And off we go on a brand new journey. Same as before but with space exploration, which actually probably makes it completely different from before. I guess we're gonna find out.
lets gooooo. happy to have another k2se journey to watch while i procrastinate continuing my own XD matter might actually be something you want lol, i was planning to use it for a late game resource thats annoying to get you may have said something about it but i havent watched the whole thing yet, you didnt change the map default to SE's default before starting i assume you saw it and just decided you wanted the biters which is understandable. I usually play with rampant lmao i am amused that the tip matter of matter is still in the lower left corner XD i giggled during the whole helmod sequence lmao thinking about the future regular smelting is 20 ore to 15 plates, enrichment is 5 to 5 if i remember correctly. yeah XD and then ingots is better oh yeah watching the sand flow on the belts, you had sand problems in the last k2 play through let me tell you son XD im just looking at your engine build while all those engines handcraft like why lol. I usually just have a little setup off to the side doing inserters and belts that i shove some stacks of copper and iron in and let it just craft while i do things dont get me started on the fucking shallow water im always complaining about that stuff lmao always gotta landfill into the lake and wall it le sigh every time i hear constructing by hand an engineer gets sad inside. Setting up a hand fed or chest fed assembly machine that makes gears/engines/automation cores really helps with the early game grind. It can do stacks of stuff for you and have it ready while youre doing other stuff i have done up to t2 sciences with 1 belt of iron and copper lol. K2se really lowers your need for them deep space belts need a lot of iron" lmao no its much worse XD off the top of my head i think its only the space transport belt part of the recipe that needs iron because it requires low density structure which needs steel the tech cards are now science packs and theres like 30 of them lol, youre not wrong that everything is about building things IN SPACE! XD finally having everything unlocked is the best. Im about to setup rocketry science in my world and start doing city blocks for the first time. Wanted to wait till i had a decent starter base set up to provide for it. Your way of making bases is going to be VERY interesting to watch for k2se XD omg the red belts
good luck I'm on my second attempt for K2SE, something to consider for shallow water, you can still use the deep water as a wall, just place a single wall next to the edge if you can walk around it so can the biters, repeat until you can't and make that were you have your normal wall. Shallow water is visually different but very hard to see. also core mining is your friend.
I use the "Natural Gas" mod which makes green circuits using Bakelite instead of wood, i Like it to be somewhat realistic.... cause i have never opened any electronic devise and seen wood circuits 🤣
So i started watching the v2 run, then decided it was better to watch these few eps first with that one setting that needed fixing at the start.. an exciting wait
Just a little heads up for the oncoming hours: You will have to replace some builds later. The Ore-Patches dont get richer by getting further away and part of the mid-game is upgrading your old factory (like normal iron smelting) to the ingot-smelter later since they are more efficient ore-wise
I'm building ingot smelting right from the get go. If I ignore the pyroflux then I can use the same furnaces (that make molten iron) to make iron plate from the enriched stuff, and then when I get pyroflux I can switch to the casting machines. It will be literally be the first thing I cover in the next episode.
when you generated the map it said at the top to change to SE default (instead of vanilla default)... there are several settings (including biters) that are tweaked for SE balancing and pacing (which is that much slower with K2)
@SzMax22 What resources will I be able to access that I shouldn't? EDIT I don't mind the biters, because of the way I build these things I don't think they'll be an issue. If there are resources I shouldn't have access to then I can remove them (I have ore eraser). I really really don't want to start again, it was really really grindy
I'm excited for this series! Your recording settings appear to be weird and I can't figure out what it is. Text is hard to read and colors are muddy, even if the quality is set to 4k. I really hope it's solved in the future.
Hello bigfoot! I love your vid! But it looked like you did not charge the game mode. For sp you need to charge that from what i know. I hope i am wrong so you dont have to start over! I am öppning forward for this playthrough!
Probably not, no. Reason 1 would be that I need to build things in a particular order for the timelapse, I can't just run off and build whatever I feel like. Reason 2 would be that I'm very very particular, I have a picture in my head of the factory I want and that is what I want to build. Sorry (but not really)
All you have to do is scout around your base for any bitter bases and remove them. Take 12 turrets with you and 1k ammo. I’m almost done yellow cards and have never had bitter issues. No walls, nothing. I just make sure when pollution gets close to a base I remove the base. They never attack unless I let the pollution reach their bases. I just found your channel and was checking out parts of this video and the first thing I hear was bitching about something so trivial. Then you pop open the map and have zero scouting done…
12:50 "I already need automation cores and beans"
Is this Sea Block with Dosh? 😆
lets gooooo. happy to have another k2se journey to watch while i procrastinate continuing my own XD matter might actually be something you want lol, i was planning to use it for a late game resource thats annoying to get
you may have said something about it but i havent watched the whole thing yet, you didnt change the map default to SE's default before starting i assume you saw it and just decided you wanted the biters which is understandable. I usually play with rampant lmao
i am amused that the tip matter of matter is still in the lower left corner XD
i giggled during the whole helmod sequence lmao thinking about the future
regular smelting is 20 ore to 15 plates, enrichment is 5 to 5 if i remember correctly. yeah XD and then ingots is better
oh yeah watching the sand flow on the belts, you had sand problems in the last k2 play through let me tell you son XD
im just looking at your engine build while all those engines handcraft like why lol. I usually just have a little setup off to the side doing inserters and belts that i shove some stacks of copper and iron in and let it just craft while i do things
dont get me started on the fucking shallow water im always complaining about that stuff lmao always gotta landfill into the lake and wall it le sigh
every time i hear constructing by hand an engineer gets sad inside. Setting up a hand fed or chest fed assembly machine that makes gears/engines/automation cores really helps with the early game grind. It can do stacks of stuff for you and have it ready while youre doing other stuff
i have done up to t2 sciences with 1 belt of iron and copper lol. K2se really lowers your need for them
deep space belts need a lot of iron" lmao no its much worse XD off the top of my head i think its only the space transport belt part of the recipe that needs iron because it requires low density structure which needs steel
the tech cards are now science packs and theres like 30 of them lol, youre not wrong that everything is about building things IN SPACE! XD
finally having everything unlocked is the best. Im about to setup rocketry science in my world and start doing city blocks for the first time. Wanted to wait till i had a decent starter base set up to provide for it. Your way of making bases is going to be VERY interesting to watch for k2se XD
omg the red belts
Pyroflux smelting is the best option for transportation. 10x the throughput. It’s wonderful.
ingots are indeed the way to transport, look at my little 1-1's go
good luck I'm on my second attempt for K2SE, something to consider for shallow water, you can still use the deep water as a wall, just place a single wall next to the edge if you can walk around it so can the biters, repeat until you can't and make that were you have your normal wall. Shallow water is visually different but very hard to see. also core mining is your friend.
🤩 just woke up, and K2SE episode 1 is out… Best Day Ever!!!!!
I love that you can make green circuits with wood since I can slap down a ton of greenhouses and erase all of the pollution I create.
i only ever use the wood recipe for getting rid of all the excess wood, if you know you know XD
I use the "Natural Gas" mod which makes green circuits using Bakelite instead of wood, i Like it to be somewhat realistic.... cause i have never opened any electronic devise and seen wood circuits 🤣
good video. excited for part 2
So i started watching the v2 run, then decided it was better to watch these few eps first with that one setting that needed fixing at the start.. an exciting wait
how you plan all this? with the large size it is... like.. how!!!
Just a little heads up for the oncoming hours: You will have to replace some builds later. The Ore-Patches dont get richer by getting further away and part of the mid-game is upgrading your old factory (like normal iron smelting) to the ingot-smelter later since they are more efficient ore-wise
I'm building ingot smelting right from the get go. If I ignore the pyroflux then I can use the same furnaces (that make molten iron) to make iron plate from the enriched stuff, and then when I get pyroflux I can switch to the casting machines. It will be literally be the first thing I cover in the next episode.
when you generated the map it said at the top to change to SE default (instead of vanilla default)... there are several settings (including biters) that are tweaked for SE balancing and pacing (which is that much slower with K2)
He also has resources that shouldn't be on nauvis bc of that setting.
@SzMax22 What resources will I be able to access that I shouldn't?
EDIT I don't mind the biters, because of the way I build these things I don't think they'll be an issue. If there are resources I shouldn't have access to then I can remove them (I have ore eraser). I really really don't want to start again, it was really really grindy
Anything other than base materials should not be found on home planet. So anything other than Iron, Copper, Stone, Coal, Oil, and Uranium.
I'm excited for this series! Your recording settings appear to be weird and I can't figure out what it is. Text is hard to read and colors are muddy, even if the quality is set to 4k. I really hope it's solved in the future.
I think free editing software has taken me as far as it will go. It says 4k but is it really? Time to pay adobe
Do you have a modlist?
Hello bigfoot! I love your vid! But it looked like you did not charge the game mode. For sp you need to charge that from what i know. I hope i am wrong so you dont have to start over! I am öppning forward for this playthrough!
Oh no, not again. What does the 'game mode' do?
@@theotherbigfoot vanilla bitters setting is not intended for SE, the Default SE Game Mode turns down bitter difficulty a bit
That's not the end of the world, I can deal with more difficult biters. I think
Oh no... it seems you missed all the tech SE adds. SE doesn't use K2's cards. Instead, it opts for normal science. and it adds a boat load of em.
I believe the new integration solved this issue, but i could be wrong.
Would you be willing to make this a community multiplayer server?
Probably not, no. Reason 1 would be that I need to build things in a particular order for the timelapse, I can't just run off and build whatever I feel like. Reason 2 would be that I'm very very particular, I have a picture in my head of the factory I want and that is what I want to build.
Sorry (but not really)
All you have to do is scout around your base for any bitter bases and remove them. Take 12 turrets with you and 1k ammo. I’m almost done yellow cards and have never had bitter issues. No walls, nothing. I just make sure when pollution gets close to a base I remove the base. They never attack unless I let the pollution reach their bases.
I just found your channel and was checking out parts of this video and the first thing I hear was bitching about something so trivial. Then you pop open the map and have zero scouting done…