CONQUERING the WORST train in OpenTTD
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- Опубликовано: 8 июн 2024
- The kirby paul is certainly a train
Modlist: pastebin.com/raw/JNack8UH
Map File: drive.google.com/file/d/15asu...
Chapters:
0:00 Intro
0:50 Money Maker Arc
2:48 Network Construction Arc
12:13 Network Upgrade Arc
34:30 OpenTTD Survey (DO THIS NOW)
35:20 Brain Melt Arc
47:49 Outro - Игры
The Kirby Paul is the one true train. All others are mere imitations of the divine form Paul offers.
Wha- of all the people you expect to find here, TSB is not one of them
@@wow-roblox8370 he exploited the RUclips Algorithm to tell him when a new Open TTD video is released.
Well look at us, who'd have thought it?...
@@nikolailucykWhat? English please
@@doursen spiff is a crazy min max know how to always win because h has a ENTIRE R&D team to find shit for him.
this man built a total of 4,354 of k.p. trains over the course of 136 years and made half a billion dollars he bought literal dog shit and said if it ain't broke don't fix it no wonder he sounds so depressed
Dosh Doshington vibes
He didnt evoke the power of the stationary cargo wagon or B E A N S so he still has a ways to go but it's close
@@Streetcleanergaming just you wait
With Sterling Archer's voice.
Chugger + Dosh collab when. I think both of their train knowledge would translate well into either game.
Doshington mentioned?
Having multiple turns in the same direction (or a 90 degree turn) imposes a speed limit on the train with increasing penalties the closer the turns are to each other. The most severe speed limit is on a 90 degree turn which sets the train's max speed to 61kph. The Kirby Paul tank's max speed is 64kph. Basically, the Kirby is so slow it is immune to turns.
now activate train breakdowns
I must say, "Man talks with monotone over fascinating technical content" is my new favourite RUclips genre. I look forward to what you make next!
Using the shed as overflow storage.. Brilliant. Never would have thought of doing that.
Excellent taste in music.
Also I knew the soundtrack from SC4 was deeply ingrained in my mind, but I didn't anticipate how much hearing it would affect me heheh. My brain's just vibing out 20 years ago.
Mr. Paul, its been an honor
I really liked your vocal delivery and I will watch the fuck out of "pick a seemingly random restriction in openttd that makes life pain" videos like this if you make more.
Loving the editing, can definitely tell the difference between this and your first episode. Personally I prefer a series split into episodes over a single video of a save, but this was still a great watch. Keep up the good work mate!
Thank you! And I see where you're coming from, I would like to get another series going at some point. Still trying to iron out the kinks though, at a micro-scale a lot of the tasks get kind of repetitive, which imo gets doubled when it's in an episodic format. Lots of stuff on the idea board right now though.
@@ChuggersLR maybe in an episodic format, you could cover what changes you're making at a higher level (not necessarily going to each junction and explaining each rail) and then take a section to go really into the weeds on a single concept. So it's a series update and a tutorial all in one video?
The stubbornness of Kirby P. reminds me of the shortline near my place that flatout refuses to retire a locomotive built in 1963 despite it actively falling apart as it runs, and despite the fact they own 3 new locomotives now lmao
the kliksphilip joke 😭
Lol didn't expect that here
I KNEW I RECOGNIZED IT
fun fact: cars were invented in 1886, meanwhile trains were invented in 1804.
Challenge ideas:
Boats only: you can only transport cargo by boat, and this challenge is even harder if you’re playing in a client where boars can’t collide (e.g., JGRPP).
All Is Connected: by the game’s end date, you must have vehicles picking up/dropping off cargo at every industry, and all towns are connected to the network.
Single Mainline Only: all train routes must connect to a single mainline.
I've been considering a boat run, this would definitely make it more interesting! Especially with the recent boat update, been using them a lot more in regular gameplay.
Is... Is single mainline and everything connected not how most people play already?
Is this just me?
Is this just fantasy?
In default OpenTTD there's a game AI called ShipAI that only uses ships, and it is *brutal* to play against. It will win
@@bearlytamedmodels In my most recent game, I was playing on a 4kx4k map and built a single mainline goin from on corner of the map to the other and connected everything to it. It ended up being 12 lanes wide before I gave up.
Loved the Secret Base-esque intro, and it just got better from there!
"It doesn't just looks stupid, it is stupid" - and this is when i decided to watch the entire video.
Naming your hubs weirdly made the network a lot easier to internalise and follow as a viewer, good job getting me attached to these bowls of metal spaghetti (Charles was my favourite)
Bro, your content is amazing, the aumont of effort you put on it really deserves more attention
This was a fun watch, exactly the type of OpenTTD videos I want to see more of (the episodic format was nice too). Would be fun to see other challenges like high inflation + high cost + high maintenance, always struggled with that myself.
Awww yeah, looks like I finished your last series just in time for this! Going to enjoy watching!
Love your videos, you have a great way of explaining your process! I'd love to see an in-depth junction guide, as well as how the overall network is laid out, the difference between mainline/sideline still confuses me...
13:32 Cole trains 🤔 Like Cole Train from Gears of War ? 😅
22:42 SLH - Lama, You have good taste for naming the hubs ahah
What a torture to play with the Kirby lmao, how did you think that it could be so funny to do 🤣
Music in order is crazy, I love you 😆
Since you said there were a couple of trains worse than the Kirby Paul, perhaps you could make a train or maybe railtype tierlist sometime?
pls do this
Definitely 😀
There is already one, look it up
@@Gil-games Oh there is? Didn't know that. Still, i would love to see Chuggers' version
@@skipthefox4858 yeah I made one. But I too would like to see his version.
Oh my good there’s openttd challenge vids, what a glorious day
I've played OpenTTD for around only 10 hours, but I am really interested in learning how to do trains. It's really intriguing to be able to build such complicated infrastructure. Even though I didn't understand most of the video, it was still very entertaining!
I dont understand anything about trains. I dont play games like these yet here i am watching the whole thing and subscribing for more
so underrated,,, im predicting you're gonna get 100k in like 6 months
ive never played this game but i like this video because ur voice is soothing :3
Oh yeah, Simcity 4 soundtrack FTW!
Looking forward to more OpenTTD content like this.
Great vid, please make more ❤
Here's a fun question: what's faster, a Kirby Paul traveling at full speed or a bunch of them doing a cursed relay by dropping cargo at transfer stations that are spread out and joined together, effectively teleporting cargo from one train to the other down the line?
Another related cursed idea: Instead of building junction, keep each part of the network isolated, and use transfer stations as junctions so cargo must be handed off to another train when a side line meets a main line.
You know, I always figured most regularly-running trains would be faster than teleporting, but the kirby paul probably definitely is slower than teleporting haha.
I've got some big ideas for a "no turning" game, that would employ transfer stations in the absence of turns/junctions, still in the planning phase though
Great video! Easy subscribe ^-^ Look forward to what you do next! :]
Every time I play openttd everything blows up. And it's in first person. I think I might just be playing doom actually
I believe the original Transport Tycoon had an even worse train, but sadly it was removed in Transport Tycoon Deluxe with its start year change from 1930 to 1950.
I'm not sure if there is any way to get those removed vehicles back in OpenTTD?
Wow, wasn't aware of that train, just looked it up and it is a decent bit slower. I'm not entirely sure if a GRF exists to reimplement them, I did a bit of searching with no luck. I'll ask around and see if anyone is aware of one.
I think the loc is called « jinty ». 200hp, 56km/h max speed. There is a newgrf if I reckon correctly
This editing is on the verge of making me BUSSSS
we need more conquering videos like this
There is a way to make a deadend station 95% of the efficiency of a roro station.
utterly Deranged. subbed & keen for more
imagine in real life they used only the switcher locomotives which kpt is trying to be although there's no switching or shunting in this game, trains don't collect wagons, you just buy them, maybe in future someone would make this feature
I have heard of a shunting patch existing a long time ago, but it was very buggy. Would be cool to see it remade in an updated version
@@ChuggersLR there was a mechanic of locos collecting certain wagons of goods if they are on a station and train could consist a bunch of random wagons just like in real life. It was in Railroad Tycoon 3, but the bad thing was that a train could have length of 8 wagons only
Very nice work indeed.
A dozen worse than the Kirby Paul eh? Sounds like we need a Trains Tier-List.
what did i just watch. why are the intersections all insane
loved the caboosing
I loved to use Kirby Paul, I don't understand why everyone hates it.
nice video Edit its very interesting
Ahahaha, the goddamn Caboosing musical sting on the (3klicks)Philip junction
Excellent taste
it's truly inescapable
NIKOO!!!
4+ lanes is where it gets interesting!
id love to see this network with the best trains on the market
Remeber flat tracks make fat stacks
god damn i've been caboosed in an OpenTTD video.
Heart this comment if you like trains
More of a cargo ship and canal guy
13:42 *Ninelie intensifies*
Buzz Lightyear and Woody meme: Kirby Pauls. Kirby Pauls everywhere.
You might be the only hope in OpenTTDcoop bro.
What's with your "tunnel under the depot" style of overflow? Isn't the speed of a double 45° turn the same as the speed of a train driving into/out of a depot?
Also, why did you choose a train length of 7? Any reason for that number in particular or just because it feels about right?
The extended tracks on the tunnel overflow give a bit more space for waiting trains, though the design could be a lot better. Overflows are definitely a weak spot for me. I probably should have played to the strengths of the kirby paul and done some tight-turn shenanigans to save space though.
I did a fair amount of testing with train lengths and engine counts before starting the save, I wanted something longer but not so long that building to a large scale would get annoying (needing more space for waiting bays, as an example). 7-length ended up being a lucky sweet spot, all things considered.
Respect for Simcity4 Music!!!!!!
Please more ottd videos
instant sub
Truly awesome video!
How do you do those cinematic shots with the different perspective?
It's a program I made that converts an exported heightmap to a 3D mesh, then projects an exported map screenshot onto it to mimic the graphics. There's no "real" functionality to it (no trains, other entities, etc) though I am slowly adding more to it to hopefully mirror the game a little better. Not sure if I'll ever release it publicly though, at the moment its very geared towards gathering cinematics for these videos and is very annoying to use
It would have been fun to see the complete map, but with upgraded trains at the end. Just to see the economic and traffic difference between the crappy trains and actual good ones.
Little engines can do big things!
I wonder what would happen to the network if you auto upgraded all the trains at the very end
Let's see paul allen's train
Got to love the 2klik reference 😊
It was 50 minutes of fun
I wish you upgraded the entire network to maglev at the end just to see how hard would it break.
Mmm yes, I definitely got Caboosing haha. My girlfriend hates it when that song pops up in a video I’m watching. Man is a legend.
MOM! heat the nuggies! a new chuggers video just dropped!
Hey i love the content. I am new to TTD. What kinda graphics extension are you using? Thank You!
OpenGFX for the base graphics set, I used "New Trees" to replace the tree sprites but it's a challenge to find, so I'd recommend "U&Trees" for that instead (similar styles and colors).
@@ChuggersLROkay great!
More trains More trains More trains WOOOO more trains!
how much did it cost to get Tame Impala to do your theme music
ive been playing ttd since release and never really left a gap between my rails, am i missing out on something?
It's not really necessary, but the additional space makes upgrading a lot easier
Hey.. What mod did you use to see how much an industry produces while hovering over it?
It's the CityMania client for OpenTTD, a branch of the game that introduces some quality of life features. I definitely recommend it, it's fully compatible with the vanilla version (like multiplayer and game saves). Not sure if it's been fully updated to 14.0 yet though.
@@ChuggersLR ah, thanks for the quick answer.
Can you do a tutorial on trains and signals? Nice video btw 👍👍
I've been writing up some scripts for tutorials, not sure exactly how soon they will come out but something like this is being worked on slowly
what program did u use to get a 3d view of your world at 0:23?
It's something I made myself for these OpenTTD videos. Takes in a heightmap, converts it to a 3D mesh, then textures it with a full-map screenshot.
@@ChuggersLR looks great (also great video)
I know a jon bois fan when I see one
What music did you use for this video? I would like to find more :)
Credits are all listed at the end, most of the music is from the Sim City 4 soundtrack.
@@ChuggersLR Thank you champ! I was half way through the video when I posted. Great Video!
21:00 you take insperation from my factorio rail natwork?
I subscribed.
NAME ONE MICHEAL
I thought I was good at OpenTTD. Seeing things like Cole, Paul and Benny has changed my opinion. Is it possible to learn this power?
Look up openttdcoop
thats not a train its a locomotive 0:20
please share the endgame savefile. Im still stuck at one-station and end-to-end-link mentallity. bah nvm. i cant even open the map file because of missing GRFs
You should be able to ignore the warning and open the save, the only thing missing (i think) will be the tree graphics
@@ChuggersLRthe Load button is grayed out, so i cannot start the save file.
@@nilz91 Try the command "set newgrf_developer_tools 1" in the console, should let you load without having all grf's available.
Honestly I should have thought ahead with this one, I'll try to ensure all of the mods I use are in the content browser for all future videos.
@@ChuggersLRAh, yes. Thanks. that appeared to let me load the map file now. Now ill sulk in these networks and try build something more than just end-to-end connection and very loooooong tracks! i want to understand all these bbh/mainline stuff.
"Phhilosofical than tecnical" haha
50 min pure fun. Nice.
Also you can name the hubs after viewers or something, or at least give them girl names 😅
yeah the plan was to start naming them after viewers, coming up with names is hard haha
@@ChuggersLR I couldn't finish it yet (at work) but is this a one video - one game?
Probably
Anyway respect for torturing yourself with kirbies :D
@@Gil-games Yep, this is a full playthrough of a game
Then which is the worst train? Have you done a run with just that train, whichever it may be?
Not really sure, probably one of the maglev trains or mid-tier diesels due to the terrible acceleration. Also the Kirby really only functions when half the train is locomotives so it's still a candidate for the worst, just not the absolute worst in ideal conditions
OpenTTD 14 got a setting whole long a year is in minutes ? So one hour one year or 15 minutes you to decide. Kirby paul, freight need more engines indeed !
I definitely would have used that setting, but update 14 released about halfway through recording and I wanted to keep the client consistent for some reason haha
into song name?????????????????
Not sure exactly what it's called, I got it from this compilation: ruclips.net/video/c8acuAeOi78/видео.html
It's right at the beginning
Thats the one train i use at the start. 😢
Why don’t you try and make your line shorter so your Kirby Paul’s can travel shorter distances
Welp, time to find where I can buy this gem of a game
its free! 😀
@@ChuggersLR
😀
Kino content. But I now see why trains are the most autistic hobby/interest.
Poyo.
The only winner here is the manufacturer of Kirby Paul locomotives.
39:08
One Tile Train Playthrough?
what?
1 tile train = 1 engine + 1 wagon, shortest train possible
@@ChuggersLR oh god...
@@ChuggersLR Also, how did you get the trees out of view? (10:58 + 11:04 - before trees + after trees)
@@vtpa582 The gear icon in the top bar has a dropdown menu, the "Transparency Options" button opens a menu that lets you hide/show specific stuff. You can also open the menu with ctrl+x
Map size?
256x512
you kinda sound like swagersouls just this is a +
YIIIIPEEE 💀💀💀💀 (+1 sub and like)
11:00 i know caboosing anywhere
-burger40