I find it funny how for the few unsuperguardable attacks, if you do land it, you get a special sound effect and the Superguard text just says "nuh uh" and leaves. It's like "Yeah you hit the Superguard, but that doesn't work here"
You missed the 1 star piece behind the stairs in the rook with the pipe to enter the Pit. That gets you 15 which gives you the option of a power plus for the challenge. Power Plus P helped out a lot when I did this challenge.
I think quick change is alot more valuable if you are using peril partner strats like Bringle, but that's a good point and something I also noticed him miss during the challenge
Nice run! The meta is definitely a little different for PHP in the remake; it's been fun exploring the new partner mechanics in regards to Peril and what can be done with it LOL And thanks for the shout-out on the Power Bounce vid. Glad it helped! :) Think you forgot to link it in your description, though LOL
What kind of run would it be considered if I were to do a pre hooktail pit 10 hp only and no mega rush strats challenge for the remake but I would upgrade one of my party members?
Im nowhere near good enough to pull this off but I always love to see the insanity that is a "Pit at the earliest convenience" challenge. Goombella is an established S-tier partner already but this particular one lets Koops strut his stuff aswell. Also many thanks for including the best track in all of Mario RPG history at 32:33
koops after killing bonetail with mario and goombella grabs the tip of his tail and tells mario and goombella "lets go see hooktail" imagine the shock on hooktails face when you show up with parts of his brother "a much much stronger dragon" by koops and an italian.
11:50 "at one HP Koops' body becomes a machine that turns enemies into dead enemies" This made me laugh way more than it should have holy shit 23:11 Omg the supergaurd timing for clefts in this game is SO ridiculous
with the thousand year door remake being my current hyper fixation of this month, sought out content for it after playing through and 100%ing it, and I am so glad I have discovered your channel, this game was also a massive staple in my childhood, and your content has given me hours upon hours of enjoyment after completing the game and playing it for as much content as I could squeeze out of it, Love watching your challenge videos and I am now watching your full play through of the remake from the start and loving it, just sending some love appreciate the contact you make, and find your commentary hilarious
I recently did this run. It took me four attempts, although I went into the first run without knowing all the mechanics. I didn't know partners could no longer be a 0 HP in the overworld, so I brought Heart Finder for my first attempt, thinking it would be a good way to ensure peril. I let the run die after I found out about the mechanic. Grabbing Flower Finder, my second attempt made it all the way to Bonetail, then died while she was at 1 HP. My third attempt died to a Stopwatch in the 70s. Finally, I succeeded on my fourth attempt. I brought Item Finder this time and got a few helpful drops. One thing that made my Bonetail fight very different from yours was that I wasn't confident at all in attempting superguards against breath attacks. I only used regular guards against them, resulting in a lot more damage, but no status risk.
It's almost like Nintendo realized the superguard timing window is a little too easy in the remake, so they compensated by making the timings visually unintuitive, causing many more misses for people's first playthrough.
Video idea: Do the pit but spin a wheel before each floor and do Grubba's challenge for that floor. If you fail you restart the run or die and restart the floor. You can even add you own challenges like "Badgeless, partner-less, damegeless, etc"
I do like how the lower half of the pit gets new music compared to the first half. A nice touch to get rid of some of the repetitiveness of the music in the pit.
Hi Bringe, Not sure if you'll read this but I wanted to say thank you for getting me into this. Recently started watching your ttyd videos. Since then have bought the game and attempted pre-hooktail pit and it was fun. I've never played the original game but did play the N64 paper Mario as a kid. It was fun learning all the superguard timings and this video was very helpful. It took me a few attempts, but I finally was able to complete this challenge without any deaths/"try again"'s. I'll share a bit about what I learned and maybe it can help anyone else trying this. My first attempt (with deaths) I had 60 HP (w/ HP Plus), 30 FP, and 30 BP. I'd say the level up mechanic to fully heal comes with some strategy and I feel is critical when going into the bonetail fight. The goal is to have peril Goombella use multibonk to get bonetail as low as possible, but I found that unless you wanna do mental math that getting a tattle off is a must for the sake of anxiety. However, in my opinion going into the fight with peril Goombella puts too much risk into her taking damage the turn she tattles. You can swap Koops out but then you risk him taking damage and lowering the turns Goombella can be left alive. In order to maximize your damage and quickly finish the fight you must enter the bonetail fight with everyone fully healed from a level up while maintaining a few damage items and mushrooms. With movers being a thing and overwriting an enemy getting a level up on floor 99 is tricky but the last 10 floors are key to achieving this. By balancing between defeating Amazee Dazee's and Bob-ulks (not exploding them) it makes for some nice little exp math fun. If you fear you'll have too much exp then explode Bob-ulks as needed. You also can use mushrooms to heal avoid relying on a level up before bonetail but it'll reduce Koops's survivability incase you don't have enough star power for a sweet treat. I'll explain how you can get more star power without using up a turn for super appeal later. In my final attempt (w/ no deaths, 55HP, 30FP, 30 BP) I found that with two Last Stand P's equipped that Goombella will take exactly 19 damage from three attacks (8-8-3). No guards needed. Turn 1 I started off with a tattle and let Mario use damage items to preserve FP. Turn two and three both used damage items. It can be risking holding on to these just for this fight, but I figured the more I can reserve FP for multibonk the better. Then its the standard swap out Koops to have him tank the damage for Goombella. I swapped between mushrooms and sweet treats to heal Koops and restore some FP to maximize the damage I gain for each FP used via multibonk. I only ever allowed Mario to use FP until Goombella has already died. Since I've gotten good at style moves I would use Fire Drive then Piercing Blow during the fire tick turns. With both combined I could do 12 damage in 3 turns with only 9 FP. This also reduces the amount of super appeals turns since both style attacks get to around 85% star power in two turns. A single Piercing Blow fills up about 56% and another one or super appeal gets you up to full. Fire Drive would strictly be used if burn damages turns were up. With some luck and proper inputs it is possible to beat Bonetail without having Goombella die at all using the peril strategy this way (no power punch). The goal here it to also maximize Mario's damaging turns after Goombella is dead while also being as efficient with FP as possible. Its not perfect but his is what I attempted. Hope this helps anyone.
this video made me feel validated bc i also thought the super guard timing (and honestly even the regular guard timing in some instances) seemed off from what i remembered, but i wasn't sure if it was just because i was never that good at them haha 😅
I just managed to beat this challenge myself on my FIRST playthrough of TTYD! I absolutely wouldn't have been able to do it without the ability to restart a room upon gaming over, but it was still a lot of fun! Doing it trial-by-fire style was incredibly satisfying, and I'm looking forward to beating the rest of the game with 20 extra levels under my belt. Anyways, more importantly, thank you for properly kicking my appreciation of this game into gear, and for all the fantastic videos you've made thus far! Each one is as wildly entertaining as I could ever wish, and just as educational. Here's to many more videos to come!
@@justinsabino8535 Oh, certainly. But considering I didn't publish my "run" to any kind of leaderboard, I've got no issue with that. I just wanted to see if I could do it at all, even if I needed what amounts to save states to get through it. It was just for fun, and now I'm doing the rest of the game overleveled and having a blast!
This is actually a really fun way to do the challenge if you’re playing casually. Did it myself! It’s still hard and requires mastering lots of aspects of the game to complete but easy enough you can succeed with enough effort.
@@johnfranklin42 exactly, yeah! I was on the Bonetail fight for at LEAST 2 hours, but on my successful attempt, I was consistently supeguarding her stomps, and I even managed to superguard a couple of breath attacks! It was a really fun and challenging way to test how good I could be at the game with just a couple of hours of gameplay. It was solely for myself, and I had fun!
Yeah, I'm definitely going to let myself retry on my first Pre-Hooktail Pit run. I'm probably going to do a "true" run afterwards, but with this being my first time playing the game I want to have some practice before I do one of its hardest challenges
I practiced the superguards for the breath attacks by simply dying over and over again and having to fight bonetail multiple times on my run (it was my first pre-hooktail pit, I actually used your previous video about it to prep). From what I’ve learned, I have the best success when I press B right as soon as the color of the breath starts to appear. The stomp is also super easy to consistently superguard by hitting B right as she starts to being her foot down
If you lose to a fight in the pit, “try again” changes the enemy lineup iirc. For example, if you lose to a group of dark bristles or elite wizzerds, trying again could make the fight easier, with less of them. Dark bristles are ground enemies that can be flipped over, but immune to most statuses. Flipping them seems to break their defense, so you can jump to kill them if you have a spike shield. Elite wizzerds are air enemies, which can’t be flipped over, but also seemingly not immune to the fire status.
so i had figured out that you can get another star piece before hooktail, being behind the stairs in the pit of 100 trials which is huge because then you can get quick change and peekaboo just in case.
I did Pre-Hooktail Pit on my 2nd attempt, was pretty proud of myself. I never played the original TTYD and had just finished the main story. Spiky Parabuzzy are definitely the worst, especially the one fight with 4 or 5 of them urgh... At least I learned how to super guard them consistently at some point. Using the stage's decor for visual queues is very helpful.
I also didn’t own the original, and despite my respect for the idea of the pit I didn’t care to waste my time for hours and hours getting fucked by bad luck. I died to bonetail a few times because of bad status from her breath and just used the try again feature.
bringle video dropped, my day is saved lol but i mean theoretically we can “fake” a pre prologue pit if we limit resources to things before chapter 1 starts
Lucky Day is actually inferior to Pretty Lucky with regard to BP efficiency. Lucky Day: 7 BP for a 75% chance of an attack landing Pretty Lucky x3: 6 BP for a 72.9% chance of an attack landing You calculate the risk of an attack landing by multiplying 0.75 per Lucky Day, 0.9 per Pretty Lucky, and 0.667 per Close Call (only effective at 5 HP or below.)
The remake makes it impossible to get into the pit of 100 trials before starting chapter 1. You can’t even get to West Rougeport because of invisible walls. You’ll just have to get whatever goods you can get before fighting Hooktail, then make preparations for the pit. You’ll be able to get enough shine sprites to upgrade either Goombella or Koops, but not both. I recommend upgrading Koops because he gets Shell Shield, which can protect Mario. Good news is if you get a Game Over, you can simply return to the last room you entered before you died. Now of course, it is possible to fight Prince Mush before reaching the top of Creepy Steeple in chapter 4, and Whacka before starting chapter 6. Those are also interesting challenges to try.
Unfortunately that isn't possible, because you have to get to Chapter 5 to unlock the [SECRET BOSS] in the pit. It doesn't just automatically appear there after beating Bonetail.
@@fivestarguy100 yeah I know just kinda said it in a theoretical way since nothing would change about the pit except for the boss so more of a downgrade yourself to start of the game and then fight it or something like that
A couple things I noticed in my Pre Hooktail Pit run: •When you reset a room after dying, the enemy encounter is randomized. Over world enemy is the same, but the layout and their held items are different. •Sleeping enemies might wake up when attacked by other enemies. I had a 3-4 Bubulk and 1 Amazy Dayzee encounter. I put the Dayzee to sleep, and then set off the Bobulks with Fire Drive. The Dayzee then woke up from the explosions.
@@dylanattix2765 It's an absolutely fantastic game :D Enough like PPM to bring in the boys to the yard, but different and vast enough keep them when the milkshakes run out!
I did this as a casual player and sadly it's not that hard 😔 Since his whole fight is based around you having to super guard anyway, it doesn't make that much of a difference being at a lower level, and by that point in the game you already have access to things that can melt his HP, such as Power Lift, Charge, Power Bounce, Yoshi and Goombella, etc, and it's also pretty easy to start the fight with you or your partner in danger or peril if you want to use danger strats
@@solidpat221 Yep 😔But I could see someone making a fun video about fighting him with restrictions! Like, no badges, Mario only or partner only, no specials, etc
@@WhatEvenIsThissss He is at the very least a skill check no matter your position in the game, not counting ways to kill him before he goes into his second phase you need to hit a superguard to win no matter what. It ended up being the only fight I lost to on my first playthrough of this game as a whole (didn’t own the original) even if I only died once.
@WhatEvenIsThissss Yeah Pretty much the only difference doing him ASAP vs later is that you actually do need to do the superguards because you probably don't have the raw tankiness to mess up. You have "enough" tools to do silly, silly things by then either way
Oh hey, thank you for featuring the wiki in the video! We've been hard at work trying to make challenge running more accessible, so this is a huge help :>
There’s a way to see if you timed a Superguard even though the attack was evaded. If you do hit the timing, Mario will freeze in a jump pose for the duration of the evade.
25:00 Yeah, Fire Drive feels weird in this one. I grabbed it in Chapter 2, and it worked well for a few chapters until I suddenly just kept consistently missing it every time despite not feeling like I was doing anything different.
Ngl, the Bonetail fight in this video made me realize that with Quick Change, you literally can use a single Power Punch and keep your partner huge the entire match if you wanted to lol.
Yes You can preserve any buffs this way, though obviously you won't get value off defensive ones on the turns you store them. On the list of why TTYD Quick Change is so absurdly strong
I did a chapter 1 pit run, and against a fight with an amazy dayzee I relied on the sleep effect and hope it doesn't wake up, but it did when the stage fell on everyone. So if what was said at 8:25 is true, I really got unlucky that it woke up, since only stage hazards could have done that :( thanksfully it didn't killed the run, but it could have.
Someone else in the comments mentioned a Bob-Bulk explosion waking up a sleeping Amazee Dayzee. I wonder if waking from sleep when attacked is a trait unique to them for the remake.
I set a new challenge for you sir: Post-Hooktail Double Pain No Attacking. Same Pit Challenge but you do get West Side Rougeport, 1 extra star power AND Earth Tremor. However, access to Charlieton means you can, and MUST wear Double Pain, Jumpman and Hammerman
5:21 Hey that's not fair, Shell Shield carried me in my casual pit run when I fought Bonetail XD That's understandable that you want Goombella's multibonk though. Also I just want to say that I only discovered your channel recently and I love all your videos, they're so fun and it's so cool learning more about ttyd 😄
I honestly find happy heart can come in clutch at times. Sure it is a bad badge, but when you have extra BP because you are expecting a badge later or when you just don’t really have anything good left to get, it can be nice. Gaining 1 or 2 HP every now and then is rather nice. It saved my life during the wacka fight. Without it I would have failed it.
Well made and very entertaining video. Commentary is on point, and the gameplay footage is great too. I did a post Hooktail run, so immediately after I beat her. It was hard as hell but I did have access to Earth Tremor and and extra Star Power. I’m gonna do a new save and attempt this after I clear the game the 1st time. Deff got some good pointers from your vid. I DID NOT have Quick Change though meaning I didn’t get to use Perilbella. I got clocked my first attempt by a Stopwatch though. Never again haha. Liked & Subscribed!
I was doing the peril strat with my partners in the pit (I was on chapter 6) and on FLOOR 99 I leveled up. at 88 starpoints, 12 away from leveling up, and got exactly 12 from the 99th floor enemies.
I did my first PreHooktail pit in the remake, and by far the most annoying enemies were spiky parabuzzy. That superguard timing was really annoying, and i could never get consistent with it.
Honestly with how much badges trivialize this game I’ve found PHP to be my favorite thing to do so I’ve done it probably over 10 times by this point lol Bonetail fight is kind of a joke to me now despite not even trying to land breath superguards
Maybe I'm wrong, but I think the earliest point you can fight Whacka is in the post game? You need to have at least cleared chapter 5 and also have cleared the pit once. But In my playthrough Whacka didn't move into the pit until the post game.
Less of a transition and more like the English version was the only version to misgender her for 20 years and now we are correcting ourselves in the remake. Still a good thing! But yeah in every other version of the original TTYD Bonetail is a Girl.
Glad to see that using your original prehook tail pit video i was able to do it in the remastered b4 you uploaded a video on it. Havnt finished the video yet, curious if you will abuse the sleepy jump like i did to full heal constantly
Dude i love the soundtrack for the remake so when i heard the fahr outpost battle theme when i started the video i got so exited imidetly (i dont know how to spell)
It's so funny to me, Pity Flower would be so easy to balance so that it at least becomes less garbage. 2 BP. If taking exactly 1 damage, occasionally gain 1 FP. If taking more than 1 damage, gain FP equal to half the damage taken (rounded down). This is a first draft that took me like 10 seconds to think up, and already we have variables that we can mess with to make it more balanced. If the latter effect is too much, we can either increase the BP or drop the effect to 1 third of the damage taken, and I imagine it wouldn't take much testing to find a solution that works.
I love ❤ seeing your face on this and I like a lot of young interesting gamer for videos and speedrunning in my favorite games. I didn't know that there was a randomizer for TTYD over Zelda Wind Waker and etc since watching gymnast and Linkus but I love that you have your own style since new people I found some other guy that does interesting question videos to your favorite games. I love all the theories if I ever play the remake but the original was my childhood. 😊🎉❤ You had good strategy to do this😮😅
koops: "i want to finish what my dad started so i can be strong"
koops in the pit: "i think this is the wrong hooktail"
LOOOOOOOOOOOOOOL!
RIP that K00pa father
Better get rid of the whole bloodline rather than risk it
It’s all full circle. What goes around comes around.
I find it funny how for the few unsuperguardable attacks, if you do land it, you get a special sound effect and the Superguard text just says "nuh uh" and leaves.
It's like "Yeah you hit the Superguard, but that doesn't work here"
The attack was so strong the supergaurd got catoonishly knocked away
You missed the 1 star piece behind the stairs in the rook with the pipe to enter the Pit. That gets you 15 which gives you the option of a power plus for the challenge. Power Plus P helped out a lot when I did this challenge.
I think quick change is alot more valuable if you are using peril partner strats like Bringle, but that's a good point and something I also noticed him miss during the challenge
I’m doing quick change peekaboo on my run. No way I have energy to track all the enemy stats but I respect the pp
@@BManMK1 LoL
@@BManMK1 just tattle then run turn 1 lol
@@DkKobaADV Yeah I mean very true I’m just super impatient especially before the 70s
You forgot the Star Piece behind the stairs in the Pit's pipe room. This could allow for Quick Change + Peekaboo.
Nice run! The meta is definitely a little different for PHP in the remake; it's been fun exploring the new partner mechanics in regards to Peril and what can be done with it LOL
And thanks for the shout-out on the Power Bounce vid. Glad it helped! :) Think you forgot to link it in your description, though LOL
Oh shoot you’re totally right, this is what happens when you finish videos at 4am lmao, I’ll fix it rn
What kind of run would it be considered if I were to do a pre hooktail pit 10 hp only and no mega rush strats challenge for the remake but I would upgrade one of my party members?
@@justinsabino8535 That's a "10 HP No Mega Rush P Pre-Hooktail Pit" challenge LOL It's one of the hardest early Pit challenges out there.
Im nowhere near good enough to pull this off but I always love to see the insanity that is a "Pit at the earliest convenience" challenge.
Goombella is an established S-tier partner already but this particular one lets Koops strut his stuff aswell.
Also many thanks for including the best track in all of Mario RPG history at 32:33
Remember,People
It's a Bringle can,Not a Bringle can't
koops after killing bonetail with mario and goombella grabs the tip of his tail and tells mario and goombella "lets go see hooktail" imagine the shock on hooktails face when you show up with parts of his brother "a much much stronger dragon" by koops and an italian.
11:50 "at one HP Koops' body becomes a machine that turns enemies into dead enemies"
This made me laugh way more than it should have holy shit
23:11 Omg the supergaurd timing for clefts in this game is SO ridiculous
Bonetail: "WHY WON'T YOU DIE!??"
Mario: "Wahoo!" (Lucky Badge Dodge SFX)
with the thousand year door remake being my current hyper fixation of this month, sought out content for it after playing through and 100%ing it, and I am so glad I have discovered your channel, this game was also a massive staple in my childhood, and your content has given me hours upon hours of enjoyment after completing the game and playing it for as much content as I could squeeze out of it, Love watching your challenge videos and I am now watching your full play through of the remake from the start and loving it, just sending some love appreciate the contact you make, and find your commentary hilarious
I appreciate it so much
@@BringlesCan mood same it's cool finding somebody who has such a love for the game as I do, it's all pretty rad, wish you the best!! ❤️
I recently did this run. It took me four attempts, although I went into the first run without knowing all the mechanics. I didn't know partners could no longer be a 0 HP in the overworld, so I brought Heart Finder for my first attempt, thinking it would be a good way to ensure peril. I let the run die after I found out about the mechanic. Grabbing Flower Finder, my second attempt made it all the way to Bonetail, then died while she was at 1 HP. My third attempt died to a Stopwatch in the 70s. Finally, I succeeded on my fourth attempt. I brought Item Finder this time and got a few helpful drops.
One thing that made my Bonetail fight very different from yours was that I wasn't confident at all in attempting superguards against breath attacks. I only used regular guards against them, resulting in a lot more damage, but no status risk.
Hi Bringle!
My body is a machine that turns Bringle videos into watched Bringle videos.
We were built in the same warehouse!
@kirtusselleck8927 so you're siblings?
It's almost like Nintendo realized the superguard timing window is a little too easy in the remake, so they compensated by making the timings visually unintuitive, causing many more misses for people's first playthrough.
27:38 i wonder if it was supposed to be "8, 8, 6, 6, 4, 4, 2, 2 etc" bc that would make more sense, and the 1 frame was just a bug but idk
Video idea: Do the pit but spin a wheel before each floor and do Grubba's challenge for that floor. If you fail you restart the run or die and restart the floor. You can even add you own challenges like "Badgeless, partner-less, damegeless, etc"
That's a really good idea
I do like how the lower half of the pit gets new music compared to the first half. A nice touch to get rid of some of the repetitiveness of the music in the pit.
Hi Bringe, Not sure if you'll read this but I wanted to say thank you for getting me into this. Recently started watching your ttyd videos. Since then have bought the game and attempted pre-hooktail pit and it was fun. I've never played the original game but did play the N64 paper Mario as a kid. It was fun learning all the superguard timings and this video was very helpful. It took me a few attempts, but I finally was able to complete this challenge without any deaths/"try again"'s.
I'll share a bit about what I learned and maybe it can help anyone else trying this. My first attempt (with deaths) I had 60 HP (w/ HP Plus), 30 FP, and 30 BP. I'd say the level up mechanic to fully heal comes with some strategy and I feel is critical when going into the bonetail fight. The goal is to have peril Goombella use multibonk to get bonetail as low as possible, but I found that unless you wanna do mental math that getting a tattle off is a must for the sake of anxiety. However, in my opinion going into the fight with peril Goombella puts too much risk into her taking damage the turn she tattles. You can swap Koops out but then you risk him taking damage and lowering the turns Goombella can be left alive. In order to maximize your damage and quickly finish the fight you must enter the bonetail fight with everyone fully healed from a level up while maintaining a few damage items and mushrooms. With movers being a thing and overwriting an enemy getting a level up on floor 99 is tricky but the last 10 floors are key to achieving this. By balancing between defeating Amazee Dazee's and Bob-ulks (not exploding them) it makes for some nice little exp math fun. If you fear you'll have too much exp then explode Bob-ulks as needed. You also can use mushrooms to heal avoid relying on a level up before bonetail but it'll reduce Koops's survivability incase you don't have enough star power for a sweet treat. I'll explain how you can get more star power without using up a turn for super appeal later.
In my final attempt (w/ no deaths, 55HP, 30FP, 30 BP) I found that with two Last Stand P's equipped that Goombella will take exactly 19 damage from three attacks (8-8-3). No guards needed. Turn 1 I started off with a tattle and let Mario use damage items to preserve FP. Turn two and three both used damage items. It can be risking holding on to these just for this fight, but I figured the more I can reserve FP for multibonk the better. Then its the standard swap out Koops to have him tank the damage for Goombella. I swapped between mushrooms and sweet treats to heal Koops and restore some FP to maximize the damage I gain for each FP used via multibonk. I only ever allowed Mario to use FP until Goombella has already died. Since I've gotten good at style moves I would use Fire Drive then Piercing Blow during the fire tick turns. With both combined I could do 12 damage in 3 turns with only 9 FP. This also reduces the amount of super appeals turns since both style attacks get to around 85% star power in two turns. A single Piercing Blow fills up about 56% and another one or super appeal gets you up to full. Fire Drive would strictly be used if burn damages turns were up. With some luck and proper inputs it is possible to beat Bonetail without having Goombella die at all using the peril strategy this way (no power punch). The goal here it to also maximize Mario's damaging turns after Goombella is dead while also being as efficient with FP as possible. Its not perfect but his is what I attempted.
Hope this helps anyone.
Pity Flower triggers for the very last hit ahahha what a great badge
this video made me feel validated bc i also thought the super guard timing (and honestly even the regular guard timing in some instances) seemed off from what i remembered, but i wasn't sure if it was just because i was never that good at them haha 😅
There is a 15th star piece you can get behind the stairs in the pit of 100 trials room.
I just managed to beat this challenge myself on my FIRST playthrough of TTYD! I absolutely wouldn't have been able to do it without the ability to restart a room upon gaming over, but it was still a lot of fun! Doing it trial-by-fire style was incredibly satisfying, and I'm looking forward to beating the rest of the game with 20 extra levels under my belt.
Anyways, more importantly, thank you for properly kicking my appreciation of this game into gear, and for all the fantastic videos you've made thus far! Each one is as wildly entertaining as I could ever wish, and just as educational. Here's to many more videos to come!
Isn't that considered cheating?
@@justinsabino8535 Oh, certainly. But considering I didn't publish my "run" to any kind of leaderboard, I've got no issue with that. I just wanted to see if I could do it at all, even if I needed what amounts to save states to get through it. It was just for fun, and now I'm doing the rest of the game overleveled and having a blast!
This is actually a really fun way to do the challenge if you’re playing casually. Did it myself! It’s still hard and requires mastering lots of aspects of the game to complete but easy enough you can succeed with enough effort.
@@johnfranklin42 exactly, yeah! I was on the Bonetail fight for at LEAST 2 hours, but on my successful attempt, I was consistently supeguarding her stomps, and I even managed to superguard a couple of breath attacks! It was a really fun and challenging way to test how good I could be at the game with just a couple of hours of gameplay. It was solely for myself, and I had fun!
Yeah, I'm definitely going to let myself retry on my first Pre-Hooktail Pit run. I'm probably going to do a "true" run afterwards, but with this being my first time playing the game I want to have some practice before I do one of its hardest challenges
I practiced the superguards for the breath attacks by simply dying over and over again and having to fight bonetail multiple times on my run (it was my first pre-hooktail pit, I actually used your previous video about it to prep). From what I’ve learned, I have the best success when I press B right as soon as the color of the breath starts to appear. The stomp is also super easy to consistently superguard by hitting B right as she starts to being her foot down
If you lose to a fight in the pit, “try again” changes the enemy lineup iirc. For example, if you lose to a group of dark bristles or elite wizzerds, trying again could make the fight easier, with less of them. Dark bristles are ground enemies that can be flipped over, but immune to most statuses. Flipping them seems to break their defense, so you can jump to kill them if you have a spike shield. Elite wizzerds are air enemies, which can’t be flipped over, but also seemingly not immune to the fire status.
so i had figured out that you can get another star piece before hooktail, being behind the stairs in the pit of 100 trials which is huge because then you can get quick change and peekaboo just in case.
I did Pre-Hooktail Pit on my 2nd attempt, was pretty proud of myself. I never played the original TTYD and had just finished the main story. Spiky Parabuzzy are definitely the worst, especially the one fight with 4 or 5 of them urgh... At least I learned how to super guard them consistently at some point. Using the stage's decor for visual queues is very helpful.
I also didn’t own the original, and despite my respect for the idea of the pit I didn’t care to waste my time for hours and hours getting fucked by bad luck. I died to bonetail a few times because of bad status from her breath and just used the try again feature.
Brill challenge as always it’s interesting to learn the difference in quirks compared to the original.
I can't wait for speedrunners to start including the partner file copy exploit in their any% speedruns
Excellent music choice throughout, particularly during the 80s. I was vibing hard
That's exactly what I said 😂
WAIT! They don’t turn off the retry fight feature in the pit? That seems like a no brainer!
bringle video dropped, my day is saved lol
but i mean theoretically we can “fake” a pre prologue pit if we limit resources to things before chapter 1 starts
I did this challenge earlier today. Feeling so proud of myself right now.
You should've upgraded Koops for 1 reason:
Shell shield:
Shell: 8 hp, 0 attack power and 0 defence
You can also one/two-shot a lot more tough enemies in Peril. Poison Pokeys and Dark Bristles come to mind.
For some reason when I clicked on the video it defaulted to 2x speed 😂 I was like wtf happened to Bringle
he had to start putting subway surfers and family guy under his videos for viewer retention 😔
Like that one guy who accidentally watched Breaking Bad at 1.5x and was just like “damn they’re hauling ass today”
If your on mobile and used the hold on the screen for 2x speed thing at the end of a video it transfers to your next video
I never attempted this as a kid. Can't wait to see if I can do it in the remake!
Lucky Day is actually inferior to Pretty Lucky with regard to BP efficiency.
Lucky Day: 7 BP for a 75% chance of an attack landing
Pretty Lucky x3: 6 BP for a 72.9% chance of an attack landing
You calculate the risk of an attack landing by multiplying 0.75 per Lucky Day, 0.9 per Pretty Lucky, and 0.667 per Close Call (only effective at 5 HP or below.)
The remake makes it impossible to get into the pit of 100 trials before starting chapter 1. You can’t even get to West Rougeport because of invisible walls. You’ll just have to get whatever goods you can get before fighting Hooktail, then make preparations for the pit. You’ll be able to get enough shine sprites to upgrade either Goombella or Koops, but not both. I recommend upgrading Koops because he gets Shell Shield, which can protect Mario. Good news is if you get a Game Over, you can simply return to the last room you entered before you died.
Now of course, it is possible to fight Prince Mush before reaching the top of Creepy Steeple in chapter 4, and Whacka before starting chapter 6. Those are also interesting challenges to try.
I’d love to see this challenge but with [SECRET BOSS] instead of BoneTail just to see how different it would go.
Unfortunately that isn't possible, because you have to get to Chapter 5 to unlock the [SECRET BOSS] in the pit. It doesn't just automatically appear there after beating Bonetail.
@@fivestarguy100 yeah I know just kinda said it in a theoretical way since nothing would change about the pit except for the boss so more of a downgrade yourself to start of the game and then fight it or something like that
@@theundertalegamers9055 Valid.
Very cool run! Looks like Fire Flowers have some usefulness even deep into the pit, I wonder if they're worth stocking up on a bit for security!
Now beat every boss in the game with return postage and zap tap, no attacking
just a build that is only return damage
Not possible, the badges don't work on many of their attacks.
A couple things I noticed in my Pre Hooktail Pit run:
•When you reset a room after dying, the enemy encounter is randomized. Over world enemy is the same, but the layout and their held items are different.
•Sleeping enemies might wake up when attacked by other enemies. I had a 3-4 Bubulk and 1 Amazy Dayzee encounter. I put the Dayzee to sleep, and then set off the Bobulks with Fire Drive. The Dayzee then woke up from the explosions.
You're actually able to get 15 star pieces which is potentially relevant because it gives you access to a power plus or power plus P from dazzle.
I'm sure that TTYD Remake is better for the algorithm but I would be super interested to see you play Bug Fables
True. He'd love it.
I've never played that game, but now that I've beaten this one I should probably go check it out.
@@dylanattix2765 Go check it out, it's a wonderfull game
@@dylanattix2765 It's an absolutely fantastic game :D
Enough like PPM to bring in the boys to the yard, but different and vast enough keep them when the milkshakes run out!
oh my god YES bringle HAS to play bug fables
Excited for chapter 4 prince mush runs if that becomes a challenge worth doing.
I did this as a casual player and sadly it's not that hard 😔 Since his whole fight is based around you having to super guard anyway, it doesn't make that much of a difference being at a lower level, and by that point in the game you already have access to things that can melt his HP, such as Power Lift, Charge, Power Bounce, Yoshi and Goombella, etc, and it's also pretty easy to start the fight with you or your partner in danger or peril if you want to use danger strats
@@WhatEvenIsThissss aww that’s unfortunate. A fun thing but maybe not challenge run worthy then.
@@solidpat221 Yep 😔But I could see someone making a fun video about fighting him with restrictions! Like, no badges, Mario only or partner only, no specials, etc
@@WhatEvenIsThissss He is at the very least a skill check no matter your position in the game, not counting ways to kill him before he goes into his second phase you need to hit a superguard to win no matter what. It ended up being the only fight I lost to on my first playthrough of this game as a whole (didn’t own the original) even if I only died once.
@WhatEvenIsThissss
Yeah
Pretty much the only difference doing him ASAP vs later is that you actually do need to do the superguards because you probably don't have the raw tankiness to mess up.
You have "enough" tools to do silly, silly things by then either way
Oh hey, thank you for featuring the wiki in the video! We've been hard at work trying to make challenge running more accessible, so this is a huge help :>
Bonetail reminds me of the skeleton boss from LoZ Twilight Princess.
There’s a way to see if you timed a Superguard even though the attack was evaded. If you do hit the timing, Mario will freeze in a jump pose for the duration of the evade.
Bringle, I found your channel awhile ago and glad I did you’re a true inspiration all of us :)
25:00 Yeah, Fire Drive feels weird in this one. I grabbed it in Chapter 2, and it worked well for a few chapters until I suddenly just kept consistently missing it every time despite not feeling like I was doing anything different.
In my personal pre hooktail pit run I found a random mega rush p in the pit, was insane
In mine, I forgot to grab Mega Rush P before going in lol
Awe man. This brings back Paper Mario from N64 nostalgia. That was such a fkn amazing game
That was a really awesome Bonetail fight bro! Really fun video, cheers :D
I knew they messed with the powerbounce timing in this game
Ngl, the Bonetail fight in this video made me realize that with Quick Change, you literally can use a single Power Punch and keep your partner huge the entire match if you wanted to lol.
Yes
You can preserve any buffs this way, though obviously you won't get value off defensive ones on the turns you store them.
On the list of why TTYD Quick Change is so absurdly strong
I did a chapter 1 pit run, and against a fight with an amazy dayzee I relied on the sleep effect and hope it doesn't wake up, but it did when the stage fell on everyone.
So if what was said at 8:25 is true, I really got unlucky that it woke up, since only stage hazards could have done that :( thanksfully it didn't killed the run, but it could have.
I also had a Stage Effect wake up a sleeping enemy in my Pre Hooktail Pit Run! Interesting that that's the case.
Someone else in the comments mentioned a Bob-Bulk explosion waking up a sleeping Amazee Dayzee. I wonder if waking from sleep when attacked is a trait unique to them for the remake.
@@randomnpc445 It's not, any kind of damage in the original has a chance of waking up the target.
You can actually get more Life Shrooms from Shop Points, if you felt like grinding them from Sleepy Sheep selling
I managed to finish this challenge just now (without retrying battles), using this video as a guide. The Bonetail fight was very stressful lol
Your videos are good and worth being pushed to more people.
I set a new challenge for you sir:
Post-Hooktail Double Pain No Attacking.
Same Pit Challenge but you do get West Side Rougeport, 1 extra star power AND Earth Tremor.
However, access to Charlieton means you can, and MUST wear Double Pain, Jumpman and Hammerman
Alternatively known as the Disabled Pre-Chapter 2 Pit. (I'm not joking that's the actual name)
The first challenge video!….. of what is likely gonna be 1963…
5:21 Hey that's not fair, Shell Shield carried me in my casual pit run when I fought Bonetail XD
That's understandable that you want Goombella's multibonk though. Also I just want to say that I only discovered your channel recently and I love all your videos, they're so fun and it's so cool learning more about ttyd 😄
Kappy in the audience with the POW block lolol
great video! also, there was a weird audio desync around the last 10 floors and the bonetail fight
I honestly find happy heart can come in clutch at times. Sure it is a bad badge, but when you have extra BP because you are expecting a badge later or when you just don’t really have anything good left to get, it can be nice. Gaining 1 or 2 HP every now and then is rather nice. It saved my life during the wacka fight. Without it I would have failed it.
Well made and very entertaining video. Commentary is on point, and the gameplay footage is great too. I did a post Hooktail run, so immediately after I beat her. It was hard as hell but I did have access to Earth Tremor and and extra Star Power. I’m gonna do a new save and attempt this after I clear the game the 1st time. Deff got some good pointers from your vid. I DID NOT have Quick Change though meaning I didn’t get to use Perilbella. I got clocked my first attempt by a Stopwatch though. Never again haha. Liked & Subscribed!
So, Bringle, what did you think of the Mario & Luigi - Brothership announcement?
Don’t think he has watched it
Metroid prime 4 finally got a trailer update too :O
Come on - 24 hour spoiler rule, dude! Give the busy folks a chance.
Graphics are questionable,BUT WE ARE SO BACK!!!!!!
Best thing in the direct for mw
5:18 Oh my god. I am drinking a cold Dr Pepper as I'm watching this
Bringle plugging in the fact he's dating someone was smooth.
Bringle no longer single
I’ve been dating my current partner for 4 and a half years lol
@@BringlesCanyou're very talented
Please keep up the content. I’m glad to have content on one of my favorite games
Been waiting for this video to try out the challenge! Thank you
I was doing the peril strat with my partners in the pit (I was on chapter 6) and on FLOOR 99 I leveled up. at 88 starpoints, 12 away from leveling up, and got exactly 12 from the 99th floor enemies.
I did this last weekend! It's such a fun challenge. Love your videos!
I did my first PreHooktail pit in the remake, and by far the most annoying enemies were spiky parabuzzy. That superguard timing was really annoying, and i could never get consistent with it.
Did you use Zap Tap?
Bro i LOVE your video's. i learned what super guards are from you (i was paying till chapter 6 without knowing it existed)
congrats to Bonetail for transitioning
Groomtail
Congrats to bonetail on her transition
Honestly with how much badges trivialize this game I’ve found PHP to be my favorite thing to do so I’ve done it probably over 10 times by this point lol
Bonetail fight is kind of a joke to me now despite not even trying to land breath superguards
now do whacka
as early as possible
Maybe I'm wrong, but I think the earliest point you can fight Whacka is in the post game? You need to have at least cleared chapter 5 and also have cleared the pit once. But In my playthrough Whacka didn't move into the pit until the post game.
@@ryanmcpherson2001yeah you have to finish the story first
@@ZeDLoCs Nope, you just need to beat Chapter 5
So proud of Bonetail for her transition
Less of a transition and more like the English version was the only version to misgender her for 20 years and now we are correcting ourselves in the remake.
Still a good thing! But yeah in every other version of the original TTYD Bonetail is a Girl.
Brignle told me to comment so that it will tell the algorithm that his videos are good and worth getting pushed to more people.
Earliest I've beaten Bonetail was after Chapter 6 but before Chapter 7.
Using the Chapter 7 battle theme as the intro is a 10/10 choice.
you say that it'll be patched..... but like
hi jump is still in forgotten land
Excellent content. Makes me confident that I can do this myself
A couple trial stews help w/ peril strats later on too, but not this early. They do prevent partners from burning lifeshrooms, though.
Life Mushrooms I guess now
Does anybody else think that retrying any battle maybe… should have been blocked in the Pit of 100 Trials!?
I think they should've put a Save Block at Floor 100 for Whacka, but that's it.
Glad to see that using your original prehook tail pit video i was able to do it in the remastered b4 you uploaded a video on it. Havnt finished the video yet, curious if you will abuse the sleepy jump like i did to full heal constantly
I also used the 1 hp allie strat but not for koops at all just the gombagirl who i switched in and out constantly
I just found a shiny ditto in emerald doing some EV training while watching your video. Almost killed it but thank christ i looked at my screen
5:22 was literally drinking a dr pepper when this popped up
Bringle’s black shirt my beloved
Dude i love the soundtrack for the remake so when i heard the fahr outpost battle theme when i started the video i got so exited imidetly (i dont know how to spell)
bringle I just wanna say I rly enjoy your videos
Wait till he beats Whacka before beating Hooktail
Who did your custom Bringle sprite? I love it!
5:18 So true, I was sipping one when this part came on lol
It's so funny to me, Pity Flower would be so easy to balance so that it at least becomes less garbage.
2 BP. If taking exactly 1 damage, occasionally gain 1 FP. If taking more than 1 damage, gain FP equal to half the damage taken (rounded down).
This is a first draft that took me like 10 seconds to think up, and already we have variables that we can mess with to make it more balanced. If the latter effect is too much, we can either increase the BP or drop the effect to 1 third of the damage taken, and I imagine it wouldn't take much testing to find a solution that works.
You... Can enter the pit of 100 triels as early as before you step into the door for the first time...
Technically, can’t you get all the shop point items pre-attempt through the sleepy sheep arbitrage? Is a life shroom one of the items they give?
Yes, for 150 points
I love ❤ seeing your face on this and I like a lot of young interesting gamer for videos and speedrunning in my favorite games. I didn't know that there was a randomizer for TTYD over Zelda Wind Waker and etc since watching gymnast and Linkus but I love that you have your own style since new people I found some other guy that does interesting question videos to your favorite games. I love all the theories if I ever play the remake but the original was my childhood. 😊🎉❤ You had good strategy to do this😮😅
45:27 beldam when Vivian breathes wrong