When that Yoshi grows up they're gonna shorten their name to Min T., and lie to everyone about it being a pun on "Minty" to spare themselves some of the embarassment.
Yeah, challenge runs come in 2 flavours, that can be boiled down to "You" or "I". "Can I beat Dark Souls without taking damage?" Is a showcase of personal skill and technique when playing the game, with possible allowances for unavoidable damage. "Can You beat Dark Souls without taking damage?" Is a discussion of forced damage sections like the lava floors after getting the orange ring, or the first room with Seath. And in the second type, you can go "OK, so I couldn't do this glitch, but here's footage of a speed runner who did." Or "If you're Lucky, yes, so while I didn't, someone Could."
Shadow Queen phase 1 can be cut down a turn using Bomb Squad. You only need to hit the Shadow Queen on three separate turns, and internally the bombs go off between two regular attacks. Thank speedrunners for that one.
in the original paper mario i know that you can skip the cannons by running away from the bills. so that could reduce the total if i works in this game.
not gonna lie the fact that mario can just deal 30+ damage in one bop and all of the bosses just being like "I'm really powerful watch out!!" when mario can tap them to death is really funny to me idk why
@@kingfree4109 you'd think he could use the ultimate power of struggling to live with 10 badges pinned all over to just bonk the star rod out of Bowser's hand, but apparently not
I'm so happy we're in an age where challenge runs like these are booming. Watching people torture themselves with overcomplicated rulesets just hits different. Keep up the good work boss.
Since you asked about glitches, the main glitch you could do to save turns is the early ultra hammer glitch, which if you add onto a ground pound glitch, you can literally skip all of Chapter 3 and skip straight to Grubba. From there you're without Yoshi, so you need to do 2 extra turns doing a Koops first strike glitch to get over the gap to Twilight Town's pipe without Yoshi. From there, beating Chapter 4 gives you a Yoshi partner that you've never had lol.
I'm almost certain that the spiky crown you're thinking of is Queen Bean's in Mario & Luigi: Superstar Saga. That's the only similar thing I can recall.
i never played Superstar Saga until much later and i had the same misconception. the game just conditions you to not wanna jump on people with spiked objects on their head so its a reasonable assumption to make.
I mean, this game considers it a turn, the glitz pit requirement says "Beat the enemy within 5 turns" and they mean five whole rounds The game just calls it turns
Good vid! There's definitely some optimizations you can make here; the current record is 63 turns glitchless (64 if you don't skip Shadow Sirens + Doopliss, which they did, but it's 1 turn and I'm not really knowledgeable on what the speedrunning community considers a glitch/not a glitch so I won't really go into it LOL). I won't spoil the solutions, but the video is on RUclips by a creator called "Artur U"!
I went through it and listed the turns saved: - 1 turn on Blooper - 1 turn on Gold Fuzzy - 1 turn on Hooktail - [-2 turns because Bringle didn’t count running away from Doopliss] - 2 turns due to ruleset difference in Chapter 5 (first striking Embers) - 2 turns from skipping cannons in Chapter 5 - 1 turn on Crump [mentioned in the video as a possible save] - 3 turns from skipping cannons in Chapter 8 - 3 turns due to ruleset difference in Chapter 8 (first striking bones enemies) - 1 turn due to ruleset difference(?) by skipping Shadow Sirens + Doopliss - 1 turns on Shadow Queen by using Bomb Squad Total: 14 (but really 16 after accounting for Bringle's error) Breakdown: - 6 turns caused by a ruleset difference - 5 turns for cannons - 5 others
Nice video! One place a turn could be saved: I remember hearing in another video about a weird interaction between bobbery's bomb squad and the shadow queen's invincible phase. I forget the exact details, but a turn one bomb squad before the first power bounce should speed up the invincible phase and could save a turn or two, depending how you count.
@@sandwiches42 That can't save any turns, as Bomb Squad goes off at the start of turn 3 if used on turn 1, and you can already beat his phases in one turn apiece.
I remember a TAS manipulating an Audience Boo into attacking Shadow Queen, which somehow _counts_ as one of the three "turns of invincibility", bringing it down to two _real_ turns you have to wait...
for the shadow queen fight if you use bobberys move that shoots out bombs that explode a turn later you can cut down the turns you have to wait. I dont remember how it works exactly, i just saw it in a speed run
Merlee could also save an extra turn in chapter 8, and likely fairly easily too. Considering you were only one level from red bones giving 0 star points, you'd just need to get the extra star points spell a couple times to get an extra level to first attack the red bones, saving a turn. Really cool video! Chapter 2 seems like torture lol Edit: oh yeah someone else mentioned the bill blasters are all skippable with paper mode, so maybe that'd get in the way of this? I'm unsure. Also I think the second Crump turn would be skippable by using double dip in the cortez fight with 5 fp, dropping your fp to 1, and then using a point swap on goombella. Goombella can then use a regular headbonk with the right amount of power to kill cortez in the normal amount of turns, and would then be set up to kill crump in one turn. Hooktail seems like it would actually need a merlee manip to be done in two turns though.
Merlee will never trigger in the entire run if it is played optimally (technically it will trigger during the Shadow Queen fight at best, but it is not useful there). At best, it trades two extra turns somewhere to save this turn. Her first curse takes 5 to 10 turns to go off, but the counter doesn't decrement until starting on the second turn of battle. The counter and type of curse are also not set until the first time the second turn of battle occurs after talking with her, meaning you effectively need a sixth turn that isn't turn 1. That means you have to get a curse before Hooktail. You then go through Hooktail (optimally 2 turns, very much possible but absolutely miserable RNG required unless you rank up FP first), Iron Clefts (2 turns), and Cortez (3 turns). At this point, you have taken 4 turns after the first turn of battle and never have another battle last past turn 1 until the Shadow Queen. Maybe one more turn for Crump 2 if no answer is found for him, but we are still a turn short. The entire party is fully healed after getting a Crystal Star in all versions of the game except the Japanese one, so setting up during Cortez does not work for Crump unless we are willing to play the Japanese version.
Actually such a criminally underated channel. Been watching a good bit of these Paper Mario TTYD Challenges and they're very entertaining and very well constructed. Didn't realize i wasn't subscribed (and that's when i realized how offensively low that count is). Also as much as I love the Paper Mario content, id love to see you expand your roster with various game challenges as well (I know you've done a few others lol). So yeah, Keep up the good work dude! I'll definitely be waiting for the next video!
If anyone is interested, the mishap in chapter 3 with the extra fight causes a difference of 3 star points gained over defeating Bowser. (I went to check because I was curious)
During Fatman703's damageless run, he shows that each bomb squad little bombs counts as a separate attacks for the shadow queen invincibility phase, making it possible to do that phase in one turn, I wonder if you could save 1 maybe even 2 turns with that
37:05 Actually if I remember correctly, the bombshell blasters are so separated that if you use paper mode you can squeeze inbetween them and skip the fights. Also, if you use Bomb Squad when the Shadow Queen is in her invincible state, each of the bombs will count as an individual hit, so you can essentially skip the invincible phase in a single turn. Neat Speedrunning trick.
wrt the chapter 5 crump fight, and partner peril in general- the glitzville souvenir shop sells "point swaps" for 5 coins, swaps mario/a partner's HP with your FP- so if you have mario in peril, you can use a point swap to swap his HP to FP, setting FP to 1, and then use another on the partner to swap their HP with that one FP, setting the partner in peril, meaning for 10 coins, as long as you can set mario in peril, you can set any partner in peril
I don't know for certain if point swaps are usable outside of battle, but i see no reason that they wouldn't be. if thats the reason they were overlooked than that's understandable lol
Yessssss I was thinking about that 😭 it was bothering me so I checked the comments. I used to walk between the bullets and just slowly walk between the bill Blasters
The final fight advances by checking for the queen being attacked on 3 seperate turns. By using Bobbery's Bomb Squad you can essentially deal damage in 2 of your turns and before the start of your 3rd turn. It skips straight to the dialogue/cutscene before your turn starts so I think that would count under your rule set as eliminating a turn.
So low HP in Danger/Peril range with Power Rush + Mega Rush equipped is such an insane strategy. Wiping out any of the tough event boss fights in a flash. Excellent work with the minimal amount of turns required, Bringle. 😎👍
Rally Wink wasn't mentioned as a possible solution to Chapter 5 Crump, but you can't get Ultra Rank until after that battle so that's a no-go. Only mentioning here in hopes that others like me who were wondering about it don't waste time researching it!
This generation remembered their childhood nostalgia and spun it into gold with these types of videos. I love how HD your game is it’s so satisfying to watch. This was another great video EDIT: Did you try turning into paper mode and then walking between the bullet cannons? Not sure if it’s TAS only but i think you can bypass them like that
Your work is like that of a channel with millions of subs, you're super underrated. Your editing and the way you pace and script out your videos is incredible. Love the work, keep it up!
First video I've seen from ya. I love how ya don't dawdle on unnecessary things and are up front with the rules and whatnot. You deserve the subscribe. Strange idea and more entertaining than anticipated. Keep up the good work.
I’ve been watching all your videos as you release them and still can’t believe you only started 4ish months ago. Love the quality of every video and know it’s only a matter of time until your sub count reflects that quality.
Just here to support this beautiful man. Also, I’m not sure how popular these would be and I wouldn’t want you to hinder your RUclips performance, but seeing Paper Mario 64 or even Bug Fables challenge runs could be fun.
This video was professionally made for someone who can easily understand what the tips and tricks are, and I am proud this came up on my recommendations.
Idk if it's been said already, but there are RNG manipulations that can skip a few shadow queen turns If a boo from the audience tries to give her a boo sheet, it takes 1 turn. I'm not sure, but maybe a stage hazard can as well Awesome video! This is my favorite game of all time and I love seeing new content on it!
Having watched the "partners only" run and now stumbling on this (thanks YT algorithm) I figured I may as well subscribe since I like the TTYD content. However its a shock that you have less than 10K subscribers with the quality of your content
So I don't think it qualifies as a glitch, but you can in fact avoid the bill blasters in the Palace of Shadows! You can barely fit using Marios Paper Mode hitbox, this might be true for Keelhaul as well
I do want to point out that as soon as you get Yoshi you can actually get spike sheild since with extremely tight control and luck you can use yoshi to run past the spikes to get the badge.
I wanna see you do a challenge where you can only use terrible options for things like partners and badges. Flurrie will finally have her time to shine!
Flurrie solo is one of the easiest partner solos. She can attack everything you have to fight except flame enemies, which she can deal with using items or Gale Force, and she is absolutely impossible to kill. The hard partner solos are Bobbery and Mowz.
Well to reduce your partners HP you can always opt for point swap. just get your FP low and point swap your partner point swap should be available from chapter 3 onward, with that crump should be easily become a 1 turn fight.
Taking a page from the TAS, shadow queen can save a turn if a boo triggers in the audience and hits her, that counts as one of the required hits needed to end the invincible phase
Shouldn't there be 3 more turns from the forced encounters with Dupliss Mario right outside of Twilight Town? You get to run on turn 1, but you counted the fights you ran from in the Glitz Pit
Iirc for the invincible phase of the Shadow Queen, the game considers it complete if the Shadow Queen is attacked three times. Partners don't count, but the audience does. If you get an audience member to attack her, you can technically complete that phase in just 2 turns. I think the TAS does something similar.
Haven’t watched this yet but it’s an interesting challenge. If I recall correctly, the minimum number of battles you need to enter by the end of Chapter 1 is 10; 1, Crump; 2, Goomba Trio; 3, Blooper; 4, Shwonk Gatehouse #1; 5, Shwonk Gatehouse #2; 6, Sun Key Fuzzy; 7, Moon Key Fuzzy; 8, Gold Fuzzy; 9, Red Bones; 10, Hooktail. Then in Chapter Two, obviously you have the bosses with the Shadow Sirens and Magnus, but at this point I know there are forced X-Naut encounters and Piders that need to be beaten so that the Punie hoard can pass through the room without running off, but I can’t remember exactly how many of those there are.
Man really love seeing you grow and continue to put out high quality content!! You should try to branch out by doing other Paper Mario games (64 maybe super).
For any game really, checking out a glitchless speedrun can always be a good source of information. iirc, there's a way to get by the bill launchers using paper mode in ch5 (looking at the speedrun you can get past the ones in ch8 too with a highjump to some odd collision and jump over them). Very nice vid tho
I've been binge watching your TTYD challenge videos; hands down one of my favorite games and the interesting twists make it even more enjoyable! Side note: For the end-game bullet bills (and maybe the grotto ones as well I'm not sure) I remember in an any% TAS they were able to use paper mode to barely squeeze between their hitboxes. Not sure if this would count as a glitch or not but especially with save states it might save a couple of turns! Keep up the great work!
There's only one thing I hate about your channel, and that's, there's just not enough content yet. Seriously I've binged most of your stuff over 3 days You are very entertaining and I want to see more m pmttyd randomizers from you, those were by FAR my 2 favorite videos of yours
7:11 this is a known mechanic in the speedrunning community. It's a hardcoded limit, I think it's usually just called the Power Bounce Limit, there's not really a way around it as far as I recall. The limit is pretty much just in place to prevent highly-skilled players from one-shotting bosses.
You can save turns on the Shadow Queen boss fight’s invincible phase, actually. Using Bomb Squad on the hands speeds it up, as each individual bomb counts towards the attacks needed to go to phase 2.
I'd love to see the same challenge, but without badges (or at the very least without ones like Peril that trivialize a majority of the game lol). Great stuff though man.
I believe that in the JP version, you don't get full healed when you finish a chapter. Thus, I imagine you could skip that Lord Crump turn by having Goombella or Yoshi eat a trial stew during the Cortez fight. It didn't look like you leveled up after Cortez, and since regular jumps are sufficient for him, you don't have to worry about FP until you have a chance to restore it outside of battle anyway. Come to think of it, in the NA version, do all the partners get healed, or just the active one? If it's the latter, you could have one of them eat the stew, and then switch them out before the end of the fight. Meanwhile, if I'm not mistaken, I think you can save a turn or two during the Shadow Queen invincibility phase with Bobbery's Bomb Squad move. With proper positioning, I think each explosion will count as a separate attack for the purposes of advancing. Very fun video, subscribed. Edit: So I just watched this video: ruclips.net/video/H_JpQoNQxWI/видео.html which some others had mentioned. It seems the end of chapter ceremony doesn't even happen after the Cortez fight, so getting a partner in peril is even simpler (they also used point swap shenanigans instead of trial stew). But on the other hand, it unfortunately seems Bomb Squad's explosions technically happen at the beginning of the following turn, so alas. It also has some alternate strats and a bunch of other tricks to save some sneaky additional turns, also worth checking out.
Thank you for the explanation on the asking for subscribers before the video thing. Cuz honestly I agree yeah it is kind of tacky in my personal opinion, but... When the apparently larger population of RUclips respond so well to it, I can see why people do it. Annoying how that works.
Liked and subscribed. i cannot wait to play this when it comes out on the switch. i missed out because i never got a game cube but the original paper mario was my favorite game on the n64.
23:30 That extra battle after the Iron Clefts actually enables this whole chapter with the strategy used. Without that 18 SP, you would level up after Doopliss 1 and fully heal
Your content is always amazing i cant believe how much commitment you have towards the game. I cant wait to see what comes next. Btw have you thought about doing a challenge run in the first Paper Mario? I recently played it and had a lot of fun so i was wondering what kind of challenges you could come up with.
I love how most gaming communities with challenge runs always devolve into “I love this game! How do I play it the least?”
lmao real
And that implies playing the game more
Playing the game more to play it less
Speedruns: Least Time
Min%: Least stuff
No X: Not interact with whole mechanics
I think you get the point
Gotta figure out how to play less of the game so you can do it more times.
When that Yoshi grows up they're gonna shorten their name to Min T., and lie to everyone about it being a pun on "Minty" to spare themselves some of the embarassment.
Seeing an attack in TTYD do 40 damage is horrifying, no man should have this power
Respect when It comes to the rules, no need to make It "as pure as possible" if It only means wasting time and nothing else
Yeah, challenge runs come in 2 flavours, that can be boiled down to "You" or "I".
"Can I beat Dark Souls without taking damage?" Is a showcase of personal skill and technique when playing the game, with possible allowances for unavoidable damage.
"Can You beat Dark Souls without taking damage?" Is a discussion of forced damage sections like the lava floors after getting the orange ring, or the first room with Seath.
And in the second type, you can go "OK, so I couldn't do this glitch, but here's footage of a speed runner who did." Or "If you're Lucky, yes, so while I didn't, someone Could."
Ì
@Armin_Akoyim "I'm drunk and lazy but anyway have a nice day" is a sentiment that deeply resonates with me. I hope you have a nice day too stranger~
@Armin_Akoyimyou real as hell for that one dude
Have a great day internet stranger
@@sunshowers3838Same!
Shadow Queen phase 1 can be cut down a turn using Bomb Squad. You only need to hit the Shadow Queen on three separate turns, and internally the bombs go off between two regular attacks. Thank speedrunners for that one.
This is the first thing I thought of when I saw three turns be added. I’m glad someone else thought of it too.
What about a Boo in the audience triggering it? I've seen that in a TAS
Good stuff. Note: For the cannons, you can squeeze past them in paper mode going through the middle of them taking down a few turns of the run.
Plus using Bomb Squad on Shadow Queen can remove another turn on top of that
Yeah, was looking for this comment. Weirdly enough paper mode makes your whole hitbox smaller or something.
in the original paper mario i know that you can skip the cannons by running away from the bills. so that could reduce the total if i works in this game.
@@gbyt034 He counted them if they were "unavoidable"
Knowing speedrun tricks about this game when I played it casually many years ago makes a lot of these comment sound very familiar to me
not gonna lie the fact that mario can just deal 30+ damage in one bop and all of the bosses just being like "I'm really powerful watch out!!" when mario can tap them to death is really funny to me idk why
One Jumpman
You don't f%&$ with-a Mario!
Mario's canonical power level
yeah. Despite what we saw, this adventure is actually pretty casual for Mario 😭 he had a tougher time against Bowser and the star rod 😭
@@kingfree4109 you'd think he could use the ultimate power of struggling to live with 10 badges pinned all over to just bonk the star rod out of Bowser's hand, but apparently not
I'm so happy we're in an age where challenge runs like these are booming. Watching people torture themselves with overcomplicated rulesets just hits different. Keep up the good work boss.
Since you asked about glitches, the main glitch you could do to save turns is the early ultra hammer glitch, which if you add onto a ground pound glitch, you can literally skip all of Chapter 3 and skip straight to Grubba. From there you're without Yoshi, so you need to do 2 extra turns doing a Koops first strike glitch to get over the gap to Twilight Town's pipe without Yoshi. From there, beating Chapter 4 gives you a Yoshi partner that you've never had lol.
Teleporter room early would skip to chapter 8 and save more no?
@@SPZ-gv2on Teleporter room early takes you to chapter 7, not 8, but you don't get partners out of it so it's impossible.
You guys are missing the biggest glitch of all, ACE can be done in petalburg remember?
Also goomba trio and blooper can both be skipped
@@sythrus What's ACE?
@@chwaftka9775 Arbitrary code execution. With the correct inputs, you can make the game do whatever you want, such as play the ending cutscene.
I'm almost certain that the spiky crown you're thinking of is Queen Bean's in Mario & Luigi: Superstar Saga. That's the only similar thing I can recall.
I know that this is 13 years later but also in Paper Jam with King Boo and King Bob-omb
i never played Superstar Saga until much later and i had the same misconception. the game just conditions you to not wanna jump on people with spiked objects on their head so its a reasonable assumption to make.
@@OrcawsomExactly most games teach you "Spike Shape Bad" lmao
Your definition of a turn, is what most RPGs consider a 'Round' of combat, but yeah, makes sense on your ruling.
I mean, this game considers it a turn, the glitz pit requirement says
"Beat the enemy within 5 turns" and they mean five whole rounds
The game just calls it turns
And for whatever is worth, a "turn" in warhammer 40k is when both players play, so at least there is a precedent of some way.
Good vid! There's definitely some optimizations you can make here; the current record is 63 turns glitchless (64 if you don't skip Shadow Sirens + Doopliss, which they did, but it's 1 turn and I'm not really knowledgeable on what the speedrunning community considers a glitch/not a glitch so I won't really go into it LOL). I won't spoil the solutions, but the video is on RUclips by a creator called "Artur U"!
I went through it and listed the turns saved:
- 1 turn on Blooper
- 1 turn on Gold Fuzzy
- 1 turn on Hooktail
- [-2 turns because Bringle didn’t count running away from Doopliss]
- 2 turns due to ruleset difference in Chapter 5 (first striking Embers)
- 2 turns from skipping cannons in Chapter 5
- 1 turn on Crump [mentioned in the video as a possible save]
- 3 turns from skipping cannons in Chapter 8
- 3 turns due to ruleset difference in Chapter 8 (first striking bones enemies)
- 1 turn due to ruleset difference(?) by skipping Shadow Sirens + Doopliss
- 1 turns on Shadow Queen by using Bomb Squad
Total: 14 (but really 16 after accounting for Bringle's error)
Breakdown:
- 6 turns caused by a ruleset difference
- 5 turns for cannons
- 5 others
@@comexkwhat’s the video called? I couldn’t find it
The 1 turn blooper is peak crackhead energy lol. Thanks! Don't think I'd have found this vid otherwise.
Thanks for the shoutout GOAT!
@@cammac6243ruclips.net/video/H_JpQoNQxWI/видео.html
Nice video! One place a turn could be saved: I remember hearing in another video about a weird interaction between bobbery's bomb squad and the shadow queen's invincible phase. I forget the exact details, but a turn one bomb squad before the first power bounce should speed up the invincible phase and could save a turn or two, depending how you count.
This interaction also is weird and can also save a turn during the Cortez fight, as the bomb squad goes off after Cortez transforms
@@sandwiches42 That can't save any turns, as Bomb Squad goes off at the start of turn 3 if used on turn 1, and you can already beat his phases in one turn apiece.
@@jdaster64 Well Dang it. Oh well, I thought I had something, I forgot it took 3 turns.
I remember a TAS manipulating an Audience Boo into attacking Shadow Queen, which somehow _counts_ as one of the three "turns of invincibility", bringing it down to two _real_ turns you have to wait...
for the shadow queen fight if you use bobberys move that shoots out bombs that explode a turn later you can cut down the turns you have to wait. I dont remember how it works exactly, i just saw it in a speed run
It works by bomb squad being weird.
Funnily if a stage hazard hits the Shadow Queen during her Invincible Phase that would also count, needing only two turns to finish that phase.
Merlee could also save an extra turn in chapter 8, and likely fairly easily too. Considering you were only one level from red bones giving 0 star points, you'd just need to get the extra star points spell a couple times to get an extra level to first attack the red bones, saving a turn.
Really cool video! Chapter 2 seems like torture lol
Edit: oh yeah someone else mentioned the bill blasters are all skippable with paper mode, so maybe that'd get in the way of this? I'm unsure. Also I think the second Crump turn would be skippable by using double dip in the cortez fight with 5 fp, dropping your fp to 1, and then using a point swap on goombella. Goombella can then use a regular headbonk with the right amount of power to kill cortez in the normal amount of turns, and would then be set up to kill crump in one turn. Hooktail seems like it would actually need a merlee manip to be done in two turns though.
Merlee will never trigger in the entire run if it is played optimally (technically it will trigger during the Shadow Queen fight at best, but it is not useful there). At best, it trades two extra turns somewhere to save this turn. Her first curse takes 5 to 10 turns to go off, but the counter doesn't decrement until starting on the second turn of battle. The counter and type of curse are also not set until the first time the second turn of battle occurs after talking with her, meaning you effectively need a sixth turn that isn't turn 1. That means you have to get a curse before Hooktail. You then go through Hooktail (optimally 2 turns, very much possible but absolutely miserable RNG required unless you rank up FP first), Iron Clefts (2 turns), and Cortez (3 turns). At this point, you have taken 4 turns after the first turn of battle and never have another battle last past turn 1 until the Shadow Queen. Maybe one more turn for Crump 2 if no answer is found for him, but we are still a turn short.
The entire party is fully healed after getting a Crystal Star in all versions of the game except the Japanese one, so setting up during Cortez does not work for Crump unless we are willing to play the Japanese version.
The shade thrown on Dream at the very end was a great reference.
It’s less shade and more a meme at this point, even among the Dream Team.
@@eroraf8637 only the dream fanbase would be deluded enough to think cheating is a meme
Actually such a criminally underated channel. Been watching a good bit of these Paper Mario TTYD Challenges and they're very entertaining and very well constructed. Didn't realize i wasn't subscribed (and that's when i realized how offensively low that count is). Also as much as I love the Paper Mario content, id love to see you expand your roster with various game challenges as well (I know you've done a few others lol). So yeah, Keep up the good work dude! I'll definitely be waiting for the next video!
If anyone is interested, the mishap in chapter 3 with the extra fight causes a difference of 3 star points gained over defeating Bowser. (I went to check because I was curious)
During Fatman703's damageless run, he shows that each bomb squad little bombs counts as a separate attacks for the shadow queen invincibility phase, making it possible to do that phase in one turn, I wonder if you could save 1 maybe even 2 turns with that
Yeah this is nice but i think i speak for All that we like to see a hammer run
37:05 Actually if I remember correctly, the bombshell blasters are so separated that if you use paper mode you can squeeze inbetween them and skip the fights.
Also, if you use Bomb Squad when the Shadow Queen is in her invincible state, each of the bombs will count as an individual hit, so you can essentially skip the invincible phase in a single turn. Neat Speedrunning trick.
I love finding that this game I grew up on still has such a thriving community
wrt the chapter 5 crump fight, and partner peril in general- the glitzville souvenir shop sells "point swaps" for 5 coins, swaps mario/a partner's HP with your FP- so if you have mario in peril, you can use a point swap to swap his HP to FP, setting FP to 1, and then use another on the partner to swap their HP with that one FP, setting the partner in peril, meaning for 10 coins, as long as you can set mario in peril, you can set any partner in peril
I don't know for certain if point swaps are usable outside of battle, but i see no reason that they wouldn't be. if thats the reason they were overlooked than that's understandable lol
Are you certain you can use Point Swaps out of combat? I do not remember that being possible.
26:10 paper mode reduces Mario hitbox, which means if you’re on the midpoint of the bridge you should be able to *slide* right past those blasters.
easily one of my favorite games, excited to find your channel!
I could be totally lying, but I remember hearing if you're perfectly in the middle of the Bullet Bill blasters that you can walk right through
You are not lying
I think you have to be in paper mode right? It has a smaller hitbox i think
Yessssss I was thinking about that 😭 it was bothering me so I checked the comments. I used to walk between the bullets and just slowly walk between the bill Blasters
In paper mode, yes
I could be misremembering, but I'm almost certain I've done it without being in paper mode
I subscribed at 3:00 because of how freaking honest you are about it. Good job! :D
The final fight advances by checking for the queen being attacked on 3 seperate turns. By using Bobbery's Bomb Squad you can essentially deal damage in 2 of your turns and before the start of your 3rd turn. It skips straight to the dialogue/cutscene before your turn starts so I think that would count under your rule set as eliminating a turn.
So low HP in Danger/Peril range with Power Rush + Mega Rush equipped is such an insane strategy. Wiping out any of the tough event boss fights in a flash. Excellent work with the minimal amount of turns required, Bringle. 😎👍
Great challenge run. Can’t wait for more of your content 😊
Rally Wink wasn't mentioned as a possible solution to Chapter 5 Crump, but you can't get Ultra Rank until after that battle so that's a no-go. Only mentioning here in hopes that others like me who were wondering about it don't waste time researching it!
Thanks for the info! I was wondering the same thing lol. It's because there is no way back to Rogueport with Bobbery until after the fight right?
This generation remembered their childhood nostalgia and spun it into gold with these types of videos.
I love how HD your game is it’s so satisfying to watch. This was another great video
EDIT: Did you try turning into paper mode and then walking between the bullet cannons? Not sure if it’s TAS only but i think you can bypass them like that
Your work is like that of a channel with millions of subs, you're super underrated. Your editing and the way you pace and script out your videos is incredible. Love the work, keep it up!
I'm loving seeing these challenge runs man! It's amazing to see just how many different ways TTYD can be played. Keep up the awesome work.
14:45 thank you for using brobot’s theme here! made me smile!
10:56 this joke took a second to understand but when i did it gave me memories of the show when my little sister used to watch it often.
Oh, I was just binging your TTYD videos (again), I'm excited to add another one to the list! I love your content so much
"a surprise Mouseketool that will help us later"
Hoo boy, it's been years since I've heard _that_ reference...
Well, hot diggity dog!
First video I've seen from ya. I love how ya don't dawdle on unnecessary things and are up front with the rules and whatnot. You deserve the subscribe.
Strange idea and more entertaining than anticipated.
Keep up the good work.
Just when you thought Bringles couldn’t, he showed us all that Bringle can
Super cool video!! Keep up the good work, these challenge runs are awesome!
GOSH! You used my favorite calamity mod track for chapter 2 start and im so happy you did, Outcast of the sulphurous seas is seriously amazing
I’ve been watching all your videos as you release them and still can’t believe you only started 4ish months ago. Love the quality of every video and know it’s only a matter of time until your sub count reflects that quality.
Just here to support this beautiful man. Also, I’m not sure how popular these would be and I wouldn’t want you to hinder your RUclips performance, but seeing Paper Mario 64 or even Bug Fables challenge runs could be fun.
This video was professionally made for someone who can easily understand what the tips and tricks are, and I am proud this came up on my recommendations.
Great video! I cannot imagine you savestating to get that insane luck to get down the pit of 100 trials without any fights
Idk if it's been said already, but there are RNG manipulations that can skip a few shadow queen turns
If a boo from the audience tries to give her a boo sheet, it takes 1 turn. I'm not sure, but maybe a stage hazard can as well
Awesome video! This is my favorite game of all time and I love seeing new content on it!
Having watched the "partners only" run and now stumbling on this (thanks YT algorithm) I figured I may as well subscribe since I like the TTYD content. However its a shock that you have less than 10K subscribers with the quality of your content
AWESOME concept for a video, I hope other people try similar challenges!
RUclips! This guy is doing a good job! Show his videos to more people!
okay youtube you recommended this to me 4 days in a row and i dont know why i actually havent watched it yet. but nows the time so letsa go :)
Great video dude 👍
I was actually really curious to see Dupliss beaten before he transforms into Mario.
So I don't think it qualifies as a glitch, but you can in fact avoid the bill blasters in the Palace of Shadows! You can barely fit using Marios Paper Mode hitbox, this might be true for Keelhaul as well
Speedrunning tricks are usually great for these challenges
I do want to point out that as soon as you get Yoshi you can actually get spike sheild since with extremely tight control and luck you can use yoshi to run past the spikes to get the badge.
Ok I was just enjoying the video up until the 10:59 mark and after the joke I was like "yeah this is an instant classic, gonna Subscribe"
I wanna see you do a challenge where you can only use terrible options for things like partners and badges. Flurrie will finally have her time to shine!
Flurrie solo is one of the easiest partner solos. She can attack everything you have to fight except flame enemies, which she can deal with using items or Gale Force, and she is absolutely impossible to kill. The hard partner solos are Bobbery and Mowz.
@celestialspark5697 well what if it was a duo or trio with Bobbery and/or Mowz? Always switching to whoever is least optimal for the given fight?
Well to reduce your partners HP you can always opt for point swap. just get your FP low and point swap your partner point swap should be available from chapter 3 onward, with that crump should be easily become a 1 turn fight.
Genuinely cant wait for the remaster of this game, its the only paper mario ive never played, ironically is the best one lmao
Taking a page from the TAS, shadow queen can save a turn if a boo triggers in the audience and hits her, that counts as one of the required hits needed to end the invincible phase
Honestly, this is a really solid showing of how diverse this game was
Nice I always love to watch challenge runs for older games and see what strategy people use to finish them
vivian in chapter 4 be like "I'm here to help- ah you already killed him"
It’s always a good day when bringle posts a new video
Love the Ttyd content! Please keep it up 🤩
Shouldn't there be 3 more turns from the forced encounters with Dupliss Mario right outside of Twilight Town? You get to run on turn 1, but you counted the fights you ran from in the Glitz Pit
Love your videos bro, keep up the great work.
2:55 “Make sure and subscribe” .. dont worry, I didn’t forget to like even without the reminder.
Iirc for the invincible phase of the Shadow Queen, the game considers it complete if the Shadow Queen is attacked three times. Partners don't count, but the audience does. If you get an audience member to attack her, you can technically complete that phase in just 2 turns. I think the TAS does something similar.
Great video, definitely subbing 👏
Haven’t watched this yet but it’s an interesting challenge.
If I recall correctly, the minimum number of battles you need to enter by the end of Chapter 1 is 10; 1, Crump; 2, Goomba Trio; 3, Blooper; 4, Shwonk Gatehouse #1; 5, Shwonk Gatehouse #2; 6, Sun Key Fuzzy; 7, Moon Key Fuzzy; 8, Gold Fuzzy; 9, Red Bones; 10, Hooktail.
Then in Chapter Two, obviously you have the bosses with the Shadow Sirens and Magnus, but at this point I know there are forced X-Naut encounters and Piders that need to be beaten so that the Punie hoard can pass through the room without running off, but I can’t remember exactly how many of those there are.
Man really love seeing you grow and continue to put out high quality content!! You should try to branch out by doing other Paper Mario games (64 maybe super).
Loving this pokemon music! Great vid!
For any game really, checking out a glitchless speedrun can always be a good source of information. iirc, there's a way to get by the bill launchers using paper mode in ch5 (looking at the speedrun you can get past the ones in ch8 too with a highjump to some odd collision and jump over them). Very nice vid tho
Nice! bro actually made the video I suggested, its like tailored content woo
I thought I was subbed to you, thanks for the reminder cause I love your content
I've been binge watching your TTYD challenge videos; hands down one of my favorite games and the interesting twists make it even more enjoyable! Side note: For the end-game bullet bills (and maybe the grotto ones as well I'm not sure) I remember in an any% TAS they were able to use paper mode to barely squeeze between their hitboxes. Not sure if this would count as a glitch or not but especially with save states it might save a couple of turns! Keep up the great work!
There's only one thing I hate about your channel, and that's, there's just not enough content yet. Seriously I've binged most of your stuff over 3 days
You are very entertaining and I want to see more m pmttyd randomizers from you, those were by FAR my 2 favorite videos of yours
38:09 getting 69 star points after coming into your fight with the shadow sirens 69 turns in was *chef’s kiss*
Well done! thorough! entertaining! love from canada~!
You can actually skip the bullet blasters I'm pretty sure with a precis movement with papermode and walking between them.
The goombas in chapter 6 were supposed to be some other enemy that wasn't fully coded in.
7:11 this is a known mechanic in the speedrunning community. It's a hardcoded limit, I think it's usually just called the Power Bounce Limit, there's not really a way around it as far as I recall. The limit is pretty much just in place to prevent highly-skilled players from one-shotting bosses.
LTCing Paper Mario is crazy. If only this game had a warp staff
You weren't alone in thinking the Shadow Peach's crown was spikey. I also incorrectly remembered that.
You can save turns on the Shadow Queen boss fight’s invincible phase, actually. Using Bomb Squad on the hands speeds it up, as each individual bomb counts towards the attacks needed to go to phase 2.
Good shit, i love your content, super well executed and presented
Bro I just found your channel I really enjoy it I’m stoked for the remake.
I'd love to see the same challenge, but without badges (or at the very least without ones like Peril that trivialize a majority of the game lol). Great stuff though man.
I believe that in the JP version, you don't get full healed when you finish a chapter. Thus, I imagine you could skip that Lord Crump turn by having Goombella or Yoshi eat a trial stew during the Cortez fight. It didn't look like you leveled up after Cortez, and since regular jumps are sufficient for him, you don't have to worry about FP until you have a chance to restore it outside of battle anyway. Come to think of it, in the NA version, do all the partners get healed, or just the active one? If it's the latter, you could have one of them eat the stew, and then switch them out before the end of the fight.
Meanwhile, if I'm not mistaken, I think you can save a turn or two during the Shadow Queen invincibility phase with Bobbery's Bomb Squad move. With proper positioning, I think each explosion will count as a separate attack for the purposes of advancing.
Very fun video, subscribed.
Edit: So I just watched this video: ruclips.net/video/H_JpQoNQxWI/видео.html which some others had mentioned. It seems the end of chapter ceremony doesn't even happen after the Cortez fight, so getting a partner in peril is even simpler (they also used point swap shenanigans instead of trial stew). But on the other hand, it unfortunately seems Bomb Squad's explosions technically happen at the beginning of the following turn, so alas. It also has some alternate strats and a bunch of other tricks to save some sneaky additional turns, also worth checking out.
Thank you for the explanation on the asking for subscribers before the video thing. Cuz honestly I agree yeah it is kind of tacky in my personal opinion, but... When the apparently larger population of RUclips respond so well to it, I can see why people do it. Annoying how that works.
I've waatched all your pmttyd videos twice
Good stuff. Commenting for the analytics boost.
cleft chad graphic goes hard. you, sir, have earned a sub
Liked and subscribed. i cannot wait to play this when it comes out on the switch. i missed out because i never got a game cube but the original paper mario was my favorite game on the n64.
23:30 That extra battle after the Iron Clefts actually enables this whole chapter with the strategy used. Without that 18 SP, you would level up after Doopliss 1 and fully heal
If you 1 turn kill Bowser instead of running away then the route still works without adding a turn
Terraria calamity mod music nice 7:44
Your content is always amazing i cant believe how much commitment you have towards the game. I cant wait to see what comes next. Btw have you thought about doing a challenge run in the first Paper Mario? I recently played it and had a lot of fun so i was wondering what kind of challenges you could come up with.
Hi Bringle!
I hope this challenge becomes as intricate as Super Mario 64's ABC.
yeah new bringle video that’s what we like