Badge Duplication was found in Thousand Year Door!

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  • Опубликовано: 5 июл 2024
  • ‪@PhantomAarantula‬ 's tutorial for the new Pianta Parlor Slots: • How to WIN the Pianta ...
    Within a week and a half of the Paper Mario: The Thousand Year Door Remake being out on Nintendo Switch, somebody already managed to find a method to duplicate badges! This was never done in the original Gamecube game, so it's insane that it was already found in this game. In this video I'll go over how to perform it, some of the crazy effects of stacking badges, and what it could be used for in other contexts...
    CHAPTERS:
    0:00 - Intro
    3:02 - The Setup
    8:04 - Limitations
    9:05 - Putting it to Use
    21:57 - Conclusion
    ------------------------------------------------------
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    #PaperMarioTheThousandYearDoor #Challenge #TTYD
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Комментарии • 502

  • @halla2510
    @halla2510 2 дня назад +463

    12:51 Imagine you hit a one in one million chance and it's not the lottery, but Mario getting hit in the funny videogame.

    • @100000Andy
      @100000Andy 2 дня назад +1

      its not like that would "use up" your luck for the lottery though.

    • @feierlord
      @feierlord 2 дня назад +2

      that's actually one in 100 million

    • @SegaDisneyUniverse
      @SegaDisneyUniverse День назад +1

      That's about as lucky as I will ever be in anything.😂😩

  • @Lunadron10
    @Lunadron10 2 дня назад +539

    This seems like a really fun way to become super overpowered when you’re messing around in the postgame. I hope they don’t patch it, the method seems obscure enough to where most people wouldn’t run into it and it would be fine left as is

    • @IH8Reflorished
      @IH8Reflorished 2 дня назад +85

      You have not seen Nintendo’s stupid glitch policy

    • @cheeki420
      @cheeki420 2 дня назад +6

      why would they fix a glitch in a game without multiplayer or online

    • @greatlake_editz
      @greatlake_editz 2 дня назад +93

      ​@@cheeki420oh buddy, you've never heard of Totk

    • @mirahgo7822
      @mirahgo7822 2 дня назад +9

      They will fix it

    • @VerkatosEnsei
      @VerkatosEnsei 2 дня назад +15

      I kinda doubt it tbh, it's not exactly game breaking, is something you HAVE to grind for (to max out your Badges) and should only reasonably done in the lategame when you have enough money and or BP
      Like, the average player is never gonna come across this

  • @milesdoblosky1619
    @milesdoblosky1619 2 дня назад +48

    Ms. Mouz has unique dialogue if you complete her trouble with a full badge inventory

    • @eichelwurst2929
      @eichelwurst2929 2 дня назад +3

      Thats pretty cool, was it also in the original?

    • @sirwaddleton7328
      @sirwaddleton7328 2 дня назад +3

      Do you know what she says?

    • @milesdoblosky1619
      @milesdoblosky1619 День назад

      @@eichelwurst2929 I'm not sure if it was in the original

    • @milesdoblosky1619
      @milesdoblosky1619 День назад +3

      @@sirwaddleton7328I don't remember exactly what she says, but it's something along the lines of "You don't have enough room for this badge? How rude. I'll leave the badge here (in front of the badge shop) so you can pick it up later when you have room."

  • @louiepikmin3184
    @louiepikmin3184 2 дня назад +258

    How to duplicate badges in pm64: A super complex process that's so complicated, it took 20 years to discover
    How to duplicate badges in the ttyd remake: "Let's go gambling!"

    • @MahNamJeff
      @MahNamJeff 2 дня назад +46

      **Buzzer**
      Aw Dang it!

    • @egg6932
      @egg6932 2 дня назад +23

      @@MahNamJeff
      **Buzzer**
      Aw Dang It!

    • @Victini7472
      @Victini7472 2 дня назад +18

      @@egg6932
      **Buzzer**
      Aw Dang It!

    • @slayer-asp-6670
      @slayer-asp-6670 2 дня назад +17

      ​@@Victini7472
      **Buzzer**
      Aw Dang It!

    • @jawadelghaddaf6896
      @jawadelghaddaf6896 2 дня назад +14

      ​@@slayer-asp-6670
      *buzzer*
      Aw Dang it!

  • @haydenschaff8179
    @haydenschaff8179 2 дня назад +51

    Challenge runs with enough Double Pains for Mario to always be one-shot would make a Superguard focused run really interesting.

    • @garrettkelly8312
      @garrettkelly8312 День назад +4

      It would be an interesting challenge, but I believe a few bosses have attacks that can't be super guarded no matter what you do

    • @AkameGaKillfan777
      @AkameGaKillfan777 10 часов назад

      ​@@garrettkelly8312 The only attacks I can think of are Chapter 2 Vivian's Fiery Jinx, Marilyn's lightning, the Shadow Queen's hand attack where she pulls you beneath the floor, and Bonetail's bite.

  • @zsjostrom35
    @zsjostrom35 2 дня назад +48

    One scenario that I'd imagine they were trying to prevent (there may be others like it) is somebody dropping the "useless" L Emblem badge to make room for a new badge, and only realizing later that this makes the "I wanna meet Luigi!" trouble completely impossible to finish.

    • @brolytriplethreat
      @brolytriplethreat 2 дня назад +28

      On a similar note, if you beat Atomic Boo and Lucky Start falls in the statue hole, it appears in the shop.
      Seems the shop is the general failsafe for badges.

  • @AnimaLepton
    @AnimaLepton 2 дня назад +198

    10 Close Calls gets you to 94.4% evasion chance, and 16 gets you to a 99% evasion chance.

    • @SongokuJidai
      @SongokuJidai 2 дня назад +34

      17 and the Curse box can't land his curse on you

    • @TrueLadyEvilChan
      @TrueLadyEvilChan 2 дня назад +9

      ​@@SongokuJidai18 and Mario avoids everyone who ever tries to touch him. He can never be hugged or kissed again.

    • @enderallygolem
      @enderallygolem 2 дня назад +7

      23 and mario evades the floor and phases through it

    • @withers102
      @withers102 2 дня назад +5

      @@enderallygolem 25 and mario learns what the backrooms are

    • @renakunisaki
      @renakunisaki 2 дня назад +4

      29 and Mario evades existence itself

  • @Hugo_E-mad
    @Hugo_E-mad 2 дня назад +111

    The scientific notation said "e-11", whoch simply means add 11 zeros (including the leading zero befor the decimal point), then put the digits shown in the expression. The "e-11" stands for times 10^-11

    • @theidioticadventurers8469
      @theidioticadventurers8469 2 дня назад +18

      Yeah but the essay had a word count requirement

    • @justa9560
      @justa9560 2 дня назад +6

      @@theidioticadventurers8469 I can only assume this is dumbed down for kids.

  • @rebirthphoenix5646
    @rebirthphoenix5646 2 дня назад +61

    Knowing my luck in this game, even with Mario having a 1 in a million chance of getting hit, he’d get hit by a red Whacka Bump and die

  • @evthemev
    @evthemev 2 дня назад +124

    tfw the Bringler starts bringling

    • @Doxsein
      @Doxsein 2 дня назад +2

      Bringle brings the Bringling

  • @SGTsiete
    @SGTsiete 2 дня назад +32

    The Thousand-Year damage odds.

  • @oscaru737
    @oscaru737 2 дня назад +29

    1:36 HEY THATS ME!! I’M Ozkr! (Another way to spell “Oscar”lol)Thanks for the shoutout! I went ALL out doing 100% as soon as the game came out. Trying to get strong badges again from enemies and I end up maxing out 200, then I went to the badge store to sell useless badges but I end up seeing the badges I threw out on sell again, then that’s when I started to test it out more and found out that’s how you can duplicate badges!

  • @NoddedAlpaca
    @NoddedAlpaca 2 дня назад +252

    If I had a nickel for every time a nintendo game had a major glitch related to reapplying stat boosts from badges, I'd have two nickels, which isn't a lot but it's weird it happened twice.

    • @_Lostinthesky
      @_Lostinthesky 2 дня назад +7

      phineas and ferb reference 🗿

    • @user-qv1bu3eq8e
      @user-qv1bu3eq8e 2 дня назад +3

      What’s the second game?

    • @NoddedAlpaca
      @NoddedAlpaca 2 дня назад

      @@user-qv1bu3eq8e badge boost glitch from Pokémon Red and Blue

    • @silverwolflaguz4339
      @silverwolflaguz4339 2 дня назад +34

      @@user-qv1bu3eq8e The Gen 1 Pokémon games. JRose11's solo runs use that a lot, especially if he's using an underpowered 'mon.

    • @cinnamoone3553
      @cinnamoone3553 2 дня назад +5

      the badge boost glitch!

  • @thatcloveplant
    @thatcloveplant 2 дня назад +27

    getting my stryder insane number fix with a bringle video, the world is perfect

  • @daxsinger6877
    @daxsinger6877 2 дня назад +68

    This is what brings people together, more than online games, glitches

    • @darthpotatozqt
      @darthpotatozqt 2 дня назад +8

      bringles people togeher

    • @m4yr4i
      @m4yr4i 2 дня назад

      ​@@darthpotatozqtTake my like and leave.

    • @sonoda944
      @sonoda944 День назад

      @@darthpotatozqt i hate myself for laughing louder than i should be

  • @newerboomerangmiaro7778
    @newerboomerangmiaro7778 2 дня назад +43

    Correction but flower finder now drops from dark paratroopas in the pit, a lot of drop tables in the mario wiki are outdated

  • @ThaneGaming
    @ThaneGaming 2 дня назад +68

    17:24 - fun fact, the highest CHARGED attack possible from an enemy is (spoilers):
    Prince Mush's flying kicks. If you get him into the "fiery fighting spirit" phase while he's at +3 charge, you can use Vivian's Veil to have him charge again (+6). He'll then deal an attack that hits for 140 points total (five consecutive kicks at 30, 29, 28, 27, and 26 damage respectively). Using your same formula, this would give us a damage output of 28,539 for Mush if it weren't capped.

    • @maybeher0
      @maybeher0 2 дня назад +5

      so WAIT, he charges up once if you don't Veil, but TWICE if you DO???? this mushroom terrifies me even more now

    • @ThaneGaming
      @ThaneGaming 2 дня назад +11

      If Mush is already charged once, he's guaranteed to charge again right away if you use Veil. It's like the fact that you'd even try to evade his attack angers him, so he punishes you two-fold haha

    • @Jamlord2061
      @Jamlord2061 2 дня назад +1

      calling 2^200 times the highest uncharged attack undefined makes me cry

    • @OmegaVideoGameGod
      @OmegaVideoGameGod 2 дня назад +1

      Good to see you again :)

    • @maybeher0
      @maybeher0 2 дня назад +2

      @@ThaneGaming he sees you try to evade and goes "okay, smart-ass, *I'll wait.* "

  • @Forthewin342
    @Forthewin342 2 дня назад +28

    Stryder7x mentioned!! One day our king will hopefully return to us.

    • @da_real_bup
      @da_real_bup 2 дня назад +7

      One can only hope... 😔

    • @garrettgreenhalgh9109
      @garrettgreenhalgh9109 День назад +2

      Unlikely. After the SO abuse allegations and the pandemic, he posted in his Patreon Discord server about not having any plans to come back because of social anxiety and personal health concerns. I’ll leave the situations outside of his specific words to others to think about themselves, but I’d say it’s not worth waiting for someone who has gone on-record saying they probably won’t return to content creation

  • @smollmoth6376
    @smollmoth6376 2 дня назад +79

    Knowing how long and complicated badge duplication was in the first game, I hope it isn't like that in this one. Considering it's only 25 minutes it should be better

    • @TunaBear64
      @TunaBear64 2 дня назад +7

      Man, that ended being some can perfectly happen by accident

    • @cathode_mothray
      @cathode_mothray 2 дня назад +6

      To think that in the first game it was literally just an extremely elaborate infinite coins glitch

    • @PinkReaper1
      @PinkReaper1 2 дня назад +7

      Badge duping is actually incredibly fast and easy in Paper Mario 64 if you only want to dupe one specific badge. The badge that drops from the tree puzzle in flower fields(center, right, left trees) doesn't despawn if you leave the room but the puzzle also resets if you leave and re-enter the room so you can just keep hitting the trees to get infinite of a badge.

  • @KyleDavis328
    @KyleDavis328 2 дня назад +2

    Another thing about the intended use of the badge shop mechanic, if a badge becomes unattainable, like if somehow the drop from defeating Atomic Boo falls down the hole in the room, you can get it back, despite it becoming physically unattainable.

  • @SuspiciousTemmie
    @SuspiciousTemmie 2 дня назад +4

    Remember, everyone - *_Turn off auto-update!!!_*
    You might not ever be able to do this glitch if your Switch automatically updates your game!

  • @TheBonehead1997
    @TheBonehead1997 2 дня назад +38

    This is a neat glitch. Hopefully it doesn't get patched out. To be honest though, I'm not sure how easy it would be to patch it out, so who knows if they will or not lol.

    • @maroonkennedy6213
      @maroonkennedy6213 2 дня назад +6

      Even if they do patch it, I simply won't update my copy.

    • @Themacattack1209
      @Themacattack1209 2 дня назад +6

      Like they did with Zelda TotK’s item duplications, they probably will. But just like that game, it’s completely pointless to do in a single player game, especially when the glitch doesn’t affect normal gameplay or hinder the player in any way. You have to actually try to do them, so it’s just a little fun thing players can do if they choose to, but nobody would ever do it on accident. Seems like a waste of resources to take the time to fix it.

    • @Novarcharesk
      @Novarcharesk 2 дня назад +1

      @@maroonkennedy6213manbabies being so pointlessly possessive over nothing will never not be hilarious 😂 It’s like a monkey keeping someone’s keys because… it can.

    • @Aerafuz
      @Aerafuz 2 дня назад +3

      @@Themacattack1209 Yet they did it on TotK anyway.
      Fact of the matter is, they don't want you to glitch, doesn't matter if its considered 'harmless'

    • @augustday9483
      @augustday9483 2 дня назад +5

      @@Novarcharesk
      Why is this comment so aggressive? Are you saying that people who want to keep glitches are manbabies? I don't even understand where this is coming from.

  • @PhantomAarantula
    @PhantomAarantula 2 дня назад +3

    Hey, much love for the shoutout, Bringle. Was funny seeing the mention and I'm happy to see the tutorial is helping people.

  • @JacksonBockus
    @JacksonBockus 2 дня назад +12

    The 1 in 25 billion math is correct in theory, but in practice it will depend a lot on how the game determines hits and misses internally. Like whether it’s using floating-point arithmetic and with what precision. If it isn’t, it might be rounded to 0 or to something like 1/65536.

    • @jkid1134
      @jkid1134 2 дня назад +2

      Ah, the illusion of continuity. Yes, at a certain level, there probably no longer exists a frame on which Mario gets hit, or maybe there is always one where it gets hit and so it never goes below 1/number of seeds.

    • @Wendy_O._Koopa
      @Wendy_O._Koopa 2 дня назад +1

      Has anybody done any testing? Because they easily could have capped it at a 1/255 chance or even some arbitrary number with no significance.

    • @JacksonBockus
      @JacksonBockus 2 дня назад +4

      @@jkid1134 in the original, it would calculate each badge’s dodge probability one at a time, so if you stacked 52 close calls you would always dodge because the PRNG’s cycle didn’t have any runs of 52 values that could all hit through a close call.

    • @tryashtar
      @tryashtar 2 дня назад +4

      @@JacksonBockus I wish more videos like these that analyzed probabilities took the PRNG cycle into consideration, it's much more interesting to see what outcomes are actually possible rather than naively multiplying 500 times and saying "1 in bahzrillion chance"

    • @zacharynovak2180
      @zacharynovak2180 2 дня назад

      Also, depending on how the game calculates chance of getting hit, it might just truncate to 0 since I don’t think floats are precise out to the E-11 range lmao

  • @hoodedman6579
    @hoodedman6579 2 дня назад +3

    Note that it is possible to become completely evasive at least in the original Thousand Year Door, as computers aren't truly random so there's only so many random values it's going to produce, and it's going to produce them in a specific order. The net result is that 52 Close Calls will make you invincible, as there's no string of 52 RNG values that will get through it. The same principle is probably true in the remake, but the exact number is probably different.
    Note that I got this info from jdaster64 on his article titled "The Trick Is To Not Get Hit - Evasion Badges in TTYD" on his blog, which I would highly recommend for a bunch of obscure Paper Mario info. Speaking of info from that blog, the Flower Finder information in this video is actually incorrect for the Switch version, as Dark Paratroopas now have their correct drop table (it was originally a copy of the Dark Paragloomba instead), which are the same as the Shady Paratroopas, so you can farm Flower Finders from them in the Pit if you are so inclined for some reason.
    Another important thing is that drop rates are better in the Switch version because every enemy can potentially drop something, not just the front one, though it does check front-to-back. This both gooses your odds (almost multiplying it by the amount of enemies in battle, but not quite) and also makes it so some drops from enemies stuck in the back are possible to get. You could now get a Flower Saver from an Amayzee Dayzee near the bottom of the Pit, for example. It also can heavily boost the odds of badges stuck on very specific enemies; Flower Finder would only have 2 chances of dropping in one Pit trip with the old drop logic, but it now has up to 6.

  • @smurgledwerf
    @smurgledwerf День назад +2

    7:47 it's actually up to 3 copies *of each badge*. So you can duplicate hundreds at one time, potentially 3 of every badge type.

  • @BRAINDEADWASTAKEN
    @BRAINDEADWASTAKEN 2 дня назад +3

    Now Im getting nostalgic for Stryder7x, rip legend

  • @kodeytheneko
    @kodeytheneko День назад +2

    Hi! Just so you know, scientific notation is very easy to read. An "e" of a negative number means that many zeroes before, and a positive number is that many zeroes after.
    IE: 3e4 would be 30000 and 3e-4 would be 0.0003

  • @nullplan01
    @nullplan01 2 дня назад +12

    On my first playthrough of the PM2 remake, I got extremely lucky on a run through the Pit of 100 Trials and got two Wizerds with Power Plusses. And I had just recruited Miss Mowz (or however she is spelled in English).

    • @Flyguy_24744
      @Flyguy_24744 2 дня назад +1

      You spelt her name right, don't worry. Also, nice luck.

  • @phictionofgrandeur2387
    @phictionofgrandeur2387 2 дня назад +14

    Red whacka bumps do 27 damage.

  • @nathanielsmith1879
    @nathanielsmith1879 2 дня назад +5

    Amazing! I love doing this type of probability math when I’m playing other games so it was cool to see you explain it for this context as well. 🙂

  • @dylanpeach2912
    @dylanpeach2912 2 дня назад +2

    hooray new bringle video! just stumbled upon your channel this week and ive been binging all your videos
    keep doing what youre doing, brignle!

  • @sonoda944
    @sonoda944 День назад +1

    Balatro taught me that you need good base number for multiplicative to be effective

  • @Ozzmaniac1
    @Ozzmaniac1 2 дня назад +1

    Your content has improved so much over time, you should be proud!! Love vids lately

  • @CAT-2323
    @CAT-2323 2 дня назад +2

    Kid:Why do I take math classes? What use are they?
    Me: *shows kids this video*

  • @KayFiOS
    @KayFiOS 2 дня назад +4

    9:04 The moment you started playing the file select theme from Mario 64 is when this turned into a Pannenkoek video xD

    • @Evilmon2
      @Evilmon2 2 дня назад

      I kind of feel like basic multiplying of odds isn't quite worthy of the Pannenkoek theme.

  • @hAboyd
    @hAboyd 2 дня назад +1

    Paper Mario: The Thousand Years Of Invincibility.

  • @nickk3077
    @nickk3077 2 дня назад +4

    It’s funny that you made this video actually because I did the duplication! See, I maxed out my badges and went into the pit hoping I could get another drop, but didn’t. Then, I just remembered from your video that there is a Boo that drops a Money Money badge, so I duplicated from that badge! Funnily enough, after I went back to the shop, I engaged in a battle in rogueport sewer with another badge drop immediately afterwards. So, I go to try this out twice conservatively and that was cool!

  • @wilson_owen
    @wilson_owen 2 дня назад +6

    i stack double pain badges just to feel something

    • @17Master
      @17Master 5 часов назад

      Are you okay?

    • @wilson_owen
      @wilson_owen 5 часов назад

      @@17Master fortnite double pump

  • @phictionofgrandeur2387
    @phictionofgrandeur2387 2 дня назад +16

    I thought close call was 33% evasion.

    • @stevenleonmusic
      @stevenleonmusic 14 часов назад

      According to the Mario Wiki, you are correct. Assuming that it's 33%, you can Chet Rippo your HP down to 5 and be practically invincible AND constantly in "Danger" for a mere 12-13 BP. That's literally less BP than it takes to equip 2 Lucky Day badges.

  • @tobiaskastl
    @tobiaskastl 2 дня назад +1

    Dear Bringle, please never stop making videos. I love your vids so much and I get those Stryder7x vibes that I have missed for such a long time. You're awesome

  • @loganmiller7827
    @loganmiller7827 2 дня назад +34

    I feel like this is a glitch that actually might not get patched out. Seems weird considering modern Nintendo standards but it really seems like not fully a glitch and rather just abuse of the way the game is intended to work. Like, it's definitely not fully functioning as intended since it thinks you dropped 3 separate copies of a badge instead of the same one three times, but other than that, it's working as intended. And it's also already been nearly a month since this was discovered and it hasn't been patched yet. I wouldn't be surprised if they leave this alone since it's so close to how they want it to work

    • @wingedcatgirl
      @wingedcatgirl 2 дня назад +6

      Yeah, the only actual _mistake_ is that the Howz adds dropped badges to its inventory on *drop* instead of on *despawn*. And the amount of effort you need to go to to exploit this little mistake means that approximately nobody is going to do this by accident. (And even if they did, it's not going to do anything bad.)

    • @kingtoast6624
      @kingtoast6624 2 дня назад +4

      its getting patched, nintendo hates fun

    • @Wendy_O._Koopa
      @Wendy_O._Koopa 2 дня назад +4

      @@kingtoast6624 They have insanely inconsistent rules on patching. They patched all the item duping out of TotK, but that one infinitely light material you're not supposed to be able to break off the elevator? Over a year later, and they still don't care. Build all the flying machines you want, you just can't use the one-minute-gliders we programed for flying.

    • @Aerafuz
      @Aerafuz 2 дня назад +1

      @@Wendy_O._Koopa They figure no one is going to immediately get to the elevator rails to use them since they're (usually) in what the game considers a "late-game" area, meanwhile the Wings are given to you immediately in the tutorial.
      And they're not going to fix the Rails' properties because they need them to be light to function as the Elevator's rails, because it would would be too much work to replace them all as a single object given orientation, angle, etc. So it's two (or more) parts for easier implementation.
      About the one thing they did patch about the Rail, is the Rail's inability to be destroyed by certain enemies, like Lynels and Gleeoks, which before the patch would perpetually break Lynel AI (They would constantly Roar to rid of Autobuild copies) and that auto build copies would not persist if broken from their initial glue point (IE You can't get an Autobuild Rail with an Apple, and break the Apple off to get a Rail on its own. Now it will vanish)
      I can see them patch this badge glitch.

    • @darkness74185
      @darkness74185 День назад

      @@Aerafuz eh it depends. Patching this glitch is theoretically very easy (just do an ID and room check before sending a second copy of the same badge to the shop), but there's always the edge case of someone actually grinding out a second identical badge in the same room in normal gameplay, which would mean they might create what's realistically a worse glitch out of it.

  • @johnfranklin42
    @johnfranklin42 День назад +2

    You missed an opportunity to mention P-Down D-Up! Stacking 25 of those for 50 BP lets you get 25 defense, then you can use 49 power rushes to end with a respectable +73 attack as danger Mario. Since no attack is stronger than 25 damage, it’s not a matter of chance: you’re really invincible!

  • @Ange1R78
    @Ange1R78 9 часов назад +1

    The thing that i highly recommend doing is only buying Refund badges since if you want to sell them, it will be 40 Coins while Super Appeal is 30.

  • @idontwantahandlethough
    @idontwantahandlethough 2 дня назад +5

    Great video!
    One note: It's multiPLICative, not multipliCATIVE.

  • @ThaneGaming
    @ThaneGaming 2 дня назад +7

    18:07 - I was able to create a "Luigi wins by doing absolutely nothing" video by equipping Double Pain x4, Return Postage, P-Down, D-Up, Zap Tap, and--most importantly of all--L Emblem. I did nothing but appeal with full Star Power…Rawk Hawk hurt himself for over 40 damage in three turns, collapsing before initiating the second phase where he jumps up onto the stage girder 😆 ruclips.net/video/ldzbD9MJgeE/видео.htmlsi=LswbGKNcaNjJ3Oku

  • @VerkatosEnsei
    @VerkatosEnsei 2 дня назад +3

    Hearing the math about the dodge chances was really fascinating
    And this glitch is pretty cool too, might give me something to do in my completed file (or in my current, Danger Mario file)

  • @gajhiracristhianjimenez2048
    @gajhiracristhianjimenez2048 2 дня назад

    Suscribiendome, hasta el final me di cuenta que es un video en español 😮, eso no es normal en esta calidad de analisis musical de videojuegos OMG!!! Felicidades

  • @ThaneGaming
    @ThaneGaming 2 дня назад +8

    4:57 - Sadly, this isn't true. Kiss Thief will not guarantee a badge drop if you already have 200 in your inventory. I tested this out myself and have footage as proof if you're interested, Bringle! I tried stealing a Power Plus from a Dark Wizzerd in the Pit of 100 Trials and got a coin, but the enemy did not drop the badge after battle

    • @Wendy_O._Koopa
      @Wendy_O._Koopa 2 дня назад +1

      Yeah, that didn't sound right...

    • @connorbell7301
      @connorbell7301 2 дня назад +1

      Can confirm. I tried this myself on two different enemies with a full badge inventory and kiss thief only gave me a coin with no drop after the battle, even if i used the move multiple times. I think the person just happened to get lucky and thought that kiss thief was the reason the badge dropped.

    • @Amaury29
      @Amaury29 2 дня назад +1

      I can also confirm

    • @paulrizzo8225
      @paulrizzo8225 2 дня назад +1

      I can also also confirm

    • @oscaru737
      @oscaru737 День назад +3

      Sorry. Ozkr here, I got the badge with kiss thief 4 out of 4 times and thought it would be 100% guaranteed. Keep trying! It will work eventually, hope you guys get it soon!

  • @SegaDisneyUniverse
    @SegaDisneyUniverse День назад

    Wow, that is absolutely insane! I'm definitely gonna be doing some personal challenges with this glitch!😂

  • @minirop
    @minirop День назад +1

    They should have made an impossible easter egg (except with badge duplication) that if you have more than 1 Nostalgic Tunes badge, the music keeps degrading. So with 2 you get N64 tunes, with 3 you get SNES style tunes, etc.

  • @SgtBaha
    @SgtBaha 2 дня назад

    I like the Stryder style approach with the insane numbers, feels nostalgic. Like this video could be titled "This badge can protect Mario for 3,448 years"

    • @sultan_3864
      @sultan_3864 2 дня назад

      too bad he wont be making videos anymore

  • @OtaconAmiibo
    @OtaconAmiibo 2 дня назад

    Subbed yesterday and wow, a new video! Good timing

  • @keksderverdammnis4235
    @keksderverdammnis4235 2 дня назад +2

    It's actually a 1 in 100 millions chance for 64 close calls (assuming the percentage shown is correct) since 1% would be a 1 in 100 chance.
    Same mistake with the calculation for 99 close calls

  • @paulunga
    @paulunga 2 дня назад

    HOLY FUCKING SHIT, THIS CHANGES EVERYTHING! What an amazing deep dive that this world clearly needed in slick video production form. Honestly, I hope this is the future of online content.

  • @CratthewF
    @CratthewF 2 дня назад +4

    13:17 I’m wondering how the game engine would handle that number. I’d imagine there’d be rounding somewhere, so I’m very curious if it’d actually be 1/1000000 in practice, or if it would round to either 1% or 0%

    • @zacharynovak2180
      @zacharynovak2180 2 дня назад

      I assume it’d probably truncate to 0 since floating point data types (commonly used to store percentages) aren’t typically precise out to the E-11 range

  • @deegedeegerson9286
    @deegedeegerson9286 2 дня назад

    99 Close Calls is just Ultra Instinct Mario.

  • @Evan-fw6wt
    @Evan-fw6wt 2 дня назад

    playing the spicy slot machine for one hour is perfectly acceptable

  • @ninjaydes
    @ninjaydes 2 дня назад

    Glad you gave a shoutout to Danger Mario offensive strats. While the duping is doable, it's not necessary to break the game.

  • @Jared_Is_Near
    @Jared_Is_Near День назад

    I didn't realize reducing defense could result in taking more damage overall rather than just nullifying any blocking.

  • @byts2160
    @byts2160 2 дня назад +3

    The easiest way I found to get badge drops after already collecting every one in the field was to just do the pit of 100 trials with a lot of power rushes to one shot everything. I got about 2 badge drops every time and even had a swampire drop a lucky day that it wasn’t already holding in battle. Also the glitch isn’t limited to 3 badges per drop, you can duplicate a max of 3 per type of badge, so you can add 3 to each type you want per drop.

  • @Robhee
    @Robhee 2 дня назад

    14:58 The Shadow Queen would come back 3 more times by the time Mario got hit by a Spinia once 💀

  • @Azure30
    @Azure30 2 дня назад +4

    I'm pretty sure I've duplicated far more than 3 badges at a time after picking up a badge - if you're duplicating the same badge repeatedly, the shop wont hold all of them at the same time, but if you leave the badge shop and get into a battle, finish it, and come back to the badge shop, the stock will refresh and will continue to restock duplicate badges until it runs out of its stock (based on however many you 'dropped')

    • @banananana2
      @banananana2 2 дня назад

      I was gonna say if it was capped at 3 then it defeats the point because badges would still disappear

    • @guradian_angel8
      @guradian_angel8 2 дня назад +1

      I think he was referring to the fact the Badge Shop can only hold 3 copies of each Badge in storage

  • @Drflash55Official
    @Drflash55Official 2 дня назад +1

    8:48
    Not technically true, as if you decide to tempt fate and reload the shop by moving two rooms away (in this case, heading to the Blimp/Train Station) and then head back, you are able to shuffle around the badges that are being sold in the shop and can get them for a discounted price.
    The only issue is that you can only buy one of those badges at a time, meaning you have to keep reloading the shop constantly if you want to buy all of your badges at a discounted price (which is worth it if you don't have a lot of "Money Money" badges on hand or the BP to use them on).

  • @vonBelfry
    @vonBelfry День назад

    Thumbnail got me thinking Rawk Hawk gonna butt-slam Mario so hard Hawk'd be tasting moustache hairs.

  • @dersuchmann
    @dersuchmann 2 дня назад +2

    13:05 it's actually a 1 in 100 million chance because it's a percentage 👀

    • @dersuchmann
      @dersuchmann 2 дня назад

      13:49 and similary here it's 1 in 2.5 trillion 🤯

  • @StopChangingUsernamesYouTube
    @StopChangingUsernamesYouTube День назад +1

    12:51 Sure, people don't often _win_ million-to-one rolls, but damn I've seen a lot lose rolls with similar chances. We just need to find a way to make this the starting condition in some TTYD Remake category and I'm _sure_ dozens will get nuked by a goomba just starting out and even give it some ominous nickname.

  • @sutranitsua
    @sutranitsua 2 дня назад

    Ah yes, the so called best video yet. I can’t wait!

  • @N3Selina
    @N3Selina 2 дня назад

    this is exactly the reason i am subscribed. highly unlikely things tested in action

  • @allthingsian6852
    @allthingsian6852 2 дня назад +1

    I never would’ve guessed that this is what that community post was referring to

  • @OmegaVideoGameGod
    @OmegaVideoGameGod 2 дня назад

    2000th like congratulations :) love the videos as always

  • @cleaver1835
    @cleaver1835 2 дня назад

    you could have stacked evasion badges and started playing when moses told the pharaoh "let my people go" and STILL not get hit yet TODAY

    • @AkameGaKillfan777
      @AkameGaKillfan777 10 часов назад

      "and so moises part the red skibidi toilet sea in search of a new gyatt"

  • @weegeenumba1
    @weegeenumba1 2 дня назад

    imagine being the guy to get hit with the 1 in 25 billion chance

  • @LeonAlkoholik67
    @LeonAlkoholik67 2 дня назад +2

    What about 99x Last Stand badges? Would Mario take no damage at all, or would it always be 1 damage?

  • @Tailstraw_xD
    @Tailstraw_xD 18 часов назад

    The first two Paper Mario games AND NONE OF THE OTHEES are beloved classics. I will not be taking questions at this time

  • @retro6416
    @retro6416 2 дня назад

    I feel lucky for getting two enemies to have Pretty Lucky badges, and have Mrs. Mowz at the time, lol.

  • @LowPoly64Gaming
    @LowPoly64Gaming 2 дня назад

    Who said you don't learn things from video games. This was basically just a math class video. Awesome rundown

  • @stevenleonmusic
    @stevenleonmusic 14 часов назад

    For practical purposes, having 99% evasion would be completely sufficient to call yourself invincible. That would require only 12 Close Call badges and 12 BP [(0.667^12)*100 = 0.78 % chance to be hit]. This would honestly be a great build because you'd have 99% evasion AND only 5 HP to take advantage of any danger strat you want. Since you only need 12 BP, you have plenty left over for a build that deals massive damage.
    IF you don't like the idea of having only 5 HP, Pretty Lucky is your best bet as the BP requirement is more efficient than Lucky Day. If you equip 22 Pretty Lucky badges (44 BP) you can get yourself to 91% evasion which is still near-invincible and gives you potentially up to 55 BP left for the rest of your build. I don't recommend going higher because of diminishing returns; you need 44 Lucky Day badges and 88 BP to match the effectiveness of 12 Close Call badges.
    All that said, Mario pretty much always gets to act first so why bother with evasion at all? I think you could just use a danger strat or partner badges to just OHKO anything before it acts.

  • @Drewtwu
    @Drewtwu 2 дня назад

    Great video! Depending on how the game rounds decimals, it may be possible to achieve 100% evasion

  • @DoesMahBlockLookBig
    @DoesMahBlockLookBig 2 дня назад +1

    now i can wear 33 pity flowers

  • @sneakysileny
    @sneakysileny 2 дня назад +1

    5:54 The skill issue is crazy

  • @randomnpc445
    @randomnpc445 День назад

    Something interesting to note about the evasion badges, is that in the original GCN release, the way evasion RNG was calculated meant that, with low enough odds, you would never be able to roll a hit state for Mario even though it should've always been theoretically possible. Since the RNG in the remake is "true" RNG though, this is no longer the case.

  • @aday3479
    @aday3479 2 дня назад +1

    ice power reduces fire damage by 1 and increases damage to fire enemies by 1 per badge equipped and also gives immunity to burn

  • @Pikmanfan2002
    @Pikmanfan2002 2 дня назад +1

    Fun fact about math and percentages: if something has a 1/X chance of occurring, if it happens X times, then it still has a 36-37% chance to not happen. This scales infinitely. If you have a 1/25,000,000,000 chance of being hit, and are attacked 25,000,000,000 times, you essentially only had a 2/3 chance to actually be hit. If you want to be 95% sure to be hit, you need to get attacked ~78 billion times

  • @awesomelink2347
    @awesomelink2347 2 дня назад +1

    9:46 The evasion rate for Close Call is 33%, not 25%. Other than that, math checks out.
    EDIT: Unless Close Call was nerfed in the remake, which if so, I'm not aware of. 33% is at the very least the percentage for the original GC version

  • @TxPasta
    @TxPasta 2 дня назад

    Can’t believe I was lucky enough to get a second Jumpman badge on my first time through the pit in the remake. This should make getting more a lot easier lol

  • @theswirlingvoid
    @theswirlingvoid 2 дня назад +1

    14:48 The calculation for time required for getting hit is actually different. If you took 25 billion turns, with a 1/25 billion chance to be hit, you’d only have a 0.6321 probability of being hit: (1-(1-1/25bil)^25bil). There’s no guarantee that you will get hit in any specific amount of turns. However if you wanted to know the amount of time until you’d have a 99.99% chance of being hit, it is 4.4*ln(0.01)/ln(1-1/25bil) seconds, which is 16,063 YEARS.

  • @awesomelink2347
    @awesomelink2347 2 дня назад +1

    Also, Mario Wiki's drop tables are a bit inaccurate. For instance, the chance for an X-Naut PhD to drop a Flower Finder badge is 2/364 (1/182), not 2/300 like it lists. They also don't take into account that random drops in general are only a CHANCE to happen (without Item Hog, a 1/4 chance normally and a 1/5 chance in the Pit of 100 Trials), so it's in reality even less.

  • @RepugnantWorm
    @RepugnantWorm 2 дня назад +2

    I love Mario fans. We break the game in the best ways possible

    • @oscaru737
      @oscaru737 2 дня назад

      1:36 Ozkr here! Lil shorter for Oscar lol Thanks!

  • @mmmmmmmmmmmmmMicrowav
    @mmmmmmmmmmmmmMicrowav 2 дня назад

    It's worth noting that triple Simplifier had some really odd effects on action commands and especially superguard timing

  • @farstar31
    @farstar31 2 дня назад +1

    I'm curious if badge duplication specifically requires Mario to toss a badge out of his inventory from 200 badges to take effect or just one to leave his inventory, since badge bandits exist in this game. If the devs intended for any badges Mario loses to appear back in the Rogueport badge shop, then I wonder if it's possible to replicate badge duplication by letting a badge bandit steal one of your badges, then getting it back. Although I'm not sure if it'll work if you reclaim the badge within the same battle, but Goombella's tattle does say that if a badge bandit does get away with one of your badges, that you can re-engage with them to get it back, so maybe that could work. Personally, I never let a badge bandit steal anything from me in the remake, so it's possible I'm missing something that doesn't make this work, but this is still a cool thing I hope doesn't get patched.

  • @ls190v2
    @ls190v2 День назад

    Badge duplication sounds O.P.

  • @Mysteryman61350
    @Mysteryman61350 2 дня назад +1

    I hope this doesn't get patched, this seems like a fun thing to mess around with

  • @Philip027
    @Philip027 23 часа назад +1

    As far as making Mario potentially invincible goes, would it not be possible to do with sufficient P-Down D-Up badges? They reduce damage taken by 1 rather than increasing defense by 1 (an important distinction because some things bypass defense). Can maybe supplement it with Last Stand (divides damage taken when in Danger) to make it there easier, since you'll probably be wanting to be in Danger anyway to make up for the attack power you'd be losing.

  • @gxleirbag
    @gxleirbag 2 дня назад

    so now there is someone who have to do a one shot challenge

  • @gavinli1368
    @gavinli1368 2 дня назад

    Thank you for the math class, professor Bringle!

  • @literallynoone9923
    @literallynoone9923 2 дня назад

    Finally: Octuple Dip in an Item Only run

  • @adriantimber4188
    @adriantimber4188 День назад

    Pretty cool panitoic reference having the Mario 64 file selection music on while needing out on some maths.

  • @camerongreenwell4687
    @camerongreenwell4687 2 дня назад

    The pannenkoek music really makes this video

  • @milesstorzillo7650
    @milesstorzillo7650 2 дня назад

    This will be very useful for the Charge Badges. Makes it so I don't have to use Charge multiple consecutive turns to get big damage.