffs do not stack
Healers bring 1 buff
Tanks bring 1 buff
Physical ranged dps bring 1 buff
Magical ranged dps bring 1 buff
Melee dps bring 1 buff.
Something along these lines i feel could be a decent middle ground.
Obviously not this system to a t but somthing in this ballpark
I find it funny that literally no one bats an eye at 2 mages or 2 locks, but bring a 2nd dh and people go ballistic
Yeah or they say it's good ret aura got removed because it's not fair pally has 2 raid buffs, yet they bring multiple of the same casters. >.>
Max actually skipped on the Poddy C because he didn't want to get bullied for saying that Enhance was gonna get a rework this week after Ele/Resto did
Max gets his vengeance on Ret Pallies and isn't even around to revel in his victory, SMH
DOUBLE CREST WEEKS PLS
to me there's 2 kinds of mobile games ones that are just a cashgrab in which you start out very nice and op but at some point you get insanely walled that you either HAVE to spend a few hundreds of € or grind for 3 months to progress slightly and then there's games that have an insane amount of love and work put into like genshin impact, honkai star rail, zenless zone zero which may as well be a fully paid console game where you will not get walled as long as you play a few hours a day, you can beat the full content pretty much free to play and paying money is only for if you want a character to be OP because you love them, like i spent 15€ a month on honkai star rail and i pretty much get whatever character i want (which usually i skip a few characters here and there)
Mobile games are trash due to monetization.
Like Dratnos said, Immortal was actually banging. The MTX was horrible and destroyed the game.
Raid buffs. You'll never convince me in a million years they even make sense anymore. Fights are tuned with having every one of them in mind. You only ever get penalized for missing any, and having them all is the standard. What the hell is the point? Delete these silly stat stick icons that sit at the corner of the screen and do absolutely nothing anyone notices.
I get max enjoys tarisland since hes playing with 9 other worldfirst buddies
but other then that i have noooooo clue how ppl play that game unless they got literally 0 other games to play
They Should...hear me out... Combine Healers and Support specs. In other words Make every healer like a Support, similar to Aug. In M+, Healers already end up on job duty, they would have even more control over the survivability of the group via defensives, externals and utility and it would play into the fact that we have a lot more defensives in this version of WoW. Also, If Blizzard were to make existing specs into Support specs, Disc Priest was likely on that list.
In other words, The idea would be, keep the leech in the game, keep the player agency individual dps have via their defensives, then make healers support their group by boosting their primary stat in different ways, and instead of doing it through 100% dps abilities like Aug, they do it through healing abilities. Combine Aug into Preservation and make Aug the Tank spec like it probably shouldve been.
nahh sounds like a terrible idea tbh. making healers more like a support class which would most likely turn out that every healers has diffrent supporting abilities which would lead to raids stacked with alot of supporters to boost the classes that profit most out of it. its quite hard to balance healers in the current situation with all the defs each class has and the dmg profiles that happen in m+ and raid.
I kinda think the everyone gets a raid buff design philosophy is worse than the other options. It feels more limiting and exacerbates m+ "god-comp" metas.
honestly tarisland is pretty good, but it is also terrible. the classdesign is decent, the raiding is good, but there are a lot of weird nonsense. but the thing is it is more like a wow lite, doing stuff takes way less time, and progression is much more compacted in time. and some classes are actually hard to play right, i think it is way easier to play a frost mage than to play a bard dps in a way using the best build, if your aim is to just play decently. but the difficulty could just be because its a recent release, one bard rotation is super easy, the other is a bit less so. one problem i do have with the game tho is that the difficulty in raids are super sensitive to dps, it is in wow as well on many fights, but not is as an extreme way, for example the difficulty in one of the fights comes from being able to finish off two adds, and the moment you are overkilling those adds it is basically over and easy, there are other fights where that is less true, but still wow is ofc better mechanically and better balanced as a game, but thats alright because tarisland takes no time and new content is dropping constantly there days so its just a fun little thing for a while, a kind of mmo lite experience.
a lot of wow devs played eq, a lot of classic wow took a lot of things from eq
Nice Dratnos thumbnail with chest hair beard
You like it?
@@ThePoddyC Absolutely envious of it
great, finallly an episode without the ultimate yappinator
Tarisland is definitly a trash weeb game tho. People don't have a stigma vs mobile games, mobiles games have proven to be trash.
yup. 100% the case.
I really don't like the idea of scrolls. It's just a placebo effect. If raidbuffs are too powerful nerf those instead (I'm in favour of removing them). It makes no difference if fortitude gives 5% hp and scroll gives 3% vs fortitude giving 2%. And the major downside of scrolls was that it was super annoying (and expensive to pop them). Say one of you die and get ressed. Now you are in a lose lose situation. You either miss out on raidbuffs or need to burn arround 2k gold of scrolls. And this is for every death.
Rogue specs feel awful with spinning plates.
Dorkis take on if Support was like primarily a "im going to make this key so fucking easy for these braindamaged dps by stopping every cast and doing every job" is so good. shit would be so fun
You can do this as Aug while maintaining 70%+ uptime on ebon might
BEST PODCAST YET
#JusticeForFronk
ty (not sure what justice but ty)
@@ThePoddyCHe used wrong capitalization. It's supposed to be Just Ice For Fronk
suport shaman, lets go
if people feel forced to bring a raid buff because its 3% raid dps imagine if you could stack a spec that does 20% more dps then the one you want to play in your raid, don't yall think people would feel forced to stack and to reroll or risk their raid spot? Like how am i gona convince my RL to take me to raid if i dont reroll and him not just recruiting someone of that spec and replacing me? Or even looking for a guild to go to if that's the case if most if not all guilds at the level i want to play are doing that?
#freegrowl
Stay small Max
I dunno Classic as a game I'd argue is more accessible than Retail. Now I'm talking Classic Era & due to how old those servers are now your issue is that it's hard to find people to play with & the economy is all outta wack but if you set a person with zero mmo experience in front of Classic they'd find it easier to understand than Retail.