How to bend objects in Blender with the simple deform modifier without going insane

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  • Опубликовано: 26 дек 2024

Комментарии • 134

  • @Valzack
    @Valzack Год назад +30

    I'm losing my mind with this, good thing I had nothing else to do today because after like 8 videos I still can't do it.

  • @TijgerPapa
    @TijgerPapa Год назад +20

    Never expected that bending objects would be so un-intuitive and it's called "simple deform" 😂. Thanks for the clear explanation, saved me a lot of frustration.

    • @leonaraya2149
      @leonaraya2149 11 месяцев назад

      Totally Agree!

    • @dubtube6691
      @dubtube6691 10 месяцев назад +1

      as a Maya user this is horrible in Blender, a simple bend fck your brain. In Maya one gets a simple gizmo for the bend modifier and you can clearly see what it is doing

    • @MH-rb2mh
      @MH-rb2mh 3 месяца назад

      Yeah, blender really just needs a basic widget transform where you can just bend an object through a button press. Crazy something as simple as bending an object is so involved.

    • @MH-rb2mh
      @MH-rb2mh 3 месяца назад

      @@dubtube6691 Seems like more and more it's worth just saving up the money for Maya.

  • @DreyzieArt
    @DreyzieArt 2 года назад +10

    Thanks so much for this workaround! I was shocked to see how overcomplicated this modifier was when every other modeling package handles bending so easily.

  • @colinboyle322
    @colinboyle322 9 месяцев назад

    Thanks Aaron - I have been trying to bend objects for a frustratingly long time. Two watches of your very helpful video and I now have leaf springs that bend! Thanks so much it is really appreciated.

    • @aaronvdw
      @aaronvdw  9 месяцев назад

      so glad to hear that!

  • @galvanizeddreamer2051
    @galvanizeddreamer2051 Год назад +4

    Something else is that it is tied to the object's local axies. So in object mode, if it is how you want it, you can move it with impunity; it is only in edit mode that you start running into issues. You can also resolve this by altering the actual object's rotation relative to global rotation to get what you want, rather than using an empty sphere.

  • @Tosiphus
    @Tosiphus 2 месяца назад

    My god, I cannot thank you enough. I have struggled with this for days. I despise blender so much and you made my life easier.

  • @faisalrahman9860
    @faisalrahman9860 Год назад

    The most helpful & clean instructions on simply deform on internet, Thanks!
    You earned a new sub!

    • @aaronvdw
      @aaronvdw  Год назад

      Happy to hear when it helps someone, thanks for the feedback!

  • @Red-zv2xt
    @Red-zv2xt 3 месяца назад

    Your video helped me so much, it was driving me nuts, but good to know it's not just me finding it frustrating! Managed to finally get my screw to curve in blender in the right way, thanks!

    • @aaronvdw
      @aaronvdw  3 месяца назад

      Awesome, glad it helped!

  • @heckensteiner4713
    @heckensteiner4713 2 года назад +5

    In Maya, geometry modifiers give you a preview of what the modifier is doing happening by drawing a curve that represents the modifier which you can move, rotate and scale by default. If Blender added something like that it would make it much less confusing, but this is a great workaround to give you control of those attributes. Thanks so much!

    • @aaronvdw
      @aaronvdw  2 года назад

      Happy it helped! That would be great if Blender had a feature like that for this deformation modifier, though.

  • @HamsterHomies
    @HamsterHomies 3 месяца назад

    Went to several other vidoes first. This is a no nonsense way to bend my objects. Thanks!

  • @mattyb8641
    @mattyb8641 Месяц назад

    Thankyou thankyou thankyou this has been driving me crazy. Rotating 90 degrees fixed it!

  • @xilto9551
    @xilto9551 Месяц назад

    the main thing i was losing my mind over was moving it around, still pretty new and didn't think of parenting the empty to the object 🤦‍♂
    Thanks!

  • @HeinerS
    @HeinerS 2 года назад +1

    Thanks, was about to go insane. I tried the empty but without the 90° trick without success, though I did find out that it seems to always work when bending around the z-axis. In any case when I looked for an explanation I found this video and now I know how to work around the problem. Thanks again for sharing this.

    • @aaronvdw
      @aaronvdw  2 года назад

      So happy to hear it helped 🙌

  • @kenwincel
    @kenwincel 7 месяцев назад

    I found this very helpful. Definitely demystified how this deform works. I'm no longer in the dark about bending.

  • @Swarley-bu7mt
    @Swarley-bu7mt 4 месяца назад

    I'm only a month into my blender life and bending stuff has been a real issue. I see there is a paid tool you can add on that appears to be a good options (but to be fair I have no clue) but I want to learn and develop skills before I start paying for stuff that I may never use. This tricks seems a little inconvenient to be fair, but it works and my morning is better for it, so thanks heaps.

    • @aaronvdw
      @aaronvdw  4 месяца назад +1

      It is a rite of passage. I've since avoided using simple deform to bend meshes altogether. It's just too fussy.

  • @OleksandrPlotnyk
    @OleksandrPlotnyk 2 месяца назад +1

    thanks for explaining!

  • @tiramika
    @tiramika 5 месяцев назад

    thank you so much, i wish every blender demo video was this simple to understand

  • @RosellaDesignWorks
    @RosellaDesignWorks 4 месяца назад

    Still relevent thank you so much! I have 3d relief sculpts for printing and I wanted to turn them into cylinders and this method of adding the empty sphere and bending around it works perfectly without any distortion and it was so easy!

  • @vrmsali
    @vrmsali Год назад

    Finally get some idea on how it works. Always used other methods to achieve the bending goals.

  • @joachimderavenbel212
    @joachimderavenbel212 7 месяцев назад

    Thank you for such an enlightening video 🥰! To add something, you can also take the angle between the radiuses at the endpoints of the curve (at the centerpoint of the curve).

  • @kevinhouse7143
    @kevinhouse7143 9 месяцев назад

    Super frustrating (simple) bend modifier. Thanks!

  • @alanpwilk
    @alanpwilk Год назад +1

    Thank you! Been banging my head against the wall with this.

  • @vrmsali
    @vrmsali Год назад

    Not sure how to thank you for this video. I have been trying to bend an object since last few hours.
    Cheers 😊

  • @Swarley-bu7mt
    @Swarley-bu7mt 4 месяца назад +2

    Awesome little trick... I'm new to blender and this has been by far the frustrating tool I've used, I don't know why this work, I don't pretend to understand it, but thankyou for showing it.

    • @aaronvdw
      @aaronvdw  4 месяца назад +2

      Glad it helped! To be honest I don't use this modifier anymore. I try to find other ways to achieve the same result.

  • @jackbauer9901
    @jackbauer9901 4 месяца назад

    You saved me! I would have never figured this out. Thank you very much!

  • @TouchofDepth
    @TouchofDepth 6 месяцев назад

    THANK YOU SO MUCH! After a long night of frustration your video finally made things make sense!

  • @joe_fabricator
    @joe_fabricator 2 года назад

    I really like the use of the restrictions. Very cool.

  • @Highcastle_of_Geek
    @Highcastle_of_Geek 8 месяцев назад

    Lifesaver...this seems like a bug or a programming oversight but thanks bunches for putting in the hard work to figure this out.

  • @johnstevens6063
    @johnstevens6063 Год назад

    This was really helpful, it didn't solve my issues but sure put me on to the right path!

    • @aaronvdw
      @aaronvdw  Год назад

      Hopefully you got it worked out 🙏

  • @glennpeterson1357
    @glennpeterson1357 6 месяцев назад

    great video - thanks!...i was equally impressed by your straight line free draw ability! 😄

  • @mhd112211
    @mhd112211 Год назад

    My god, finally someone with a good fix!

  • @Bluejohn
    @Bluejohn 2 дня назад

    This method works very well but like you I don't know why. There is a paid for version called the 'simple bend' add on which does the job without the hassle but really the developers should take a look at this and sort it out once and for all.

  • @ronwatson3237
    @ronwatson3237 2 года назад

    Nice detective work Aaron!

  • @JotoheKian
    @JotoheKian 8 месяцев назад

    Thanks for this. I'm trying to individually bend about 40 narrow planes, each in its own direction, so Blender sure is making me work for it :D Kinda miss "Bend" modifier in Max. Oh well.
    Thx for the video!

    • @aaronvdw
      @aaronvdw  8 месяцев назад +1

      Sounds like a job for geometry nodes if you're deforming that many individually. Have you tried that approach?

    • @JotoheKian
      @JotoheKian 8 месяцев назад

      @@aaronvdwOh, thank you for the idea! I'm not familiar with geometry nodes, so I will look these up and learn. I have already finished what I needed with those planes, but geometry nodes sound like a useful concept for the future. Thanks!

  • @ondrejvencovsky6834
    @ondrejvencovsky6834 Год назад +2

    Great hack. Thank you.
    For me it's very surprising question why such a great and capable tool like Blender keeps soooo stupid and unintuitive way of one of the most basic things that can be done within a few clicks in every competitive 3D package...

    • @PrefoX
      @PrefoX Год назад

      the answer is, it is not that intiutive and doing a lot of things different than other dccs... you cannot even select backfaces polys in normal viewport. you cannot constrain moves to edges or faces.... its still far behind other programs, yet I use it.

  • @ralphmoreau2768
    @ralphmoreau2768 Год назад

    Wow you answered all my questions at once. I needed that limit portion, and you came through at the end too. Amazing. Thank you!!

  • @malefico3d
    @malefico3d 7 месяцев назад

    Finally some sense to this modifier! thanks a lot!

  • @TitusTorres-Miller
    @TitusTorres-Miller 9 месяцев назад

    You good sir just made my life sooo much easier! Thank you so much!

  • @busyman7571
    @busyman7571 4 месяца назад

    how many times i thank you for this great tutorial... bless you God

  • @2moovinon
    @2moovinon 2 года назад

    Thanks, that simple demo earned you my sub, and I look forward now to checking out all of your vids.

    • @aaronvdw
      @aaronvdw  2 года назад

      Thanks for the support! I hope to make more soon.

  • @PaulBeckham
    @PaulBeckham Год назад

    bro I cant thank you enough, that was driving me crazy. THNX!

  • @joe_fabricator
    @joe_fabricator 2 года назад

    Nice work around that makes sense, thank you.

  • @appidydafoo
    @appidydafoo Год назад

    You also need to use the empty trick to make the Array command work in a circular fashion. It's not "intuitive" but it does make sense after a while.

    • @aaronvdw
      @aaronvdw  Год назад

      True. Though for some reason I can make way better sense of how that empty is impacting the array through its offset and rotation. It's kind of saying "for each iteration of the array, add the empty's transform to it"

  • @watchman1015
    @watchman1015 2 года назад +1

    7:30 ish .. thanks iv been going bonkers trying to figure this out in Blender

  • @M.I.F..
    @M.I.F.. 9 месяцев назад

    Interesting! Maybe the blender Devs should know that!😂

  • @ARTMUUV
    @ARTMUUV 20 дней назад

    Very helpful, thanks so much!

  • @johnpandolfino8663
    @johnpandolfino8663 11 месяцев назад

    Well done....👏👏👍😎💪🔥🦫how long did that take for you to figure out that work around.....

    • @aaronvdw
      @aaronvdw  10 месяцев назад

      Thanks - I’m not sure. A couple years of being frustrated and basically avoiding it!

  • @luizfelipefigueiredo223
    @luizfelipefigueiredo223 9 месяцев назад

    Amazing ! Very important to me. Thanks !

  • @verte5519
    @verte5519 Год назад

    Great tutorial

  • @andyr9654
    @andyr9654 Месяц назад

    My cube does not do that at all, I import it, follow your instructions and I get a tapered cube, and then bending it, I get a triangle type bend, that's it. I deleted and imported a cube numerous times, I don't even MOVE the cube once it's placed. I then go straight to cutting it, which after I add the simple deform and use the "z" axis, I tried the other axis's as well. It only transitions to a triangle. Extremely frustrated. I don't know if it's a specific import style of the cube I have a setting on? Why would the cube go tapered to one end or at other times create a bevel when I add the simple deform? Maybe the angle of the cube? which I simply don't mess with the angle, I go straight to your instructions, no luck.

  • @sebastianmurra
    @sebastianmurra 10 месяцев назад

    Thank you! Is there a way to apply the bend deformer to the parent object and all children be affected as well?

  • @petebateman143
    @petebateman143 4 месяца назад

    In Simple Deform one axis is effectively bent around another axis. The axis you select in the modifier is the axis to be bent around, not the axis being bent. If you select X or Y to bend around, the axis being bent is implicitly set as Z. But, when you select Z and the axis to bend around it makes no sense to bend Z around Z. So the implicit axis being bent is changed to X.
    The manual is effectively saying Z bends around X, Z bends around Y, but it's X that bends around Z (because Z bending around Z makes no sense.)

  • @AlphaOmegaLPstudio
    @AlphaOmegaLPstudio Год назад

    THANK YOU SO SO MUCH, OMG. This literally fixed all my problems. thanks for the amazing explanation.

  • @Animacores
    @Animacores 2 года назад

    Omg thank you so much lol I couldn’t believe how different this is in blender hahaha nice I appreciate you’re video

  • @aidenix5130
    @aidenix5130 2 года назад +6

    Cool video!
    Too bad my blender has own rules and it doesn't work for me (at least first part) :(

  • @stringercorrales6627
    @stringercorrales6627 Год назад

    So now it won’t get all twisted up when you animate it rotating around a point behind it more than half way?

  • @keithhenery-x6p
    @keithhenery-x6p 9 месяцев назад

    Huge. Thank You!

  • @jim754
    @jim754 8 месяцев назад

    Hi, Thanks for your explain, A question, Is there a way to bend one side but don't affect another side(Imagine bending into a fork) ? I had to adjust the position of empty object and the limits of modifier to match now, but it's not precise

    • @aaronvdw
      @aaronvdw  8 месяцев назад

      Moving the empty would be my first guess. You could also try using the limits within the Restrictions panel. Lastly, you could try using a vertex group so the modifier only gets applied to that part of the mesh.

    • @jim754
      @jim754 8 месяцев назад +1

      ​@@aaronvdw Thanks for your suggest. And the curve modifier is another choise

  • @busyman7571
    @busyman7571 7 месяцев назад

    thanks you save my life

  • @ubertcoolie8694
    @ubertcoolie8694 Год назад

    Thanks 4 the great tips.

  • @richeeze
    @richeeze Год назад

    Life saving! Btw, have you figured out yet, why does it happen?

    • @aaronvdw
      @aaronvdw  Год назад

      I haven’t figured out why yet 🤷‍♂️

  • @usefullprintables
    @usefullprintables 2 года назад +1

    isnt that called a "bug"? in the program?

  • @ZigbertD
    @ZigbertD 5 месяцев назад

    Reading the documentation, one senses that trying to make bending conform to the same logic as the other deform operations was not a good choice by the developers and it may have been better to just make bend its own modifier. I wonder if bending could be achieved more intuitively building a modifier in geo nodes...

  • @owen6223
    @owen6223 Год назад

    bless you my brain was about to explode

  • @themysteriousunknownrevealed
    @themysteriousunknownrevealed 10 месяцев назад

    thank you!

  • @Fabi0laa
    @Fabi0laa 9 месяцев назад

    Thank you!! 👏

  • @smburzynski
    @smburzynski 2 года назад

    Is there a way of placing the origin of the object at the center of the bend. I am trying to bend a plane into a ball which then should roll along a path but, the rotation of ball resulting from the bend is centered around the origin of the plane. Can this be done with an empty as well?

  • @testtube1842
    @testtube1842 4 месяца назад +1

    Why did they not copy what 3D max does :(

  • @frankleachjr.8338
    @frankleachjr.8338 2 месяца назад

    Hmmm... this simply does not work for me in Blender 4.2. The loop cuts aren't "applied" to the mesh after I make them. The mesh deforms as if there were no cuts. When I go into Edit mode, the cuts are present. I'm clearly missing a step. I love Blender, but it can be SO damn frustrating.

  • @KB-nt7eg
    @KB-nt7eg 9 месяцев назад

    When a tutorial starts with 'Im still confused' you instantly close the page.

    • @aaronvdw
      @aaronvdw  9 месяцев назад

      But not before commenting 🤗

  • @Tocinobody
    @Tocinobody 5 месяцев назад

    Thaks for this man!

  • @redmosquito50
    @redmosquito50 Год назад

    Very Nice but shame can't see what you pressing and not saying what you pressing as you move along, how you get rid of the empty once you done the bending please? What you press, as I can't get rid of it..thanks

    • @aaronvdw
      @aaronvdw  Год назад

      The empty needs to stay there if you want the ability to change the bending parameters. Or you can apply the modifier and then delete the empty after that.

  • @williamwidjaja850
    @williamwidjaja850 7 месяцев назад

    work like magic, look like only z axis can bend properly ?

  • @2moovinon
    @2moovinon 2 года назад

    yes, your opening comments were right on

  • @dmitryandreev7498
    @dmitryandreev7498 Год назад

    Great!

  • @Ohshirho
    @Ohshirho Год назад +1

    Bending is very confusing in blender. I usually mess with origin axis/geometry in edit mode to get a desired result.

    • @aaronvdw
      @aaronvdw  Год назад

      Yeah it's honestly the most confusing modifier in Blender. This trick isn't airtight, so sometimes avoid that modifier altogether and use other methods to curve a mesh.

  • @CGCharacterArtist
    @CGCharacterArtist 2 месяца назад

    What if i need to bend paper one corner? like a calendar paper!

    • @aaronvdw
      @aaronvdw  2 месяца назад +1

      For something like that I would probably avoid the deform modifier altogether and use maybe a lattice modifier or use shape keys to move the vertices directly to bend the corner of the page up.

    • @CGCharacterArtist
      @CGCharacterArtist 2 месяца назад

      @@aaronvdw Thanks, I am new to Blender, and would love to see in practical how you will do it, please can you share a file or a quick video for that?

  • @hiro9440
    @hiro9440 2 года назад

    very cool👍

  • @HRosenberg
    @HRosenberg 6 месяцев назад

    THANK YOu

  • @EinErmino
    @EinErmino 5 месяцев назад

    man it still does not work for me. it distort it to a hourglass shape

  • @pml2307
    @pml2307 11 месяцев назад

    Thanks you! but still my mind is struggling on finding the logic behind it.

  • @pngCOATS
    @pngCOATS Год назад

    god bless you

  • @bartjongeling8264
    @bartjongeling8264 8 месяцев назад

    How is it possible that other open source programmes like tinkercad work so much easier? I understand that blender can do so much more, but why making the simple actions so utterly complicated?

  • @AdamNakonieczny
    @AdamNakonieczny 6 дней назад

    Thank you very much! So it is not me, it's Blender.

  • @samdavepollard
    @samdavepollard Год назад

    i love blender and those who develop it, but i can't lie - it drives me insane that we have geometry nodes getting all kinds of love, and ai denoising etc etc, but a simple deform modifier that is nowhere near fit for purpose

  • @dubtube6691
    @dubtube6691 9 месяцев назад

    they should attach a gizmo or how one would call it automatically to the deform modifiers. some things are really great in Blender, deformers are not

  • @ItsMyRule
    @ItsMyRule 21 день назад

    Hey I hope this comment section is still active. If I have a child to the object that I want to deform, how do I make sure the child follows the parents' deform? Example, a curved piece of jewellery (parent) with diamonds on it (child)

    • @aaronvdw
      @aaronvdw  21 день назад

      Alive and well! Parenting doesn't work that way. Children only inherit their parent object's transformations (scale, position, rotation) - not their modifiers. So the deform modifier will only affect the geometry of its owner, not its children. Join the geometry of that child to its parent if you want its vertices also affected. Hope that helps.

    • @ItsMyRule
      @ItsMyRule 21 день назад

      @@aaronvdw I see. Tried joining one of the diamonds and it messed up the mesh. Also a thought, would materials be affected later on if I were to join the objects?

    • @ItsMyRule
      @ItsMyRule 21 день назад

      My apologies to have to bother you here, tried scouring reddit, youtube, and discord but to no avail.

    • @aaronvdw
      @aaronvdw  21 день назад

      @@ItsMyRule Yeah when you join an object to the one that has the deform modifier on it, it'll continue to apply to that whole mesh which now includes the new geometry you added, so things are going to instantly look different and probably messed up. Materials you had assigned to the parent object you're joining into would probably look different yeah, depending on how you set up the material (if it was uv mapped, had generated coordinate mapping, etc).

  • @GamingZONE-mt9dj
    @GamingZONE-mt9dj Год назад +1

    Increase your display

  • @fergadelics
    @fergadelics 5 месяцев назад

    I’ve been using a gn group instead of screaming

  • @usefullprintables
    @usefullprintables 2 года назад +1

    i really think this thing,simple deform, doesn't work at all .I tried everything .This function has to be reformed completely in the new versions.Sorry this isnt normal.

    • @EyeballsStudio
      @EyeballsStudio Год назад

      Exactly my thoughts. It is unpredictable and simply useless.

  • @deiniou
    @deiniou Год назад

    Usually I prefer the way blender does things as opposed to maya or whatever but in this case... To create hair I cant do it in blender because the bend modifier in blender sucks and in Maya works like a charm, as I hate it, I would prefer to stay in blender.

  • @TopofTheHill3D
    @TopofTheHill3D 2 года назад

    still isnt working for me, im about to lose my mind

  • @prototype9000
    @prototype9000 2 месяца назад

    in the usa we dont say zed

    • @aaronvdw
      @aaronvdw  2 месяца назад

      call thw z police

    • @prototype9000
      @prototype9000 2 месяца назад

      @@aaronvdw i have jail time is waiting

  • @bartjongeling8264
    @bartjongeling8264 8 месяцев назад

    Went I try to bend something, my object disapears. I give up.
    The bending function is designed by a person who hates to bend things.

  • @X-mordred-X
    @X-mordred-X Год назад +1

    Nice video! We think that the center of the modifier is the pivot of the object, but it's not.
    Those Angles are really the result of a Radius. Blender will calculate how far away to put a "new center" so you can get that angle in you actual pivot.
    Yes, a complete piece of shit... I know... but engineers have shit for brains, normally, anyway.

  • @alexandersuvorov2002
    @alexandersuvorov2002 2 года назад

    Thanks for sharing. “Simple Deform” is oxymoron - nowhere near of simple.

  • @No1001-w8m
    @No1001-w8m 10 месяцев назад

    Yes I am very confused and angry. F Blender !